Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 05:12:54 Player: Player Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1538) 1538 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4168 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 100/100 System Corruption 13% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Machine Analyzer Insulated Plating Insulated Plating Improved Shield Generator System Shield Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Wheel Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Detector Melee Analysis Suite Power Shielding Hacking Suite > --- WEAPON ----------- High-powered Shotgun Power Maul > --- INVENTORY -------- Deuterium Engine Machine Analyzer Advanced Visual Processing Unit Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Insulated Plating Insulated Plating Insulated Plating Insulated Plating Improved Shield Generator Hacking Suite System Shield EMP Blaster Mining Laser [Rating: 30] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Power Shielding Weapon Improved Light Cannon Energy Gun Backup Laser I Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 38 | 6 6 12 5 9 Power 6 | 1 1 3 . 1 Engine 6 | 1 1 3 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 1 1 3 4 2 Treads 8 | 1 1 3 2 1 Leg 1 | . . . . 1 Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 2 1 2 Device 3 | 1 . 2 . . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 13 | 2 3 4 . 4 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 . 1 Ballistic Cannon 4 | . 2 2 . . Launcher 1 | . . . . 1 Special Weapon 2 | . 1 1 . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 13 | . . . . 13 Parts Lost 20 | . 1 1 3 15 Power 2 | . 1 . . 1 Propulsion 8 | . . . 2 6 Utility 4 | . . . . 4 Weapon 6 | . . 1 1 4 Highest Loss Streak 6 | . 1 1 2 6 To Critical Strikes . | . . . . . Average Backups 12 | 3 9 14 14 14 Power . | . . . . . Propulsion . | . . 1 . . Utility 8 | . 5 9 11 11 Weapon 2 | . 3 3 2 1 Tool/Special . | . . . . . Unused Backups 23 | . 1 8 1 13 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 19 | . 1 5 1 12 Weapon 2 | . . 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 94 99 93 63 Engine 9 | . 13 11 9 3 Treads 24 | . 25 33 29 9 Wheel 2 | . . . 4 6 Device 14 | . 11 21 18 9 Storage 10 | . 14 11 9 6 Processor 1 | . . . . 5 Protection 2 | . . . 6 3 Ballistic Gun 6 | . 13 2 3 4 Ballistic Cannon 11 | . 13 18 11 1 Peak Build Rating 30 | 7 11 19 22 30 Average Rating 15 | 5 8 16 19 19 On Entrance 11 | . 7 11 17 22 Naked Turns . | . . . . . Heaviest Build 40 | 14 34 39 40 39 Greatest Support 80 | 20 40 60 80 40 Greatest Overweight (x) 12 | 1 . . 3 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 11 15 15 14 Most Carried 15 | 8 15 15 15 15 Average Carried 12 | 3 9 14 14 14 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 8 15 15 15 5 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1787 | 320 235 577 375 280 Remotely . | . . . . . Salvage Created 1854 | 192 308 582 428 344 Parts 98 | 12 22 33 20 11 Haulers Intercepted 6 | . 1 4 1 . Recyclers Shooed 5 | 1 3 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . 10 14 7 8 Melee 1 | . . . . 1 Guns 6 | . 5 . . 1 Cannons 25 | . 5 14 6 . AOE 2 | . . . . 2 Classes Destroyed 13 | 2 4 3 2 2 Worker 1 | . . 1 . . Builder 2 | . . . . 2 Tunneler 7 | 4 . 1 1 1 Hauler 6 | . 1 4 1 . Recycler 5 | 1 1 1 2 . Mechanic 1 | . . . 1 . Operator 2 | . . 2 . . Watcher 3 | . 1 . 2 . Swarmer 12 | . 5 4 . 3 Grunt 19 | . 5 8 4 2 Duelist 1 | . . . . 1 Sentry 5 | . . 2 2 1 Hunter 2 | . . . 1 1 Best Kill Streak 6 | 4 3 6 5 3 Combat Bots Only 4 | . 3 4 3 3 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 411 | . 53 66 74 218 Missed 111 | . 13 20 16 62 Hits 300 | . 40 46 58 156 Melee 1 | . . . . 1 Projectile 299 | . 40 46 58 155 Critical Strikes 7 | . . 1 2 4 Actively Blocked 1 | . . . . 1 Damage Taken 3882 | . 613 469 774 2026 Core 955 | . 83 21 145 706 Absorbed by Shields . | . . . . . Redirected to Shielding 54 | . . . 7 47 Regen/Repaired (Parts) 312 | . 58 . . 254 Core Remaining (%) 83 | 100 66 94 73 . Volleys Fired 208 | 15 60 59 63 11 Largest 2 | 2 2 2 2 2 Hottest 133 | 40 100 100 133 100 Shots Fired 374 | 30 111 116 105 12 Gun 138 | 30 68 22 12 6 Cannon 222 | . 38 92 91 1 Launcher 4 | . . . . 4 Special 10 | . 5 2 2 1 Kinetic 355 | 30 106 114 103 2 Thermal 15 | . 5 2 2 6 Explosive . | . . . . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 9 | 4 7 9 7 5 Robot Miss Streak 5 | 3 3 5 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 232 | 21 53 62 66 30 Core Hits 86 | 6 22 26 24 8 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 9 | . . 1 4 4 Blast 5 | . . 1 4 . Smash 4 | . . . . 4 Melee Attacks 27 | . . . . 27 Impact 27 | . . . . 27 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4940 | 223 698 1388 1413 1218 Guns 1220 | 223 448 300 197 52 Cannons 2577 | . 250 1088 1216 23 Explosions 166 | . . . . 166 Melee 977 | . . . . 977 Ramming . | . . . . . Kinetic 3761 | 223 698 1388 1413 39 Thermal 42 | . . . . 42 Explosive . | . . . . . Electromagnetic 160 | . . . . 160 Impact 977 | . . . . 977 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . 3 . . 13 Average Corruption 6 | . 3 . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 7 . . 8 Message Errors 3 | . 3 . . . Matter Fused 3 | . . . . 3 Heat Flow Errors 5 | . 3 . . 2 Energy Discharges 1 | . 1 . . . Parts Rejected 2 | . . . . 2 Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 313 | . 4 6 35 268 Projectiles 45 | . 4 6 35 . Explosions 8 | . . . . 8 Melee 260 | . . . . 260 Knockbacks 32 | . 4 6 19 3 Impact 3 | . . . . 3 Kinetic 25 | . 4 6 15 . Secondary 4 | . . . 4 . Self-Inflicted Damage 23 | . . . . 23 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 195 | . 195 12 33 120 Average Temperature 25 | . 36 4 8 48 Received Heat Transfer 1035 | . 123 141 315 456 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 6 | . . . 1 5 Combat Hostiles 5 | . . . 1 4 Parts Fried 6 | . . . . 6 Impact Corruptions 12 | . . . 1 11 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 198 | . . . . 198 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 128 | 10 90 128 89 55 Initial 11 | . . 1 . 11 Average 35 | 1 26 72 38 10 Influence Increases 1307 | 25 345 434 273 230 Destroy 0b10 Robot/C 780 | . 200 280 140 160 Destroy 0b10 Robot/NC 135 | 25 15 45 35 15 Destroy Leader 188 | . 44 68 46 30 Successful Hack 49 | . 30 12 . 7 Disable Machine 30 | . . 15 15 . Destroy Structure 35 | . 11 14 7 3 Lose Combat Pursuer 90 | . 45 . 30 15 Influence Decreases 1300 | 25 340 439 248 248 Entered New Map 18 | . . 4 . 14 Time Decay 1028 | 25 312 315 222 154 Lost Part 126 | . 10 10 26 80 Lost Ally 10 | . . 10 . . Purge Threat 118 | . 18 100 . . Squads Dispatched 8 | . 1 3 1 3 Investigation 3 | . 1 1 1 . Extermination 1 | . . . . 1 Reinforcement 4 | . . 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 21 28 19 13 Peak Tracking Total 6 | . 3 6 5 5 Tactical Retreats 5 | . 2 . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 7 5 3 3 Terminals 14 | . 6 5 2 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 52 | . 21 13 6 12 Successful 26 | . 12 4 1 9 Failed 26 | . 9 9 5 3 Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 34 | . 16 12 4 2 Terminals 38 | . 19 13 4 2 Fabricators . | . . . . . Repair Stations 10 | . 2 . . 8 Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 8 | . 6 2 . . Part Schematic 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Unreport Threat 2 | . 1 1 . . Dispatch Records 1 | . 1 . . . Hauler Manifests 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 2 . . 7 Scan Component 5 | . 1 . . 4 Repair 4 | . 1 . . 3 Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 4 2 1 1 Terminals 8 | . 4 2 1 1 Assimilate 2 | . 2 . . . Botnet 5 | . 1 2 1 1 Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 6 5 3 2 Full Trace Events 3 | . . 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . . 3 Time 151 | . 26 . . 125 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 . . Highest-Rated Group 10 | . 10 10 . . Highest-Rated Ally 10 | . 10 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2787 | 48 733 841 562 603 Terrain 1784 | . . 840 562 382 Seismic 2787 | 48 733 841 562 603 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3244 | 155 920 841 562 766 Spaces Moved 1416 | 62 402 329 274 349 Core 62 | 5 . . . 57 Treads 1056 | 57 402 329 130 138 Legs 3 | . . . . 3 Wheels 295 | . . . 144 151 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 95 50 Average Speed 149 | 154 160 160 126 145 Slowest Speed 650 | 160 160 160 160 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 30 | 5 72 40 27 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 16 | . 8 2 3 3 Terrain Destroyed 30 | . 10 12 5 3 Melee 3 | . . . . 3 Projectile 27 | . 10 12 5 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2097 | 92 563 528 379 535 Wait 325 | . 73 95 27 130 Move 1412 | 61 401 328 273 349 Hop . | . . . . . Pick Up 44 | 9 13 15 5 2 Fast Attach 19 | 6 1 1 2 9 Attach 13 | . 3 3 3 4 Detach 1 | . 1 . . . Swap 22 | . 7 11 4 . Drop 26 | 1 4 16 2 3 Fire 208 | 15 60 59 63 11 Melee 27 | . . . . 27 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 356 | -10/Materials | Repaired Lgt. Treads 511 | -10/Materials | Discovered new exit (range 10) 739 | -10/Materials | Crushed by falling debris 846 | -10/Materials | Discovered new exit (range 15) 1025 | -10/Materials | Discovered new exit (range 11) 1030 | -10/Materials | Discovered new exit (range 6) 1046 | -10/Materials | Identified exit to Mines 1076 | -10/Materials | Entered another Materials area 1076 | -9/Materials | Accompanied by 1 ally 1076 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -9/Materials | Discovered new exit (range 12) 1770 | -9/Materials | Discovered new exit (range 16) 1917 | -9/Materials | Entered another Materials area 1917 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2269 | -8/Materials | Discovered new exit (range 12) 2479 | -8/Materials | Entered Factory 2479 | -7/Factory | Evolved 2 slots: Utility x2 2626 | -7/Factory | Build established: Scavenger-Mutant 2816 | -7/Factory | Repaired Deuterium Engine 2852 | -7/Factory | Repaired Lgt. Treads 2912 | -7/Factory | Lost 6 parts (1p2n2u1w) 2971 | -7/Factory | Repaired Broken Power Maul 3093 | -7/Factory | System corruption reached 10% 3124 | -7/Factory | Lost 4 parts (2n2u) 3147 | -7/Factory | Core integrity fell below 50% 3201 | -7/Factory | Lost 3 parts (1n2w) 3224 | -7/Factory | Core integrity fell below 20% 3245 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03197_ S-27 Virus destroyed. 03197_ U-05 Engineer lays Concrete. 03203_ Acquired Autogun. 03204_ U-05 Engineer lays Concrete. 03205_ Acquired 19 matter. 03205_ U-05 Engineer lays Concrete. 03209_ Terrain Scan Processor melted. 03209_ U-05 Engineer destroyed. 03211_ System corrupted: Backup Power I rejected. 03224_ Dropped Lrg. Storage Unit. 03224_ Dropped Backup Laser I. 03225_ Critical hit (Burn: +37). 03230_ System corrupted: Heat flow error (+154). 03231_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2L. 03233_ Slug penetrates Wall. 03241_ Autogun destroyed. 03245_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ????? #??????????????????????????????????????? | | ???? #??????????????????????????????????????? | | ????? #??????????????????????????????????????? | | ????? #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ###### #????????#?##??????????????????????????? | | # ## #??????? ???????????????????????????? | | ## #??????? #??? ??????????????????????? | | # ## #?????? ???? ????????????????????? | | ## ### #????? ????# ?????????????????????? | | ?# #?# ###### #????# ?????????????????????? | | ##"### #????+ ?????????????????????? | | + #????# ?????????????????????? | | # ##??????# """????????????????????? | | ###### #???????# """ ""?????????????????? | | #????# #???????# """ """????????????????? | | #????# #???????# """ """????????????????? | | #????# #???????# ????????????????? | | #??### ###?????# """ """????????????????? | | !!! #??# ####### """ """????????????????? | | !!! #??# """ """ u ?????????? | | !! #??# Y """ ?????????? | | + t u ????????? | | #### ????????? | | ######??# @ ????????? | | ????????# ##########+######+####???????????? | | ????????####+####????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????H?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 58% | -10/Materials Deuterium Engine | 30% | -7/Factory Lgt. Treads | 10% | -7/Factory Power Maul | 45% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionDisruptorPerforator Manual? 0 Play Time 00:39:56 Cumulative 217.6 hours Start 2025.05.22 @ 04:19:09 End 2025.05.22 @ 05:12:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a222056-13d4-4689-8d9e-eb83cd27e519