Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.05 @ 21:12:18 Player: Takuma Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (3393) 3393 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 7798 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/1000 Matter 66/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Titanium Leg Titanium Leg Matter Filter Hardlight Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Flak Gun Assault Cannon > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Cryofiber Web Improved Cooling System Matter Compressor Matter Filter Particle Charger Hardlight Generator Improved Shield Generator Hacking Suite System Backup Module Drone Bay Improved EM Pulse Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Shock Bomb Launcher Advanced EMP Blaster Katana [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 8 | . . 1 2 1 2 2 Weapon 1 | . . . . 1 . . Parts Attached 93 | 6 6 11 19 31 19 1 Power 9 | 1 . 1 2 3 2 . Engine 7 | 1 . . 2 3 1 . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 24 | 2 . 4 6 9 3 . Treads . | . . . . . . . Leg 16 | . . 4 3 6 3 . Wheel 8 | 2 . . 3 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | . 3 2 7 3 5 1 Device 10 | . 2 . 2 2 3 1 Storage 5 | . 1 2 2 . . . Processor 4 | . . . 2 . 2 . Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 39 | 3 3 4 4 16 9 . Energy Gun 15 | 1 2 4 3 5 . . Energy Cannon 5 | . . . . 1 4 . Ballistic Gun 9 | 2 1 . 1 5 . . Ballistic Cannon 4 | . . . . 2 2 . Launcher 5 | . . . . 3 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 43 | . 1 5 7 16 12 2 Power 6 | . . 1 2 1 2 . Propulsion 12 | . . 1 3 5 2 1 Utility 8 | . . 1 1 1 4 1 Weapon 17 | . 1 2 1 9 4 . Highest Loss Streak 11 | . 1 2 3 3 11 1 Average Slot Usage (%) 91 | . 94 96 96 99 91 4 Engine 6 | . 14 1 7 7 5 . Core 1 | . . 9 . . . . Leg 15 | . . 28 24 12 18 3 Wheel 6 | . 28 3 1 10 . . Device 10 | . 11 10 9 12 12 . Storage 14 | . 10 21 18 15 12 . Processor 10 | . . . 10 15 18 . Protection 2 | . . . 7 1 4 . Energy Gun 9 | . 12 18 14 7 . . Ballistic Gun 7 | . 15 2 3 10 4 . Ballistic Cannon 1 | . . . . 2 5 . Naked Turns 100 | . . . . . 33 67 Heaviest Build 98 | 7 18 44 83 96 98 . Greatest Support 60 | 20 20 45 48 55 60 15 Greatest Overweight (x) 4 | . . 4 4 4 2 . Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 20 | 4 8 16 20 20 20 4 Average Capacity 16 | 4 7 15 17 20 18 4 Most Carried 20 | 4 8 16 20 20 20 4 Average Carried 15 | 2 6 13 16 19 18 4 Final Capacity 20 | 4 8 16 20 20 4 4 Final Carried 20 | 4 7 16 20 20 4 4 Class Distribution -------------------- 45% | Hauler-Skirmisher 39% | Mutant 13% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1914 | 290 146 114 266 784 314 . Remotely . | . . . . . . . Salvage Created 3973 | 42 255 729 1247 1212 488 . Parts 189 | 2 13 52 62 46 14 . Haulers Intercepted 4 | . 1 1 1 1 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 71 | 1 6 16 15 24 9 . Guns 50 | 1 6 13 11 17 2 . Cannons 6 | . . . . 3 3 . AOE 10 | . . 2 1 3 4 . Classes Destroyed 11 | 1 3 4 2 1 . . Worker 2 | . . . 1 1 . . Builder 2 | . 1 . . . 1 . Hauler 4 | . 1 1 1 1 . . Recycler 4 | . . . 3 1 . . Operator 4 | . . 1 2 1 . . Watcher 7 | . . 2 3 1 1 . Swarmer 14 | . 3 6 . 5 . . Grunt 36 | 1 3 5 11 9 7 . Duelist 1 | . . 1 . . . . Sentry 12 | . . 4 4 3 1 . Programmer 8 | . . . . 7 1 . Best Kill Streak 8 | 1 3 8 4 4 3 . Combat Bots Only 6 | 1 3 6 3 3 3 . Max Kills in Single Turn 2 | 1 1 2 2 1 1 . Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 1 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6417 | 42 272 470 753 1823 1775 1282 Core 1782 | . 32 83 129 227 311 1000 Absorbed by Shields 10 | . . . . . . 10 Core Remaining (%) 78 | 100 87 79 76 67 63 . Volleys Fired 249 | 5 26 36 70 85 27 . Largest 3 | 2 2 2 2 3 3 . Hottest 162 | 40 112 100 122 162 141 . Shots Fired 535 | 10 52 69 134 215 55 . Gun 454 | 10 52 69 134 174 15 . Cannon 57 | . . . . 22 35 . Launcher 24 | . . . . 19 5 . Special . | . . . . . . . Kinetic 228 | 10 32 3 30 113 40 . Thermal 102 | . 20 3 22 57 . . Explosive . | . . . . . . . Electromagnetic 205 | . . 63 82 45 15 . Robot Hit Streak 29 | 8 7 13 21 17 29 . Robot Miss Streak 5 | 1 4 2 3 4 5 . Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 416 | 8 30 53 113 168 44 . Core Hits 185 | 2 11 25 40 59 43 5 Critical Hits 5 | . 1 2 1 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . 1 1 1 1 . . Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9838 | 115 345 1075 2187 3554 2518 44 Guns 6076 | 115 345 934 2015 2337 330 . Cannons 1165 | . . . . 382 783 . Explosions 2550 | . . 141 172 835 1402 . Melee . | . . . . . . . Ramming 47 | . . . . . 3 44 Kinetic 3103 | 115 227 26 385 1545 805 . Thermal 2778 | . 118 184 552 901 1023 . Explosive 212 | . . . . 212 . . Electromagnetic 3698 | . . 865 1250 896 687 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 1 2 Average Corruption 2 | . . . . 2 1 2 Corruption Purged . | . . . . . . . Effects 26 | . . . . 24 2 . Message Errors 5 | . . . . 5 . . Matter Fused 4 | . . . . 4 . . Heat Flow Errors 4 | . . . . 4 . . Energy Discharges 4 | . . . . 3 1 . Data Loss (minor) 5 | . . . . 5 . . Targeting Errors 4 | . . . . 3 1 . Overload Shots . | . . . . . . . Overflow Damage 327 | . . 20 . 118 189 . Projectiles 5 | . . . . 5 . . Explosions 322 | . . 20 . 113 189 . Melee . | . . . . . . . Knockbacks 8 | . . . . 6 2 . Impact . | . . . . . . . Kinetic 8 | . . . . 6 2 . Secondary . | . . . . . . . Self-Inflicted Damage 380 | . . 41 3 170 147 19 Shots 15 | . . 2 1 9 3 . Rammed 18 | . . . . . 2 16 Targets Rammed 18 | . . . . . 2 16 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 641 | . 135 105 444 641 342 . Average Temperature 92 | . 41 26 84 108 108 . Received Heat Transfer 1830 | 30 36 105 477 435 666 81 Effects 11 | . . . 2 9 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Interference 4 | . . . . 4 . . Short Circuit 1 | . . . . 1 . . Damage (major) 4 | . . . 2 2 . . Siege Activations . | . . . . . . . Robots Corrupted 5 | . . 1 3 1 . . Combat Hostiles 5 | . . 1 3 1 . . Parts Fried 22 | . . 7 7 5 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 3 4 . . Heat Transferred 3738 | . 296 211 903 1678 650 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . 3 3 1 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 475 | 20 175 464 475 403 188 254 Initial 129 | . 11 59 129 111 13 79 Average 192 | 2 99 250 301 205 49 97 Maximum Alert Level 2 | . . 2 2 2 . 1 Low Security (%) 51 | 100 100 28 12 44 100 95 Level 1 41 | . . 57 66 52 . 4 Level 2 6 | . . 13 21 2 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . . 1 3 10 8 3 Investigation 2 | . . . . 1 . 1 Extermination 8 | . . . . 5 2 1 Reinforcement 9 | . . 1 3 1 3 1 Assault . | . . . . . . . Garrison 6 | . . . . 3 3 . Intercept . | . . . . . . . Construction Impeded 3 | . . . 1 1 1 . Haulers Reinforced 2 | . . . . . 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 1 . 1 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 141 | 1 12 24 24 39 21 20 Peak Tracking Total 16 | 1 4 5 3 5 7 16 Tactical Retreats 12 | . . . 1 6 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 1 . 1 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 15 | . . 2 3 6 4 . Max in Single Turn 4 | . . 1 1 2 4 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 6 5 2 2 . 1 Terminals 10 | . 4 3 1 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . 2 1 . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 51 | . 16 15 5 10 . 5 Successful 34 | . 12 11 4 5 . 2 Failed 17 | . 4 4 1 5 . 3 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 2 4 2 1 . . Terminals 37 | . 13 11 3 10 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 9 | . 3 1 . . . 5 Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 9 7 2 5 . . Record 3 | . 1 . . 2 . . Robot Analysis 3 | . . 3 . . . . Prototype ID Bank 4 | . 1 2 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Locate Traps 2 | . . . 1 1 . . Transport Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 2 | . 1 . . 1 . . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 3 | . 2 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 6 | . 3 1 . . . 2 Process 1 | . . . . . . 1 Report Inventory 4 | . 2 1 . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used 2 | . . 1 . 1 . . Hacking Detections 12 | . 5 3 1 2 . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter 17 | . . . . . . 17 Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 3 | . . 3 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5027 | 73 390 561 1038 2009 654 302 Spaces Moved 3181 | 65 335 351 427 1191 340 472 Core 564 | 26 . . . . 66 472 Treads . | . . . . . . . Legs 1505 | . . 270 395 566 274 . Wheels 1112 | 39 335 81 32 625 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 110 110 50 50 Average Speed 115 | 68 80 115 150 134 137 50 Slowest Speed 190 | 80 80 120 180 180 190 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 6 47 44 39 36 14 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 123 | . . 7 5 72 39 . Melee 1 | . . . . . 1 . Projectile 3 | . . . . . 3 . AOE 119 | . . 7 5 72 35 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4056 | 82 406 438 689 1431 473 537 Wait 341 | . 23 8 139 81 70 20 Move 3176 | 64 334 350 426 1190 340 472 Hop . | . . . . . . . Pick Up 98 | 7 10 24 23 28 6 . Fast Attach 11 | 2 2 . 4 1 1 1 Attach 46 | 3 1 6 10 17 9 . Detach . | . . . . . . . Swap 36 | 1 3 5 5 13 9 . Drop 48 | . 7 9 12 16 4 . Fire 249 | 5 26 36 70 85 27 . Melee 1 | . . . . . 1 . Ram 16 | . . . . . . 16 Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis 33 | . . . . . 5 28 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 74 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 12) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 687 | -9/Materials | Discovered new exit (range 15) 1004 | -9/Materials | Discovered new exit (range 16) 1025 | -9/Materials | Entered another Materials area 1025 | -8/Materials | Evolved 2 slots: Utility x2 1418 | -8/Materials | Repaired Shock Rifle 1879 | -8/Materials | Lost 3 parts (1p1n1u) 1912 | -8/Materials | Build established: Hauler-Mutant 2039 | -8/Materials | Discovered new exit (range 16) 2062 | -8/Materials | Identified exit to Factory 2063 | -8/Materials | Entered Factory 2063 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2400 | -7/Factory | Build established: Hauler-Skirmisher 2696 | -7/Factory | Lost 3 parts (1n2w) 3112 | -7/Factory | Garrison activated, responded to threat 3836 | -7/Factory | Discovered new exit (range 8) 3847 | -7/Factory | Identified exit to Lower Caves 4062 | -7/Factory | Discovered new exit (range 8) 4070 | -7/Factory | Identified exit to Factory 4072 | -7/Factory | Entered another Factory area 4072 | -6/Factory | Evolved 2 slots: Utility x2 4297 | -6/Factory | Garrison activated, responded to threat 4677 | -6/Factory | Released all parts (10) 4707 | -6/Factory | Lost 11 parts (1p2n4u4w) 4719 | -6/Factory | Discovered new exit (range 6) 4726 | -6/Factory | Entered another Factory area 4726 | -5/Factory | Evolved 2 slots: Utility x2 4976 | -5/Factory | Core integrity fell below 50% 4978 | -5/Factory | Build established: Mutant 5000 | -5/Factory | Core integrity fell below 20% 5028 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Arm. Leg destroyed. Slug penetrates Wall. Penetrated by Slug. ALERT: Rogue bot located, Programmers report to Factory Zone 8L. Penetrated by Slug. Acquired Prototype Device. Identified Gravity Neutralizing Apparatus. Slug penetrates Wall. Penetrated by Slug. Gravity Neutralizing Apparatus destroyed. Penetrated by Slug. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. O-24 Administrator locks terminal. Slammed into O-24 Administrator. Destabilizing: System corrupted (+2). Slammed into S-27 Virus. 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""" """ # # " " " " " #???????????? | | ?????# """ """ # # " " " " " #???????????? | | ?????# """ """ # # " " "s" " #???????????? | | ?????# # # " " " " " #???????????? | | ?????# # # " " " " " #???????????? | | ?????# # # " " " " " #???????????? | | "????##+######+#### # #???????????? | | "?????# #????# #??# ###+##########???????????? | | ????# #????# #??# #?# #????????????????????? | | #+##### ###### #### #?# #????????????????????? | | #?# #????????????????????? | | ###/##############???????? | | # #???????? | | + #???????? | | # #???????? | | +#+## # #???????? | | ????# # """""" """""" #???????? | | ????# # """""" """""" #???????? | | ????# # """""" """""" #???????? | | ????# # """""" """""" #???????? | | ##### # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy root@ Challenges ------------ None Game ------ Seed SpikedAccelerationApparatus Manual? 0 Play Time 02:13:15 Cumulative 17.4 hours Start 2020.12.05 @ 18:47:50 End 2020.12.05 @ 21:12:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94d590e9-5e48-4545-bb15-5158284373c4