Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 17:24:21 Player: Jammed Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (308) 1540 Value Destroyed (12479) 12479 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2798) 2798 TOTAL SCORE: 22137 Bonus ------- High Alert Combat Kills 1840 Follower Combat Kills 277 Entered Garrisons 400 Acquired ECA 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 46/100 System Corruption 10% Temperature Danger (408) Movement Core (1550) Ox30 Location -6/Factory Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Visual Processing Unit Encrypted Comm Array 0b10 Decoder Chip [Scout] Improved Thermal Shield Force Field > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Advanced Signal Interpreter Advanced Targeting Computer Improved Particle Charger Improved Weapon Cycler Transmission Jammer Improved Thermal Shield Hardlight Generator Advanced Shield Generator Dynamic Insulation System High-powered Tractor Beam Phasing AFG Heavy Particle Cannon Heavy Ion Cannon Heavy Plasma Cannon Heavy Phase Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Improved Medium Treads Heavy Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Scout] Hardened Heavy Armor Plating Improved Thermal Shield > --- WEAPON ----------- Nova Cannon Fusion Bomb Launcher > --- INVENTORY -------- Neutrino Core Heavy Treads Advanced Signal Interpreter Encrypted Comm Array Advanced Targeting Computer Improved Particle Charger Improved Weapon Cycler Transmission Jammer Hardened Medium Armor Plating Medium Reactive Plating Improved Thermal Shield Improved Thermal Shield Hardlight Generator Advanced Shield Generator Dynamic Insulation System High-powered Tractor Beam Phasing AFG Heavy Particle Cannon Heavy Ion Cannon Heavy Plasma Cannon Heavy Phase Cannon Hypervelocity Gauss Cannon Linear Accelerator Heavy Flail [Rating: 95] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Visual Processing Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Phase Cannon Energy Gun EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Fusion Bomb Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Slots Evolved 8 | . . . 2 2 . . 2 . . . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . . . . . . Utility 6 | . . . 2 1 . . 1 . . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 221 | 1 13 3 17 28 33 5 6 1 42 2 10 13 1 7 21 18 Power 20 | . 1 1 1 1 3 . . . 2 . . 2 . 2 4 3 Engine 9 | . 1 . 1 1 1 . . . 2 . . 1 . 1 1 . Core 8 | . . 1 . . 2 . . . . . . 1 . 1 . 3 Reactor 3 | . . . . . . . . . . . . . . . 3 . Propulsion 39 | . 4 . 4 8 11 2 1 1 1 1 1 . . . 3 2 Treads 24 | . 1 . 3 2 8 1 1 . 1 1 1 . . . 3 2 Leg 4 | . 1 . . 1 2 . . . . . . . . . . . Wheel 11 | . 2 . 1 5 1 1 . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 99 | 1 4 . 5 8 10 1 2 . 31 1 7 7 1 5 9 7 Device 46 | 1 2 . 3 4 6 . 1 . 10 . 4 3 1 3 4 4 Storage 3 | . 2 . . . . . 1 . . . . . . . . . Processor 8 | . . . . 2 . . . . 4 . . 1 . 1 . . Hackware 2 | . . . . . . . . . 2 . . . . . . . Protection 40 | . . . 2 2 4 1 . . 15 1 3 3 . 1 5 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 63 | . 4 2 7 11 9 2 3 . 8 . 2 4 . . 5 6 Energy Gun 7 | . 4 2 . . 1 . . . . . . . . . . . Energy Cannon 24 | . . . . . 1 2 2 . 6 . 2 4 . . 5 2 Ballistic Gun 8 | . . . 3 2 3 . . . . . . . . . . . Ballistic Cannon 17 | . . . 4 6 2 . 1 . 2 . . . . . . 2 Launcher 2 | . . . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 3 2 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 . . 1 . 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . . . . . . 8 Parts Lost 68 | . 1 2 2 8 11 1 . 2 9 1 4 . . 2 6 19 Power 5 | . . . . . 1 . . . . . . . . 1 . 3 Propulsion 16 | . . . 1 2 3 . . 1 1 1 1 . . . 1 5 Utility 30 | . 1 . 1 3 4 1 . 1 5 . 2 . . 1 5 6 Weapon 17 | . . 2 . 3 3 . . . 3 . 1 . . . . 5 Highest Loss Streak 11 | . 1 2 2 3 5 1 . 2 5 1 2 . . 2 3 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 99 96 95 97 90 84 80 82 82 78 83 78 79 85 80 Engine 5 | . 14 5 7 8 4 . . . 6 7 7 7 7 4 1 . Core 1 | . . 8 3 . 3 9 7 7 . . . . . 1 . 1 Treads 12 | . 11 14 11 16 16 9 7 7 6 8 14 15 15 13 15 16 Wheel 6 | . 11 14 10 9 9 9 7 7 7 5 . . . . . . Device 17 | . 13 14 19 14 17 18 23 19 17 15 15 22 17 20 19 17 Storage 8 | . 14 14 11 9 9 9 7 7 7 7 7 7 7 6 6 6 Processor 7 | . . . . 9 9 9 7 7 7 7 7 7 7 13 13 13 Protection 8 | . . . 11 9 8 9 7 7 11 14 12 7 7 6 10 8 Energy Gun 3 | . 27 27 . . 3 . . . . . . . . . . . Energy Cannon 9 | . . . . . 1 17 15 15 14 15 11 14 15 13 13 8 Ballistic Cannon 3 | . . . 15 17 4 . . . . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 157 | 14 52 52 63 69 81 85 126 124 145 145 134 153 128 128 157 157 Greatest Support 140 | 20 20 16 23 46 40 28 70 28 70 140 140 140 140 140 140 135 Greatest Overweight (x) 8 | . 5 3 3 6 8 8 4 4 5 5 . 1 . . 1 1 Average Overweight (x) 2 | . 2 3 2 2 5 3 2 4 4 4 . . . . . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 17 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 10 12 20 20 20 20 22 21 25 25 23 25 25 25 25 25 Average Carried 19 | 6 7 8 17 19 19 19 19 20 23 24 20 22 24 24 23 22 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 10 12 20 20 20 20 21 19 25 23 18 25 25 24 23 16 Class Distribution -------------------- 90% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Matter Collected 5185 | 210 125 25 616 1180 729 130 56 . 839 71 243 86 69 60 196 550 Remotely 46 | . . . . 46 . . . . . . . . . . . . Salvage Created 11466 | 215 791 179 738 914 712 1124 342 . 2734 179 485 . 117 195 1048 1693 Parts 594 | 17 46 8 41 61 46 50 27 . 149 10 4 . 8 11 52 64 Haulers Intercepted 8 | . 2 . 4 2 . . . . . . . . . . . . Recyclers Shooed 7 | 1 1 . 2 1 . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . 17 5 . 11 . . . Prevented 2 | . . . . . . . . . . . 1 . 1 . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 244 | . 10 4 15 31 22 20 6 . 52 7 8 . 5 4 20 40 Guns 24 | . 8 2 . . 14 . . . . . . . . . . . Cannons 185 | . . . 15 30 8 20 6 . 50 7 8 . 5 4 16 16 AOE 22 | . . 2 . . . . . . . . . . . . . 20 Classes Destroyed 20 | 2 7 . 2 3 1 . 1 . . . 1 . . . 2 1 Worker 8 | . 2 . . 4 . . . . 1 . . . . . . 1 Builder 6 | . 1 . . 1 . . 1 . 3 . . . . . . . Tunneler 14 | 5 2 . . . . 2 . . 4 . . . . . . 1 Hauler 8 | . 2 . 4 2 . . . . . . . . . . . . Recycler 4 | 1 1 . 1 . . . . . . . . . . . . 1 Mechanic 4 | . 1 . . . . . 1 . . . . . . . . 2 Operator 3 | . 1 . 1 . . . 1 . . . . . . . . . Watcher 18 | . 2 . 1 1 1 3 2 . 4 . . . . 1 2 1 Swarmer 50 | . . . 3 7 7 3 2 . 9 7 . . 5 2 3 2 Cutter 4 | . . . . . . . . . . . . . . . 4 . Grunt 112 | . 10 4 6 17 9 11 1 . 24 . 3 . . . 9 18 Brawler 8 | . . . . 1 . 1 . . 2 . 2 . . . . 2 Duelist 1 | . . . . . . . . . . . 1 . . . . . Protector 2 | . . . . . . . . . . . . . . . . 2 Sentry 29 | . . . 6 4 4 4 1 . 5 . 1 . . 1 . 3 Specialist 6 | . . . . . 2 . . . . . . . . . . 4 Hunter 10 | . . . . 1 . 1 . . 3 . 1 . . . 2 2 Programmer 18 | . . . . . . . 2 . 9 . . . . 1 . 6 Heavy 2 | . . . . 1 . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . 2 . Best Kill Streak 24 | 4 3 3 4 5 4 4 3 . 8 4 3 . 3 2 6 24 Combat Bots Only 21 | . 2 3 4 4 4 4 3 . 7 4 3 . 3 2 6 21 Max Kills in Single Turn 5 | 1 2 2 1 2 2 1 2 . 2 1 1 . 1 2 1 5 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . Exploded 3 | . . 2 . . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Hostile Shots Fired 1926 | . 48 8 48 159 234 73 75 . 297 46 239 . 8 54 206 431 Missed 472 | . 13 1 14 54 66 14 14 . 67 5 72 . 3 11 31 107 Damage Taken 19088 | . 551 155 363 1535 1936 768 458 301 2693 415 1789 . 83 1010 2535 4496 Core 1983 | . 182 29 36 137 199 125 53 . 165 43 104 . 18 8 234 650 Absorbed by Shields 1715 | . . . . 116 540 128 208 . 332 . . . . 108 236 47 Reduced by Siege Mode 859 | . . . . . . . 28 . 166 18 138 . 12 65 260 172 Ignored by Resistances 878 | . . . . . . . . . 8 209 . . . . 237 424 Regen/Repaired (Parts) 1874 | . . . 68 . . . . . . . . 1463 . 25 . 318 Core Remaining (%) 53 | 100 . 15 91 . . 16 . . . . . . 45 . . . Volleys Fired 824 | 9 51 6 59 127 91 63 21 16 130 14 32 . 7 9 90 99 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 Hottest 203 | 80 90 90 78 78 104 170 170 145 180 180 180 . 170 170 203 203 Shots Fired 1471 | 18 102 12 118 253 151 113 38 19 259 28 52 . 14 18 144 132 Gun 236 | 18 102 12 16 . 80 . . . . . . . . . . 8 Cannon 1221 | . . . 102 253 71 113 38 19 259 28 52 . 14 18 144 110 Launcher 14 | . . . . . . . . . . . . . . . . 14 Special . | . . . . . . . . . . . . . . . . . Kinetic 511 | . . . 118 253 115 . . . . . . . . . . 25 Thermal 848 | 9 25 . . . 36 113 38 19 259 28 52 . 14 18 144 93 Explosive 14 | . . . . . . . . . . . . . . . . 14 Electromagnetic 98 | 9 77 12 . . . . . . . . . . . . . . Robot Hit Streak 31 | 4 13 7 10 12 17 16 9 . 31 16 15 . 9 18 17 18 Robot Miss Streak 5 | 1 3 4 3 5 3 2 1 1 3 5 1 . 3 1 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . Shots Hit Robots 971 | 11 79 11 72 155 91 75 22 . 184 11 43 . 9 13 97 98 Core Hits 462 | 6 39 11 27 63 45 34 13 . 81 6 13 . 5 6 35 78 Critical Kills 8 | . . . . . . . . . 1 . . . . . 3 4 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . 2 Critical Strikes 24 | . . . 1 6 4 . . . 1 . . . . . 3 9 Burn 2 | . . . . . 2 . . . . . . . . . . . Meltdown 7 | . . . . . . . . . 1 . . . . . 3 3 Destroy 4 | . . . . . . . . . . . . . . . . 4 Blast 11 | . . . 1 6 2 . . . . . . . . . . 2 Melee Attacks 8 | . . . . 3 5 . . . . . . . . . . . Impact 8 | . . . . 3 5 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 30761 | 141 1419 229 1525 3312 1528 2301 836 . 5827 376 1355 . 294 465 3029 8124 Guns 2357 | 141 1109 144 153 . 717 . . . . . . . . . . 93 Cannons 22978 | . . . 1372 3310 811 2301 655 . 5827 376 1355 . 294 437 3029 3211 Explosions 5386 | . 310 85 . . . . 181 . . . . . . . . 4810 Melee . | . . . . . . . . . . . . . . . . . Ramming 40 | . . . . 2 . . . . . . . . . 28 . 10 Kinetic 6619 | . . . 1525 3310 1186 . . . . . . . . . . 598 Thermal 18798 | 65 499 85 . . 342 2301 655 . 5827 376 1355 . 294 437 3029 3533 Explosive 4163 | . . . . . . . 180 . . . . . . . . 3983 Electromagnetic 1141 | 76 920 144 . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . 3 3 3 4 27 30 20 21 21 . 1 1 10 Average Corruption 10 | . . . . 3 3 3 3 17 21 20 20 21 . 1 1 1 Corruption Purged 15 | . . . . . . . . . 15 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 409 | . . . . 21 28 32 8 8 222 33 33 3 . . 12 9 Message Errors 89 | . . . . 6 7 11 1 2 41 10 4 1 . . 3 3 Matter Fused 101 | . . . . 6 4 5 3 1 54 10 11 2 . . 4 1 Heat Flow Errors 62 | . . . . 3 3 7 2 2 41 2 2 . . . . . Energy Discharges 38 | . . . . 1 2 4 2 1 22 2 3 . . . 1 . Parts Rejected 3 | . . . . . 1 . . . 1 . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . . . . . . Data Loss (minor) 50 | . . . . 4 5 2 . . 26 4 6 . . . 1 2 Data Loss (major) 15 | . . . . . 4 . . . 7 1 1 . . . 1 1 Misfires 25 | . . . . . 1 2 . 2 17 1 1 . . . 1 . Alerts 8 | . . . . . 1 . . . 4 2 1 . . . . . Misdirections 1 | . . . . . . . . . . . 1 . . . . . Weapon Failures 16 | . . . . 1 . 1 . . 8 1 3 . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 662 | . 27 . 28 29 . 57 9 . 67 19 42 . 8 . 5 371 Projectiles 511 | . . . 28 29 . 57 9 . 67 19 42 . 8 . 5 247 Explosions 151 | . 27 . . . . . . . . . . . . . . 124 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 73 | . . . 14 42 11 . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . . Kinetic 69 | . . . 14 39 10 . . . . . . . . . . 6 Secondary 4 | . . . . 3 1 . . . . . . . . . . . Self-Inflicted Damage 377 | . 93 45 . . . . . . . . . . . . . 239 Shots 11 | . 4 1 . . . . . . . . . . . . . 6 Rammed 5 | . . . . 1 . . . . . . . . . 3 . 1 Targets Rammed 5 | . . . . 1 . . . . . . . . . 3 . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 532 | 56 336 96 203 306 336 214 195 182 375 302 476 . 90 41 189 532 Average Temperature 99 | 24 83 36 73 95 107 40 29 78 98 134 151 . 40 12 64 196 Received Heat Transfer 5138 | . 258 78 90 623 712 324 62 . 972 . 339 . . 51 545 1084 Effects 24 | . . . . . 2 . . . 3 . 6 . . . . 13 Shutdowns 6 | . . . . . . . . . 1 . 1 . . . . 4 Energy Bleed 3 | . . . . . . . . . 2 . 1 . . . . . Interference 7 | . . . . . 2 . . . . . . . . . . 5 Matter Decay 5 | . . . . . . . . . . . 2 . . . . 3 Damage (minor) 2 | . . . . . . . . . . . 2 . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations 70 | . . . . . . . 6 . 32 2 4 . 1 4 9 12 Total Turns 1509 | . . . . . . . 51 . 817 41 106 . 17 34 231 212 Longest Duration 127 | . . . . . . . 14 . 127 33 50 . 17 23 62 50 Robots Corrupted 3 | . 3 . . . . . . . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . . . . . . Parts Fried 9 | . 6 1 . 1 . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . 2 . . . . . 4 4 Combat Hostiles 10 | . . . . . . . . . 2 . . . . . 4 4 Parts Melted 65 | . 1 . . . 1 5 3 . 27 . 8 . . . 12 8 Heat Transferred 24427 | 150 725 100 . . 905 3293 996 . 7849 407 1604 . 448 609 3958 3383 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 7 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Peak Influence 1285 | 30 171 149 450 576 959 611 523 159 922 . . . . 122 982 1285 Initial 515 | . 19 9 . 189 374 467 166 156 98 . . . . . 60 515 Average 358 | 17 47 51 178 342 676 468 340 150 315 . . . . 35 576 792 Maximum Alert Level 4 | . . . 2 2 3 2 2 . 3 . . . . . 3 4 Low Security (%) 37 | 100 100 100 62 19 . . 16 100 47 . . . . 100 8 . Level 1 22 | . . . 28 46 12 36 43 . 23 . . . . . 23 . Level 2 27 | . . . 8 33 48 62 39 . 21 . . . . . 29 52 Level 3 9 | . . . . . 38 . . . 8 . . . . . 38 21 Level 4 1 | . . . . . . . . . . . . . . . . 26 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . 3 7 . 2 2 . 15 . . . . 5 . 11 Investigation 10 | . . . 1 3 . 1 . . 5 . . . . . . . Extermination 15 | . . . . . . . 2 . 8 . . . . 1 . 4 Reinforcement 15 | . 1 . 2 2 . 1 . . 1 . . . . 3 . 5 Assault 5 | . . . . 2 . . . . 1 . . . . . . 2 Garrison 1 | . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . 1 . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Distress Signals 15 | . 1 . 3 2 2 5 . . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 365 | . 15 5 31 58 29 34 11 5 65 7 10 . 6 14 21 54 Peak Tracking Total 15 | . 3 2 8 7 5 5 3 5 7 4 3 . 3 7 6 15 Tactical Retreats 24 | . 1 2 1 10 1 . . . 3 . 2 . 1 1 2 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Traps Triggered 21 | . 1 . 1 . 8 . 3 . 7 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 1 . 2 . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Machines Disabled 47 | . . 1 2 2 2 3 22 . 1 . . . . . 10 4 Max in Single Turn 9 | . . . 1 1 1 1 9 . 1 . . . . . 2 3 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Garrison Relay 3 | . . . . . 1 . . . . . . . . . 2 . Phase Generator 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Machines Accessed 56 | . 5 1 5 8 1 11 6 . 12 . 1 1 . 4 1 . Terminals 34 | . 5 1 3 5 1 7 4 . 6 . . . . 1 1 . Fabricators 5 | . . . . . . . . . 5 . . . . . . . Repair Stations 5 | . . . 1 . . 2 . . . . . . . 2 . . Recycling Units 4 | . . . 1 1 . 1 1 . . . . . . . . . Scanalyzers 3 | . . . . 1 . 1 . . 1 . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . . . 1 . . Total Hacks 149 | . 8 3 14 22 1 39 15 . 33 . 1 4 . 8 1 . Successful 79 | . 5 1 9 8 1 23 9 . 12 . 1 4 . 5 1 . Failed 70 | . 3 2 5 14 . 16 6 . 21 . . . . 3 . . Catastrophic 14 | . . . . 2 . 5 1 . 5 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 77 | . 7 3 10 11 . 22 11 . 12 . . . . 1 . . Terminals 92 | . 8 3 10 14 1 22 12 . 19 . . . . 2 1 . Fabricators 13 | . . . . . . . . . 13 . . . . . . . Repair Stations 10 | . . . 2 . . 4 . . . . . . . 4 . . Recycling Units 9 | . . . 2 4 . 1 2 . . . . . . . . . Scanalyzers 14 | . . . . 1 . 12 . . 1 . . . . . . . Garrison Access 6 | . . . . 3 . . 1 . . . . . . 2 . . Terminal Hacks 27 | . 3 1 2 3 1 5 3 . 3 . 1 4 . . 1 . Part Schematic 6 | . . 1 . . . . . . 1 . . 4 . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . 1 . . 1 . . . . . . . . . Alert Level 8 | . 1 . . 1 . 3 1 . 2 . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 9 . . . . . . . Network Status 2 | . . . . . . . . . 2 . . . . . . . Load Schematic 4 | . . . . . . . . . 4 . . . . . . . Build 3 | . . . . . . . . . 3 . . . . . . . Repair Station Hacks 7 | . . . 2 . . 2 . . . . . . . 3 . . Scan Component 4 | . . . 1 . . 1 . . . . . . . 2 . . Repair 3 | . . . 1 . . 1 . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . 1 . . . 2 . . . . . . . . . Report Inventory 2 | . . . 1 . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . Scanalyzer 11 | . . . . . . 11 . . . . . . . . . . Insert Component 5 | . . . . . . 5 . . . . . . . . . . Analyze 6 | . . . . . . 6 . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . . . . . . 1 . . Unlock Access 2 | . . . . 1 . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 19 | . 2 . 4 4 . 5 3 . . . . . . 1 . . Terminals 18 | . 2 . 4 4 . 4 3 . . . . . . 1 . . Assimilate 3 | . . . . 1 . 1 1 . . . . . . . . . Botnet 12 | . 2 . 3 2 . 2 2 . . . . . . 1 . . Operators 3 | . . . 1 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 3 1 2 8 . 9 4 . 11 . . . . 4 . . Full Trace Events 9 | . . . . 4 . 1 . . 4 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . . 5 . . 1 . . 4 . . . . Parts Built 6 | . . . . . . . . . 6 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 318 | . . . . . . . . . 318 . . . . . . . Total Part Build Rating 36 | . . . . . . . . . 36 . . . . . . . Parts Repaired 3 | . . . 1 . . 1 . . . . . . . 1 . . Time 152 | . . . 36 . . 78 . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 5 . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 3 . . . . . . . . . 8 . Machine Destruction 11 | . . . . . 3 . . . . . . . . . 8 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Total Allies 8 | . . 3 . . 2 . 1 . . . . 2 . . . . Largest Group 3 | . . 3 3 . 2 . 1 . . . . 2 2 . . . Highest-Rated Group 42 | . . 40 40 . 18 . 26 . . . . 42 42 . . . Highest-Rated Ally 28 | . . 16 16 . 14 . 26 . . . . 28 28 . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . 1 Muscle 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 58 | . . 11 34 . 3 . . . . . . . 10 . . . Total Damage 569 | . . 94 304 . 16 . . . . . . . 155 . . . Kills 13 | . . 4 7 . . . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . 1 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 33 | . . . . . . . . . . . . . . 5 17 11 Traps 22 | . . . . . . . . . . . . . . . 14 8 Emergency Access 8 | . . . . . . . . . . . . . . 4 1 3 Garrisons 1 | . . . . . . . . . . . . . . 1 . . Exits 2 | . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Turns Passed 23987 | 120 1721 902 1481 2931 1777 1662 1132 190 4839 747 776 1797 403 597 1750 1162 Spaces Moved 10196 | 53 925 481 653 934 743 813 489 82 1855 374 368 977 229 282 617 321 Core . | . . . . . . . . . . . . . . . . . Treads 3600 | . 131 . 48 239 53 . 208 . 45 82 368 977 229 282 617 321 Legs 176 | 53 123 . . . . . . . . . . . . . . . Wheels 6420 | . 671 481 605 695 690 813 281 82 1810 292 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 113 | 120 120 145 145 113 150 130 145 160 160 160 160 160 160 160 160 235 Average Speed 168 | 120 155 145 157 170 177 149 192 160 164 181 160 160 160 160 214 236 Slowest Speed 320 | 120 240 145 320 240 240 200 240 160 320 240 160 240 160 160 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 53 | 3 99 82 63 56 58 75 18 71 55 56 54 81 44 10 71 11 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . . . . 1 . 4 . . . . Known Exits Taken 4 | . . 1 . 1 . . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 . 1 . . 1 . . . 1 1 1 1 . . . Scrap Searched 12 | . . 2 . . . . . . . 2 2 4 2 . . . Spaces Dug 26 | . . . . 3 1 5 5 9 3 . . . . . . . Terrain Destroyed 451 | . 26 9 4 12 2 31 35 11 28 17 5 . 2 2 70 197 Melee 4 | . . . . 3 1 . . . . . . . . . . . Projectile 139 | . . . 4 9 1 31 9 11 28 17 5 . 2 2 . 20 AOE 308 | . 26 9 . . . . 26 . . . . . . . 70 177 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Gar Fac Total 15515 | 91 1109 673 994 2009 1054 1153 645 124 3387 416 502 1208 253 409 901 587 Wait 3970 | 28 101 181 216 886 119 256 123 26 1314 21 88 203 13 96 158 141 Move 10179 | 52 924 480 652 933 741 812 489 81 1854 373 367 976 228 282 614 321 Hop . | . . . . . . . . . . . . . . . . . Pick Up 123 | 1 8 3 25 16 17 6 2 . 19 2 1 7 1 4 9 2 Fast Attach 95 | 1 5 . 8 9 13 2 2 . 26 . 3 6 1 5 8 6 Attach 74 | . 2 2 3 9 8 2 2 1 13 2 7 3 . 2 9 9 Detach 21 | . . . 1 1 . 2 2 . 3 2 1 3 1 1 2 2 Swap 52 | . 6 1 6 10 12 1 2 . 3 . . 4 . . 4 3 Drop 138 | . 12 . 24 14 24 9 2 . 25 2 3 6 2 7 7 1 Fire 824 | 9 51 6 59 127 91 63 21 16 130 14 32 . 7 9 90 99 Melee 8 | . . . . 3 5 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 5 | . . . . 1 . . . . . . . . . 3 . 1 Escape Stasis 18 | . . . . . 16 . . . . . . . . . . 2 Rewire 8 | . . . . . 8 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 121 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Core integrity fell below 50% 302 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 5) 758 | -10/Materials | Discovered new exit (range 15) 850 | -10/Materials | Discovered new exit (range 8) 1175 | -10/Materials | Discovered new exit (range 7) 1529 | -10/Materials | Discovered new exit (range 6) 1842 | -10/Materials | Entered Mines 2166 | -10/Mines | Core integrity fell below 20% 2288 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2683 | -10/Mines | Discovered new exit (range 11) 2709 | -10/Mines | Identified exit to Materials 2744 | -10/Mines | Entered Materials 2744 | -9/Materials | Accompanied by 3 allies 2744 | -9/Materials | Evolved 2 slots: Utility x2 2813 | -9/Materials | Repaired Corrupted Lgt. Treads 2847 | -9/Materials | Discovered new exit (range 6) 3260 | -9/Materials | Discovered new exit (range 8) 3537 | -9/Materials | Discovered new exit (range 7) 4178 | -9/Materials | Discovered new exit (range 8) 4225 | -9/Materials | Entered another Materials area 4225 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4232 | -8/Materials | Identified exit to Garrison 5507 | -8/Materials | Lost 3 parts (1n2w) 5757 | -8/Materials | Build established: Scavenger-Mutant 6166 | -8/Materials | Build established: Mutant 6502 | -8/Materials | Discovered new exit (range 5) 7025 | -8/Materials | First assault squad dispatched 7156 | -8/Materials | Entered Garrison 7293 | -8/Garrison | Lost 5 parts (2n1u2w) 7495 | -8/Garrison | Triggered checkpoint 7563 | -8/Garrison | Discovered new exit (range 13) 7668 | -8/Garrison | Triggered checkpoint 7794 | -8/Garrison | Garrison Relay disabled 7797 | -8/Garrison | Build established: Scavenger-Mutant 7887 | -8/Garrison | Triggered checkpoint 7902 | -8/Garrison | Core integrity fell below 50% 8028 | -8/Garrison | Discovered new exit (range 12) 8220 | -8/Garrison | Triggered checkpoint 8358 | -8/Garrison | Discovered new exit (range 49) 8358 | -8/Garrison | Discovered new exit (range 12) 8358 | -8/Garrison | Discovered new exit (range 61) 8773 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8933 | -8/Garrison | Entered Materials 8960 | -8/Materials | Build established: Mutant 9949 | -8/Materials | Core integrity fell below 20% 9960 | -8/Materials | Discovered new exit (range 11) 10258 | -8/Materials | Discovered new exit (range 7) 10461 | -8/Materials | Repaired Broken Hvy. Treads 10595 | -8/Materials | Entered Factory 10595 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10625 | -7/Factory | Discovered new exit (range 11) 11243 | -7/Factory | Identified exit to Storage 11243 | -7/Factory | Identified exit to Lower Caves 11689 | -7/Factory | Discovered new exit (range 9) 11727 | -7/Factory | Sucked down chute 11727 | -7/Factory | Entered Waste 11742 | -7/Waste | EMP discharged 11742 | -7/Waste | System corruption reached 10% 11810 | -7/Waste | Spotted C-40 Crusher 11811 | -7/Waste | Spotted C-40 Crusher 11837 | -7/Waste | Crushed by falling debris 11842 | -7/Waste | EMP discharged 11846 | -7/Waste | Spotted C-40 Crusher 11848 | -7/Waste | Spotted C-40 Crusher 11858 | -7/Waste | Spotted C-40 Crusher 11887 | -7/Waste | Discovered new exit (range 19) 11917 | -7/Waste | Entered Factory 12968 | -7/Factory | System corruption reached 30% 13352 | -7/Factory | Fabricated Hvy. Phase Cannon? 15357 | -7/Factory | Lost 5 parts (1n2u2w) 15358 | -7/Factory | Fabricated Hvy. Treads? 15369 | -7/Factory | Destroyed 7 combat bots 15634 | -7/Factory | Discovered exit to Storage (range 9) 16317 | -7/Factory | First assault squad dispatched 16517 | -7/Factory | Discovered exit to Lower Caves (range 13) 16728 | -7/Factory | Fabricated Hvy. Treads (x2) 16756 | -7/Factory | Entered Lower Caves 16841 | -7/Lower Caves | Met a Warlord Commander 16842 | -7/Lower Caves | Learned location of Warlord (-5) 16843 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 16845 | -7/Lower Caves | Found Encrypted Comm Array 17479 | -7/Lower Caves | Discovered new exit (range 15) 17503 | -7/Lower Caves | Entered another Lower Caves area 17505 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17579 | -7/Lower Caves | Learned location of 1 exit from Factory 17780 | -7/Lower Caves | Core integrity fell below 50% 17826 | -7/Lower Caves | Learned Factory trap positions 17913 | -7/Lower Caves | Spotted B-75 Beast 18255 | -7/Lower Caves | Discovered new exit (range 16) 18279 | -7/Lower Caves | Entered Zion 18354 | -7/Zion | Given A8's code to call for help 18383 | -7/Zion | System corruption cleaned by Quarantine Array 18438 | -7/Zion | Discovered new exit (range 18) 18717 | -7/Zion | Found Prototype Device 18926 | -7/Zion | Gained Derelict followers 19090 | -7/Zion | Learned location of Recycling (-7) 19130 | -7/Zion | Visited the Megawrench Repair Shop 19149 | -7/Zion | Megawrench repaired 8 parts 20076 | -7/Zion | Entered Proximity Caves 20076 | -6/Proximity Caves | Accompanied by 2 allies 20462 | -6/Proximity Caves | Discovered new exit (range 7) 20479 | -6/Proximity Caves | Entered Factory 20479 | -6/Factory | Evolved 2 slots: Utility x2 20480 | -6/Factory | Identified exit to Lower Caves 20481 | -6/Factory | Loaded intel: 97 trap records 20562 | -6/Factory | Repaired Hardlight Generator 21019 | -6/Factory | Garrison activated, responded to threat 21076 | -6/Factory | Identified exit to Garrison 21076 | -6/Factory | Entered Garrison 21282 | -6/Garrison | Spotted B-75 Beast 21376 | -6/Garrison | Destroyed B-75 Beast 21402 | -6/Garrison | Lost 3 parts (3u) 21402 | -6/Garrison | Triggered checkpoint 21599 | -6/Garrison | Found Fusion Bomb Launcher 21607 | -6/Garrison | Spotted B-75 Beast 21621 | -6/Garrison | Identified exit to Factory 21637 | -6/Garrison | Destroyed B-75 Beast 21741 | -6/Garrison | Triggered checkpoint 21897 | -6/Garrison | Discovered exit to Factory (range 15) 22055 | -6/Garrison | Phase Generator disabled 22246 | -6/Garrison | Triggered checkpoint 22323 | -6/Garrison | Garrison Relay disabled 22342 | -6/Garrison | Garrison Relay disabled 22431 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 22656 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 22826 | -6/Garrison | Entered Factory 23176 | -6/Factory | First assault squad dispatched 23649 | -6/Factory | Cargo convoy interrupted 23658 | -6/Factory | Core integrity fell below 50% 23682 | -6/Factory | Core integrity fell below 20% 23712 | -6/Factory | Destroyed 21 combat bots 23715 | -6/Factory | Lost 11 parts (1p3n4u3w) 23902 | -6/Factory | Joined by Warlord Muscle squad 23941 | -6/Factory | System corruption reached 10% 23947 | -6/Factory | P-60 Hacker assimilated allied NB-4D4(m) 23971 | -6/Factory | Lost 3 allies 23988 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 23973_ Hrd. Medium Armor Plating destroyed. 23974_ Power failure, Backup Power III shutdown. 23974_ Backup Laser III destroyed. 23976_ Overheating: Matter decay (-17). 23976_ Hvy. Treads destroyed. 23978_ H-61 Shepherd calls for reinforcements. 23978_ ALERT: Hostile activity reported, dispatching reinforcements to area. 23979_ Overheating: System interference. 23979_ Adv. Visual Processing Unit temporarily disabled. 23979_ 0b10 Decoder Chip [Scout] temporarily disabled. 23980_ Power failure, Backup Power III shutdown. 23980_ U-05 Engineer builds a Wall. 23983_ Penetrated by Slug. 23983_ Nova Cannon destroyed. 23983_ G-50 Soldier destroyed. 23985_ U-05 Engineer builds a Wall. 23985_ Arm. Treads destroyed. 23985_ Knocked back. 23986_ Acquired 70 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????????????????????????????????^?????????????? | | #?????????? ????????????????????????????????????? | | #?????????? ???????????????????????????????????? | | #??????????? ??????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ##????????????? #########??????????????????????? | | ##########?????? # #??###?????????????????? | | + #??????? # ! #? ?????????????????? | | #=%% """ #????????# +?"""""????????????????? | | #% """ #????????# # """""????????????????? | | # * """ #????????# # """"?????????????????? | | # #????????# u % # ""???????????????????? | | # """ #????????# %g%+ ????????????????????? | | # """ ###??????# %%g@# ?????????????????????? | | # """ # ######?# m=#??????????????????????? | | # % #### ### %=!##?????????????????????? | | #####/###### [ ## %%H##?????????## ?????? | | =########u### ?????? | | R! ?????? | | % % % ## ######### ! ?????? | | ## ######% ## ## #????????????## ?????? | | ?# # ## ###+## #????????????????????????? | | ?+ ## # #% ????????????????? | | ?#### #### # + % % ""?????????????????? | | ????# #??#### # %] "??????????????????? | | ????# #???? # # ]] "??????????????????? | | ????# #???### # % ] ??????????????????? | | ????#+#???### # ??????????????????? | | ??????????# # # ??????????????????? | | ??????????# # # # #+## ####???????????^???^^??? | | ????????? # # # ## ?????????????????????? | | ????????? # ## !????????????????????? | | ???????? / ????????????????????? | | ????????" # ????????????????????? | | ????????" % ] ?????????????????????? | | ???????"" ?????????????????????? | | ???????? ???????????????????????? | | ????????" ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Mines | Hacked Hvy. Phase Cannon | -8/Materials | Scanalyzed KE Penetrator | -8/Materials | Scanalyzed Hvy. Treads | -8/Materials | Scanalyzed Hyp. Gauss Cannon | -8/Materials | Scanalyzed Adv. Hacking Suite | -8/Materials | Scanalyzed Lyr. Heavy Armor Plating | -7/Factory | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory Hvy. Treads | x2 | -7/Factory Hvy. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Killing Spree Challenges ------------ None Game ------ Seed AlphaGuidanceMatrix Manual? 0 Play Time 02:58:04 Cumulative 150.5 hours Start 2024.06.03 @ 05:30:38 End 2024.06.06 @ 17:24:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 58 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9f50b4c-c7ee-4dad-afc6-b59a7912bbb7