Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 21:43:46

Player: Moddy

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (602)      602
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2012

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
  Improved Utility Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
  Improved Terrain Scan Processor
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Advanced Treads
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Utility Shielding
>          --- WEAPON -----------
           EM Pulse Gun
>          --- INVENTORY --------
  Improved Terrain Scan Processor
           Hacking Suite
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Small Storage Unit
  Protection               Improved Utility Shielding
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 3   4   8   4   .   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   2   1   .   
    Treads                 1    | .   .   .   1   .   
    Leg                    4    | 2   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   2   3   1   .   
    Device                 3    | .   1   2   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | .   2   2   1   .   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          3    | .   1   2   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   .   10  5   .   
  Power                    3    | .   .   2   1   .   
  Propulsion               4    | .   .   1   3   .   
  Utility                  3    | .   .   3   .   .   
  Weapon                   5    | .   .   4   1   .   
  Highest Loss Streak      4    | .   .   4   3   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            4    | 4   4   5   2   2   
  Power                    .    | .   1   .   .   .   
  Propulsion               .    | .   .   1   .   .   
  Utility                  1    | .   .   1   2   2   
  Weapon                   2    | 2   2   2   .   .   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             11   | .   1   8   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               4    | .   .   4   .   .   
  Utility                  4    | .   .   2   .   2   
  Weapon                   2    | .   1   1   .   .   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   74  96  57  22  
  Engine                   11   | .   14  13  2   .   
  Treads                   1    | .   .   .   10  .   
  Leg                      24   | .   28  27  16  .   
  Device                   9    | .   7   12  .   .   
  Storage                  12   | .   7   14  11  11  
  Protection               2    | .   .   1   10  11  
  Energy Cannon            10   | .   8   13  .   .   
  Ballistic Gun            10   | .   8   12  .   .   
Peak Build Rating          15   | 3   9   11  15  4   
  Average Rating           7    | 2   6   9   10  4   
  On Entrance              3    | .   3   9   3   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 5   16  25  18  7   
  Greatest Support         22   | 20  20  20  22  3   
  Greatest Overweight (x)  2    | .   .   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 8    | 5   8   8   8   8   
  Average Capacity         7    | 5   6   8   8   8   
  Most Carried             8    | 5   5   8   5   2   
  Average Carried          4    | 4   4   5   2   2   
  Final Capacity           8    | 5   8   8   8   8   
  Final Carried            6    | 5   4   6   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           459  | 124 24  261 50  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            821  | .   44  777 .   .   
  Parts                    46   | .   3   43  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  20   | .   1   19  .   .   
  Guns                     4    | .   .   4   .   .   
  Cannons                  14   | .   1   13  .   .   
Classes Destroyed          6    | .   2   4   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  4    | .   1   3   .   .   
  Grunt                    15   | .   .   15  .   .   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           4    | .   2   4   .   .   
  Combat Bots Only         4    | .   1   4   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        255  | .    7    148  79   21   
  Missed                   76   | .    2    43   29   2    
  Hits                     179  | .    5    105  50   19   
    Melee                  1    | .    .    1    .    .    
    Projectile             178  | .    5    104  50   19   
  Critical Strikes         2    | .    .    1    1    .    
Damage Taken               2078 | .    42   1194 690  152  
  Core                     614  | .    .    213  290  111  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  54   | .    .    .    30   24   
Core Remaining (%)         57   | 100  .    14   .    .    
Volleys Fired              97   | .    4    93   .    .    
  Largest                  2    | .    2    2    .    .    
  Hottest                  76   | .    76   76   .    .    
Shots Fired                185  | .    8    177  .    .    
  Gun                      92   | .    4    88   .    .    
  Cannon                   93   | .    4    89   .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  92   | .    4    88   .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          93   | .    4    89   .    .    
  Robot Hit Streak         10   | .    3    10   .    .    
  Robot Miss Streak        7    | .    1    7    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           68   | .    3    65   .    .    
  Core Hits                30   | 3    3    24   .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Corrupt                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1190 | 7    72   1111 .    .    
  Guns                     223  | .    16   207  .    .    
  Cannons                  938  | .    56   882  .    .    
  Explosions               22   | .    .    22   .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | 7    .    .    .    .    
  Kinetic                  223  | .    16   207  .    .    
  Thermal                  22   | .    .    22   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          938  | .    56   882  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             8    | 6    .    .    .    2    
  Kicked                   6    | 6    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        219  | .    68   219  6    .    
  Average Temperature      70   | .    33   72   6    .    
  Received Heat Transfer   819  | .    9    567  243  .    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    2    .    .    
  Combat Hostiles          2    | .    .    2    .    .    
  Parts Fried              6    | .    2    4    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         50   | .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             162  | .   20  162 44  1   
  Initial                  44   | .   .   7   44  1   
  Average                  30   | .   1   50  10  .   
Influence Increases        481  | .   27  439 15  .   
  Destroy 0b10 Robot/C     380  | .   20  360 .   .   
  Destroy 0b10 Robot/NC    15   | .   5   10  .   .   
  Destroy Leader           22   | .   2   20  .   .   
  Disable Machine          15   | .   .   15  .   .   
  Destroy Structure        4    | .   .   4   .   .   
  Lose Combat Pursuer      45   | .   .   30  15  .   
Influence Decreases        481  | .   7   345 124 5   
  Entered New Map          87   | .   .   13  70  4   
  Time Decay               294  | .   7   232 54  1   
  Lost Part                100  | .   .   100 .   .   
Squads Dispatched          2    | .   .   1   1   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   7   26  9   4   
  Peak Tracking Total      6    | .   6   6   6   4   
  Tactical Retreats        3    | .   .   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          1    | .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   1   .   .   
  Successful               1    | .   .   1   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Active Infowar (turns)     391  | .   .   391 .   .   
  Terrain                  391  | .   .   391 .   .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               2024 | 404  137  1180 234  69   
Spaces Moved               842  | 146  97   394  165  40   
  Core                     109  | 52   .    .    17   40   
  Treads                   6    | .    .    .    6    .    
  Legs                     727  | 94   97   394  142  .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  
  Average Speed            122  | 95   120  126  133  150  
  Slowest Speed            190  | 120  120  190  190  150  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       24   | 11   25   62   16   9    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          4    | .    .    4    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      4    | .    .    4    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1670 | 410 110 924 178 48  
  Wait                     664  | 248 2   400 8   6   
  Move                     838  | 145 96  393 164 40  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  30   | 8   3   18  1   .   
  Fast Attach              1    | .   1   .   .   .   
  Attach                   16   | 3   3   5   5   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     4    | .   .   4   .   .   
  Drop                     12   | .   1   11  .   .   
  Fire                     97   | .   4   93  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     6    | 6   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: Mat / [*Min] / Sto)
-9/Mines

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 15)
  405 | -11/Scrapyard | Entered Materials
  406 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 8)
  508 | -10/Materials | Discovered new exit (range 13)
  542 | -10/Materials | Entered Mines
  606 | -10/Mines     | Excavation squad dispatched
  606 | -10/Mines     | A large section of the Mines collapsed
  856 | -10/Mines     | Excavation squad dispatched
 1106 | -10/Mines     | Excavation squad dispatched
 1341 | -10/Mines     | Learned 2 Materials zone layouts
 1356 | -10/Mines     | Excavation squad dispatched
 1492 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1605 | -10/Mines     | Core integrity fell below 50%
 1606 | -10/Mines     | Excavation squad dispatched
 1661 | -10/Mines     | Lost 3 parts (1u2w)
 1715 | -10/Mines     | Learned location of Storage (-9)
 1716 | -10/Mines     | Discovered new exit (range 5)
 1720 | -10/Mines     | Core integrity fell below 20%
 1722 | -10/Mines     | Entered Materials
 1722 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1723 | -9/Materials  | Identified exit to Storage
 1724 | -9/Materials  | Identified exit to Materials
 1752 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1941 | -9/Materials  | Core integrity fell below 50%
 1944 | -9/Materials  | Discovered new exit (range 8)
 1956 | -9/Materials  | Entered Mines
 1962 | -9/Mines      | Lost 3 parts (1p2n)
 2017 | -9/Mines      | Core integrity fell below 20%
 2025 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
L-31 Rogue destroyed.
DL-N8Z(g) destroyed.
W-16 Scout sends out distress signal.
Acquired 40 matter.
Acquired Lgt. Angular Momentum Engine.
Acquired 10 matter.
EM Pulse Gun destroyed.
Aluminum Leg destroyed.
Critical hit (Burn: +37).
Aluminum Leg destroyed.
Lgt. Angular Momentum Engine destroyed.
Adv. Treads destroyed.
U-05 Engineer works on Integration Channel.
EXIT=FOUND
K-01 Serf destroyed.
U-05 Engineer works on Integration Channel. <x2>
LOCATION=UNKNOWN
GOAL=ESCAPE
K-01 Serf collects debris. <x3>
Slammed into K-01 Serf. <x2>

 Map 
-----
+----------------------------------------------------+
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|   ?????#       #######   @s      #???????????????? |
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|   ?????#""" %  ##              ##????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Coolant Potential          50
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlanketTowerBuckler
  Manual?         0
Play Time         00:18:31
  Cumulative      5.1 hours
  Start           2025.05.24 @ 21:20:35
  End             2025.05.24 @ 21:43:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          25x20
Zoom Use          96%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d3cf13d-c763-4e49-8328-1b1748d3ff2d