Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 22:36:55 Player: EYE-VY Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (113) 565 Value Destroyed (4416) 4416 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 10717 Bonus ------- High Alert Combat Kills 33 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 91/100 System Corruption 0% Temperature Cool (-73) Movement Core (450) Ox8 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Cryofiber Web Large Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (15) --- 0b10 Decoder Chip [Looter] EM Disruption Field Hacking Suite Makeshift System Shield Heavy Phase Cannon Assault Cannon Mini Assault Cannon Bore Cannon Remote Datajack Self-destruct Interrupter (31) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Armor Integrity Analyzer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Plasma Cannon RU-N14's Throwing Claymores > --- INVENTORY -------- Cryofiber Web Advanced Heat Sink 0b10 Decoder Chip [Looter] Improved Targeting Computer Advanced Targeting Computer Hacking Suite Heavy Plasma Cannon Heavy Plasma Cannon Assault Cannon Gauss Cannon Mini Assault Cannon Bore Cannon Long-range Missile Launcher Remote Datajack Phasing Sabre [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . . . . Utility 5 | . . . . . 3 1 . . 1 . . . . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 171 | 6 5 5 . 2 35 12 35 1 37 10 4 2 17 Power 17 | 1 . 1 . . 4 2 3 1 2 . 2 . 1 Engine 9 | 1 . . . . 3 . 2 . 1 . 1 . 1 Core 8 | . . 1 . . 1 2 1 1 1 . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 35 | 2 1 2 . . 10 2 5 . 10 1 1 . 1 Treads 19 | . . . . . 7 2 5 . 3 1 1 . . Leg 14 | 2 1 2 . . 3 . . . 5 . . . 1 Wheel 1 | . . . . . . . . . 1 . . . . Hover 1 | . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . Utility 51 | 1 2 1 . 1 8 4 12 . 14 3 1 . 4 Device 24 | . 2 1 . . 4 2 6 . 6 1 1 . 1 Storage 3 | 1 . . . . 2 . . . . . . . . Processor 11 | . . . . 1 2 1 2 . 2 . . . 3 Hackware . | . . . . . . . . . . . . . . Protection 13 | . . . . . . 1 4 . 6 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 68 | 2 2 1 . 1 13 4 15 . 11 6 . 2 11 Energy Gun 9 | 1 . . . . 2 1 2 . 2 1 . . . Energy Cannon 19 | . . 1 . . 4 . 6 . 2 3 . . 3 Ballistic Gun 12 | 1 1 . . . 3 . . . 6 1 . . . Ballistic Cannon 7 | . . . . . . 1 3 . . 1 . 1 1 Launcher 3 | . . . . . . . . . . . . . 3 Special Weapon 9 | . . . . . . 2 2 . 1 . . 1 3 Impact Weapon 3 | . 1 . . . 1 . 1 . . . . . . Slashing Weapon 5 | . . . . 1 2 . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 1 . . 1 . Parts Lost 57 | . 1 1 . . 6 . 12 2 11 4 1 . 19 Power 7 | . . . . . . . 1 1 1 1 . . 3 Propulsion 16 | . . . . . 2 . 4 1 3 1 1 . 4 Utility 17 | . 1 . . . 1 . 5 . 3 2 . . 5 Weapon 17 | . . 1 . . 3 . 2 . 4 . . . 7 Highest Loss Streak 10 | . 1 1 . . 4 . 9 2 10 3 1 . 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 92 100 100 91 99 95 97 92 94 97 100 89 Engine 4 | . 14 4 . . 7 1 3 4 3 3 4 6 5 Core 5 | . . 9 14 14 1 5 2 2 5 6 6 6 5 Treads 14 | . . . . . 20 23 20 20 8 18 19 20 8 Leg 5 | . 28 28 28 28 5 . . . 7 . . . 4 Device 11 | . 12 14 14 14 17 16 10 15 10 6 6 6 11 Storage 7 | . 14 14 14 14 9 7 7 7 6 6 6 6 6 Processor 17 | . . . . . 12 15 18 15 20 23 20 20 24 Protection 5 | . . . . . . 6 6 7 7 9 13 13 . Energy Gun 3 | . 1 . . . 4 6 3 7 2 5 6 6 . Energy Cannon 5 | . . 2 14 14 1 . 5 . 7 6 6 6 11 Ballistic Gun 2 | . 25 3 . . . . . . 3 3 . . . Ballistic Cannon 1 | . . . . . . . 3 . . 2 6 6 1 Special Weapon 1 | . . . . . . 2 . 7 2 . . . 3 Impact Weapon 1 | . 1 14 14 5 1 . 3 . . . . . . Slashing Weapon 2 | . . . . 8 7 7 2 7 2 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 81 | 14 15 16 16 17 39 42 55 48 68 71 81 81 81 Greatest Support 72 | 20 20 20 20 20 66 66 66 60 66 66 72 72 72 Greatest Overweight (x) 10 | 3 . . . . 1 . 10 1 9 1 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . 1 2 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 8 11 15 15 15 15 15 15 15 15 Most Carried 15 | 4 8 8 8 8 15 15 15 10 15 15 15 15 15 Average Carried 12 | 2 6 7 7 8 10 14 13 9 14 14 15 14 11 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 8 8 8 15 15 10 9 15 15 15 15 10 Class Distribution -------------------- 27% | Mutant 21% | Tank 20% | Scavenger-Mutant 12% | Derelict-Gunner 8% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Gunner | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Matter Collected 2771 | 208 137 62 . . 412 120 490 16 422 426 118 8 352 Remotely . | . . . . . . . . . . . . . . Salvage Created 4034 | . 166 156 . 56 1096 80 698 . 422 622 103 . 635 Parts 156 | . 16 4 . 5 43 9 17 . 21 13 5 . 23 Haulers Intercepted 2 | . . . . . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 19 6 . 13 7 . 10 Prevented 1 | . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Combat Hostiles Destroyed 100 | . 6 4 . 4 18 1 17 . 8 16 4 . 22 Melee 15 | . 1 2 . 1 5 1 3 . 2 . . . . Guns 12 | . 5 . . . 2 . 2 . 2 1 . . . Cannons 33 | . . . . 3 2 . 7 . 3 8 4 . 6 AOE 30 | . . . . . 6 . 4 . . 4 . . 16 Classes Destroyed 14 | . 2 . . . 7 1 2 . 1 . . . 1 Worker 1 | . . . . . 1 . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . Hauler 2 | . . . . . 2 . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . Operator 2 | . . . . . 2 . . . . . . . . Watcher 6 | . . . . . 5 1 . . . . . . . Swarmer 31 | . 3 . . 4 4 . 3 . . 9 3 . 5 Grunt 45 | . 3 4 . . 8 . 8 . 2 5 1 . 14 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 4 | . . . . . . . 3 . 1 . . . . Sentry 11 | . . . . . 5 . 2 . 1 2 . . 1 Hunter 1 | . . . . . 1 . . . . . . . . Programmer 5 | . . . . . . 1 . . 4 . . . . Behemoth 2 | . . . . . . . 1 . . . . . 1 Best Kill Streak 10 | . 3 2 . 4 8 1 9 . 4 10 3 . 8 Combat Bots Only 10 | . 3 2 . 4 7 1 9 . 2 10 3 . 8 Max Kills in Single Turn 4 | . 1 1 . 1 4 1 2 . 1 3 1 . 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . 2 . . 1 . . 4 Melee 1 | . 1 1 . 1 1 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Hostile Shots Fired 727 | . 35 35 . 17 98 2 163 15 110 89 28 . 135 Missed 189 | . 12 6 . 4 26 1 46 3 23 24 6 . 38 Damage Taken 10464 | . 253 401 . 106 1200 15 2735 262 1670 1303 364 . 2155 Core 1541 | . 24 78 . 23 199 . 312 55 388 122 36 . 304 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 380 | . . . . . . . . . . . . 380 . Core Remaining (%) 65 | 100 . . . 50 63 . . 47 . . . . . Volleys Fired 217 | . 16 . . 4 38 2 35 . 30 44 11 . 37 Largest 3 | . 2 . . 1 2 1 3 . 3 3 3 . 3 Hottest 330 | . 60 . . 60 250 5 330 . 188 250 213 . 280 Shots Fired 336 | . 28 . . 4 47 2 50 . 63 59 21 . 62 Gun 125 | . 28 . . . 30 . 7 . 34 17 5 . 4 Cannon 188 | . . . . 4 17 . 41 . 25 42 16 . 43 Launcher 12 | . . . . . . . . . . . . . 12 Special 11 | . . . . . . 2 2 . 4 . . . 3 Kinetic 165 | . 24 . . . 25 . 29 . 32 30 9 . 16 Thermal 145 | . . . . 4 22 . 19 . 27 29 12 . 32 Explosive 14 | . . . . . . . . . . . . . 14 Electromagnetic 4 | . 4 . . . . . . . . . . . . Robot Hit Streak 27 | . 4 . . 4 6 8 5 . 7 8 5 . 27 Robot Miss Streak 7 | . 4 . . . 7 . 3 . 2 5 7 . 5 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 2 | . 1 . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . . . Shots Hit Robots 298 | . 15 13 . 5 61 4 54 . 53 32 9 . 52 Core Hits 188 | . 11 3 . 4 40 2 28 . 15 26 5 . 54 Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed 6 | . . 2 . . . . 2 . 1 1 . . . Critical Strikes 25 | . . 2 . . 4 . 8 . 3 4 2 . 2 Burn 2 | . . . . . . . 1 . . . 1 . . Meltdown 1 | . . . . . . . . . 1 . . . . Destroy 2 | . . . . . . . . . 1 1 . . . Blast 8 | . . . . . . . 3 . . 3 1 . 1 Smash 5 | . . 2 . . . . 3 . . . . . . Sever 7 | . . . . . 4 . 1 . 1 . . . 1 Melee Attacks 118 | . 6 18 . 2 38 5 36 . 10 . . . 3 Impact 46 | . 6 18 . 2 1 . 19 . . . . . . Slashing 62 | . . . . . 27 5 17 . 10 . . . 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . 1 12 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . . . . Damage Inflicted 12022 | . 205 383 . 120 2074 63 2297 . 1300 1418 245 . 3917 Guns 1157 | . 161 . . . 205 . 55 . 555 95 44 . 42 Cannons 3586 | . . . . 70 255 . 734 . 488 710 201 . 1128 Explosions 4211 | . . . . . 589 . 424 . . 613 . . 2585 Melee 2989 | . 44 383 . 50 1025 63 1084 . 257 . . . 83 Ramming . | . . . . . . . . . . . . . . Kinetic 2260 | . 124 . . . 175 . 521 . 555 384 105 . 396 Thermal 4366 | . . . . 70 874 . 692 . 488 1034 140 . 1068 Explosive 2291 | . . . . . . . . . . . . . 2291 Electromagnetic 37 | . 37 . . . . . . . . . . . . Impact 1273 | . 44 383 . 50 25 . 771 . . . . . . Slashing 1795 | . . . . . 1000 63 313 . 257 . . . 162 Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 4 4 4 . Average Corruption 3 | . . . . . . . . . 2 4 4 4 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 94 | . . . . . . . . . 42 34 17 1 . Message Errors 27 | . . . . . . . . . 12 11 4 . . Matter Fused 19 | . . . . . . . . . 9 6 3 1 . Heat Flow Errors 10 | . . . . . . . . . 5 2 3 . . Energy Discharges 14 | . . . . . . . . . 5 7 2 . . Data Loss (minor) 16 | . . . . . . . . . 7 4 5 . . Data Loss (major) 4 | . . . . . . . . . 2 2 . . . Misfires 1 | . . . . . . . . . . 1 . . . Alerts 2 | . . . . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 359 | . . 44 . . 90 . 161 . 4 1 2 . 57 Projectiles 40 | . . . . . . . 33 . 4 1 2 . . Explosions 57 | . . . . . . . . . . . . . 57 Melee 262 | . . 44 . . 90 . 128 . . . . . . Knockbacks 9 | . . . . . . . 2 . . 3 . . 4 Impact . | . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . 2 . . 3 . . 3 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 454 | . . . . . 128 . 127 . . 137 . . 62 Shots 30 | . . . . . 3 . 12 . . 13 . . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 378 | . 30 . . 16 227 . 350 . 221 314 238 . 378 Average Temperature 108 | . 17 . . 9 82 . 157 . 53 107 103 . 160 Received Heat Transfer 3038 | . 90 222 . . 585 . 776 . 444 333 45 . 543 Effects 5 | . . . . . . . 4 . . . . . 1 Shutdowns 3 | . . . . . . . 2 . . . . . 1 Matter Decay 1 | . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . Impact Corruptions 6 | . . 3 . . . . 3 . . . . . . Robots Melted 8 | . . . . . 3 . 1 . 1 3 . . . Combat Hostiles 8 | . . . . . 3 . 1 . 1 3 . . . Parts Melted 45 | . . . . 1 13 . 11 . 7 11 2 . . Heat Transferred 13189 | . . . . 148 3289 . 2975 . 746 4161 350 . 1520 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Peak Influence 458 | . 126 139 . 90 458 39 . . 46 . . . . Initial 35 | . . 19 . . 35 4 . . 9 . . . . Average 76 | . 71 51 . 88 218 10 . . 16 . . . . Maximum Alert Level 2 | . . . . . 2 . . . . . . . . Low Security (%) 86 | 100 100 100 . 100 45 100 . . 100 . . . . Level 1 12 | . . . . . 50 . . . . . . . . Level 2 . | . . . . . 3 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 2 1 . . 4 . . . . Investigation 1 | . . . . . 1 . . . . . . . . Extermination 5 | . . . . . . 1 . . 4 . . . . Reinforcement 2 | . 1 . . . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Distress Signals 2 | . . . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 132 | . 11 5 . 3 31 2 18 1 9 20 4 . 28 Peak Tracking Total 11 | . 3 2 . 3 6 1 9 1 4 11 3 . 11 Tactical Retreats 8 | . . 1 . . . . 1 1 . 4 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Traps Triggered 4 | . 1 . . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Machines Disabled 12 | . . . . . 3 . 1 . . 3 . . 5 Max in Single Turn 4 | . . . . . 1 . 1 . . 1 . . 4 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Machines Accessed 18 | . 5 . 1 . 3 3 . . 5 1 . . . Terminals 14 | . 4 . . . 3 3 . . 3 1 . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 48 | . 10 . 1 . 12 11 . . 8 6 . . . Successful 22 | . 2 . 1 . 6 6 . . 1 6 . . . Failed 26 | . 8 . . . 6 5 . . 7 . . . . Catastrophic 6 | . . . . . 2 1 . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 25 | . 6 . 1 . 7 6 . . 4 1 . . . Terminals 42 | . 8 . . . 12 11 . . 5 6 . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 17 | . 1 . 1 . 4 4 . . 1 6 . . . Record 7 | . . . . . . 1 . . . 6 . . . Open DSF 1 | . . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . . . 2 2 . . . . . . . Terminals 5 | . 1 . . . 2 2 . . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . . Operators 3 | . 1 . . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 5 . . . 3 3 . . 5 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 3 1 . . 2 . . . . Non-combat 6 | . . . . . 3 1 . . 2 . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 11 | . . . . . 7 1 . . 3 . . . . parse_system 2 | . . . . . 2 . . . . . . . . no_distress 5 | . . . . . 4 . . . 1 . . . . find_recycling 2 | . . . . . . 1 . . 1 . . . . find_station 2 | . . . . . 1 . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Total Allies 4 | . . . . 2 . . 2 . . . . . . Largest Group 2 | . . . . 2 2 . 2 2 . . . . . Highest-Rated Group 42 | . . . . 42 42 . 32 32 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . 16 16 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . 21 . . 7 . . . . . Total Damage 450 | . . . . . 335 . . 115 . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 . . 2 . . 2 . 2 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Turns Passed 17086 | 115 647 494 266 345 1823 1181 1994 604 2722 1441 872 2047 2535 Spaces Moved 8110 | 47 449 337 221 234 843 679 1057 332 1018 851 428 865 749 Core 12 | 9 . . . . . . 2 . 1 . . . . Treads 6180 | . . . . . 653 679 1055 332 602 851 428 865 715 Legs 1915 | 38 449 337 221 234 190 . . . 412 . . . 34 Wheels . | . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . 3 . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 145 145 163 145 145 145 230 150 Average Speed 180 | 119 120 120 120 120 143 145 161 182 198 154 192 230 319 Slowest Speed 550 | 200 120 120 120 120 200 145 550 245 500 225 230 230 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 66 55 61 60 51 14 96 30 18 75 61 85 81 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . 1 . . . . . . . 1 . Known Exits Taken 10 | . 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . Scrap Searched 15 | . . 3 . . . . 2 1 . 3 2 1 3 Spaces Dug 2 | . . . . . . 2 . . . . . . . Terrain Destroyed 227 | . . . . . 59 2 7 . . 7 6 . 146 Melee 2 | . . . . . . 2 . . . . . . . Projectile 27 | . . . . . 2 . 5 . . 7 6 . 7 AOE 198 | . . . . . 57 . 2 . . . . . 139 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Total 10129 | 102 519 396 223 290 1379 874 1240 332 1646 920 460 925 823 Wait 1273 | 46 37 31 . 48 375 146 5 . 515 . 16 46 8 Move 8097 | 46 448 336 220 233 842 678 1056 331 1017 850 427 864 749 Hop . | . . . . . . . . . . . . . . Pick Up 100 | 4 5 1 1 . 23 13 10 . 21 8 . 7 7 Fast Attach 49 | 6 2 1 . 1 10 5 5 . 14 1 2 . 2 Attach 56 | . . . . . 12 1 16 1 9 7 . . 10 Detach 9 | . . . . . 6 . 2 . . 1 . . . Swap 66 | . 3 4 . 1 13 6 14 . 14 2 2 2 5 Drop 93 | . 2 5 2 1 23 18 9 . 16 7 2 6 2 Fire 217 | . 16 . . 4 38 2 35 . 30 44 11 . 37 Melee 117 | . 6 18 . 2 37 5 36 . 10 . . . 3 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 52 | . . . . . . . 52 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 6) 701 | -10/Materials | Identified exit to Mines 763 | -10/Materials | Entered Mines 805 | -10/Mines | Assembled infested the area 1204 | -10/Mines | Learned location of Storage (-9) 1252 | -10/Mines | Discovered new exit (range 5) 1257 | -10/Mines | Entered Exiles 1287 | -10/Exiles | Met 8R-AWN 1308 | -10/Exiles | Met EX-HEX 1344 | -10/Exiles | Met EX-BIN 1357 | -10/Exiles | Aligned with FarCom system 1358 | -10/Exiles | Given EX-Vault access code 1388 | -10/Exiles | Opened EX-Vault 1398 | -10/Exiles | Found Firepult 1424 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1457 | -10/Exiles | Met EX-DEC 1513 | -10/Exiles | Discovered new exit (range 10) 1523 | -10/Exiles | Left Exiles lab with Firepult 1523 | -10/Exiles | Entered Mines 1648 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1837 | -9/Mines | Learned location of Recycling (-9) 1851 | -9/Mines | Discovered new exit (range 12) 1866 | -9/Mines | Identified exit to Materials 1868 | -9/Mines | Entered Materials 1868 | -8/Materials | Accompanied by 2 allies 1868 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1873 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2084 | -8/Materials | Discovered new exit (range 13) 2110 | -8/Materials | Identified exit to Factory 2230 | -8/Materials | Destroyed 7 combat bots 2271 | -8/Materials | Lost 4 parts (2n2w) 3275 | -8/Materials | Build established: Scavenger-Mutant 3578 | -8/Materials | Discovered exit to Factory (range 18) 3691 | -8/Materials | Entered Factory 3691 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4156 | -7/Factory | Build established: Mutant 4350 | -7/Factory | Identified exit to Lower Caves 4872 | -7/Factory | Entered Lower Caves 4888 | -7/Lower Caves | Learned 4 Factory zone layouts 4889 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5115 | -7/Lower Caves | Spotted B-75 Beast 5459 | -7/Lower Caves | Identified exit to Lower Caves 5699 | -7/Lower Caves | Destroyed B-75 Beast 5707 | -7/Lower Caves | Lost 9 parts (1p3n4u1w) 6048 | -7/Lower Caves | Build established: Scavenger-Mutant 6531 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6631 | -7/Lower Caves | Destroyed 9 combat bots 6866 | -7/Lower Caves | Entered another Lower Caves area 6866 | -7/Lower Caves | Accompanied by 2 allies 6912 | -7/Lower Caves | Discovered new exit (range 16) 6935 | -7/Lower Caves | Identified exit to Factory 7271 | -7/Lower Caves | Spotted B-75 Beast 7357 | -7/Lower Caves | Core integrity fell below 50% 7470 | -7/Lower Caves | Entered Factory 7470 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7471 | -6/Factory | Identified exit to Lower Caves 8458 | -6/Factory | Lost 10 parts (1p2n3u4w) 9028 | -6/Factory | Build established: Scavenger-Tank 9797 | -6/Factory | Build established: Gunner 9976 | -6/Factory | Discovered exit to Lower Caves (range 22) 10192 | -6/Factory | Entered Lower Caves 10270 | -6/Lower Caves | Encountered a Warlord checkpoint 10288 | -6/Lower Caves | Learned Factory emergency access door positions 10348 | -6/Lower Caves | Learned 12 Factory zone layouts 10418 | -6/Lower Caves | Lost 3 allies 10856 | -6/Lower Caves | Spotted B-75 Beast 10959 | -6/Lower Caves | Core integrity fell below 50% 11028 | -6/Lower Caves | Lost 3 parts (1n2u) 11044 | -6/Lower Caves | Destroyed 10 combat bots 11058 | -6/Lower Caves | Attracted the attention of an 0b10 base 11102 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 11102 | -6/Lower Caves | Learned Research emergency access door positions 11102 | -6/Lower Caves | Learned Factory stockpile data 11102 | -6/Lower Caves | Learned Armory security intel 11284 | -6/Lower Caves | Build established: Tank 11327 | -6/Lower Caves | Discovered new exit (range 6) 11335 | -6/Lower Caves | Identified exit to Lower Caves 11633 | -6/Lower Caves | Entered another Lower Caves area 11649 | -6/Lower Caves | Discovered new exit (range 4) 11654 | -6/Lower Caves | Identified exit to Factory 12493 | -6/Lower Caves | Discovered new exit (range 5) 12502 | -6/Lower Caves | Identified exit to Zion 12505 | -6/Lower Caves | Entered Zion 12506 | -6/Zion | Identified exit to Proximity Caves 12584 | -6/Zion | System corruption cleaned by Quarantine Array 13750 | -6/Zion | Rebuked by Imprinter 13899 | -6/Zion | Given the Hacking Drone Bay 14500 | -6/Zion | Found Prototype Special Weapon 14501 | -6/Zion | Identified RU-N14's Throwing Claymores 14552 | -6/Zion | Entered Proximity Caves 14749 | -5/Proximity Caves | Lost 6 parts (1p4u1w) 14755 | -5/Proximity Caves | Spotted B-75 Beast 15003 | -5/Proximity Caves | Core integrity fell below 20% 15005 | -5/Proximity Caves | Destroyed B-75 Beast 15030 | -5/Proximity Caves | Lost 4 parts (2n2w) 15160 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15191 | -5/Proximity Caves | Destroyed 8 combat bots 15438 | -5/Proximity Caves | Build established: Derelict-Gunner 16897 | -5/Proximity Caves | Learned Factory non-interactive machine intel 17072 | -5/Proximity Caves | Attracted the attention of an 0b10 base 17087 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Rnf. Deuterium Engine. G-50 Soldier destroyed. Outpost Generator explodes. Lrn. Missile Launcher destroyed. Destroyed Lrn. Missile Launcher. Hvy. Plasma Cannon destroyed. Destroyed Hvy. Plasma Cannon. G-50 Soldier destroyed. Outpost Terminal disabled. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. S-27 Virus springs to life. Autogun fries itself beyond repair. The unstable cave ceiling collapses. Carbon-fiber Leg destroyed. S-27 Virus springs to life. Penetrated by Slug. Slug penetrates Wall. VTOL Module fries itself beyond repair. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##?##########????????????????????? | | ????????????????? #????????????????????? | | ?????????????????? #????????????????????? | | ????????????####+++ # #????????????????????? | | ??????????#""""" " " #??##????????????????? | | ??????????# " " = #?# #????????????????? | | ???????? ? ss$ % ## #?????????????????? | | ???????? ???? g %% # #??????????????????? | | ???????# ???#### =g # ;#???????????????????? | | ???????# ???#" #????????????????????? | | ??????## ???#" = #????????????????????? | | ??????# ???#" %g @ #????????????????????? | | ?????? ???# %= Y #????????????????????? | | ??????? ???# = # # #????????????????????? | | ??????? ???" # ##???????????????????? | | ??????? ???" # ##??????????????????? | | ??????? #??" # #??????????????????? | | ???????? #??" ?# ##?????????????????? | | ???????# #####;;""";;;;## #?????????????????? | | ???????# ##?????????????????? | | ???????# ##??????????????????? | | ???????## ####### ##########???????????????????? | | ????????# #?????# # #?????????????????????????? | | ????????# #??#### #?????????????????????????? | | ????????# #?## ##???#####?????????????????? | | ????????# #?# ##### ##????????????????? | | ?????#### #?# " #????????????????? | | ????## ### # #????????????????? | | ????# # % ## #????????????????? | | ?????# ### % # ##????????????????? | | ?????## ## ##??##?????????????????? | | ????## #### #?????????????????????? | | ???## ##### # # ###?????????????????????? | | ??## # # #???????????????????????? | | ??# # ######### ##???????????????????????? | | ??## #########???????? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 450 Melee Speed Boost 40 Evasion (%) 55 Targeting Accuracy 14 Launcher Accuracy 30 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearAluminumFilter Manual? 0 Play Time 02:11:53 Cumulative 43.3 hours Start 2024.05.17 @ 00:10:13 End 2024.05.22 @ 22:36:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 11f04b75-8c31-41c8-8e27-cc6508ff239b