Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 20:08:51 Player: the Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (237) 1185 Value Destroyed (7752) 7752 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (5035) 5035 TOTAL SCORE: 21092 Bonus ------- High Alert Combat Kills 579 Follower Combat Kills 2758 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -202 Cogmind --------- Core Integrity 469/1000 Matter 242/300 Energy 99/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Force Field Long-range Tractor Beam Cooled Particle Cannon Multitool Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Light Neutrino Core > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Zionite Weapon Casing Rainbow Chip > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Neutrino Core Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I High-capacity Storage Unit Zionite Biocell Advanced Sensor Array Advanced Sensor Array Long-range Terrain Scanner Makeshift Salvage Targeting Computer Core Analyzer Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Reactive Plating Improved Powered Armor Force Field Authchip [Processor] Long-range Tractor Beam Zionite Phaser-S CPS Tube Multitool CR-A16's Behemoth Slayer [Rating: 135] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Zionite Composite Leg I Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Weapon] Protection Zionite Weapon Casing Weapon Enhanced Autogun Energy Gun Zionite Phaser-S Energy Cannon Powered Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 4 . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 2 . . . . . . 1 . . . . . . . Utility 5 | . . . 1 . 2 . . . . . . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . Parts Attached 206 | 7 13 10 39 28 20 . 5 2 6 33 6 4 1 6 14 1 11 Power 27 | 1 2 2 4 2 4 . . . . 5 . . . 1 4 . 2 Engine 15 | 1 2 2 3 2 3 . . . . . . . . 1 1 . . Core 11 | . . . 1 . 1 . . . . 4 . . . . 3 . 2 Reactor 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 54 | 2 3 2 11 14 3 . 1 . 4 8 1 . . 2 2 . 1 Treads 34 | 2 2 2 9 14 3 . 1 . . . . . . . . . 1 Leg 17 | . . . . . . . . . 4 8 1 . . 2 2 . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . Utility 62 | 2 1 1 13 1 6 . 2 . 1 11 5 3 . 3 8 . 5 Device 27 | 1 . . 6 1 3 . 1 . . 3 2 2 . 2 4 . 2 Storage 7 | 1 1 . 2 . 1 . . . . 1 1 . . . . . . Processor 12 | . . . 2 . 2 . . . 1 2 2 . . . 1 . 2 Hackware 1 | . . . . . . . . . . 1 . . . . . . . Protection 15 | . . 1 3 . . . 1 . . 4 . 1 . 1 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 63 | 2 7 5 11 11 7 . 2 2 1 9 . 1 1 . . 1 3 Energy Gun 18 | 1 . 2 5 2 2 . . . . 5 . . . . . 1 . Energy Cannon 15 | . 5 2 1 2 3 . . . . . . . . . . . 2 Ballistic Gun 18 | 1 1 1 2 6 . . 2 . 1 3 . . . . . . 1 Ballistic Cannon 3 | . . . 2 . . . . 1 . . . . . . . . . Launcher 2 | . . . 1 . 1 . . . . . . . . . . . . Special Weapon 3 | . 1 . . . 1 . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . 1 . . 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 4 7 3 . 2 . . 6 2 . . . 1 . . Corrupted Parts 3 | . . . . . . . . . . . . . . 2 . 1 . System Corruption 21 | . . . . . . . . . . . . . . 16 . 5 . Parts Lost 24 | . 3 6 . . . . 1 . . 1 . . . 1 6 4 2 Power 7 | . 1 3 . . . . . . . 1 . . . . 2 . . Propulsion 6 | . 1 2 . . . . . . . . . . . . 1 2 . Utility 9 | . . 1 . . . . 1 . . . . . . 1 3 1 2 Weapon 2 | . 1 . . . . . . . . . . . . . . 1 . Highest Loss Streak 5 | . 1 5 . . . . 1 . . 1 . . . 1 2 4 1 To Critical Strikes 2 | . . 1 . . . . . . . . . . . . . 1 . Average Backups 20 | 1 9 13 19 20 21 25 24 24 23 19 21 24 25 24 24 17 4 Power . | 1 1 . . 1 1 . 1 1 1 . . . . . 1 . . Propulsion 3 | . . 2 5 4 3 5 5 5 5 2 2 2 2 1 2 2 . Utility 8 | . 3 3 5 6 5 5 9 11 11 11 15 17 18 17 16 11 3 Weapon 6 | . 4 4 7 6 10 12 7 5 5 4 2 2 2 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 64 | . 4 1 10 15 4 . 3 4 . 7 . 1 1 1 2 7 4 Power . | . . . . . . . . . . . . . . . . . . Propulsion 19 | . . . 4 10 . . . 1 . 1 . . . . . 3 . Utility 25 | . 1 1 2 . 2 . 2 2 . 3 . 1 1 1 2 3 4 Weapon 19 | . 3 . 4 4 2 . 1 1 . 3 . . . . . 1 . Tool/Special 1 | . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 97 99 99 91 92 88 82 90 99 91 89 84 88 95 72 31 Engine 5 | . 13 13 5 9 13 10 3 . . . . . . 4 2 . . Core 4 | . . . 3 . . 3 7 7 7 12 10 10 10 5 6 6 4 Treads 22 | . 20 28 35 35 28 28 29 30 29 . . . . . . . 4 Leg 6 | . . . . . . . . . . 32 27 26 26 26 27 21 . Device 9 | . 14 10 9 9 13 14 10 7 10 6 5 5 5 4 8 10 5 Storage 7 | . 14 14 9 9 7 7 7 7 7 6 5 5 5 5 4 3 . Processor 9 | . . . 2 9 13 14 10 7 10 13 14 15 15 15 15 11 5 Protection 2 | . . 1 6 . . . . . . 5 5 5 5 5 7 3 2 Energy Gun 3 | . . 2 4 . . . . . . 2 20 21 6 20 19 14 . Energy Cannon 5 | . 20 24 13 . 7 7 3 . . . . . . . . . 1 Ballistic Gun 8 | . 6 . 7 24 . . 11 17 18 14 . . . . . . 4 Peak Build Rating 135 | 7 11 14 33 43 62 64 68 68 68 88 108 109 109 115 135 130 44 Average Rating 58 | 5 7 11 28 36 58 61 64 67 60 74 103 108 99 108 126 94 27 On Entrance 59 | . 7 11 14 32 42 60 63 68 68 57 88 108 109 109 115 114 2 Avg Prop Armor Cover (%) 8 | . 8 . . . . . . . . . . . . . . . . Naked Turns 126 | . . . . . . . . . . . . . . . . 36 90 Heaviest Build 143 | 12 32 36 111 102 115 116 115 107 107 110 115 115 114 116 143 125 28 Greatest Support 144 | 40 40 40 80 80 80 80 80 80 80 110 116 116 116 140 143 144 28 Greatest Overweight (x) 9 | . 9 . 1 1 1 1 1 1 1 . . . . . 1 . . Average Overweight (x) . | . . . . . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 21 | 7 14 15 21 21 21 25 25 25 24 20 25 25 25 25 25 19 5 Most Carried 25 | 4 15 15 25 25 25 25 25 25 25 21 22 25 25 25 25 24 5 Average Carried 21 | 1 9 13 21 21 21 24 24 24 23 19 21 24 24 24 24 17 4 Final Capacity 25 | 8 15 15 25 20 25 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 4 15 15 25 20 25 25 25 25 21 21 22 25 24 24 25 5 5 Class Distribution -------------------- 37% | Mutant 22% | Skirmisher 16% | Gunner 11% | Messiah-Skirmisher 3% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Skirmisher | -8/Storage Mutant | -7/Factory Skirmisher | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Skirmisher | -5/Proximity Caves Messiah-Skirmisher | -5/Factory Messiah-Skirmisher | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Matter Collected 9329 | 246 302 272 778 1379 684 124 1748 151 1017 1381 181 163 . 258 294 . 351 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 12962 | 129 850 440 1273 1594 1549 245 998 . 422 2947 217 70 . 343 774 784 327 Parts 598 | 10 31 38 72 85 117 15 29 . 8 96 6 3 . 18 36 13 21 Haulers Intercepted 18 | . 2 . 2 6 3 . 1 . . 4 . . . . . . . Recyclers Shooed 17 | . 1 . . 1 . . 1 . . 9 . . . . 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . 15 . . . 18 34 . 25 . 12 17 . 18 . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 158 | . 18 12 25 22 21 5 17 . 3 13 1 1 . 5 10 3 2 Melee 1 | . . . . . . . . . 1 . . . . . . . . Guns 72 | . . 5 3 22 . . 6 . 2 13 1 1 . 4 10 3 2 Cannons 71 | . 16 7 22 . 16 4 6 . . . . . . . . . . AOE 4 | . . . . . . . 4 . . . . . . . . . . Classes Destroyed 21 | 2 5 2 5 . 2 1 1 . 1 1 . . . . . 1 . Worker 8 | . 1 . . 1 1 . . . . 1 . . . . 3 . 1 Builder 17 | . 1 . 1 3 4 . . . . 6 . . . . 1 . 1 Tunneler 3 | 3 . . . . . . . . . . . . . . . . . Hauler 18 | . 2 . 2 6 3 . 1 . . 4 . . . . . . . Recycler 22 | 1 2 . 1 2 2 . . . . 13 . . . . . . 1 Mechanic 2 | . . . 1 1 . . . . . . . . . . . . . Operator 5 | . . . 1 1 2 . . . . . . . . . 1 . . Watcher 4 | . . . . . 2 . . . . 1 . . . . 1 . . Swarmer 32 | . 6 4 4 3 3 2 8 . . 2 . . . . . . . Grunt 58 | . 12 . 10 8 4 . 7 . 1 6 1 . . 3 6 . . Brawler 4 | . . . 1 . . . . . 1 2 . . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . Sentry 30 | . . . 8 11 6 1 . . . 1 . 1 . . 2 . . Hunter 9 | . . . 2 . 3 2 1 . . . . . . . 1 . . Programmer 10 | . . . . . 5 . . . . 1 . . . 1 1 . 2 Behemoth 2 | . . . . . . . . . 1 . . . . 1 . . . Compactor 3 | . . . . . . . . . . . . . . . . 3 . Artisan 2 | . . 2 . . . . . . . . . . . . . . . Subdweller 8 | . . 8 . . . . . . . . . . . . . . . Packrat 6 | . . . . . . . 3 . 1 . 2 . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | 3 4 4 6 7 5 2 4 . 1 12 1 1 . 4 5 2 3 Combat Bots Only 7 | . 4 4 5 7 5 2 4 . 1 3 1 1 . 4 5 2 2 Max Kills in Single Turn 2 | 1 2 2 2 2 1 1 2 . 1 2 1 1 . 1 2 1 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 842 | . 72 84 101 66 123 29 64 . 20 101 . 22 . 23 68 3 66 Missed 258 | . 22 13 21 17 51 13 15 . 8 34 . 14 . 6 22 . 22 Hits 584 | . 50 71 80 49 72 16 49 . 12 67 . 8 . 17 46 3 44 Melee 4 | . . . . . . . . . . . . . . . 1 3 . Projectile 580 | . 50 71 80 49 72 16 49 . 12 67 . 8 . 17 45 . 44 AOE 1 | . . 1 . . . . . . . . . . . . . . . Critical Strikes 29 | . 1 4 2 2 4 1 2 . 2 . . . . 1 5 1 4 Actively Blocked 2 | . . . . . . . . . . . . . . 1 1 . . Damage Taken 9751 | . 528 1200 1165 761 806 181 789 . 342 1298 . 99 . 331 1149 148 954 Core 1189 | . 71 115 102 118 36 17 35 . . 106 . 19 . 39 55 99 377 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 523 | . . . . . . . . . . 96 . 45 . 115 267 . . Ignored by Resistances 75 | . . . 13 . . . . . . . . . . . 62 . . Regen/Repaired (Parts) 1205 | . . . . . . . . 1205 . . . . . . . . . Core Remaining (%) 70 | 100 . 25 . 60 . . . . 87 . . . . 80 . . . Volleys Fired 877 | 14 59 45 96 78 155 30 138 . 11 89 19 8 . 19 53 17 46 Largest 4 | 2 2 2 3 3 2 2 3 . 3 3 4 4 . 4 4 4 1 Hottest 240 | 70 120 136 211 121 120 140 75 . 75 180 240 240 . 240 240 240 98 Shots Fired 1736 | 28 115 86 225 230 159 34 187 . 33 255 53 27 . 51 150 61 42 Gun 1088 | 28 8 16 68 226 . . 74 . 33 255 53 27 . 51 150 61 38 Cannon 642 | . 105 70 157 4 159 34 109 . . . . . . . . . 4 Launcher 4 | . . . . . . . 4 . . . . . . . . . . Special 2 | . 2 . . . . . . . . . . . . . . . . Kinetic 628 | 14 8 7 75 226 . . 74 . 33 153 . . . . . . 38 Thermal 842 | 14 107 79 150 4 159 34 109 . . 32 26 10 . 20 64 30 4 Explosive 4 | . . . . . . . 4 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Phasic 262 | . . . . . . . . . . 70 27 17 . 31 86 31 . Robot Hit Streak 37 | 11 9 37 14 20 10 4 10 . 6 16 5 12 . 4 13 12 13 Robot Miss Streak 5 | 2 5 3 5 3 3 2 3 . 3 4 1 1 . 2 2 2 4 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . 1 Secondary Targets 18 | . . 2 . 4 . . 2 . 1 1 . . . 1 4 3 . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . 1 1 . . . 1 1 1 . Shots Hit Robots 945 | 19 65 68 125 148 56 12 60 . 26 174 10 14 . 23 74 48 23 Core Hits 391 | 7 22 23 56 57 26 5 33 . 11 81 5 4 . 9 33 10 9 Critical Kills 15 | . 2 . . 1 7 1 2 . . . . . . . . . 2 Critical Parts Destroyed 5 | . . . . 1 . . . . . 3 . . . . . . 1 Critical Strikes 27 | 1 2 1 1 2 7 1 2 . 1 4 1 . . . 1 . 3 Burn 1 | 1 . . . . . . . . . . . . . . . . . Meltdown 12 | . 2 . . . 7 1 2 . . . . . . . . . . Destroy 9 | . . 1 . 2 . . . . . 3 . . . . . . 3 Blast 1 | . . . 1 . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . 1 . . . . . . . . Intensify 3 | . . . . . . . . . . 1 1 . . . 1 . . Melee Attacks 51 | . . . . 13 2 . . 1 12 20 . . . 3 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 17 | . . . . 13 2 . . . . 1 . . . 1 . . . Piercing 34 | . . . . . . . . 1 12 19 . . . 2 . . . Sneak Attacks 6 | . . . . 2 2 . . . 1 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 26470 | 200 1299 1353 2674 2747 3076 609 1897 . 846 4983 453 449 . 698 2878 1642 666 Guns 15590 | 200 41 227 521 2501 . . 739 . 279 4869 412 449 . 665 2385 1642 660 Cannons 8861 | . 1243 1126 2080 75 2909 609 819 . . . . . . . . . . Explosions 687 | . . . . . . . 339 . . . . . . . 348 . . Melee 950 | . . . . 149 139 . . . 558 71 . . . 33 . . . Ramming 382 | . 15 . 73 22 28 . . . 9 43 41 . . . 145 . 6 Kinetic 7510 | 85 41 126 772 2501 . . 739 . 279 2307 . . . . . . 660 Thermal 12127 | 115 1243 1227 1829 75 2909 609 819 . . 681 115 251 . 368 1201 685 . Explosive 580 | . . . . . . . 339 . . . . . . . 241 . . Electromagnetic 64 | . . . . . . . . . . . . . . . 64 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 288 | . . . . 149 139 . . . . . . . . . . . . Piercing 662 | . . . . . . . . . 558 71 . . . 33 . . . Phasic 4857 | . . . . . . . . . . 1881 297 198 . 297 1227 957 . Highest Corruption 30 | . 4 4 . . 1 1 1 1 . 3 3 3 3 19 4 25 30 Average Corruption 3 | . 3 4 . . 1 1 1 1 . 2 3 3 3 3 2 15 27 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 287 | . 43 38 . . 22 12 28 . . 28 22 15 . 18 10 9 42 Message Errors 72 | . 12 11 . . 4 6 6 . . 6 3 6 . 5 1 2 10 Matter Fused 65 | . 10 8 . . 4 2 8 . . 8 6 3 . 7 1 1 7 Heat Flow Errors 32 | . 3 3 . . 1 1 3 . . 1 5 2 . 2 1 3 7 Energy Discharges 25 | . 3 6 . . 2 1 . . . 4 2 1 . 1 1 . 4 Parts Fused 3 | . 1 . . . 1 . . . . . 1 . . . . . . Data Loss (minor) 40 | . 7 6 . . 6 1 4 . . 2 2 . . 2 4 . 6 Data Loss (major) 11 | . 2 2 . . . . 4 . . 1 1 . . 1 . . . Misfires 15 | . 4 . . . 2 1 2 . . 2 1 3 . . . . . Alerts 9 | . . 1 . . 2 . . . . 3 . . . . 2 . 1 Misdirections 4 | . . . . . . . . . . . . . . . . 1 3 Weapon Failures 11 | . 1 1 . . . . 1 . . 1 1 . . . . 2 4 Overload Shots 5 | . . . . . 2 . . . . . . . . . . . 3 Overflow Damage 449 | . 10 12 9 . 123 8 90 . 145 31 . . . . 21 . . Projectiles 222 | . 10 12 5 . 105 8 82 . . . . . . . . . . Explosions 25 | . . . . . . . 8 . . . . . . . 17 . . Melee 202 | . . . 4 . 18 . . . 145 31 . . . . 4 . . Knockbacks 11 | . . . 9 . 1 . . . . . . . . . 1 . . Impact 3 | . . . 1 . 1 . . . . . . . . . 1 . . Kinetic 8 | . . . 8 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 185 | . . . . . . . 37 . . . . . . . 148 . . Shots 4 | . . . . . . . 1 . . . . . . . 3 . . Rammed 17 | . 2 . 7 1 4 . . . 1 . . . . . . . 2 Targets Rammed 36 | . 2 . 7 3 5 . . . 1 6 1 . . . 9 . 2 Kicked 16 | . . . . . . . . . . 6 1 . . . 9 . . Crushed 3 | . . . . 2 1 . . . . . . . . . . . . Highest Temperature 423 | 210 423 224 381 138 173 99 232 . 212 351 330 354 . 348 193 180 357 Average Temperature 99 | 99 131 65 113 42 30 38 83 . 80 101 88 106 . 117 79 37 134 Received Heat Transfer 2737 | . 189 234 567 315 201 18 225 . 108 342 . 36 . 117 283 . 102 Effects 19 | . 2 . 5 . . . . . . 5 . 1 . 6 . . . Shutdowns 2 | . . . 1 . . . . . . 1 . . . . . . . Energy Bleed 4 | . . . 1 . . . . . . 2 . 1 . . . . . Interference 13 | . 2 . 3 . . . . . . 2 . . . 6 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . 3 . . . . . . . 4 . . Impact Corruptions 2 | . . . 1 . . . . . . . . . . . 1 . . Robots Melted 13 | . 3 . . . 7 1 2 . . . . . . . . . . Combat Hostiles 9 | . 2 . . . 5 1 1 . . . . . . . . . . Parts Melted 37 | 5 9 . 6 . 8 2 3 . . 1 . . . 2 1 . . Heat Transferred 12667 | 407 2627 2160 2969 111 74 125 . . . 888 148 333 . 444 1493 888 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Maximum Alert Level 4 | . 1 . 1 2 1 . . . . 4 . . . . 4 1 1 Low Security (%) 53 | 100 91 . 59 47 48 . . . . 27 . . . . 15 . 97 Level 1 31 | . 8 . 40 50 51 . . . . 12 . . . . 10 100 2 Level 2 3 | . . . . 2 . . . . . 22 . . . . 1 . . Level 3 8 | . . . . . . . . . . 20 . . . . 72 . . Level 4 2 | . . . . . . . . . . 16 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1395 | 10 221 . 326 406 357 . . . . 1395 . . . . 1115 384 201 Initial 384 | . . . 2 126 172 . . . . 93 . . . . . 384 201 Average 262 | 1 68 . 136 227 206 . . . . 576 . . . . 740 350 93 Influence Increases 8259 | 20 589 110 824 833 786 120 506 . 349 1973 46 92 . 130 1635 14 232 Destroy 0b10 Robot/C 4460 | . 360 80 500 440 420 100 380 . 220 1000 40 80 . 100 640 . 100 Destroy 0b10 Robot/NC 500 | 20 30 . 30 70 70 . 10 . 10 185 . . . . 60 . 15 Destroy Leader 1074 | . 74 . 144 172 150 20 60 . 40 224 . . . 30 150 . 10 Allied During Kill 870 | . . . . . . . 26 . 79 377 6 12 . . 349 . 21 Successful Hack 82 | . 16 . . 7 35 . . . . 12 . . . . . . 12 Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . Disable Machine 495 | . 45 . 45 90 45 . . . . 90 . . . . 135 . 45 Destroy Structure 478 | . 4 . 45 9 66 . . . . 70 . . . . 256 14 14 Lose Combat Pursuer 240 | . . 30 60 45 . . 30 . . 15 . . . . 45 . 15 Influence Decreases 8207 | 20 412 281 531 753 823 462 375 131 200 733 943 457 127 130 536 825 468 Entered New Map 2322 | . . 85 4 173 207 127 . 131 . 56 515 95 127 . . 715 87 Time Decay 5435 | 20 382 186 527 580 616 335 355 . 200 557 428 362 . 120 356 70 341 Lost Part 180 | . 30 10 . . . . . . . 10 . . . 10 60 40 20 Lost Ally 270 | . . . . . . . 20 . . 110 . . . . 120 . 20 Squads Dispatched 45 | . 4 . 2 7 11 . . . . 14 . . . . 5 . 2 Investigation 7 | . 2 . 1 1 2 . . . . 1 . . . . . . . Extermination 10 | . . . . . 4 . . . . 2 . . . . 2 . 2 Reinforcement 13 | . 2 . 1 1 2 . . . . 6 . . . . 1 . . Assault 4 | . . . . . . . . . . 2 . . . . 2 . . Garrison 11 | . . . . 5 3 . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . . 1 . . . . . 2 . . . . . . . Haulers Reinforced 5 | . . . . . 2 . . . . 3 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Distress Signals 18 | . 1 . 1 5 1 . . . . 5 . . . . 4 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 324 | . 28 15 35 31 29 6 23 . 10 48 7 5 . 5 59 6 17 Peak Tracking Total 11 | . 4 4 5 4 4 3 5 . 4 5 6 4 . 3 11 3 7 Tactical Retreats 12 | . . 1 3 2 . . 1 . . 1 . . . . 3 . 1 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Traps Triggered 20 | . 6 . 2 4 1 . . . . 4 . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Disabled 39 | . 3 1 3 6 3 2 3 . . 6 . . . . 9 . 3 Max in Single Turn 4 | . 1 1 1 1 1 1 1 . . . . . . . 4 . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Accessed 49 | . 7 1 1 6 14 2 3 . . 5 2 3 3 . 1 . 1 Terminals 17 | . 5 . . 6 6 . . . . . . . . . . . . Fabricators 4 | . . . . . 3 . . . . 1 . . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . . . . Recycling Units 3 | . 2 . . . . . . . . 1 . . . . . . . Scanalyzers 7 | . . . 1 . 2 . . . . 2 . . . . 1 . 1 Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . Total Hacks 111 | . 13 1 2 10 24 6 9 . . 11 7 6 20 . 1 . 1 Successful 84 | . 9 1 2 6 10 6 9 . . 7 7 6 20 . . . 1 Failed 26 | . 4 . . 4 14 . . . . 3 . . . . 1 . . Catastrophic 7 | . . . . 1 5 . . . . 1 . . . . . . . Database Lockouts 1 | . . . . . . . . . . 1 . . . . . . . Manual 94 | . 13 . . 9 6 . . . . 33 . . . . 25 . 8 Terminals 31 | . 9 . . 10 12 . . . . . . . . . . . . Fabricators 6 | . . . . . 3 . . . . 3 . . . . . . . Repair Stations 3 | . . . . . 2 . . . . 1 . . . . . . . Recycling Units 8 | . 4 . . . . . . . . 4 . . . . . . . Scanalyzers 12 | . . . 2 . 5 . . . . 3 . . . . 1 . 1 Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . Terminal Hacks 53 | . . 1 . 1 3 6 9 . . . 7 6 20 . . . . Record 27 | . . . . . . 5 7 . . . 6 4 5 . . . . Part Schematic 9 | . . . . . . . . . . . . . 9 . . . . Robot Schematic 3 | . . . . . . . . . . . . . 3 . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . Open Door 7 | . . . . 1 . 1 2 . . . 1 2 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . 2 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . 1 . . . . 1 . . . . . . . Scan Component 2 | . . . . . 1 . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . Scanalyzer 8 | . . . 2 . 3 . . . . 2 . . . . . . 1 Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Study 6 | . . . 2 . 1 . . . . 2 . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 16 | . 9 . . 5 1 . . . . 1 . . . . . . . Terminals 13 | . 7 . . 5 1 . . . . . . . . . . . . Assimilate 3 | . 2 . . . 1 . . . . . . . . . . . . Skim 10 | . 5 . . 5 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . 1 . . . . . . . Reject 1 | . . . . . . . . . . 1 . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 5 . 1 4 9 . . . . 2 . . . . 1 . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 3 . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . . . 1 . . 15 . 12 . . 9 . 13 . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . Time 47 | . . . . . . . . . . 47 . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . 10 . . . . . . . Part Studies Acquired 6 | . . . 2 . 1 . . . . 2 . . . . . . 1 Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . 10 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 2 . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total Allies 34 | . 1 . . . . . 2 4 1 9 4 . . . 8 . 5 Largest Group 7 | . 1 1 . . . . 2 4 4 6 4 2 2 2 7 . 5 Highest-Rated Group 550 | . 10 9 . . . . 45 153 174 421 121 59 59 59 550 . 141 Highest-Rated Ally 99 | . 10 9 . . . . 25 41 99 99 31 30 30 30 85 . 29 Zionite Dispatches 10 | . . . . . . . . . . 5 . . . . 4 . 1 Heavy 4 | . . . . . . . . . . 2 . . . . 2 . . Light 2 | . . . . . . . . . . 1 . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . 1 . . . . . . . Total Orders 8 | . 2 1 . . . . . . . 4 . . . . 1 . . STAY 5 | . 1 1 . . . . . . . 2 . . . . 1 . . FOLLOW 1 | . 1 . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . 2 . . . . . . . Ally Attacks 312 | . . . . . . . 17 . 32 125 16 13 . 1 91 . 17 Total Damage 12958 | . . . . . . . 435 . 1408 6309 235 304 . . 3981 . 286 Kills 99 | . . . . . . . 3 . 8 52 1 3 . . 29 . 3 Allies Corrupted 2 | . . . . . . . . . . 1 . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Active Infowar (turns) 19342 | 10 1698 1215 2329 1343 2658 1791 2016 . 1009 1115 965 741 99 958 691 103 601 Sensors 14268 | . . . 339 1343 2602 1791 2016 . 1009 1115 965 741 99 854 690 103 601 Terrain 104 | . . . . . . . . . . . . . . 104 . . . Structural 70 | . . . . . . . . . . . . . . . . . 70 Seismic 5275 | 10 1698 1215 1989 . 363 . . . . . . . . . . . . ECM 2 | . . . 1 . . . . . . . . . . . 1 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 2 2 1 1 . 3 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . 4 . . . . 3 . 1 Branch Access 1 | . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . 1 . 1 Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Turns Passed 28239 | 112 1725 1660 2747 1780 2780 1808 4185 2573 2125 1781 1059 820 99 1046 1016 141 782 Spaces Moved 13282 | 40 656 856 1124 767 1158 695 1513 1012 784 1066 865 694 82 725 655 107 483 Core 223 | 5 1 . . . . . . . . . . . . . . 71 146 Treads 8798 | 35 541 856 1124 767 1158 695 1513 1012 760 . . . . . . . 337 Legs 4147 | . . . . . . . . . 24 1066 865 694 82 725 655 36 . Wheels 114 | . 114 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 115 160 160 162 170 250 250 250 170 109 109 109 109 109 109 50 50 Average Speed 176 | 146 167 160 183 185 197 250 250 250 246 115 109 109 109 109 110 70 126 Slowest Speed 500 | 160 500 160 242 243 250 250 250 250 250 122 111 109 109 109 210 110 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . 9 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 3 82 44 60 89 38 95 97 89 90 33 92 74 68 81 25 71 13 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 14 | . 3 . . 4 . 1 3 1 . . . 1 1 . . . . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . . . . . 3 5 3 4 . 4 2 . 4 . . . Spaces Dug 227 | . 1 . 13 6 38 9 75 . 1 18 23 6 . 10 24 . 3 Terrain Destroyed 570 | . 2 . 46 6 93 18 146 . 1 37 36 9 . 27 137 7 5 Melee 24 | . . . . 5 . . . . 1 18 . . . . . . . Projectile 414 | . 2 . 46 1 93 18 89 . . 19 36 9 . 27 62 7 5 AOE 132 | . . . . . . . 57 . . . . . . . 75 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total 16683 | 65 1167 1059 1617 1024 1512 738 1810 1054 946 1417 935 736 90 938 840 131 604 Wait 1594 | . 401 117 261 44 92 4 113 20 109 117 24 14 1 164 68 . 45 Move 13266 | 39 655 855 1123 766 1157 694 1512 1011 783 1065 864 693 81 724 655 106 483 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 197 | 5 21 12 35 22 24 2 13 5 8 18 4 6 1 3 12 2 4 Fast Attach 60 | 6 4 2 6 7 . . 2 3 . 14 . . . 2 6 . 8 Attach 68 | 1 2 6 8 . 6 1 3 . 7 8 3 . 1 6 6 4 6 Detach 13 | . . . 1 . . . 2 . . 1 . . . 4 2 . 3 Swap 305 | . 11 12 47 46 52 5 11 6 5 50 13 12 4 11 19 1 . Drop 202 | . 12 10 33 45 17 2 15 8 9 29 1 3 2 3 10 1 2 Fire 877 | 14 59 45 96 78 155 30 138 . 11 89 19 8 . 19 53 17 46 Melee 50 | . . . . 13 2 . . 1 12 20 . . . 2 . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 16 | . . . . . . . . . . 6 1 . . . 9 . . Crush 20 | . 2 . 7 3 5 . . . 1 . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 13 | . . . . . . . 1 . 1 . 6 . . . . . 5 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . 2 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 15) 179 | -10/Materials | Discovered new exit (range 16) 293 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 3) 981 | -10/Materials | Learned 4 Recycling zone layouts 1047 | -10/Materials | Identified exit to Materials 1103 | -10/Materials | Identified exit to Subcaves 1191 | -10/Materials | Learned location of 1 exit from Storage 1241 | -10/Materials | Learned location of Recycling (-8) 1303 | -10/Materials | Learned 4 Subcaves zone layouts 1838 | -10/Materials | Entered Subcaves 1838 | -10/Subcaves | Accompanied by 1 ally 1839 | -10/Subcaves | Approached by a straggling Scientist 1839 | -10/Subcaves | Identified exit to Materials 1879 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1888 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1897 | -10/Subcaves | Core integrity fell below 50% 2304 | -10/Subcaves | Visited 4L-MR0's lab 2598 | -10/Subcaves | A Subdweller sparked back to life 2598 | -10/Subcaves | A Subdweller sparked back to life 2678 | -10/Subcaves | Lost 5 parts (2p2n1u) 2682 | -10/Subcaves | Found Rainbow Chip 3301 | -10/Subcaves | Found Powered Cannon 3498 | -10/Subcaves | Entered Materials 3498 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3701 | -8/Materials | Discovered new exit (range 12) 3924 | -8/Materials | Build established: Tank 4458 | -8/Materials | Build established: Scavenger-Tank 5170 | -8/Materials | Discovered new exit (range 12) 5312 | -8/Materials | Build established: Tank 5538 | -8/Materials | Identified exit to Storage 5787 | -8/Materials | Build established: Gunner 6212 | -8/Materials | Build established: Skirmisher 6245 | -8/Materials | Entered Storage 6246 | -8/Storage | Identified exit to Recycling 6738 | -8/Storage | Garrison activated, responded to threat 6759 | -8/Storage | Learned 4 Factory zone layouts 6792 | -8/Storage | Identified exit to Factory 6822 | -8/Storage | Destroyed 7 combat bots 6825 | -8/Storage | Learned location of Extension (-5) 6826 | -8/Storage | Learned location of 1 exit from Storage 6827 | -8/Storage | Learned location of Zion (-7) 6849 | -8/Storage | Learned 4 Factory zone layouts 7101 | -8/Storage | Garrison activated, responded to threat 7864 | -8/Storage | Garrison activated, responded to threat 8025 | -8/Storage | Entered Factory 8025 | -7/Factory | Evolved 2 slots: Utility x2 8028 | -7/Factory | Attached Powered Cannon, gained temporary slot: Power 8319 | -7/Factory | Build established: Mutant 8667 | -7/Factory | Discovered new exit (range 9) 8685 | -7/Factory | Garrison activated, responded to threat 8734 | -7/Factory | Identified exit to Factory 9176 | -7/Factory | Identified exit to Lower Caves 9734 | -7/Factory | Discovered exit to Factory (range 14) 10805 | -7/Factory | Entered Lower Caves 10807 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10991 | -7/Lower Caves | Learned Factory terminal intel 11109 | -7/Lower Caves | Build established: Skirmisher 11142 | -7/Lower Caves | Learned location of Armory (-4) 11142 | -7/Lower Caves | Learned Extension trap positions 11819 | -7/Lower Caves | Discovered new exit (range 8) 11885 | -7/Lower Caves | Encountered a Warlord checkpoint 11961 | -7/Lower Caves | Learned Factory non-interactive machine intel 12292 | -7/Lower Caves | Identified exit to Lower Caves 12613 | -7/Lower Caves | Entered another Lower Caves area 12759 | -7/Lower Caves | Entered an active Warlord outpost 12760 | -7/Lower Caves | Learned Armory stockpile data 12760 | -7/Lower Caves | Learned Research terminal intel 12783 | -7/Lower Caves | A Commander dispatched an escort 13098 | -7/Lower Caves | Discovered exit to Factory (range 10) 13219 | -7/Lower Caves | Found Unknown Protection 13219 | -7/Lower Caves | Identified Imp. Powered Armor 14347 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 14585 | -7/Lower Caves | Discovered new exit (range 15) 14895 | -7/Lower Caves | Found Prototype Device 14895 | -7/Lower Caves | Identified Heart of Steel 15218 | -7/Lower Caves | Build established: Gunner 16345 | -7/Lower Caves | Learned location of 1 exit from Factory 16780 | -7/Lower Caves | Identified exit to Zion 16798 | -7/Lower Caves | Entered Zion 16882 | -7/Zion | System corruption cleaned by Quarantine Array 17092 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 17212 | -7/Zion | Discovered new exit (range 15) 17485 | -7/Zion | Found Unknown Piercing Weapon 17486 | -7/Zion | Identified CR-A16's Pointy Stick 17638 | -7/Zion | Learned location of Warlord (-4) 17678 | -7/Zion | Given the Hacking Drone Bay 17679 | -7/Zion | Found Prototype Device 17732 | -7/Zion | Learned 4 Factory zone layouts 18249 | -7/Zion | Build established: Mutant 18269 | -7/Zion | Received a visual enhancement algorithm 18846 | -7/Zion | Met Imprinter 18891 | -7/Zion | Imprinted 18893 | -7/Zion | Declared Zion's savior 19315 | -7/Zion | Visited the Megawrench Repair Shop 19315 | -7/Zion | Megawrench repaired 9 parts 19365 | -7/Zion | Identified exit to Proximity Caves 19371 | -7/Zion | Entered Proximity Caves 19371 | -6/Proximity Caves | Accompanied by 4 allies 20412 | -6/Proximity Caves | Spotted B-75 Beast 20434 | -6/Proximity Caves | Destroyed B-75 Beast 20468 | -6/Proximity Caves | Heart of Steel transformed into Warbot 20615 | -6/Proximity Caves | Learned Factory emergency access door positions 20880 | -6/Proximity Caves | Build established: Skirmisher 21362 | -6/Proximity Caves | Discovered exit to Factory (range 10) 21496 | -6/Proximity Caves | Entered Factory 21496 | -6/Factory | Accompanied by 3 allies (Warbot) 21496 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 21497 | -6/Factory | Identified exit to Factory 21498 | -6/Factory | Identified exit to Lower Caves 21500 | -6/Factory | Loaded intel: 206 non-interactive machine locations 21501 | -6/Factory | Loaded intel: 25 terminal locations 21519 | -6/Factory | Zion Heavy squad teleported in 21604 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 21750 | -6/Factory | Found Prototype Protection 21751 | -6/Factory | Identified Zio. Weapon Casing 21897 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 21898 | -6/Factory | Zion Kinetic Resupply teleported in 22191 | -6/Factory | Retrieved Zion intel report: Branch Access 22192 | -6/Factory | Zion Infowar Resupply teleported in 22532 | -6/Factory | Fabricated Hvy. Machine Gun? 22555 | -6/Factory | Zion Light squad teleported in 22774 | -6/Factory | Garrison activated, responded to threat 22846 | -6/Factory | Retrieved Zion intel report: Emergency Access 22847 | -6/Factory | Zion Heavy squad teleported in 22893 | -6/Factory | Central database locked down 22896 | -6/Factory | First assault squad dispatched 22952 | -6/Factory | Found Zio. Weapon Casing 22955 | -6/Factory | Terminal network hard line cut 23006 | -6/Factory | Found Zio. Weapon Casing 23039 | -6/Factory | Found Zio. Weapon Casing 23074 | -6/Factory | Lost 4 allies 23277 | -6/Factory | Entered Lower Caves 23311 | -6/Lower Caves | Identified Hacking Drone Bay 23324 | -6/Lower Caves | Learned Factory emergency access door positions 23440 | -6/Lower Caves | Encountered a Warlord checkpoint 23532 | -6/Lower Caves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 23554 | -6/Lower Caves | Build established: Messiah-Skirmisher 23806 | -6/Lower Caves | Learned 8 Factory zone layouts 23885 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 24111 | -6/Lower Caves | Discovered new exit (range 11) 24143 | -6/Lower Caves | Learned 8 Research zone layouts 24143 | -6/Lower Caves | A Commander dispatched an escort 24197 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 24328 | -6/Lower Caves | Identified exit to Lower Caves 24336 | -6/Lower Caves | Entered another Lower Caves area 24336 | -6/Lower Caves | Accompanied by 4 allies 24337 | -6/Lower Caves | Commander's escort returned to base 24337 | -6/Lower Caves | Commander's escort returned to base 24379 | -6/Lower Caves | Encountered a Warlord checkpoint 24394 | -6/Lower Caves | Discovered exit to Factory (range 8) 24574 | -6/Lower Caves | Entered an active Warlord outpost 24605 | -6/Lower Caves | Learned Factory trap positions 24913 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 25112 | -6/Lower Caves | Discovered new exit (range 14) 25148 | -6/Lower Caves | Identified exit to Data Miner 25156 | -6/Lower Caves | Entered Data Miner 25156 | -6/Data Miner | Accompanied by 2 allies 25161 | -6/Data Miner | Discovered new exit (range 7) 25182 | -6/Data Miner | Met Data Miner 25205 | -6/Data Miner | Learned location of Section 7 (-2) 25220 | -6/Data Miner | Received God Mode back door access code from Data Miner 25245 | -6/Data Miner | Identified exit to Proximity Caves 25255 | -6/Data Miner | Entered Proximity Caves 25255 | -5/Proximity Caves | Accompanied by 2 allies 25373 | -5/Proximity Caves | Spotted B-75 Beast 25379 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 25382 | -5/Proximity Caves | Destroyed B-75 Beast 26151 | -5/Proximity Caves | Learned Factory garrison access intel 26298 | -5/Proximity Caves | System corruption reached 10% 26301 | -5/Proximity Caves | Entered Factory 26301 | -5/Factory | Evolved 2 slots: Utility x2 26302 | -5/Factory | Identified exit to Upper Caves 26303 | -5/Factory | Identified exit to Factory 26304 | -5/Factory | Loaded intel: 96 trap records 26306 | -5/Factory | Loaded intel: 4 garrison access locations 26349 | -5/Factory | Zion Heavy squad teleported in 26384 | -5/Factory | Zion Heavy squad teleported in 26454 | -5/Factory | Zion Light squad teleported in 26581 | -5/Factory | Found Zio. Weapon Casing 26603 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 26673 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 26730 | -5/Factory | Discovered exit to Upper Caves (range 9) 26740 | -5/Factory | Found Zio. Weapon Casing 26759 | -5/Factory | Found Zio. Weapon Casing 26767 | -5/Factory | Lost 5 allies 26779 | -5/Factory | Found Zio. Weapon Casing 26794 | -5/Factory | Retrieved Zion intel report: Component Schematics 26795 | -5/Factory | Zion Thermal Resupply teleported in 26909 | -5/Factory | Discovered exit to Factory (range 10) 27201 | -5/Factory | First assault squad dispatched 27316 | -5/Factory | Incoming assault squad redirected 27317 | -5/Factory | Sucked down chute 27317 | -5/Factory | Entered Waste 27332 | -5/Waste | EMP discharged 27332 | -5/Waste | System corruption reached 10% 27336 | -5/Waste | Spotted C-40 Crusher 27340 | -5/Waste | Spotted C-40 Crusher 27344 | -5/Waste | Destroyed C-40 Crusher 27354 | -5/Waste | Spotted C-40 Crusher 27361 | -5/Waste | Destroyed C-40 Crusher 27385 | -5/Waste | Spotted C-40 Crusher 27404 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 27407 | -5/Waste | Destroyed C-40 Crusher 27414 | -5/Waste | Spotted C-40 Crusher 27416 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 27419 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 27422 | -5/Waste | Released all parts (13) 27432 | -5/Waste | EMP discharged 27450 | -5/Waste | Lost 4 parts (2n1u1w) 27451 | -5/Waste | Discovered new exit (range 16) 27452 | -5/Waste | Spotted C-40 Crusher 27458 | -5/Waste | Entered Factory 27738 | -5/Factory | Build established: Mutant 27838 | -5/Factory | System corruption reached 30% 28150 | -5/Factory | Released all parts (8) 28159 | -5/Factory | Core integrity fell below 50% 28168 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 28169 | -5/Factory | Zion Fire squad teleported in 28240 | -5/Factory | Self-destructed Last Messages --------------- 28209_ System corrupted: Energy discharge (-27). 28226_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4D. 28227_ System corrupted: Matter fused (-9). 28233_ Detecting system override signal. 28240_ K-01 Serf cleans the Nuclear Reactor. 28240_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Resource Resupply ] [ 2 : Thermal Resupply ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Prototype Stockpiles ] [ 2 : Emergency Access ] [ 3 : Active Garrisons ] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????!????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????####???????? | | ??????????????????????????????????????# ??????? | | ??????????????????????????????????????# ??????? | | ??????????????????????????????????????# """""?? | | ??????????????????????????????????????# """"""? | | ??????????????????????????????????????# """"""" | | ??????????????????????????####????????# | | ??????????????????????????? ????????# """ | | ??????????????????????????? ????????# """ | | ??????????????????????????? #???????# " | | ??????????????????????????? #???????? "F" | | ???????????????????????????? #?????????? """ | | ???????????????????????????? +???????????? ?? | | ???????????????????????????? ###############+#### | | ???????????????????????????? # # | | ????????????????????????????# # # | | ????????????????????????????# # + | | ???????????????##R########### # # | | ???????????????# """"" # / # | | ???????????????# ""T"" # ###### ####+#### | | ???????????????# @ # ###### # # | | ???????????????# """ """ # # """# | | ??????????????????"" """ # / """# | | ???????????????????" """ u/ """"" # """# | | ???????????????? k # "" F" # # | | ???????????????# """ """R # "" "" # """# | | ?????????????????""" """ # # """# | | ??????????????????"" """ # #! """# | | ?????????????????? / # # | | ???????????????????? ## # """# | | ???????????????????##########? + """# | | ?????????????????????????????# # """# | | ?????????????????????????????? "" # ?# | | ?????????????????????????????? # ""?# | | ?????????????????????????????? # ""?# | | ????????????????????????=????? ##### # "??# | | ?????????????????????????????? ??????? ? ??# | | ??????????????????????????????????????????####???# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 47 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Flak Gun | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Enh. Nuclear Core | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Imp. Terrain Scan Processor | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Lightning Gun | -5/Factory | Z-intel Recalibrator | -5/Factory | Z-intel Hvy. Pick | -5/Factory | Z-intel Adv. Heat Sink | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Hrd. Heavy Armor Plating | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Med. Storage Unit | -5/Factory | Z-intel Adv. Salvage Targeting Computer | -5/Factory | Z-intel Weapon Cycler | -5/Factory | Z-intel Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free Fabricated ------------ Hvy. Machine Gun | x2 | -6/Factory | Authchip Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Fission Core | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked KE Penetrator | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldSurveybotClaw Manual? 0 Play Time 03:30:47 Cumulative 819.6 hours Start 2026.07.16 @ 12:46:02 End 2026.07.29 @ 20:08:51 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 451 Adventurer 0 Explorer 0 Win Type - Total 43 Types 19/4/8/2/1/2/3/2/1/1 Lore% 95 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54f3f501-bb24-4e83-a2c1-98c9a972d096