Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.24 @ 16:51:14 Player: veb_robotron Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1289) 1289 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3759 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 77/300 Energy 143/160 System Corruption 0% Temperature Critical (557) Movement Treading (152) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Medium Armor Plating Field Recycling Unit > --- WEAPON (3) ------- Particle Gun Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Medium Matter Pod (70) Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Recoil Stabilizer Medium Armor Plating Field Recycling Unit > --- WEAPON ----------- Field Laser Improved Light Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Medium Matter Pod Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Beam Cannon Rocket Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Recoil Stabilizer Device Recoil Stabilizer Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 56 | 7 9 . 14 . 11 15 Power 9 | 1 3 . 1 . 1 3 Engine 6 | 1 3 . 1 . 1 . Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 18 | 2 4 . 5 . 2 5 Treads 11 | . . . 4 . 2 5 Leg 7 | 2 4 . 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 1 . 3 . 6 4 Device 10 | 1 1 . 2 . 4 2 Storage 3 | 1 . . . . 2 . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 13 | 2 1 . 5 . 2 3 Energy Gun 6 | . 1 . 3 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . . . . 1 Ballistic Cannon 2 | . . . 1 . 1 . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 11 | . . . 4 . 3 4 Power 2 | . . . 1 . 1 . Propulsion 4 | . . . 1 . 1 2 Utility 2 | . . . 2 . . . Weapon 3 | . . . . . 1 2 Highest Loss Streak 3 | . . . 1 . 2 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 86 100 92 100 90 96 Engine 8 | . 11 14 10 11 6 2 Core 1 | . . . . . . 6 Treads 20 | . . . 22 33 26 24 Leg 7 | . 22 28 9 . . . Device 16 | . 11 14 9 22 25 19 Storage 10 | . 14 14 11 11 9 9 Protection 2 | . . . 5 . . 3 Energy Gun 9 | . 2 14 10 11 6 9 Ballistic Gun 6 | . 22 14 8 . . 1 Ballistic Cannon 8 | . . . 2 11 17 15 Naked Turns . | . . . . . . . Heaviest Build 44 | 14 14 12 24 24 40 44 Greatest Support 66 | 20 20 20 66 66 66 66 Greatest Overweight (x) 2 | . 2 . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 9 10 Most Carried 10 | 6 8 8 8 8 10 10 Average Carried 7 | 3 5 6 7 7 8 9 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 10 | 6 5 8 8 8 10 9 Class Distribution -------------------- 67% | Mutant 24% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Sto Matter Collected 969 | 239 . 116 263 . 127 224 Remotely . | . . . . . . . Salvage Created 1243 | 24 . 85 539 . 149 446 Parts 79 | 4 . 2 35 . 7 31 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled 39 | . . . 14 . 6 19 Retrieved Matter 219 | . . . 93 . 17 109 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 35 | . . 2 15 . 5 13 Guns 19 | . . 2 13 . . 4 Cannons 14 | . . . 2 . 5 7 AOE 2 | . . . . . . 2 Classes Destroyed 8 | 1 . 1 4 . 1 1 Worker 1 | . . . . . 1 . Tunneler 2 | 2 . . . . . . Hauler 2 | . . . 2 . . . Recycler 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 9 | . . . 6 . . 3 Grunt 20 | . . 2 7 . 3 8 Sentry 6 | . . . 2 . 2 2 Best Kill Streak 5 | 2 . 1 4 . 3 5 Combat Bots Only 5 | . . 1 4 . 2 5 Max Kills in Single Turn 2 | 1 . 1 1 . 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Damage Taken 2422 | . . 80 599 . 654 1089 Core 615 | . . . 55 . 116 444 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 176 | . . . . . . 176 Core Remaining (%) 95 | 100 . 100 . 86 . . Volleys Fired 126 | 6 . 12 59 . 15 34 Largest 3 | 2 . 2 2 . 3 3 Hottest 146 | 40 . 70 95 . 139 146 Shots Fired 280 | 12 . 24 116 . 38 90 Gun 191 | 12 . 24 107 . 8 40 Cannon 87 | . . . 9 . 30 48 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 171 | 12 . 12 59 . 30 58 Thermal 107 | . . 12 57 . 8 30 Explosive 2 | . . . . . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 5 . 4 11 . 7 6 Robot Miss Streak 11 | 4 . 3 5 . 7 11 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 174 | 6 . 13 79 . 26 50 Core Hits 105 | 3 . 5 36 . 21 40 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 6 | 1 . . 4 . . 1 Burn 4 | . . . 4 . . . Destroy 1 | 1 . . . . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2932 | 78 . 141 1056 . 521 1136 Guns 1575 | 78 . 141 899 . 69 388 Cannons 1236 | . . . 157 . 452 627 Explosions 121 | . . . . . . 121 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1749 | 78 . 38 438 . 452 743 Thermal 1062 | . . 103 618 . 69 272 Explosive 121 | . . . . . . 121 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . . . 2 . Projectiles 2 | . . . . . 2 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . . . 8 7 Impact . | . . . . . . . Kinetic 12 | . . . . . 7 5 Secondary 3 | . . . . . 1 2 Self-Inflicted Damage 19 | . . . . . . 19 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 639 | . . 177 330 . 379 639 Average Temperature 157 | . . 72 78 . 249 249 Received Heat Transfer 1038 | . . 48 225 . 315 450 Effects 29 | . . . 1 . . 28 Shutdowns 5 | . . . . . . 5 Energy Bleed 3 | . . . . . . 3 Interference 8 | . . . . . . 8 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . 1 . . 1 Damage (major) 6 | . . . . . . 6 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . . 1 Heat Transferred 2712 | . . 296 1639 . 148 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Peak Influence 369 | 10 21 57 309 120 199 369 Initial 120 | . 6 7 22 120 46 83 Average 139 | 2 18 17 181 120 135 203 Maximum Alert Level 1 | . . . 1 . . 1 Low Security (%) 75 | 100 100 100 52 100 100 62 Level 1 24 | . . . 47 . . 37 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 2 . 1 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . . . 2 . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 1 2 26 . 6 17 Peak Tracking Total 5 | . 1 2 5 . 5 5 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Traps Triggered 5 | . 4 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Sto Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Machines Accessed 7 | . . . 4 . 2 1 Terminals 5 | . . . 3 . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . . . 14 . 9 4 Successful 18 | . . . 7 . 7 4 Failed 9 | . . . 7 . 2 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 14 | . . . 11 . 3 . Terminals 20 | . . . 11 . 9 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . 1 . 5 . Record 2 | . . . . . 2 . Prototype ID Bank 1 | . . . 1 . . . Alert Level 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . . . 6 . 2 . Terminals 6 | . . . 4 . 2 . Track 2 | . . . 1 . 1 . Assimilate 1 | . . . 1 . . . Operators 3 | . . . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Monitor 1 | . . . 1 . . . Reject 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . . 4 . 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 76 | . . . . . . 76 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Sto Turns Passed 1857 | 92 115 194 593 154 261 448 Spaces Moved 970 | 55 79 128 274 102 128 204 Core 15 | 14 1 . . . . . Treads 592 | . . . 158 102 128 204 Legs 363 | 41 78 128 116 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 145 Average Speed 135 | 102 121 120 134 145 146 147 Slowest Speed 225 | 120 190 120 145 145 225 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 18 29 26 27 10 26 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . . . . . 1 23 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 23 | . . . . . . 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Total 1285 | 80 99 148 399 109 168 282 Wait 23 | . . 2 12 4 . 5 Move 964 | 54 78 127 273 101 127 204 Hop . | . . . . . . . Pick Up 77 | 13 10 5 22 2 11 14 Fast Attach 5 | . . . 3 . . 2 Attach 36 | 7 9 . 8 . 5 7 Detach 1 | . . . . . . 1 Swap 15 | . . . 3 . 6 6 Drop 38 | . 2 2 19 2 4 9 Fire 126 | 6 . 12 59 . 15 34 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 93 | -11/Junkyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 7) 208 | -10/Materials | Entered Mines 240 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 302 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered new exit (range 12) 402 | -10/Mines | Entered Materials 402 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 929 | -9/Materials | Discovered new exit (range 16) 995 | -9/Materials | Entered Mines 1013 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1015 | -9/Mines | Learned location of 1 exit from Materials 1073 | -9/Mines | Assembled infested the area 1140 | -9/Mines | Discovered new exit (range 5) 1149 | -9/Mines | Entered Materials 1149 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1150 | -8/Materials | Identified exit to Factory 1304 | -8/Materials | Discovered new exit (range 15) 1410 | -8/Materials | Entered Storage 1475 | -8/Storage | Repaired Adv. Treads? 1534 | -8/Storage | Repaired Recoil Stabilizer? 1606 | -8/Storage | Build established: Gunner 1688 | -8/Storage | Core integrity fell below 50% 1764 | -8/Storage | Core integrity fell below 20% 1790 | -8/Storage | Lost 3 parts (1n2w) 1859 | -8/Storage | Core destroyed Last Messages --------------- G-50 Soldier destroyed. K-01 Serf collects debris. Field Recycling Unit collects Targeting Computer, recycling 1 matter... Critical hit (Burn: +37). Broken Adv. Treads destroyed. Imp. Heat Sink melted. G-47 Trooper destroyed. K-01 Serf collects debris. R-06 Scavenger collects Carbon-fiber Leg. Overheating: System interference. Imp. Heat Sink temporarily disabled. Hvy. Assault Rifle temporarily disabled. K-01 Serf collects debris. R-06 Scavenger collects Particle Gun. Overheating: Energy bleed (-17). Destroyed Imp. Heat Sink. G-47 Trooper Particle Gun blasted off. Power failure, Lgt. Nuclear Core shutdown. K-01 Serf collects debris. Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | #????????????????????????????????? | | #????????????????????????????????? | | #+########### #????????????????????????????????? | | #??????# #????????????????????????????????? | | #?#????#! #????????????????????????????????? | | #?# ??#!= ##???????????????????????????????? | | #?# # #???????????????????????????????? | | #?# + ##???????????????????????????????? | | #?# !# [#????????????????????????????????? | | #?# ??# ]*#????????????????????????????????? | | #?#????# *!#???????????##???????????????????? | | #?????##*% ###???????? #???????????????????? | | #?????#%=%*! ##??????? #????#??????????????? | | #?????# % =%[ #####??? #??# #######????????? | | #?????# ! %% ####+### ?????????? | | ######?????# !! #????????????? | | ???????????# # T #????????????? | | ???????????#### % #????????????? | | ????????????##### # ######g#### #????????????? | | ????????????????##### [% #?? ##????????????? | | ????????????????????## % #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# !! #??????????????????? | | ?????????????????????# !! k #??????????????????? | | ?????????????????????# @ r#??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# %;^% ???????????????? | | ?????????????????????###"T"##### u ???????????? | | ???????????????????????#####??????#+###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 370 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemFlightBarrier Manual? 0 Play Time 00:37:35 Cumulative 29.5 hours Start 2023.08.24 @ 16:13:11 End 2023.08.24 @ 16:51:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2321c13b-2a82-4970-8803-834adf0435ed