Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.19 @ 20:34:17 Player: Julie Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (246) 246 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 681 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 291/300 Energy 160/160 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Sensor Array > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (5) ---- Aluminum Leg Targeting Computer Targeting Computer Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Terrain Scanner > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Structural Scanner Targeting Computer Light Assault Rifle Grenade Launcher [Rating: 10] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 10 | 6 1 3 Power 2 | 1 . 1 Engine 1 | 1 . . Core 1 | . . 1 Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 2 | . 1 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . . 7 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 2 | . . 2 Highest Loss Streak 6 | . . 6 To Critical Strikes . | . . . Average Backups 6 | 1 6 7 Power . | . 1 1 Propulsion 1 | . 2 2 Utility 1 | . 1 2 Weapon 2 | . 2 2 Tool/Special . | . . . Unused Backups 6 | . . 6 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 98 | . 97 99 Engine 6 | . 14 1 Core 7 | . . 12 Treads 28 | . 28 28 Device 13 | . 11 14 Storage 14 | . 14 14 Energy Gun 7 | . 14 2 Ballistic Gun 20 | . 14 25 Peak Build Rating 10 | 6 7 10 Average Rating 7 | 4 6 8 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 14 | 13 14 14 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 4 8 8 Average Carried 6 | 1 6 7 Final Capacity 8 | 8 8 5 Final Carried 8 | 4 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 337 | 219 50 68 Remotely . | . . . Salvage Created 319 | . 130 189 Parts 15 | . 5 10 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 6 | . 2 4 Guns 6 | . 2 4 Classes Destroyed 2 | . 2 . Watcher 1 | . 1 . Grunt 6 | . 2 4 Best Kill Streak 3 | . 3 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 37 | . 11 26 Missed 12 | . 3 9 Hits 25 | . 8 17 Projectile 25 | . 8 17 Damage Taken 969 | . 141 828 Core 295 | . 11 284 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 34 | . 11 23 Largest 2 | . 2 2 Hottest 60 | . 60 60 Shots Fired 66 | . 22 44 Gun 66 | . 22 44 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 44 | . 11 33 Thermal . | . . . Explosive . | . . . Electromagnetic 22 | . 11 11 Robot Hit Streak 9 | . 6 9 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 34 | . 12 22 Core Hits 18 | . 7 11 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 388 | . 151 237 Guns 379 | . 151 228 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 9 | . . 9 Kinetic 201 | . 46 155 Thermal . | . . . Explosive . | . . . Electromagnetic 178 | . 105 73 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 6 | . . 6 Shots . | . . . Rammed 2 | . . 2 Targets Rammed 2 | . . 2 Kicked . | . . . Crushed . | . . . Highest Temperature 127 | . 58 127 Average Temperature 30 | . 23 34 Received Heat Transfer 180 | . 48 132 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 46 | . 40 46 Initial 6 | . . 6 Average 7 | . 5 11 Influence Increases 152 | . 52 100 Destroy 0b10 Robot/C 120 | . 40 80 Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 22 | . 2 20 Successful Hack 5 | . 5 . Influence Decreases 152 | . 35 117 Entered New Map 11 | . . 11 Time Decay 131 | . 35 96 Lost Part 10 | . . 10 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 9 | . 4 5 Peak Tracking Total 2 | . 2 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 1 | . 1 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 760 | . 285 475 Sensors 302 | . . 302 Terrain 458 | . 285 173 Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 894 | 95 322 477 Spaces Moved 436 | 56 172 208 Core 6 | 6 . . Treads 430 | 50 172 208 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 158 | 148 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 24 | 3 24 45 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed 2 | . . 2 Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 576 | 65 199 312 Wait 82 | . 12 70 Move 434 | 55 171 208 Hop . | . . . Pick Up 10 | 4 4 2 Fast Attach 7 | 6 1 . Attach 1 | . . 1 Detach . | . . . Swap 2 | . . 2 Drop 2 | . . 2 Fire 34 | . 11 23 Melee . | . . . Ram 2 | . . 2 Kick . | . . . Crush 2 | . . 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 14) 418 | -10/Materials | Entered Mines 444 | -10/Mines | Met a Derelict bent on vengeance 749 | -10/Mines | Learned Materials terminal intel 835 | -10/Mines | Assembled infested the area 840 | -10/Mines | Assisted by a Guerilla fighting off Assembled 894 | -10/Mines | Crushed by falling debris 894 | -10/Mines | Core integrity fell below 50% 896 | -10/Mines | Crushed by falling debris 896 | -10/Mines | Smashed by cave-in Last Messages --------------- 00893_ Assault Rifle broken. 00893_ Destabilizing: Short circuit. 00893_ Destabilizing: System interference. 00893_ Sensor Array temporarily disabled. 00893_ Lgt. Assault Rifle temporarily disabled. 00894_ The unstable cave ceiling collapses. 00894_ Crushed by falling debris. 00894_ Lgt. Treads destroyed. 00894_ System corrupted by crushing effect (+2). 00895_ Rammed Wall. 00895_ Destabilizing: Core damaged (-2). 00896_ The unstable cave ceiling collapses. 00896_ Crushed by falling debris. 00896_ Sml. Storage Unit destroyed. 00896_ Aluminum Leg crushed and broken. 00896_ Structural Scanner crushed and broken. 00896_ Ion Engine crushed and broken. 00896_ System corrupted by crushing effect (+2). 00896_ Lgt. Assault Rifle destroyed. 00896_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????##@#??????????????????????? | | ???????????????????############??????????????????? | | ???????????????????# *%= #??????????????????? | | ???????????????????# ##%=#### #??????????????????? | | ??????????????????## ##="#???????????????????????? | | ?????????????????## ## #???????????????????????? | | ????????????????## #???????????????????????? | | ???????????????## ##???????????????????????? | | ??????????????## ##????????????????????????? | | ??????????????# ##?????????????????????????? | | ??????????????# ##??????????????????????????? | | ??????????????## ###?????????????????????##????? | | ???????????????## ###???????????????????????????? | | ????????????????# #?????????????????????????### | | ????????????????# #??????????????????????????# | | ???????????####?### #??????????????????????????# | | ??????????## #### #?????##???????????????????# | | ?????###### ### ##??????????????????# | | ???# #?????????########## | | ???????#### #??? | | ??????????## ### ##??????????# ####### | | ???????????### #### ## ##???????????# ###???# | | ?????????????## #####??#????#%####### ##??## | | ???????????#### ## #???????????#% = ##### | | ???????????# #?????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldthrustCompactStick Manual? 0 Play Time 00:07:29 Cumulative 35.3 hours Start 2026.05.19 @ 20:29:02 End 2026.05.19 @ 20:34:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 807bee77-8fbe-4378-b2df-791766c3e80a