Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 10:53:42 Player: btrs Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (269) 269 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1029 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 275/300 Energy 100/100 System Corruption 7% Temperature Warm (125) Movement Walking (62) Location -8/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VSS-CIT Exoskeleton > --- UTILITY (2) ------ Armored Scrap Engine > --- WEAPON (2) ------- Flak EM Pulse Construct/C > --- INVENTORY (5) ---- High-capacity Matter Pod (126) Sensor Array Reaction Control System Authchip [Device] Datajack Peak State ------------ > --- POWER ------------ Nuclear-Deuterium Core > --- PROPULSION ------- VSS-CIT Exoskeleton Flight Unit > --- UTILITY ---------- Armored Scrap Engine > --- WEAPON ----------- Flak EM Pulse Construct/C > --- INVENTORY -------- High-capacity Matter Pod Sensor Array Reaction Control System Authchip [Device] Datajack [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Constructs Flight Unit Flight Unit Utility Signal Interpreter Device Armored Scrap Engine Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Constructs Ballistic Gun Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 20 | 6 6 . 8 Power 3 | 1 1 . 1 Engine 2 | 1 . . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 7 | 2 2 . 3 Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 5 | . 2 . 3 Utility 5 | 1 2 . 2 Device 3 | . 1 . 2 Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 1 . 2 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . . 1 Parts Lost 10 | . . 4 6 Power 3 | . . 1 2 Propulsion 5 | . . 2 3 Utility 1 | . . . 1 Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Backups 4 | . 4 5 4 Power . | . . . . Propulsion . | . 1 2 . Utility 1 | . . . 2 Weapon 1 | . 2 2 . Tool/Special . | . . . . Unused Backups 4 | . 1 . 3 Power . | . . . . Propulsion . | . . . . Utility 3 | . . . 3 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 62 | . 85 71 41 Engine 2 | . 3 . 2 Core 6 | . 10 11 . Treads 7 | . 20 . . Flight 14 | . 7 25 16 Device 10 | . 3 14 13 Storage 3 | . 10 . . Processor 5 | . 3 14 2 Energy Gun 5 | . 9 . 3 Ballistic Gun 3 | . 10 . . Special Weapon 2 | . 4 4 . Peak Build Rating 32 | 6 9 8 32 Average Rating 12 | 4 7 6 19 On Entrance 4 | . 6 8 2 Avg Prop Armor Cover (%) 5 | . . . 5 Naked Turns . | . . . . Heaviest Build 14 | 14 14 7 9 Greatest Support 40 | 40 40 8 9 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 6 7 5 5 Most Carried 8 | 1 8 5 5 Average Carried 4 | . 4 5 4 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 1 5 5 5 Scrap Engine Consumption 18 | . . . 18 Constructs Created 5 | . . . 5 Constructs Modified 2 | . . . 2 Class Distribution -------------------- 92% | Mutant 7% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Rec Matter Collected 586 | 183 177 45 181 Remotely . | . . . . Salvage Created 342 | . 342 . . Parts 25 | . 25 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . 4 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 11 | . 11 . . Guns 11 | . 11 . . Classes Destroyed 3 | . 3 . . Operator 1 | . 1 . . Swarmer 6 | . 6 . . Grunt 5 | . 5 . . Best Kill Streak 3 | . 3 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 2 | . 2 . . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 120 | . 41 36 43 Missed 41 | . 14 14 13 Hits 79 | . 27 22 30 Projectile 79 | . 27 22 30 Critical Strikes 5 | . . . 5 Damage Taken 988 | . 271 242 475 Core 255 | . 21 135 99 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 17 | . . . 17 Core Remaining (%) 100 | 100 . . . Volleys Fired 44 | . 31 1 12 Largest 2 | . 2 1 1 Hottest 100 | . 100 100 52 Shots Fired 74 | . 61 1 12 Gun 63 | . 60 . 3 Cannon 9 | . . . 9 Launcher . | . . . . Special 2 | . 1 1 . Kinetic 31 | . 30 . 1 Thermal 4 | . 1 1 2 Explosive . | . . . . Electromagnetic 39 | . 30 . 9 Robot Hit Streak 10 | . 9 10 10 Robot Miss Streak 5 | . 4 . 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 50 | . 38 1 11 Core Hits 23 | . 16 . 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 529 | . 479 24 26 Guns 479 | . 479 . . Cannons 26 | . . . 26 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 206 | . 206 . . Thermal 24 | . . 24 . Explosive . | . . . . Electromagnetic 299 | . 273 . 26 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 125 | . 54 . 125 Average Temperature 27 | . 18 . 63 Received Heat Transfer 305 | . 93 96 116 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 151 | . 151 . 42 Initial . | . . . . Average 30 | . 68 . 4 Influence Increases 413 | . 281 15 117 Destroy 0b10 Robot/C 220 | . 220 . . Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 40 | . 40 . . Successful Hack 12 | . . . 12 Select Force Hacks 30 | . . . 30 Disable Machine 15 | . 15 . . Destroy Structure 1 | . 1 . . Partial Spotted 15 | . . . 15 Lose Combat Pursuer 75 | . . 15 60 Influence Decreases 396 | . 207 89 100 Entered New Map 36 | . . 36 . Time Decay 340 | . 207 53 80 Lost Part 20 | . . . 20 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 14 11 8 Peak Tracking Total 7 | . 6 7 3 Tactical Retreats 5 | . . 1 4 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Rec Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Machines Accessed 10 | . 1 . 9 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . . . 5 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 1 . 38 Successful 36 | . . . 36 Failed 3 | . 1 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 1 . 3 Terminals 5 | . 1 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . . . 8 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 29 | . . . 29 Record 26 | . . . 26 Zone Layout 1 | . . . 1 Release Object 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 6 | . . . 6 Report Inventory 4 | . . . 4 Retrieve Components 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Tunnel 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 3 | . . . 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . . 3 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired 2 | . . . 2 Allies Hacked 1 | . . . 1 Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 31 | . . . 31 Highest-Rated Ally 21 | . . . 21 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 590 | . 163 296 131 Sensors 590 | . 163 296 131 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Rec Turns Passed 1675 | 59 568 296 752 Spaces Moved 1689 | 32 191 424 1042 Core 40 | 1 . 5 34 Treads 209 | 31 178 . . Legs 28 | . . . 28 Wheels . | . . . . Hover . | . . . . Flight 1412 | . 13 419 980 Fastest Speed 34 | 50 37 37 34 Average Speed 54 | 156 151 37 40 Slowest Speed 160 | 160 160 50 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 10 | . 1 1 8 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 5 43 34 83 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Total 2356 | 38 406 556 1356 Wait 582 | . 166 133 283 Move 1666 | 31 188 421 1026 Hop 10 | . 1 1 8 Pick Up 14 | 1 8 . 5 Fast Attach 10 | 6 1 . 3 Attach 8 | . 3 . 5 Detach 5 | . 1 . 4 Swap 3 | . 2 . 1 Drop 9 | . 5 . 4 Fire 44 | . 31 1 12 Melee 1 | . . . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 4 | . . . 4 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 13) 617 | -10/Materials | Discovered new exit (range 6) 628 | -10/Materials | Identified exit to Subcaves 628 | -10/Materials | Entered Subcaves 629 | -10/Subcaves | Approached by a straggling Scientist 753 | -10/Subcaves | Discovered new exit (range 14) 919 | -10/Subcaves | Discovered new exit (range 13) 923 | -10/Subcaves | Core integrity fell below 50% 924 | -10/Subcaves | Identified exit to Recycling 924 | -10/Subcaves | Entered Recycling 1007 | -8/Recycling | Scanned before Scraplab entrance 1014 | -8/Recycling | Entered Scraplab 1023 | -8/Recycling | Discovered new exit (range 3) 1023 | -8/Recycling | Identified exit to Scraptown 1054 | -8/Recycling | Angered Scraplab inhabitants 1055 | -8/Recycling | Found Prototype Device 1068 | -8/Recycling | Identified Scrap Engine 1093 | -8/Recycling | Lost 3 parts (1p1n1u) 1659 | -8/Recycling | Core integrity fell below 20% 1676 | -8/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- >>Recycling(Report) Matter reserves: 0 Inventory: Empty 01636_ Arm. Scrap Engine constructs Nuclear-Deuterium Core. [Achievement: Sprinter] 01650_ Scrap Engine modifies Flak Ballistic Construct/G: Recoil -2, Targeting +10, Max Integrity -34 Renamed Flak EM Pulse Construct/C. 01659_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 01664_ Flight Unit destroyed. 01665_ Scrap Engine modifies Nuclear-Deuterium Core: Supply -2, Heat +1. 01670_ Nuclear-Deuterium Core destroyed. 01670_ Arm. Scrap Engine damaged due to network destabilization (-6). 01676_ System corrupted: Component data lost. 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