Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 23:20:31

Player: DGSTER

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (112)     560
Value Destroyed (4282)     4282
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (2596)               2596
              TOTAL SCORE: 10658

 Bonus
-------
High Alert Combat Kills    636
Follower Combat Kills      60
Entered Garrisons          400
Used RIF Installer         1500

 Cogmind 
---------
Core Integrity             0/700
Matter                     133/300
Energy                     69/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
           Hacking Suite
           Relay Coupler [Grunt] (9)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Weapon Cycler
           Hardlight Generator
           Relay Coupler [NC] (27)
           Missile Launcher

 Peak State 
------------
>           --- POWER ------------
   Enhanced Nuclear Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            VSS Leg
   Improved Carbon-fiber Leg
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
   Improved Signal Interpreter
   Advanced Targeting Computer
            Hacking Suite
            System Shield
>           --- WEAPON -----------
            Gauss Rifle
            Gauss Rifle
>           --- INVENTORY --------
            Carbon-fiber Leg
     Medium Storage Unit
            Weapon Cycler
            Hardlight Generator
  Precision Beam Rifle
            Gauss Rifle
            Missile Launcher
            Missile Launcher
            Remote Datajack
            Power Maul
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Gauss Rifle
  Launcher                 Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             97   | 6   5   18  17  16  6   14  15  
  Power                    11   | 1   1   3   1   1   1   2   1   
    Engine                 6    | 1   1   2   1   .   .   1   .   
    Core                   5    | .   .   1   .   1   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   7   5   4   3   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    23   | 2   .   5   5   4   3   2   2   
    Wheel                  2    | .   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 1   2   3   7   3   .   6   3   
    Device                 7    | .   .   1   3   .   .   2   1   
    Storage                4    | 1   1   .   1   .   .   1   .   
    Processor              5    | .   1   .   2   1   .   1   .   
    Hackware               4    | .   .   .   .   .   .   2   2   
    Protection             5    | .   .   2   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   2   5   4   8   2   4   9   
    Energy Gun             6    | 1   .   3   .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | 1   1   2   3   6   1   3   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   2   .   1   1   
    Special Weapon         2    | .   1   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   
Parts Lost                 36   | .   1   6   2   10  3   1   13  
  Power                    7    | .   1   2   .   1   1   1   1   
  Propulsion               12   | .   .   1   .   4   1   .   6   
  Utility                  11   | .   .   1   2   4   1   .   3   
  Weapon                   6    | .   .   2   .   1   .   .   3   
  Highest Loss Streak      7    | .   1   3   2   3   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  87  95  87  84  81  82  
  Engine                   5    | .   13  9   9   1   .   3   .   
  Core                     4    | .   .   1   .   7   9   3   6   
  Leg                      17   | .   28  12  14  17  15  19  16  
  Wheel                    2    | .   .   9   3   .   .   .   .   
  Device                   4    | .   .   6   14  2   .   8   1   
  Storage                  9    | .   14  11  9   9   9   7   6   
  Processor                16   | .   7   11  17  23  27  17  14  
  Hackware                 2    | .   .   .   .   .   .   3   19  
  Protection               4    | .   .   4   9   8   6   .   .   
  Energy Gun               4    | .   14  11  .   .   .   .   .   
  Ballistic Gun            13   | .   13  10  17  17  18  14  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             50   | 12  27  40  50  30  26  39  37  
  Greatest Support         60   | 20  20  24  26  28  30  60  60  
  Greatest Overweight (x)  8    | .   1   3   1   8   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  10  10  15  15  
  Average Capacity         11   | 6   11  15  11  10  10  10  14  
  Most Carried             12   | 5   8   10  10  10  10  11  12  
  Average Carried          8    | 2   5   7   9   8   9   9   9   
  Final Capacity           15   | 8   15  15  10  10  10  15  5   
  Final Carried            10   | 2   7   9   8   9   9   10  4   

 Class Distribution 
--------------------
 60% | Mutant
 25% | Scavenger-Mutant
 13% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
    Hacker-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Matter Collected           2891 | 205  155  368  559  702  274  234  394  
  Remotely                 666  | .    .    .    458  208  .    .    .    
Salvage Created            4072 | .    185  765  684  1018 631  357  432  
  Parts                    239  | .    18   42   36   63   39   21   20   
Haulers Intercepted        2    | .    .    1    .    .    1    .    .    
Recyclers Shooed           5    | .    .    1    1    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Combat Hostiles Destroyed  105  | .   6   18  19  30  11  10  11  
  Guns                     91   | .   6   18  15  27  11  6   8   
  AOE                      13   | .   .   .   4   3   .   4   2   
Classes Destroyed          13   | .   2   2   4   1   2   1   1   
  Worker                   1    | .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Hauler                   2    | .   .   1   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   1   .   1   .   .   
  Swarmer                  29   | .   2   4   5   13  1   4   .   
  Cutter                   2    | .   .   .   .   .   .   .   2   
  Grunt                    44   | .   4   10  10  5   8   .   7   
  Brawler                  2    | .   .   .   .   1   .   .   1   
  Duelist                  5    | .   .   .   2   3   .   .   .   
  Sentry                   15   | .   .   4   1   6   2   2   .   
  Hunter                   5    | .   .   .   1   2   .   2   .   
  Programmer               3    | .   .   .   .   .   .   2   1   
Best Kill Streak           10   | .   2   5   9   10  4   4   3   
  Combat Bots Only         10   | .   2   5   9   10  3   4   3   
Max Kills in Single Turn   3    | .   1   1   3   2   2   3   1   
  Gunslinging              1    | .   .   .   1   1   .   .   .   
  Exploded                 3    | .   .   .   2   2   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Hostile Shots Fired        768  | .    53   142  72   152  41   119  189  
  Missed                   230  | .    18   41   19   34   12   42   64   
Damage Taken               6840 | .    347  1296 739  1443 567  776  1672 
  Core                     1414 | .    75   280  106  140  105  179  529  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         59   | 100  70   30   .    .    36   .    .    
Volleys Fired              305  | .    22   70   42   72   28   32   39   
  Largest                  2    | .    2    2    2    2    2    2    2    
  Hottest                  112  | .    100  112  61   56   56   56   89   
Shots Fired                585  | .    42   139  82   142  56   62   62   
  Gun                      569  | .    40   139  79   140  56   60   55   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    .    3    2    .    2    5    
  Special                  4    | .    2    .    .    .    .    .    2    
  Kinetic                  476  | .    20   82   79   140  56   60   39   
  Thermal                  95   | .    22   57   .    .    .    .    16   
  Explosive                12   | .    .    .    3    2    .    2    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         28   | .    10   16   10   18   17   23   28   
  Robot Miss Streak        11   | .    5    11   4    3    2    4    2    
  Penetration Max          1    | .    .    .    1    1    1    .    1    
  Secondary Targets        9    | .    .    .    2    6    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    1    
Shots Hit Robots           405  | .    22   97   52   100  42   42   50   
  Core Hits                186  | .    9    32   38   46   23   19   19   
  Critical Kills           3    | .    .    .    .    .    2    .    1    
  Critical Parts Destroyed 8    | .    1    .    2    2    .    1    2    
  Critical Strikes         19   | .    2    5    2    2    2    1    5    
    Burn                   8    | .    1    5    .    .    .    .    2    
    Destroy                10   | .    1    .    2    2    2    1    2    
    Smash                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              9    | .    .    .    .    .    .    .    9    
  Impact                   9    | .    .    .    .    .    .    .    9    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8416 | .    280  1338 1436 2012 956  981  1413 
  Guns                     7119 | .    277  1311 1163 1891 949  692  836  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1050 | .    .    .    271  121  .    285  373  
  Melee                    204  | .    .    .    .    .    .    .    204  
  Ramming                  43   | .    3    27   2    .    7    4    .    
  Kinetic                  6095 | .    140  645  1163 1891 949  692  615  
  Thermal                  1024 | .    137  666  .    .    .    .    221  
  Explosive                1050 | .    .    .    271  121  .    285  373  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   204  | .    .    .    .    .    .    .    204  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    2    .    .    1    4    6    
  Average Corruption       3    | .    .    1    .    .    1    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    12   .    .    .    2    25   
    Message Errors         10   | .    .    5    .    .    .    .    5    
    Matter Fused           15   | .    .    4    .    .    .    1    10   
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      6    | .    .    3    .    .    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    
    Misfires               3    | .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            166  | .    .    .    .    12   .    60   94   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               88   | .    .    .    .    12   .    60   16   
  Melee                    78   | .    .    .    .    .    .    .    78   
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149  | .    .    3    29   105  .    .    12   
  Shots                    3    | .    .    .    1    1    .    .    1    
  Rammed                   3    | .    .    3    .    .    .    .    .    
Targets Rammed             12   | .    1    6    1    .    2    1    1    
  Kicked                   9    | .    1    3    1    .    2    1    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        166  | .    96   111  28   69   27   5    166  
  Average Temperature      30   | .    34   38   9    31   7    5    31   
  Received Heat Transfer   1971 | .    138  603  297  270  252  108  303  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    1    6    .    .    .    .    1    
  Heat Transferred         3199 | .    481  2109 .    .    .    .    609  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Peak Influence             1238 | .    160  315  503  1238 871  373  607  
  Initial                  603  | .    .    .    132  326  603  329  259  
  Average                  411  | .    49   63   225  925  689  300  469  
Maximum Alert Level        4    | .    .    1    2    4    3    1    2    
  Low Security (%)         38   | 100  100  93   51   .    .    9    .    
  Level 1                  22   | .    .    6    33   7    .    90   23   
  Level 2                  16   | .    .    .    15   11   61   .    76   
  Level 3                  14   | .    .    .    .    47   38   .    .    
  Level 4                  8    | .    .    .    .    34   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    2    2    3    .    4    4    .    
  Investigation            3    | .    .    .    .    .    2    1    .    
  Extermination            2    | .    .    .    .    .    .    2    .    
  Reinforcement            6    | .    2    2    1    .    .    1    .    
  Assault                  2    | .    .    .    .    .    2    .    .    
  Garrison                 2    | .    .    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Distress Signals           14   | .   3   3   3   .   4   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              162  | .   14  36  27  29  20  16  20  
  Peak Tracking Total      8    | .   3   6   8   7   6   4   6   
  Tactical Retreats        11   | .   2   1   2   2   1   .   3   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Traps Triggered            9    | .   .   2   .   4   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Machines Disabled          5    | .   .   .   .   2   2   .   1   
  Max in Single Turn       1    | .   .   .   .   1   1   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   
  Phase Generator          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Machines Accessed          25   | .   2   8   1   3   4   7   .   
  Terminals                20   | .   2   8   .   3   4   3   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   
Total Hacks                55   | .   6   15  1   5   11  17  .   
  Successful               32   | .   2   10  1   3   7   9   .   
  Failed                   23   | .   4   5   .   2   4   8   .   
    Catastrophic           4    | .   .   1   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                45   | .   6   15  .   5   11  8   .   
  Fabricators              7    | .   .   .   .   .   .   7   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   2   .   
Terminal Hacks             26   | .   2   10  .   3   7   4   .   
  Record                   8    | .   .   2   .   .   4   2   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
  Prototype ID Bank        8    | .   2   2   .   .   3   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   
  Locate Traps             3    | .   .   3   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   
  Network Status           2    | .   .   .   .   .   .   2   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   2   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         19   | .   2   6   .   1   3   7   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Used RIF Installer         3    | .   .   .   .   1   .   .   2   
  Command Fork             1    | .   .   .   .   .   .   .   1   
  Watcher Feeds            1    | .   .   .   .   .   .   .   1   
Robots Hacked              2    | .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   2   
  formatsys_high           2    | .   .   .   .   .   .   .   2   
Relay Couplers Released    8    | .   .   .   .   .   .   .   8   
  Machine Destruction      5    | .   .   .   .   .   .   .   5   
  Programmers              3    | .   .   .   .   .   .   .   3   
  Attached                 2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Total Allies               4    | .   .   .   .   2   .   .   2   
  Largest Group            2    | .   .   .   .   2   1   .   1   
  Highest-Rated Group      40   | .   .   .   .   40  20  .   32  
  Highest-Rated Ally       32   | .   .   .   .   20  20  .   32  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   3   1   .   4   
  Total Damage             238  | .   .   .   .   88  46  .   104 
  Kills                    4    | .   .   .   .   .   1   .   3   
Allies Corrupted           1    | .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Turns Passed               7283 | 70   880  1499 669  1825 470  1088 782  
Spaces Moved               3719 | 57   439  771  290  816  216  780  350  
  Core                     27   | 17   .    .    .    8    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3190 | 40   439  368  191  808  216  780  348  
  Wheels                   502  | .    .    403  99   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  105  105  120  105  105  50   
  Average Speed            152  | 99   144  145  160  190  156  115  168  
  Slowest Speed            450  | 120  190  330  190  450  190  185  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    49   67   24   86   28   23   43   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    2    .    .    .    .    .    .    
Terrain Destroyed          161  | .    2    .    23   82   2    13   39   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               12   | .    2    .    .    3    1    5    1    
  AOE                      148  | .    .    .    23   79   .    8    38   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Total                      4752 | 70   640  1004 413  953  290  911  471  
  Wait                     442  | .    158  105  36   13   33   61   36   
  Move                     3711 | 56   438  770  289  814  215  779  350  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  99   | 8    11   22   16   16   4    15   7    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   59   | 6    3    8    8    12   3    8    11   
  Detach                   5    | .    1    .    1    1    .    .    2    
  Swap                     38   | .    2    10   9    4    3    6    4    
  Drop                     51   | .    4    13   11   6    2    9    6    
  Fire                     305  | .    22   70   42   72   28   32   39   
  Melee                    9    | .    .    .    .    .    .    .    9    
  Ram                      3    | .    .    3    .    .    .    .    .    
  Kick                     9    | .    1    3    1    .    2    1    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    15   .    .    5    
  Rewire                   1    | .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  132 | -10/Materials | Discovered new exit (range 16)
  320 | -10/Materials | Build established: Mutant
  474 | -10/Materials | Discovered new exit (range 14)
  951 | -10/Materials | Entered another Materials area
  951 | -9/Materials  | Evolved 2 slots: Utility x2
 1581 | -9/Materials  | Lost 3 parts (1p1n1u)
 1720 | -9/Materials  | Identified exit to Materials
 2161 | -9/Materials  | Core integrity fell below 50%
 2169 | -9/Materials  | Discovered new exit (range 15)
 2450 | -9/Materials  | Entered another Materials area
 2450 | -8/Materials  | Evolved 2 slots: Utility x2
 2988 | -8/Materials  | Garrison activated, responded to threat
 3035 | -8/Materials  | Destroyed 9 combat bots
 3116 | -8/Materials  | Identified exit to Garrison
 3119 | -8/Materials  | Entered Garrison
 3247 | -8/Garrison   | Triggered checkpoint
 3290 | -8/Garrison   | Destroyed 7 combat bots
 3307 | -8/Garrison   | Phase Generator disabled
 3461 | -8/Garrison   | Triggered checkpoint
 3533 | -8/Garrison   | Lost 3 parts (2n1u)
 3549 | -8/Garrison   | Destroyed 10 combat bots
 3585 | -8/Garrison   | Triggered checkpoint
 3663 | -8/Garrison   | Discovered new exit (range 10)
 3791 | -8/Garrison   | Triggered checkpoint
 3879 | -8/Garrison   | Build established: Scavenger-Mutant
 3889 | -8/Garrison   | Rescued a captive Derelict
 3890 | -8/Garrison   | Rescued a captive Derelict
 3997 | -8/Garrison   | Triggered checkpoint
 4036 | -8/Garrison   | Installed Relay Interface Framework
 4070 | -8/Garrison   | Discovered new exit (range 10)
 4099 | -8/Garrison   | Triggered checkpoint
 4113 | -8/Garrison   | Discovered new exit (range 6)
 4113 | -8/Garrison   | Discovered new exit (range 50)
 4113 | -8/Garrison   | Discovered new exit (range 43)
 4937 | -8/Garrison   | Identified exit to Materials
 4944 | -8/Garrison   | Entered Materials
 4944 | -8/Materials  | Accompanied by 1 ally
 5170 | -8/Materials  | Core integrity fell below 50%
 5344 | -8/Materials  | First assault squad dispatched
 5404 | -8/Materials  | Discovered new exit (range 10)
 5413 | -8/Materials  | Identified exit to Factory
 5414 | -8/Materials  | Entered Factory
 5414 | -7/Factory    | Evolved 2 slots: Propulsion x2
 5422 | -7/Factory    | Identified exit to Garrison
 5590 | -7/Factory    | Build established: Mutant
 5656 | -7/Factory    | Fabricated Imp. Actuator Array (x1)
 5900 | -7/Factory    | Discovered new exit (range 9)
 6502 | -7/Factory    | Entered Garrison
 6578 | -7/Garrison   | Build established: Hacker-Mutant
 6720 | -7/Garrison   | Triggered checkpoint
 6840 | -7/Garrison   | Discovered new exit (range 10)
 6855 | -7/Garrison   | Identified exit to Factory
 6937 | -7/Garrison   | Expanded RIF knowledge: Command Fork
 6990 | -7/Garrison   | Triggered checkpoint
 7051 | -7/Garrison   | Expanded RIF knowledge: Watcher Feeds
 7068 | -7/Garrison   | Garrison Relay disabled
 7156 | -7/Garrison   | Triggered checkpoint
 7164 | -7/Garrison   | Triggered checkpoint
 7236 | -7/Garrison   | Core integrity fell below 50%
 7261 | -7/Garrison   | Core integrity fell below 20%
 7284 | -7/Garrison   | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
Destroyed Lgt. Nuclear Core.
C-17 Slicer system corrupted by crushing effect.
C-17 Slicer knocked back.
C-17 Slicer suffers critical hit (Smash).
Destroyed Surge Thruster. <x2>
Destroyed Concussive RPG.
Destroyed Blade Saw.
C-17 Slicer system corrupted by crushing effect.
  <x4>
C-17 Slicer system terminally corrupted.
System corrupted: Energy discharge (-27).
System Shield destroyed.
Slug penetrates Wall.
Wall collapses.
Dropped Lrg. Storage Unit.
Dropped Prc. Beam Rifle.
Dropped Lgt. Nuclear Core.
Penetrated by Slug.
Power Maul severed.
Dropped Med. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         10
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        22

 Item Schematics 
-----------------
 Adv. Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Actuator Array | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              HardenedWarpFilter
  Manual?         0
Play Time         01:05:18
  Cumulative      32.8 hours
  Start           2024.04.28 @ 13:39:11
  End             2024.04.28 @ 23:20:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           32
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          39
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bb3e5c3-668e-447a-9832-be6a36d6dfca