Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 13:01:45 Player: Chair Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (174) 870 Value Destroyed (6874) 6874 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (6600) 6600 TOTAL SCORE: 24944 Bonus ------- High Alert Combat Kills 660 Follower Combat Kills 2203 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Win 3000 Friendly Fire -1163 Cogmind --------- Core Integrity 1401/1600 Matter 132/300 Energy 422/440 System Corruption 0% Temperature Hot (203) Movement Hovering (35) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Improved Gyrokinetic Inverter Improved Linear Gravjet Cooled Antigrav System (fused) Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet (fused) Combat Linear Gravjet > --- UTILITY (12) ----- Advanced Coolant Injector Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Improved Reaction Control System Advanced Reaction Control System Heavy Regenerative Plating Advanced Corruption Screen > --- WEAPON (4) ------- Mini Smartbomb Launcher Gravity Flail > --- INVENTORY (5) ---- Zionite Light DM Reactor Experimental Matter Compressor (237) Precision Energy Filter Enhanced Quantum Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Cooled Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Advanced Coolant Injector Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Improved Reaction Control System Heavy Regenerative Plating Advanced Corruption Screen > --- WEAPON ----------- Mini Smartbomb Launcher Gravity Flail Centrium Greatsword > --- INVENTORY -------- Zionite Light DM Reactor Combat Linear Gravjet Experimental Matter Compressor Improved Reaction Control System Enhanced Quantum Rifle [Rating: 188] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Plasma Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 . 1 Utility 10 | . . 2 . 1 2 . . . . . . . . . 1 . . . . . . 1 1 1 . 1 Weapon 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 310 | 8 4 11 2 34 11 6 . . 12 14 7 4 12 2 37 1 15 2 2 22 6 13 9 37 25 14 Power 40 | 1 . 1 . 5 . . . . 1 3 1 . 2 . 6 1 1 . . 1 1 1 . 7 5 3 Engine 11 | 1 . 1 . 4 . . . . . 1 1 . 1 . 2 . . . . . . . . . . . Core 10 | . . . . 1 . . . . 1 2 . . 1 . 3 . . . . . . . . 1 1 . Reactor 19 | . . . . . . . . . . . . . . . 1 1 1 . . 1 1 1 . 6 4 3 Propulsion 64 | 2 . 2 . 10 1 . . . . 1 1 . 2 . 11 . 4 1 . 3 1 8 1 10 3 3 Treads 22 | 2 . 2 . 9 . . . . . . . . 2 . 5 . 1 1 . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Wheel 9 | . . . . . 1 . . . . 1 1 . . . 6 . . . . . . . . . . . Hover 28 | . . . . . . . . . . . . . . . . . 1 . . 3 1 8 1 8 3 3 Flight 3 | . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . Utility 117 | 2 2 5 . 12 9 4 . . 1 8 5 . 4 . 11 . 6 1 1 7 3 4 2 11 13 6 Device 65 | 1 . 2 . 7 6 3 . . . 6 4 . 3 . 6 . 3 . . 1 2 2 1 6 6 6 Storage 5 | 1 1 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . Processor 24 | . 1 1 . 2 1 . . . . 1 . . . . . . . 1 1 5 . 2 1 4 4 . Hackware 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Protection 21 | . . 1 . 3 2 1 . . 1 1 1 . 1 . 4 . 2 . . 1 1 . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 89 | 3 2 3 2 7 1 2 . . 10 2 . 4 4 2 9 . 4 . 1 11 1 . 6 9 4 2 Energy Gun 15 | 2 . 1 . 2 . . . . . . . . . . 6 . 1 . . . . . . 2 1 . Energy Cannon 18 | . 2 1 1 2 1 . . . 5 . . 1 3 . 1 . 1 . . . . . . . . . Ballistic Gun 12 | 1 . 1 . . . . . . 3 1 . . 1 1 . . 1 . . 1 . . . 1 1 . Ballistic Cannon 9 | . . . . 3 . 1 . . 1 1 . 1 . . 2 . . . . . . . . . . . Launcher 11 | . . . 1 . . 1 . . 1 . . 2 . 1 . . . . . . . . . 4 1 . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 21 | . . . . . . . . . . . . . . . . . 1 . 1 10 1 . 5 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . 2 . 2 . . . . . 1 . . 1 . 7 . 1 . . . . 1 . 6 8 3 Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Lost 56 | . . . . 4 . . . . 2 1 3 . . . 13 . . . 1 3 . . 18 4 2 5 Power 13 | . . . . 2 . . . . 1 . 1 . . . 3 . . . . 2 . . 2 2 . . Propulsion 16 | . . . . 2 . . . . . . . . . . 7 . . . . 1 . . 4 1 . 1 Utility 17 | . . . . . . . . . . 1 2 . . . 1 . . . 1 . . . 7 . 2 3 Weapon 10 | . . . . . . . . . 1 . . . . . 2 . . . . . . . 5 1 . 1 Highest Loss Streak 12 | . . . . 1 . . . . 1 1 3 . . . 8 . . . 1 3 . . 12 2 1 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 99 100 99 90 84 84 84 89 92 92 93 93 100 76 . 29 41 49 87 94 93 80 71 92 85 Engine 4 | . 14 11 11 7 7 7 7 7 2 1 5 6 5 . . . . . . 2 . . . . . . Core 3 | . . . . 1 . . . . 4 11 6 6 7 13 8 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 4 5 7 6 4 8 8 Treads 6 | . 28 22 22 18 13 . . . . . . . 1 13 12 . . 3 5 . . . . . . . Wheel 4 | . . . . . . 7 7 7 7 12 12 13 12 6 2 . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . 2 . . 14 17 21 20 14 25 28 Device 16 | . 2 11 11 15 25 22 15 15 15 25 24 20 20 20 21 . 5 8 5 4 10 22 17 6 19 14 Storage 5 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 4 . . . . . . . . . . . Processor 14 | . 12 11 11 11 11 15 15 15 15 13 13 13 13 13 10 . . 4 9 28 30 21 20 25 22 21 Protection 5 | . . 11 11 9 7 7 15 15 15 . 1 6 6 6 4 . . . . 4 4 3 . 1 1 4 Energy Gun 2 | . 5 2 11 8 . . . . . . . . . . 4 . 1 . . . . . . 4 2 . Energy Cannon 7 | . 22 18 11 10 . 1 . . 9 18 13 12 12 13 . . 2 . . . . . . . . . Ballistic Cannon 3 | . . . . 7 14 10 15 15 8 . 6 5 2 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . 3 19 23 18 13 3 1 1 Peak Build Rating 188 | 7 10 20 20 38 51 52 52 52 58 68 68 67 69 66 90 10 38 40 42 79 77 100 107 160 178 188 Average Rating 62 | 5 9 17 20 32 41 50 52 52 52 65 67 66 66 65 73 3 28 35 40 69 73 90 97 111 162 169 On Entrance 51 | . 7 10 20 20 34 51 52 52 52 58 68 66 67 66 66 1 3 31 36 39 62 74 100 31 159 161 Naked Turns 98 | . . . . . . . . . . . . . . . 30 61 7 . . . . . . . . . Heaviest Build 138 | 11 31 60 60 79 85 91 91 91 95 87 92 92 92 87 138 . 14 8 8 36 38 51 46 60 83 76 Greatest Support 93 | 40 40 40 40 42 40 28 28 28 28 40 40 40 40 12 86 3 14 14 14 36 36 48 57 67 77 93 Greatest Overweight (x) 10 | 1 . 1 1 3 3 3 3 3 3 2 3 2 7 7 10 . 1 . . . 1 1 . 1 1 . Average Overweight (x) 1 | . . . 1 1 1 2 3 3 2 2 2 2 2 7 3 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 25 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 15 | 7 12 15 20 20 20 20 20 20 20 20 20 20 20 20 21 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 4 11 16 18 20 20 20 20 20 20 20 20 20 20 20 25 5 5 5 5 5 5 5 5 5 5 5 Average Carried 14 | 3 8 14 16 19 19 19 20 20 19 19 19 18 19 20 18 4 4 4 4 4 4 4 4 3 4 4 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 4 11 16 17 20 20 20 20 20 20 20 18 20 20 20 5 5 5 4 5 5 5 5 5 4 5 5 Class Distribution -------------------- 22% | Skirmisher 21% | Mutant 17% | Gunner 10% | Scavenger-Gunner 10% | Scavenger-Skirmisher 9% | Derelict-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Derelict-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Derelict-Mutant | -3/Research Mutant | -2/Research Scavenger-Scout | -2/Testing Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Matter Collected 5616 | 272 67 434 51 515 471 273 149 . 390 131 420 173 120 24 479 . 148 47 54 77 205 145 39 319 471 142 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7346 | 72 67 527 93 1192 429 50 27 . 949 154 306 339 . 28 1853 . 104 . . . . 168 66 481 170 271 Parts 351 | 8 1 38 12 66 25 2 1 . 42 6 12 15 . 4 62 . 4 . . . . 10 2 19 5 17 Haulers Intercepted 8 | . . 1 . 2 . . . . . . . . . . 3 . . . . . . . . 2 . . Recyclers Shooed 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Field Recycled 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Retrieved Matter 257 | . . . . . . . . . . . . . . . . . . . . . . . . . 257 . Parts Self-Destructed 66 | . . . . . . 3 . . 35 . 11 14 . 3 . . . . . . . . . . . . Prevented 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 127 | . 1 9 7 20 12 . 2 . 16 2 6 10 . 2 22 . . . . . . . 1 6 4 7 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Guns 33 | . . 1 2 6 . . . . 4 . . . . . 16 . . . . . . . . 4 . . Cannons 58 | . 1 8 1 13 12 . 2 . 9 2 3 5 . . 2 . . . . . . . . . . . AOE 28 | . . . 4 . . . . . 2 . . 5 . 2 3 . . . . . . . . 2 3 7 Classes Destroyed 22 | 2 1 4 1 6 1 . 2 . . . 1 . . . 2 . . . . . . . . . 1 1 Worker 6 | 1 1 . . 1 . . . . . . . . . . 2 . 1 . . . . . . . . . Builder 5 | . . . . 2 . . . . . . . . . . 1 . . . . . . . . 2 . . Tunneler 4 | 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 8 | . . 1 . 2 . . . . . . . . . . 3 . . . . . . . . 2 . . Recycler 6 | . . . . 1 1 . . . 1 . . . . . 3 . . . . . . . . . . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 7 | . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . 1 1 1 Watcher 8 | . . . . 2 . . . . 2 1 . . . . . . . . . . . 1 1 . 1 . Swarmer 27 | . . . 7 . . . . . 4 . . 5 . 2 1 . . . . . . . 1 2 . 5 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 51 | . 1 5 . 13 6 . 1 . 8 . 3 3 . . 7 . . . . . . . . 1 3 . Brawler 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . Duelist 3 | . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . Sentry 13 | . . 3 . 3 1 . . . 3 2 . 1 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hunter 8 | . . . . 1 . . . . . . . . . . 5 . . . . . . . . 2 . . Programmer 14 | . . . . . 4 . . . 1 . 1 . . . 7 . . . . . . . . 1 . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Z-Courier 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | 2 1 5 4 6 4 . 1 . 5 1 2 7 . 2 5 . 1 . . . . 1 1 4 3 5 Combat Bots Only 7 | . 1 4 4 4 3 . 1 . 5 1 2 7 . 2 4 . . . . . . . 1 3 3 5 Max Kills in Single Turn 5 | 1 1 1 3 1 1 1 1 . 1 1 1 5 . 2 5 . 1 . . . . 1 1 2 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 . . . . . 1 . . 5 . 2 3 . . . . . . . . 1 2 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Hostile Shots Fired 1167 | . 7 23 13 80 81 . 7 . 95 36 22 30 . 2 236 1 12 41 12 31 . . 146 76 115 101 Missed 490 | . . 4 4 18 36 . 3 . 30 16 3 13 . . 75 . 8 25 8 13 . . 66 34 72 62 Damage Taken 13986 | . 77 239 72 1242 535 . 49 . 896 186 493 238 . 31 3197 34 82 272 65 447 . . 1972 1408 949 1502 Core 2790 | . 10 45 . 163 59 . . . 81 27 81 42 . 15 648 34 59 57 . 80 . . 919 271 . 199 Absorbed by Shields 100 | . . . . . 64 . . . . . 16 . . . . . . . . . . . . . 20 . Redirected to Shielding 295 | . . . . . . . . . . . . . . . 281 . . . . . . . . 14 . . Regen/Repaired (Parts) 495 | . . . . . . . . . . . . . . . . . . . . . . . . . 153 342 Core Remaining (%) 74 | 100 96 . 88 70 . . . . 80 . . . . 80 . . . . . . 12 100 29 . 81 87 Volleys Fired 327 | 9 11 16 8 63 34 2 9 . 35 9 17 13 . 2 47 . 9 . . . . . . 19 20 4 Largest 4 | 2 2 2 2 3 2 2 2 . 3 3 3 3 . 1 4 . 1 . . . . . . 2 1 1 Hottest 294 | 80 136 136 124 192 125 108 108 . 178 294 249 249 . 36 259 . 113 . . . . . . 130 80 80 Shots Fired 718 | 18 22 32 14 188 68 4 18 . 89 27 51 35 . 2 87 . 9 . . . . . . 30 20 4 Gun 221 | 18 2 4 6 62 . . . . 32 . . . . . 55 . 4 . . . . . . 23 15 . Cannon 472 | . 20 28 6 126 68 4 18 . 54 27 51 33 . . 32 . 5 . . . . . . . . . Launcher 25 | . . . 2 . . . . . 3 . . 2 . 2 . . . . . . . . . 7 5 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 237 | . . . . 45 65 4 18 . 54 2 16 10 . . 23 . . . . . . . . . . . Thermal 449 | 18 22 32 12 143 3 . . . 32 25 35 23 . . 57 . 9 . . . . . . 23 15 . Explosive 25 | . . . 2 . . . . . 3 . . 2 . 2 . . . . . . . . . 7 5 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Robot Hit Streak 18 | 2 6 11 4 18 7 6 8 . 13 7 12 5 . 4 8 . 8 . . . . . . 13 13 17 Robot Miss Streak 17 | 2 2 2 2 2 3 . 1 . 2 1 2 3 . . 17 . 1 . . . . . . 4 2 . Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 468 | 9 14 22 7 117 44 3 13 . 47 12 25 13 . 1 66 . 8 . . 4 . 4 12 19 19 9 Core Hits 287 | 3 2 12 7 53 17 1 3 . 27 5 8 16 . 4 77 . 1 . . 1 . 3 4 17 13 13 Critical Kills 9 | . . . . . . . . . 5 . 3 . . . . . 1 . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 Critical Strikes 37 | . . 1 1 3 4 2 . . 12 . 3 1 . . . . 1 . . 3 . . 4 . . 2 Burn 4 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . 1 . 3 . . . . . 1 . . . . . . . . . Destroy 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Blast 13 | . . . . 1 4 2 . . 5 . . 1 . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sever 7 | . . . . . . . . . . . . . . . . . . . . 3 . . 4 . . . Melee Attacks 96 | . . . . . . . . . . . . . . . . . . . . 6 8 5 28 4 12 33 Impact 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Slashing 72 | . . . . . . . . . . . . . . . . . . . . 6 8 5 28 4 12 9 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . . . . . . . . . . . . 2 . 3 3 3 1 3 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . 3 . . 1 1 . . Damage Inflicted 19621 | 103 281 459 294 2422 1833 122 531 . 1363 404 964 675 . 222 4324 . 259 . . 213 . 263 472 1874 1225 1318 Guns 4763 | 103 12 54 88 838 . . . . 110 . . . . . 2875 . 58 . . . . . . 328 297 . Cannons 8382 | . 266 398 42 1583 1833 122 531 . 941 404 964 388 . . 709 . 201 . . . . . . . . . Explosions 4389 | . . . 164 . . . . . 310 . . 287 . 222 715 . . . . . . . . 1308 597 786 Melee 1974 | . . . . . . . . . . . . . . . . . . . . 213 . 263 472 238 256 532 Ramming 113 | . 3 7 . 1 . . . . 2 . . . . . 25 . . . . . . . . . 75 . Kinetic 4378 | . . . . 550 1806 122 531 . 481 . 278 95 . . 515 . . . . . . . . . . . Thermal 9203 | 103 278 452 130 1871 27 . . . 570 404 686 293 . . 3505 . 259 . . . . . . 328 297 . Explosive 3788 | . . . 164 . . . . . 310 . . 287 . 222 114 . . . . . . . . 1308 597 786 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 97 | . . . . . . . . . . . . . . . . . . . . . . . . . . 97 Slashing 1877 | . . . . . . . . . . . . . . . . . . . . 213 . 263 472 238 256 435 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 165 | . . . . . . . . . . . . . . . 165 . . . . . . . . . . . Highest Corruption 13 | . . . . 1 2 2 . . 1 2 2 2 2 . 5 5 5 3 3 3 . . 13 2 2 . Average Corruption 2 | . . . . 1 1 1 . . 1 2 2 2 2 . 2 5 3 3 3 3 . . 6 1 2 . Corruption Purged 4 | . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 66 | . . . . 3 4 . . . . 1 10 9 . . 10 1 4 4 2 . . . 8 3 7 . Message Errors 15 | . . . . 2 1 . . . . . 2 1 . . 2 . 1 1 1 . . . 1 1 2 . Matter Fused 20 | . . . . 1 1 . . . . . 4 4 . . 3 . . 1 . . . . 3 1 2 . Heat Flow Errors 6 | . . . . . . . . . . . . . . . 2 1 . 1 . . . . 1 . 1 . Energy Discharges 7 | . . . . . 1 . . . . 1 1 2 . . . . 1 . . . . . 1 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Parts Fused 4 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 2 . Data Loss (minor) 4 | . . . . . 1 . . . . . 1 . . . 1 . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misfires 3 | . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 837 | . . . 16 14 138 . 138 . . . . 3 . . 113 . . . . . . . 32 211 . 172 Projectiles 337 | . . . . 14 138 . 138 . . . . 3 . . 44 . . . . . . . . . . . Explosions 290 | . . . 16 . . . . . . . . . . . 69 . . . . . . . . 179 . 26 Melee 210 | . . . . . . . . . . . . . . . . . . . . . . . 32 32 . 146 Knockbacks 34 | . . . . 8 12 . 6 . 2 . . 2 . . 2 . . . . . . . . . 1 1 Impact 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Kinetic 30 | . . . . 7 12 . 6 . 2 . . 2 . . 1 . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 735 | . . . . . . . . . 54 . . . . . 260 . . . . . . . . 157 37 227 Shots 13 | . . . . . . . . . 3 . . . . . 4 . . . . . . . . 3 . 3 Rammed 10 | . 1 2 . 1 . . . . 1 . . . . . 3 . . . . . . . . . 2 . Targets Rammed 10 | . 1 2 . 1 . . . . 1 . . . . . 3 . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 523 | 54 321 180 120 339 210 . . . 204 350 60 309 . . 523 75 418 147 . 4 . 64 314 390 253 273 Average Temperature 106 | 24 116 54 48 108 111 . . . 66 128 27 130 . . 168 55 110 81 . 4 . 18 121 143 49 122 Received Heat Transfer 2172 | . 42 120 12 450 180 . 27 . 213 48 83 51 . . 576 . 9 27 . 63 . . 42 54 148 27 Effects 20 | . 4 . . 2 . . . . . . . . . . 8 . 3 . . . . . 3 . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 5 | . . . . . . . . . . . . . . . 2 . . . . . . . 3 . . . Interference 6 | . 3 . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Matter Decay 3 | . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 7 | . . . . 1 . . . . 1 . 3 . . . 1 . 1 . . . . . . . . . Combat Hostiles 6 | . . . . 1 . . . . 1 . 3 . . . 1 . . . . . . . . . . . Parts Melted 38 | 1 1 1 . 7 . . . . 6 4 3 1 . . 13 . 1 . . . . . . . . . Heat Transferred 14383 | 225 506 888 333 3811 37 . . . 777 600 1000 450 . . 4646 . 296 . . . . . . 370 444 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Peak Influence 1439 | 15 51 165 226 290 348 . . . . 113 . . . . 655 242 224 . . . . 27 222 1439 1262 1402 Initial 785 | . 9 21 64 50 74 . . . . 50 . . . . 70 227 169 . . . . . 13 8 785 751 Average 282 | 4 25 86 144 167 174 . . . . 57 . . . . 245 237 180 . . . . 15 68 861 1005 997 Maximum Alert Level 4 | . . . 1 1 1 . . . . . . . . . 2 1 1 . . . . . 1 4 4 4 Low Security (%) 65 | 100 100 100 94 57 61 . . . . 100 . . . . 57 . 85 . . . . 100 99 18 . . Level 1 14 | . . . 5 42 38 . . . . . . . . . 18 100 14 . . . . . . 4 . . Level 2 3 | . . . . . . . . . . . . . . . 24 . . . . . . . . 10 . . Level 3 9 | . . . . . . . . . . . . . . . . . . . . . . . . 22 75 54 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . 44 24 45 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 . 7 4 . . . . . . . . . 4 . 2 . . . . 1 3 5 8 5 Investigation 6 | . . . . . . . . . . . . . . . 1 . 2 . . . . . 1 . 1 1 Extermination 8 | . . . . . 2 . . . . . . . . . 1 . . . . . . 1 1 1 1 1 Reinforcement 20 | . 1 1 . 3 2 . . . . . . . . . 2 . . . . . . . 1 4 5 1 Assault 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Distress Signals 10 | . . . . 1 1 . . . . . . . . . 1 . 1 . . . . . 1 3 . 2 Communications Jammed 25 | . . . . . 1 . . . 6 . . . . . 12 . . . . . . . 6 . . . Distress Signals 24 | . . . . . . . . . 6 . . . . . 12 . . . . . . . 6 . . . Times Spotted 351 | . 4 12 10 36 15 1 2 . 21 3 5 10 . 4 42 6 8 12 6 29 . 1 31 23 39 31 Peak Tracking Total 15 | . 1 5 4 5 5 1 1 . 4 1 2 7 . 4 10 6 7 9 6 15 . 1 9 7 15 15 Tactical Retreats 31 | . . . . 1 . . . . . . . . . 1 2 . . 5 . 3 . . 6 1 3 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Traps Triggered 5 | . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . 2 2 . . . 1 1 . . . . . . . 9 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Disabled 22 | . . . 1 . . . . . 2 1 . . . . 6 . . . . . . . . 3 7 2 Max in Single Turn 5 | . . . 1 . . . . . 1 1 . . . . 5 . . . . . . . . 1 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Accessed 33 | . 2 4 . 5 1 3 . 4 1 3 1 1 . . . . 2 . . . . 2 1 . 2 1 Terminals 17 | . 2 4 . 3 1 . . . 1 3 . . . . . . . . . . . . . . 2 1 Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 102 | . 5 14 . 15 3 8 . 31 2 7 1 1 . . . . 5 . . . . 2 3 . 3 2 Successful 65 | . 1 8 . 6 1 8 . 31 1 2 1 1 . . . . 2 . . . . 1 1 . 1 . Failed 37 | . 4 6 . 9 2 . . . 1 5 . . . . . . 3 . . . . 1 2 . 2 2 Catastrophic 8 | . . 1 . 2 1 . . . . 1 . . . . . . 1 . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 91 | . 3 8 . 6 2 . . . . 7 . . . . 6 . 2 . . . . 3 9 6 17 22 Terminals 46 | . 5 14 . 10 3 . . . 2 7 . . . . . . . . . . . . . . 3 2 Fabricators 6 | . . . . . . . . . . . . . . . . . 3 . . . . . 3 . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 53 | . 1 5 . 4 . 8 . 31 1 . 1 1 . . . . . . . . . . . . 1 . Record 17 | . . . . . . 6 . 11 . . . . . . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . 2 . . 1 . 1 1 . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . 3 . 1 1 . . . . 2 . . . . . . . . . . . . . . . . Terminals 7 | . . 3 . 1 1 . . . . 2 . . . . . . . . . . . . . . . . Botnet 6 | . . 3 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 3 . 5 1 . . . 1 3 . . . . . . 2 . . . . 1 1 . . 1 Full Trace Events 4 | . . . . 1 . . . . . . . . . . . . 2 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 4 . . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 13 . . . . . . . . . . . . . . . . 3 . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . . . 117 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . 14 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Total Allies 39 | . . . 2 . . . . . 5 . . . 4 . 6 . 1 . . . . 1 9 5 . 6 Largest Group 5 | . . . 2 1 . . . . 5 . . . 4 4 4 . 1 . . . . . 4 3 3 2 Highest-Rated Group 538 | . . . 53 31 . . . . 60 . . . 152 152 226 . 29 . . . . . 288 345 345 538 Highest-Rated Ally 269 | . . . 31 31 . . . . 12 . . . 39 39 85 . 29 . . . . . 103 138 115 269 Zionite Dispatches 16 | . . . . . . . . . . . . . . . 2 . 1 . . . . 1 3 3 . 6 Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Fire 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 214 | . . . 7 16 . . . . 36 . . . . 5 51 . . . . . . . 19 37 40 3 Total Damage 11537 | . . . 105 256 . . . . 375 . . . . 28 1465 . . . . . . . 784 6433 1755 336 Kills 55 | . . . 3 2 . . . . 1 . . . . 1 12 . . . . . . . 4 22 10 . Allies Corrupted 7 | . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . 2 Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Robot Analysis Total 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . 1 . . 2 . . . . 3 2 1 . . . . 2 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Turns Passed 14132 | 154 347 788 508 1482 645 487 397 116 734 758 702 658 1259 272 1071 63 268 128 167 618 330 255 432 524 627 342 Spaces Moved 9983 | 74 150 314 199 466 184 315 244 81 324 402 439 470 930 134 402 112 321 232 263 687 391 313 537 526 770 703 Core 216 | 8 . . . . . . . . . . . . . . 75 112 21 . . . . . . . . . Treads 1496 | 66 150 314 199 466 139 . . . . . . . . . 162 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3549 | . . . . . 45 315 244 81 324 402 439 470 930 134 165 . . . . . . . . . . . Hover 3771 | . . . . . . . . . . . . . . . . . . . . 531 391 313 537 526 770 703 Flight 951 | . . . . . . . . . . . . . . . . . 300 232 263 156 . . . . . . Fastest Speed 26 | 50 160 160 240 232 130 130 145 145 130 125 125 125 110 195 50 50 42 42 62 62 62 53 44 55 37 26 Average Speed 110 | 152 160 210 240 239 251 133 145 145 142 125 125 125 131 195 193 50 46 53 62 62 77 57 48 73 56 31 Slowest Speed 450 | 160 160 240 240 400 320 145 145 145 145 125 145 125 195 195 450 50 100 62 62 70 132 128 70 126 121 40 Overloaded Moves 131 | . . . . . . . . . . . . . . . . . . . . . . . 5 19 . 107 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 6 34 32 66 44 8 52 47 71 36 11 51 72 89 25 13 73 8 46 46 64 57 5 16 20 65 30 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 9 | . . . . . . 1 . 1 . . 2 2 . . . . . . . . 1 . . . 2 . Known Exits Taken 14 | . . . 1 . . . . . . 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 . . . . . . . . 1 . . . . . . . . Scrap Searched 19 | . . . 1 . . 2 3 . 1 . 1 . 3 1 . . . 1 1 . 5 . . . . . Spaces Dug 69 | . . . . 1 . . . . . 8 6 6 . 15 . . . . . . . . 5 . 7 21 Terrain Destroyed 357 | . . . 15 12 14 2 7 . 26 14 18 27 . 22 44 . . . . . . . 5 67 26 58 Melee 33 | . . . . . . . . . . . . . . . . . . . . . . . 5 . 7 21 Projectile 108 | . . . . 12 14 2 7 . 9 14 18 19 . . 11 . . . . . . . . 1 1 . AOE 216 | . . . 15 . . . . . 17 . . 8 . 22 33 . . . . . . . . 66 18 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Tes Acc Total 12304 | 94 238 412 216 709 289 375 266 80 528 646 556 509 976 142 564 120 431 230 265 877 411 386 670 625 920 769 Wait 1109 | . 53 47 5 85 33 49 12 . 62 200 80 18 9 5 35 . 70 . . 132 3 29 100 12 60 10 Move 9951 | 73 149 313 198 465 183 314 243 80 323 401 438 469 929 133 402 111 320 225 262 686 390 312 536 525 769 702 Hop 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Pick Up 152 | 3 10 12 2 23 10 1 1 . 7 9 7 2 7 . 13 3 5 . 1 12 3 9 1 7 2 2 Fast Attach 141 | 8 3 3 . 7 4 1 . . 6 1 1 . 5 . 13 1 11 1 2 15 4 4 2 25 17 7 Attach 75 | . . 2 . 7 2 1 . . 3 6 3 . 3 . 15 . 4 1 . 6 2 1 4 9 3 3 Detach 56 | 1 3 . . 2 3 1 . . 1 4 . . 1 . 12 1 3 . . 4 2 2 1 2 10 3 Swap 94 | . 1 6 2 20 5 4 . . 3 7 3 4 4 2 9 . . . . 1 . 8 3 3 5 4 Drop 220 | . 7 11 1 36 15 2 1 . 11 9 7 . 18 . 14 4 9 . . 18 3 16 1 13 18 6 Fire 327 | 9 11 16 8 63 34 2 9 . 35 9 17 13 . 2 47 . 9 . . . . . . 19 20 4 Melee 77 | . . . . . . . . . . . . . . . . . . . . 3 4 5 22 3 12 28 Ram 4 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 2 . 1 . . . . . . . . . . 2 . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . Rewire 80 | . . . . . . . . . 76 . . 3 . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 15) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Utility x2 1162 | -9/Materials | Discovered new exit (range 16) 1290 | -9/Materials | Entered Mines 1696 | -9/Mines | Identified exit to Materials 1784 | -9/Mines | Discovered exit to Materials (range 6) 1798 | -9/Mines | Entered Materials 1798 | -8/Materials | Accompanied by 1 ally 1798 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1803 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1869 | -8/Materials | Garrison activated, responded to threat 2096 | -8/Materials | Build established: Gunner 3053 | -8/Materials | Build established: Scavenger-Gunner 3187 | -8/Materials | Discovered new exit (range 15) 3280 | -8/Materials | Entered Factory 3280 | -7/Factory | Evolved 2 slots: Utility x2 3892 | -7/Factory | Discovered new exit (range 6) 3925 | -7/Factory | Entered Lower Caves 4084 | -7/Lower Caves | Learned location of 1 exit from Factory 4084 | -7/Lower Caves | Learned 8 Factory zone layouts 4084 | -7/Lower Caves | Learned Research trap positions 4084 | -7/Lower Caves | Learned Research garrison access intel 4099 | -7/Lower Caves | Encountered a Warlord checkpoint 4132 | -7/Lower Caves | Build established: Gunner 4149 | -7/Lower Caves | Learned Factory emergency access door positions 4151 | -7/Lower Caves | Learned Factory stockpile data 4378 | -7/Lower Caves | Discovered new exit (range 8) 4412 | -7/Lower Caves | Entered another Lower Caves area 4495 | -7/Lower Caves | Found DCF Scrap (11 items) 4797 | -7/Lower Caves | Discovered new exit (range 7) 4809 | -7/Lower Caves | Entered Data Miner 4809 | -7/Data Miner | Discovered new exit (range 7) 4837 | -7/Data Miner | Met Data Miner 4867 | -7/Data Miner | Learned location of Section 7 (-3) 4867 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4895 | -7/Data Miner | Received God Mode back door access code from Data Miner 4925 | -7/Data Miner | Entered Proximity Caves 5311 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 5547 | -6/Proximity Caves | Discovered new exit (range 8) 5596 | -6/Proximity Caves | Lost 4 allies 5659 | -6/Proximity Caves | Entered Factory 5659 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5660 | -6/Factory | Identified exit to Factory 5661 | -6/Factory | Identified exit to Lower Caves 5936 | -6/Factory | Build established: Skirmisher 6417 | -6/Factory | Entered Lower Caves 6597 | -6/Lower Caves | Learned location of Extension (-4) 6738 | -6/Lower Caves | Learned location of Zion (-6) 6979 | -6/Lower Caves | Spotted B-75 Beast 6998 | -6/Lower Caves | Destroyed B-75 Beast 7020 | -6/Lower Caves | Lost 3 parts (1p2u) 7116 | -6/Lower Caves | Discovered new exit (range 4) 7118 | -6/Lower Caves | Identified exit to Lower Caves 7119 | -6/Lower Caves | Entered another Lower Caves area 7227 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7266 | -6/Lower Caves | Destroyed 7 combat bots 7645 | -6/Lower Caves | Encountered a Warlord checkpoint 7749 | -6/Lower Caves | Discovered new exit (range 3) 7751 | -6/Lower Caves | Identified exit to Zion 7777 | -6/Lower Caves | Entered Zion 7801 | -6/Zion | Given the Hacking Drone Bay 7804 | -6/Zion | Found Prototype Device 7817 | -6/Zion | System corruption cleaned by Quarantine Array 7943 | -6/Zion | Found Prototype Device 7943 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8400 | -6/Zion | Found Prototype Energy Gun 8676 | -6/Zion | Met Imprinter 8699 | -6/Zion | Imprinted 8701 | -6/Zion | Declared Zion's savior 8974 | -6/Zion | Learned location of 1 exit from Factory 8992 | -6/Zion | Discovered new exit (range 13) 9031 | -6/Zion | Identified exit to Proximity Caves 9036 | -6/Zion | Entered Proximity Caves 9036 | -5/Proximity Caves | Accompanied by 4 allies 9149 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 9295 | -5/Proximity Caves | Discovered exit to Factory (range 5) 9308 | -5/Proximity Caves | Entered Factory 9308 | -5/Factory | Accompanied by 4 allies 9308 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9309 | -5/Factory | Identified exit to Upper Caves 9311 | -5/Factory | Identified Storm Laser 9498 | -5/Factory | P-70 Sage assimilated allied Z7-GLF(M) 9782 | -5/Factory | Zion Fire squad teleported in 9824 | -5/Factory | Spotted B-75 Beast 9830 | -5/Factory | Destroyed B-75 Beast 9916 | -5/Factory | Zion Heavy squad teleported in 10038 | -5/Factory | Found Prototype Protection 10038 | -5/Factory | Identified Zio. Weapon Casing 10083 | -5/Factory | Lost 3 allies 10150 | -5/Factory | Cargo convoy interrupted 10170 | -5/Factory | Incoming assault squad redirected 10266 | -5/Factory | Lost 8 parts (1p4n1u2w) 10280 | -5/Factory | Released all parts (13) 10332 | -5/Factory | Core integrity fell below 50% 10367 | -5/Factory | Lost 4 parts (2p2n) 10379 | -5/Factory | Sucked down chute 10379 | -5/Factory | Entered Waste 10389 | -5/Waste | Spotted C-40 Crusher 10391 | -5/Waste | Spotted C-40 Crusher 10401 | -5/Waste | Spotted C-40 Crusher 10402 | -5/Waste | Spotted C-40 Crusher 10403 | -5/Waste | Spotted C-40 Crusher 10423 | -5/Waste | Spotted C-40 Crusher 10428 | -5/Waste | Discovered new exit (range 10) 10442 | -5/Waste | Entered Factory 10540 | -5/Factory | Incoming investigation squad redirected 10604 | -5/Factory | Zion Infowar Resupply teleported in 10640 | -5/Factory | Build established: Mutant 10703 | -5/Factory | Fabricated Centrium Wheel? 10703 | -5/Factory | Discovered exit to Upper Caves (range 7) 10710 | -5/Factory | Entered Upper Caves 10725 | -5/Upper Caves | Learned Factory stockpile data 10767 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10815 | -5/Upper Caves | Learned Factory security intel 10831 | -5/Upper Caves | Discovered new exit (range 11) 10838 | -5/Upper Caves | Entered another Upper Caves area 10896 | -5/Upper Caves | Identified exit to Warlord 10912 | -5/Upper Caves | Learned Factory terminal intel 11005 | -5/Upper Caves | Entered Warlord 11026 | -5/Warlord | System corruption cleaned by Quarantine Array 11409 | -5/Warlord | Warlord's base attacked by MAIN.C 11410 | -5/Warlord | Discovered new exit (range 15) 11417 | -5/Warlord | Build established: Derelict-Mutant 11609 | -5/Warlord | Spotted B-75 Beast 11609 | -5/Warlord | Spotted B-86 Titan 11611 | -5/Warlord | Core integrity fell below 20% 11622 | -5/Warlord | Identified exit to Proximity Caves 11623 | -5/Warlord | Entered Proximity Caves 11652 | -4/Proximity Caves | Lost 3 parts (2p1n) 11945 | -4/Proximity Caves | Discovered new exit (range 6) 11952 | -4/Proximity Caves | Identified exit to Factory 11953 | -4/Proximity Caves | Entered Factory 11953 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11954 | -4/Factory | Identified exit to Extension 11957 | -4/Factory | Loaded intel: 27 terminal locations 12063 | -4/Factory | Discovered new exit (range 8) 12066 | -4/Factory | Identified exit to Research 12131 | -4/Factory | Zion Hover Resupply teleported in 12208 | -4/Factory | Entered Research 12208 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12209 | -3/Research | Loaded intel: 68 trap records 12210 | -3/Research | Loaded intel: 4 garrison access locations 12497 | -3/Research | Zion Heavy squad teleported in 12512 | -3/Research | Zion Fire squad teleported in 12535 | -3/Research | Lost 6 parts (1p1n3u1w) 12560 | -3/Research | Zion Light squad teleported in 12617 | -3/Research | Core integrity fell below 50% 12617 | -3/Research | System corruption reached 10% 12618 | -3/Research | Lost 7 allies 12624 | -3/Research | Discovered new exit (range 22) 12640 | -3/Research | Identified exit to Research 12640 | -3/Research | Entered another Research area 12640 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12657 | -2/Research | Lost 12 parts (1p3n4u4w) 12663 | -2/Research | Zion hero teleported in (99-TNT) 12703 | -2/Research | Found Prototype Launcher 12703 | -2/Research | Identified Gui. Micro-nuke Launcher 12745 | -2/Research | Spotted B-90 Cyclops 12812 | -2/Research | Zion Hover Resupply teleported in 12967 | -2/Research | P-80 Master assimilated allied 99-TNT 13033 | -2/Research | Zion Light squad teleported in 13109 | -2/Research | Found Prototype Launcher 13109 | -2/Research | Identified Mni. Smartbomb Launcher 13111 | -2/Research | Found Mni. Smartbomb Launcher 13114 | -2/Research | Found Mni. Smartbomb Launcher 13119 | -2/Research | Discovered new exit (range 21) 13152 | -2/Research | Identified exit to Testing 13164 | -2/Research | Entered Testing 13164 | -2/Testing | Accompanied by 3 allies 13350 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 13444 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 13464 | -2/Testing | Scanned by Researcher 13488 | -2/Testing | Found Prototype Protection 13488 | -2/Testing | Identified Hvy. Regenerative Plating 13583 | -2/Testing | Found Prototype Ballistic Gun 13583 | -2/Testing | Identified Hyp. Multirail 13621 | -2/Testing | Found Prototype Hackware 13621 | -2/Testing | Identified System Mapper 13698 | -2/Testing | First assault squad dispatched 13734 | -2/Testing | Retrieved Zion intel report: Emergency Access 13762 | -2/Testing | Found Prototype Processor 13762 | -2/Testing | Identified Exp. Core Analyzer 13767 | -2/Testing | Retrieved Zion intel report: Main Access 13767 | -2/Testing | Identified exit to Access 13783 | -2/Testing | Build established: Scavenger-Scout 13791 | -2/Testing | Entered Access 13791 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13799 | -1/Access | Zion Experimental squad teleported in 13825 | -1/Access | Zion Experimental squad teleported in 13894 | -1/Access | Zion Resource Resupply teleported in 13919 | -1/Access | Energy Cycler disabled 13991 | -1/Access | Zion Hover Resupply teleported in 13998 | -1/Access | Lost 3 parts (2u1w) 14020 | -1/Access | Zion Zionite Resupply teleported in 14030 | -1/Access | Zion Explosive Resupply teleported in 14080 | -1/Access | First assault squad dispatched 14083 | -1/Access | Retrieved Zion intel report: Unaware Analyses 14095 | -1/Access | Incoming assault squad redirected 14130 | -1/Access | Discovered new exit (range 6) 14133 | -1/Access | Identified exit to Surface 14133 | *** | Escaped! Last Messages --------------- >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Component Schematics ] [ 2 : Component Stockpiles ] [ 3 : Depthwide Sectors/-0 ] >>\\ZION-SEEK-2 [ Targeting Component Stockpiles... ] 14091_ Acquired Unknown Special Weapon. 14091_ Identified Remote Datajack. 14093_ Dropped Quantum Reactor. 14095_ ALERT: Higher priority target reported, redirecting assault. 14104_ Slug penetrates Wall. 14110_ ALERT: Security rotation in progress. 14129_ Connecting with Terminal... 14130_ The Access Shell folds into the floor. 14130_ EXIT=FOUND 14133_ EXIT=IDENTIFIED: SURFACE [Achievement: I Think I Know What's Going On] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | [ # + #????# # """ #? ?? | | # # # #????# # ######? ?? | | # # # #????# # ##????? ?? | | ##################### ###### # #?????? ?? | | ? # ""#?????? ?? | | + ""#??????+?? | | #########???# ####### ""#????????? | | ############# " #?????# "#????????? | | # # """ #?????# #????????? | | #* # """ #?????# #????????? | | # """""# " #?????# #???????? | | # """""# #################?????? | | # """""# #????"""" | | + """""# #??"""""" | | # """""# # "" | | # """"""############"############ + "" | | # ##??????????###??????????# # | | " #????????????????????????# #?? | | #############????????????????????????# #????##### | | #????????????????????????????###?????# #????????? | | #???????????????????########## ####### #????????? | | #???????????????????" #????????? | | #?????????????BB????" #????????? | | #?????????????BB????" #????????? | | ???????????????????" #????????? | | ??????????????????" "@ #????????? | | ????????g????????" "" #????????? | | ?????????g???????" #????????? | | ####????????b?BB????" #????????? | | ?????????????gBB????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????Y???????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????###????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Coolant Potential 100 Energy Generation 48 Energy Capacity 590 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 135 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Base Temperature (-) 100 Corruption Block 16 Armor Coverage 600 Resistance: TH 15 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 16 Launcher Accuracy 20 Target Analysis 12 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Plasma Sword | -2/Testing | Archive Hdn. Centrium Wheel | -2/Testing | Archive Enh. Biometal Leg | -2/Testing | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-43 Plague | -2/Testing | Archive G-73 Enforcer | -2/Testing | Archive B-74 Champion | -2/Testing | Archive Fabricated ------------ Centrium Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Derelict Escape I Think I Know What's Going On Challenges ------------ None Game ------ Seed AuthchipInertialStripper Manual? 0 Play Time 03:39:55 Cumulative 101.8 hours Start 2025.03.04 @ 16:48:07 End 2025.03.05 @ 13:01:45 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 53 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffb92f66-216e-40dc-bd37-22398fb768e8