Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 00:35:44 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (109) 545 Value Destroyed (4397) 4397 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1456) 1456 TOTAL SCORE: 12278 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 263 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 156/160 System Corruption 0% Temperature Cool (2) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] > --- WEAPON (4) ------- Mass Driver RU-N14's Throwing Claymores Katana > --- INVENTORY (5) ---- Encrypted Comm Array 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Reinforced Ion Engine Improved Carbon-fiber Leg Wheel Heat Sink Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Rocket Launcher Impact Mace Impact Mace [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Slots Evolved 8 | . . . 2 . . 2 2 . . . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 1 1 . . . . . . 2 . . . Utility 2 | . . . 1 . . 1 . . . . . . . . . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Attached 106 | 8 2 . 5 8 14 15 5 . 9 1 1 . . 16 10 4 8 Power 9 | 1 . . 1 1 1 . . . 1 . . . . 3 . . 1 Engine 6 | 1 . . 1 1 1 . . . 1 . . . . 1 . . . Core 3 | . . . . . . . . . . . . . . 2 . . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 26 | 2 2 . . 2 4 4 1 . 5 . . . . 2 3 . 1 Treads 11 | . 2 . . 2 4 1 . . . . . . . . 2 . . Leg 9 | 2 . . . . . 3 1 . 1 . . . . . 1 . 1 Wheel 1 | . . . . . . . . . . . . . . 1 . . . Hover 5 | . . . . . . . . . 4 . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 34 | 2 . . 2 1 7 5 2 . 3 . 1 . . 5 1 3 2 Device 10 | 1 . . . . 3 2 . . 1 . . . . 2 1 . . Storage 4 | 1 . . 1 . . 1 . . . . . . . . . 1 . Processor 7 | . . . . . . . 1 . . . 1 . . 1 . 2 2 Hackware 1 | . . . . . . . . . 1 . . . . . . . . Protection 12 | . . . 1 1 4 2 1 . 1 . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 37 | 3 . . 2 4 2 6 2 . . 1 . . . 6 6 1 4 Energy Gun 12 | 1 . . . 1 . 4 1 . . . . . . 4 1 . . Energy Cannon 4 | . . . . 2 . 1 . . . . . . . . 1 . . Ballistic Gun 4 | 2 . . 1 1 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 1 . . . . . . . . 1 . 1 Launcher 4 | . . . 1 . . . . . . 1 . . . 1 . 1 . Special Weapon 3 | . . . . . . . . . . . . . . . . . 3 Impact Weapon 4 | . . . . . 2 . 1 . . . . . . . 1 . . Slashing Weapon 3 | . . . . . . . . . . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 2 . 2 1 . 1 . . . . 1 . 1 1 Parts Lost 41 | . . . . 2 9 1 . 5 . . . . 5 1 15 . 3 Power 3 | . . . . . 1 . . . . . . . 1 . 1 . . Propulsion 9 | . . . . . . . . 2 . . . . 3 1 2 . 1 Utility 15 | . . . . 1 6 . . 2 . . . . 1 . 4 . 1 Weapon 14 | . . . . 1 2 1 . 1 . . . . . . 8 . 1 Highest Loss Streak 6 | . . . . 2 3 1 . 5 . . . . 4 1 6 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 9 | 4 7 8 8 11 14 14 14 13 4 4 4 5 5 4 4 8 6 Power 1 | . 1 1 1 2 2 1 1 . . . . . . . . . . Propulsion 2 | 1 3 4 4 4 4 3 2 1 1 2 2 2 2 . . . . Utility 4 | 1 2 2 2 3 6 9 9 7 2 1 1 1 1 1 1 4 3 Weapon 1 | . 1 1 . 1 . 1 2 2 1 . . 1 1 1 1 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 29 | . 3 . 1 1 4 4 3 6 . . . . . . . . 7 Power 3 | . . . 1 . 1 . . 1 . . . . . . . . . Propulsion 6 | . 3 . . . . 2 . 1 . . . . . . . . . Utility 14 | . . . . . 3 2 2 3 . . . . . . . . 4 Weapon 5 | . . . . 1 . . 1 1 . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 73 | . 99 100 79 97 95 93 99 88 41 76 73 76 68 47 34 47 42 Engine 6 | . 13 14 11 11 10 9 7 6 3 7 7 7 6 1 3 . . Treads 11 | . 9 28 22 22 22 18 . . . . . . . . 3 6 1 Leg 4 | . 18 . . . . 8 30 25 2 . . . . . . 6 8 Hover 2 | . . . . . . . . . 15 30 30 30 28 4 . . . Device 8 | . 14 14 11 11 9 16 11 6 4 7 7 7 1 . 4 6 1 Storage 6 | . 14 14 11 11 11 9 7 5 . . . . . . . 4 1 Processor 3 | . . . . . . . 2 7 7 6 4 7 7 5 3 9 12 Protection 5 | . . . . 10 10 9 7 5 2 7 7 7 7 6 . . . Energy Gun 6 | . 14 14 11 9 . 9 29 26 . . . . . 7 1 6 3 Energy Cannon 4 | . . . . 3 20 2 . . . . . . . . 1 . . Ballistic Gun 3 | . 14 14 12 18 . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 8 5 . . 4 7 7 7 7 6 6 . . Slashing Weapon 1 | . . . . . . . . . . . . . . 3 4 6 5 Peak Build Rating 50 | 7 8 8 12 18 18 42 50 50 37 39 39 39 39 39 39 35 37 Average Rating 23 | 6 7 8 8 13 16 27 49 43 21 37 37 39 37 28 24 30 29 On Entrance 23 | . 7 8 8 12 16 11 42 50 4 37 34 39 39 22 39 21 35 Avg Prop Armor Cover (%) 8 | . . . . . . . . . 6 4 5 5 5 5 17 13 10 Naked Turns 2 | . . . . . . . . . . . . . . . 2 . . Heaviest Build 54 | 15 15 15 41 43 44 49 54 53 12 16 16 12 12 25 31 47 47 Greatest Support 69 | 20 40 40 40 40 40 60 69 69 24 24 24 24 24 10 60 30 30 Greatest Overweight (x) 5 | . . . 1 1 1 2 . 1 . . . . . 2 5 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . 2 . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 15 5 5 5 5 5 5 5 20 20 Average Capacity 11 | 7 8 8 12 15 15 15 15 12 5 5 5 5 5 5 5 15 8 Most Carried 15 | 6 8 8 11 15 15 15 15 15 5 5 5 5 5 5 5 12 12 Average Carried 9 | 4 7 8 8 11 14 14 14 12 4 4 4 5 5 4 4 8 5 Final Capacity 20 | 8 8 8 15 15 15 15 15 5 5 5 5 5 5 5 5 20 5 Final Carried 15 | 6 8 8 9 15 12 15 15 5 4 5 5 5 5 5 5 12 4 Class Distribution -------------------- 65% | Mutant 9% | Tank 8% | Commander-Tank 7% | Scavenger-Mutant 4% | Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Tank | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Matter Collected 2158 | 355 18 77 . 304 291 195 55 . 39 68 92 . 75 146 290 10 143 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4029 | 251 48 91 77 578 1035 351 149 . 39 43 20 . . 201 853 . 293 Parts 199 | 23 4 5 8 28 46 24 8 . 2 6 1 . . 9 23 . 12 Haulers Intercepted 5 | . 1 . . 3 . . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . 6 4 . 1 . 17 . 8 Prevented 2 | . . . . . . . . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Combat Hostiles Destroyed 91 | . . 2 4 10 26 10 5 . . 3 2 . . 4 14 . 11 Melee 7 | . . . . 1 3 1 . . . . . . . . 2 . . Guns 25 | . . 2 1 7 . 6 5 . . . . . . 1 3 . . Cannons 32 | . . . . 2 18 3 . . . . . . . . 5 . 4 AOE 22 | . . . 3 . 4 . . . . 3 2 . . 3 . . 7 Classes Destroyed 14 | 2 1 1 2 1 2 2 1 . . . . . . . 2 . . Worker 1 | . . . . 1 . . . . . . . . . . . . . Tunneler 9 | 9 . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . . 3 . . . . 1 . . . . . . . . Recycler 2 | 1 . . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . Swarmer 26 | . . . 3 1 4 3 4 . . 3 2 . . 3 . . 3 Grunt 34 | . . 2 . 4 13 3 . . . . . . . . 5 . 7 Brawler 5 | . . . . . 2 . . . . . . . . . 3 . . Duelist 5 | . . . . . . . . . . . . . . . 4 . 1 Sentry 15 | . . . 1 5 6 1 . . . . . . . 1 1 . . Specialist 1 | . . . . . 1 . . . . . . . . . . . . Hunter 3 | . . . . . . 3 . . . . . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | 3 1 2 3 5 6 3 4 . 1 3 2 . . 4 7 . 5 Combat Bots Only 7 | . . 2 3 4 6 3 4 . . 3 2 . . 4 7 . 5 Max Kills in Single Turn 4 | 1 1 1 3 2 4 2 2 . 1 3 2 . . 3 1 . 2 Gunslinging 1 | . . . . . . 1 1 . . . . . . . . . . Exploded 4 | . . . 3 . 4 . . . . 3 2 . . 3 . . 2 Melee 1 | . . . . 1 1 1 . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Hostile Shots Fired 611 | . . 7 12 49 150 71 8 5 . 12 4 . 105 41 107 . 40 Missed 192 | . . 1 4 12 43 12 4 1 . 7 2 . 55 10 28 . 13 Hits 419 | . . 6 8 37 107 59 4 4 . 5 2 . 50 31 79 . 27 Melee 19 | . . . . . . . . 4 . . . . . . 13 . 2 Projectile 400 | . . 6 8 37 107 59 4 . . 5 2 . 50 31 66 . 25 Critical Strikes 13 | . . . . 3 2 1 . 1 . . . . . 1 5 . . Damage Taken 6883 | . 8 85 107 604 1418 885 59 179 . 59 33 . 662 368 1897 . 519 Core 1433 | . . . 47 55 175 161 . 4 . 6 . . 134 76 557 . 218 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 100 . . 30 70 . . . . . . 79 . . . . Volleys Fired 223 | 25 10 5 4 27 66 18 5 . . 1 2 . . 7 36 . 17 Largest 4 | 2 2 2 3 3 3 3 4 . . 1 1 . . 2 3 . 2 Hottest 202 | 70 70 70 93 136 169 112 80 . . 33 33 . . 122 202 . 69 Shots Fired 448 | 50 20 10 10 69 122 44 20 2 . 1 2 . . 13 65 . 20 Gun 237 | 50 20 10 9 59 . 24 20 2 . . . . . 12 28 . 3 Cannon 182 | . . . . 10 111 20 . . . . . . . . 37 . 4 Launcher 16 | . . . 1 . 11 . . . . 1 2 . . 1 . . . Special 13 | . . . . . . . . . . . . . . . . . 13 Kinetic 119 | 25 10 5 6 39 . 10 . . . . . . . . 20 . 4 Thermal 300 | 25 10 5 3 30 111 34 20 2 . . . . . 12 45 . 3 Explosive 29 | . . . 1 . 11 . . . . 1 2 . . 1 . . 13 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 5 5 5 7 15 12 9 3 5 . . . . . 10 14 . 4 Robot Miss Streak 5 | 5 4 1 1 2 2 2 2 . . . 2 . . 1 3 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . 2 . 1 1 . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . . . . . . 1 . . Shots Hit Robots 304 | 26 12 8 8 43 67 37 10 2 2 . . . . 13 64 . 12 Core Hits 152 | 11 2 5 4 21 22 21 6 . 1 5 1 . . 7 28 . 18 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 1 . . . . . . . 1 1 . . Critical Strikes 20 | 1 1 1 . 1 1 4 1 . . . . . . 2 5 . 3 Burn 9 | 1 1 1 . 1 . 2 1 . . . . . . 1 1 . . Blast 1 | . . . . . . . . . . . . . . . 1 . . Smash 5 | . . . . . 1 2 . . . . . . . 1 1 . . Sever 5 | . . . . . . . . . . . . . . . 2 . 3 Melee Attacks 55 | . . . . . 8 12 . . 5 2 1 . . 1 25 1 . Impact 35 | . . . . . 8 12 . . 5 2 1 . . 1 6 . . Slashing 20 | . . . . . . . . . . . . . . . 19 1 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . 1 . . Damage Inflicted 8859 | 328 177 105 241 687 1771 787 225 38 157 178 163 . . 507 1766 . 1729 Guns 2478 | 328 177 105 93 521 . 285 225 38 . . . . . 184 485 . 37 Cannons 2671 | . . . . 129 1385 333 . . . . . . . . 724 . 100 Explosions 2194 | . . . 148 . 195 . . . . 178 163 . . 237 . . 1273 Melee 1144 | . . . . . 175 169 . . 157 . . . . 86 557 . . Ramming 53 | . . . . 37 16 . . . . . . . . . . . . Kinetic 1353 | 129 101 66 67 326 . 158 . . . . . . . . 406 . 100 Thermal 3796 | 199 76 39 26 324 1385 460 225 38 . . . . . 184 803 . 37 Explosive 2194 | . . . 148 . 195 . . . . 178 163 . . 237 . . 1273 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 672 | . . . . . 175 169 . . 157 . . . . 86 85 . . Slashing 791 | . . . . . . . . . . . . . . . 472 . 319 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . 3 21 21 21 21 21 21 . 2 2 . Average Corruption 8 | . . . . . . . 2 15 21 21 21 21 21 . 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 62 | . . . . . . . 5 10 10 7 7 1 7 . 14 1 . Message Errors 10 | . . . . . . . 3 2 1 . . . 1 . 2 1 . Matter Fused 19 | . . . . . . . 1 2 5 2 3 . 1 . 5 . . Heat Flow Errors 9 | . . . . . . . 1 1 1 1 2 . 1 . 2 . . Energy Discharges 5 | . . . . . . . . 2 1 . . . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . 1 1 . . . . . . Data Loss (minor) 5 | . . . . . . . . . 1 . 1 1 1 . 1 . . Data Loss (major) 3 | . . . . . . . . . . . . . 1 . 2 . . Misfires 2 | . . . . . . . . 2 . . . . . . . . . Alerts 3 | . . . . . . . . . 1 2 . . . . . . . Misdirections 3 | . . . . . . . . 1 . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 369 | . . . 31 . 63 45 . . . . 44 . . 87 64 . 35 Projectiles 30 | . . . . . 15 . . . . . . . . . 15 . . Explosions 136 | . . . 31 . 25 . . . . . 44 . . 1 . . 35 Melee 203 | . . . . . 23 45 . . . . . . . 86 49 . . Knockbacks 10 | . . . . . . 7 . . . . . . . 1 2 . . Impact 2 | . . . . . . 1 . . . . . . . 1 . . . Kinetic 8 | . . . . . . 6 . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 135 | . . . 26 . 66 . . . . . . . . 43 . . . Shots 5 | . . . 1 . 3 . . . . . . . . 1 . . . Rammed 11 | . . . . 6 5 . . . . . . . . . . . . Targets Rammed 13 | . . . . 7 6 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 1 . . . . . . . . . . . . Highest Temperature 438 | 54 45 93 98 240 438 63 99 200 234 260 256 . 241 80 212 . 21 Average Temperature 89 | 18 20 55 55 85 127 34 36 108 133 139 113 . 126 32 82 . 12 Received Heat Transfer 1941 | . 6 48 9 252 525 270 . . . 9 . . 201 36 405 . 180 Effects 4 | . . . . . 3 . . . . . 1 . . . . . . Energy Bleed 3 | . . . . . 2 . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . . . . . . 1 2 . . Combat Hostiles 3 | . . . . . 1 . . . . . . . . . 2 . . Parts Fried 5 | . . . . . 3 . . . . . . . . 2 . . . Impact Corruptions 8 | . . . . . 1 2 . . . . . . . 3 2 . . Robots Melted 2 | . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . Parts Melted 16 | . . 1 . 1 4 3 1 . . . . . . 1 5 . . Heat Transferred 8089 | 666 296 185 74 851 2294 962 481 74 . . . . . 481 1651 . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Maximum Alert Level 4 | . . . . 1 4 2 1 . . . . . . . . . . Low Security (%) 48 | 100 100 100 100 80 3 . 43 100 100 . . . . 100 . . . Level 1 12 | . . . . 19 12 . 56 . . . . . . . . . . Level 2 26 | . . . . . 46 100 . . . . . . . . . . . Level 3 11 | . . . . . 37 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1158 | 10 11 40 83 310 1158 569 270 51 45 . . . . 86 . . . Initial 564 | . . . . 30 196 564 250 51 . . . . . 12 . . . Average 304 | 1 . 10 26 112 636 490 202 14 4 . . . . 20 . . . Influence Increases 3683 | 50 19 50 113 738 1112 292 128 . 55 115 100 . 90 111 415 . 295 Destroy 0b10 Robot/C 2080 | . . 40 80 400 580 200 100 . . 60 40 . . 80 280 . 220 Destroy 0b10 Robot/NC 100 | 50 5 . . 30 . 5 . . 5 . . . . 5 . . . Destroy Leader 334 | . 2 10 20 110 20 60 20 . 2 10 . . . 20 30 . 30 Allied During Kill 182 | . . . . 164 18 . . . . . . . . . . . . Successful Hack 43 | . 11 . 2 14 . 9 7 . . . . . . . . . . Disable Machine 45 | . . . . . 45 . . . . . . . . . . . . Anti-Garrison Action 400 | . . . . . 400 . . . . . . . . . . . . Destroy Structure 79 | . 1 . 11 5 49 3 1 . 3 . . . . 6 . . . Lose Combat Pursuer 420 | . . . . 15 . 15 . . 45 45 60 . 90 . 105 . 45 Influence Decreases 3554 | 50 19 50 40 509 256 898 532 148 20 74 95 81 70 55 374 117 166 Entered New Map 1406 | . . . . 43 106 594 302 97 . 14 15 81 . 8 29 117 . Time Decay 1718 | 50 19 50 40 356 . 294 230 51 20 60 80 . 30 37 245 . 156 Lost Part 270 | . . . . 10 90 10 . . . . . . 40 10 100 . 10 Lost Ally 160 | . . . . 100 60 . . . . . . . . . . . . Squads Dispatched 9 | . 2 . . 1 . 2 2 . 2 . . . . . . . . Investigation 2 | . 1 . . . . 1 . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . 1 . . . . . . . . Reinforcement 5 | . 1 . . 1 . 1 1 . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Distress Signals 7 | . . . 1 5 . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 168 | . 4 2 4 28 31 15 6 6 2 8 6 . 15 5 19 . 17 Peak Tracking Total 8 | . 2 2 4 8 6 7 3 6 3 6 4 . 8 4 7 . 4 Tactical Retreats 17 | . . . . 1 . 1 . . 1 3 2 . 3 . 4 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Traps Triggered 9 | . 1 . . 1 3 1 3 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Machines Disabled 8 | . . . . . 8 . . . . . . . . . . . . Max in Single Turn 2 | . . . . . 2 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . Garrison Relay 3 | . . . . . 3 . . . . . . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Machines Accessed 25 | . 1 . 2 6 3 3 4 . . . 1 4 . 1 . . . Terminals 16 | . 1 . 1 5 3 2 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . . Total Hacks 73 | . 2 . 3 12 5 9 10 . . . 1 30 . 1 . . . Successful 48 | . 2 . 1 4 . 5 4 . . . 1 30 . 1 . . . Failed 25 | . . . 2 8 5 4 6 . . . . . . . . . . Catastrophic 6 | . . . . 3 2 . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 14 | . 1 . 2 5 . 1 5 . . . . . . . . . . Terminals 35 | . 2 . 2 11 5 5 10 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . 4 . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . . Terminal Hacks 40 | . 2 . . 3 . 2 2 . . . 1 30 . . . . . Record 11 | . . . . . . . . . . . . 11 . . . . . Part Schematic 13 | . . . . . . . 1 . . . . 12 . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . 1 . . . . . 3 . . . . . Open Door 3 | . . . . 2 . . . . . . 1 . . . . . . Locate Traps 2 | . . . . . . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 1 . . 3 . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Study 2 | . . . 1 . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 2 | . . . . . . . 2 . . . . . . . . . . Terminals 2 | . . . . . . . 2 . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 2 3 3 2 4 . . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 1 1 . . . . 12 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . . 1 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 11 . . . . . . . . . . . . Machine Destruction 11 | . . . . . 11 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Total Allies 10 | . . . . 10 . . . . . . . . . . . . . Largest Group 10 | . . . . 10 5 . . . . . . . . . . . . Highest-Rated Group 88 | . . . . 88 40 . . . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 8 . . . . . . . . . . . . Initial Warlord ECA Mod 7 | . . . . . . 7 6 6 6 6 6 6 5 5 5 5 4 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 95 | . . . . 77 18 . . . . . . . . . . . . Total Damage 892 | . . . . 740 152 . . . . . . . . . . . . Kills 15 | . . . . 12 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Active Infowar (turns) 5610 | 218 193 201 169 1144 624 566 486 194 137 121 173 33 25 198 801 . 327 Optics 999 | . . . . . . . . . . . . . . 198 801 . . Seismic 4284 | 218 193 201 169 1144 624 566 486 194 137 121 173 33 25 . . . . Decoding 327 | . . . . . . . . . . . . . . . . . 327 Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . . . 1 . . 2 . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Turns Passed 9247 | 330 193 201 169 1144 1805 648 486 208 215 121 173 33 144 219 1210 1518 430 Spaces Moved 5713 | 195 109 116 92 528 799 349 378 129 267 243 302 78 285 248 529 800 266 Core 367 | 5 . . . . . . . 13 41 . . . . . 306 . 2 Treads 2377 | . 37 116 92 528 799 210 . . . . . . . . 103 452 40 Legs 1592 | 190 72 . . . . 139 378 116 48 . . . . . 77 348 224 Wheels 109 | . . . . . . . . . . . . . . 66 43 . . Hover 1268 | . . . . . . . . . 178 243 302 78 285 182 . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 42 | 50 120 160 160 160 160 120 120 50 42 42 42 42 42 50 50 120 120 Average Speed 138 | 118 133 160 160 186 191 144 120 117 59 42 42 42 42 63 186 187 138 Slowest Speed 300 | 120 160 160 200 200 200 260 120 190 130 42 42 42 50 110 300 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 7 27 21 13 81 77 35 11 83 8 50 52 68 48 8 44 82 43 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 6 | . . 1 . . . . . . . 1 . 1 . . 1 2 . Known Exits Taken 2 | . . . . 1 . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 . . 1 . . 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . . . . . . . . . 1 . . 2 . 3 1 3 Spaces Dug 18 | . . . . . 11 . . . 3 2 1 . . . . 1 . Terrain Destroyed 296 | . . . 10 . 76 3 . . 3 5 22 . . 6 13 1 157 Melee 7 | . . . . . . . . . 3 2 1 . . . . 1 . Projectile 22 | . . . . . . 3 . . . . . . . . 13 . 6 AOE 267 | . . . 10 . 76 . . . . 3 21 . . 6 . . 151 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Total 6541 | 240 137 122 106 622 941 432 400 184 311 257 343 77 306 293 648 817 305 Wait 294 | 7 4 . . 35 25 17 2 54 26 8 36 . 21 7 43 1 8 Move 5692 | 194 108 115 91 527 793 348 378 128 266 242 301 77 284 247 528 799 266 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 66 | 6 5 1 2 10 8 9 5 . 2 1 . . . 2 2 10 3 Fast Attach 67 | 7 5 . 3 . 1 9 . 1 8 . 1 . 1 11 11 2 7 Attach 31 | . . . 1 2 10 1 2 . 2 1 1 . . 3 2 2 4 Detach 8 | . . . 1 . 3 . . . . 1 1 . . 1 1 . . Swap 33 | 1 . . 1 9 8 6 4 . . . . . . 4 . . . Drop 57 | . 5 1 3 5 10 12 4 1 2 1 . . . 10 1 2 . Fire 223 | 25 10 5 4 27 66 18 5 . . 1 2 . . 7 36 . 17 Melee 54 | . . . . . 8 12 . . 5 2 1 . . 1 24 1 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 12 | . . . . 7 5 . . . . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 331 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 332 | -10/Materials | Met a group of wandering Federalists 510 | -10/Materials | Discovered new exit (range 10) 524 | -10/Materials | Entered Mines 632 | -10/Mines | Discovered new exit (range 11) 648 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 679 | -10/Mines | Learned location of 1 exit from Materials 696 | -10/Mines | Learned location of Zion (-6) 725 | -10/Mines | Entered Materials 725 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 726 | -9/Materials | Identified exit to Materials 875 | -9/Materials | Discovered new exit (range 4) 894 | -9/Materials | Entered Storage 1142 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1406 | -9/Storage | Lost 3 allies 1446 | -9/Storage | Build established: Commander-Tank 1665 | -9/Storage | Discovered exit to Materials (range 16) 2036 | -9/Storage | Identified exit to Garrison 2038 | -9/Storage | Entered Garrison 2038 | -9/Garrison | Accompanied by 5 allies 2170 | -9/Garrison | Phase Generator disabled 2240 | -9/Garrison | Triggered checkpoint 2263 | -9/Garrison | Garrison Relay disabled 2281 | -9/Garrison | Lost 3 allies 2473 | -9/Garrison | Triggered checkpoint 2546 | -9/Garrison | Build established: Mutant 2615 | -9/Garrison | Discovered exit to Materials (range 12) 2620 | -9/Garrison | Triggered checkpoint 2641 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2722 | -9/Garrison | Garrison Relay disabled 2936 | -9/Garrison | Triggered checkpoint 3027 | -9/Garrison | Discovered exit to Materials (range 10) 3167 | -9/Garrison | Garrison Relay disabled 3248 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3351 | -9/Garrison | Core integrity fell below 50% 3576 | -9/Garrison | Triggered checkpoint 3754 | -9/Garrison | Discovered exit to Materials (range 13) 3758 | -9/Garrison | Triggered checkpoint 3788 | -9/Garrison | Lost 3 parts (1u2w) 3843 | -9/Garrison | Entered Materials 3843 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4066 | -8/Materials | Build established: Scavenger-Mutant 4453 | -8/Materials | Discovered new exit (range 15) 4491 | -8/Materials | Entered Factory 4491 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4570 | -7/Factory | Build established: Tank 4948 | -7/Factory | Discovered new exit (range 15) 4977 | -7/Factory | Sucked down chute 4977 | -7/Factory | Entered Waste 4992 | -7/Waste | EMP discharged 4992 | -7/Waste | System corruption reached 10% 5085 | -7/Waste | Spotted C-40 Crusher 5088 | -7/Waste | Build established: Gunner 5092 | -7/Waste | EMP discharged 5121 | -7/Waste | Spotted C-40 Crusher 5122 | -7/Waste | Spotted C-40 Crusher 5125 | -7/Waste | Spotted C-40 Crusher 5137 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5141 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5146 | -7/Waste | Spotted C-40 Crusher 5154 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5158 | -7/Waste | Spotted C-40 Crusher 5171 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5175 | -7/Waste | Discovered new exit (range 16) 5185 | -7/Waste | Entered Factory 5202 | -7/Factory | Lost 5 parts (2n2u1w) 5390 | -7/Factory | Discovered new exit (range 6) 5400 | -7/Factory | Entered Lower Caves 5423 | -7/Lower Caves | Spotted B-75 Beast 5425 | -7/Lower Caves | Learned Factory stockpile data 5433 | -7/Lower Caves | Build established: Mutant 5445 | -7/Lower Caves | Met a Warlord Commander 5446 | -7/Lower Caves | Learned location of Warlord (-5) 5447 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5449 | -7/Lower Caves | Found Encrypted Comm Array 5475 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5516 | -7/Lower Caves | Discovered new exit (range 6) 5521 | -7/Lower Caves | Entered another Lower Caves area 5687 | -7/Lower Caves | Discovered new exit (range 16) 5694 | -7/Lower Caves | Entered Data Miner 5694 | -7/Data Miner | Discovered new exit (range 6) 5702 | -7/Data Miner | Met Data Miner 5711 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5711 | -7/Data Miner | Learned location of Section 7 (-2) 5717 | -7/Data Miner | Received God Mode back door access code from Data Miner 5727 | -7/Data Miner | Entered Proximity Caves 5735 | -6/Proximity Caves | Learned Factory stockpile data 5748 | -6/Proximity Caves | Spotted B-75 Beast 5812 | -6/Proximity Caves | Learned Factory security intel 5851 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5867 | -6/Proximity Caves | Discovered new exit (range 8) 5871 | -6/Proximity Caves | Entered Factory 5871 | -6/Factory | Evolved 2 slots: Propulsion x2 5900 | -6/Factory | Lost 4 parts (1p3n) 5953 | -6/Factory | Discovered new exit (range 18) 6090 | -6/Factory | Entered Lower Caves 6135 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6220 | -6/Lower Caves | Destroyed 7 combat bots 6229 | -6/Lower Caves | Lost 6 parts (1n2u3w) 6276 | -6/Lower Caves | Learned Factory interactive machine intel 6305 | -6/Lower Caves | Encountered a Warlord checkpoint 6831 | -6/Lower Caves | Spotted B-75 Beast 6898 | -6/Lower Caves | Core integrity fell below 50% 6905 | -6/Lower Caves | Destroyed B-75 Beast 6925 | -6/Lower Caves | Lost 5 parts (2u3w) 7198 | -6/Lower Caves | Lost 3 parts (1p2w) 7293 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7300 | -6/Lower Caves | Entered Zion 7341 | -6/Zion | Learned location of Extension (-5) 7352 | -6/Zion | System corruption cleaned by Quarantine Array 7699 | -6/Zion | Given the Hacking Drone Bay 7722 | -6/Zion | Found Prototype Special Weapon 7725 | -6/Zion | Found Prototype Special Weapon 7920 | -6/Zion | Found Prototype Special Weapon 7924 | -6/Zion | Found Prototype Special Weapon 8710 | -6/Zion | Received a visual enhancement algorithm 8732 | -6/Zion | Discovered new exit (range 11) 8816 | -6/Zion | Identified exit to Proximity Caves 8818 | -6/Zion | Entered Proximity Caves 8921 | -5/Proximity Caves | Released all parts (6) 8922 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores 8924 | -5/Proximity Caves | Core integrity fell below 20% 9009 | -5/Proximity Caves | Spotter reported a threat 9009 | -5/Proximity Caves | Spotter reported a threat 9032 | -5/Proximity Caves | Spotted B-75 Beast 9105 | -5/Proximity Caves | Spotter reported a threat 9248 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09113_ Found Mass Driver. 09113_ Found 31 Matter. 09115_ Acquired Mass Driver. 09121_ Acquired 10 matter. 09210_ Slug penetrates S-27 Virus. 09210_ S-27 Virus destroyed. 09220_ VTOL Module fries itself beyond repair. 09221_ The unstable cave ceiling collapses. 09223_ VTOL Module fries itself beyond repair. 09223_ Acquired 17 matter. 09225_ Searching scrap... 09225_ Found Magnetic Acceleration Cannon. 09225_ Found 40 Matter. 09226_ Acquired 11 matter. 09226_ Unknown Ballistic Gun fries itself beyond repair. 09226_ VTOL Module fries itself beyond repair. 09227_ Acquired Magnetic Acceleration Cannon. 09230_ Acquired Lgt. Nuclear Core. 09234_ Unknown Ballistic Gun fries itself beyond repair. 09235_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ## ####?????????????????????????????????????????? | | ?# ###??????????????????????????????????????????? | | ## !%=#??????????????????????????????????????????? | | # ! #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ?## ##?????????????????????????????????????????? | | ??# ##????????????????????????????????????????? | | ??# ##???????????????????????????????????????? | | ??## #???????????????????????????????????????? | | ##?# ## #???????????????????????????????????????? | | ### ## #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #########??????????????????????????????????????? | | ###????# ##?????????????????????????????????????? | | ???????# #???####??????????????????????????????? | | ???????# #??## ##?????????????????????????????? | | #?????## #?## #?????????????????????????????? | | #????## #??# ##????????????????????????????? | | ###### ##### # #???????##???????????????????? | | ## ##"# # #??????? ????????????????????? | | % % #?????? #??????? s?????????? | | #??#### ##### s?????????? | | ## ## #### ??????????? | | ##### "## #??????????????? | | #???# ### @ #???????????????????? | | ##?? ##?# ### ##### #???????????????????? | | #??## ###??# ### ##???# #???????????????????? | | ????##????? ?###??? #???????????????????? | | ?????????? ?????? ##???????????????????? | | ????????? ????? #????????????????????? | | ???????? ???? #???????????????????? | | ??????? ? ##???### #???????????????????? | | ??????#?## ???????##### ##???????????????????? | | ?????????# ???????????## ##????????????????????? | | ?????????? ????????????? ##?????????????????????? | | ??????????? ????????????? #??????????????????????? | | ??????????? ????????????? #??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 56 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Hacked Imp. Linear Gravjet | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Hpw. Shock Rifle | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Flak Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroPoweredAirjet Manual? 0 Play Time 00:50:34 Cumulative 234.5 hours Start 2025.10.22 @ 23:39:54 End 2025.10.23 @ 00:35:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 543 Rogue 543 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/2/1/1/0/0/0/0/0 Lore% 79 Gallery% 68 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 5df5a37d-4522-4d6b-b581-e50836f73de8