Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 12:09:54 Player: Teratos Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (2538) 2538 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (810) 810 TOTAL SCORE: 7158 Bonus ------- High Alert Combat Kills 210 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ 0b10 Decoder Chip [Skirmisher] > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Relay Coupler [NC] (52) Relay Coupler [Swarmer] (71) Relay Coupler [Demolisher] (33) Relay Coupler [Programmer] (71) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Surveybot 24 Scanner Surveybot 24 Chip 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Improved EM Pulse Cannon Battle Cannon Advanced Assault Cannon Mini Grenade Launcher Flamer > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [Demolisher] Relay Coupler [Programmer] [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Reactive Plating Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Reactive Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 1 | . . . 1 . . . . . Weapon 3 | . . 2 1 . . . . . Parts Attached 107 | 6 6 34 17 16 8 . 15 5 Power 15 | 1 . 3 . 7 1 . 3 . Engine 11 | 1 . 3 . 5 . . 2 . Core 4 | . . . . 2 1 . 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 7 5 1 1 . . . Treads 7 | 2 . 4 1 . . . . . Leg 4 | . . 2 2 . . . . . Wheel . | . . . . . . . . . Hover 3 | . 2 1 . . . . . . Flight 4 | . . . 2 1 1 . . . Utility 25 | 1 1 7 5 1 1 . 7 2 Device 10 | . 1 3 3 1 . . 1 1 Storage 2 | 1 . . . . . . 1 . Processor 7 | . . 1 . . 1 . 4 1 Hackware 1 | . . . . . . . 1 . Protection 5 | . . 3 2 . . . . . Artifact . | . . . . . . . . . Weapon 49 | 2 3 17 7 7 5 . 5 3 Energy Gun 9 | . . 5 1 3 . . . . Energy Cannon 7 | . 1 1 . 1 2 . 1 1 Ballistic Gun 19 | 2 . 10 5 . 1 . 1 . Ballistic Cannon 8 | . 2 1 . . 2 . 2 1 Launcher 4 | . . . 1 2 . . . 1 Special Weapon 2 | . . . . 1 . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 4 1 1 . . 3 . Parts Lost 25 | . . 2 5 4 2 . . 12 Power 3 | . . . . . 1 . . 2 Propulsion 7 | . . 2 2 . . . . 3 Utility 5 | . . . 1 2 . . . 2 Weapon 10 | . . . 2 2 1 . . 5 Highest Loss Streak 12 | . . 1 4 2 1 . . 12 Average Slot Usage (%) 78 | . 94 93 82 51 53 53 73 92 Engine 7 | . 14 11 9 7 . . 4 6 Core 2 | . . . . . 8 7 7 6 Treads 6 | . 10 12 13 . . . . . Leg 1 | . . 3 . . . . . . Hover 2 | . 17 4 . . . . . . Flight 11 | . . . 1 23 23 23 23 21 Device 6 | . 8 9 10 10 . . 2 3 Storage 2 | . 14 . . . . . 3 3 Processor 4 | . . 1 . . 7 7 11 14 Protection 4 | . . 10 8 . . . . . Energy Cannon 3 | . 3 1 7 2 5 7 2 6 Ballistic Gun 14 | . 9 31 28 . . . . . Ballistic Cannon 5 | . 14 5 . . 3 7 7 14 Launcher 1 | . . . 1 3 4 . . 5 Special Weapon 1 | . . . . . . . 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 11 16 40 44 26 21 16 51 66 Greatest Support 40 | 40 40 40 40 18 18 18 18 18 Greatest Overweight (x) 8 | . 2 5 8 1 1 . 2 3 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 12 | 6 6 6 4 4 4 4 12 12 Average Capacity 5 | 5 6 4 4 4 4 4 7 7 Most Carried 7 | . 1 3 4 4 3 3 7 7 Average Carried 2 | . . 1 2 2 2 3 4 4 Final Capacity 12 | 6 6 4 4 4 4 4 12 4 Final Carried 7 | . 1 2 4 3 3 3 7 4 Class Distribution -------------------- 32% | Tank 22% | Sprinter 15% | Mutant 12% | Messiah-Mutant 5% | Messiah-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 3120 | 104 353 1379 712 101 319 . 139 13 Remotely . | . . . . . . . . . Salvage Created 3708 | . 483 1690 909 342 271 . . 13 Parts 222 | . 28 106 55 23 10 . . . Haulers Intercepted 8 | . 1 6 1 . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . Prevented 5 | . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 65 | . 6 29 16 8 6 . . . Guns 39 | . 2 22 14 1 . . . . Cannons 18 | . 4 7 2 . 5 . . . AOE 8 | . . . . 7 1 . . . Classes Destroyed 13 | . 6 5 . . 2 . . . Worker 8 | . . 5 1 2 . . . . Builder 8 | . . 5 2 1 . . . . Tunneler 1 | . 1 . . . . . . . Hauler 8 | . 1 6 1 . . . . . Recycler 9 | . 2 4 3 . . . . . Minesweeper 1 | . . . . . 1 . . . Operator 2 | . 1 . 1 . . . . . Watcher 4 | . 1 2 . 1 . . . . Swarmer 19 | . . 9 4 6 . . . . Grunt 33 | . 6 14 9 . 4 . . . Brawler 2 | . . 1 1 . . . . . Sentry 9 | . . 5 2 2 . . . . Thug 1 | . . . . . 1 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 8 | . 5 5 8 7 2 . . . Combat Bots Only 5 | . 2 5 5 4 2 . . . Max Kills in Single Turn 3 | . 2 2 1 3 1 . . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 3718 | . 197 816 764 758 323 26 . 834 Core 1101 | . 27 125 235 247 114 13 . 340 Absorbed by Shields 383 | . . 156 227 . . . . . Core Remaining (%) 78 | 100 89 68 57 . . . . . Volleys Fired 227 | . 29 96 46 28 17 . 2 9 Largest 5 | . 2 4 5 2 2 . 1 2 Hottest 202 | . 80 202 160 91 108 . 100 87 Shots Fired 605 | . 58 316 163 30 26 . 2 10 Gun 408 | . 25 250 129 3 . . 1 . Cannon 171 | . 33 66 33 8 21 . . 10 Launcher 25 | . . . 1 19 5 . . . Special 1 | . . . . . . . 1 . Kinetic 484 | . 53 286 125 . 9 . 1 10 Thermal 71 | . 5 25 37 3 . . 1 . Explosive 9 | . . . . 4 5 . . . Electromagnetic 41 | . . 5 1 23 12 . . . Robot Hit Streak 15 | . 12 15 9 4 10 . . 2 Robot Miss Streak 7 | . 4 7 5 4 1 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 327 | . 35 158 101 9 19 . . 5 Core Hits 170 | . 17 63 52 25 11 . . 2 Critical Hits 5 | . . 3 1 . 1 . . . Critical Kills 3 | . . 2 . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6010 | . 465 2415 1212 1103 690 . . 125 Guns 3111 | . 149 1854 1068 40 . . . . Cannons 1598 | . 316 561 144 46 411 . . 120 Explosions 1296 | . . . . 1017 279 . . . Melee . | . . . . . . . . . Ramming 5 | . . . . . . . . 5 Kinetic 3972 | . 412 2314 1015 . 111 . . 120 Thermal 391 | . 53 67 197 40 34 . . . Explosive 825 | . . . . 580 245 . . . Electromagnetic 817 | . . 34 . 483 300 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 136 | . 22 3 . 43 35 . . 33 Projectiles 67 | . 22 3 . . 9 . . 33 Explosions 69 | . . . . 43 26 . . . Melee . | . . . . . . . . . Knockbacks 12 | . 3 7 . . 2 . . . Impact . | . . . . . . . . . Kinetic 12 | . 3 7 . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 13 | . . . . 5 6 . . 2 Shots 2 | . . . . 1 1 . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 551 | . 105 413 551 14 129 3 27 111 Average Temperature 109 | . 35 99 190 7 42 3 16 45 Received Heat Transfer 963 | . 108 198 168 156 90 18 . 225 Effects 40 | . . 8 32 . . . . . Shutdowns 3 | . . 1 2 . . . . . Energy Bleed 5 | . . 2 3 . . . . . Interference 10 | . . 3 7 . . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 2 | . . 1 1 . . . . . Damage (minor) 4 | . . 1 3 . . . . . Damage (major) 11 | . . . 11 . . . . . Damage (core) 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 766 | . 111 161 370 74 50 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 607 | . 247 599 607 489 . . . . Average Influence 304 | . 138 317 407 311 . . . . Maximum Alert Level 2 | . 1 2 2 2 . . . . Low Security (%) 21 | 100 64 24 . . . . . . Level 1 43 | . 35 36 35 75 . . . . Level 2 34 | . . 38 64 24 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 3 2 1 . . . . Investigation 2 | . . 2 . . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 2 1 2 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . 1 1 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 11 56 21 31 19 4 . 3 Peak Tracking Total 11 | . 3 10 5 11 7 4 . 3 Tactical Retreats 21 | . . 9 1 8 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 3 | . . 1 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . 6 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 9 | . 2 5 . 2 . . . . Max in Single Turn 1 | . 1 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 18 | . 3 7 2 3 . 2 1 . Terminals 12 | . 3 6 2 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 7 20 3 6 . 6 2 . Successful 31 | . 3 15 1 4 . 6 2 . Failed 13 | . 4 5 2 2 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . . . . . . . 15 . Terminals 23 | . 7 10 3 3 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 10 | . . 10 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 3 7 1 1 . 6 2 . Record 8 | . . 3 . . . 5 . . Part Schematic 2 | . . . . . . . 2 . Robot Analysis 1 | . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . . Disarm Traps 1 | . . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 8 | . . 8 . . . . . . Scan Component 4 | . . 4 . . . . . . Repair 4 | . . 4 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 4 . 2 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . . 2 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 4 . . . . . . Time 147 | . . 147 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 150 | . . . . . . . 150 . Highest-Rated Ally 38 | . . . . . . . 38 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5063 | 54 401 1541 574 650 420 82 982 359 Spaces Moved 4591 | 30 217 609 288 1062 709 282 1222 172 Core 19 | 2 . . 1 . . . . 16 Treads 643 | 28 64 364 187 . . . . . Legs 109 | . . 101 8 . . . . . Wheels . | . . . . . . . . . Hover 297 | . 153 144 . . . . . . Flight 3523 | . . . 92 1062 709 282 1222 156 Fastest Speed 29 | 50 116 56 32 29 29 29 29 50 Average Speed 75 | 152 129 154 122 30 34 29 73 185 Slowest Speed 450 | 160 200 360 450 99 99 29 169 239 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . . . 5 4 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 33 58 22 23 75 42 90 27 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 1 . 3 . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 7 | . . . . . 1 1 5 . Spaces Dug 19 | . . . . . 19 . . . Terrain Destroyed 59 | . . 1 . 16 41 . . 1 Melee . | . . . . . . . . . Projectile 2 | . . 1 . . . . . 1 AOE 57 | . . . . 16 41 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 5733 | 35 283 1023 399 1355 852 281 1303 202 Wait 732 | . 26 255 36 241 119 . 47 8 Move 4566 | 29 216 608 287 1051 701 281 1221 172 Hop 8 | . . . . 5 3 . . . Pick Up 18 | . 1 2 4 2 1 . 5 3 Fast Attach 75 | 6 6 29 14 5 5 . 10 . Attach 23 | . . 2 1 10 1 . 4 5 Detach 18 | . . 4 . 9 . . 5 . Swap 9 | . . 3 2 1 2 . 1 . Drop 54 | . 5 24 9 3 3 . 8 2 Fire 227 | . 29 96 46 28 17 . 2 9 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 15) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Weapon x2 1127 | -9/Materials | Build established: Tank 1350 | -9/Materials | Discovered new exit (range 13) 1603 | -9/Materials | Repaired Shield Generator 1661 | -9/Materials | Repaired Hvy. Ion Engine 1700 | -9/Materials | Repaired Reactive Plating 1731 | -9/Materials | Repaired Lgt. Treads 1928 | -9/Materials | Discovered new exit (range 16) 1997 | -9/Materials | Entered another Materials area 1997 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2187 | -8/Materials | Discovered new exit (range 4) 2411 | -8/Materials | Discovered new exit (range 4) 2513 | -8/Materials | Lost 4 parts (2n2w) 2571 | -8/Materials | Entered Factory 2571 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2625 | -7/Factory | Discovered new exit (range 14) 3215 | -7/Factory | Discovered new exit (range 15) 3221 | -7/Factory | Entered Lower Caves 3264 | -7/Lower Caves | Ambushed by wild Derelicts 3283 | -7/Lower Caves | Encountered a Warlord checkpoint 3312 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3601 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3607 | -7/Lower Caves | Core integrity fell below 50% 3639 | -7/Lower Caves | Discovered new exit (range 7) 3640 | -7/Lower Caves | Identified exit to Lower Caves 3641 | -7/Lower Caves | Entered another Lower Caves area 3702 | -7/Lower Caves | Learned Extension terminal intel 3702 | -7/Lower Caves | Learned Research garrison access intel 3720 | -7/Lower Caves | Discovered new exit (range 14) 3723 | -7/Lower Caves | Identified exit to Zion 3723 | -7/Lower Caves | Entered Zion 3781 | -7/Zion | Build established: Sprinter 3788 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3810 | -7/Zion | Imprinted 3812 | -7/Zion | Declared Zion's savior 3887 | -7/Zion | Learned location of Armory (-3) 4094 | -7/Zion | Found Relay Coupler [Programmer] 4185 | -7/Zion | Found Prototype Processor 4185 | -7/Zion | Identified Exp. Melee Analysis Suite 4192 | -7/Zion | Found Prototype Processor 4192 | -7/Zion | Identified Exp. Signal Interpreter 4363 | -7/Zion | Build established: Messiah-Mutant 4615 | -7/Zion | Learned location of Warlord (-5) 4619 | -7/Zion | Learned Factory emergency access door positions 4668 | -7/Zion | Opened final containment barrier to the Deep Caves 4693 | -7/Zion | Discovered new exit (range 5) 4696 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4703 | -7/Zion | Identified exit to Deep Caves 4705 | -7/Zion | Entered Deep Caves 4705 | -7/Deep Caves | Accompanied by 4 allies 4863 | -7/Deep Caves | Found Surveybot 24 Chip 4868 | -7/Deep Caves | Found Surveybot 24 Scanner 5033 | -7/Deep Caves | Attacked by Z-Imprinter 5049 | -7/Deep Caves | Core integrity fell below 20% 5060 | -7/Deep Caves | Z-Facility disabled 5064 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05035_ Battle Cannon destroyed. 05035_ Mic. Nuclear Core destroyed. 05035_ Imp. VTOL Module destroyed. 05042_ Flamer destroyed. 05045_ Surveybot 24 Scanner destroyed. 05045_ Hvy. Ion Engine destroyed. 05045_ Mni. Grenade Launcher destroyed. 05048_ FV-62Y(o) is busy at the terminal. 05048_ Imp. VTOL Module destroyed. 05053_ NN-KRB(o) is busy at the terminal. 05056_ Adv. Assault Cannon destroyed. 05060_ Slammed into FV-62Y(o). 05060_ Destabilizing: System interference. 05060_ Surveybot 24 Chip temporarily disabled. 05060_ Z-Facility disabled. 05061_ Slammed into FV-62Y(o). 05061_ Surveybot 24 Chip destroyed. 05061_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ???????????? ## # ####### ### | | ?????????? ##### ## | | ?????????? ? ## | | ????????? ? ## | | ?????????? ### | | ?????????? ### | | ????????? "?""" """""" ### | | ????????? """""""""""""" ## | | ????????? "?"""""""""""" | | ????????? """""""""""""" | | ???????????"""""""""" | | ??????????"?"""""""""""" | | ???????????""""""""""""" ## | | ??????????"""""""""""""" ### | | ???????????""""""""""""" I ### | | ???????????"""""""" " ### | | ?????????????"""""""o o ## | | ????????????""""""" ## | | ?????????????"""""""o ## | | ??????????????"""""" ### | | ???????????????""""""" ### | | ??????????????""""""""" o ## | | ??????????????""" ## | | ??????????????""" """ ### | | ???????????????"" """"" #### | | ???????????????"" """""""@ #### | | ???????????????"" """"""" ### | | ???????????????""??"""""" ## | | ???????????????"???""""" ## | | ????????????????????""" ### | | ????????????????????? ### | | ?????????????????????"""o ?? ? ### | | ?????????????????????? ???? ? ## | | ????????????????????? ???????? ## | | ????????????????????? ?????????? # | | ?????????????????????? ????????????# | | ?????????????????????? ????????????? | | ?????????????????????? ??????????????? | | ?????????????????????? ????????????????? | | ?????????????????????? ##???????????????????? | | ??????????????????????? ###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 ECM Strength 2 Armor Coverage 300 Resistance: KI 20 Evasion (%) 64 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 11 Item Schematics ----------------- Remote Datajack | -7/Factory | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Robot Respite Signs Are For Wimps The One Challenges ------------ None Game ------ Seed NovaExperimentalSuperbattery Manual? 0 Play Time 01:32:12 Cumulative 21.3 hours Start 2020.05.11 @ 17:38:20 End 2020.05.12 @ 12:09:54 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f67376da-63ea-4cba-876f-1f205903a5bd