Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 22:04:43 Player: Beef Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (142) 710 Value Destroyed (4757) 4757 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2497) 2497 TOTAL SCORE: 11524 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2024 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 137/300 Energy 87/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- System Shield Heavy Phase Cannon Gauss Rifle Heavy Rocket Launcher Kinetic Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Fission Core > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Cooling System Large Storage Unit Core Analyzer Medium Reactive Plating Medium Reactive Plating Graphene Brace > --- WEAPON ----------- Cooled Plasma Cannon Ion Burst Cannon Heavy Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Advanced Heat Sink Ion Burst Cannon Heavy Rocket Launcher Mini Smartbomb Launcher Kinetic Spear [Rating: 86] Favorites ----------- Power Enhanced Fission Core Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Enhanced Armored Leg Treads Light Treads Leg Enhanced Armored Leg Wheel Armored Wheel Utility Hacking Suite Device Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Cooled Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Smartbomb Launcher Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 4 | . . 2 2 . . Weapon 1 | . . . . . 1 Parts Attached 134 | 8 3 6 21 48 48 Power 16 | 1 . 2 1 5 7 Engine 12 | 1 . 2 . 4 5 Core 3 | . . . 1 1 1 Reactor 1 | . . . . . 1 Propulsion 39 | 4 . 1 3 18 13 Treads 6 | 2 . 1 3 . . Leg 31 | 2 . . . 17 12 Wheel 2 | . . . . 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 38 | 1 1 2 11 14 9 Device 9 | . . . 1 5 3 Storage 4 | 1 . . 2 1 . Processor 4 | . . 1 2 1 . Hackware 1 | . . 1 . . . Protection 20 | . 1 . 6 7 6 Artifact . | . . . . . . Weapon 41 | 2 2 1 6 11 19 Energy Gun 11 | . . . 5 4 2 Energy Cannon 13 | . . . 1 2 10 Ballistic Gun 5 | 2 2 1 . . . Ballistic Cannon . | . . . . . . Launcher 9 | . . . . 4 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . . 2 Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 12 | . . . 3 5 4 Parts Lost 36 | . . 1 . 2 33 Power 6 | . . . . . 6 Propulsion 13 | . . . . 1 12 Utility 9 | . . . . 1 8 Weapon 8 | . . 1 . . 7 Highest Loss Streak 15 | . . 1 . 2 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 93 99 99 96 89 Engine 5 | . 14 11 2 4 5 Core 4 | . . . 6 2 5 Treads 6 | . 28 22 18 2 . Leg 17 | . . . . 24 25 Device 5 | . . . . 5 7 Storage 7 | . 14 11 9 7 6 Processor 8 | . . 10 18 9 5 Hackware 5 | . . 11 9 7 3 Protection 10 | . 8 11 16 13 7 Energy Gun 6 | . . . 15 12 2 Energy Cannon 7 | . . . . 2 13 Ballistic Gun 3 | . 28 22 2 . . Peak Build Rating 86 | 6 11 17 28 73 86 Average Rating 52 | 4 9 16 25 43 78 On Entrance 21 | . 6 11 17 28 66 Naked Turns . | . . . . . . Heaviest Build 112 | 11 19 23 31 71 112 Greatest Support 86 | 40 40 40 40 86 86 Greatest Overweight (x) 2 | . . . . 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 Average Capacity 12 | 6 8 8 9 12 14 Most Carried 15 | 4 8 8 10 15 15 Average Carried 11 | 2 6 7 9 11 13 Final Capacity 15 | 8 8 8 10 15 5 Final Carried 15 | 4 8 8 10 15 5 Class Distribution -------------------- 53% | Mutant 18% | Scavenger-Mutant 14% | Tank 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2219 | 191 283 163 261 481 840 Remotely . | . . . . . . Salvage Created 6672 | . 366 201 367 1044 4694 Parts 351 | . 25 12 23 57 234 Haulers Intercepted 7 | . . . 2 2 3 Recyclers Shooed 8 | . . . . 2 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 106 | . 9 4 7 19 67 Guns 37 | . 9 4 7 9 8 Cannons 39 | . . . . 2 37 AOE 27 | . . . . 8 19 Classes Destroyed 17 | . 4 1 1 5 6 Worker 15 | . . . . . 15 Builder 14 | . 1 . . 3 10 Tunneler 3 | . 1 . . . 2 Hauler 7 | . . . 2 2 3 Recycler 10 | . . . . 3 7 Operator 1 | . . . . . 1 Swarmer 15 | . 3 . 3 3 6 Saboteur 1 | . . . . . 1 Grunt 50 | . 6 3 . 4 37 Brawler 2 | . . . . . 2 Duelist 2 | . . . . . 2 Protector 4 | . . . . 3 1 Sentry 11 | . . 1 4 1 5 Specialist 3 | . . . . 1 2 Hunter 10 | . . . . 6 4 Programmer 5 | . . . . . 5 Heavy 3 | . . . . 1 2 Best Kill Streak 12 | . 7 2 3 12 11 Combat Bots Only 10 | . 6 2 3 9 10 Max Kills in Single Turn 4 | . 1 1 2 3 4 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 782 | . 55 21 21 181 504 Missed 266 | . 22 7 8 72 157 Damage Taken 8284 | . 348 166 159 1162 6449 Core 1018 | . 20 . 15 125 858 Absorbed by Shields 229 | . . . . 229 . Ignored by Resistances 157 | . . . . 12 145 Regen/Repaired (Parts) 374 | . . . . . 374 Core Remaining (%) 94 | 100 92 100 97 82 . Volleys Fired 280 | . 30 17 20 58 155 Largest 3 | . 2 2 2 2 3 Hottest 290 | . 46 46 110 110 290 Shots Fired 607 | . 60 34 40 114 359 Gun 284 | . 60 34 40 97 53 Cannon 290 | . . . . 10 280 Launcher 33 | . . . . 7 26 Special . | . . . . . . Kinetic 96 | . 60 34 2 . . Thermal 478 | . . . 38 107 333 Explosive 33 | . . . . 7 26 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 4 4 7 13 12 Robot Miss Streak 7 | . 5 3 2 7 6 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 351 | . 30 20 27 70 204 Core Hits 285 | . 17 6 13 69 180 Critical Kills 8 | . . 1 . . 7 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 14 | . . 1 . 1 12 Burn 1 | . . . . 1 . Meltdown 2 | . . . . . 2 Destroy 8 | . . 1 . . 7 Impale 3 | . . . . . 3 Melee Attacks 18 | . . . . 1 17 Impact . | . . . . . . Slashing . | . . . . . . Piercing 17 | . . . . . 17 Sneak Attacks 13 | . . . . 1 12 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16330 | 4 434 295 508 3017 12072 Guns 3205 | . 432 295 508 1232 738 Cannons 5707 | . . . . 189 5518 Explosions 6229 | . . . . 1576 4653 Melee 1137 | . . . . . 1137 Ramming 52 | 4 2 . . 20 26 Kinetic 756 | . 432 295 29 . . Thermal 9127 | . . . 479 1421 7227 Explosive 5168 | . . . . 1486 3682 Electromagnetic 90 | . . . . 90 . Impact . | . . . . . . Slashing . | . . . . . . Piercing 1137 | . . . . . 1137 Highest Corruption 6 | . . . 4 6 1 Average Corruption 3 | . . . 4 3 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . . 17 23 . Message Errors 9 | . . . 6 3 . Matter Fused 10 | . . . 5 5 . Heat Flow Errors 3 | . . . 2 1 . Energy Discharges 2 | . . . 1 1 . Parts Rejected 2 | . . . . 2 . Data Loss (minor) 9 | . . . 3 6 . Data Loss (major) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 353 | . . . . 12 341 Projectiles 25 | . . . . . 25 Explosions 188 | . . . . 12 176 Melee 140 | . . . . . 140 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 143 | . . . . . 143 Shots 3 | . . . . . 3 Rammed 2 | 1 1 . . . . Targets Rammed 8 | 1 1 . . 3 3 Kicked 6 | . . . . 3 3 Crushed . | . . . . . . Highest Temperature 380 | . 75 6 325 323 380 Average Temperature 110 | . 33 3 128 106 118 Received Heat Transfer 2360 | . 147 84 63 230 1836 Effects 8 | . . . 1 4 3 Energy Bleed 3 | . . . 1 . 2 Interference 4 | . . . . 3 1 Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Melted 30 | . . . 4 6 20 Heat Transferred 12986 | . . . 925 2659 9402 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1942 | . 266 293 252 433 1942 Initial 171 | . . 111 123 24 171 Average 511 | . 83 189 130 105 938 Maximum Alert Level 5 | . 1 1 1 2 5 Low Security (%) 41 | 100 75 61 77 81 2 Level 1 17 | . 24 38 22 11 16 Level 2 10 | . . . . 7 17 Level 3 9 | . . . . . 20 Level 4 16 | . . . . . 33 Level 5 . | . . . . . . High Security 4 | . . . . . 8 Max Security . | . . . . . . Squads Dispatched 44 | . 1 2 5 6 30 Investigation 4 | . . 2 . . 2 Extermination 4 | . . . . 2 2 Reinforcement 17 | . 1 . 2 4 10 Assault 12 | . . . . . 12 Garrison 7 | . . . 3 . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . . . 2 4 Haulers Reinforced 4 | . . . . 1 3 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . . 3 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 153 | . 12 8 9 28 96 Peak Tracking Total 17 | . 6 3 2 9 17 Tactical Retreats 7 | . . 2 . . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . . 1 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 27 | . 1 . . 2 24 Max in Single Turn 5 | . 1 . . 1 5 Garrison Access 3 | . . . . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 30 | . 1 3 5 7 14 Terminals 19 | . 1 3 4 4 7 Fabricators 3 | . . . . 1 2 Repair Stations 4 | . . . . 1 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 1 1 2 Total Hacks 79 | . 5 8 17 13 36 Successful 45 | . 1 2 13 7 22 Failed 34 | . 4 6 4 6 14 Catastrophic 6 | . . 3 . 2 1 Database Lockouts . | . . . . . . Manual 36 | . 5 6 6 10 9 Terminals 56 | . 5 8 15 8 20 Fabricators 8 | . . . . 1 7 Repair Stations 8 | . . . . 2 6 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 7 | . . . 2 2 3 Terminal Hacks 20 | . . 1 10 2 7 Part Schematic 4 | . . . . . 4 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 3 | . . . 3 . . Level Access Points 1 | . . 1 . . . Branch Access Points 2 | . . . 1 1 . Terminal Index 3 | . . . 1 1 1 Garrison Index 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 5 | . . . . 1 4 Network Status 3 | . . . . 1 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 4 | . . . 1 1 2 Unlock Access 1 | . . . 1 . . Seal Access 3 | . . . . 1 2 Unauthorized Hacks 12 | . 1 1 2 3 5 Terminals 10 | . 1 1 2 2 4 Assimilate 1 | . 1 . . . . Botnet 9 | . . 1 2 2 4 Fabricators 1 | . . . . . 1 Fabnet 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Mechanics 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 26 | . 1 3 4 6 12 Full Trace Events 4 | . . 2 . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . . 4 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 53 | . . . . . 53 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 2 | . . . . . 2 Time 111 | . . . . . 111 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 . . . . Highest-Rated Group 10 | . 10 . . . . Highest-Rated Ally 10 | . 10 . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5752 | 108 361 328 927 1258 2770 Spaces Moved 3298 | 62 158 164 514 834 1566 Core 5 | 4 . . . . 1 Treads 888 | 51 158 164 514 1 . Legs 2219 | 7 . . . 685 1527 Wheels 186 | . . . . 148 38 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 90 50 Average Speed 129 | 148 160 160 160 102 127 Slowest Speed 270 | 160 160 160 160 270 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 37 20 48 23 38 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . . 6 Terrain Destroyed 384 | . . . . 12 372 Melee 2 | . . . . . 2 Projectile 85 | . . . . 1 84 AOE 297 | . . . . 11 286 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4170 | 74 206 197 583 1128 1982 Wait 302 | . 7 6 3 128 158 Move 3294 | 61 157 163 513 834 1566 Hop . | . . . . . . Pick Up 56 | 4 5 2 7 20 18 Fast Attach 47 | 6 1 1 10 17 12 Attach 35 | . . 2 3 4 26 Detach 14 | . . . 3 6 5 Swap 52 | 2 2 3 8 27 10 Drop 65 | . 3 3 16 31 12 Fire 280 | . 30 17 20 58 155 Melee 18 | . . . . 1 17 Ram . | . . . . . . Kick 5 | . . . . 2 3 Crush 2 | 1 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 291 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Utility x2 573 | -9/Materials | Identified exit to Materials 798 | -9/Materials | Entered another Materials area 798 | -8/Materials | Evolved 2 slots: Utility x2 877 | -8/Materials | Garrison activated, responded to threat 1204 | -8/Materials | Build established: Scavenger-Mutant 1338 | -8/Materials | Identified exit to Garrison 1528 | -8/Materials | Discovered new exit (range 16) 1551 | -8/Materials | Identified exit to Factory 1645 | -8/Materials | Discovered exit to Factory (range 16) 1687 | -8/Materials | Met 7R-MNS 1725 | -8/Materials | Entered Factory 1725 | -7/Factory | Evolved 2 slots: Propulsion x2 1726 | -7/Factory | Caught up to 7R-MNS 1763 | -7/Factory | Discovered new exit (range 13) 2102 | -7/Factory | Discovered new exit (range 11) 2232 | -7/Factory | Build established: Mutant 2370 | -7/Factory | Identified exit to Storage 2370 | -7/Factory | Identified exit to Lower Caves 2768 | -7/Factory | Cargo convoy interrupted 2795 | -7/Factory | Found Prototype Launcher 2795 | -7/Factory | Identified Mni. Smartbomb Launcher 2810 | -7/Factory | Destroyed 9 combat bots 2983 | -7/Factory | Entered another Factory area 2983 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2984 | -6/Factory | Caught up to 7R-MNS 3176 | -6/Factory | Spotted B-75 Beast 3566 | -6/Factory | Garrison activated, responded to threat 3712 | -6/Factory | Repaired Enh. Armored Leg 3953 | -6/Factory | Repaired Hrd. Heavy Armor Plating 4026 | -6/Factory | Fabricated Hvy. Phase Cannon (x2) 4033 | -6/Factory | First assault squad dispatched 4320 | -6/Factory | Discovered new exit (range 5) 4327 | -6/Factory | Build established: Gunner 4805 | -6/Factory | Lost 4 parts (2u2w) 4819 | -6/Factory | Garrison activated, responded to threat 4855 | -6/Factory | Destroyed 10 combat bots 5076 | -6/Factory | Build established: Tank 5084 | -6/Factory | Cargo convoy interrupted 5501 | -6/Factory | Core integrity fell below 50% 5508 | -6/Factory | High security lockdown imminent 5532 | -6/Factory | Destroyed 8 combat bots 5582 | -6/Factory | Lost 15 parts (4p5n4u2w) 5588 | -6/Factory | High security lockdown engaged 5673 | -6/Factory | Lost 3 parts (1n2u) 5748 | -6/Factory | Core integrity fell below 20% 5753 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05738_ E-15 Imp unfolds itself. 05738_ Slug penetrates Wall. 05739_ P-60 Hacker destroyed. 05739_ E-15 Imp destroyed. 05741_ Destroyed Phase Shifter. 05741_ P-60 Hacker destroyed. 05744_ Lgt. Fission Core destroyed. 05746_ Penetrated by Slug. 05746_ Carbon-fiber Leg destroyed. 05746_ Penetrated by Slug. 05746_ Imp. Titanium Leg destroyed. 05748_ G-50 Soldier suffers critical hit (Burn). 05749_ Penetrated by Slug. 05749_ Flexi-carbon Leg destroyed. 05750_ Exp. Flexi-carbon Leg destroyed. 05751_ Mni. Smartbomb Launcher destroyed. 05752_ M-28 Smith repairs G-50 Soldier. 05752_ Dropped Lrg. Storage Unit. 05752_ Penetrated by Slug. 05753_ The unstable cave ceiling collapses. 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"""" #?????#"""" | | ?????????????????????# ^# """" #?????# | | ?????????????????????+ + #?????# "" | | ?????????????????????# ##########?????# """ | | ????????????????????## ##?????????????# "R | | ???????????#????????# #?????????????# """ | | ?????# ##### ######## #???????####### """ | | ?????# """"" +???????# # | | ????????# ""T"" #???????# ###+# | | ????????# #???????# < | | ????????# #???????# | | ????????# ###?????# ^ | | ????????# ######### | | ????????# % ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Arm. Leg | -6/Factory | Hacked Hvy. Phase Cannon | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Impulse Thruster | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreElectronMultitool Manual? 0 Play Time 00:48:38 Cumulative 146.6 hours Start 2025.01.01 @ 16:09:47 End 2025.01.01 @ 22:04:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 69 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d8f6dd0-5577-4975-8814-a62476bfdb7e