Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.24 @ 00:11:16 Player: Runia Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (646) 646 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1201 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 245/300 Energy 80/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Disposable Heat Sink Small Storage Unit > --- WEAPON (2) ------- Subdweller Beam Cannon Heavy Hammer > --- INVENTORY (8) ---- Subdweller Laser Subdweller Shrapnel Launcher Mining Laser Multitool Scrap Shield Fragment (47) Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Scrap Shield > --- WEAPON ----------- Multitool Heavy Hammer > --- INVENTORY -------- Ion Engine Small Storage Unit Subdweller Laser Mining Laser Scrap Shield Fragment [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Protection Core Shielding Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Multitool Impact Weapon Heavy Hammer Build | -11 -10 -10 ------- Run | Jun Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | 2 6 13 Power 5 | . 1 4 Engine 5 | . 1 4 Core . | . . . Reactor . | . . . Propulsion 6 | 2 1 3 Treads 3 | 2 1 . Leg . | . . . Wheel 3 | . . 3 Hover . | . . . Flight . | . . . Utility 4 | . 1 3 Device 1 | . . 1 Storage 1 | . . 1 Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 6 | . 3 3 Energy Gun 2 | . 2 . Energy Cannon 1 | . . 1 Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 2 8 Power 1 | . . 1 Propulsion 5 | . 1 4 Utility 1 | . . 1 Weapon 3 | . 1 2 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Slot Usage (%) 89 | . 98 84 Engine 12 | . 14 12 Treads 13 | . 28 4 Wheel 14 | . . 23 Device 2 | . . 3 Storage 8 | . 14 5 Protection 10 | . 12 9 Energy Gun 8 | . 20 1 Ballistic Gun 3 | . 7 1 Special Weapon 5 | . . 9 Impact Weapon 7 | . . 12 Naked Turns . | . . . Heaviest Build 28 | 13 15 28 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 4 | . . 4 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 6 | 8 8 6 Most Carried 8 | 6 6 8 Average Carried 4 | 4 3 5 Final Capacity 8 | 8 8 8 Final Carried 6 | 2 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Jun Mat Sub Matter Collected 513 | 200 248 65 Remotely . | . . . Salvage Created 726 | . 386 340 Parts 31 | . 25 6 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Sub Combat Hostiles Destroyed 17 | . 8 9 Melee 2 | . . 2 Guns 8 | . 8 . Classes Destroyed 5 | . 2 3 Watcher 2 | . 2 . Swarmer 1 | . . 1 Grunt 9 | . 8 1 Sentry 1 | . . 1 Subdweller 6 | . . 6 Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Sub Damage Taken 1643 | . 595 1048 Core 251 | . 18 233 Absorbed by Shields . | . . . Redirected to Shielding 19 | . 4 15 Core Remaining (%) 100 | 100 . . Volleys Fired 50 | . 44 6 Largest 2 | . 2 2 Hottest 100 | . 100 80 Shots Fired 98 | . 88 10 Gun 96 | . 88 8 Cannon 2 | . . 2 Launcher . | . . . Special . | . . . Kinetic 32 | . 28 4 Thermal 66 | . 60 6 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 8 7 Robot Miss Streak 5 | . 5 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 93 | . 53 40 Core Hits 23 | . 20 3 Critical Kills 2 | . . 2 Critical Parts Destroyed 8 | . . 8 Critical Strikes 14 | . 2 12 Burn 3 | . 2 1 Meltdown 1 | . . 1 Smash 10 | . . 10 Melee Attacks 50 | . . 50 Impact 50 | . . 50 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1916 | . 577 1339 Guns 651 | . 577 74 Cannons 54 | . . 54 Explosions . | . . . Melee 1211 | . . 1211 Ramming . | . . . Kinetic 147 | . 124 23 Thermal 558 | . 453 105 Explosive . | . . . Electromagnetic . | . . . Impact 1211 | . . 1211 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 363 | . . 363 Projectiles 9 | . . 9 Explosions . | . . . Melee 354 | . . 354 Knockbacks 9 | . . 9 Impact 8 | . . 8 Kinetic . | . . . Secondary 1 | . . 1 Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 258 | . 258 249 Average Temperature 86 | . 84 102 Received Heat Transfer 1161 | . 321 840 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 9 | . . 9 Impact Corruptions 13 | . . 13 Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 7 | . 5 2 Heat Transferred 1753 | . 1457 296 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Sub Peak Influence 212 | . 212 . Initial . | . . . Average 87 | . 88 . Maximum Alert Level 1 | . 1 . Low Security (%) 87 | 100 87 . Level 1 12 | . 12 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 21 13 Peak Tracking Total 5 | . 5 5 Tactical Retreats 6 | . 4 2 Traps | -11 -10 -10 ------- Run | Jun Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 1 | . 1 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Sub Machines Accessed 5 | . 4 1 Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 10 3 Successful 10 | . 7 3 Failed 3 | . 3 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 4 | . . 4 Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 10 | . 7 3 Record 3 | . . 3 Prototype ID Bank 2 | . 2 . Locate Traps 2 | . 2 . Disarm Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Sub Robot Analysis Total . | . . . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Sub Turns Passed 2242 | 5 827 1410 Spaces Moved 1412 | 1 397 1014 Core 1 | . . 1 Treads 541 | 1 397 143 Legs . | . . . Wheels 870 | . . 870 Hover . | . . . Flight . | . . . Fastest Speed 90 | 160 160 90 Average Speed 129 | 160 160 117 Slowest Speed 250 | 160 160 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 45 | 2 63 71 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . . 2 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 5 | . . 5 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Sub Total 1653 | 6 506 1141 Wait 89 | . 52 37 Move 1410 | . 396 1014 Hop . | . . . Pick Up 16 | . 6 10 Fast Attach 5 | . 1 4 Attach 10 | 2 2 6 Detach . | . . . Swap 6 | . 3 3 Drop 15 | 4 2 9 Fire 50 | . 44 6 Melee 50 | . . 50 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous 2 | . . 2 Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat] / [*Mat] / Rec) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 0) 6 | -11/Junkyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 16) 627 | -10/Materials | Discovered new exit (range 15) 700 | -10/Materials | Derelicts attacked the area 825 | -10/Materials | Discovered new exit (range 6) 833 | -10/Materials | Entered Subcaves 849 | -10/Subcaves | Identified exit to Recycling 1006 | -10/Subcaves | Lost 3 parts (1n2w) 1049 | -10/Subcaves | Learned Materials terminal intel 1073 | -10/Subcaves | Discovered new exit (range 7) 1189 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1193 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1216 | -10/Subcaves | Disturbed a concealed Subdweller 1804 | -10/Subcaves | Core integrity fell below 50% 1833 | -10/Subcaves | Core integrity fell below 20% 1859 | -10/Subcaves | Lost 3 parts (1p1n1u) 1872 | -10/Subcaves | Discovered new exit (range 7) 1990 | -10/Subcaves | Learned location of Zion (-6) 1990 | -10/Subcaves | Met a Zionite searching for "candidates" 2140 | -10/Subcaves | Visited Clippyterm 2143 | -10/Subcaves | Learned location of Deep Caves (-6) 2143 | -10/Subcaves | Learned Research security intel 2243 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- >>Record! "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Intel! "Some Assembly Required" It looks like you want to find the nearest Z-Facility, would you like help? World map updated: -6/Deep Caves. >>Intel! "0b10 Defenses" It looks like you're afraid of guards, would you like help? Data stored: Research security intel. 02143_ Connecting with Clippyterm... 02209_ Sub. Monowheel shoots sparks and powers down. 02210_ Dropped Broken Sub. Monowheel. 02239_ S-10 Pest suffers critical hit (Meltdown). 02239_ Flight Unit melted. 02241_ Destroyed Flight Unit. 02241_ Arm. Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????## ##???????????????????????????????????? | | ??????### #????????????????????????????????????? | | ????????## #????????????????????????????????????? | | ???????######????????????????????????????????????? | | ?????### #???????????????????????????????????????? | | ????## #????###????????????????????????????????? | | ????# ##??## #####?######?????????????????????? | | ????# #### ### ##?????##?????????????? | | ????# ## ## #???## ##????????????? | | ???## ### #?# #### ##???????????? | | ???# ## ### #?# #???????????? | | ???## ####?# #???????????? | | ????# ## ##???## ##???????????? | | ???## #### ### ###### ##????????????? | | ???# ##??# ##### ## = ##?????????????? | | ???# ##??# #?# ##??????????????? | | ???# #??## ##?## ## ##???????????????? | | ??## ##### #??#### ### ##????????????????? | | ??# # # #?????# ### ###?????????????????? | | ??# ##????## ####???????????????????? | | ??# # #???## ##????????????????????? | | ??## # # #?# ##???????????????????? | | ??# ####### ### s ##??????????????????? | | ??# # ##????# s ## #??????????????? | | ??# ##???# s[ #??????????????? | | ??## #???## @### ##??????????????? | | #?## #????## #?## #???????????????? | | ### ######?### ?? #???????????????? | | ## ### ##??# # #???????????????? | | ## #??# ## #???????????????? | | ## #?# ##? #???????????????? | | ## ## #?#### #?? #???????????????? | | ### ###???????## #??? #???????????????? | | ??# ## #??????????######??? #???????????????? | | ??###### #????##????????????? #???????????????? | | ???????## ##?## #????????????? ???????????????? | | ????????# ## #????????????? ???????????????? | | ????????# ########??????? ???????????????? | | ????????# #???????????????????????? | | ???????## ???????????????????????? | | ???????# ## ## ???????????????????????? | | ?????### ##? ##??? ??????>?????????????????? | | ?????# ##???#?????? ?????????????????????????? | | ?????## #?????????????????????????????????????? | | ??????## ####??????????????????????????????????? | | ??##???## #??????????????????????????????????? | | ?## ##??# #??????????????????????????????????? | | ?# ##?# ###??????????????????????????????????? | | ??# ### ##????????????????????????????????????? | | ?## ##?????????????? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Coolant Potential 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Core Shielding 20 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyUltimateModule Manual? 0 Play Time 00:13:37 Cumulative 787.3 hours Start 2023.06.23 @ 23:59:53 End 2023.06.24 @ 00:11:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 688 Rogue 688 Adventurer 0 Explorer 0 Win Type - Total 36 Types 14/6/6/1/1/1/5/1/1 Lore% 90 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcbec1f9-8f53-4630-b1e4-4a36a9f20c31