Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.29 @ 17:59:55 Player: cptwinky Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (271) 1355 Value Destroyed (10764) 10764 Prototype IDs (64) 1280 Alien Tech Used (3) 600 Bonus (3874) 3874 TOTAL SCORE: 27173 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 875 Follower Combat Kills 751 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 228 Friendly Fire -1180 Cogmind --------- Core Integrity 0/1300 Matter 249/300 Energy 100/100 System Corruption 0% Temperature Cool (58) Movement Core (200) Ox3 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Melee Analysis Suite > --- WEAPON (4) ------- Hypervelocity Coil Gun Force Lance > --- INVENTORY (5) ---- Experimental Matter Compressor (0) Advanced Force Field Heavy Phase Cannon Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Compact Particle Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Microactuators Advanced Transmission Jammer Reaction Control System Improved Weapon Shielding Light Regenerative Plating Light Regenerative Plating Advanced Force Field > --- WEAPON ----------- Railgun Gauss Cannon Great Axe Force Lance > --- INVENTORY -------- Biometal Leg Biometal Leg Experimental Focal Shield Advanced Thermal Shield Improved System Backup Module Phasing AFG Transdimensional Reconstructor Heavy Phase Cannon Hypervelocity Coil Gun Dirty Datajack Dirty Datajack Dirty Datajack Advanced Remote Datajack Field Lobotomy Kit [Rating: 142] Favorites ----------- Power Micro Fission Core Engine Makeshift Power Source Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Q-thruster Utility Large Storage Unit Device Makeshift Transmission Jammer Storage Large Storage Unit Processor Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Light Regenerative Plating Artifact Phase Redirector Weapon Ripper Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Utility 8 | . . . 1 . . . 2 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Parts Attached 379 | 6 8 . 12 7 2 9 28 3 15 30 11 14 17 9 5 . 16 14 9 26 18 7 28 19 14 7 12 9 24 Power 25 | 1 1 . 1 . . 1 1 . 1 . . . 2 . . . 1 2 2 1 1 . 3 1 1 2 1 . 2 Engine 12 | 1 1 . 1 . . 1 1 . 1 . . . 1 . . . 1 2 1 1 . . . . . . . . . Core 6 | . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 1 1 . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 1 . 2 Propulsion 80 | 2 2 . 7 . . . 10 . 1 6 . . 6 3 . . 2 4 3 7 3 . 5 4 2 1 1 3 8 Treads 20 | 2 1 . 7 . . . 5 . . . . . . . . . . 3 2 . . . . . . . . . . Leg 54 | . . . . . . . 4 . 1 6 . . 6 3 . . 2 1 . 7 3 . 5 4 2 1 1 3 5 Wheel 3 | . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 126 | 1 2 . 1 1 1 . 8 2 5 14 5 2 6 1 2 . 3 7 1 4 7 2 16 7 10 3 5 4 6 Device 64 | . . . . . . . 1 . 2 7 3 1 1 . 2 . 1 5 . 3 4 2 8 5 9 2 4 2 2 Storage 7 | 1 1 . . . 1 . 1 . . . 1 . . . . . . . . . . . 1 . . . . . 1 Processor 25 | . . . 1 . . . 3 2 2 3 . . 1 . . . 1 1 . . 2 . 5 . 1 . 1 1 1 Hackware 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Protection 27 | . 1 . . 1 . . 3 . 1 4 1 1 3 1 . . 1 1 1 1 . . 2 2 . 1 . 1 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 148 | 2 3 . 3 6 1 8 9 1 8 10 6 12 3 5 3 . 10 1 3 14 7 5 4 7 1 1 5 2 8 Energy Gun 7 | 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Ballistic Gun 11 | 1 . . . 2 . . . . . . . . . . . . . . . 2 2 . . 1 . . 1 1 1 Ballistic Cannon 24 | . . . 3 1 1 4 2 . 1 1 . 2 . 1 . . 2 . . 2 1 1 . 1 . . . 1 . Launcher 33 | . 1 . . 3 . 4 2 1 3 1 1 4 1 2 1 . 3 . 2 1 2 1 . . . . . . . Special Weapon 7 | . . . . . . . . . . 1 1 . . . . . . . . 1 1 . . 1 . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 55 | . . . . . . . 4 . 4 7 4 6 2 2 2 . 5 1 1 8 1 3 1 3 1 . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 Special Melee Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 Unidentified Prototypes 17 | . . . . . . . . . . . 1 . 1 . . . . . . . 7 . . . . 4 1 . 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Lost 63 | . 1 . . . . 3 . . . 1 . 1 5 6 . . 3 5 . 1 . 3 4 . 3 . 1 2 24 Power 7 | . . . . . . 1 . . . . . . 1 . . . 1 1 . . . . . . . . . . 3 Propulsion 14 | . . . . . . . . . . . . . 1 2 . . . 2 . 1 . . . . 1 . . . 7 Utility 26 | . . . . . . . . . . 1 . 1 3 3 . . 2 2 . . . 2 2 . . . 1 1 8 Weapon 16 | . 1 . . . . 2 . . . . . . . 1 . . . . . . . 1 2 . 2 . . 1 6 Highest Loss Streak 8 | . 1 . . . . 2 . . . 1 . 1 2 4 . . 2 3 . 1 . 3 1 . 3 . 1 1 8 Average Slot Usage (%) 97 | . 97 100 98 100 100 100 99 99 100 99 99 100 99 92 86 93 92 91 99 99 99 90 96 99 94 92 99 98 67 Engine 5 | . 14 14 11 11 11 11 9 7 7 7 7 7 4 . . . . 8 5 5 4 . . . . . . . . Core 2 | . . . . . . . . . . . . . 1 6 6 6 5 . 4 5 5 5 2 5 5 5 5 4 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 5 7 5 5 5 5 4 1 Treads 7 | . 27 28 31 33 33 33 19 . . . . . . . . . . 7 13 5 . . . . . . . . . Leg 17 | . . . . . . . 6 23 23 23 23 23 25 25 26 26 25 14 4 17 23 23 26 26 25 26 26 23 16 Device 10 | . . . . . . . 3 7 7 10 12 14 7 6 6 20 20 19 22 15 11 6 9 15 14 13 14 18 12 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 Processor 14 | . . . 10 11 11 11 18 29 30 26 23 23 19 13 13 13 13 14 11 11 7 5 14 10 10 10 10 9 9 Protection 11 | . 11 14 11 11 11 11 14 7 7 7 9 7 11 12 6 6 6 4 5 12 17 12 14 14 15 15 15 13 6 Energy Gun 1 | . 23 28 . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . Ballistic Cannon 3 | . . . 21 12 15 13 13 . . . . 2 . . . . 1 . . . . . . . . . . 4 2 Slashing Weapon 9 | . . . . . . . 4 15 14 14 14 11 12 12 13 13 10 11 16 16 14 16 7 9 5 5 5 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 11 32 32 40 40 40 43 47 42 43 43 53 53 53 67 61 60 66 69 71 71 78 77 94 78 76 72 81 96 91 Greatest Support 144 | 40 40 40 60 60 60 60 60 39 41 47 47 47 72 72 72 72 72 76 93 93 96 91 130 135 125 120 125 144 144 Greatest Overweight (x) 6 | . 1 . . . . . 4 1 1 . 1 1 . . . . . 1 6 1 . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 4 9 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 2 6 11 14 14 14 13 14 14 14 14 14 14 13 14 14 15 14 13 14 14 14 14 14 14 14 14 14 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 9 12 15 15 15 14 15 15 15 15 15 14 15 14 15 15 14 14 15 15 15 14 15 15 15 15 14 15 4 Class Distribution -------------------- 37% | Derelict-Mutant 29% | Mutant 28% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Matter Collected 6270 | 218 149 . 421 208 . 151 709 . 236 361 100 262 361 158 84 . 309 206 136 563 279 111 305 294 130 50 215 137 117 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11065 | . 476 . 856 151 . 132 688 . 359 451 . 218 523 248 95 . 233 422 549 1335 126 284 665 537 868 103 593 479 674 Parts 494 | . 28 . 72 14 . 9 41 . 8 20 . 6 30 10 5 . 9 16 24 49 2 8 25 11 30 1 30 24 22 Haulers Intercepted 8 | . 1 . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 208 | . . . . . . . . . 6 15 . 4 . 5 2 . 5 . 16 36 44 8 . 1 29 1 36 . . Prevented 19 | . . . . . . . . . . . . . . . . . . . . . 18 . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 223 | . 12 . 24 9 . 11 17 . 9 7 . 13 11 7 4 . 7 7 8 25 2 8 6 2 7 . 8 6 13 Melee 93 | . . . . . . . . . 3 6 . 1 9 4 1 . 1 7 3 16 . 8 6 1 7 . 6 6 8 Guns 9 | . 3 . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . 2 . . Cannons 41 | . . . 24 1 . 1 11 . 1 . . 1 . . . . 1 . . 1 . . . . . . . . . AOE 80 | . 9 . . 8 . 10 6 . 5 1 . 11 2 3 3 . 5 . 5 6 1 . . . . . . . 5 Classes Destroyed 18 | . 5 . 3 1 . . 1 . 2 2 . . . 1 . . 1 . . 1 . . . . . . . . 1 Worker 10 | . 1 . 1 2 . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . Builder 6 | . . . 3 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Hauler 8 | . 1 . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . Recycler 4 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Minesweeper 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Watcher 11 | . 1 . 3 . . . 4 . . . . . . . . . . . . . . . 2 . . . . 1 . Swarmer 58 | . 3 . 8 7 . 8 7 . . . . 6 . . 3 . . 2 5 2 . 4 . . . . . . 3 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 91 | . 9 . 10 1 . 3 7 . 4 1 . 5 6 5 1 . 3 3 1 12 1 2 . . 3 . 6 1 7 Brawler 6 | . . . . . . . . . 1 . . . . . . . 1 . . 3 . . . . . . . . 1 Duelist 10 | . . . . 1 . . . . 2 . . 1 1 1 . . . . . 1 . 1 . . 1 . . . 1 Protector 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Sentry 22 | . . . 6 . . . 3 . 1 1 . 1 1 . . . . 2 . 1 . . 2 1 1 . . 2 . Hunter 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Programmer 20 | . . . . . . . . . 1 . . . 3 . . . 2 . 2 1 . 1 3 . 2 . 2 3 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . Packrat 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . Thug 6 | . . . . . . . . . . 1 . . . . . . . . . 4 . . . 1 . . . . . Savage 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Butcher 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Mutant 3 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . Best Kill Streak 10 | . 7 . 10 5 . 8 5 . 3 3 . 4 3 3 3 . 3 2 5 5 1 4 1 1 2 . 5 3 3 Combat Bots Only 10 | . 6 . 10 4 . 8 4 . 3 3 . 4 2 3 3 . 3 2 5 5 1 4 1 1 2 . 5 3 3 Max Kills in Single Turn 5 | . 5 . 2 4 . 4 3 . 2 1 . 3 2 2 3 . 2 1 2 2 1 1 1 1 1 . 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 4 . . 4 . 4 2 . 2 1 . 3 2 2 3 . 2 . 2 2 1 . . . . . . . 3 Melee 1 | . . . . . . . . . 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Damage Taken 17825 | . 407 . 585 194 . 317 446 . 366 583 . 747 1150 1002 58 . 863 1132 375 1329 136 1323 1002 161 745 . 440 418 4046 Core 2714 | . 76 . 103 34 . 8 34 . 59 146 . 166 169 113 . . 77 130 19 112 24 84 18 . 63 . 22 14 1243 Absorbed by Shields 330 | . . . . . . . . . 6 21 . . . . . . . 79 . . . . 63 . . . . 161 . Redirected to Core 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Core Remaining (%) 72 | 100 . 69 . . . 63 93 . . . . 47 . . . . 57 . . . . 63 . . . . 91 . . Volleys Fired 316 | . 23 . 50 6 . 8 45 . 9 9 . 21 4 7 1 . 19 . 4 38 17 6 6 12 . 1 17 7 6 Largest 2 | . 2 . 2 1 . 2 2 . 1 1 . 2 1 1 1 . 2 . 1 1 1 1 1 1 . 1 1 1 2 Hottest 98 | . 90 . 88 44 . 88 88 . 44 80 . 92 39 39 39 . 92 . 39 48 48 48 81 48 . . 98 48 83 Shots Fired 401 | . 37 . 81 6 . 9 73 . 9 9 . 25 4 7 1 . 26 . 4 37 17 6 6 12 . 1 17 7 7 Gun 90 | . 35 . . . . . 1 . . . . . . . . . . . . 18 9 . . 9 . . 15 . 3 Cannon 204 | . . . 81 1 . 2 66 . 3 . . 8 . . . . 14 . . 5 3 2 6 1 . . 2 7 3 Launcher 92 | . 2 . . 5 . 7 6 . 6 2 . 17 4 7 1 . 12 . 4 11 4 4 . . . . . . . Special 15 | . . . . . . . . . . 7 . . . . . . . . . 3 1 . . 2 . 1 . . 1 Kinetic 262 | . 12 . 81 1 . 2 66 . 3 . . 8 . . . . 14 . . 23 12 2 . 10 . . 15 7 6 Thermal 24 | . 14 . . . . . 1 . . 7 . . . . . . . . . . . . . . . . 2 . . Explosive 92 | . 2 . . 5 . 7 6 . 6 2 . 17 4 7 1 . 12 . 4 11 4 4 . . . . . . . Electromagnetic 15 | . 9 . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Robot Hit Streak 19 | . 13 . 18 9 . 14 19 . 5 4 . 5 2 2 . . 6 . 3 8 3 5 3 12 . 13 5 . 2 Robot Miss Streak 3 | . 3 . 2 . . . 3 . 1 1 . 2 1 1 . . 3 . 1 2 3 2 3 . . . 2 . 2 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 3 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 678 | . 25 . 57 2 . 5 71 . 17 29 . 18 47 13 5 . 17 34 17 79 9 28 47 25 36 4 17 23 53 Core Hits 478 | . 25 . 38 13 . 15 39 . 18 19 . 27 24 18 5 . 23 14 18 52 9 16 18 9 18 1 15 15 29 Critical Kills 6 | . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 . . 1 . . Critical Parts Destroyed 12 | . . . . . . . . . . . . . . . . . . . . 4 2 . . 1 . . 3 . 2 Critical Strikes 55 | . 1 . 1 . . . 3 . 2 3 . . . 3 . . 2 2 . 9 3 1 4 3 5 . 5 1 7 Burn 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Destroy 18 | . . . . . . . . . . . . . . . . . . . . 6 3 . . 3 . . 4 . 2 Blast 6 | . . . 1 . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . Sever 19 | . . . . . . . . . 2 2 . . . 3 . . . 2 . 3 . 1 4 . 2 . . . . Puncture 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 5 Melee Attacks 638 | . . . . . . . 20 3 19 33 . 9 62 16 12 . 5 48 21 70 4 42 63 24 45 4 14 54 70 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 481 | . . . . . . . 20 3 19 33 . 9 62 16 12 . 5 48 21 70 4 42 63 18 15 1 . 11 9 Piercing 157 | . . . . . . . . . . . . . . . . . . . . . . . . 6 30 3 14 43 61 Sneak Attacks 41 | . . . . . . . 5 . 2 3 . . 3 . . . . 7 8 1 . . 4 2 3 . . . 3 Combat Hostiles 12 | . . . . . . . . . 2 . . . 1 . . . . 3 . . . . 1 . 2 . . . 3 Follow-up Attacks 60 | . . . . . . . 2 . 4 3 . 2 3 1 1 . . 5 1 15 . 9 2 2 6 1 . 3 . Damage Inflicted 35337 | . 1043 . 1674 593 . 815 3035 . 1311 1281 . 1906 2535 1052 394 . 1391 1764 1799 3601 481 1199 2326 1227 2513 452 464 946 1535 Guns 666 | . 268 . . . . . . . . . . . . . . . . . . 102 44 . . 83 . . 123 . 46 Cannons 3368 | . . . 1504 23 . 22 1203 . 48 . . 96 . . . . 275 . . 32 . . 138 . . . . . 27 Explosions 10409 | . 775 . 142 524 . 779 825 . 672 200 . 1548 634 720 201 . 1050 . 485 1172 437 245 . . . . . . . Melee 20727 | . . . . . . . 992 . 591 1017 . 262 1901 332 193 . 66 1764 1314 2295 . 954 2188 1144 2513 452 341 946 1462 Ramming 103 | . . . 28 46 . 14 15 . . . . . . . . . . . . . . . . . . . . . . Kinetic 3673 | . 45 . 1504 23 . 22 1203 . 48 . . 96 . . . . 275 . . 134 44 . . 83 . . 123 . 73 Thermal 344 | . 165 . . 115 . . . . . 64 . . . . . . . . . . . . . . . . . . . Explosive 9755 | . 378 . . 409 . 779 825 . 672 200 . 1548 634 720 201 . 1050 . 485 1172 437 245 . . . . . . . Electromagnetic 735 | . 455 . 142 . . . . . . . . . . . . . . . . . . . 138 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15516 | . . . . . . . 992 . 591 1017 . 262 1901 332 193 . 66 1764 1314 2295 . 954 2188 976 380 126 . 138 27 Piercing 5211 | . . . . . . . . . . . . . . . . . . . . . . . . 168 2133 326 341 808 1435 Highest Corruption 5 | . . . 2 2 2 2 . . . . . . . . . . 1 . . 2 . 1 3 5 2 . . . . Average Corruption 1 | . . . 2 2 2 2 . . . . . . . . . . 1 . . 1 . 1 1 2 1 . . . . Corruption Purged 11 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 5 2 . . . . Effects 49 | . . . 5 6 6 5 . . . . . . . . . . 2 . . 5 . . 15 3 2 . . . . Message Errors 16 | . . . 2 3 2 1 . . . . . . . . . . 1 . . 1 . . 4 1 1 . . . . Matter Fused 6 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . . . Heat Flow Errors 6 | . . . 2 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 10 | . . . 1 . 1 1 . . . . . . . . . . 1 . . 2 . . 3 . 1 . . . . Data Loss (minor) 10 | . . . . 1 3 2 . . . . . . . . . . . . . 1 . . 3 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2933 | . 15 . . 19 . 5 325 . 97 81 . 41 333 8 24 . 47 224 278 68 . 82 267 367 601 42 . . 9 Projectiles 65 | . . . . . . . 17 . . 2 . 22 . . . . 7 . . . . . 17 . . . . . . Explosions 151 | . 15 . . 19 . 5 42 . 24 5 . 15 9 6 . . . . . 11 . . . . . . . . . Melee 2717 | . . . . . . . 266 . 73 74 . 4 324 2 24 . 40 224 278 57 . 82 250 367 601 42 . . 9 Knockbacks 21 | . . . 11 . . . 7 . . . . 3 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . 10 . . . 7 . . . . 3 . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 448 | . . . 51 129 . 79 . . . 88 . 34 . 52 . . . . . . . 15 . . . . . . . Shots 15 | . . . 2 4 . 3 . . . 2 . 2 . 1 . . . . . . . 1 . . . . . . . Rammed 10 | . . . 1 5 . 2 2 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 17 | . . . 4 8 . 2 3 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . . 3 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 327 | . 327 . 318 197 . 262 222 . 20 65 . 60 9 15 . . 3 34 25 81 69 39 156 112 18 3 180 120 132 Average Temperature 65 | . 133 . 85 77 . 72 57 . 10 32 . 24 6 6 . . 3 22 15 18 23 11 59 34 6 3 82 49 65 Received Heat Transfer 3987 | . 210 . 186 . . 99 207 . 120 79 . 285 297 141 18 . 159 108 27 507 49 317 90 36 117 . 18 72 845 Effects 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Heat Transferred 1260 | . 470 . . 150 . . . . . 640 . . . . . . . . . . . . . . . . . . . Parts Sabotaged 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Peak Influence 1915 | . 383 3 770 443 . 306 327 92 . . . . 255 . . . . 420 . . . . 155 . . . . 166 1915 Initial 268 | . . 3 . 268 . . . 65 . . . . 72 . . . . 105 . . . . . . . . . 33 . Average 185 | . 179 2 337 338 . 186 94 83 . . . . 77 . . . . 134 . . . . 55 . . . . 61 1775 Maximum Alert Level 5 | . 1 . 3 2 . 1 1 . . . . . 1 . . . . 2 . . . . . . . . . . 5 Low Security (%) 74 | 100 33 100 38 . . 58 91 100 . . . . 94 . . . . 87 . . . . 100 . . . . 100 . Level 1 17 | . 66 . 25 96 . 41 8 . . . . . 5 . . . . . . . . . . . . . . . . Level 2 3 | . . . 28 3 . . . . . . . . . . . . . 12 . . . . . . . . . . . Level 3 . | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 57 | . 4 . 5 . . . 9 2 . . . . 5 . . . . 2 . 1 . . 5 . . . . 3 21 Investigation 14 | . 4 . 2 . . . 1 1 . . . . 2 . . . . . . . . . 3 . . . . 1 . Extermination 9 | . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 2 . . . . 2 . Reinforcement 7 | . . . 3 . . . 2 . . . . . . . . . . 1 . . . . . . . . . . 1 Assault 21 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 20 Garrison 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Distress Signals 9 | . 1 . 1 . . . 1 . . . . . . . . . . 1 . . 1 . 1 . . . . . 3 Communications Jammed 45 | . . . . . . . . . . . . . . . . . . 7 . 16 22 . . . . . . . . Distress Signals 45 | . . . . . . . . . . . . . . . . . . 7 . 16 22 . . . . . . . . Times Spotted 467 | . 16 . 34 9 . 8 36 1 10 9 . 14 27 16 7 . 11 15 12 36 33 10 17 1 13 . 6 9 117 Peak Tracking Total 44 | . 7 . 7 4 . 5 5 1 3 3 . 4 5 5 3 . 4 4 4 6 9 5 3 1 4 . 5 3 44 Tactical Retreats 48 | . 2 . 2 . . . 3 . 3 . . 3 5 6 3 . . 1 2 8 2 2 2 . 2 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Traps Triggered 6 | . 2 . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 18 | . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . 2 . . . . . . . . . . . . . . . 3 . 12 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Disabled 24 | . 3 . 5 6 . 2 3 . . . . . . . 1 . . . . . 1 . . 1 . . . . 2 Max in Single Turn 6 | . 3 . 2 6 . 2 1 . . . . . . . 1 . . . . . . . . 1 . . . . 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Machines Accessed 64 | . 5 . 8 . 2 1 11 3 2 3 . . 5 . 1 3 . 4 . 1 . . 7 . . 4 . 4 . Terminals 29 | . 4 . 5 . . 1 8 1 1 . . . 4 . . . . . . . . . 4 . . . . 1 . Fabricators 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . Repair Stations 6 | . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . Recycling Units 4 | . 1 . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . Total Hacks 201 | . 20 . 34 . 2 4 32 7 2 8 . . 12 . 1 26 . 7 . 1 . . 18 . . 17 . 10 . Successful 130 | . 9 . 26 . 2 . 15 4 2 8 . . 5 . 1 26 . 5 . 1 . . 7 . . 17 . 2 . Failed 70 | . 10 . 8 . . 4 17 3 . . . . 7 . . . . 2 . . . . 11 . . . . 8 . Catastrophic 16 | . 3 . 2 . . . 5 2 . . . . 2 . . . . 1 . . . . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 11 . 14 . 1 4 23 . . . . . 4 . . . . . . . 1 . 2 . . . . 3 . Terminals 88 | . 14 . 21 . . 4 24 3 1 . . . 10 . . . . . . . . . 9 . . . . 2 . Fabricators 13 | . . . . . . . . . . . . . . . . . . 4 . . . . 3 . . . . 6 . Repair Stations 17 | . . . 6 . . . . 2 . . . . . . . . . 3 . . . . 4 . . . . 2 . Recycling Units 14 | . 6 . 4 . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 2 . . . . . . . . . . . . . . 2 . . . . . . Terminal Hacks 91 | . 5 . 12 . 2 . 10 1 2 8 . . 2 . 1 26 . . . 1 . . 3 . . 17 . 1 . Record 19 | . . . . . 1 . . . 1 6 . . . . . 6 . . . . . . . . . 5 . . . Part Schematic 16 | . . . 1 . . . . . . . . . . . . 11 . . . . . . . . . 4 . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 11 | . 1 . 3 . . . 3 . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . Open Door 5 | . . . . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . Branch Access Points 5 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 3 . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 4 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Reprogram Traps 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 1 . Load Schematic 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Build 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 12 | . . . 6 . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . . . Scan Component 6 | . . . 3 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Repair 6 | . . . 3 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks 4 | . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 4 | . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 12 | . 2 . 4 . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . Terminals 6 | . 1 . 2 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Botnet 4 | . . . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Reprogram 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 5 . 8 . . 1 11 2 1 . . . 5 . . . . 3 . . . . 6 . . . . 4 . Full Trace Events 12 | . 2 . 2 . . 1 . 1 . . . . 2 . . . . . . . . . 3 . . . . 1 . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 2 . . . . . . . . . . . . 11 . . . . . . . . . 4 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Matter 570 | . . . . . . . . . . . . . . . . . . 570 . . . . . . . . . . . Time 304 | . . . . . . . . . . . . . . . . . . 304 . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Parts Repaired 6 | . . . 3 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Time 232 | . . . 90 . . . . 38 . . . . . . . . . 50 . . . . 54 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total Allies 15 | . 1 . . . . . 3 . . . . . . . . . 1 . . 2 1 . . 2 . 1 . . 4 Largest Group 3 | . 1 . . . . . 2 2 2 . . . . . . . 1 1 . 2 3 . . 2 2 1 1 . 1 Highest-Rated Group 218 | . 10 . . . . . 32 31 31 . . . . . . . 95 95 . 59 218 . . 92 92 113 113 . 48 Highest-Rated Ally 159 | . 10 . . . . . 16 16 16 . . . . . . . 95 95 . 30 159 . . 46 46 113 113 . 48 Total Orders 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . Ally Attacks 119 | . . . . . . . 28 . 2 . . . . . . . 39 4 . . 18 . . . 8 . 11 . 9 Total Damage 3946 | . . . . . . . 287 . 32 . . . . . . . 1324 138 . . 866 . . . 283 . 571 . 445 Kills 22 | . . . . . . . 5 . . . . . . . . . 6 . . . 9 . . . . . 2 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 11 | . 1 . 3 . . . 3 . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 17 | . . 2 . 1 . . . . . 1 2 1 . 1 2 . . . 2 2 . . . 2 1 . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Decoded 0b10 Intel 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 7 Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Items 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 5 Machines 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Turns Passed 28647 | 107 483 536 998 933 437 820 2303 346 1091 1828 1655 485 1430 988 1014 94 501 915 1781 2643 814 530 1513 1212 1097 202 647 884 360 Spaces Moved 17009 | 61 247 329 423 561 271 491 1064 270 764 1221 1051 287 768 696 701 78 338 409 975 1253 532 359 903 968 806 150 459 435 139 Core 14 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Treads 3730 | 59 242 329 423 561 271 491 624 . . . . . . . . . . 179 337 214 . . . . . . . . . Legs 12536 | . . . . . . . 366 270 764 1221 1051 287 768 696 701 78 338 230 . 1039 532 359 903 968 806 150 459 435 115 Wheels 717 | . 5 . . . . . 74 . . . . . . . . . . . 638 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Fastest Speed 40 | 50 95 160 160 160 160 160 120 120 120 120 123 123 122 122 122 122 122 122 160 120 110 110 108 105 110 112 112 106 40 Average Speed 131 | 156 158 160 160 160 160 160 146 120 122 122 147 132 123 122 122 122 122 148 166 128 117 110 111 109 111 112 112 109 98 Slowest Speed 265 | 160 160 160 160 160 160 160 265 200 200 123 203 203 125 123 122 122 122 260 170 260 120 110 112 112 112 112 112 112 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 4 35 91 48 99 70 92 70 6 86 92 85 49 22 81 86 68 50 12 97 96 53 45 26 91 82 60 65 14 16 Regions Visited 29 Branch Regions 21 Pre-discovered Areas 13 | . 1 1 1 1 1 . . . . 1 2 . . . . 1 . . . . . . . 1 . 3 . . . Known Exits Taken 13 | . . . 1 . . . . 1 . 1 . . 1 . . . 1 1 1 1 . . 1 1 1 1 1 . . Unknown Exits Taken 16 | 1 1 1 . 1 1 1 1 . 1 . 1 1 . 1 1 1 . . . . 1 1 . . . . . 1 . Scrap Searched 30 | . . 1 . 1 . 2 . . 1 3 3 2 . 1 3 . 2 . 1 3 . . . 2 3 . 2 . . Spaces Dug 195 | . . . . 18 . . . 2 3 31 . 16 4 13 27 . 3 3 14 5 6 2 8 4 1 1 6 21 7 Terrain Destroyed 948 | . 17 . 9 82 . 56 57 2 57 31 . 136 12 94 27 . 121 3 43 101 15 37 8 4 1 1 6 21 7 Melee 79 | . . . . . . . . 2 3 5 . 1 4 2 4 . 3 3 3 4 4 1 8 3 1 1 4 16 7 Projectile 30 | . . . 9 . . . 6 . 1 . . 1 . . . . 1 . . 1 2 1 . 1 . . 2 5 . AOE 839 | . 17 . . 82 . 56 51 . 53 26 . 134 8 92 23 . 117 . 40 96 9 35 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Total 22099 | 70 301 339 663 583 275 512 1714 289 888 1508 1150 351 1173 806 841 77 385 652 1099 2166 695 435 1324 1086 937 175 548 774 283 Wait 3586 | . 16 8 155 . . . 526 9 77 194 78 23 311 75 123 . 3 178 86 784 110 33 300 58 78 6 44 269 42 Move 16980 | 60 246 328 422 560 270 490 1063 269 763 1220 1050 286 767 695 700 77 337 408 974 1252 531 358 902 967 805 149 458 434 139 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 106 | 4 6 3 8 1 1 2 12 4 3 8 3 . 9 5 1 . 4 5 3 4 3 . 6 3 2 1 . 5 . Fast Attach 114 | 6 1 . 6 . . 1 5 1 3 4 4 . 5 1 2 . . 8 3 5 8 . 17 8 3 6 3 3 11 Attach 50 | . 1 . 1 . . 2 2 1 . 2 . 1 6 3 . . 4 4 1 . 1 1 3 2 1 1 1 2 10 Detach 27 | . . . 2 . . . 2 . 2 2 1 . 1 . 1 . . 3 . . 3 . 5 1 . 1 1 1 1 Swap 217 | . 6 . 5 7 2 6 21 1 12 24 7 13 6 5 3 . 12 2 5 21 9 6 8 9 10 1 8 4 4 Drop 145 | . 2 . 10 1 2 1 17 2 4 15 7 . 7 3 . . 1 4 5 12 9 . 14 10 3 6 2 6 2 Fire 316 | . 23 . 50 6 . 8 45 . 9 9 . 21 4 7 1 . 19 . 4 38 17 6 6 12 . 1 17 7 6 Melee 539 | . . . . . . . 18 2 15 30 . 7 57 12 10 . 5 40 18 50 4 31 61 16 35 3 14 43 68 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . . . 4 8 . 2 3 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / [*Qua]) -3/Quarantine History --------- Turn | Location | Event 76 | -11/Scrapyard | Discovered new exit (range 14) 108 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Central database locked down 322 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Entered Mines 738 | -10/Mines | Discovered new exit (range 14) 833 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1079 | -10/Mines | Learned 2 Materials zone layouts 1127 | -10/Mines | Entered Materials 1127 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1181 | -9/Materials | Identified exit to Mines 1874 | -9/Materials | Destroyed 10 combat bots 1903 | -9/Materials | Repaired Lgt. Treads 1931 | -9/Materials | Repaired Lgt. Treads 1970 | -9/Materials | Repaired Assault Cannon 2125 | -9/Materials | Entered Mines 2186 | -9/Mines | Met a Derelict bent on vengeance 2312 | -9/Mines | Learned location of Storage (-7) 2537 | -9/Mines | Discovered new exit (range 10) 2577 | -9/Mines | Discovered new exit (range 4) 2690 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2690 | -9/Mines | Discovered new exit (range 5) 3058 | -9/Mines | Entered Exiles 3098 | -9/Exiles | Met 8R-AWN 3126 | -9/Exiles | Met EX-HEX 3204 | -9/Exiles | Met EX-DEC 3236 | -9/Exiles | Learned location of Zion (-7) 3266 | -9/Exiles | Met EX-BIN 3289 | -9/Exiles | Aligned with FarCom system 3290 | -9/Exiles | Given EX-Vault access code 3327 | -9/Exiles | Opened EX-Vault 3342 | -9/Exiles | Found Field Lobotomy Kit 3377 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3481 | -9/Exiles | Discovered new exit (range 10) 3495 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3495 | -9/Exiles | Entered Mines 3552 | -8/Mines | Discovered new exit (range 7) 3582 | -8/Mines | Destroyed 8 combat bots 3765 | -8/Mines | Discovered new exit (range 8) 4315 | -8/Mines | Entered Materials 4315 | -8/Materials | Evolved 2 slots: Utility x2 4868 | -8/Materials | Discovered new exit (range 13) 5108 | -8/Materials | Discovered new exit (range 16) 5355 | -8/Materials | Garrison activated, responded to threat 6284 | -8/Materials | Discovered new exit (range 5) 6618 | -8/Materials | Entered Factory 6618 | -7/Factory | Accompanied by 2 allies 6618 | -7/Factory | Evolved 2 slots: Utility x2 6702 | -7/Factory | Repaired Imp. Grenade Launcher 6719 | -7/Factory | Identified exit to Storage 6719 | -7/Factory | Identified exit to Lower Caves 6964 | -7/Factory | Entered Lower Caves 6964 | -7/Lower Caves | Accompanied by 2 allies 7155 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7254 | -7/Lower Caves | Spotted B-75 Beast 7488 | -7/Lower Caves | Encountered a Warlord checkpoint 7981 | -7/Lower Caves | Discovered new exit (range 10) 8055 | -7/Lower Caves | Entered another Lower Caves area 8073 | -7/Lower Caves | Discovered new exit (range 13) 8287 | -7/Lower Caves | Encountered a Warlord checkpoint 8320 | -7/Lower Caves | Attacked by a faux Warlord 8539 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8786 | -7/Lower Caves | Build established: Derelict-Mutant 9404 | -7/Lower Caves | Learned 8 Research zone layouts 9404 | -7/Lower Caves | Learned Factory trap positions 9404 | -7/Lower Caves | Learned Extension stockpile data 9433 | -7/Lower Caves | Identified exit to Zion 9883 | -7/Lower Caves | Entered Zion 9947 | -7/Zion | Discovered new exit (range 15) 10086 | -7/Zion | Learned location of Recycling (-7) 10184 | -7/Zion | Found Prototype Device 10268 | -7/Zion | Learned Factory stockpile data 10430 | -7/Zion | Visited the Megawrench Repair Shop 10820 | -7/Zion | Found Prototype Device 10820 | -7/Zion | Identified Phasing AFG 11010 | -7/Zion | Megawrench repaired 10 parts 11197 | -7/Zion | Rebuked by Imprinter 11538 | -7/Zion | Entered Proximity Caves 11565 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11670 | -6/Proximity Caves | Learned 4 Factory zone layouts 11725 | -6/Proximity Caves | Spotted B-75 Beast 11815 | -6/Proximity Caves | Core integrity fell below 50% 11980 | -6/Proximity Caves | Discovered new exit (range 10) 12023 | -6/Proximity Caves | Entered Factory 12023 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12024 | -6/Factory | Identified exit to Factory 12025 | -6/Factory | Loaded intel: 111 trap records 12314 | -6/Factory | Discovered exit to Factory (range 15) 12603 | -6/Factory | Found Prototype Processor 12603 | -6/Factory | Identified Exp. Targeting Computer 13024 | -6/Factory | Identified exit to Lower Caves 13453 | -6/Factory | Entered Lower Caves 13458 | -6/Lower Caves | Spotted B-75 Beast 13530 | -6/Lower Caves | Lost 4 parts (2n2u) 14323 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14406 | -6/Lower Caves | Learned Factory stockpile data 14433 | -6/Lower Caves | Discovered new exit (range 5) 14441 | -6/Lower Caves | Entered another Lower Caves area 14575 | -6/Lower Caves | Spotted B-75 Beast 14782 | -6/Lower Caves | Learned Factory non-interactive machine intel 15274 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 15295 | -6/Lower Caves | Learned location of 1 exit from Factory 15432 | -6/Lower Caves | Discovered new exit (range 4) 15455 | -6/Lower Caves | Entered Data Miner 15455 | -6/Data Miner | Discovered new exit (range 7) 15479 | -6/Data Miner | Met Data Miner 15502 | -6/Data Miner | Learned location of Section 7 (-3) 15502 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15519 | -6/Data Miner | Received God Mode back door access code from Data Miner 15549 | -6/Data Miner | Entered Proximity Caves 15729 | -5/Proximity Caves | Escorted by Enhanced Grunt 15749 | -5/Proximity Caves | Spotted B-75 Beast 15778 | -5/Proximity Caves | Destroyed B-75 Beast 15970 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15970 | -5/Proximity Caves | Discovered exit to Factory (range 11) 16050 | -5/Proximity Caves | Entered Factory 16050 | -5/Factory | Accompanied by 1 ally 16050 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 16051 | -5/Factory | Identified exit to Upper Caves 16053 | -5/Factory | Loaded intel: 186 non-interactive machine locations 16622 | -5/Factory | Lost 3 parts (1p2u) 16707 | -5/Factory | Fabricated Lgt. Regenerative Plating? 16855 | -5/Factory | Local fabrication network quarantined 16871 | -5/Factory | Repaired Arm. Leg 16911 | -5/Factory | Fabricated Lgt. Regenerative Plating? 16965 | -5/Factory | Entered Upper Caves 17215 | -5/Upper Caves | Identified exit to Upper Caves 17532 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 18091 | -5/Upper Caves | Spotted B-75 Beast 18527 | -5/Upper Caves | Encountered a Warlord checkpoint 18746 | -5/Upper Caves | Entered another Upper Caves area 18751 | -5/Upper Caves | Discovered new exit (range 12) 18856 | -5/Upper Caves | Build established: Scavenger-Mutant 19459 | -5/Upper Caves | Ambushed by wild Derelicts 20542 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20973 | -5/Upper Caves | Build established: Derelict-Mutant 21022 | -5/Upper Caves | Identified exit to Warlord 21389 | -5/Upper Caves | Entered Warlord 21389 | -5/Warlord | Accompanied by 2 allies 21744 | -5/Warlord | Met Warlord 21750 | -5/Warlord | Warlord's base attacked by MAIN.C 21755 | -5/Warlord | Opened Warlord's prototype stash 21760 | -5/Warlord | Found Prototype Processor 21760 | -5/Warlord | Identified Spectral Analyzer 21763 | -5/Warlord | Found Prototype Device 21763 | -5/Warlord | Identified Exp. Focal Shield 21771 | -5/Warlord | Found Prototype Hackware 21771 | -5/Warlord | Identified System Mapper 21792 | -5/Warlord | Assimilated God Mode with FLK Orb 22056 | -5/Warlord | Build established: Hacker-Mutant 22100 | -5/Warlord | Warlord forces counterattacked 22159 | -5/Warlord | Spotted Striker 22162 | -5/Warlord | Spotted Executioner 22189 | -5/Warlord | Discovered new exit (range 14) 22203 | -5/Warlord | Entered Proximity Caves 22260 | -4/Proximity Caves | Spotted B-86 Titan 22368 | -4/Proximity Caves | Lost 3 parts (2u1w) 22709 | -4/Proximity Caves | Discovered new exit (range 10) 22733 | -4/Proximity Caves | Entered Factory 22733 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22752 | -4/Factory | Identified exit to Upper Caves 22752 | -4/Factory | Identified exit to Extension 22828 | -4/Factory | System Mapper fried by hacking feedback 22844 | -4/Factory | Incoming investigation squad redirected 23029 | -4/Factory | Build established: Scavenger-Mutant 23843 | -4/Factory | Repaired Enh. Biometal Leg 23997 | -4/Factory | Incoming investigation squad redirected 24246 | -4/Factory | Entered Upper Caves 24248 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25255 | -4/Upper Caves | Discovered new exit (range 8) 25293 | -4/Upper Caves | Learned Research terminal intel 25453 | -4/Upper Caves | Identified exit to Upper Caves 25458 | -4/Upper Caves | Entered another Upper Caves area 25458 | -4/Upper Caves | Accompanied by 2 allies 25573 | -4/Upper Caves | Discovered new exit (range 5) 25578 | -4/Upper Caves | Identified exit to Research 25608 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25695 | -4/Upper Caves | Lost 3 parts (1n2w) 26078 | -4/Upper Caves | Learned Research garrison access intel 26404 | -4/Upper Caves | Discovered new exit (range 7) 26421 | -4/Upper Caves | Identified exit to Zhirov 26555 | -4/Upper Caves | Entered Zhirov 26555 | -4/Zhirov | Discovered new exit (range 3) 26576 | -4/Zhirov | Met Zhirov 26600 | -4/Zhirov | Learned location of Quarantine (-3) 26600 | -4/Zhirov | Learned location of Command (-1) 26607 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26625 | -4/Zhirov | Found Alien Artifact 26625 | -4/Zhirov | Identified Integrated Reactor 26625 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 26696 | -4/Zhirov | Found Alien Artifact 26736 | -4/Zhirov | Assimilated Svarog with FLK Orb 26755 | -4/Zhirov | Identified exit to Proximity Caves 26757 | -4/Zhirov | Entered Proximity Caves 26757 | -3/Proximity Caves | Accompanied by 1 ally (Svarog) 27368 | -3/Proximity Caves | Discovered exit to Research (range 11) 27404 | -3/Proximity Caves | Entered Research 27404 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 27405 | -3/Research | Identified exit to Armory 27406 | -3/Research | Identified exit to Research 27407 | -3/Research | Loaded intel: 20 terminal locations 27408 | -3/Research | Loaded intel: 3 garrison access locations 28136 | -3/Research | Discovered new exit (range 8) 28288 | -3/Research | Entered Quarantine 28289 | -3/Quarantine | Maximum security lockdown engaged 28345 | -3/Quarantine | Cryocooling Duct disabled 28360 | -3/Quarantine | Ambient heat levels rising (+20) 28530 | -3/Quarantine | Found Alien Artifact 28530 | -3/Quarantine | Identified Phase Redirector 28536 | -3/Quarantine | Lost 8 parts (1p1n3u3w) 28537 | -3/Quarantine | Spotted Striker 28550 | -3/Quarantine | Spotted Investigator 28552 | -3/Quarantine | Assimilated G-67 Veteran with FLK Orb 28552 | -3/Quarantine | P-80 Master assimilated allied Veteran 8a 28555 | -3/Quarantine | Core integrity fell below 50% 28555 | -3/Quarantine | Identified Transdimensional Reconstructor 28555 | -3/Quarantine | Warped through subspace 28585 | -3/Quarantine | Lost 5 parts (1n1u3w) 28642 | -3/Quarantine | Core integrity fell below 20% 28648 | -3/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 28632_ I-47 Archangel sends out distress signal. 28639_ ALERT: Heavy assault forces dispatched. 28639_ Acquired Xenon Bombardment Thruster. 28639_ Xenon Bombardment Thruster destroyed. 28640_ Myomer Leg destroyed. 28642_ Acquired Xenon Bombardment Thruster. 28642_ Critical hit (Burn: +50). 28642_ Imp. Melee Analysis Suite destroyed. 28642_ Xenon Bombardment Thruster destroyed. 28644_ HV Slug penetrates I-47 Archangel. 28645_ Lgt. Quantum Reactor destroyed. 28646_ HV Slug penetrates I-47 Archangel. 28646_ I-47 Archangel suffers critical hit (Destroy). 28646_ Destroyed Antimatter Reactor. 28646_ HV Slug penetrates G-73 Enforcer. 28646_ HV Slug penetrates G-67 Veteran. 28646_ G-67 Veteran suffers critical hit (Destroy). 28646_ Destroyed Electrolaser. 28647_ Myomer Leg destroyed. 28647_ I-47 Archangel sends out distress signal. Map ----- +----------------------------------------------------+ | ???????????# #??# #???????????????????? | | ???????????# " #??# #???????????????????? | | ?########### "" #??# #???????????????????? | | # ! # "" #??# #???????????????????? | | ? # "" #### #########???????????? | | ??""" """ " " # ?????????? | | ? """ """ # "" # ?????????? | | # """ """* # ""!=#! g ?????????? | | # = [# "%*=+g! ?????????? | | # """ """=!# =!"!=#g ############??????????? | | ? """ " %%%" # #= ???????????????????? | | # """ [ "%###### # ???????????????????? | | # %/"%" g # "???????????????????? | | # """ %%"%%" i # "???????????????????? | | ? """ [ " %" g/ """"????????????????? | | # """ ! " gg # """"????????????????? | | # !"# g### m# ????????????????? | | # !!## #?# # """" ???????????????? | | ?########+###+#+### # """" "??????????????? | | ????????# # g # """" ""?????????????? | | ????????# #g # """" """" ?????????? | | ????????# i o # i ; #????????? | | ????????# ! %;gg g######""T""#??????????? | | ????????# !!gg!#g g=#?????????????????????? | | ????????# !! ig *%##????????????????????? | | ????????# ! !! @ #????????????????????? | | ????????# % ;##???????????????????? | | ????????#########; %% ;#???????????????????? | | ????????????????# = T#???????????????????? | | ????????????????# "#???????????????????? | | ????????????????## % ###???????????????????? | | ?????????????????## #?????????????????????? | | ???????????????#### #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????#########?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 46 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 16 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 16 Melee Accuracy 14 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 35 Recoil Reduction 4 Matter Filtering 50 Force Boost 3 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Mak. Sword | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Phase Redirector Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokXenonShockpuncher Manual? 0 Play Time 02:40:18 Cumulative 819.6 hours Start 2021.05.29 @ 13:42:29 End 2021.05.29 @ 17:59:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 573 Rogue 569 Adventurer 4 Explorer 0 Win Type - Total 89 Types 68/9/4/4/2/0/0/1/1 Lore% 95 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc3ffc84-ca3b-4a79-8848-556d3e8df9a1