Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 01:12:09 Player: Player Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (65) 325 Value Destroyed (2188) 2188 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9213 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 29/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Light Quantum Reactor Advanced Shield Generator Railgun Hardcell Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Improved VSS Leg Improved VSS Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Particle Charger Hardened Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Dispersion Rifle Hardcell Cannon > --- INVENTORY -------- Improved Treads Improved Treads Improved Medium Treads Power Amplifier Energy Well Improved Sensor Array Advanced Terrain Scanner Target Analyzer Core Analyzer Core Shielding Improved Power Shielding Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Shock Absorption System EM Shield Improved Shield Generator Point Defense System Hacking Suite Ion Cannon Gauss Rifle KE Penetrator Heavy Gauss Cannon Axe [Rating: 107] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Gravmag System Utility Enhanced Optical Array Device Shield Generator Storage Huge Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Axe Energy Gun Dispersion Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 8 | . . 1 1 1 . 1 1 1 1 . 1 Utility 9 | . . 1 1 1 1 1 1 1 1 . 1 Weapon . | . . . . . . . . . . . . Parts Attached 97 | 8 1 11 11 7 20 11 10 11 3 4 . Power 12 | 1 . 1 . . 6 2 1 1 . . . Engine 3 | 1 . . . . 2 . . . . . . Core 8 | . . 1 . . 4 2 1 . . . . Reactor 1 | . . . . . . . . 1 . . . Propulsion 34 | 2 . 3 1 2 6 3 4 7 3 3 . Treads 19 | 2 . 3 1 2 3 . 2 2 1 3 . Leg 9 | . . . . . 2 3 2 2 . . . Wheel 3 | . . . . . . . . 3 . . . Hover 3 | . . . . . 1 . . . 2 . . Flight . | . . . . . . . . . . . . Utility 30 | 3 1 3 3 4 5 5 3 3 . . . Device 12 | 2 . 1 1 . . 2 3 3 . . . Storage 4 | 1 1 . 1 . 1 . . . . . . Processor 5 | . . . 1 2 1 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 9 | . . 2 . 2 3 2 . . . . . Artifact . | . . . . . . . . . . . . Weapon 21 | 2 . 4 7 1 3 1 2 . . 1 . Energy Gun 5 | . . 2 1 . 1 . 1 . . . . Energy Cannon 4 | . . . 3 . 1 . . . . . . Ballistic Gun 7 | 2 . 1 1 1 . 1 . . . 1 . Ballistic Cannon 1 | . . . . . . . 1 . . . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 3 | . . . . . 3 . . . . . . Parts Lost 39 | . . 1 . 3 14 . 5 7 6 . 3 Power 3 | . . . . . 2 . 1 . . . . Propulsion 22 | . . . . 2 5 . 2 4 6 . 3 Utility 9 | . . 1 . 1 4 . 2 1 . . . Weapon 5 | . . . . . 3 . . 2 . . . Highest Loss Streak 5 | . . 1 . 2 3 . 5 4 4 . 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 16 | . 4 11 16 23 23 23 22 4 5 4 5 Power 1 | . . 1 1 3 . 1 . 1 2 2 2 Propulsion . | . . 1 1 . . 2 2 . . . . Utility 10 | . 3 5 8 14 16 16 15 1 1 1 1 Weapon 3 | . 1 3 4 5 5 3 4 2 2 1 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 39 | . 1 1 5 5 5 3 15 . 2 . 2 Power 9 | . . . 1 2 2 . . . 2 . 2 Propulsion . | . . . . . . . . . . . . Utility 22 | . . 1 2 2 1 3 13 . . . . Weapon 8 | . 1 . 2 1 2 . 2 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 96 98 96 92 93 87 34 24 17 14 Engine 2 | . 14 7 . . 3 . . . . . . Core 5 | . . 3 9 7 7 11 8 . . . . Treads 21 | . 28 31 34 34 25 10 3 4 7 8 6 Leg 6 | . . . . . 2 23 29 7 3 . . Device 8 | . 13 15 18 10 2 6 13 4 . . . Storage 6 | . 14 11 9 7 6 5 4 . . . . Processor 9 | . . . 8 7 18 11 10 9 8 8 8 Protection 4 | . . 5 . 10 7 9 5 . . . . Energy Gun 1 | . . 3 3 . 1 . 2 . . . . Energy Cannon 3 | . . . 9 7 4 5 1 1 . . . Ballistic Gun 4 | . 28 17 2 . . 4 . . . . . Slashing Weapon 2 | . . . 2 6 3 . 3 . . . . Peak Build Rating 107 | 9 8 16 24 36 57 86 107 75 86 61 68 Average Rating 44 | 6 7 11 21 30 48 77 92 56 66 47 38 On Entrance 33 | . 7 8 16 24 34 56 86 32 68 13 61 Avg Prop Armor Cover (%) 32 | . . . . . 5 6 22 39 45 47 47 Naked Turns . | . . . . . . . . . . . . Heaviest Build 154 | 15 30 34 100 102 118 149 154 28 . . . Greatest Support 124 | 40 40 60 80 110 110 85 124 115 3 75 3 Greatest Overweight (x) 3 | 3 . . 1 1 2 2 2 2 . . . Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 5 5 5 5 Average Capacity 18 | 7 11 15 17 25 25 25 23 5 5 5 5 Most Carried 25 | 1 7 15 25 25 25 25 25 5 5 5 5 Average Carried 16 | . 5 11 15 23 24 23 22 4 4 4 4 Final Capacity 25 | 8 15 15 25 25 25 25 5 5 5 5 5 Final Carried 25 | 1 7 15 25 24 25 25 5 5 5 5 5 Class Distribution -------------------- 47% | Mutant 44% | Scavenger-Mutant 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Assassin | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 1733 | 328 67 295 299 39 490 88 3 105 6 . 13 Remotely . | . . . . . . . . . . . . Salvage Created 2174 | 76 125 514 338 325 550 88 110 48 . . . Parts 141 | 8 12 31 19 21 33 4 9 4 . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 43 | . 6 7 6 8 13 1 2 . . . . Melee 3 | . . . 1 2 . . . . . . . Guns 16 | . 6 7 2 . . 1 . . . . . Cannons 10 | . . . 2 1 5 . 2 . . . . AOE 13 | . . . 1 5 7 . . . . . . Classes Destroyed 11 | 1 2 3 1 3 . . 1 . . . . Worker 4 | . . . . 1 . . 1 2 . . . Builder 4 | . . . 1 2 1 . . . . . . Tunneler 5 | 4 . . . . . . . 1 . . . Recycler 5 | . . 3 . 1 1 . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 3 | . 2 1 . . . . . . . . . Swarmer 16 | . 6 . . 3 7 . . . . . . Grunt 10 | . . 5 1 4 . . . . . . . Sentry 11 | . . 2 5 . 3 1 . . . . . Specialist 1 | . . . . . . . 1 . . . . Programmer 5 | . . . . 1 3 . 1 . . . . Best Kill Streak 6 | 3 4 3 2 6 6 1 1 1 . . . Combat Bots Only 5 | . 3 3 1 3 5 1 1 . . . . Max Kills in Single Turn 6 | 1 1 1 2 6 5 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 1 3 4 . . . . . . Melee 1 | . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Hostile Shots Fired 1202 | . 14 56 28 37 332 8 113 167 204 84 159 Missed 438 | . 2 8 8 9 115 1 35 71 96 33 60 Hits 764 | . 12 48 20 28 217 7 78 96 108 51 99 Projectile 764 | . 12 48 20 28 217 7 78 96 108 51 99 Critical Strikes 16 | . . 1 1 1 3 . 3 3 1 . 3 Part Disruptions 5 | . . . . . . . 5 . . . . Damage Taken 14026 | . 98 550 206 729 2129 170 1513 1928 3130 1390 2183 Core 3394 | . 32 56 10 107 200 24 101 256 737 270 1601 Absorbed by Shields 936 | . . 66 78 159 190 . 443 . . . . Core Remaining (%) 82 | 100 87 86 98 84 76 97 91 80 . 30 . Volleys Fired 168 | 8 17 36 13 24 23 4 25 9 . 8 1 Largest 2 | 2 2 2 2 1 2 2 2 1 . 1 1 Hottest 143 | 40 40 120 138 63 140 88 143 60 . 35 55 Shots Fired 267 | 16 34 67 26 24 38 8 36 9 . 8 1 Gun 176 | 16 34 59 12 11 13 4 19 . . 8 . Cannon 79 | . . . 14 13 21 4 17 9 . . 1 Launcher 4 | . . . . . 4 . . . . . . Special 8 | . . 8 . . . . . . . . . Kinetic 145 | 16 34 49 4 11 4 4 14 . . 8 1 Thermal 96 | . . 18 13 9 21 4 22 9 . . . Explosive 4 | . . . . . 4 . . . . . . Electromagnetic 22 | . . . 9 4 9 . . . . . . Robot Hit Streak 11 | 3 4 10 11 3 7 6 5 6 . . . Robot Miss Streak 4 | 2 4 3 1 3 2 1 3 1 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 178 | 9 18 46 22 17 25 7 23 11 . . . Core Hits 83 | 4 8 19 10 8 19 3 5 5 1 1 . Critical Kills 2 | . . 1 . . 1 . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . . Critical Strikes 8 | . 1 2 . 1 1 . 3 . . . . Burn 1 | . . 1 . . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . Destroy 3 | . 1 1 . . . . 1 . . . . Blast 2 | . . . . . . . 2 . . . . Sever 1 | . . . . 1 . . . . . . . Melee Attacks 74 | . . . 12 24 18 3 14 3 . . . Impact 6 | . . . 6 . . . . . . . . Slashing 68 | . . . 6 24 18 3 14 3 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5718 | 123 239 638 534 1418 1380 162 845 345 22 12 . Guns 1841 | 123 239 590 152 133 156 79 369 . . . . Cannons 1450 | . . . 262 100 345 83 476 184 . . . Explosions 1804 | . . . 83 976 745 . . . . . . Melee 485 | . . . 37 209 134 . . 105 . . . Ramming 90 | . . . . . . . . 56 22 12 . Kinetic 1533 | 123 239 473 44 133 36 79 406 . . . . Thermal 2566 | . . 165 279 1071 345 83 439 184 . . . Explosive 745 | . . . . . 745 . . . . . . Electromagnetic 299 | . . . 174 5 120 . . . . . . Impact . | . . . . . . . . . . . . Slashing 485 | . . . 37 209 134 . . 105 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . 11 . 10 9 . 3 . Average Corruption 4 | . . . . . 5 . 7 2 . 2 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 35 | . . . . . 18 . 4 11 . 2 . Message Errors 9 | . . . . . 5 . 1 3 . . . Matter Fused 6 | . . . . . 2 . 3 1 . . . Heat Flow Errors 4 | . . . . . 3 . . 1 . . . Energy Discharges 2 | . . . . . 1 . . 1 . . . Parts Rejected 2 | . . . . . 1 . . 1 . . . Data Loss (minor) 6 | . . . . . 2 . . 3 . 1 . Data Loss (major) 1 | . . . . . 1 . . . . . . Misfires 2 | . . . . . 2 . . . . . . Alerts 2 | . . . . . . . . 1 . 1 . Misdirections 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 402 | . . . . 331 68 . . 3 . . . Projectiles 16 | . . . . 13 . . . 3 . . . Explosions 366 | . . . . 314 52 . . . . . . Melee 20 | . . . . 4 16 . . . . . . Knockbacks 3 | . . . . . . . 3 . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 450 | . . . . 268 71 . . 21 10 5 75 Shots 6 | . . . . 4 1 . . . . . 1 Rammed 23 | . . . . . . . . 14 6 3 . Targets Rammed 24 | . . . . . . . . 15 6 3 . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . Highest Temperature 547 | . . 139 138 108 268 231 547 175 . . 2 Average Temperature 90 | . . 54 52 38 78 46 264 106 . . 2 Received Heat Transfer 1317 | . . 247 74 111 192 36 12 177 225 . 243 Effects 8 | . . . . . . . 8 . . . . Shutdowns 4 | . . . . . . . 4 . . . . Interference 1 | . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 4 | . . 1 . 1 2 . . . . . . Heat Transferred 3131 | . . 470 470 748 444 111 592 296 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Maximum Alert Level 2 | . . . . 2 . . . . . . 1 Low Security (%) 96 | 100 100 100 100 73 100 100 100 100 100 100 86 Level 1 3 | . . . . 25 . . . . . . 13 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 405 | 10 112 85 46 405 154 30 95 121 145 84 300 Initial 69 | . . 28 22 . 66 4 . 45 45 69 28 Average 45 | 1 37 26 15 168 45 2 13 26 32 51 137 Influence Increases 3020 | 20 175 241 236 782 491 34 219 210 180 60 372 Destroy 0b10 Robot/C 860 | . 120 140 120 160 260 20 40 . . . . Destroy 0b10 Robot/NC 110 | 20 10 20 5 25 10 . 5 15 . . . Destroy Leader 256 | . 24 42 50 30 80 10 20 . . . . Successful Hack 39 | . 5 4 13 5 12 . . . . . . Disable Machine 540 | . . . 15 435 45 . 15 . . 15 15 Destroy Structure 315 | . 1 5 18 127 54 4 34 . . . 72 Partial Spotted 30 | . . 15 . . . . . . . . 15 Lose Combat Pursuer 870 | . 15 15 15 . 30 . 105 195 180 45 270 Influence Decreases 2720 | 20 107 256 289 646 617 44 132 216 136 136 121 Entered New Map 302 | . . 40 31 . 70 6 . 42 36 56 21 Time Decay 1828 | 20 107 216 258 316 417 38 82 154 70 80 70 Lost Part 290 | . . . . 30 130 . 50 20 30 . 30 Purge Threat 300 | . . . . 300 . . . . . . . Squads Dispatched 28 | . 1 1 2 3 3 2 3 5 4 1 3 Investigation 2 | . . 1 1 . . . . . . . . Extermination 11 | . . . . 1 2 1 1 3 1 1 1 Reinforcement 15 | . 1 . 1 2 1 1 2 2 3 . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 9 | . . 1 1 1 . 1 2 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 187 | . 11 11 9 12 18 3 17 30 29 13 34 Peak Tracking Total 22 | . 3 3 3 5 5 2 10 12 22 10 19 Tactical Retreats 23 | . 1 1 1 . 2 . 5 5 3 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 8 | . . 1 1 . . . 1 1 1 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 36 | . . . 1 29 3 . 1 . . 1 1 Max in Single Turn 15 | . . . 1 15 1 . 1 . . 1 1 Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 19 | . 1 2 3 5 2 2 . 3 . 1 . Terminals 14 | . 1 2 3 4 . 2 . 1 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . . Recycling Units 3 | . . . . . 1 . . 2 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 47 | . 2 6 7 15 5 3 . 5 . 4 . Successful 16 | . 1 3 4 5 2 . . 1 . . . Failed 31 | . 1 3 3 10 3 3 . 4 . 4 . Catastrophic 8 | . . . 1 2 . 2 . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 2 3 6 10 . 2 . 1 . . . Terminals 36 | . 2 6 7 13 . 3 . 1 . 4 . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . 2 4 . . . . . . Recycling Units 5 | . . . . . 1 . . 4 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . . 1 2 2 . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 1 1 . . . . . . Scan Component 2 | . . . . 1 1 . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . 1 . . . Retrieve Matter 1 | . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 2 2 2 . . . . . . . Terminals 7 | . 1 2 2 2 . . . . . . . Botnet 7 | . 1 2 2 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 2 3 5 2 2 . 3 . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Active Infowar (turns) 6492 | 70 421 535 826 750 1504 562 679 620 206 160 159 Optics 5461 | . . . 821 750 1504 562 679 620 206 160 159 Sensors 503 | . . . . . . . 503 . . . . Terrain 46 | 46 . . . . . . . . . . . Seismic 2384 | 24 421 535 826 320 . . . 258 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 6684 | 136 450 535 826 750 1504 562 679 717 206 160 159 Spaces Moved 4149 | 66 235 209 372 340 548 198 374 905 351 244 307 Core 1696 | 11 . . . . . . 117 667 351 243 307 Treads 1775 | 55 235 209 372 340 548 . . 15 . 1 . Legs 478 | . . . . . . 198 257 23 . . . Wheels 200 | . . . . . . . . 200 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 157 157 182 50 50 50 50 50 Average Speed 130 | 151 160 160 170 174 235 255 140 66 50 50 50 Slowest Speed 312 | 200 160 160 240 240 312 265 252 160 50 180 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 24 | 4 51 29 45 16 22 8 14 30 16 40 17 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 63 | . . 4 11 18 15 2 13 . . . . Terrain Destroyed 250 | . . 5 18 122 60 2 18 . . . 25 Melee 59 | . . . 11 18 15 2 13 . . . . Projectile 13 | . . 5 2 . 1 . 5 . . . . AOE 178 | . . . 5 104 44 . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total 4989 | 83 276 326 514 431 683 243 471 998 381 271 312 Wait 261 | . 11 52 58 15 30 1 23 42 15 12 2 Move 4138 | 65 234 208 371 339 547 197 373 904 350 243 307 Hop . | . . . . . . . . . . . . Pick Up 97 | 1 10 11 23 9 16 13 6 5 3 . . Fast Attach 42 | 7 . 3 1 2 8 2 3 10 3 3 . Attach 41 | 1 2 5 5 4 9 5 5 3 . 1 1 Detach 16 | 1 1 2 2 1 1 . 6 . . 1 1 Swap 58 | . . 5 15 6 22 6 4 . . . . Drop 70 | . 1 4 14 7 9 12 12 7 4 . . Fire 168 | 8 17 36 13 24 23 4 25 9 . 8 1 Melee 74 | . . . 12 24 18 3 14 3 . . . Ram 18 | . . . . . . . . 9 6 3 . Kick . | . . . . . . . . . . . . Crush 6 | . . . . . . . . 6 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 13) 576 | -10/Materials | Discovered new exit (range 7) 587 | -10/Materials | Entered another Materials area 587 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -9/Materials | Discovered new exit (range 12) 1122 | -9/Materials | Entered another Materials area 1122 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1349 | -8/Materials | Build established: Scavenger-Mutant 1535 | -8/Materials | Discovered new exit (range 17) 1760 | -8/Materials | Discovered new exit (range 7) 1948 | -8/Materials | Entered Factory 1948 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2440 | -7/Factory | Crushed by falling debris 2678 | -7/Factory | Discovered new exit (range 9) 2697 | -7/Factory | Identified exit to Factory 2698 | -7/Factory | Entered another Factory area 2698 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3461 | -6/Factory | Lost 3 parts (2n1u) 3600 | -6/Factory | Spotted B-75 Beast 3978 | -6/Factory | Build established: Mutant 3987 | -6/Factory | Lost 3 parts (1p1u1w) 3992 | -6/Factory | System corruption reached 10% 4172 | -6/Factory | Discovered new exit (range 13) 4200 | -6/Factory | Identified exit to Factory 4202 | -6/Factory | Entered another Factory area 4202 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4750 | -5/Factory | Discovered new exit (range 8) 4762 | -5/Factory | Identified exit to Factory 4764 | -5/Factory | Entered another Factory area 4764 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5119 | -4/Factory | Build established: Assassin 5395 | -4/Factory | Spotted B-86 Titan 5396 | -4/Factory | System corruption reached 10% 5410 | -4/Factory | Lost 5 parts (1p2n2u) 5440 | -4/Factory | Discovered new exit (range 8) 5443 | -4/Factory | Entered Research 5443 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5634 | -3/Research | Build established: Mutant 5654 | -3/Research | Lost 3 parts (1n1u1w) 6049 | -3/Research | Lost 4 parts (3n1w) 6154 | -3/Research | Discovered new exit (range 12) 6160 | -3/Research | Identified exit to Research 6160 | -3/Research | Entered another Research area 6160 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6335 | -2/Research | Spotted B-90 Cyclops 6343 | -2/Research | Lost 4 parts (4n) 6346 | -2/Research | Spotted B-90 Cyclops 6364 | -2/Research | Discovered new exit (range 5) 6366 | -2/Research | Core integrity fell below 50% 6366 | -2/Research | Identified exit to Quarantine 6366 | -2/Research | Entered Quarantine 6515 | -2/Quarantine | Discovered new exit (range 21) 6526 | -2/Quarantine | Identified exit to Access 6526 | -2/Quarantine | Entered Access 6526 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6531 | -1/Access | Energy Cycler disabled 6599 | -1/Access | Spotted B-99 Colossus 6641 | -1/Access | Lost 3 parts (3n) 6650 | -1/Access | Core integrity fell below 50% 6667 | -1/Access | Spotted B-99 Colossus 6678 | -1/Access | Core integrity fell below 20% 6685 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06668_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9C. 06668_ Slug penetrates Wall. 06668_ Penetrated by Slug. 06668_ Slug penetrates Wall. 06668_ Penetrated by Slug. 06668_ Slug penetrates Wall. 06669_ K-01 Serf cleans the Terminal. 06669_ U-05 Engineer builds a Wall. 06671_ W-44 Eye suffers critical hit (Blast). 06671_ W-44 Eye destroyed. 06671_ Slug penetrates Signal Shield. 06671_ Slug penetrates Wall. 06671_ Critical hit (Burn: +37). 06673_ K-01 Serf cleans the Terminal. 06675_ Signal Shield disabled. 06677_ Knocked back. 06677_ Acquired 13 matter. 06679_ Knocked back. 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A @% H +?????????? | | ??????????????##### ##########+### #?????????? | | ?????????????????????????????? ?## ##?????????? | | ?????????????????????????????? ??# #??????????? | | ?????????????????????????????" ?# #??????????? | | ?????????????????????????????"" ?# #??????????? | | ????????????????????????????"" !## #??????????? | | ????????????????????????????" ## #??????????? | | ??????????????????????????? ## #??????????? | | ??????????????????????????? ] ! ## #??????????? | | ??????????????????????????########## #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# +??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????? #??????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 825 Resistance: EX 50 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Recoil Reduction 5 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% Explosive Keycard For Emergencies Only Heavy Suspicion I Have A Map? Organ Harvest Physics Hates This One Trick Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed PoweredDispersionDiverter Manual? 0 Play Time 02:36:55 Cumulative 256.0 hours Start 2025.10.22 @ 03:00:54 End 2025.10.23 @ 01:12:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 52 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8de5d96f-2101-4f66-987e-0489c1b12b4b