Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 00:37:12

Player: pappous

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (34)      170
Value Destroyed (878)      878
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1988

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     257/300
Energy                     70/265
System Corruption          5%
Temperature                Cool (9)
Movement                   Rolling (215) Ox9
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
                Wheel
>               --- UTILITY (4) ------
                Heat Sink
                Huge Storage Unit
                Targeting Computer
                Utility Shielding
>               --- WEAPON (2) -------
       Improved Medium Laser
          Heavy Assault Rifle
>               --- INVENTORY (25) ---
          Light Treads
  High-capacity Storage Unit
                Visual Processing Unit
                Salvage Targeting Computer
                Salvage Targeting Computer
                Core Shielding
                Field Laser
                Field Laser
          Heavy Assault Rifle
                Autogun
                Autogun
           Mini Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
                Huge Storage Unit
                Targeting Computer
                Utility Shielding
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
  High-capacity Storage Unit
                Visual Processing Unit
                Salvage Targeting Computer
                Salvage Targeting Computer
       Improved Medium Laser
                Field Laser
                Field Laser
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Utility Shielding
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Improved Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             42   | 6   19  17  
  Power                    8    | 1   5   2   
    Engine                 8    | 1   5   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   4   7   
    Treads                 8    | 1   2   5   
    Leg                    .    | .   .   .   
    Wheel                  5    | 1   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   4   4   
    Device                 1    | .   .   1   
    Storage                5    | 1   3   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   6   4   
    Energy Gun             6    | 1   3   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   3   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   1   1   
Parts Lost                 10   | .   2   8   
  Power                    3    | .   1   2   
  Propulsion               5    | .   1   4   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   2   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   79  96  
  Engine                   11   | .   12  10  
  Treads                   11   | .   9   12  
  Wheel                    10   | .   13  8   
  Device                   2    | .   .   4   
  Storage                  12   | .   14  11  
  Processor                6    | .   .   10  
  Protection               10   | .   1   16  
  Energy Gun               12   | .   13  10  
  Ballistic Gun            12   | .   13  10  
Naked Turns                .    | .   .   .   
Heaviest Build             97   | 12  52  97  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  9    | 3   5   9   
  Average Overweight (x)   4    | .   3   6   
Largest Inventory Capacity 25   | 8   20  25  
  Average Capacity         21   | 7   19  24  
  Most Carried             17   | 3   16  17  
  Average Carried          11   | 1   8   14  
  Final Capacity           25   | 8   20  25  
  Final Carried            15   | 2   15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           740  | 138 139 463 
  Remotely                 .    | .   .   .   
Salvage Created            1115 | .   214 901 
  Parts                    79   | .   25  54  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  31   | .   11  20  
  Guns                     31   | .   11  20  
Classes Destroyed          6    | .   3   3   
  Worker                   2    | .   .   2   
  Operator                 1    | .   1   .   
  Swarmer                  12   | .   9   3   
  Grunt                    13   | .   2   11  
  Duelist                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2027 | .    498  1529 
  Core                     495  | .    81   414  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  24   | .    .    24   
Core Remaining (%)         83   | 100  67   .    
Volleys Fired              104  | .    36   68   
  Largest                  2    | .    2    2    
  Hottest                  79   | .    60   79   
Shots Fired                182  | .    63   119  
  Gun                      182  | .    63   119  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  88   | .    36   52   
  Thermal                  94   | .    27   67   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | .    7    16   
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    1    3    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           124  | .    33   91   
  Core Hits                52   | .    17   35   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         7    | .    .    7    
    Burn                   7    | .    .    7    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1801 | .    327  1474 
  Guns                     1801 | .    327  1474 
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  708  | .    149  559  
  Thermal                  1093 | .    178  915  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    .    5    
  Average Corruption       4    | .    .    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    .    5    
    Matter Fused           1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
    Data Loss (major)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        253  | .    64   253  
  Average Temperature      71   | .    21   97   
  Received Heat Transfer   648  | .    30   618  
  Effects                  3    | .    .    3    
    Interference           3    | .    .    3    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             9    | .    .    9    
  Heat Transferred         2916 | .    400  2516 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             293  | .   240 293 
  Initial                  .    | .   .   .   
  Average                  85   | .   85  91  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         83   | 100 92  76  
  Level 1                  16   | .   7   23  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              53   | .   20  33  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            11   | .   6   5   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2545 | 85   988  1472 
Spaces Moved               1068 | 49   559  460  
  Core                     17   | 17   .    .    
  Treads                   189  | 24   20   145  
  Legs                     .    | .    .    .    
  Wheels                   862  | 8    539  315  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   140  155  
  Average Speed            192  | 144  143  256  
  Slowest Speed            480  | 200  320  480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       48   | 3    96   46   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1386 | 63  688 635 
  Wait                     112  | 1   44  67  
  Move                     1066 | 48  558 460 
  Hop                      .    | .   .   .   
  Pick Up                  43   | 8   21  14  
  Fast Attach              10   | .   9   1   
  Attach                   23   | 6   6   11  
  Detach                   1    | .   1   .   
  Swap                     9    | .   4   5   
  Drop                     18   | .   9   9   
  Fire                     104  | .   36  68  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   51 | -11/Scrapyard | Discovered new exit (range 12)
   86 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 15)
  559 | -10/Materials | Discovered new exit (range 8)
  656 | -10/Materials | Discovered new exit (range 11)
  917 | -10/Materials | Discovered new exit (range 8)
 1033 | -10/Materials | Discovered new exit (range 13)
 1074 | -10/Materials | Entered another Materials area
 1074 | -9/Materials  | Evolved 2 slots: Utility x2
 1840 | -9/Materials  | Discovered new exit (range 8)
 1898 | -9/Materials  | Core integrity fell below 50%
 1934 | -9/Materials  | Lost 3 parts (1p1n1u)
 2470 | -9/Materials  | Core integrity fell below 20%
 2546 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02517_ Critical hit (Burn: +37).
02517_ Matter Filter disabled.
02520_ Lgt. Treads destroyed.
02521_ Wheel destroyed.
02523_ Imp. Assault Rifle destroyed.
02524_ Y-45 Defender suffers critical hit (Burn).
02526_ K-01 Serf collects debris.
02528_ Y-45 Defender suffers critical hit (Burn).
02529_ K-01 Serf destroyed.
02530_ Y-45 Defender heat spikes uncontrollably.
02530_ Melted Lgt. Treads.
02532_ System corrupted: Component data lost.
02532_ Y-45 Defender suffers critical hit (Burn).
02532_ Imp. Ion Engine destroyed.
02535_ Critical hit (Burn: +37).
02536_ Melted Lgt. Treads.
02537_ Y-45 Defender heat short circuits Hvy. Assault Rifle.
02538_ Heat Sink melted.
02538_ Lgt. Armor Plating melted.
02538_ Y-45 Defender destroyed.

 Map 
-----
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| ???????????????????#^  #???#            #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                41
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupercompositeTrapDoomcannon
  Manual?         0
Play Time         00:25:13
  Cumulative      80.0 hours
  Start           2022.04.21 @ 23:35:27
  End             2022.04.22 @ 00:37:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           108
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          51
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsLarge
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 2c5f44ae-e162-4882-8130-cb6ec3ab35a2