Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.25 @ 01:47:24 Player: PerrySimm Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (58) 290 Value Destroyed (2990) 2990 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1977) 1977 TOTAL SCORE: 10317 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1000 Friendly Fire -23 Cogmind --------- Core Integrity 0/1150 Matter 218/300 Energy 99/100 System Corruption 10% Temperature Cool (548) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Experimental Targeting Computer > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (4) ---- Myomer Leg Small Storage Unit Wave Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Targeting Computer Experimental Targeting Computer Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Heavy Battle Rifle KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Advanced Cooling System Small Storage Unit Wave Gun Neutron Cannon KE Penetrator Heavy Pick [Rating: 96] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Hover Unit Improved Antigrav System Utility Improved Signal Interpreter Device Kinecellerator Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Advanced Plasma Cannon Energy Gun Lightning Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Slots Evolved 12 | . . 2 2 2 2 2 2 . . . Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . 1 1 1 . 1 . . . Utility 5 | . . 2 . 1 1 . 1 . . . Weapon 2 | . . . 1 . . 1 . . . . Parts Attached 95 | 6 3 3 12 13 8 23 3 7 6 11 Power 14 | 1 . . 1 3 1 4 . . 1 3 Engine 6 | 1 . . 1 3 . . . . . 1 Core 5 | . . . . . 1 3 . . . 1 Reactor 3 | . . . . . . 1 . . 1 1 Propulsion 28 | 2 . . 4 4 2 7 1 4 3 1 Treads . | . . . . . . . . . . . Leg 26 | 2 . . 4 4 2 6 . 4 3 1 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . 1 1 . . . Flight . | . . . . . . . . . . . Utility 21 | 1 2 3 2 4 2 3 1 1 . 2 Device 4 | . . 1 . 2 . . . 1 . . Storage 2 | 1 . . . . 1 . . . . . Processor 7 | . 1 . 1 1 1 3 . . . . Hackware . | . . . . . . . . . . . Protection 8 | . 1 2 1 1 . . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 32 | 2 1 . 5 2 3 9 1 2 2 5 Energy Gun 9 | 1 . . 2 2 1 2 . . . 1 Energy Cannon 4 | . . . 1 . . 2 . 1 . . Ballistic Gun 11 | 1 1 . 2 . 1 2 1 . 1 2 Ballistic Cannon 2 | . . . . . . 1 . . . 1 Launcher 3 | . . . . . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 34 | . . . . 1 1 12 . . 2 18 Power 5 | . . . . 1 . 1 . . . 3 Propulsion 10 | . . . . . . 5 . . . 5 Utility 8 | . . . . . 1 1 . . 1 5 Weapon 11 | . . . . . . 5 . . 1 5 Highest Loss Streak 18 | . . . . 1 1 4 . . 1 18 Average Slot Usage (%) 95 | . 95 99 99 98 95 86 99 99 93 96 Engine 3 | . 14 11 9 6 3 . . . . 1 Core 4 | . . . . . 2 7 10 10 5 4 Reactor 1 | . . . . . . 1 . . 4 3 Leg 28 | . 28 22 27 29 33 18 21 29 31 30 Device 4 | . . 11 9 9 5 . . 4 5 4 Storage 6 | . 14 11 9 7 6 5 5 5 5 4 Processor 15 | . 4 11 9 11 16 26 26 21 15 15 Protection 6 | . 5 10 9 7 6 . 5 5 5 8 Energy Gun 4 | . 8 . 5 11 11 6 . . . . Energy Cannon 3 | . . . 4 3 . 1 5 5 5 4 Ballistic Gun 10 | . 19 22 16 7 6 6 9 10 10 10 Ballistic Cannon 1 | . . . . . . 1 . . . 3 Launcher 1 | . . . . . . . . 4 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 9 12 13 23 29 35 47 51 57 62 69 Greatest Support 131 | 20 20 20 35 45 61 86 71 121 131 131 Greatest Overweight (x) 4 | 2 . . . . . 4 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 6 7 8 8 8 8 7 Most Carried 8 | 4 6 5 6 6 8 8 8 8 8 8 Average Carried 6 | 3 5 4 5 5 7 5 7 7 7 7 Final Capacity 8 | 6 6 6 6 6 8 8 8 8 8 4 Final Carried 8 | 4 6 5 6 6 8 8 8 8 8 3 Class Distribution -------------------- 43% | Scavenger-Gunner 21% | Scavenger-Mutant 18% | Scavenger-Skirmisher 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Warlord Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Matter Collected 2003 | 260 24 50 165 211 88 578 . 143 131 353 Remotely . | . . . . . . . . . . . Salvage Created 3040 | . 130 . 498 441 88 897 . 344 327 315 Parts 150 | . 13 . 30 28 4 39 . 13 8 15 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . . . 1 86 Prevented 29 | . . . . . . . . 12 6 11 Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 56 | . 5 . 9 6 2 16 . 4 7 7 Melee 3 | . . . . . . 3 . . . . Guns 36 | . 5 . 9 6 2 8 . . 1 5 Cannons 9 | . . . . . . 4 . . 3 2 AOE 2 | . . . . . . . . 1 1 . Classes Destroyed 13 | . 2 . 3 1 . 3 . . 1 3 Worker 2 | . . . 1 1 . . . . . . Builder 1 | . . . . . . 1 . . . . Watcher 3 | . . . 1 2 . . . . . . Swarmer 3 | . 3 . . . . . . . . . Grunt 27 | . 2 . 5 2 . 9 . 4 3 2 Brawler 1 | . . . . . . 1 . . . . Protector 1 | . . . . . . . . . . 1 Sentry 7 | . . . 4 2 . 1 . . . . Demolisher 1 | . . . . . . . . . . 1 Hunter 3 | . . . . . . 3 . . . . Programmer 8 | . . . . 2 2 2 . . . 2 Striker 1 | . . . . . . . . . . 1 Assembled 4 | . . . . . . . . . 4 . Best Kill Streak 5 | . 3 . 2 4 1 5 . 4 3 2 Combat Bots Only 5 | . 3 . 2 3 1 5 . 4 3 2 Max Kills in Single Turn 2 | . 1 . 2 2 1 2 . 2 1 2 Gunslinging 1 | . . . . . . 1 . . . . Exploded 1 | . . . . . . . . 1 1 . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Damage Taken 6830 | . 167 . 453 387 94 1512 . 72 831 3314 Core 1340 | . 20 . 11 26 12 121 . . 113 1037 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 95 | 100 92 100 98 96 98 87 . . . . Volleys Fired 151 | . 14 1 28 22 5 29 . 5 25 22 Largest 4 | . 2 2 3 3 3 4 . 1 3 4 Hottest 234 | . 60 40 141 158 165 234 . 43 159 217 Shots Fired 401 | . 28 2 84 61 15 85 . 5 39 82 Gun 305 | . 28 2 77 51 15 67 . . 14 51 Cannon 73 | . . . 7 10 . 18 . . 7 31 Launcher 23 | . . . . . . . . 5 18 . Special . | . . . . . . . . . . . Kinetic 223 | . 14 2 64 21 5 42 . . 14 61 Thermal 117 | . 14 . 13 20 5 37 . . 7 21 Explosive . | . . . . . . . . . . . Electromagnetic 61 | . . . 7 20 5 6 . 5 18 . Robot Hit Streak 102 | . 5 . 44 37 61 102 . 18 26 22 Robot Miss Streak 3 | . 2 3 2 1 . 1 . . 1 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . 2 . 1 . . 2 . . . . Max Gunslinging Chain 2 | . 1 . 1 . . 2 . . . . Shots Hit Robots 318 | . 18 . 70 49 14 79 . 3 20 65 Core Hits 184 | . 9 . 29 22 5 59 . 4 12 44 Critical Hits 6 | . . . 1 . . 1 . . 1 3 Critical Kills 4 | . . . 1 . . 1 . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . 1 . Melee Attacks 16 | . . . . . 1 12 1 . . 2 Impact 1 | . . . . . 1 . . . . . Slashing . | . . . . . . . . . . . Piercing 15 | . . . . . . 12 1 . . 2 Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7280 | . 174 . 738 824 285 2018 . 393 852 1996 Guns 4018 | . 174 . 593 710 285 1166 . . 99 991 Cannons 1866 | . . . 145 114 . 470 . . 202 935 Explosions 944 | . . . . . . . . 393 551 . Melee 452 | . . . . . . 382 . . . 70 Ramming . | . . . . . . . . . . . Kinetic 3051 | . 60 . 404 249 109 749 . . 99 1381 Thermal 2218 | . 114 . 189 277 156 735 . . 202 545 Explosive . | . . . . . . . . . . . Electromagnetic 1559 | . . . 145 298 20 152 . 393 551 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 452 | . . . . . . 382 . . . 70 Highest Corruption 9 | . . . . 2 1 1 . . 1 9 Average Corruption 1 | . . . . 1 1 1 . . 1 1 Corruption Purged . | . . . . . . . . . . . Effects 10 | . . . . 6 1 . . . . 3 Message Errors 2 | . . . . 2 . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . 2 1 . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 9 | . . . . . . 2 . . . 7 Projectiles 7 | . . . . . . . . . . 7 Explosions . | . . . . . . . . . . . Melee 2 | . . . . . . 2 . . . . Knockbacks 13 | . . . . . . 2 . . . 11 Impact . | . . . . . . . . . . . Kinetic 12 | . . . . . . 2 . . . 10 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 17 | . . . . . . . . 7 10 . Shots 2 | . . . . . . . . 1 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 901 | . 91 . 303 379 225 901 . 20 221 727 Average Temperature 177 | . 46 . 109 133 104 310 . 13 69 228 Received Heat Transfer 1623 | . 51 . 279 123 . 465 . 30 168 507 Effects 69 | . . . 2 1 . 45 . . . 21 Shutdowns 19 | . . . . 1 . 12 . . . 6 Energy Bleed 4 | . . . 1 . . 2 . . . 1 Interference 16 | . . . 1 . . 11 . . . 4 Matter Decay 7 | . . . . . . 6 . . . 1 Short Circuit 6 | . . . . . . 3 . . . 3 Damage (minor) 5 | . . . . . . 3 . . . 2 Damage (major) 12 | . . . . . . 8 . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 3 2 . Combat Hostiles 5 | . . . . . . . . 3 2 . Parts Fried 11 | . . . . . . . . 4 7 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 6 | . . . 1 2 1 . . . 1 1 Heat Transferred 4088 | . 250 . 444 631 300 1492 . . 300 671 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Peak Influence 383 | . 128 53 383 275 84 229 72 . . . Initial 85 | . . 45 18 85 53 14 29 . . . Average 99 | . 81 50 185 138 46 128 51 . . . Maximum Alert Level 1 | . . . 1 1 . 1 . . . . Low Security (%) 90 | 100 100 100 43 92 100 94 100 . . . Level 1 9 | . . . 56 7 . 5 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . 3 3 2 5 . . . . Investigation 2 | . . . . 1 . 1 . . . . Extermination 4 | . . . . 1 2 1 . . . . Reinforcement 2 | . . . . 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison 5 | . . . 3 . . 2 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 155 | . 9 1 16 9 3 25 1 4 14 73 Peak Tracking Total 18 | . 4 2 6 2 2 6 1 4 3 18 Tactical Retreats 17 | . . . 2 . . 5 . 1 4 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Traps Triggered 1 | . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 31 | . . . . . . . . . . 31 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Machines Disabled 2 | . . . 1 . . . . . 1 . Max in Single Turn 1 | . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Machines Accessed 16 | . 3 2 1 3 2 3 2 . . . Terminals 12 | . 3 1 1 2 2 1 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . 1 . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 60 | . 12 8 4 9 4 14 9 . . . Successful 40 | . 5 5 1 7 2 13 7 . . . Failed 20 | . 7 3 3 2 2 1 2 . . . Catastrophic 3 | . . . 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 11 2 4 1 2 . 3 . . . Terminals 40 | . 12 6 4 3 4 2 9 . . . Fabricators . | . . . . . . . . . . . Repair Stations 12 | . . 2 . 6 . 4 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 8 | . . . . . . 8 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 2 2 . 1 2 1 5 . . . Record 2 | . . . . . . . 2 . . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 3 | . . 1 . . . 1 1 . . . Terminal Index 1 | . . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . . 2 . 6 . 4 . . . . Scan Component 6 | . . 1 . 3 . 2 . . . . Repair 6 | . . 1 . 3 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . . . . 8 . . . . Insert Component 3 | . . . . . . 3 . . . . Analyze 5 | . . . . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 3 1 1 . . . 2 . . . Terminals 7 | . 3 1 1 . . . 2 . . . Track 7 | . 3 1 1 . . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 1 1 2 2 3 2 . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . 1 . 3 . 2 . . . . Time 218 | . . 26 . 84 . 108 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Turns Passed 6564 | 362 364 244 472 641 557 911 119 541 961 1392 Spaces Moved 3986 | 137 254 165 261 344 395 351 92 431 703 853 Core 17 | 16 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 3969 | 121 254 165 261 344 395 351 92 431 703 852 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 Average Speed 122 | 115 120 120 120 120 120 149 120 120 120 119 Slowest Speed 240 | 150 120 120 120 120 120 240 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 9 43 17 34 11 9 12 3 57 70 59 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug 3 | . . . . . 1 1 1 . . . Terrain Destroyed 12 | . . . . . 1 4 1 . 5 1 Melee 3 | . . . . . 1 1 1 . . . Projectile 9 | . . . . . . 3 . . 5 1 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Total 5333 | 338 289 209 370 525 463 643 97 450 783 1166 Wait 1009 | 192 9 40 59 132 45 216 1 1 44 270 Move 3976 | 136 253 164 260 343 394 350 91 430 702 853 Hop . | . . . . . . . . . . . Pick Up 35 | 4 6 1 3 5 5 7 1 1 1 1 Fast Attach 51 | 6 1 1 5 8 4 15 1 3 2 5 Attach 21 | . 1 2 3 2 1 7 1 1 . 3 Detach . | . . . . . . . . . . . Swap 23 | . 1 . 4 3 3 1 1 3 4 3 Drop 51 | . 4 . 8 10 5 6 . 6 5 7 Fire 151 | . 14 1 28 22 5 29 . 5 25 22 Melee 16 | . . . . . 1 12 1 . . 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 363 | -11/Scrapyard | Entered Materials 364 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 14) 616 | -10/Materials | Identified exit to Mines 706 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Identified exit to Materials 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Utility x2 786 | -9/Materials | Repaired Lgt. Armor Plating 814 | -9/Materials | Identified exit to Mines 814 | -9/Materials | Identified exit to Storage 962 | -9/Materials | Discovered new exit (range 9) 970 | -9/Materials | Identified exit to Materials 971 | -9/Materials | Entered another Materials area 971 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1087 | -8/Materials | Garrison activated, responded to threat 1423 | -8/Materials | Build established: Scavenger-Skirmisher 1429 | -8/Materials | Discovered new exit (range 15) 1442 | -8/Materials | Identified exit to Factory 1443 | -8/Materials | Entered Factory 1443 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1570 | -7/Factory | Discovered new exit (range 11) 1629 | -7/Factory | Repaired Imp. Sensor Array 1657 | -7/Factory | Repaired Aluminum Leg 1684 | -7/Factory | Repaired Aluminum Leg 1724 | -7/Factory | Identified exit to Lower Caves 2073 | -7/Factory | Discovered new exit (range 10) 2082 | -7/Factory | Identified exit to Factory 2084 | -7/Factory | Entered another Factory area 2084 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2406 | -6/Factory | Found Prototype Processor 2406 | -6/Factory | Identified Exp. Targeting Computer 2607 | -6/Factory | Discovered new exit (range 8) 2629 | -6/Factory | Identified exit to Factory 2641 | -6/Factory | Entered another Factory area 2641 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2653 | -5/Factory | Identified exit to Upper Caves 2701 | -5/Factory | Build established: Scavenger-Gunner 2761 | -5/Factory | Lost 4 parts (1n1u2w) 2860 | -5/Factory | Lost 3 parts (2n1w) 3214 | -5/Factory | Repaired Broken Arm. Leg 3254 | -5/Factory | Repaired Carbon-fiber Leg 3389 | -5/Factory | Garrison activated, responded to threat 3516 | -5/Factory | Discovered new exit (range 15) 3532 | -5/Factory | Identified exit to Factory 3552 | -5/Factory | Entered another Factory area 3552 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3612 | -4/Factory | Identified exit to Upper Caves 3612 | -4/Factory | Identified exit to Armory 3671 | -4/Factory | Entered Upper Caves 3672 | -4/Upper Caves | Encountered a Warlord checkpoint 3674 | -4/Upper Caves | Learned Research emergency access door positions 4146 | -4/Upper Caves | Discovered new exit (range 15) 4162 | -4/Upper Caves | Identified exit to Upper Caves 4212 | -4/Upper Caves | Entered another Upper Caves area 4646 | -4/Upper Caves | Spotted B-86 Titan 4863 | -4/Upper Caves | Encountered a Warlord checkpoint 5129 | -4/Upper Caves | Discovered new exit (range 14) 5172 | -4/Upper Caves | Identified exit to Warlord 5173 | -4/Upper Caves | Entered Warlord 5237 | -4/Warlord | Discovered new exit (range 9) 5245 | -4/Warlord | Identified exit to Proximity Caves 5322 | -4/Warlord | System corruption cleaned by Quarantine Array 5323 | -4/Warlord | Build established: Scavenger-Mutant 5791 | -4/Warlord | Met Warlord 5816 | -4/Warlord | Warlord's base attacked by MAIN.C 6131 | -4/Warlord | Spotted B-90 Cyclops 6159 | -4/Warlord | Spotted B-86 Titan 6166 | -4/Warlord | Warlord forces counterattacked 6207 | -4/Warlord | Spotted Executioner 6285 | -4/Warlord | Spotted Striker 6372 | -4/Warlord | Spotted B-90 Cyclops 6387 | -4/Warlord | Spotted Executioner 6459 | -4/Warlord | Build established: Scavenger-Gunner 6483 | -4/Warlord | Spotted Striker 6491 | -4/Warlord | Warlord base infiltrated, sounded retreat 6495 | -4/Warlord | Spotted B-90 Cyclops 6497 | -4/Warlord | Spotted Striker 6498 | -4/Warlord | P-70 Sage assimilated allied 77-FT0(g) 6507 | -4/Warlord | Spotted Executioner 6515 | -4/Warlord | Spotted Striker 6549 | -4/Warlord | Destroyed Striker 6560 | -4/Warlord | Core integrity fell below 50% 6564 | -4/Warlord | Core integrity fell below 20% 6565 | -4/Warlord | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Hvy. Beamcaster destroyed. Overheating: Exp. Targeting Computer damaged (-4). Lgt. Antimatter Reactor destroyed. Hvy. Flak Cannon destroyed. Exp. Targeting Computer permanently disabled. Overheating: Short circuit. System corrupted: Arm. Leg rejected. Slug penetrates B-90 Cyclops. B-90 Cyclops suffers critical hit. KE Penetrator destroyed. P-70 Sage resets B-90 Cyclops, system corruption cleaned. Med. Storage Unit destroyed. Targeting Computer permanently disabled. Overheating: Short circuit. Imp. Signal Interpreter permanently disabled. Overheating: Short circuit. Broken Targeting Computer destroyed. Overheating: Broken Exp. Targeting Computer damaged (-1). Overheating: Hvy. Pick damaged (-7). Overheating: Broken Imp. Signal Interpreter damaged (-8). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????#?????????####### | | ?????????????????????????????# #??????### # | | ????????????????????????????## ###### ## """ # | | ????????????????????????????? ^ ## "" # | | ?????????????????????????????# ^ ^ # % " # = | | ??????????????################^^=^ " # | | ??????????????# """""""# #^!% ^ !%*# ###+ | | ??????????????# # """" ! # | | ??????????????# # ! """ % % # | | ??????????????#" % " * # | | ??????????????# " g =!% = # | | ??????????????#" gBB%*%[ =%% ## ## | | ??????????????#" BB# = ## ## | | ??????????????#" # ] [* ## ###+### | | ??????????????#""""""" ## !%! ## | | ??????????????######### ###[ [!%= / / | | ?????????????????????# pg #?#%* *%* # % | | ?????????????????????"pg%BB#?#=# !! # ^ | | ?????????????????????"p %BB## ^ | | ?????????????????????" =@ # ]/ | | ?????????????????????# / # #/ % %! | | ?????????????????????#########%# % # ## | | ???????????????????######### #==# % | | ???????????????????# # # # | | ???????????????????# / # # | | ???????????????????# /! # %=% | | ???????????????????# []] # [ | | ???????????????????# [ | | ???????????????????#+###+## !! | | ???????????????????# ## | | ???????????????????# ######[= | | ???????????????????# ^ ## # [^%[%%%% | | ???????????????????# ### #######+## !% * | | ???????????????????# #?# ^ # # !^ "== | | ???????????????#####+### # # ^"" " | | ???????????????# ## # # """ " | | ???????????????# ## + # """^^"" | | ???????????????# ## ##### + "" "" | | ???????????????# # #??# # " "" | | ???????????????# + #??# # | | ???????????????# # #??# # % | | ???????????????######### ##??# # #### | | ????????????????# ??# #???########## #??# | | ????????????????? """" # ############## #??#+#+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 34 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 28 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Sml. Storage Unit | -5/Factory | Scanalyzed Adv. Plasma Cannon | -5/Factory | Scanalyzed Imp. Deuterium Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Challenges ------------ None Game ------ Seed RocketImprinterAutocannon Manual? 0 Play Time 01:58:34 Cumulative 69.9 hours Start 2021.05.24 @ 23:35:14 End 2021.05.25 @ 01:47:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 3 Adventurer 51 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 38f6b097-37bf-42cb-b280-8532021ad474