Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 20:12:52

Player: Sunsh1n3

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (564)      564
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2499

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     258/300
Energy                     52/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
  Large Storage Unit
        Weight Redist. System
        Visual Processing Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
        Heat Sink
        Sensor Array
        Signal Interpreter

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
   Light Treads
         Aluminum Leg
>        --- UTILITY ----------
         Cargo Storage Unit
         Weight Redist. System
         Visual Processing Unit
>        --- WEAPON -----------
  Medium Laser
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
         Aluminum Leg
         Heat Sink
   Large Storage Unit
         Sensor Array
         Signal Interpreter
  Medium Armor Plating
         Particle Gun
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             27   | 6   3   1   6   11  
  Power                    3    | 1   .   .   .   2   
    Engine                 3    | 1   .   .   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   1   3   2   
    Treads                 3    | .   .   .   3   .   
    Leg                    5    | 2   .   1   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   3   .   2   4   
    Device                 1    | .   .   .   .   1   
    Storage                7    | 1   3   .   1   2   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   .   .   1   3   
    Energy Gun             3    | 1   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   1   1   .   15  
  Power                    3    | .   .   .   .   3   
  Propulsion               7    | .   1   .   .   6   
  Utility                  1    | .   .   .   .   1   
  Weapon                   6    | .   .   1   .   5   
  Highest Loss Streak      5    | .   1   1   .   5   
  To Critical Strikes      2    | .   1   .   .   1   
Average Slot Usage (%)     72   | .   80  71  94  54  
  Engine                   8    | .   14  14  11  3   
  Treads                   10   | .   .   .   27  9   
  Leg                      13   | .   23  18  16  3   
  Device                   3    | .   .   .   .   9   
  Storage                  11   | .   13  14  11  9   
  Processor                5    | .   .   .   8   9   
  Energy Gun               10   | .   14  14  11  7   
  Ballistic Gun            7    | .   14  10  8   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             149  | 14  149 19  28  148 
  Greatest Support         66   | 20  20  20  60  66  
  Greatest Overweight (x)  15   | .   7   1   .   15  
  Average Overweight (x)   1    | .   .   .   .   4   
Largest Inventory Capacity 30   | 8   30  10  15  30  
  Average Capacity         18   | 7   12  10  12  27  
  Most Carried             11   | 5   9   10  11  10  
  Average Carried          6    | 2   5   9   9   5   
  Final Capacity           15   | 8   10  10  15  15  
  Final Carried            11   | 4   9   10  11  3   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           491  | 239 128 20  64  40  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            760  | .   230 75  119 336 
  Parts                    46   | .   19  3   8   16  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           3    | .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  21   | .   11  2   1   7   
  Guns                     20   | .   11  2   1   6   
Classes Destroyed          6    | .   3   .   2   1   
  Worker                   2    | .   .   .   .   2   
  Hauler                   1    | .   .   .   1   .   
  Watcher                  3    | .   1   .   1   1   
  Swarmer                  12   | .   9   .   .   3   
  Grunt                    7    | .   2   2   .   3   
  Sentry                   2    | .   .   .   1   1   
Best Kill Streak           8    | .   8   2   3   5   
  Combat Bots Only         8    | .   8   2   1   3   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        288  | .    51   12   15   210  
  Missed                   91   | .    9    5    7    70   
Damage Taken               2517 | .    378  95   117  1927 
  Core                     674  | .    87   16   15   556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  .    58   96   .    
Volleys Fired              109  | .    29   6    14   60   
  Largest                  2    | .    2    2    2    2    
  Hottest                  70   | .    70   70   70   70   
Shots Fired                166  | .    58   11   28   69   
  Gun                      166  | .    58   11   28   69   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  68   | .    29   5    14   20   
  Thermal                  98   | .    29   6    14   49   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | .    9    7    12   16   
  Robot Miss Streak        4    | .    3    2    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           114  | .    38   8    19   49   
  Core Hits                49   | .    16   5    6    22   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    2    1    .    4    
    Burn                   6    | .    2    .    .    4    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1513 | .    480  100  197  736  
  Guns                     1501 | .    477  100  197  727  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  12   | .    3    .    .    9    
  Kinetic                  543  | .    203  37   82   221  
  Thermal                  958  | .    274  63   115  506  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             7    | .    2    .    .    5    
  Kicked                   3    | .    2    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        192  | .    192  112  98   105  
  Average Temperature      51   | .    70   58   38   37   
  Received Heat Transfer   876  | .    72   57   45   702  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             6    | .    1    .    1    4    
  Heat Transferred         3071 | .    962  185  333  1591 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             278  | .   278 148 131 117 
  Initial                  108  | .   .   108 57  55  
  Average                  85   | .   134 123 105 47  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         91   | 100 67  100 100 100 
  Level 1                  8    | .   32  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   15  2   3   14  
  Peak Tracking Total      9    | .   9   2   2   4   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   5   .   .   .   
  Successful               1    | .   1   .   .   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1436 | 69  396 68  321 582 
Spaces Moved               509  | 51  164 21  173 100 
  Core                     40   | 11  .   .   .   29  
  Treads                   194  | .   .   .   154 40  
  Legs                     275  | 40  164 21  19  31  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 150 
  Average Speed            204  | 104 172 163 155 401 
  Slowest Speed            800  | 120 610 190 160 800 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       14   | 4   22  9   25  11  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      744  | 66  221 43  200 214 
  Wait                     54   | .   13  14  .   27  
  Move                     505  | 50  163 20  172 100 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 10  8   2   6   9   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   24   | 6   2   1   4   11  
  Detach                   .    | .   .   .   .   .   
  Swap                     3    | .   1   .   2   .   
  Drop                     7    | .   3   .   2   2   
  Fire                     109  | .   29  6   14  60  
  Melee                    .    | .   .   .   .   .   
  Ram                      4    | .   .   .   .   4   
  Kick                     3    | .   2   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Destroyed 8 combat bots
  445 | -10/Materials | Discovered new exit (range 12)
  463 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Entered Mines
  484 | -10/Mines     | Discovered new exit (range 5)
  534 | -10/Mines     | Entered Materials
  534 | -9/Materials  | Evolved 2 slots: Propulsion x2
  824 | -9/Materials  | Discovered new exit (range 7)
  855 | -9/Materials  | Entered another Materials area
  855 | -8/Materials  | Evolved 2 slots: Utility x2
 1065 | -8/Materials  | Lost 5 parts (3n2w)
 1161 | -8/Materials  | Build established: Hauler-Mutant
 1184 | -8/Materials  | Lost 4 parts (2p1n1w)
 1390 | -8/Materials  | Core integrity fell below 50%
 1427 | -8/Materials  | Core integrity fell below 20%
 1437 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01348_ K-01 Serf destroyed.
01349_ K-01 Serf collects debris. <x3>
01356_ R-06 Scavenger collects Cargo Storage
  Unit.
01361_ R-06 Scavenger collects Wheel.
01367_ T-07 Excavator is excavating.
01375_ Med. Armor Plating destroyed.
01381_ Kicked K-01 Serf.
01386_ Imp. Aluminum Leg destroyed.
01397_ Acquired Autogun.
01403_ Critical hit (Burn: +37). <x2>
01427_ Y-45 Defender destroyed.
01429_ Critical hit (Destroy).
01429_ Autogun destroyed.
01430_ Slammed into Y-45 Defender. <x3>
01434_ Y-45 Defender suffers critical hit
  (Burn).
01435_ Slammed into Y-45 Defender.
01436_ Slug penetrates Wall.
01436_ Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????#   #???? |
| ?????????????????????????????????????????#   #???? |
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| ???????????????????????#    ?????????????#   #???? |
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| ????????????????#########                    #???? |
| ????????????+            h                   #???? |
| ????????????????????#####               %    #???? |
| ????????????????????????#   ##############   #???? |
| ??????????????########??#   #?    #??????#   ####  |
| ??????????????#        ?#   #?""" #??????#         |
| ??????????????#         #   #  Y" #??????#         |
| ?????????????????       #   # """ #??????#         |
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| ????????????????????????#   #   [[#??????+   """   |
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| ???????????????????????#  Y  #############   """   |
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| ???????????????????????# T                     ??? |
| ???????????????????????#                       ??? |
| ???????????????????????#     ###+#########    ???? |
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| ????????????????????????    ##???????????????????? |
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| ???????????????????????#+####????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlyingShadingClaws
  Manual?         0
Play Time         00:16:48
  Cumulative      10.3 hours
  Start           2024.05.23 @ 19:58:09
  End             2024.05.23 @ 20:12:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          19
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c523dc4d-f620-47f3-8ac5-23e38aa192a3