Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 12:01:35 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (83) 415 Value Destroyed (1818) 1818 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 3478 Bonus ------- High Alert Combat Kills 245 Cogmind --------- Core Integrity 142/400 Matter 300/300 Energy 18/280 System Corruption 0% Temperature Cool (98) Movement Treading (170) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Heat Sink Large Storage Unit Shield Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Heavy Ion Engine Heavy Ion Engine Armored Treads Armored Treads Structural Scanner Shield Generator Light EM Pulse Cannon Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Shield Generator > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Armored Treads Armored Treads Heat Sink Shield Generator Light EM Pulse Cannon Flak Cannon [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Weapon Flak Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 54 | 6 13 35 Power 5 | 1 2 2 Engine 5 | 1 2 2 Core . | . . . Reactor . | . . . Propulsion 10 | 2 2 6 Treads 8 | 2 2 4 Leg . | . . . Wheel . | . . . Hover . | . . . Flight 2 | . . 2 Utility 13 | 1 4 8 Device 9 | . 3 6 Storage 3 | 1 1 1 Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 26 | 2 5 19 Energy Gun 5 | . . 5 Energy Cannon 8 | . 2 6 Ballistic Gun 6 | 2 3 1 Ballistic Cannon 7 | . . 7 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 3 | . . 3 Parts Lost 6 | . . 6 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 5 | . . 5 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 97 | . 97 97 Engine 11 | . 14 10 Treads 23 | . 27 21 Device 17 | . 11 20 Storage 12 | . 14 11 Energy Gun 5 | . . 8 Energy Cannon 9 | . 11 7 Ballistic Gun 7 | . 16 2 Ballistic Cannon 9 | . . 14 Naked Turns . | . . . Heaviest Build 44 | 13 31 44 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 11 | . . 11 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 9 | 4 8 10 Most Carried 10 | . 6 10 Average Carried 7 | . 5 8 Final Capacity 10 | 6 10 10 Final Carried 9 | . 5 9 Class Distribution -------------------- 45% | Skirmisher 41% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 2139 | 218 539 1382 Remotely . | . . . Salvage Created 2508 | . 582 1926 Parts 144 | . 30 114 Haulers Intercepted 8 | . 2 6 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 53 | . 10 43 Guns 27 | . 9 18 Cannons 26 | . 1 25 Classes Destroyed 12 | . 7 5 Worker 5 | . . 5 Builder 3 | . 1 2 Tunneler 1 | . . 1 Hauler 8 | . 2 6 Recycler 4 | . 1 3 Mechanic 1 | . . 1 Operator 1 | . 1 . Watcher 7 | . 3 4 Swarmer 19 | . 3 16 Grunt 24 | . 7 17 Duelist 1 | . . 1 Sentry 9 | . . 9 Best Kill Streak 7 | . 6 7 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2236 | . 493 1743 Core 382 | . 124 258 Absorbed by Shields 162 | . . 162 Core Remaining (%) 75 | 100 50 . Volleys Fired 194 | . 63 131 Largest 3 | . 2 3 Hottest 180 | . 120 180 Shots Fired 503 | . 127 376 Gun 234 | . 108 126 Cannon 269 | . 19 250 Launcher . | . . . Special . | . . . Kinetic 303 | . 108 195 Thermal 178 | . 19 159 Explosive . | . . . Electromagnetic 22 | . . 22 Robot Hit Streak 14 | . 10 14 Robot Miss Streak 10 | . 6 10 Penetration Max . | . . . Secondary Targets 3 | . 1 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 284 | . 60 224 Core Hits 145 | . 22 123 Critical Hits 3 | . 2 1 Critical Kills 2 | . 1 1 Critical Parts Destroyed 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 4093 | . 928 3165 Guns 1853 | . 786 1067 Cannons 2167 | . 69 2098 Explosions 70 | . 70 . Melee . | . . . Ramming 3 | . 3 . Kinetic 2512 | . 786 1726 Thermal 1350 | . 69 1281 Explosive 70 | . 70 . Electromagnetic 158 | . . 158 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . 6 . Average Corruption 5 | . 5 . Corruption Purged . | . . . Effects 27 | . 27 . Message Errors 9 | . 9 . Matter Fused 5 | . 5 . Energy Discharges 5 | . 5 . Data Loss (minor) 2 | . 2 . Data Loss (major) 1 | . 1 . Misfires 1 | . 1 . Targeting Errors 4 | . 4 . Overload Shots . | . . . Overflow Damage 27 | . 20 7 Projectiles 7 | . . 7 Explosions 20 | . 20 . Melee . | . . . Knockbacks 24 | . . 24 Impact . | . . . Kinetic 24 | . . 24 Secondary . | . . . Self-Inflicted Damage 87 | . 87 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 488 | . 315 488 Average Temperature 112 | . 80 116 Received Heat Transfer 586 | . 90 496 Effects 15 | . 1 14 Shutdowns 4 | . . 4 Energy Bleed 4 | . 1 3 Interference 7 | . . 7 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 7 | . . 7 Heat Transferred 2782 | . 148 2634 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 829 | . 244 829 Average Influence 280 | . 54 410 Maximum Alert Level 3 | . 1 3 Low Security (%) 52 | 100 97 27 Level 1 14 | . 2 21 Level 2 23 | . . 36 Level 3 9 | . . 15 Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 9 | . 2 7 Investigation 4 | . 1 3 Extermination . | . . . Reinforcement 2 | . 1 1 Assault 3 | . . 3 Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 91 | . 17 74 Peak Tracking Total 9 | . 6 9 Tactical Retreats 6 | . 2 4 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 9 | . 8 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 10 | . 7 3 Max in Single Turn 5 | . 5 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 18 | . 6 12 Terminals 13 | . 5 8 Fabricators . | . . . Repair Stations 3 | . 1 2 Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 75 | . 27 48 Successful 49 | . 9 40 Failed 26 | . 18 8 Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual . | . . . Terminals 38 | . 18 20 Fabricators . | . . . Repair Stations 23 | . 9 14 Recycling Units . | . . . Scanalyzers 14 | . . 14 Garrison Access . | . . . Terminal Hacks 17 | . 3 14 Record 3 | . . 3 Robot Analysis 2 | . . 2 Prototype ID Bank 1 | . . 1 Branch Access Points 1 | . . 1 Recycling Unit Index 1 | . . 1 Locate Traps 4 | . 1 3 Maintenance Status 1 | . . 1 Surveillance Status 1 | . 1 . Registered Components 1 | . 1 . Registered Prototypes 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 18 | . 6 12 Scan Component 10 | . 3 7 Repair 8 | . 3 5 Recycling Unit Hacks . | . . . Scanalyzer 14 | . . 14 Insert Component 6 | . . 6 Analyze 8 | . . 8 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 11 | . 5 6 Full Trace Events 7 | . 4 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 6 | . . 6 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 8 | . 3 5 Time 301 | . 78 223 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 6 | . . 6 Part Schematics Acquired 6 | . . 6 Parts Damaged 1 | . . 1 Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 2 | . . 2 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 4507 | 89 1542 2876 Spaces Moved 1922 | 54 741 1127 Core 6 | 5 . 1 Treads 1915 | 49 741 1125 Legs . | . . . Wheels . | . . . Hover . | . . . Flight 1 | . . 1 Fastest Speed 50 | 50 160 160 Average Speed 169 | 149 160 176 Slowest Speed 600 | 160 160 600 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 59 | 4 92 83 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 151 | . 95 56 Melee . | . . . Projectile . | . . . AOE 151 | . 95 56 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2751 | 59 967 1725 Wait 526 | . 137 389 Move 1920 | 53 740 1127 Hop . | . . . Pick Up 22 | . 7 15 Fast Attach 39 | 6 9 24 Attach 3 | . . 3 Detach 3 | . . 3 Swap 12 | . 4 8 Drop 31 | . 6 25 Fire 194 | . 63 131 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 15) 825 | -10/Materials | Discovered new exit (range 9) 855 | -10/Materials | Discovered new exit (range 15) 890 | -10/Materials | Discovered new exit (range 3) 943 | -10/Materials | Repaired Sensor Array 969 | -10/Materials | Repaired Lgt. Treads 998 | -10/Materials | Repaired Lgt. Treads 1368 | -10/Materials | Discovered new exit (range 15) 1632 | -10/Materials | Entered another Materials area 1632 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1662 | -9/Materials | Identified exit to Mines 1966 | -9/Materials | Build established: Skirmisher 2620 | -9/Materials | Discovered new exit (range 11) 3632 | -9/Materials | First assault squad dispatched 3649 | -9/Materials | Repaired Lgt. EM Pulse Cannon 3701 | -9/Materials | Repaired Hvy. Ion Engine 3808 | -9/Materials | Discovered new exit (range 15) 3868 | -9/Materials | Repaired Imp. Medium Laser 3920 | -9/Materials | Repaired Imp. Medium Laser 3960 | -9/Materials | Repaired Arm. Treads 4209 | -9/Materials | Build established: Tank 4466 | -9/Materials | Core integrity fell below 50% 4508 | -9/Materials | Self-destructed Last Messages --------------- 04460_ G-47 Trooper unfolds itself. 04460_ G-34 Mercenary unfolds itself. 04460_ I-25 Savior unfolds itself. 04475_ C-30 ARC bursts open, deploying its payload. 04475_ G-47 Trooper unfolds itself. 04475_ L-31 Rogue unfolds itself. 04475_ B-36 Bruiser unfolds itself. 04475_ G-34 Mercenary unfolds itself. 04475_ M-13 Machinist unfolds itself. 04477_ K-01 Serf collects debris. 04480_ G-34 Mercenary destroyed. 04480_ Switching to secondary target: G-47 Trooper. 04487_ Power failure, Hvy. Ion Engine shutdown. 04487_ Overheating: Energy bleed (-24). 04489_ G-47 Trooper destroyed. 04489_ Switching to secondary target: G-47 Trooper. 04490_ Overheating: Energy bleed (-2). 04493_ Power failure, Hvy. Ion Engine shutdown. 04499_ Imp. Medium Laser destroyed. 04508_ Particle Cannon destroyed. 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Ion Engine | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Flak Cannon | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryMiniMagmablaster Manual? 0 Play Time 00:35:31 Cumulative 28.2 hours Start 2020.06.03 @ 21:16:33 End 2020.06.04 @ 12:01:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f14bd008-2664-44be-a6f6-e2fc6e41fd85