Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 17:26:43 Player: Dull Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (2870) 2870 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (905) 905 TOTAL SCORE: 5995 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 401 Entered Garrisons 200 Friendly Fire -31 Cogmind --------- Core Integrity 0/400 Matter 294/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Armored Wheel Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Sensor Array Sensor Array Signal Interpreter Improved Terrain Scanner ECM Suite Light Armor Plating Shield Generator Hacking Suite Drone Bay (2/2) Heavy Assault Rifle Shotgun Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Cooled VTOL Module > --- UTILITY ---------- Huge Storage Unit Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Armored Wheel Large Storage Unit High-capacity Storage Unit Large Matter Pod Sensor Array Sensor Array Signal Interpreter Improved Terrain Scanner ECM Suite Light Armor Plating Shield Generator Hacking Suite Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Flail [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 94 | 3 10 7 40 34 . Power 8 | . 2 1 4 1 . Engine 8 | . 2 1 4 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 31 | 2 . 2 16 11 . Treads 29 | 2 . 2 15 10 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . 1 1 . Utility 20 | 1 4 1 7 7 . Device 4 | 1 . . 2 1 . Storage 3 | . 3 . . . . Processor 2 | . . 1 1 . . Hackware 1 | . . . . 1 . Protection 10 | . 1 . 4 5 . Artifact . | . . . . . . Weapon 35 | . 4 3 13 15 . Energy Gun 1 | . . . . 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 26 | . 3 3 11 9 . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 4 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 1 5 . Parts Lost 11 | . . 4 5 2 . Power . | . . . . . . Propulsion 3 | . . 2 1 . . Utility 5 | . . 1 2 2 . Weapon 3 | . . 1 2 . . Highest Loss Streak 4 | . . 4 2 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 98 98 99 100 Engine 12 | . 14 14 10 11 11 Treads 30 | . 28 27 32 32 33 Device 5 | . 8 . 8 3 . Storage 12 | . 14 14 11 11 11 Processor 2 | . . 2 4 . . Hackware 2 | . . . . 10 11 Protection 8 | . 5 9 8 8 11 Ballistic Gun 23 | . 28 28 21 19 22 Peak Build Rating 23 | 9 10 10 17 23 20 Average Rating 14 | 6 9 9 15 19 20 On Entrance 11 | 6 9 9 10 17 20 Naked Turns . | . . . . . . Heaviest Build 98 | 11 91 91 98 98 97 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 4 | . 2 2 4 2 1 Average Overweight (x) 1 | . . 2 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 8 17 25 25 25 25 Most Carried 25 | 6 24 25 25 25 25 Average Carried 22 | 5 14 23 24 24 25 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 3 24 24 25 25 25 Class Distribution -------------------- 53% | Scavenger-Mutant 40% | Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 2926 | 240 418 166 1284 818 . Remotely . | . . . . . . Salvage Created 4168 | 85 505 306 2243 1029 . Parts 290 | 6 42 22 140 80 . Haulers Intercepted 12 | . 2 . 5 5 . Recyclers Shooed 3 | . . . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 82 | . 12 8 44 18 . Guns 75 | . 12 8 37 18 . AOE 7 | . . . 7 . . Classes Destroyed 14 | 2 5 2 4 1 . Worker 8 | . . 2 4 2 . Builder 2 | . . . . 2 . Tunneler 2 | 1 . 1 . . . Hauler 12 | . 2 . 5 5 . Recycler 3 | 1 . . 2 . . Operator 2 | . 1 . 1 . . Watcher 9 | . 2 . 5 2 . Swarmer 21 | . 6 3 8 4 . Grunt 40 | . 6 4 20 10 . Brawler 1 | . . . 1 . . Duelist 4 | . . . 4 . . Protector 3 | . . . 2 1 . Sentry 12 | . . . 9 3 . Demolisher 1 | . . 1 . . . Best Kill Streak 6 | 1 4 3 6 4 . Combat Bots Only 5 | . 3 3 5 3 . Max Kills in Single Turn 2 | 1 1 2 2 2 . Gunslinging 1 | . . 1 1 1 . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 401 | . 31 55 227 85 3 Missed 114 | . 8 13 69 24 . Damage Taken 3473 | . 213 623 1904 686 47 Core 486 | . 33 44 278 101 30 Absorbed by Shields 469 | . . . 359 110 . Regen/Repaired (Parts) 153 | . . . 106 47 . Core Remaining (%) 84 | 100 . 69 . . . Volleys Fired 387 | 15 65 36 190 80 1 Largest 2 | 2 2 2 2 2 2 Hottest 46 | 40 40 40 46 46 46 Shots Fired 728 | 30 129 72 336 159 2 Gun 718 | 30 128 72 327 159 2 Cannon . | . . . . . . Launcher 10 | . 1 . 9 . . Special . | . . . . . . Kinetic 718 | 30 128 72 327 159 2 Thermal . | . . . . . . Explosive 10 | . 1 . 9 . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 6 9 7 17 20 2 Robot Miss Streak 6 | 2 6 3 3 4 . Penetration Max . | . . . . . . Secondary Targets 8 | . . 2 4 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 467 | 14 64 45 240 102 2 Core Hits 201 | 4 33 20 101 43 . Critical Kills 3 | . 1 . 1 1 . Critical Parts Destroyed 5 | . . 1 3 1 . Critical Strikes 8 | . 1 1 4 2 . Destroy 8 | . 1 1 4 2 . Melee Attacks 12 | . . . . 12 . Impact 12 | . . . . 12 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6849 | 101 550 459 3993 1718 28 Guns 6130 | 101 548 459 3324 1670 28 Cannons . | . . . . . . Explosions 665 | . . . 665 . . Melee . | . . . . . . Ramming 54 | . 2 . 4 48 . Kinetic 6130 | 101 548 459 3324 1670 28 Thermal . | . . . . . . Explosive 665 | . . . 665 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . . 1 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1 | . . . . 1 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 160 | . . . 160 . . Shots 5 | . . . 5 . . Rammed 8 | . 4 . 2 2 . Targets Rammed 8 | . 4 . 2 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 88 | . 12 88 24 6 . Average Temperature 15 | . 6 27 3 2 . Received Heat Transfer 1139 | . 36 276 569 240 18 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Peak Influence 915 | 10 263 100 915 509 212 Initial 278 | . 6 2 16 278 212 Average 249 | 6 80 26 420 277 212 Maximum Alert Level 3 | . 1 . 3 2 1 Low Security (%) 49 | 100 89 100 31 4 . Level 1 28 | . 10 . 15 90 100 Level 2 13 | . . . 32 4 . Level 3 8 | . . . 20 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 . 5 9 . Investigation 7 | . 1 . 1 5 . Extermination . | . . . . . . Reinforcement 6 | . 2 . 2 2 . Assault 4 | . . . 2 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 8 | . 3 . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 162 | . 29 8 64 59 2 Peak Tracking Total 11 | . 3 2 5 11 3 Tactical Retreats 17 | . 1 . 8 8 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 6 | . . . . 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 8 | . . . 4 4 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 36 | . 8 . 13 15 . Terminals 29 | . 6 . 10 13 . Fabricators . | . . . . . . Repair Stations 3 | . . . 2 1 . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 91 | . 23 . 31 37 . Successful 43 | . 11 . 17 15 . Failed 48 | . 12 . 14 22 . Catastrophic 10 | . . . 2 8 . Database Lockouts . | . . . . . . Manual 59 | . 22 . 25 12 . Terminals 76 | . 17 . 25 34 . Fabricators . | . . . . . . Repair Stations 6 | . . . 4 2 . Recycling Units 6 | . 6 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 19 | . 3 . 4 12 . Robot Analysis 4 | . 2 . 2 . . Open Door 6 | . . . . 6 . Alert Level 2 | . . . . 2 . Unreport Threat 6 | . . . 2 4 . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 4 2 . Scan Component 3 | . . . 2 1 . Repair 3 | . . . 2 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 15 | . 8 . 7 . . Terminals 11 | . 4 . 7 . . Botnet 11 | . 4 . 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Reject 2 | . 2 . . . . Mask 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 31 | . 6 . 11 14 . Full Trace Events 8 | . 2 . 1 5 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 2 1 . Time 84 | . . . 58 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 12 | . . . . 12 . Largest Group 10 | . . . . 10 3 Highest-Rated Group 118 | . . . . 118 75 Highest-Rated Ally 31 | . . . . 31 31 Total Orders 2 | . . . . 2 . EXPLORE 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks 136 | . . . . 134 2 Total Damage 1271 | . . . . 1254 17 Kills 20 | . . . . 20 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Robot Analysis Total 4 | . 2 . 2 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 4 | . . . . 4 . Drone Recoveries 3 | . . . . 3 . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 10503 | 98 1533 2263 4221 2325 63 Spaces Moved 3469 | 45 621 611 1433 736 23 Core . | . . . . . . Treads 3426 | 2 621 611 1433 736 23 Legs 43 | 43 . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 320 240 240 240 Average Speed 247 | 121 204 320 242 240 240 Slowest Speed 480 | 160 320 320 480 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 5 98 99 99 93 5 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 2 . . . Spaces Dug 8 | . 6 . . 2 . Terrain Destroyed 62 | . 6 . 54 2 . Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE 60 | . 6 . 54 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 4716 | 65 779 858 1870 1114 30 Wait 620 | . 55 200 141 222 2 Move 3465 | 44 620 610 1432 736 23 Hop . | . . . . . . Pick Up 56 | . 20 3 26 7 . Fast Attach 20 | 1 . . 8 11 . Attach 15 | 2 . 4 7 2 . Detach 1 | . . . . 1 . Swap 59 | . 10 3 25 21 . Drop 69 | 3 5 2 39 20 . Fire 387 | 15 65 36 190 80 1 Melee 12 | . . . . 12 . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . 4 . 2 2 . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 99 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 4) 308 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 10) 781 | -10/Materials | Discovered new exit (range 14) 938 | -10/Materials | Discovered new exit (range 14) 1632 | -10/Materials | Entered Mines 1650 | -10/Mines | Met a Derelict bent on vengeance 1943 | -10/Mines | Assembled infested the area 2806 | -10/Mines | Learned Materials emergency access door positions 2890 | -10/Mines | Discovered new exit (range 9) 2922 | -10/Mines | Discovered new exit (range 9) 3270 | -10/Mines | Lost 4 parts (2n1u1w) 3726 | -10/Mines | Discovered new exit (range 11) 3895 | -10/Mines | Entered Materials 3895 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3896 | -9/Materials | Identified exit to Storage 3916 | -9/Materials | Build established: Scavenger-Mutant 4676 | -9/Materials | Build established: Mutant 4900 | -9/Materials | Discovered new exit (range 10) 5237 | -9/Materials | Repaired Imp. Ion Engine 5315 | -9/Materials | Build established: Scavenger-Mutant 5553 | -9/Materials | Core integrity fell below 50% 5961 | -9/Materials | Repaired Lgt. Armor Plating 5989 | -9/Materials | Discovered new exit (range 9) 6695 | -9/Materials | First assault squad dispatched 7381 | -9/Materials | Discovered new exit (range 7) 7706 | -9/Materials | Discovered new exit (range 9) 8116 | -9/Materials | Entered Storage 8336 | -9/Storage | Core integrity fell below 20% 9076 | -9/Storage | Repaired Lgt. Armor Plating 9594 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 9854 | -9/Storage | Discovered new exit (range 15) 9888 | -9/Storage | Build established: Commander-Mutant 10160 | -9/Storage | Met a pair of Derelict thieves 10345 | -9/Storage | Lost 5 allies 10417 | -9/Storage | Identified exit to Garrison 10441 | -9/Storage | Entered Garrison 10441 | -9/Garrison | Accompanied by 3 allies 10501 | -9/Garrison | Triggered checkpoint 10504 | -9/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 10417_ Connecting with Garrison Access... >>Unlock Access door unlocked. 10417_ EXIT=UNLOCKED: GARRISON 10433_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 10470_ Triggered Stasis Trap. 10470_ A bubble of rippling energy engulfs the area. 10470_ Field strength at 70. 10473_ Field strength at 40. 10474_ Field strength at 10. 10475_ Stasis field depleted. 10475_ Triggered Stasis Trap. 10475_ A bubble of rippling energy engulfs the area. 10475_ Field strength at 70. 10477_ Field strength at 40. 10478_ Field strength at 10. 10479_ Stasis field depleted. 10501_ Beams of light sweep through the air. An alarm sounds. 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