Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 17:26:43

Player: Dull

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (120)     600
Value Destroyed (2870)     2870
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (905)                905
              TOTAL SCORE: 5995

 Bonus
-------
High Alert Combat Kills    335
Follower Combat Kills      401
Entered Garrisons          200
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/400
Matter                     294/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -9/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
                Huge Storage Unit
          Light Armor Plating
                Hacking Suite
>               --- WEAPON (2) -------
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (25) ---
       Improved Ion Engine
       Improved Ion Engine
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
                Sensor Array
                Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
                ECM Suite
          Light Armor Plating
                Shield Generator
                Hacking Suite
                Drone Bay (2/2)
          Heavy Assault Rifle
                Shotgun
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Flail

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
         Cooled VTOL Module
>               --- UTILITY ----------
                Huge Storage Unit
          Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
          Large Storage Unit
  High-capacity Storage Unit
          Large Matter Pod
                Sensor Array
                Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
                ECM Suite
          Light Armor Plating
                Shield Generator
                Hacking Suite
          Heavy Assault Rifle
       Improved Assault Rifle
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Flail
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cooled VTOL Module
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             94   | 3   10  7   40  34  .   
  Power                    8    | .   2   1   4   1   .   
    Engine                 8    | .   2   1   4   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 2   .   2   16  11  .   
    Treads                 29   | 2   .   2   15  10  .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   1   1   .   
  Utility                  20   | 1   4   1   7   7   .   
    Device                 4    | 1   .   .   2   1   .   
    Storage                3    | .   3   .   .   .   .   
    Processor              2    | .   .   1   1   .   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             10   | .   1   .   4   5   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   35   | .   4   3   13  15  .   
    Energy Gun             1    | .   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          26   | .   3   3   11  9   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   4   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   5   .   
Parts Lost                 11   | .   .   4   5   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   2   1   .   .   
  Utility                  5    | .   .   1   2   2   .   
  Weapon                   3    | .   .   1   2   .   .   
  Highest Loss Streak      4    | .   .   4   2   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 98  98  99  100 
  Engine                   12   | .   14  14  10  11  11  
  Treads                   30   | .   28  27  32  32  33  
  Device                   5    | .   8   .   8   3   .   
  Storage                  12   | .   14  14  11  11  11  
  Processor                2    | .   .   2   4   .   .   
  Hackware                 2    | .   .   .   .   10  11  
  Protection               8    | .   5   9   8   8   11  
  Ballistic Gun            23   | .   28  28  21  19  22  
Peak Build Rating          23   | 9   10  10  17  23  20  
  Average Rating           14   | 6   9   9   15  19  20  
  On Entrance              11   | 6   9   9   10  17  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             98   | 11  91  91  98  98  97  
  Greatest Support         60   | 40  40  40  60  60  60  
  Greatest Overweight (x)  4    | .   2   2   4   2   1   
  Average Overweight (x)   1    | .   .   2   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 8   17  25  25  25  25  
  Most Carried             25   | 6   24  25  25  25  25  
  Average Carried          22   | 5   14  23  24  24  25  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 3   24  24  25  25  25  

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 40% | Mutant
  6% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Gar  
Matter Collected           2926 | 240  418  166  1284 818  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4168 | 85   505  306  2243 1029 .    
  Parts                    290  | 6    42   22   140  80   .    
Haulers Intercepted        12   | .    2    .    5    5    .    
Recyclers Shooed           3    | .    .    .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  82   | .   12  8   44  18  .   
  Guns                     75   | .   12  8   37  18  .   
  AOE                      7    | .   .   .   7   .   .   
Classes Destroyed          14   | 2   5   2   4   1   .   
  Worker                   8    | .   .   2   4   2   .   
  Builder                  2    | .   .   .   .   2   .   
  Tunneler                 2    | 1   .   1   .   .   .   
  Hauler                   12   | .   2   .   5   5   .   
  Recycler                 3    | 1   .   .   2   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Watcher                  9    | .   2   .   5   2   .   
  Swarmer                  21   | .   6   3   8   4   .   
  Grunt                    40   | .   6   4   20  10  .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  4    | .   .   .   4   .   .   
  Protector                3    | .   .   .   2   1   .   
  Sentry                   12   | .   .   .   9   3   .   
  Demolisher               1    | .   .   1   .   .   .   
Best Kill Streak           6    | 1   4   3   6   4   .   
  Combat Bots Only         5    | .   3   3   5   3   .   
Max Kills in Single Turn   2    | 1   1   2   2   2   .   
  Gunslinging              1    | .   .   1   1   1   .   
  Exploded                 2    | .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Gar  
Hostile Shots Fired        401  | .    31   55   227  85   3    
  Missed                   114  | .    8    13   69   24   .    
Damage Taken               3473 | .    213  623  1904 686  47   
  Core                     486  | .    33   44   278  101  30   
  Absorbed by Shields      469  | .    .    .    359  110  .    
  Regen/Repaired (Parts)   153  | .    .    .    106  47   .    
Core Remaining (%)         84   | 100  .    69   .    .    .    
Volleys Fired              387  | 15   65   36   190  80   1    
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  46   | 40   40   40   46   46   46   
Shots Fired                728  | 30   129  72   336  159  2    
  Gun                      718  | 30   128  72   327  159  2    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 10   | .    1    .    9    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  718  | 30   128  72   327  159  2    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                10   | .    1    .    9    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         20   | 6    9    7    17   20   2    
  Robot Miss Streak        6    | 2    6    3    3    4    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    .    2    4    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    
Shots Hit Robots           467  | 14   64   45   240  102  2    
  Core Hits                201  | 4    33   20   101  43   .    
  Critical Kills           3    | .    1    .    1    1    .    
  Critical Parts Destroyed 5    | .    .    1    3    1    .    
  Critical Strikes         8    | .    1    1    4    2    .    
    Destroy                8    | .    1    1    4    2    .    
Melee Attacks              12   | .    .    .    .    12   .    
  Impact                   12   | .    .    .    .    12   .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6849 | 101  550  459  3993 1718 28   
  Guns                     6130 | 101  548  459  3324 1670 28   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               665  | .    .    .    665  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  54   | .    2    .    4    48   .    
  Kinetic                  6130 | 101  548  459  3324 1670 28   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                665  | .    .    .    665  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    1    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    1    | .    .    .    .    1    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      160  | .    .    .    160  .    .    
  Shots                    5    | .    .    .    5    .    .    
  Rammed                   8    | .    4    .    2    2    .    
Targets Rammed             8    | .    4    .    2    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        88   | .    12   88   24   6    .    
  Average Temperature      15   | .    6    27   3    2    .    
  Received Heat Transfer   1139 | .    36   276  569  240  18   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    .    
  Impact Corruptions       1    | .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Peak Influence             915  | 10  263 100 915 509 212 
  Initial                  278  | .   6   2   16  278 212 
  Average                  249  | 6   80  26  420 277 212 
Maximum Alert Level        3    | .   1   .   3   2   1   
  Low Security (%)         49   | 100 89  100 31  4   .   
  Level 1                  28   | .   10  .   15  90  100 
  Level 2                  13   | .   .   .   32  4   .   
  Level 3                  8    | .   .   .   20  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   3   .   5   9   .   
  Investigation            7    | .   1   .   1   5   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   2   2   .   
  Assault                  4    | .   .   .   2   2   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar 
Distress Signals           8    | .   3   .   2   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              162  | .   29  8   64  59  2   
  Peak Tracking Total      11   | .   3   2   5   11  3   
  Tactical Retreats        17   | .   1   .   8   8   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Traps Triggered            6    | .   .   .   .   4   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto Gar 
Machines Disabled          8    | .   .   .   4   4   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar 
Machines Accessed          36   | .   8   .   13  15  .   
  Terminals                29   | .   6   .   10  13  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   1   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                91   | .   23  .   31  37  .   
  Successful               43   | .   11  .   17  15  .   
  Failed                   48   | .   12  .   14  22  .   
    Catastrophic           10   | .   .   .   2   8   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   59   | .   22  .   25  12  .   
  Terminals                76   | .   17  .   25  34  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   4   2   .   
  Recycling Units          6    | .   6   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             19   | .   3   .   4   12  .   
  Robot Analysis           4    | .   2   .   2   .   .   
  Open Door                6    | .   .   .   .   6   .   
  Alert Level              2    | .   .   .   .   2   .   
  Unreport Threat          6    | .   .   .   2   4   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   4   2   .   
  Scan Component           3    | .   .   .   2   1   .   
  Repair                   3    | .   .   .   2   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         15   | .   8   .   7   .   .   
  Terminals                11   | .   4   .   7   .   .   
    Botnet                 11   | .   4   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   
    Mask                   2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         31   | .   6   .   11  14  .   
  Full Trace Events        8    | .   2   .   1   5   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   2   1   .   
  Time                     84   | .   .   .   58  26  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Gar  
Total Allies               12   | .    .    .    .    12   .    
  Largest Group            10   | .    .    .    .    10   3    
  Highest-Rated Group      118  | .    .    .    .    118  75   
  Highest-Rated Ally       31   | .    .    .    .    31   31   
Total Orders               2    | .    .    .    .    2    .    
  EXPLORE                  1    | .    .    .    .    1    .    
  RETURN                   1    | .    .    .    .    1    .    
Ally Attacks               136  | .    .    .    .    134  2    
  Total Damage             1271 | .    .    .    .    1254 17   
  Kills                    20   | .    .    .    .    20   .    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Robot Analysis Total       4    | .   2   .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             4    | .   .   .   .   4   .   
  Drone Recoveries         3    | .   .   .   .   3   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Gar  
Turns Passed               10503 | 98   1533 2263 4221 2325 63   
Spaces Moved               3469  | 45   621  611  1433 736  23   
  Core                     .     | .    .    .    .    .    .    
  Treads                   3426  | 2    621  611  1433 736  23   
  Legs                     43    | 43   .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            120   | 120  160  320  240  240  240  
  Average Speed            247   | 121  204  320  242  240  240  
  Slowest Speed            480   | 160  320  320  480  320  240  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       66    | 5    98   99   99   93   5    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    
Scrap Searched             2     | .    .    2    .    .    .    
Spaces Dug                 8     | .    6    .    .    2    .    
Terrain Destroyed          62    | .    6    .    54   2    .    
  Melee                    2     | .    .    .    .    2    .    
  Projectile               .     | .    .    .    .    .    .    
  AOE                      60    | .    6    .    54   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Gar  
Total                      4716 | 65   779  858  1870 1114 30   
  Wait                     620  | .    55   200  141  222  2    
  Move                     3465 | 44   620  610  1432 736  23   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  56   | .    20   3    26   7    .    
  Fast Attach              20   | 1    .    .    8    11   .    
  Attach                   15   | 2    .    4    7    2    .    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     59   | .    10   3    25   21   .    
  Drop                     69   | 3    5    2    39   20   .    
  Fire                     387  | 15   65   36   190  80   1    
  Melee                    12   | .    .    .    .    12   .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    8    | .    4    .    2    2    .    
  Escape Stasis            4    | .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / Gar)
-9/Garrison

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 3)
    99 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Discovered new exit (range 4)
   308 | -10/Materials | Build established: Mutant
   590 | -10/Materials | Discovered new exit (range 10)
   781 | -10/Materials | Discovered new exit (range 14)
   938 | -10/Materials | Discovered new exit (range 14)
  1632 | -10/Materials | Entered Mines
  1650 | -10/Mines     | Met a Derelict bent on vengeance
  1943 | -10/Mines     | Assembled infested the area
  2806 | -10/Mines     | Learned Materials emergency access door positions
  2890 | -10/Mines     | Discovered new exit (range 9)
  2922 | -10/Mines     | Discovered new exit (range 9)
  3270 | -10/Mines     | Lost 4 parts (2n1u1w)
  3726 | -10/Mines     | Discovered new exit (range 11)
  3895 | -10/Mines     | Entered Materials
  3895 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3896 | -9/Materials  | Identified exit to Storage
  3916 | -9/Materials  | Build established: Scavenger-Mutant
  4676 | -9/Materials  | Build established: Mutant
  4900 | -9/Materials  | Discovered new exit (range 10)
  5237 | -9/Materials  | Repaired Imp. Ion Engine
  5315 | -9/Materials  | Build established: Scavenger-Mutant
  5553 | -9/Materials  | Core integrity fell below 50%
  5961 | -9/Materials  | Repaired Lgt. Armor Plating
  5989 | -9/Materials  | Discovered new exit (range 9)
  6695 | -9/Materials  | First assault squad dispatched
  7381 | -9/Materials  | Discovered new exit (range 7)
  7706 | -9/Materials  | Discovered new exit (range 9)
  8116 | -9/Materials  | Entered Storage
  8336 | -9/Storage    | Core integrity fell below 20%
  9076 | -9/Storage    | Repaired Lgt. Armor Plating
  9594 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  9854 | -9/Storage    | Discovered new exit (range 15)
  9888 | -9/Storage    | Build established: Commander-Mutant
 10160 | -9/Storage    | Met a pair of Derelict thieves
 10345 | -9/Storage    | Lost 5 allies
 10417 | -9/Storage    | Identified exit to Garrison
 10441 | -9/Storage    | Entered Garrison
 10441 | -9/Garrison   | Accompanied by 3 allies
 10501 | -9/Garrison   | Triggered checkpoint
 10504 | -9/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
10417_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
10417_ EXIT=UNLOCKED: GARRISON
10433_ Connecting with Garrison Access...
LOCATION=GARRISON
GOAL=ESCAPE
10470_ Triggered Stasis Trap.
10470_ A bubble of rippling energy engulfs the area.
10470_ Field strength at 70.
10473_ Field strength at 40.
10474_ Field strength at 10.
10475_ Stasis field depleted.
10475_ Triggered Stasis Trap.
10475_ A bubble of rippling energy engulfs the area.
10475_ Field strength at 70.
10477_ Field strength at 40.
10478_ Field strength at 10.
10479_ Stasis field depleted.
10501_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
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| ???????????#         Y   @g #????????????????????? |
| ?????????????????########## #????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyReactiveScanner
  Manual?         0
Play Time         00:46:59
  Cumulative      139.6 hours
  Start           2024.09.21 @ 16:38:03
  End             2024.09.21 @ 17:26:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          190
  Rogue           190
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          60
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c88b833b-7958-4892-97e9-fa9ba242f1ed