Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 19:57:09 Player: taku_the_hopeless Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (140) 700 Value Destroyed (3951) 3951 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 7392 Bonus ------- High Alert Combat Kills 261 Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 100/100 System Corruption 5% Temperature Warm (168) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Treads Cargo Storage Unit Hardened Light Armor Plating Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Improved Spread Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Treads Armored Treads Armored Treads Armored Treads Cargo Storage Unit Compact Battery Compact Battery Advanced Terrain Scan Processor Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Improved Shield Generator Hacking Suite Hacking Suite Light EM Pulse Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 67 | 7 15 21 13 11 Power 8 | 1 2 4 . 1 Engine 8 | 1 2 4 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 23 | 2 4 7 7 3 Treads 20 | . 3 7 7 3 Leg 3 | 2 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 4 4 1 4 Device 3 | 1 1 1 . . Storage 4 | 1 2 1 . . Processor 4 | . . 1 1 2 Hackware . | . . . . . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 21 | 2 5 6 5 3 Energy Gun 8 | . 3 3 1 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 5 | 2 . . 3 . Ballistic Cannon . | . . . . . Launcher 6 | . 2 3 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Corrupted Parts 2 | . . 2 . . System Corruption 6 | . . 6 . . Parts Lost 28 | . 5 1 3 19 Power 1 | . 1 . . . Propulsion 8 | . . . . 8 Utility 9 | . 1 . . 8 Weapon 10 | . 3 1 3 3 Highest Loss Streak 17 | . 3 1 3 17 To Critical Strikes . | . . . . . Average Backups 17 | 2 11 18 18 18 Power 1 | . 1 1 1 . Propulsion 3 | 1 3 4 3 3 Utility 7 | . 3 7 8 9 Weapon 4 | . 3 6 5 3 Tool/Special . | . . . . . Unused Backups 22 | . 2 9 2 9 Power 4 | . . 3 . 1 Propulsion 1 | . . . . 1 Utility 8 | . . 3 . 5 Weapon 9 | . 2 3 2 2 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 88 98 96 94 Engine 9 | . 13 11 8 6 Treads 37 | . 14 43 44 35 Leg 1 | . 13 . . . Device 3 | . 4 8 1 . Storage 10 | . 14 11 9 6 Processor 5 | . . . 7 16 Protection 2 | . 1 2 . 4 Energy Gun 10 | . 4 21 8 . Ballistic Gun 10 | . 20 . 12 20 Peak Build Rating 37 | 9 11 18 28 37 Average Rating 20 | 6 8 15 23 32 On Entrance 12 | . 9 10 17 28 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 47 | . . . . 47 Heaviest Build 68 | 11 51 55 59 68 Greatest Support 109 | 20 40 80 106 109 Greatest Overweight (x) 1 | . 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 16 20 20 19 Most Carried 20 | 5 20 20 20 20 Average Carried 18 | 2 12 19 19 19 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 5 18 19 20 5 Class Distribution -------------------- 35% | Scavenger-Mutant 29% | Scavenger-Gunner 23% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2356 | 225 288 606 312 925 Remotely . | . . . . . Salvage Created 5543 | 198 481 1823 1223 1818 Parts 320 | 16 29 125 52 98 Haulers Intercepted 12 | . 1 4 4 3 Recyclers Shooed 4 | 1 1 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 89 | . 11 31 18 29 Guns 60 | . 5 18 8 29 Cannons 5 | . . . 5 . AOE 23 | . 6 12 5 . Classes Destroyed 15 | 3 5 4 . 3 Worker 6 | 1 1 1 . 3 Builder 7 | . 2 4 . 1 Tunneler 4 | 4 . . . . Hauler 12 | . 1 4 4 3 Recycler 7 | 1 . 3 . 3 Mechanic 2 | . . . . 2 Operator 5 | . 1 3 1 . Watcher 8 | . . 5 3 . Swarmer 18 | . 3 7 3 5 Grunt 52 | . 8 14 14 16 Brawler 3 | . . 2 1 . Duelist 1 | . . 1 . . Sentry 11 | . . 7 . 4 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 15 | 5 4 5 7 15 Combat Bots Only 14 | . 3 4 6 14 Max Kills in Single Turn 3 | 1 3 3 2 3 Gunslinging 1 | . . . . 1 Exploded 3 | . 3 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 529 | . 89 111 50 279 Missed 188 | . 22 45 18 103 Hits 341 | . 67 66 32 176 Melee 5 | . . 5 . . Projectile 336 | . 67 61 32 176 Critical Strikes 12 | . 1 3 2 6 Part Disruptions 1 | . . . . 1 Damage Taken 4672 | . 931 822 660 2259 Core 928 | . 184 43 . 701 Absorbed by Shields 137 | . . 137 . . Redirected to Shielding 48 | . . 48 . . Regen/Repaired (Parts) 448 | . . 165 195 88 Core Remaining (%) 78 | 100 26 89 100 . Volleys Fired 321 | 22 69 103 49 78 Largest 3 | 2 2 2 3 3 Hottest 146 | 40 65 90 146 112 Shots Fired 718 | 44 133 187 126 228 Gun 665 | 44 128 173 102 218 Cannon 32 | . . . 24 8 Launcher 21 | . 5 14 . 2 Special . | . . . . . Kinetic 400 | 44 120 . 18 218 Thermal 3 | . . 3 . . Explosive 21 | . 5 14 . 2 Electromagnetic 294 | . 8 170 108 8 Robot Hit Streak 16 | 5 10 13 16 11 Robot Miss Streak 5 | 5 4 3 3 4 Penetration Max 1 | . . . 1 1 Secondary Targets 5 | . 1 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 456 | 25 86 120 76 149 Core Hits 234 | 12 38 70 43 71 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 10 | . . 5 . 5 Destroy 5 | . . . . 5 Corrupt 5 | . . 5 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10134 | 212 1132 3301 1972 3517 Guns 7130 | 212 720 1787 1176 3235 Cannons 501 | . . . 362 139 Explosions 2339 | . 399 1435 430 75 Melee . | . . . . . Ramming 164 | . 13 79 4 68 Kinetic 4356 | 212 658 . 251 3235 Thermal 824 | . 53 341 430 . Explosive 1563 | . 346 1142 . 75 Electromagnetic 3227 | . 62 1739 1287 139 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 2 7 . 5 Average Corruption 2 | . 2 2 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . 15 . 14 Message Errors 7 | . . 5 . 2 Matter Fused 8 | . . 4 . 4 Heat Flow Errors 4 | . . 2 . 2 Energy Discharges 4 | . . 1 . 3 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . 1 . 1 Misfires 1 | . . . . 1 Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 37 | . 1 35 1 . Projectiles 1 | . . . 1 . Explosions 36 | . 1 35 . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 239 | . 63 89 70 17 Shots 7 | . 2 3 2 . Rammed 27 | . 1 8 1 17 Targets Rammed 30 | . 2 10 1 17 Kicked 1 | . 1 . . . Crushed 2 | . . 2 . . Highest Temperature 245 | . 130 224 245 180 Average Temperature 52 | . 38 45 79 42 Received Heat Transfer 1805 | . 489 224 270 822 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . 3 . . Combat Hostiles 1 | . . 1 . . Parts Fried 17 | . . 14 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1011 | . 100 511 400 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 16 | . 1 7 8 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 53 | 100 100 43 11 78 Level 1 24 | . . 37 32 13 Level 2 22 | . . 19 56 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 632 | 10 100 632 534 587 Initial 263 | . . 18 263 181 Average 214 | . 30 225 376 165 Influence Increases 3183 | 30 359 1128 704 962 Destroy 0b10 Robot/C 1780 | . 220 620 360 580 Destroy 0b10 Robot/NC 255 | 30 25 100 40 60 Destroy Leader 460 | . 52 178 74 156 Successful Hack 44 | . 5 16 23 . Disable Machine 225 | . . 75 45 105 Destroy Structure 209 | . 42 109 27 31 Partial Spotted 30 | . 15 15 . . Lose Combat Pursuer 180 | . . 15 135 30 Influence Decreases 2748 | 30 313 550 929 926 Entered New Map 607 | . . 28 361 218 Time Decay 1876 | 30 278 512 538 518 Lost Part 265 | . 35 10 30 190 Squads Dispatched 18 | . 1 5 3 9 Investigation 4 | . . 2 1 1 Extermination 3 | . . . . 3 Reinforcement 9 | . 1 3 1 4 Assault 1 | . . . 1 . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 19 | . 4 2 8 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 149 | . 25 50 34 40 Peak Tracking Total 10 | . 5 6 10 6 Tactical Retreats 9 | . . 1 6 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 2 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 15 | . . 5 3 7 Max in Single Turn 2 | . . 1 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 28 | . 2 12 8 6 Terminals 17 | . 2 8 6 1 Fabricators 2 | . . . . 2 Repair Stations 5 | . . 2 1 2 Recycling Units 2 | . . 1 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 87 | . 6 33 35 13 Successful 53 | . 4 23 22 4 Failed 34 | . 2 10 13 9 Catastrophic 8 | . 1 . 5 2 Database Lockouts . | . . . . . Manual 34 | . 1 14 19 . Terminals 50 | . 6 19 24 1 Fabricators 3 | . . . . 3 Repair Stations 25 | . . 10 9 6 Recycling Units 3 | . . 1 2 . Scanalyzers 3 | . . 3 . . Garrison Access 3 | . . . . 3 Terminal Hacks 13 | . 4 4 5 . Prototype ID Bank 3 | . 1 1 1 . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . . 1 . Locate Traps 2 | . 1 . 1 . Hauler Manifests 3 | . 1 1 1 . Registered Components 1 | . 1 . . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 19 | . . 7 8 4 Scan Component 10 | . . 4 4 2 Repair 9 | . . 3 4 2 Recycling Unit Hacks 2 | . . 1 1 . Report Inventory 2 | . . 1 1 . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . . 8 8 . Terminals 15 | . . 8 7 . Botnet 3 | . . 2 1 . Disrupt 1 | . . . 1 . Skim 11 | . . 6 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Recyclers 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 2 9 7 4 Full Trace Events 4 | . 1 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 9 | . . 3 4 2 Time 294 | . . 90 116 88 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1686 | 69 246 . . 1371 Optics 450 | . . . . 450 Terrain 304 | 69 235 . . . Structural 11 | . 11 . . . Machine Analysis 1371 | . . . . 1371 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6313 | 171 890 2297 1524 1431 Spaces Moved 2636 | 94 325 1083 472 662 Core 67 | 20 . . . 47 Treads 2354 | . 184 1083 472 615 Legs 215 | 74 141 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 50 Average Speed 160 | 105 197 160 160 152 Slowest Speed 240 | 120 240 240 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 6 53 80 47 16 Regions Visited 4 Branch Regions . Pre-discovered Areas 3 | . . 2 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 17 | . 17 . . . Terrain Destroyed 227 | . 43 122 26 36 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 226 | . 43 122 26 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4101 | 127 465 1460 1136 913 Wait 883 | . 19 174 573 117 Move 2632 | 93 324 1082 471 662 Hop . | . . . . . Pick Up 59 | 5 18 21 9 6 Fast Attach 42 | 7 4 11 11 9 Attach 18 | . 7 7 2 2 Detach 9 | . 5 4 . . Swap 43 | . 8 19 7 9 Drop 64 | . 9 29 13 13 Fire 321 | 22 69 103 49 78 Melee . | . . . . . Ram 16 | . . . . 16 Kick 1 | . 1 . . . Crush 13 | . 1 10 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 172 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 673 | -10/Materials | Core integrity fell below 50% 766 | -10/Materials | Discovered new exit (range 16) 986 | -10/Materials | Lost 3 parts (1p2w) 1050 | -10/Materials | Discovered new exit (range 3) 1062 | -10/Materials | Entered another Materials area 1062 | -9/Materials | Evolved 2 slots: Propulsion x2 1468 | -9/Materials | Identified exit to Mines 1468 | -9/Materials | Identified exit to Storage 1708 | -9/Materials | Discovered new exit (range 13) 1759 | -9/Materials | Build established: Scavenger-Mutant 2042 | -9/Materials | Repaired Hvy. EM Pulse Gun 2076 | -9/Materials | Repaired Hvy. EM Pulse Gun 2103 | -9/Materials | Repaired Lgt. Treads 2178 | -9/Materials | Discovered new exit (range 8) 2908 | -9/Materials | Identified exit to Materials 2949 | -9/Materials | Loaded intel: 12 terminal locations 2995 | -9/Materials | Learned location of 2 exits from Materials 3001 | -9/Materials | Learned Storage non-interactive machine intel 3002 | -9/Materials | Learned Storage emergency access door positions 3042 | -9/Materials | Learned location of 1 exit from Storage 3359 | -9/Materials | Entered another Materials area 3359 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3360 | -8/Materials | Identified exit to Factory 3417 | -8/Materials | Repaired Hvy. EM Pulse Gun 3450 | -8/Materials | Repaired Imp. Ion Engine 3478 | -8/Materials | Repaired Lgt. Treads+ 3505 | -8/Materials | Repaired Lgt. Treads+ 3858 | -8/Materials | Build established: Scavenger-Gunner 4125 | -8/Materials | Lost 3 parts (3w) 4159 | -8/Materials | First assault squad dispatched 4438 | -8/Materials | Learned Storage emergency access door positions 4574 | -8/Materials | Learned location of 1 exit from Storage 4628 | -8/Materials | Learned 2 Lower Caves zone layouts 4670 | -8/Materials | Learned Storage security intel 4700 | -8/Materials | Learned Factory garrison access intel 4850 | -8/Materials | Learned Storage stockpile data 4883 | -8/Materials | Entered Factory 4883 | -7/Factory | Evolved 2 slots: Utility x2 4884 | -7/Factory | Identified exit to Lower Caves 4885 | -7/Factory | Loaded intel: 3 garrison access locations 5108 | -7/Factory | Repaired Gauss Rifle 5497 | -7/Factory | Repaired Gauss Rifle 5895 | -7/Factory | Build established: Gunner 6187 | -7/Factory | Garrison activated, responded to threat 6267 | -7/Factory | Released all parts (7) 6279 | -7/Factory | Destroyed 14 combat bots 6298 | -7/Factory | Lost 17 parts (6n8u3w) 6302 | -7/Factory | Core integrity fell below 50% 6310 | -7/Factory | Core integrity fell below 20% 6314 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06274_ K-01 Serf collects debris. 06275_ System corrupted: Heat flow error (+188). 06276_ Slammed into G-47 Trooper. 06278_ W-25 Informer sends out distress signal. 06279_ K-01 Serf collects debris. 06283_ Slammed into W-25 Informer. 06284_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 06285_ K-01 Serf collects debris. 06287_ Slammed into U-05 Engineer. 06287_ Destabilizing: Core damaged (-28). 06302_ K-01 Serf cleans the Power Conduit. 06303_ Slammed into G-47 Trooper. 06305_ Slammed into Y-54 Guardian. 06306_ Destabilizing: System corrupted (+1). 06307_ Slammed into Y-54 Guardian. 06308_ Destabilizing: Core damaged (-28). 06309_ Slammed into Y-54 Guardian. 06311_ Slammed into P-60 Hacker. 06313_ System corrupted: Heat flow error (+175). 06313_ Slammed into P-60 Hacker. 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EM Pulse Gun | 26% | -9/Materials Hvy. EM Pulse Gun | 28% | -9/Materials Lgt. Treads | 34% | -9/Materials Hvy. EM Pulse Gun | 50% | -8/Materials Imp. Ion Engine | 45% | -8/Materials Lgt. Treads | 43% | -8/Materials Lgt. Treads | 62% | -8/Materials Gauss Rifle | 65% | -7/Factory Gauss Rifle | 71% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- My Business Is Booming Challenges ------------ None Game ------ Seed BackupLinearCoupler Manual? 0 Play Time 00:39:30 Cumulative 269.4 hours Start 2025.11.03 @ 22:39:19 End 2025.11.04 @ 19:57:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 301 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 71 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/VGA_Max Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c2a4367-4199-43d9-b57f-bddafecaaa1a