Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 18:08:23

Player: jimmyl

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (95)      475
Value Destroyed (3684)     3684
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (636)                636
              TOTAL SCORE: 11275

 Bonus
-------
High Alert Combat Kills    136
Entered Garrisons          200
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     0/300
Energy                     115/170
System Corruption          7%
Temperature                Warning (339)
Movement                   Treading (180)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Antimatter Reactor
>          --- PROPULSION (5) ---
     Heavy Siege Treads
   Armored Huge Wheel
>          --- UTILITY (10) -----
  Enhanced Optical Array
  Improved Signal Interpreter
           Launcher Guidance Computer
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON (3) -------
           Phase Gun
           Matter Neutralizer
>          --- INVENTORY (5) ----
     Heavy Siege Treads
           Gauss Rifle
    Faulty Scatter Rocket Array

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
>            --- PROPULSION -------
             Field Propulsion Drive
             Flightbrick
>            --- UTILITY ----------
    Enhanced Optical Array
    Improved Sensor Array
    Improved Signal Interpreter
             0b10 Decoder Chip [Skirmisher]
   Precision Matter Filter
             Transmission Jammer
             Hacking Suite
             Hacking Suite
             System Shield
>            --- WEAPON -----------
    Improved Heavy Laser
             Molecular Deconstructor
>            --- INVENTORY --------
             Gauss Rifle
  Long-range Missile Launcher
    Improved Remote Datajack
             Katana
   Makeshift Sword
[Rating: 110]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flightbrick
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flightbrick
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Riot Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac 
Slots Evolved              12   | .   .   .   4   2   .   .   .   .   2   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   2   2   .   .   .   .   2   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             84   | .   3   14  17  11  1   2   .   10  1   .   .   14  2   1   8   
  Power                    8    | .   .   1   2   .   .   .   .   1   .   .   .   3   .   .   1   
    Engine                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               16   | .   .   4   2   3   .   .   .   .   .   .   .   3   .   .   4   
    Treads                 5    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    5    | .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
  Utility                  20   | .   1   .   6   5   1   .   .   2   1   .   .   4   .   .   .   
    Device                 5    | .   .   .   1   1   .   .   .   1   1   .   .   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   1   1   .   .   .   1   .   .   .   2   .   .   .   
    Hackware               4    | .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   
    Protection             5    | .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | .   2   9   7   3   .   2   .   7   .   .   .   4   2   1   3   
    Energy Gun             8    | .   .   3   .   1   .   .   .   .   .   .   .   2   .   .   2   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          11   | .   1   4   3   1   .   .   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   2   1   1   .   1   .   1   .   .   .   1   1   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   1   .   .   1   .   3   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   
  Corrupted Parts          2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      11   | .   .   .   .   3   .   .   .   .   .   .   .   8   .   .   .   
Parts Lost                 30   | .   1   9   8   1   2   .   .   .   .   .   .   2   4   2   1   
  Power                    3    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  9    | .   .   .   3   1   2   .   .   .   .   .   .   1   1   .   1   
  Weapon                   13   | .   1   5   4   .   .   .   .   .   .   .   .   .   2   1   .   
  Highest Loss Streak      3    | .   1   3   3   1   2   .   .   .   .   .   .   1   2   2   1   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   99  86  51  62  65  66  60  74  70  76  76  71  61  45  45  
  Engine                   5    | .   14  10  .   6   6   6   6   1   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   1   .   .   .   .   4   5   5   5   4   5   3   .   
  Treads                   4    | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   3   
  Leg                      5    | .   28  2   9   12  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   2   6   6   6   6   5   5   5   10  6   3   .   
  Device                   4    | .   .   .   2   8   10  6   6   7   11  17  17  13  1   .   .   
  Storage                  8    | .   14  13  7   6   6   6   6   6   5   5   5   3   .   .   .   
  Processor                10   | .   13  13  2   1   6   6   6   12  11  11  11  12  20  20  17  
  Hackware                 8    | .   .   .   6   7   18  20  20  20  17  17  17  15  20  18  15  
  Energy Gun               4    | .   11  7   .   2   2   .   .   .   .   .   .   3   .   .   3   
  Ballistic Gun            8    | .   9   18  5   5   6   .   .   6   11  11  11  .   .   .   .   
  Launcher                 1    | .   7   .   .   1   .   5   .   .   .   .   .   .   1   .   .   
  Slashing Weapon          1    | .   .   .   1   3   .   6   6   5   .   .   .   .   .   .   .   
Peak Build Rating          110  | .   7   25  39  69  72  66  63  82  79  79  79  110 106 72  66  
  Average Rating           43   | .   6   13  31  49  67  65  63  73  75  79  79  96  93  57  47  
  On Entrance              53   | 6   6   7   25  39  69  63  66  63  75  79  79  79  101 72  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 12  13  17  24  38  24  23  17  21  21  21  21  27  26  14  28  
  Greatest Support         140  | 20  20  55  80  80  24  24  24  24  24  24  24  31  31  24  140 
  Greatest Overweight (x)  3    | .   .   3   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   
  Average Capacity         7    | .   8   8   8   8   8   8   8   8   8   8   8   7   5   5   5   
  Most Carried             8    | .   7   8   6   6   6   7   7   8   7   7   7   6   5   3   5   
  Average Carried          5    | .   6   6   5   3   4   5   7   6   7   7   7   5   3   2   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   
  Final Carried            7    | 6   7   5   5   3   6   6   7   7   7   7   7   5   3   2   4   

 Class Distribution 
--------------------
 49% | Mutant
 35% | Hacker-Mutant
  7% | Scavenger-Mutant
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Subcaves
            Mutant | -8/Materials
  Scavenger-Mutant | -7/Factory
     Hacker-Mutant | -7/Lower Caves
     Hacker-Mutant | -7/Lower Caves
     Hacker-Mutant | -7/Data Miner
     Hacker-Mutant | -6/Proximity Caves
     Hacker-Mutant | -6/Factory
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Lower Caves
 Hacker-Skirmisher | -5/Factory
     Hacker-Gunner | -4/Factory
     Hacker-Mutant | -4/Garrison
     Hacker-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  Gar  Fac  
Matter Collected           2198 | 200  100  403  590  281  25   116  .    320  .    .    .    97   6    .    60   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2898 | .    347  399  1011 380  .    274  .    284  22   .    .    48   .    .    133  
  Parts                    170  | .    36   35   47   15   .    10   .    12   4    .    .    5    .    .    6    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    10   .    .    .    8    .    10   .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac 
Combat Hostiles Destroyed  78   | .   11  14  22  8   .   12  .   7   .   .   .   2   .   .   2   
  Melee                    5    | .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     27   | .   4   9   5   4   .   .   .   3   .   .   .   1   .   .   1   
  Cannons                  9    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      36   | .   7   5   6   3   .   12  .   3   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   6   2   3   2   .   .   .   2   .   .   .   .   .   .   .   
  Worker                   5    | .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   2   1   .   .   .   .   1   .   .   1   .   .   .   
  Swarmer                  16   | .   6   1   4   .   .   5   .   .   .   .   .   .   .   .   .   
  Grunt                    32   | .   5   .   13  6   .   5   .   2   .   .   .   .   .   .   1   
  Brawler                  2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   1   3   .   .   1   .   1   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   1   1   .   .   .   1   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
  Subdweller               12   | .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   5   4   6   3   .   5   .   4   1   .   .   1   .   .   1   
  Combat Bots Only         6    | .   3   4   6   2   .   5   .   4   .   .   .   1   .   .   1   
Max Kills in Single Turn   4    | .   3   1   4   2   .   3   .   1   1   .   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   1   4   1   .   3   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  Gar  Fac  
Hostile Shots Fired        682  | .    36   55   120  63   20   19   .    51   7    6    5    65   102  88   45   
  Missed                   248  | .    11   15   36   31   10   8    .    17   3    1    1    20   45   36   14   
Damage Taken               7724 | .    349  948  1636 549  164  167  .    516  76   99   74   674  977  877  618  
  Core                     1833 | .    48   141  269  42   15   .    .    77   .    .    18   56   104  821  242  
  Absorbed by Shields      60   | .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    
  Redirected to Shielding  180  | .    .    .    105  .    75   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    24   51   .    .    .    .    80   .    .    97   94   .    .    .    
Volleys Fired              247  | .    45   47   53   29   .    8    .    26   4    .    .    16   4    .    15   
  Largest                  2    | .    2    2    2    2    .    1    .    2    2    .    .    2    1    .    2    
  Hottest                  193  | .    80   80   83   83   .    36   .    56   56   .    .    65   7    .    193  
Shots Fired                358  | .    60   74   87   43   1    8    .    36   8    .    .    17   4    .    20   
  Gun                      224  | .    31   63   44   37   1    .    .    25   8    .    .    1    .    .    14   
  Cannon                   48   | .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    6    
  Launcher                 65   | .    29   11   1    6    .    8    .    10   .    .    .    .    .    .    .    
  Special                  21   | .    .    .    .    .    .    .    .    1    .    .    .    16   4    .    .    
  Kinetic                  169  | .    .    50   62   23   1    .    .    25   8    .    .    .    .    .    .    
  Thermal                  45   | .    .    .    24   .    .    .    .    .    .    .    .    1    .    .    20   
  Explosive                61   | .    29   7    1    6    .    8    .    10   .    .    .    .    .    .    .    
  Electromagnetic          62   | .    31   17   .    14   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    4    18   11   13   2    1    .    5    1    .    .    3    1    .    7    
  Robot Miss Streak        7    | .    7    2    4    4    .    2    .    2    5    .    .    2    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           240  | .    20   50   76   33   1    2    .    34   2    .    .    7    1    1    13   
  Core Hits                176  | .    23   28   59   20   .    21   .    16   2    .    .    1    .    2    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    1    1    1    .    .    .    4    .    .    .    .    .    .    2    
    Burn                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5    | .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    
Melee Attacks              52   | .    .    .    24   4    .    .    .    23   .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 52   | .    .    .    24   4    .    .    .    23   .    .    .    .    .    1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Damage Inflicted           8864 | .    1251 1441 2127 1224 18   770  .    1513 38   .    .    30   .    50   402  
  Guns                     2739 | .    233  876  462  518  18   .    .    281  38   .    .    30   .    .    283  
  Cannons                  835  | .    .    .    725  .    .    .    .    .    .    .    .    .    .    .    110  
  Explosions               4219 | .    1018 564  506  608  .    770  .    753  .    .    .    .    .    .    .    
  Melee                    1047 | .    .    .    432  98   .    .    .    479  .    .    .    .    .    38   .    
  Ramming                  24   | .    .    1    2    .    .    .    .    .    .    .    .    .    .    12   9    
  Kinetic                  2382 | .    .    939  777  329  18   .    .    281  38   .    .    .    .    .    .    
  Thermal                  1263 | .    256  111  473  .    .    .    .    .    .    .    .    30   .    .    393  
  Explosive                3276 | .    762  145  238  608  .    770  .    753  .    .    .    .    .    .    .    
  Electromagnetic          872  | .    233  245  205  189  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1047 | .    .    .    432  98   .    .    .    479  .    .    .    .    .    38   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    1    3    3    3    3    5    .    .    .    14   5    5    7    
  Average Corruption       3    | .    .    .    1    3    3    3    3    3    .    .    .    11   4    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58   | .    .    .    4    2    11   5    .    13   .    .    .    7    2    4    10   
    Message Errors         16   | .    .    .    2    1    2    .    .    7    .    .    .    .    .    2    2    
    Matter Fused           13   | .    .    .    .    1    2    1    .    3    .    .    .    3    1    1    1    
    Heat Flow Errors       3    | .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    
    Energy Discharges      6    | .    .    .    .    .    3    1    .    1    .    .    .    1    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Parts Fused            2    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      9    | .    .    .    .    .    1    1    .    1    .    .    .    .    1    1    4    
    Data Loss (major)      4    | .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            60   | .    17   .    43   .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               60   | .    17   .    43   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      512  | .    121  70   287  .    .    25   .    .    .    .    .    .    .    5    4    
  Shots                    18   | .    8    4    5    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    3    
Targets Rammed             9    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    3    3    
  Kicked                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        332  | .    90   .    80   23   258  124  .    .    .    .    .    138  332  .    327  
  Average Temperature      50   | .    30   .    24   7    147  65   .    .    .    .    .    70   164  .    65   
  Received Heat Transfer   2011 | .    60   129  675  246  90   18   .    18   54   .    54   99   466  .    102  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         1782 | .    250  100  766  .    .    .    .    .    .    .    .    37   .    .    629  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    2    2    1    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac 
Peak Influence             764  | .   454 .   764 606 .   .   .   .   139 .   .   307 259 374 280 
  Initial                  347  | .   .   .   .   347 .   .   .   .   12  .   .   44  149 184 196 
  Average                  267  | .   262 .   249 512 .   .   .   .   90  .   .   127 196 194 222 
Maximum Alert Level        3    | .   2   .   3   2   .   .   .   .   .   .   .   1   1   1   1   
  Low Security (%)         42   | .   31  .   44  .   .   .   .   .   100 .   .   74  49  87  37  
  Level 1                  31   | .   45  .   35  5   .   .   .   .   .   .   .   25  50  12  62  
  Level 2                  26   | .   23  .   16  94  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   2   2   .   .   .   .   1   .   .   1   1   .   3   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   2   .   2   1   .   .   .   .   1   .   .   1   .   .   3   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac 
Distress Signals           8    | .   3   .   1   2   .   .   .   .   .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   21  14  30  22  7   13  .   7   5   1   3   12  20  17  9   
  Peak Tracking Total      18   | .   4   3   7   5   4   4   .   3   4   1   3   7   14  18  7   
  Tactical Retreats        17   | .   3   .   1   2   3   .   .   .   3   .   .   1   2   2   .   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac 
Traps Triggered            8    | .   .   1   .   3   .   .   .   .   .   .   .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac 
Machines Disabled          29   | .   5   1   5   4   .   .   .   1   .   .   .   12  .   .   1   
  Max in Single Turn       2    | .   2   1   2   2   .   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac 
Machines Accessed          23   | .   .   1   5   7   .   .   3   .   .   .   .   3   2   1   1   
  Terminals                14   | .   .   .   5   7   .   .   .   .   .   .   .   1   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                58   | .   .   1   13  16  .   .   20  .   .   .   .   3   2   2   1   
  Successful               32   | .   .   1   1   4   .   .   20  .   .   .   .   2   2   1   1   
  Failed                   26   | .   .   .   12  12  .   .   .   .   .   .   .   1   .   1   .   
    Catastrophic           7    | .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   13  7   .   .   .   1   .   .   .   2   1   .   .   
  Terminals                32   | .   .   .   13  16  .   .   .   .   .   .   .   1   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Terminal Hacks             26   | .   .   1   1   3   .   .   20  .   .   .   .   .   .   1   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   5   6   .   .   .   .   .   .   .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac 
Total Allies               3    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Highest-Rated Group      98   | .   .   .   .   10  .   .   .   .   .   .   .   98  .   .   .   
  Highest-Rated Ally       49   | .   .   .   .   10  .   .   .   .   .   .   .   49  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   
  Total Damage             293  | .   .   .   .   .   .   .   .   .   .   .   .   293 .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   .   3   1   .   3   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         21   | .   .   .   .   .   .   .   .   .   4   .   .   8   3   5   1   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrols                  13   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   5   1   
  Investigations           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcements           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Guards                   3    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  Gar  Fac  
Turns Passed               7600 | .    738  2218 774  679  545  326  47   710  141  126  30   641  89   155  381  
Spaces Moved               7308 | 1    488  1463 387  796  613  738  117  957  248  305  44   605  168  107  271  
  Core                     220  | .    .    1    .    .    .    .    .    .    .    .    .    .    .    85   134  
  Treads                   942  | .    .    913  .    .    .    .    .    .    .    .    .    .    .    .    29   
  Legs                     1324 | 1    488  223  387  225  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   434  | .    .    326  .    .    .    .    .    .    .    .    .    .    .    .    108  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4388 | .    .    .    .    571  613  738  117  957  248  305  44   605  168  22   .    
  Fastest Speed            34   | 120  120  80   123  40   40   40   40   40   40   40   40   34   39   40   50   
  Average Speed            74   | 120  120  139  129  63   40   40   40   40   40   40   40   38   39   47   85   
  Slowest Speed            200  | 120  120  200  130  123  40   40   40   40   40   40   40   40   80   50   180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            19   | .    .    .    .    12   2    1    .    2    .    .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    82   76   39   27   73   78   73   88   6    60   6    22   8    24   8    
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             16   | .    .    8    .    .    3    .    .    3    .    2    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          454  | .    142  61   64   52   .    71   .    61   .    .    .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    
  AOE                      448  | .    142  61   62   52   .    71   .    60   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  Gar  Fac  
Total                      9006 | .    579  1569 535  907  910  757  117  1218 280  308  55   976  184  209  402  
  Wait                     1225 | .    42   28   47   51   295  7    .    195  28   4    12   308  9    97   102  
  Move                     7260 | .    487  1462 386  774  608  735  116  953  247  304  43   600  168  106  271  
  Hop                      15   | .    .    .    .    9    2    1    .    1    .    .    .    2    .    .    .    
  Pick Up                  27   | .    2    6    4    4    3    2    .    3    .    .    .    1    .    .    2    
  Fast Attach              44   | .    1    6    11   6    .    .    .    3    1    .    .    10   .    .    6    
  Attach                   31   | .    1    7    4    4    1    1    .    5    .    .    .    3    2    1    2    
  Detach                   10   | .    .    .    .    1    1    .    1    4    .    .    .    2    .    .    1    
  Swap                     9    | .    1    1    2    1    .    1    .    2    .    .    .    1    .    .    .    
  Drop                     34   | .    .    10   2    6    .    1    .    4    .    .    .    9    1    1    .    
  Fire                     247  | .    45   47   53   29   .    8    .    26   4    .    .    16   4    .    15   
  Melee                    51   | .    .    .    24   4    .    .    .    22   .    .    .    .    .    1    .    
  Ram                      7    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    3    
  Kick                     2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            42   | .    .    .    .    18   .    .    .    .    .    .    .    24   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-4/Garrison
-4/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  177 | -10/Materials      | Discovered new exit (range 9)
  314 | -10/Materials      | Build established: Mutant
  488 | -10/Materials      | Discovered new exit (range 6)
  550 | -10/Materials      | Discovered new exit (range 16)
  713 | -10/Materials      | Discovered new exit (range 6)
  739 | -10/Materials      | Entered Subcaves
  760 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  765 | -10/Subcaves       | Discovered new exit (range 5)
  766 | -10/Subcaves       | Shifting Twisted Machinery released Riot Gun
  879 | -10/Subcaves       | A Subdweller sparked back to life
  879 | -10/Subcaves       | A Subdweller sparked back to life
  879 | -10/Subcaves       | A Subdweller sparked back to life
  904 | -10/Subcaves       | Found Prototype Flight Unit
 1359 | -10/Subcaves       | Learned location of Mines (-9)
 1861 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
 1921 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
 2284 | -10/Subcaves       | Disturbed a concealed Subdweller
 2382 | -10/Subcaves       | Ambushed by Subdweller buried in earth
 2391 | -10/Subcaves       | Core integrity fell below 50%
 2419 | -10/Subcaves       | Lost 3 parts (1p1n1w)
 2491 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
 2662 | -10/Subcaves       | Learned Materials terminal intel
 2733 | -10/Subcaves       | Visited 4L-MR0's lab
 2736 | -10/Subcaves       | Identified Flightbrick
 2744 | -10/Subcaves       | Found Cargo Legs
 2746 | -10/Subcaves       | Attached Cargo Legs, gained temporary slots: Utility x2
 2957 | -10/Subcaves       | Entered Materials
 2957 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2958 | -8/Materials       | Loaded intel: 12 terminal locations
 3504 | -8/Materials       | Lost 3 parts (1p1u1w)
 3708 | -8/Materials       | Discovered new exit (range 15)
 3731 | -8/Materials       | Entered Factory
 3731 | -7/Factory         | Evolved 2 slots: Utility x2
 3927 | -7/Factory         | Build established: Scavenger-Mutant
 4083 | -7/Factory         | Attached Flightbrick, gained temporary slots: Utility x3
 4131 | -7/Factory         | First assault squad dispatched
 4406 | -7/Factory         | Discovered new exit (range 11)
 4410 | -7/Factory         | Identified exit to Lower Caves
 4410 | -7/Factory         | Entered Lower Caves
 4628 | -7/Lower Caves     | Build established: Hacker-Mutant
 4658 | -7/Lower Caves     | Learned 4 Factory zone layouts
 4673 | -7/Lower Caves     | Learned location of 2 exits from Factory
 4830 | -7/Lower Caves     | Learned Factory emergency access door positions
 4935 | -7/Lower Caves     | Discovered new exit (range 9)
 4938 | -7/Lower Caves     | Identified exit to Lower Caves
 4955 | -7/Lower Caves     | Entered another Lower Caves area
 4966 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4981 | -7/Lower Caves     | Discovered new exit (range 11)
 4985 | -7/Lower Caves     | Identified exit to Factory
 5000 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5186 | -7/Lower Caves     | Learned location of Zion (-6)
 5277 | -7/Lower Caves     | Discovered new exit (range 11)
 5281 | -7/Lower Caves     | Identified exit to Data Miner
 5281 | -7/Lower Caves     | Entered Data Miner
 5282 | -7/Data Miner      | Discovered new exit (range 6)
 5290 | -7/Data Miner      | Met Data Miner
 5298 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5306 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5328 | -7/Data Miner      | Identified exit to Proximity Caves
 5328 | -7/Data Miner      | Entered Proximity Caves
 5340 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 5341 | -6/Proximity Caves | Found Prototype Special Weapon
 5368 | -6/Proximity Caves | Identified Molecular Deconstructor
 5421 | -6/Proximity Caves | Learned 12 Factory zone layouts
 5470 | -6/Proximity Caves | Learned location of 1 exit from Factory
 5616 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 5992 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 6024 | -6/Proximity Caves | Spotted B-75 Beast
 6038 | -6/Proximity Caves | Entered Factory
 6038 | -6/Factory         | Evolved 2 slots: Utility x2
 6039 | -6/Factory         | Identified exit to Factory
 6039 | -6/Factory         | Identified exit to Lower Caves
 6177 | -6/Factory         | Discovered exit to Lower Caves (range 5)
 6179 | -6/Factory         | Entered Lower Caves
 6187 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6300 | -6/Lower Caves     | Discovered new exit (range 15)
 6305 | -6/Lower Caves     | Identified exit to Lower Caves
 6305 | -6/Lower Caves     | Entered another Lower Caves area
 6330 | -6/Lower Caves     | Discovered exit to Factory (range 14)
 6335 | -6/Lower Caves     | Entered Factory
 6335 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 6706 | -5/Factory         | Build established: Hacker-Skirmisher
 6839 | -5/Factory         | System corruption reached 10%
 6884 | -5/Factory         | Found Prototype Launcher
 6884 | -5/Factory         | Identified Scatter Rocket Array
 6973 | -5/Factory         | Discovered new exit (range 7)
 6976 | -5/Factory         | Identified exit to Factory
 6976 | -5/Factory         | Entered another Factory area
 6976 | -4/Factory         | Evolved 2 slots: Utility x2
 6983 | -4/Factory         | Spotted B-86 Titan
 7065 | -4/Factory         | Identified exit to Garrison
 7065 | -4/Factory         | Entered Garrison
 7194 | -4/Garrison        | Core integrity fell below 50%
 7197 | -4/Garrison        | Triggered checkpoint
 7197 | -4/Garrison        | Triggered checkpoint
 7200 | -4/Garrison        | Triggered checkpoint
 7204 | -4/Garrison        | Core integrity fell below 20%
 7215 | -4/Garrison        | Discovered new exit (range 9)
 7219 | -4/Garrison        | Identified exit to Factory
 7220 | -4/Garrison        | Entered Factory
 7328 | -4/Factory         | Build established: Hacker-Mutant
 7601 | -4/Factory         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
07434_ AC,F< EZKFS>JPJ Y#FQMMZ NEXQG
07441_ Acquired Lgt. Antimatter Reactor.
07445_ Triggered Segregator Trap.
07445_ Arcs of energy rise from the floor.
07445_ Phase Gun blown off.
07446_ Acquired Phase Gun.
07449_ 1%RMHPXI964BIYXUXI,0FH:SPG6N7V2 M XHO
07474_ W-44 Eye suffers critical hit (Burn).
07478_ System corrupted: Substantial component data
  lost.
07478_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F006.
07552_ System corrupted: Component data lost.
07552_ ALERT: Security rotation in progress.
07573_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
07593_ Subcomponent Replicator disabled.
07595_ G-67 Veteran destroyed.
07596_ U-05 Engineer builds a Wall.
07601_ G-67 Veteran suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????######### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       66
Evasion (%)                63
Targeting Accuracy         6
Launcher Accuracy          20
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
 Adv. Field Recycling Unit | -7/Data Miner | Free
                     Lance | -7/Data Miner | Free
      Imp. Cloaking Device | -7/Data Miner | Free
          Impulse Thruster | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction

 Challenges 
------------
None

 Game 
------
Seed              FieldFlyingFragment
  Manual?         0
Play Time         01:05:53
  Cumulative      92.8 hours
  Start           2024.08.07 @ 16:56:45
  End             2024.08.07 @ 18:08:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           159
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          60
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f63bf6a1-cb1f-44ae-b49c-164a538f8cf7