Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.03 @ 20:55:22 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (574) 574 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3004 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 380/380 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Heat Sink Small Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Matter Filter Light Armor Plating > --- WEAPON (3) ------- Heavy EM Shotgun Electrolaser Improved Light Cannon > --- INVENTORY (6) ---- Light Ion Engine Small Laser Improved Light Cannon Improved Light Cannon Katana Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Matter Filter Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Electrolaser Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Small Laser Improved Light Cannon Improved Light Cannon Katana [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . 1 2 1 Weapon 1 | . . 1 . . Parts Attached 30 | 7 1 10 10 2 Power 3 | 1 . . 1 1 Engine 1 | 1 . . . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 5 | 2 . 1 2 . Treads . | . . . . . Leg 5 | 2 . 1 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 . 2 3 1 Device 4 | 1 . 1 1 1 Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 14 | 2 1 7 4 . Energy Gun 8 | 2 . 4 2 . Energy Cannon . | . . . . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon 2 | . . 2 . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . 1 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . . 12 . . Power 1 | . . 1 . . Propulsion 2 | . . 2 . . Utility 2 | . . 2 . . Weapon 7 | . . 7 . . Highest Loss Streak 5 | . . 5 . . Average Slot Usage (%) 85 | . 100 79 85 95 Engine 5 | . 14 7 . . Core 3 | . . . 6 15 Leg 18 | . 28 17 17 15 Device 15 | . 14 14 14 18 Storage 10 | . 14 11 9 7 Processor 2 | . . . 4 7 Protection 4 | . . 3 5 7 Energy Gun 17 | . 26 15 18 15 Ballistic Gun 2 | . 1 4 . . Ballistic Cannon 2 | . . . 6 7 Slashing Weapon 1 | . . 3 1 . Naked Turns . | . . . . . Heaviest Build 37 | 14 14 19 27 37 Greatest Support 25 | 20 20 20 25 25 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 3 6 6 6 5 Average Carried 4 | 1 4 3 5 5 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 3 6 1 6 5 Class Distribution -------------------- 32% | Mutant 26% | Scavenger-Skirmisher 20% | Skirmisher 14% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 594 | 202 . 224 168 . Remotely 101 | . . 101 . . Salvage Created 791 | 19 48 525 199 . Parts 51 | 4 2 30 15 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 18 | . 1 11 6 . Melee 3 | . . 2 1 . Guns 11 | . 1 8 2 . Cannons 4 | . . 1 3 . Classes Destroyed 7 | 1 1 5 . . Builder 2 | . . 1 1 . Tunneler 1 | 1 . . . . Recycler 1 | . . 1 . . Swarmer 6 | . . 3 3 . Grunt 7 | . 1 4 2 . Duelist 1 | . . 1 . . Sentry 4 | . . 3 1 . Best Kill Streak 4 | 1 1 3 4 . Combat Bots Only 3 | . 1 2 3 . Max Kills in Single Turn 2 | 1 1 1 2 . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1184 | . 10 932 242 . Core 278 | . . 248 30 . Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 100 38 94 . Volleys Fired 65 | 1 2 45 17 . Largest 3 | 2 2 3 3 . Hottest 206 | 80 80 206 152 . Shots Fired 113 | 2 4 76 31 . Gun 92 | 2 4 72 14 . Cannon 17 | . . . 17 . Launcher . | . . . . . Special 4 | . . 4 . . Kinetic 26 | . . 9 17 . Thermal 64 | . . 54 10 . Explosive . | . . . . . Electromagnetic 23 | 2 4 13 4 . Robot Hit Streak 10 | 1 2 10 4 . Robot Miss Streak 4 | . 1 3 4 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 76 | 1 2 60 13 . Core Hits 33 | 1 1 22 9 . Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 18 | . . 17 1 . Impact . | . . . . . Slashing 18 | . . 17 1 . Piercing . | . . . . . Sneak Attacks 2 | . . 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1490 | 12 27 1125 326 . Guns 693 | 12 27 552 102 . Cannons 191 | . . . 191 . Explosions . | . . . . . Melee 551 | . . 518 33 . Ramming 3 | . . 3 . . Kinetic 236 | . . 45 191 . Thermal 498 | . . 448 50 . Explosive . | . . . . . Electromagnetic 202 | 12 27 111 52 . Impact . | . . . . . Slashing 551 | . . 518 33 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 81 | . . 81 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 81 | . . 81 . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 2 | . . 2 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 443 | 18 42 443 233 . Average Temperature 160 | 12 23 191 72 . Received Heat Transfer 333 | . 6 264 63 . Effects 8 | . . 8 . . Shutdowns 1 | . . 1 . . Energy Bleed 2 | . . 2 . . Interference 3 | . . 3 . . Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 1298 | . . 1187 111 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 272 | 5 53 272 224 101 Initial 101 | . 3 22 32 101 Average 96 | 2 18 139 91 101 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 87 | 100 100 75 93 100 Level 1 12 | . . 25 6 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 2 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 3 16 12 . Peak Tracking Total 4 | . 1 4 4 . Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . 1 2 3 . Terminals 6 | . 1 2 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 4 4 4 . Successful 5 | . 2 2 1 . Failed 7 | . 2 2 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 4 | . . 1 3 . Terminals 12 | . 4 4 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 2 1 . Surveillance Status 1 | . . . 1 . Transport Status 1 | . 1 . . . Investigation Status 1 | . 1 . . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1166 | 74 156 472 350 114 Spaces Moved 648 | 53 118 216 187 74 Core 9 | 9 . . . . Treads . | . . . . . Legs 639 | 44 118 216 187 74 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 150 Average Speed 128 | 108 120 122 138 150 Slowest Speed 150 | 120 120 150 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 12 | 4 21 21 14 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . 1 . . Melee . | . . . . . Projectile 1 | . . 1 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 838 | 64 128 324 246 76 Wait 60 | . 5 31 24 . Move 644 | 52 117 215 186 74 Hop . | . . . . . Pick Up 16 | 4 3 4 5 . Fast Attach 15 | 6 . 1 7 1 Attach 11 | 1 . 9 . 1 Detach 1 | . . . 1 . Swap 4 | . 1 . 3 . Drop 2 | . . . 2 . Fire 65 | 1 2 45 17 . Melee 18 | . . 17 1 . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 7) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 317 | -9/Materials | Discovered new exit (range 13) 457 | -9/Materials | Lost 4 parts (1u3w) 512 | -9/Materials | Lost 3 parts (1n2w) 563 | -9/Materials | Core integrity fell below 50% 599 | -9/Materials | Lost 5 parts (1p1n1u2w) 652 | -9/Materials | Discovered new exit (range 15) 703 | -9/Materials | Entered another Materials area 703 | -8/Materials | Evolved 2 slots: Utility x2 932 | -8/Materials | Discovered new exit (range 10) 1053 | -8/Materials | Entered Factory 1053 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1154 | -7/Factory | Build established: Scavenger-Skirmisher 1167 | -7/Factory | Self-destructed Last Messages --------------- 00975_ K-01 Serf collects debris. 00978_ U-05 Engineer lays Concrete. 00979_ G-47 Trooper destroyed. 00984_ Acquired 14 matter. 00998_ Acquired 46 matter. 01003_ Dropped Aluminum Leg. 01007_ S-10 Pest destroyed. 01017_ K-01 Serf collects debris. 01018_ U-05 Engineer lays Concrete. 01025_ K-01 Serf collects debris. 01029_ Flight Unit melted. 01029_ S-10 Pest destroyed. 01032_ Acquired 58 matter. 01033_ K-01 Serf collects debris. 01039_ W-25 Informer sends out distress signal. 01042_ K-01 Serf collects debris. PARAMETERS=POWER_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 01114_ Acquired Matter Filter. 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