Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.10 @ 13:05:49 Player: zapruda Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (174) 870 Value Destroyed (5695) 5695 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1319) 1319 TOTAL SCORE: 12324 Bonus ------- High Alert Combat Kills 619 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 190/550 Energy 83/100 System Corruption 25% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Matter Compressor Improved Thermal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Relay Coupler [Swarmer] (43) Relay Coupler [Swarmer] (31) Relay Coupler [Swarmer] (37) Relay Coupler [Sentry] (20) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Hardened Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- Rocket Array Axe Spear > --- INVENTORY -------- Enhanced Nuclear Core Light Fission Core Improved Sensor Array Transport Network Coupler Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Sentry] Rocket Array Remote Datajack [Rating: 62] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Sensor Drone Bay Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . Utility 6 | . . . . 2 . 2 . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 190 | 6 1 5 18 40 32 39 24 25 Power 32 | 1 . 1 3 2 7 9 5 4 Engine 14 | 1 . . 2 1 3 3 2 2 Core 18 | . . 1 1 1 4 6 3 2 Reactor . | . . . . . . . . . Propulsion 50 | 2 . 2 9 12 9 6 5 5 Treads 4 | . . . . . . 2 2 . Leg 39 | 2 . 2 9 11 9 2 1 3 Wheel 4 | . . . . . . 2 2 . Hover . | . . . . . . . . . Flight 3 | . . . . 1 . . . 2 Utility 32 | 1 1 1 . 6 2 11 3 7 Device 16 | . . 1 . 3 . 8 1 3 Storage 7 | 1 1 . . 1 . . . 4 Processor 1 | . . . . . 1 . . . Hackware 5 | . . . . 2 1 1 1 . Protection 3 | . . . . . . 2 1 . Artifact . | . . . . . . . . . Weapon 76 | 2 . 1 6 20 14 13 11 9 Energy Gun 30 | 2 . . . 13 8 7 . . Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 13 | . . . 6 3 . 2 2 . Ballistic Cannon 2 | . . . . . . . . 2 Launcher 13 | . . 1 . 2 5 2 2 1 Special Weapon 6 | . . . . . 1 . 2 3 Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . Piercing Weapon 5 | . . . . . . 1 2 2 Special Melee Weapon 2 | . . . . 2 . . . . Unidentified Prototypes 13 | . . 1 2 5 2 3 . . Parts Lost 85 | . . 2 2 13 14 16 17 21 Power 15 | . . . . 1 3 3 4 4 Propulsion 33 | . . . 2 6 8 6 4 7 Utility 13 | . . . . 1 . 3 5 4 Weapon 24 | . . 2 . 5 3 4 4 6 Highest Loss Streak 12 | . . 2 1 7 5 9 12 11 Average Slot Usage (%) 84 | . 99 89 87 95 86 89 69 44 Engine 5 | . 14 5 4 8 3 4 4 2 Core 5 | . . 8 5 . 7 7 6 5 Treads 1 | . . . . . . 3 7 2 Leg 23 | . 28 28 34 33 23 17 3 7 Device 5 | . . . 11 7 . 10 6 1 Storage 10 | . 27 27 11 9 7 6 6 7 Hackware 10 | . . . . 18 21 19 2 . Energy Gun 8 | . 28 8 . 11 13 12 . . Ballistic Gun 4 | . . . 15 3 . 2 2 . Launcher 3 | . . 9 3 1 6 . 6 . Naked Turns . | . . . . . . . . . Heaviest Build 92 | 12 20 31 36 46 49 68 72 92 Greatest Support 62 | 20 20 20 40 62 48 40 50 50 Greatest Overweight (x) 18 | . . 1 1 2 9 4 12 18 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 18 | 6 10 10 8 10 10 10 10 18 Average Capacity 9 | 5 9 9 8 9 10 10 10 9 Most Carried 10 | 6 10 10 8 10 10 10 10 10 Average Carried 7 | 2 8 8 7 7 6 7 8 8 Final Capacity 10 | 6 10 8 8 10 10 10 10 4 Final Carried 10 | 4 10 6 7 10 8 8 8 4 Class Distribution -------------------- 50% | Scavenger-Mutant 23% | Mutant 13% | Hacker-Mutant 5% | Hacker-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Matter Collected 3606 | 214 193 53 961 554 430 355 498 348 Remotely . | . . . . . . . . . Salvage Created 7024 | . 268 115 1234 1965 1671 558 752 461 Parts 366 | . 13 11 93 88 85 23 36 17 Haulers Intercepted 11 | . 2 . 3 4 2 . . . Recyclers Shooed 7 | . 1 . 1 1 1 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Combat Hostiles Destroyed 117 | . 4 4 22 27 22 8 20 10 Melee 10 | . . . . . . . 5 5 Guns 64 | . 3 1 17 24 13 4 2 . Cannons 2 | . . . . . . . . 2 AOE 35 | . 1 3 5 2 7 1 13 3 Classes Destroyed 15 | . 4 1 6 2 1 . 1 . Worker 13 | . . 2 7 2 1 1 . . Builder 9 | . . . 1 2 4 2 . . Tunneler 2 | . . . 1 . 1 . . . Hauler 11 | . 2 . 3 4 2 . . . Recycler 11 | . . . 1 3 6 . . 1 Operator 3 | . . . 1 1 1 . . . Watcher 8 | . 1 . 5 2 . . . . Swarmer 27 | . 1 2 3 . 4 . 11 6 Grunt 68 | . 3 2 17 20 16 3 4 3 Brawler 4 | . . . 1 . . . 2 1 Duelist 3 | . . . . 1 . . 2 . Sentry 7 | . . . 1 5 . 1 . . Hunter 4 | . . . . 1 . 3 . . Programmer 3 | . . . . . 2 1 . . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 14 | . 3 2 10 14 8 3 7 4 Combat Bots Only 9 | . 2 2 5 9 6 2 7 4 Max Kills in Single Turn 7 | . 2 1 3 2 3 1 7 2 Gunslinging 1 | . . . 1 1 . . . . Exploded 7 | . 1 1 2 1 2 1 7 2 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Damage Taken 12563 | . 150 251 693 2491 1739 2119 2280 2840 Core 2239 | . 21 15 44 403 286 200 264 1006 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 67 | 100 . 85 89 26 59 . 45 . Volleys Fired 491 | . 23 15 110 122 93 83 36 9 Largest 3 | . 2 2 2 2 3 3 2 2 Hottest 240 | . 80 80 46 122 240 180 68 110 Shots Fired 819 | . 44 22 204 204 172 125 36 12 Gun 742 | . 44 15 198 191 153 116 25 . Cannon 13 | . . . . . . 4 . 9 Launcher 60 | . . 7 6 13 19 5 8 2 Special 4 | . . . . . . . 3 1 Kinetic 321 | . . . 198 56 . 34 25 8 Thermal 246 | . 21 8 . 132 80 4 . 1 Explosive 24 | . . 7 6 . . 1 8 2 Electromagnetic 224 | . 23 7 . 16 92 86 . . Robot Hit Streak 26 | . 9 6 14 18 26 10 11 6 Robot Miss Streak 6 | . 3 2 5 5 6 4 5 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 1 3 3 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 635 | . 30 12 146 156 145 72 51 23 Core Hits 339 | . 12 9 55 72 85 25 59 22 Critical Hits 9 | . . . 4 1 1 1 1 1 Critical Kills 4 | . . . 1 1 1 . . 1 Critical Parts Destroyed 5 | . . . 3 . . 1 1 . Melee Attacks 71 | . . . . 6 . . 39 26 Impact . | . . . . . . . . . Slashing 32 | . . . . . . . 11 21 Piercing 33 | . . . . . . . 28 5 Sneak Attacks 7 | . . . . 6 . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 5 1 Damage Inflicted 13902 | . 345 392 2327 2680 2495 1535 2861 1267 Guns 7667 | . 276 124 1761 2227 1631 1353 295 . Cannons 180 | . . . . . . . . 180 Explosions 4164 | . 69 268 558 442 864 182 1284 497 Melee 1855 | . . . . . . . 1282 573 Ramming 36 | . . . 8 11 . . . 17 Kinetic 3151 | . . . 1761 514 . 432 295 149 Thermal 3462 | . 188 74 . 1712 1275 182 . 31 Explosive 2607 | . . 268 558 . . . 1284 497 Electromagnetic 2791 | . 157 50 . 443 1220 921 . . Impact . | . . . . . . . . . Slashing 925 | . . . . . . . 427 498 Piercing 930 | . . . . . . . 855 75 Highest Corruption 25 | . . . . 3 10 3 16 25 Average Corruption 5 | . . . . 1 2 2 11 10 Corruption Purged . | . . . . . . . . . Effects 74 | . . . . 3 8 12 34 17 Message Errors 10 | . . . . . 3 1 2 4 Matter Fused 16 | . . . . 1 . 1 11 3 Heat Flow Errors 7 | . . . . . 1 3 2 1 Energy Discharges 6 | . . . . 2 . 1 1 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 9 | . . . . . 1 2 5 1 Misfires 3 | . . . . . 2 . 1 . Alerts 1 | . . . . . . . . 1 Misdirections 7 | . . . . . . . 6 1 Targeting Errors 11 | . . . . . 1 4 3 3 Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 309 | . . 36 19 3 43 . 124 84 Projectiles . | . . . . . . . . . Explosions 118 | . . 36 19 3 43 . 6 11 Melee 191 | . . . . . . . 118 73 Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 405 | . . 51 14 79 16 19 197 29 Shots 22 | . . 2 1 6 3 1 8 1 Rammed 6 | . . . . 1 . . . 5 Targets Rammed 8 | . . . 1 2 . . . 5 Kicked 2 | . . . 1 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 510 | . 162 168 6 422 510 418 182 145 Average Temperature 153 | . 42 77 2 136 201 170 43 39 Received Heat Transfer 2583 | . 72 96 270 1215 342 393 123 72 Effects 45 | . . . . 6 32 7 . . Shutdowns 18 | . . . . . 15 3 . . Energy Bleed 7 | . . . . 4 3 . . . Interference 13 | . . . . 2 7 4 . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 3 | . . . . . 3 . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . 2 3 . . Combat Hostiles 5 | . . . . . 2 3 . . Parts Fried 14 | . . . . 2 11 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 8 | . . 1 . 5 2 . . . Heat Transferred 7189 | . 275 175 . 3689 2850 150 . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 1 . . 1 2 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Peak Influence 794 | . 146 146 412 661 542 239 794 643 Initial 416 | . . 56 . 173 245 211 111 416 Average 302 | . 87 68 157 492 359 142 500 522 Maximum Alert Level 3 | . . . 2 2 2 1 3 2 Low Security (%) 36 | 100 100 100 67 7 . 58 11 . Level 1 30 | . . . 31 24 72 41 9 13 Level 2 30 | . . . 1 68 27 . 67 86 Level 3 1 | . . . . . . . 10 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 37 | . 1 . 7 11 10 4 . 4 Investigation 10 | . . . 3 2 3 2 . . Extermination 4 | . . . . . 2 1 . 1 Reinforcement 13 | . 1 . 4 2 5 1 . . Assault . | . . . . . . . . . Garrison 10 | . . . . 7 . . . 3 Intercept . | . . . . . . . . . Construction Impeded 4 | . . . 1 1 1 1 . . Haulers Reinforced 3 | . . . . . 3 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Distress Signals 11 | . 1 . 2 7 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 167 | . 7 5 37 41 24 11 23 19 Peak Tracking Total 10 | . 3 2 8 6 4 4 10 5 Tactical Retreats 12 | . 1 . . 4 1 1 2 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Traps Triggered 10 | . . . 1 2 5 1 1 . Indirectly 2 | . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Machines Disabled 16 | . 1 . 1 3 1 8 2 . Max in Single Turn 2 | . 1 . 1 1 1 2 1 . Garrison Relay 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Machines Accessed 21 | . 2 1 6 5 3 4 . . Terminals 9 | . 1 . 4 1 1 2 . . Fabricators 1 | . . . . . 1 . . . Repair Stations 5 | . . . 2 1 1 1 . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 81 | . 9 1 26 20 10 15 . . Successful 65 | . 7 1 16 20 7 14 . . Failed 16 | . 2 . 10 . 3 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 36 | . 2 . 17 4 3 10 . . Fabricators 3 | . . . . . 3 . . . Repair Stations 20 | . . . 9 4 4 3 . . Recycling Units 9 | . 7 . . 2 . . . . Scanalyzers 10 | . . . . 10 . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 28 | . 1 1 10 4 3 9 . . Record 5 | . . . . 2 1 2 . . Part Schematic 1 | . . . . . . 1 . . Prototype ID Bank 2 | . . . 1 1 . . . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . Emergency Access Points 4 | . 1 . . . 1 2 . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . . . . 1 . . Assault Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . . . 1 . . Hauler Manifests 3 | . . . 1 1 . 1 . . Zone Layout 3 | . . . 2 . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks 16 | . . . 6 4 3 3 . . Scan Component 8 | . . . 3 2 2 1 . . Repair 7 | . . . 3 2 1 1 . . Refit 1 | . . . . . . 1 . . Recycling Unit Hacks 8 | . 6 . . 2 . . . . Recycle Component 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 3 | . 1 . . 2 . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 10 | . . . . 10 . . . . Insert Component 5 | . . . . 5 . . . . Analyze 5 | . . . . 5 . . . . Garrison Access Hacks 2 | . . . . . . 2 . . Unlock Access 1 | . . . . . . 1 . . Coupler Status 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 . 6 4 3 4 . . Full Trace Events 10 | . . . 3 2 3 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . 5 . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . 3 2 1 1 . . Time 235 | . . . 90 98 22 25 . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 14 | . 14 . . . . . . . Retrieved Matter 14 | . 14 . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . . Part Schematics Acquired 5 | . . . . 5 . . . . Parts Damaged 2 | . . . . 2 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked 5 | . . . . 2 . . 2 1 Non-combat 3 | . . . . 2 . . . 1 Combat 2 | . . . . . . . 2 . Robot Hacks Applied 8 | . . . . 5 . . 2 1 parse_system 5 | . . . . 2 . . 2 1 no_distress 3 | . . . . 3 . . . . Relay Couplers Released 7 | . . . . . . . 7 . Machine Destruction 7 | . . . . . . . 7 . Attached 1 | . . . . . . . 1 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 13 | . . . 10 2 . 1 . . EXPLORE 6 | . . . 3 2 . 1 . . RETURN 7 | . . . 7 . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 68 | . . . 46 20 . 2 . . Drone Recoveries 63 | . . . 44 19 . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Turns Passed 6538 | 59 298 483 1179 1208 1112 1043 691 465 Spaces Moved 2953 | 38 171 310 445 563 441 475 288 222 Core 41 | 2 . . . . 5 . 5 29 Treads 294 | . . . . . . 100 183 11 Legs 2441 | 36 171 310 445 563 436 314 45 121 Wheels 116 | . . . . . . 61 55 . Hover . | . . . . . . . . . Flight 61 | . . . . . . . . 61 Fastest Speed 40 | 50 120 120 120 120 120 100 100 40 Average Speed 144 | 116 120 140 135 130 162 153 164 145 Slowest Speed 950 | 120 120 150 150 180 500 200 650 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 42 59 69 47 14 19 47 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 69 | . . 18 . . . 16 35 . Terrain Destroyed 272 | . 5 67 55 9 . 20 81 35 Melee . | . . . . . . . . . Projectile 4 | . . . . . . 1 . 3 AOE 268 | . 5 67 55 9 . 19 81 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Total 4315 | 53 221 336 823 836 661 671 411 303 Wait 359 | . 14 . 220 40 57 25 3 . Move 2946 | 37 170 309 444 562 440 475 287 222 Hop . | . . . . . . . . . Pick Up 162 | 10 11 2 14 40 27 31 19 8 Fast Attach 26 | . . . 7 2 . 4 3 10 Attach 110 | 6 1 2 3 22 26 24 16 10 Detach 2 | . . . . . . 1 . 1 Swap 56 | . . 3 8 16 6 11 7 5 Drop 90 | . 2 5 16 24 12 17 6 8 Fire 491 | . 23 15 110 122 93 83 36 9 Melee 63 | . . . . 6 . . 32 25 Ram 4 | . . . . . . . . 4 Kick 4 | . . . 1 2 . . . 1 Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Garrison -5/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered Mines 365 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 433 | -10/Mines | Learned Materials emergency access door positions 607 | -10/Mines | Found a hidden stash of uninstalled traps 755 | -10/Mines | Discovered new exit (range 7) 797 | -10/Mines | Found the Drone Emporium 805 | -10/Mines | Found Prototype Device 820 | -10/Mines | Identified Sensor Drone Bay 841 | -10/Mines | Entered Materials 841 | -9/Materials | Evolved 2 slots: Propulsion x2 1093 | -9/Materials | Repaired Lgt. Nuclear Core 1121 | -9/Materials | Repaired Med. Battery 1767 | -9/Materials | Discovered new exit (range 18) 1768 | -9/Materials | Identified exit to Materials 1770 | -9/Materials | Build established: Scavenger-Mutant 1793 | -9/Materials | Discovered new exit (range 63) 1813 | -9/Materials | Discovered exit to Materials (range 73) 1973 | -9/Materials | Repaired Hcp. Matter Pod 2020 | -9/Materials | Entered another Materials area 2020 | -8/Materials | Evolved 2 slots: Utility x2 2050 | -8/Materials | Discovered new exit (range 49) 2118 | -8/Materials | Garrison activated, responded to threat 2319 | -8/Materials | Garrison activated, responded to threat 2393 | -8/Materials | Lost 3 parts (2n1w) 2401 | -8/Materials | Destroyed 9 combat bots 2584 | -8/Materials | Repaired Titanium Leg 2669 | -8/Materials | Garrison activated, responded to threat 2684 | -8/Materials | Repaired Prc. Beam Rifle 2810 | -8/Materials | Core integrity fell below 50% 2894 | -8/Materials | Lost 3 parts (1n1u1w) 3020 | -8/Materials | Lost 7 parts (1p3n3w) 3228 | -8/Materials | Entered Factory 3228 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3657 | -7/Factory | Discovered new exit (range 11) 3747 | -7/Factory | Repaired Gatling Laser 3886 | -7/Factory | Discovered new exit (range 15) 4187 | -7/Factory | Lost 5 parts (1p3n1w) 4196 | -7/Factory | Identified exit to Factory 4301 | -7/Factory | System corruption reached 10% 4340 | -7/Factory | Entered another Factory area 4340 | -6/Factory | Evolved 2 slots: Utility x2 4511 | -6/Factory | Repaired Lgt. Angular Momentum Engine 5030 | -6/Factory | Lost 3 parts (1n2w) 5147 | -6/Factory | Lost 9 parts (2p3n2u2w) 5284 | -6/Factory | Build established: Hacker-Mutant 5349 | -6/Factory | Found Prototype Launcher 5350 | -6/Factory | Identified Rocket Array 5356 | -6/Factory | Found Rocket Array 5383 | -6/Factory | Identified exit to Garrison 5383 | -6/Factory | Entered Garrison 5418 | -6/Garrison | Triggered checkpoint 5457 | -6/Garrison | Garrison Relay disabled 5506 | -6/Garrison | Triggered checkpoint 5612 | -6/Garrison | Build established: Scavenger-Mutant 5620 | -6/Garrison | Spotted B-75 Beast 5648 | -6/Garrison | System corruption reached 10% 5656 | -6/Garrison | Destroyed 7 combat bots 5658 | -6/Garrison | Destroyed B-75 Beast 5689 | -6/Garrison | Lost 12 parts (2p4n4u2w) 5824 | -6/Garrison | Triggered checkpoint 5853 | -6/Garrison | Triggered checkpoint 5878 | -6/Garrison | Triggered checkpoint 5894 | -6/Garrison | Core integrity fell below 50% 5972 | -6/Garrison | Triggered checkpoint 6000 | -6/Garrison | Garrison Relay disabled 6043 | -6/Garrison | Discovered new exit (range 11) 6067 | -6/Garrison | Installed Relay Interface Framework 6074 | -6/Garrison | Entered Factory 6074 | -5/Factory | Evolved 2 slots: Utility x2 6176 | -5/Factory | Lost 4 parts (1n2u1w) 6285 | -5/Factory | Garrison activated, responded to threat 6357 | -5/Factory | Lost 6 parts (1p3n1u1w) 6427 | -5/Factory | System corruption reached 10% 6469 | -5/Factory | Core integrity fell below 50% 6518 | -5/Factory | Core integrity fell below 20% 6539 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06478_ Acquired 141 matter. 06478_ Acquired 25 matter. 06481_ Acquired 21 matter. 06487_ System corrupted: Matter fused (-7). 06499_ Acquired Matter Compressor. 06505_ Acquired Transmission Jammer. 06505_ VTOL Module destroyed. 06506_ Dropped Matter Compressor. 06507_ System corrupted: IFF burst signal emitted. 06507_ Dropped Matter Compressor. 06514_ Slammed into P-70 Sage. 06514_ Destabilizing: System corrupted (+2). 06515_ Slammed into P-70 Sage. 06517_ Transmission Jammer permanently disabled. 06517_ Destabilizing: Short circuit. 06523_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06532_ Acquired Imp. Thermal Shield. 06533_ Broken Transmission Jammer destroyed. 06536_ Fabricator disabled. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????#* ???????????????????? | | ???????????# "%F" ! ???????????????????? | | ???????????# """" ???????????????????? | | ???????????# ###############?????????????????????? | | ???????????#+#################???????????????????? | | ???????????# #???????????????????? | | ???????????# # ?????????????????? | | ???????????# +% ?????????????????? | | ???????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????# #???? ?????????????? | | ???????????#########+#####+###?? ?????????????? | | ???????????????????# #???????? ????????????? | | ???????????????????# #?????? ????????????? | | ???????????????????# ##### ???????????? | | ???????????????????# ???????????? | | ???????????######### ???????????? | | ???????????# ???????????? | | ???????????# ############ ???????????? | | ???????????# ## #?????? ????????????? | | ############ ##" #???????????????????????? | | # # ##" #???????????????????????? | | # # ##"F #???????????????????????? | | # # ##"" #### #????????????????? | | # # ## @ #????????????????? | | # # ## ########????????????????? | | # # ## #???????????????????????? | | # # ## p #???????????????????????? | | # + ## """ #???????????????????????? | | # # ## """ #???????????????????????? | | # # + """ #######?????????????????? | | # # # #?????????????????? | | # # ####+### ###### ??????? | | # # ?????? | | # # #??????????? | | # #??????????? | | ######## ### #??????????? | | ??????# # #??????????? | | ??????### ## ## # ############+###??????????? | | ????????# # #?????????????????????? | | ????????# # ## !#?????????????????????? | | ????????### ######## #?????????????????????? | | ??????????####??????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# ! #?????????????????????? | | ????????????????????# !! #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 150 Heat Shielding 100 Armor Coverage 600 Core Shielding 20 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 30 Relay Coupler Types 26 Relay Coupler Value 1 Item Schematics ----------------- Transport Network Coupler | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Maybe Next Time I'll Detach My Launcher Quick And Dirty Challenges ------------ None Game ------ Seed BlastCentriumRipper Manual? 0 Play Time 01:25:16 Cumulative 18.0 hours Start 2021.07.10 @ 06:11:31 End 2021.07.10 @ 13:05:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39b3e249-c5a0-47d0-ac15-dcea875e0461