Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 13:44:39

Player: darki

Result: Destroyed by UA-CRS(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (48)      240
Value Destroyed (1006)     1006
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (947)                947
              TOTAL SCORE: 4113

 Bonus
-------
High Alert Combat Kills    137
Destroyed Z-Imprinter      1000
Friendly Fire              -190

 Cogmind 
---------
Core Integrity             0/400
Matter                     178/300
Energy                     45/100
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (700) Ox13
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
        Zionite Light DM Reactor
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
   Experimental Heat Sink
          Large Storage Unit
      Makeshift Salvage Targeting Computer
        Zionite Weapon Casing
>               --- WEAPON (2) -------
        Zionite Laser-S
        Zionite Phaser-S
>               --- INVENTORY (15) ---
        Zionite Biocell (600)
  High-capacity Matter Pod (0)
   Experimental Sensor Array
                Tactical Coordination Suite
        Zionite Weapon Casing
          Heavy Beamcaster
          Heavy Beamcaster
                Assault Cannon
      Makeshift Hammer
                Phasing Sabre
                Self-destruct Interrupter (50)
                GAL Module

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Zionite Glidesys I
>               --- UTILITY ----------
   Experimental Heat Sink
          Large Storage Unit
      Makeshift Salvage Targeting Computer
        Zionite Weapon Casing
>               --- WEAPON -----------
        Zionite Laser-S
        Zionite Phaser-S
>               --- INVENTORY --------
        Zionite Biocell
  High-capacity Matter Pod
   Experimental Sensor Array
                Tactical Coordination Suite
        Zionite Weapon Casing
          Heavy Beamcaster
          Heavy Beamcaster
                Assault Cannon
      Makeshift Hammer
                Phasing Sabre
                Self-destruct Interrupter
                GAL Module
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Armored Wheel
  Treads                   Spiked Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Zionite Glidesys I
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Protection               Reactive Plating
Weapon                     Bore Cannon
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             59   | .   7   5   14  1   9   23  
  Power                    3    | .   1   .   1   .   .   1   
    Engine                 2    | .   1   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               7    | .   2   .   2   .   .   3   
    Treads                 1    | .   .   .   .   .   .   1   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  4    | .   2   .   2   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | .   1   1   4   1   4   8   
    Device                 8    | .   .   1   2   1   1   3   
    Storage                3    | .   1   .   .   .   .   2   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   2   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | .   3   4   7   .   5   11  
    Energy Gun             7    | .   .   .   3   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   2   2   2   .   .   .   
    Ballistic Cannon       9    | .   1   .   .   .   3   5   
    Launcher               5    | .   .   1   2   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   1   1   2   .   .   7   
  Corrupted Parts          1    | .   .   1   .   .   .   .   
    System Corruption      4    | .   .   4   .   .   .   .   
Parts Lost                 18   | .   .   .   5   .   .   13  
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               7    | .   .   .   2   .   .   5   
  Utility                  5    | .   .   .   2   .   .   3   
  Weapon                   4    | .   .   .   .   .   .   4   
  Highest Loss Streak      12   | .   .   .   2   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   91  85  84  87  99  89  
  Engine                   10   | .   14  14  10  11  11  4   
  Leg                      1    | .   15  .   .   .   .   .   
  Wheel                    19   | .   12  28  22  22  22  10  
  Device                   11   | .   .   .   9   21  16  10  
  Storage                  12   | .   20  14  11  11  11  15  
  Processor                3    | .   .   .   .   .   3   11  
  Protection               7    | .   .   .   8   .   12  6   
  Energy Gun               5    | .   7   .   3   22  5   5   
  Ballistic Gun            6    | .   14  28  17  .   .   .   
  Ballistic Cannon         8    | .   5   .   .   .   13  12  
  Impact Weapon            1    | .   .   .   .   .   2   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             63   | 11  38  34  40  35  63  57  
  Greatest Support         24   | 20  24  24  24  24  24  24  
  Greatest Overweight (x)  12   | .   2   1   1   1   2   12  
  Average Overweight (x)   1    | .   .   1   1   1   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 8   13  15  15  15  15  15  
  Most Carried             15   | 7   9   15  15  13  15  15  
  Average Carried          12   | 6   7   13  13  12  14  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 7   9   15  13  12  15  12  

 Class Distribution 
--------------------
 65% | Mutant
 30% | Derelict-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
 Derelict-Mutant | -7/Zion
 Derelict-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio Dee 
Matter Collected           1220 | 200 .   291 535 10  69  115 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1474 | 153 .   265 875 21  .   160 
  Parts                    113  | 12  .   28  60  2   .   11  
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  36   | .   .   11  22  .   .   3   
  Guns                     25   | .   .   9   16  .   .   .   
  Cannons                  3    | .   .   .   .   .   .   3   
  AOE                      8    | .   .   2   6   .   .   .   
Classes Destroyed          11   | 2   .   2   6   .   .   1   
  Worker                   2    | .   .   .   2   .   .   .   
  Tunneler                 5    | 4   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  17   | .   .   9   8   .   .   .   
  Grunt                    12   | .   .   2   10  .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   2   
  Thug                     1    | .   .   1   .   .   .   .   
Best Kill Streak           6    | 3   .   3   6   1   .   3   
  Combat Bots Only         5    | .   .   3   5   .   .   3   
Max Kills in Single Turn   4    | 1   .   2   4   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Hostile Shots Fired        209  | .    .    35   84   .    .    90   
  Missed                   54   | .    .    7    23   .    .    24   
Damage Taken               3112 | .    .    335  723  .    .    2054 
  Core                     460  | .    .    59   59   .    .    342  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  59   | .    .    .    .    .    .    59   
Core Remaining (%)         88   | 100  .    76   .    .    .    .    
Volleys Fired              105  | 10   .    21   48   1    .    25   
  Largest                  2    | 2    .    2    2    2    .    2    
  Hottest                  120  | 60   .    56   90   90   .    120  
Shots Fired                200  | 20   .    42   95   2    .    41   
  Gun                      166  | 20   .    41   93   2    .    10   
  Cannon                   23   | .    .    .    .    .    .    23   
  Launcher                 11   | .    .    1    2    .    .    8    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  149  | 10   .    41   75   .    .    23   
  Thermal                  8    | .    .    .    .    .    .    8    
  Explosive                11   | .    .    1    2    .    .    8    
  Electromagnetic          30   | 10   .    .    18   2    .    .    
  Phasic                   2    | .    .    .    .    .    .    2    
  Robot Hit Streak         19   | 5    .    15   19   5    .    3    
  Robot Miss Streak        6    | 1    .    3    6    1    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           133  | 12   .    29   71   2    .    19   
  Core Hits                79   | 7    .    17   40   1    .    14   
  Critical Kills           4    | .    .    1    2    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         6    | 1    .    1    3    .    .    1    
    Destroy                5    | .    .    1    3    .    .    1    
    Corrupt                1    | 1    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    5    .    
  Impact                   4    | .    .    .    .    .    4    .    
  Slashing                 1    | .    .    .    .    .    1    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3315 | 145  .    635  1758 54   .    723  
  Guns                     2000 | 145  .    472  1171 34   .    178  
  Cannons                  228  | .    .    .    .    .    .    228  
  Explosions               1087 | .    .    163  587  20   .    317  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1621 | 39   .    472  882  .    .    228  
  Thermal                  226  | .    .    .    61   20   .    145  
  Explosive                1006 | .    .    163  526  .    .    317  
  Electromagnetic          429  | 106  .    .    289  34   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Phasic                   33   | .    .    .    .    .    .    33   
Highest Corruption         4    | .    .    4    .    .    .    .    
  Average Corruption       4    | .    .    4    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            23   | .    .    5    10   .    .    8    
  Projectiles              6    | .    .    .    .    .    .    6    
  Explosions               17   | .    .    5    10   .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      62   | .    .    .    34   .    .    28   
  Shots                    3    | .    .    .    2    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        288  | 60   .    16   57   .    .    288  
  Average Temperature      73   | 28   .    7    15   .    .    149  
  Received Heat Transfer   855  | .    .    51   210  .    .    594  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    
  Heat Transferred         372  | .    .    .    100  50   .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Peak Influence             879  | 25  40  297 879 275 .   .   
  Initial                  264  | .   16  15  115 264 .   .   
  Average                  208  | 11  32  85  455 270 .   .   
Maximum Alert Level        3    | .   .   1   3   1   .   .   
  Low Security (%)         58   | 100 100 85  13  .   .   .   
  Level 1                  24   | .   .   14  32  100 .   .   
  Level 2                  12   | .   .   .   38  .   .   .   
  Level 3                  5    | .   .   .   15  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Distress Signals           4    | .   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              48   | .   1   11  28  .   .   8   
  Peak Tracking Total      6    | .   1   3   6   .   .   5   
  Tactical Retreats        3    | .   .   .   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Disabled          4    | .   .   .   4   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Accessed          4    | .   2   1   1   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   7   1   3   .   .   .   
  Successful               6    | .   3   1   2   .   .   .   
  Failed                   5    | .   4   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   5   .   1   .   .   .   
  Terminals                10   | .   7   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   1   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   
    Botnet                 3    | .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               3154 | 88   283  324  404  113  1412 530  
Spaces Moved               2104 | 21   195  224  138  95   1180 251  
  Core                     6    | .    .    .    .    .    .    6    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     111  | 21   90   .    .    .    .    .    
  Wheels                   1915 | .    105  224  138  95   1180 173  
  Hover                    72   | .    .    .    .    .    .    72   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            105  | 120  105  105  105  105  105  105  
  Average Speed            121  | 120  130  105  105  105  115  171  
  Slowest Speed            650  | 120  190  105  105  105  120  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    35   55   21   29   86   28   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             6    | .    .    2    .    .    4    .    
Spaces Dug                 2    | .    .    .    .    .    2    .    
Terrain Destroyed          111  | .    .    8    44   6    2    51   
  Melee                    2    | .    .    .    .    .    2    .    
  Projectile               16   | .    .    .    .    .    .    16   
  AOE                      93   | .    .    8    44   6    .    35   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Total                      2506 | 66   226  272  298  106  1229 309  
  Wait                     156  | 35   3    11   95   10   .    2    
  Move                     2098 | 20   194  223  137  94   1179 251  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  34   | 1    8    8    .    .    16   1    
  Fast Attach              28   | .    7    1    7    .    5    8    
  Attach                   13   | .    .    .    3    1    .    9    
  Detach                   11   | .    1    1    1    .    2    6    
  Swap                     18   | .    .    4    4    .    4    6    
  Drop                     38   | .    13   3    3    .    18   1    
  Fire                     105  | 10   .    21   48   1    .    25   
  Melee                    5    | .    .    .    .    .    5    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   89 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 6)
  312 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Entered Mines
  381 | -10/Mines     | Met a Derelict bent on vengeance
  385 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  387 | -10/Mines     | Found Prototype Device
  387 | -10/Mines     | Identified Exp. Sensor Array
  405 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  541 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  595 | -10/Mines     | Learned location of Zion (-7)
  666 | -10/Mines     | Discovered new exit (range 10)
  696 | -10/Mines     | Entered Materials
  696 | -9/Materials  | Evolved 2 slots: Utility x2
  923 | -9/Materials  | Identified exit to Mines
 1100 | -9/Materials  | Entered Mines
 1132 | -9/Mines      | Discovered new exit (range 10)
 1185 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1213 | -9/Mines      | Entered Zion
 1232 | -7/Zion       | Learned Factory emergency access door positions
 1294 | -7/Zion       | Found GAL Module
 1307 | -7/Zion       | Discovered new exit (range 11)
 1712 | -7/Zion       | Learned Factory security intel
 1887 | -7/Zion       | Given A8's code to call for help
 2213 | -7/Zion       | Build established: Derelict-Mutant
 2331 | -7/Zion       | Discovered new exit (range 5)
 2332 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 2625 | -7/Zion       | Entered Deep Caves
 2848 | -7/Deep Caves | Attacked by Z-Imprinter
 2882 | -7/Deep Caves | Core integrity fell below 50%
 2891 | -7/Deep Caves | Destroyed Z-Imprinter
 2895 | -7/Deep Caves | Core integrity fell below 20%
 2938 | -7/Deep Caves | Lost 12 parts (1p4n3u4w)
 3120 | -7/Deep Caves | Found Prototype Protection
 3120 | -7/Deep Caves | Identified Zio. Weapon Casing
 3126 | -7/Deep Caves | Found Zio. Weapon Casing
 3141 | -7/Deep Caves | Z-Facility disabled
 3155 | -7/Deep Caves | Destroyed by UA-CRS(z) with Zionite Laser-S

 Last Messages 
---------------
02957_ Identified Exp. Heat Sink.
02961_ The unstable cave ceiling collapses.
02961_ Acquired Prototype Reactor.
02961_ Identified Zio. Light DM Reactor.
02965_ The unstable cave ceiling collapses.
02971_ Acquired Prototype Energy Gun.
02971_ Identified Zio. Laser-S.
02972_ Acquired 33 matter.
02975_ Acquired 41 matter.
02978_ Acquired 7 matter.
02983_ Acquired 2 matter.
02989_ Acquired Prototype Storage.
02989_ Identified Zio. Biocell.
03120_ Acquired Prototype Protection.
03120_ Identified Zio. Weapon Casing.
03126_ Acquired Zio. Weapon Casing.
03130_ Acquired Prototype Energy Gun.
03130_ Identified Zio. Phaser-S.
03141_ Z-Facility disabled.
03151_ Zio. Glidesys I destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????####??????????????????????? |
| ???????????????????????#  #????###############???? |
| ??????????????????????##  #?####             ##??? |
| ??????????????????????#; @###                 #??? |
| ???????????????##?????##z;##                  #### |
| ?????????????###   #???#z##                     ## |
| ?????????????#        ##z                          |
| ????????               z                           |
| ????????                                           |
| ????????                                           |
| ?????????                                          |
| ?????????                   """""   """"""         |
| ??????????                  """"""""""""""         |
| ??????????                  """"""""""""""         |
| ??????????                   ""?"""""??"""         |
| ???????????                 """?????????           |
| ???????????                 """?????????""         |
| ????????????                "??????????"""         |
| ????????????                "????????????"         |
| ??????????????              "????????????"         |
| ????????????????            "???????????????       |
| ???????????????????         ??????????????????     |
| ?????????????????????     ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          27
Energy Capacity            700
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Weapon Shielding           100
Evasion (%)                55
Recoil Reduction           1
Salvage Targeting          4

 Item Schematics 
-----------------
                       Ripper | -7/Zion | Archive
                   Beamcaster | -7/Zion | Archive
            Imp. Focal Shield | -7/Zion | Archive
                  Mak. Hammer | -7/Zion | Archive
 Lgt. Angular Momentum Engine | -7/Zion | Archive
                     Flak Gun | -7/Zion | Archive
               Adv. Heat Sink | -7/Zion | Archive
            Corruption Screen | -7/Zion | Archive
        Imp. Coolant Injector | -7/Zion | Archive
             Mak. Flight Unit | -7/Zion | Archive
              Cloaking Device | -7/Zion | Archive
                Lightning Gun | -7/Zion | Archive
                Proton Cannon | -7/Zion | Archive
         Imp. EM Pulse Cannon | -7/Zion | Archive
                  HERF Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
  X-62 Marksman | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingSniperLeg
  Manual?         0
Play Time         00:31:10
  Cumulative      186.2 hours
  Start           2024.03.30 @ 13:15:33
  End             2024.03.30 @ 13:44:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          195
  Rogue           195
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          74
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25fdf6d5-c061-4190-8545-d5f40bf1b309