Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.13 @ 20:50:18 // Halloween2020/ForbiddenLore

Player: WayneKnight

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (259)     1295
Value Destroyed (10193)    10193
Prototype IDs (56)         1120
Alien Tech Used (3)        600
Bonus (3707)               3707
              TOTAL SCORE: 24615

 Bonus
-------
High Alert Combat Kills    197
Follower Combat Kills      510
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -3/Quarantine

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (11) -----
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Core Analyzer
       Advanced Core Analyzer
                Hacking Suite
                Hacking Suite
       Improved Hacking Suite
                System Shield
>               --- WEAPON (2) -------
                Shock Maul
>               --- INVENTORY (18) ---
          Light Antimatter Reactor
          Light Particle Reactor
                Myomer Leg
                Coolant Network
                Hacking Suite
                System Restoration Module
     Long-range Proton Cannon
                Coil Gun
                Coil Gun
                Proton Missile Launcher
                Smartbomb Launcher
       Advanced Datajack
                Core Stripper

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Particle Reactor
>               --- PROPULSION -------
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Core Analyzer
       Advanced Core Analyzer
       Improved Transmission Jammer
                Hacking Suite
                Hacking Suite
       Improved Hacking Suite
                System Shield
>               --- WEAPON -----------
                Core Stripper
>               --- INVENTORY --------
          Light Particle Reactor
                Myomer Leg
       Improved Antigrav System
                Q-thruster
                Coolant Network
                Hacking Suite
                System Restoration Module
     Long-range Proton Cannon
                Coil Gun
                Coil Gun
                Proton Missile Launcher
                Smartbomb Launcher
       Advanced Datajack
                Shock Maul
                Ionic Axe
       Enhanced Force Lance
[Rating: 136]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Nuclear Pulse Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
  Artifact                 Stasis Generator
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Longsword +1
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   2   .   .   2   .   .   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Utility                  9    | .   .   .   1   .   .   .   2   .   .   1   .   .   2   .   .   .   .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             340  | 3   5   .   29  1   2   20  29  22  3   18  2   3   20  3   18  27  1   28  5   69  32  
  Power                    31   | .   .   .   3   .   .   1   2   2   1   1   1   .   1   .   4   5   .   1   .   8   1   
    Engine                 7    | .   .   .   1   .   .   1   2   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Core                   17   | .   .   .   2   .   .   .   .   1   1   1   1   .   .   .   3   4   .   .   .   4   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   3   1   
  Propulsion               88   | 2   .   .   13  .   2   2   10  6   2   4   1   .   1   2   3   3   1   4   2   18  12  
    Treads                 35   | 2   .   .   11  .   2   2   10  5   2   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Hover                  28   | .   .   .   .   .   .   .   .   1   .   4   1   .   1   2   3   3   1   .   .   2   10  
    Flight                 21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   14  1   
  Utility                  115  | 1   4   .   5   .   .   .   7   2   .   9   .   2   13  1   9   14  .   15  3   19  11  
    Device                 52   | .   .   .   .   .   .   .   .   .   .   4   .   .   8   1   5   8   .   8   1   9   8   
    Storage                16   | 1   4   .   5   .   .   .   1   .   .   1   .   1   .   .   .   1   .   .   1   1   .   
    Processor              10   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   4   .   2   1   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   1   1   4   .   
    Protection             25   | .   .   .   .   .   .   .   6   2   .   2   .   .   3   .   4   3   .   2   .   3   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   106  | .   1   .   8   1   .   17  10  12  .   4   .   1   5   .   2   5   .   8   .   24  8   
    Energy Gun             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
    Ballistic Gun          43   | .   .   .   7   1   .   8   8   8   .   1   .   .   3   .   .   2   .   2   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   .   .   .   8   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Slashing Weapon        29   | .   .   .   .   .   .   .   .   1   .   1   .   1   2   .   1   3   .   6   .   10  4   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   .   .   2   1   .   1   .   .   3   .   .   1   .   1   .   3   3   
Parts Lost                 79   | .   .   .   7   .   .   3   3   7   .   .   1   .   .   1   .   8   3   2   .   24  20  
  Power                    14   | .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   2   1   .   .   3   3   
  Propulsion               30   | .   .   .   2   .   .   2   .   1   .   .   .   .   .   1   .   2   1   1   .   10  10  
  Utility                  18   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   4   1   1   .   6   4   
  Weapon                   17   | .   .   .   3   .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   5   3   
  Highest Loss Streak      12   | .   .   .   2   .   .   2   1   3   .   .   1   .   .   1   .   2   3   1   .   11  12  
Average Slot Usage (%)     95   | .   100 100 99  100 100 100 99  99  100 91  88  91  92  93  93  92  72  74  75  82  95  
  Engine                   4    | .   14  14  3   .   .   4   8   6   .   .   .   .   .   .   .   .   .   4   5   1   .   
  Core                     4    | .   .   .   6   11  11  6   .   2   8   7   7   7   5   .   5   10  8   5   5   5   3   
  Treads                   18   | .   28  28  29  33  33  33  26  26  27  .   .   .   .   .   .   .   .   .   .   1   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   .   29  30  30  26  26  26  28  21  .   .   .   12  
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  20  17  10  
  Device                   2    | .   .   .   .   .   .   .   .   .   .   6   7   7   6   13  10  6   8   8   7   6   8   
  Storage                  25   | .   28  28  33  33  33  33  35  36  36  15  11  8   13  13  13  15  17  11  10  8   9   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   6   7   7   6   6   6   2   .   5   5   8   9   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   6   7   12  13  13  13  10  11  11  14  18  19  
  Protection               3    | .   .   .   .   .   .   .   9   8   9   .   .   .   5   .   1   1   .   .   .   2   .   
  Energy Gun               1    | .   14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   14  14  20  22  22  11  17  17  18  .   .   .   7   6   .   4   2   1   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   6   7   7   5   6   11  5   .   4   5   3   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             156  | 15  55  55  107 107 107 112 156 146 144 144 49  49  67  58  68  82  72  59  56  90  86  
  Greatest Support         102  | 40  40  40  60  60  60  60  60  62  62  88  88  88  88  77  67  82  58  58  65  74  102 
  Greatest Overweight (x)  19   | .   1   1   3   1   1   1   2   3   2   2   .   .   .   .   1   1   1   1   .   19  5   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   2   2   .   .   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 40   | 8   18  18  28  28  28  28  36  36  36  40  32  32  32  32  32  38  38  38  32  32  18  
  Average Capacity         28   | 6   14  18  26  28  28  28  35  36  36  32  28  25  32  32  32  36  38  30  31  22  18  
  Most Carried             36   | 6   14  15  28  28  28  28  36  36  36  36  32  27  32  32  32  35  30  32  32  31  18  
  Average Carried          27   | 6   10  14  23  27  27  27  34  35  35  31  28  23  31  31  31  31  29  29  29  19  17  
  Final Capacity           38   | 8   18  18  28  28  28  28  36  36  36  32  24  32  32  32  32  38  38  30  32  18  18  
  Final Carried            36   | 6   14  15  28  28  28  27  36  36  36  32  23  27  32  30  32  30  28  29  32  16  16  

 Class Distribution 
--------------------
 73% | Hauler-Mutant
 10% | Mutant
  9% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Storage
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Waste
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Waste
    Hauler-Mutant | -5/Factory
  Hauler-Sprinter | -4/Factory
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -3/Quarantine

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Was  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Res  Qua  
Matter Collected           7059  | 228  275  74   957  64   .    487  1061 798  262  270  .    .    222  .    297  462  .    515  48   703  336  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11055 | 96   346  143  1530 88   .    687  1623 1337 482  378  .    .    245  .    308  751  .    363  48   1573 1057 
  Parts                    668   | 1    19   5    105  2    .    32   99   72   34   25   .    .    16   .    17   26   .    27   2    120  66   
Haulers Intercepted        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua 
Combat Hostiles Destroyed  209  | .   8   4   34  2   .   24  37  24  6   6   .   .   8   .   4   9   .   5   .   24  14  
  Melee                    45   | .   .   .   .   .   .   .   .   .   .   6   .   .   3   .   4   3   .   2   .   13  14  
  Guns                     127  | .   6   3   34  2   .   6   37  19  6   .   .   .   5   .   .   6   .   3   .   .   .   
  Cannons                  9    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  AOE                      26   | .   2   1   .   .   .   15  .   5   .   .   .   .   .   .   .   .   .   .   .   3   .   
Classes Destroyed          16   | 1   5   2   4   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Worker                   13   | .   .   .   .   .   .   1   2   6   .   1   .   .   .   .   .   .   .   .   .   3   .   
  Builder                  5    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   2   
  Operator                 7    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Watcher                  20   | .   1   .   2   .   .   .   4   2   .   2   .   .   .   .   2   1   .   3   1   2   .   
  Swarmer                  43   | .   2   .   3   .   .   6   11  .   2   .   .   .   7   .   .   .   .   .   .   8   4   
  Grunt                    80   | .   6   2   19  1   .   14  16  15  2   2   .   .   .   .   .   3   .   .   .   .   .   
  Brawler                  4    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   33   | .   .   .   9   .   .   .   9   8   1   .   .   .   1   .   2   3   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   .   2   .   1   1   1   .   .   .   .   2   .   .   1   .   4   .   
  Programmer               29   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   3   .   11  10  
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   4   2   6   1   .   3   5   12  4   3   .   .   7   .   1   2   .   2   1   7   4   
  Combat Bots Only         7    | .   3   2   6   1   .   3   4   6   4   3   .   .   7   .   1   2   .   2   .   5   4   
Max Kills in Single Turn   4    | 1   2   1   1   1   .   3   2   3   2   1   .   .   1   .   1   1   .   1   1   4   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Was  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Res  Qua  
Damage Taken               16018 | .    288  68   1708 80   .    876  1874 1802 88   205  56   .    161  38   736  1476 92   305  165  4076 1924 
  Core                     2675  | .    49   11   291  11   .    68   150  141  40   38   .    .    16   38   177  138  .    80   112  908  407  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69    | 100  .    76   .    .    .    7    .    .    39   .    .    94   .    .    72   .    .    78   90   .    .    
Volleys Fired              545   | 6    30   8    119  9    .    55   126  87   29   .    .    .    9    .    .    31   .    7    .    29   .    
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    .    .    .    2    .    .    2    .    2    .    2    .    
  Hottest                  194   | 70   70   60   85   43   .    83   50   56   56   .    .    .    60   .    .    56   .    58   .    194  .    
Shots Fired                1035  | 12   60   16   235  18   .    86   252  166  58   .    .    .    17   1    .    63   .    14   .    37   .    
  Gun                      964   | 12   60   16   235  18   .    51   252  159  58   .    .    .    17   1    .    63   .    14   .    8    .    
  Cannon                   41    | .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Launcher                 30    | .    .    .    .    .    .    20   .    7    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  907   | 6    30   8    222  18   .    51   252  159  58   .    .    .    17   1    .    63   .    14   .    8    .    
  Thermal                  56    | 6    9    .    8    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  Explosive                30    | .    .    .    .    .    .    20   .    7    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Electromagnetic          42    | .    21   8    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Robot Hit Streak         37    | 6    18   7    37   6    .    14   20   34   23   .    .    .    3    2    .    22   .    5    .    5    .    
  Robot Miss Streak        5     | 3    3    2    5    2    .    3    3    2    3    .    .    .    1    .    .    2    .    2    .    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    
  Secondary Targets        10    | .    .    .    3    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1000  | 8    41   11   181  12   .    64   190  143  45   23   .    .    12   1    19   79   .    22   1    83   65   
  Core Hits                455   | 2    21   7    66   4    .    51   77   66   19   9    .    .    9    .    8    26   .    12   1    52   25   
  Critical Hits            20    | .    1    .    .    .    .    1    3    2    1    .    .    .    1    .    1    .    .    2    .    5    3    
  Critical Kills           12    | .    1    .    .    .    .    1    2    1    .    .    .    .    .    .    1    .    .    2    .    4    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    .    .    .    .    1    3    
Melee Attacks              386   | .    .    .    .    .    .    .    .    2    .    32   .    2    8    .    30   57   .    45   4    109  97   
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Slashing                 336   | .    .    .    .    .    .    .    .    2    .    32   .    2    8    .    30   57   .    45   4    92   64   
  Piercing                 46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   29   
  Sneak Attacks            20    | .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    2    .    2    .    5    7    
    Combat Hostiles        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    2    2    
  Follow-up Attacks        22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    9    10   
Damage Inflicted           28782 | 84   574  211  2855 158  .    2292 3310 3406 1072 1416 .    .    435  25   865  2496 .    1165 59   4733 3626 
  Guns                     12495 | 84   451  124  2801 153  .    445  3156 2504 1072 .    .    .    263  25   .    1085 .    283  .    49   .    
  Cannons                  1100  | .    .    .    .    .    .    246  .    .    .    .    .    .    .    .    .    .    .    .    .    854  .    
  Explosions               3255  | .    83   73   34   .    .    1493 .    882  .    .    .    .    .    .    .    .    .    .    .    690  .    
  Melee                    11535 | .    .    .    .    .    .    .    .    .    .    1416 .    .    172  .    865  1375 .    882  59   3140 3626 
  Ramming                  397   | .    40   14   20   5    .    108  154  20   .    .    .    .    .    .    .    36   .    .    .    .    .    
  Kinetic                  11918 | 47   183  49   2604 153  .    445  3156 2504 1072 .    .    .    263  25   .    1085 .    283  .    49   .    
  Thermal                  1295  | 37   184  73   157  .    .    246  .    .    .    .    .    .    .    .    .    .    .    .    .    598  .    
  Explosive                3065  | .    .    .    .    .    .    1493 .    882  .    .    .    .    .    .    .    .    .    .    .    690  .    
  Electromagnetic          572   | .    167  75   74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    256  .    
  Impact                   86    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   
  Slashing                 10193 | .    .    .    .    .    .    .    .    .    .    1416 .    .    172  .    865  1375 .    882  59   2695 2729 
  Piercing                 1256  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    445  811  
Highest Corruption         17    | .    .    .    .    .    .    .    .    .    .    1    11   11   .    5    7    9    9    9    3    6    17   
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    1    8    11   .    5    6    8    9    3    1    2    3    
  Corruption Purged        22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    9    1    10   1    
  Effects                  122   | .    .    .    .    .    .    .    .    .    .    4    1    15   .    2    20   27   .    20   1    9    23   
    Message Errors         26    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    7    5    .    5    .    1    6    
    Matter Fused           29    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    6    7    .    6    .    2    6    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    1    5    .    3    .    1    3    
    Energy Discharges      12    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    2    2    .    1    .    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    2    .    1    1    1    2    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Targeting Errors       14    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    3    .    3    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1554  | .    .    .    9    .    .    99   18   24   .    318  .    .    .    .    10   91   .    112  .    402  471  
  Projectiles              59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    
  Explosions               218   | .    .    .    9    .    .    84   .    24   .    .    .    .    .    .    .    .    .    .    .    101  .    
  Melee                    1277  | .    .    .    .    .    .    15   18   .    .    318  .    .    .    .    10   91   .    112  .    242  471  
Knockbacks                 5     | .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Impact                   5     | .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      91    | .    22   .    40   .    .    11   .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    
  Shots                    4     | .    1    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   27    | .    8    2    3    2    .    4    5    2    .    .    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             31    | .    8    3    4    2    .    4    6    3    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        446   | 65   99   20   18   .    .    135  106  75   .    .    167  207  10   242  177  231  .    235  1    446  186  
  Average Temperature      42    | 34   30   15   10   .    .    40   19   16   .    .    84   98   6    128  98   107  .    65   1    104  86   
  Received Heat Transfer   2738  | .    120  47   540  24   .    180  693  693  9    18   .    .    12   .    60   315  .    9    9    9    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         2026  | 111  396  100  346  .    .    518  .    .    .    .    .    .    .    .    .    .    .    .    .    555  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua 
Peak Influence             876  | 5   130 50  428 109 .   423 604 331 876 471 121 102 645 .   168 271 53  312 157 363 158 
  Initial                  459  | .   3   50  19  59  .   .   156 254 158 459 106 77  49  .   .   23  53  16  111 81  139 
  Average                  163  | 2   67  13  151 31  .   162 167 207 668 346 108 95  197 .   99  116 41  112 123 230 59  
Maximum Alert Level        3    | .   .   .   2   .   .   2   2   1   3   2   .   .   2   .   .   1   .   1   .   1   .   
  Low Security (%)         67   | 100 100 100 79  100 .   63  73  48  5   .   100 100 47  100 100 74  100 87  100 15  100 
  Level 1                  26   | .   .   .   18  .   .   31  14  51  6   72  .   .   34  .   .   25  .   12  .   84  .   
  Level 2                  5    | .   .   .   2   .   .   5   11  .   43  27  .   .   17  .   .   .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   4   .   6   .   .   2   3   4   .   4   .   .   1   .   1   2   .   4   .   9   5   
  Investigation            10   | .   3   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Extermination            15   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   2   .   5   4   
  Reinforcement            20   | .   1   .   4   .   .   2   2   3   .   2   .   .   1   .   .   1   .   1   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua 
Distress Signals           21   | .   .   .   4   .   .   .   5   2   .   2   .   .   1   .   .   1   .   3   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              404  | .   19  4   58  2   .   29  61  35  17  16  5   .   10  6   11  31  4   28  4   43  21  
  Peak Tracking Total      8    | .   5   2   8   2   .   3   5   7   5   4   5   .   4   6   2   8   4   4   3   8   6   
  Tactical Retreats        44   | .   4   .   4   .   .   6   3   5   2   .   .   .   1   .   3   5   .   5   .   5   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua 
Traps Triggered            23   | .   2   .   1   1   .   .   .   3   2   1   .   .   1   .   1   1   .   3   3   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         47   | .   .   .   .   .   .   .   7   39  .   .   .   .   .   .   1   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua 
Machines Disabled          9    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   1   3   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Garrison Access          14   | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   2   .   4   1   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua 
Machines Accessed          129  | .   8   .   13  1   2   .   14  12  .   4   .   3   13  .   4   12  .   21  3   13  6   
  Terminals                85   | .   7   .   8   .   .   .   9   10  .   3   .   .   7   .   3   9   .   13  2   8   6   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Repair Stations          7    | .   .   .   2   .   .   .   1   1   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Recycling Units          7    | .   1   .   1   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   1   .   
  Scanalyzers              8    | .   .   .   2   .   .   .   2   .   .   1   .   1   1   .   .   .   .   1   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   .   2   .   4   1   3   .   
Total Hacks                416  | .   24  .   42  1   2   .   70  37  .   10  .   6   50  .   14  39  .   54  22  34  11  
  Successful               261  | .   13  .   29  1   2   .   57  23  .   6   .   5   35  .   7   23  .   32  8   16  4   
  Failed                   155  | .   11  .   13  .   .   .   13  14  .   4   .   1   15  .   7   16  .   22  14  18  7   
    Catastrophic           20   | .   .   .   1   .   .   .   1   3   .   2   .   .   2   .   1   2   .   6   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   198  | .   12  .   24  .   1   .   28  19  .   5   .   .   23  .   10  20  .   30  9   14  3   
  Terminals                303  | .   21  .   30  .   .   .   43  34  .   5   .   .   29  .   12  36  .   37  21  24  11  
  Fabricators              22   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   10  .   5   .   
  Repair Stations          19   | .   .   .   5   .   .   .   7   2   .   .   .   .   2   .   2   .   .   1   .   .   .   
  Recycling Units          14   | .   3   .   3   .   .   .   3   .   .   .   .   2   .   .   .   1   .   .   .   2   .   
  Scanalyzers              40   | .   .   .   4   .   .   .   17  .   .   5   .   3   9   .   .   .   .   2   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   .   2   .   4   1   3   .   
Terminal Hacks             98   | .   4   .   11  1   2   .   22  15  .   .   .   .   11  .   1   10  .   8   4   6   3   
  Record                   4    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematic           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   2   .   .   .   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        14   | .   .   .   1   .   .   .   9   1   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   3   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Locate Traps             18   | .   2   .   .   .   .   .   3   4   .   .   .   .   2   .   1   1   .   1   2   1   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              17   | .   .   .   1   .   .   .   4   2   .   .   .   .   2   .   .   2   .   4   1   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
Repair Station Hacks       16   | .   .   .   4   .   .   .   6   1   .   .   .   .   2   .   2   .   .   1   .   .   .   
  Scan Component           8    | .   .   .   2   .   .   .   3   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Repair                   7    | .   .   .   2   .   .   .   3   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       11   | .   3   .   2   .   .   .   3   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Report Inventory         7    | .   2   .   1   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 38   | .   .   .   4   .   .   .   17  .   .   4   .   2   9   .   .   .   .   2   .   .   .   
  Insert Component         18   | .   .   .   2   .   .   .   8   .   .   2   .   1   4   .   .   .   .   1   .   .   .   
  Analyze                  20   | .   .   .   2   .   .   .   9   .   .   2   .   1   5   .   .   .   .   1   .   .   .   
Garrison Access Hacks      15   | .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   .   2   .   4   1   3   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              14   | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   2   .   4   1   3   .   
Unauthorized Hacks         74   | .   6   .   8   .   .   .   9   6   .   2   .   .   7   .   4   10  .   13  3   5   1   
  Terminals                67   | .   6   .   8   .   .   .   9   6   .   2   .   .   5   .   4   10  .   10  3   3   1   
    Track                  17   | .   2   .   4   .   .   .   2   1   .   1   .   .   .   .   .   2   .   3   1   1   .   
    Assimilate             6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   .   .   .   .   1   
    Botnet                 43   | .   4   .   4   .   .   .   6   5   .   1   .   .   4   .   2   6   .   7   2   2   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   2   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
    Siphon                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         103  | .   8   .   13  .   .   .   14  10  .   4   .   2   9   .   4   9   .   15  2   9   4   
  Full Trace Events        8    | .   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Matter                 164  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   164 .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Part Schematics Acquired   21   | .   .   .   2   .   .   .   7   1   .   2   .   1   6   .   .   1   .   1   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
    Matter                 410  | .   .   .   .   .   .   .   .   .   .   .   .   .   109 .   .   .   .   301 .   .   .   
    Time                   136  | .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   100 .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   14  .   .   .   
Parts Repaired             7    | .   .   .   2   .   .   .   3   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Time                     202  | .   .   .   52  .   .   .   96  .   .   .   .   .   38  .   16  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         151  | .   .   .   .   .   .   .   151 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   2   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           18   | .   .   .   2   .   .   .   8   .   .   2   .   1   4   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 17   | .   .   .   2   .   .   .   7   .   .   2   .   1   4   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Was  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Res  Qua  
Total Allies               23   | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    2    2    .    6    .    2    1    
  Largest Group            10   | .    .    .    .    .    .    .    .    10   10   .    .    .    .    .    1    2    .    6    .    1    1    
  Highest-Rated Group      186  | .    .    .    .    .    .    .    .    173  173  .    .    .    .    .    26   36   .    186  .    21   26   
  Highest-Rated Ally       31   | .    .    .    .    .    .    .    .    29   29   .    .    .    .    .    26   26   .    31   .    21   26   
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               134  | .    .    .    .    .    .    .    .    6    73   .    .    .    .    .    .    .    .    51   .    4    .    
  Total Damage             1897 | .    .    .    .    .    .    .    .    103  1013 .    .    .    .    .    .    .    .    714  .    67   .    
  Kills                    23   | .    .    .    .    .    .    .    .    1    15   .    .    .    .    .    .    .    .    6    .    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua 
Robot Analysis Total       9    | .   2   .   2   .   .   .   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Was  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Res  Qua  
Turns Passed               35790 | 34   1526 2351 4190 1059 677  2906 5179 4493 902  1533 73   300  1274 71   843  1655 68   1727 302  2640 1987 
Spaces Moved               18564 | 10   699  573  1159 564  373  982  1556 762  373  1019 97   416  1378 112  1064 1557 74   2764 606  2012 414  
  Core                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Treads                   7285  | 1    699  573  1159 564  373  982  1556 762  373  12   .    .    .    .    .    .    .    .    .    123  108  
  Legs                     9     | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   193   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    177  16   
  Hover                    6001  | .    .    .    .    .    .    .    .    .    .    1007 97   416  1378 112  1064 1557 74   5    .    1    290  
  Flight                   5073  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2759 606  1708 .    
  Fastest Speed            31    | 120  160  180  180  180  180  180  180  201  201  68   68   68   60   45   45   40   90   34   31   31   40   
  Average Speed            103   | 124  175  180  185  180  180  180  201  205  201  69   68   68   66   57   46   43   91   34   31   55   88   
  Slowest Speed            1000  | 160  180  180  220  180  180  180  210  217  201  201  68   68   68   60   102  100  95   95   31   1000 305  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   1    20   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 3    99   99   96   99   66   99   97   91   68   20   72   12   39   86   30   29   59   65   16   46   49   
  Regions Visited          21
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    1    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 132   | .    .    .    .    .    .    14   .    2    .    7    .    2    6    .    9    23   .    29   3    24   13   
Terrain Destroyed          414   | .    6    4    2    .    .    223  .    28   .    7    .    2    7    .    9    23   .    30   3    57   13   
  Melee                    117   | .    .    .    .    .    .    .    .    2    .    7    .    2    5    .    9    23   .    29   3    24   13   
  Projectile               8     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    4    .    
  AOE                      289   | .    6    4    2    .    .    223  .    25   .    .    .    .    .    .    .    .    .    .    .    29   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Was  Fac  Fac  Was  Fac  Fac  Was  Fac  Fac  Res  Qua  
Total                      33653 | 18   932  1875 2961 590  379  2027 3404 3527 473  1825 104  430  1713 118  1385 2429 74   3458 712  3308 1911 
  Wait                     13394 | .    186  1291 1614 12   .    960  1646 2587 37   715  5    2    265  4    260  738  .    575  91   1047 1359 
  Move                     18478 | 9    698  572  1158 563  372  981  1555 761  371  1019 96   415  1378 111  1063 1557 73   2735 603  1974 414  
  Hop                      32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   1    17   .    
  Pick Up                  176   | .    4    1    21   1    2    4    14   15   7    21   .    7    17   .    6    9    .    15   6    19   7    
  Fast Attach              79    | 1    .    .    7    .    .    1    6    5    1    4    .    .    7    .    1    3    .    7    .    22   14   
  Attach                   102   | .    .    .    9    .    .    3    5    7    .    7    1    1    2    2    .    15   1    9    4    29   7    
  Detach                   53    | .    .    .    3    .    .    .    4    .    .    3    .    .    .    .    1    7    .    10   1    21   3    
  Swap                     160   | 2    5    .    13   1    2    16   18   10   2    7    1    2    11   1    17   9    .    12   1    18   12   
  Drop                     145   | .    1    .    13   2    3    3    17   10   8    17   1    1    16   .    8    8    .    19   1    6    11   
  Fire                     545   | 6    30   8    119  9    .    55   126  87   29   .    .    .    9    .    .    31   .    7    .    29   .    
  Melee                    356   | .    .    .    .    .    .    .    .    2    .    32   .    2    8    .    28   51   .    45   4    100  84   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    30    | .    8    3    4    2    .    4    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            40    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    10   .    26   .    
  Rewire                   15    | .    .    .    .    .    .    .    .    1    14   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     47    | .    .    .    .    .    .    .    7    39   .    .    .    .    .    .    1    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 3 exits: *Fac / [*Rec] / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2)
-3/Research
-3/Quarantine

 History 
---------
  Turn | Location      | Event
    20 | -11/Scrapyard | Discovered new exit (range 3)
    35 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Build established: Mutant
   420 | -10/Materials | Discovered new exit (range 8)
   883 | -10/Materials | Discovered new exit (range 13)
  1314 | -10/Materials | Discovered new exit (range 11)
  1413 | -10/Materials | Discovered new exit (range 6)
  1561 | -10/Materials | Entered Mines
  1627 | -10/Mines     | Assembled infested the area
  1632 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  3304 | -10/Mines     | Discovered new exit (range 8)
  3762 | -10/Mines     | Discovered new exit (range 12)
  3806 | -10/Mines     | Learned Materials stockpile data
  3912 | -10/Mines     | Entered Materials
  3912 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3978 | -9/Materials  | Repaired Assault Rifle
  4208 | -9/Materials  | Build established: Hauler-Mutant
  4717 | -9/Materials  | Discovered new exit (range 10)
  4778 | -9/Materials  | Repaired Lgt. Treads
  5178 | -9/Materials  | Discovered new exit (range 10)
  5655 | -9/Materials  | Discovered new exit (range 3)
  5895 | -9/Materials  | Core integrity fell below 50%
  6026 | -9/Materials  | Discovered new exit (range 13)
  7921 | -9/Materials  | Discovered new exit (range 14)
  8102 | -9/Materials  | Entered Mines
  8103 | -9/Mines      | Learned location of Storage (-8)
  8201 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  8528 | -9/Mines      | Learned location of 1 exit from Materials
  8600 | -9/Mines      | Found a hidden stash of uninstalled traps
  8657 | -9/Mines      | Discovered new exit (range 14)
  8793 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  8864 | -9/Mines      | Discovered new exit (range 11)
  9118 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  9152 | -9/Mines      | Discovered new exit (range 5)
  9161 | -9/Mines      | Entered Exiles
  9203 | -9/Exiles     | Met 8R-AWN
  9235 | -9/Exiles     | Met EX-HEX
  9307 | -9/Exiles     | Met EX-DEC
  9316 | -9/Exiles     | Learned location of Zion (-7)
  9561 | -9/Exiles     | Met EX-BIN
  9584 | -9/Exiles     | Aligned with FarCom system
  9586 | -9/Exiles     | Given EX-Vault access code
  9631 | -9/Exiles     | Opened EX-Vault
  9652 | -9/Exiles     | Found Longsword +1
  9660 | -9/Exiles     | Found Lightpack 2.0
  9695 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  9818 | -9/Exiles     | Discovered new exit (range 12)
  9838 | -9/Exiles     | Stole two prototypes: Longsword +1, Lightpack 2.0
  9838 | -9/Exiles     | Entered Mines
 10293 | -8/Mines      | Discovered new exit (range 13)
 11451 | -8/Mines      | Discovered new exit (range 8)
 11977 | -8/Mines      | Core integrity fell below 20%
 12744 | -8/Mines      | Entered Materials
 12744 | -8/Materials  | Evolved 2 slots: Utility x2
 12745 | -8/Materials  | Identified exit to Storage
 12746 | -8/Materials  | Identified exit to Factory
 12984 | -8/Materials  | Repaired Hvy. Assault Rifle
 13011 | -8/Materials  | Repaired Lgt. Treads
 13051 | -8/Materials  | Repaired Deuterium Engine
 13625 | -8/Materials  | Found Powered Armor
 13628 | -8/Materials  | Found Powered Armor
 16066 | -8/Materials  | Discovered exit to Factory (range 4)
 17047 | -8/Materials  | Discovered exit to Factory (range 13)
 17923 | -8/Materials  | Entered Storage
 18952 | -8/Storage    | Lost 3 parts (1p1n1u)
 19066 | -8/Storage    | Core integrity fell below 50%
 19224 | -8/Storage    | Used back door to open Recycling access
 19224 | -8/Storage    | Discovered new exit (range 4)
 20328 | -8/Storage    | Discovered exit to Factory (range 16)
 22374 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 22414 | -8/Storage    | Identified exit to Garrison
 22416 | -8/Storage    | Entered Garrison
 22416 | -8/Garrison   | Accompanied by 10 allies
 22462 | -8/Garrison   | Triggered checkpoint
 22560 | -8/Garrison   | Triggered checkpoint
 22582 | -8/Garrison   | Triggered checkpoint
 22637 | -8/Garrison   | Discovered exit to Factory (range 10)
 22806 | -8/Garrison   | Discovered exit to Factory (range 10)
 22868 | -8/Garrison   | Triggered checkpoint
 23142 | -8/Garrison   | Discovered exit to Factory (range 13)
 23308 | -8/Garrison   | Installed Relay Interface Framework
 23318 | -8/Garrison   | Entered Factory
 23318 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 23320 | -7/Factory    | FarCom data flow suspended
 24851 | -7/Factory    | Sucked down chute
 24851 | -7/Factory    | Entered Waste
 24866 | -7/Waste      | EMP discharged
 24866 | -7/Waste      | System corruption reached 10%
 24868 | -7/Waste      | Spotted C-40 Crusher
 24869 | -7/Waste      | Spotted C-40 Crusher
 24869 | -7/Waste      | Spotted C-40 Crusher
 24887 | -7/Waste      | Spotted C-40 Crusher
 24887 | -7/Waste      | Spotted C-40 Crusher
 24893 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 24916 | -7/Waste      | Discovered new exit (range 12)
 24924 | -7/Waste      | Identified exit to Factory
 24924 | -7/Waste      | Entered Factory
 25185 | -7/Factory    | Discovered new exit (range 14)
 25216 | -7/Factory    | Identified exit to Factory
 25224 | -7/Factory    | Entered another Factory area
 25224 | -6/Factory    | Evolved 2 slots: Utility x2
 25327 | -6/Factory    | Fabricated Adv. Signal Interpreter (x2)
 25627 | -6/Factory    | Local fabrication network quarantined
 25848 | -6/Factory    | Destroyed 7 combat bots
 25848 | -6/Factory    | Discovered new exit (range 3)
 25850 | -6/Factory    | Identified exit to Lower Caves
 26051 | -6/Factory    | Repaired Adv. Sensor Array
 26498 | -6/Factory    | Sucked down chute
 26498 | -6/Factory    | Entered Waste
 26503 | -6/Waste      | Spotted C-40 Crusher
 26508 | -6/Waste      | Spotted C-40 Crusher
 26513 | -6/Waste      | EMP discharged
 26522 | -6/Waste      | Spotted C-40 Crusher
 26537 | -6/Waste      | Spotted C-40 Crusher
 26538 | -6/Waste      | Spotted C-40 Crusher
 26548 | -6/Waste      | Spotted C-40 Crusher
 26558 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 26565 | -6/Waste      | Discovered new exit (range 11)
 26569 | -6/Waste      | Identified exit to Factory
 26569 | -6/Waste      | Entered Factory
 27083 | -6/Factory    | Discovered new exit (range 11)
 27119 | -6/Factory    | Identified exit to Factory
 27138 | -6/Factory    | Repaired Hrd. Light Armor Plating
 27250 | -6/Factory    | Discovered exit to Lower Caves (range 9)
 27336 | -6/Factory    | Discovered exit to Factory (range 16)
 27412 | -6/Factory    | Entered another Factory area
 27412 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 27515 | -5/Factory    | Identified exit to Upper Caves
 29067 | -5/Factory    | Sucked down chute
 29067 | -5/Factory    | Entered Waste
 29077 | -5/Waste      | Spotted C-40 Crusher
 29094 | -5/Waste      | Spotted C-40 Crusher
 29098 | -5/Waste      | Spotted C-40 Crusher
 29105 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 29105 | -5/Waste      | Spotted C-40 Crusher
 29109 | -5/Waste      | Spotted C-40 Crusher
 29117 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 29120 | -5/Waste      | Discovered new exit (range 16)
 29125 | -5/Waste      | Spotted C-40 Crusher
 29135 | -5/Waste      | Entered Factory
 29148 | -5/Factory    | Lost 3 parts (1p1n1u)
 29381 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 29384 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 29562 | -5/Factory    | Fabricated Adv. Signal Interpreter (x2)
 30338 | -5/Factory    | Discovered new exit (range 14)
 30569 | -5/Factory    | Discovered exit to Upper Caves (range 7)
 30624 | -5/Factory    | Discovered new exit (range 4)
 30803 | -5/Factory    | Fabricated Impulse Thruster Array (x1)
 30862 | -5/Factory    | Identified exit to Factory
 30862 | -5/Factory    | Entered another Factory area
 30862 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 30886 | -4/Factory    | Identified exit to Upper Caves
 30886 | -4/Factory    | Identified exit to Extension
 31161 | -4/Factory    | Discovered new exit (range 8)
 31163 | -4/Factory    | Identified exit to Research
 31164 | -4/Factory    | Build established: Hauler-Sprinter
 31164 | -4/Factory    | Entered Research
 31164 | -3/Research   | Evolved 2 slots: Utility x2
 31261 | -3/Research   | Spotted B-86 Titan
 31658 | -3/Research   | Build established: Hacker-Sprinter
 31868 | -3/Research   | Lost 3 parts (1p1n1u)
 32061 | -3/Research   | Fabricated H-55 Commando?
 32157 | -3/Research   | Build established: Hacker-Mutant
 32471 | -3/Research   | Lost 4 parts (2n1u1w)
 32766 | -3/Research   | Core integrity fell below 50%
 32813 | -3/Research   | Lost 11 parts (2p5n2u2w)
 33004 | -3/Research   | Found Enh. Force Lance
 33150 | -3/Research   | Lost 3 parts (2n1w)
 33746 | -3/Research   | Discovered new exit (range 9)
 33758 | -3/Research   | Identified exit to Quarantine
 33804 | -3/Research   | Entered Quarantine
 33824 | -3/Quarantine | Found Alien Artifact
 33824 | -3/Quarantine | Identified Stasis Generator
 35514 | -3/Quarantine | Found Alien Impact Weapon
 35514 | -3/Quarantine | Identified Core Stripper
 35538 | -3/Quarantine | Met incapacitated Sigix Warrior
 35538 | -3/Quarantine | Lockdown squad dispatched
 35597 | -3/Quarantine | Build established: Scavenger-Mutant
 35667 | -3/Quarantine | Found Alien Artifact
 35667 | -3/Quarantine | Identified Subatomic Replicator
 35737 | -3/Quarantine | Core integrity fell below 20%
 35745 | -3/Quarantine | System corruption reached 10%
 35791 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
35732_ K-01 Serf cleans the Machine.
35733_ Acquired Lgt. Antimatter Reactor.
35736_ Imp. Antigrav System destroyed.
35738_ K-01 Serf collects debris.
35741_ System corrupted: Matter fused (-6).
35741_ Acquired 6 matter.
35741_ Imp. Antigrav System destroyed.
35741_ Critical hit.
35741_ Imp. Antigrav System destroyed.
35742_ K-01 Serf collects debris.
35744_ System corrupted: Enh. Force Lance targeting data glitched.
35744_ Enh. Force Lance destroyed.
35745_ K-01 Serf collects debris.
35757_ P-80 Master knocked back.
35762_ Destroyed Imp. Antigrav System.
35764_ Ionic Axe destroyed.
35764_ Imp. Antigrav System destroyed.
35766_ K-01 Serf cleans the Machine.
35767_ Imp. Antigrav System destroyed.
35776_ Mic. Fission Core destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????#    #?????????????????????????????????????? |
| ??????#^^ ^#?????????????????????????????????????? |
| ??????#^^ ^#####+###+#???????????????????????????? |
| #######              ????????????????????????????? |
|                   #??????????????????????????????? |
|                   #??????????????????????????????? |
|                   ###########????????????????????? |
| ???####    ###    ##        #????????????????????? |
| #######    #?#    ##     "  #????????????????????? |
|      !#[   #?#    ##   T "  #??????????""????????? |
| " """*+%   #?#    ##    """=#??????         ?????? |
| " """*#|   #?#    ##  """!"%####            ?????? |
| " "   #    #?#     +     ""%/===            ?????? |
|  !=   #    #?#    ##   " "%=#######+#????????????? |
|  *%! !#    #?#    ##     "%=#????^???????????????? |
| ##+####    #?#    ##        #???????^????????????? |
| ## ####    #?#    ######p####??????^?????????????? |
|  !=        #?#           @  #???^^?^?????????????? |
|            #?#              #????????????????????? |
|            #?#              #????????????????????? |
|            #?#              #????????????????????? |
| ############?####" ##########????????????????????? |
| ????????????????#"T#?????????????????????????????? |
| ????????????????####?????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Energy Generation          36
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       85
ECM Strength               3
Jamming Range              12
Cloak Strength             2
Armor Coverage             400
Resistance: EM             25
Propulsion Shielding       66
Evasion (%)                63
Core Analysis              10
Recoil Reduction           3
Offensive Hacking          32
Defensive Hacking          32

 Item Schematics 
-----------------
             Hacking Suite | -9/Materials | Scanalyzed
                    Katana | -9/Materials | Scanalyzed
   Adv. Signal Interpreter | -8/Materials | Scanalyzed
     Mni. Grenade Launcher | -8/Materials | Scanalyzed
            Gravmag System | -8/Materials | Scanalyzed
               Gauss Rifle | -8/Materials | Scanalyzed
             Powered Armor | -8/Materials | Scanalyzed
 Imp. Propulsion Shielding | -8/Materials | Scanalyzed
         Insulated Plating | -8/Materials | Scanalyzed
         Adv. Sensor Array | -8/Storage   | Hacked
         Cld. Aerolev Unit | -7/Factory   | Scanalyzed
               Cmb. Airjet | -7/Factory   | Scanalyzed
     Hvy. Missile Launcher | -7/Factory   | Scanalyzed
         Lgt. Fission Core | -6/Factory   | Hacked
         Lrn. Sensor Array | -6/Factory   | Hacked
  Hrd. Light Armor Plating | -6/Factory   | Scanalyzed
          Hvy. Machine Gun | -6/Factory   | Scanalyzed
         Lrg. Storage Unit | -6/Factory   | Scanalyzed
      System Backup Module | -6/Factory   | Scanalyzed
    Impulse Thruster Array | -5/Factory   | Hacked
               Power Sword | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
 H-55 Commando | -8/Storage | Hacked

 Fabricated
------------
 Adv. Signal Interpreter | x2 | -6/Factory  
 Adv. Signal Interpreter | x2 | -5/Factory  
  Impulse Thruster Array | x1 | -5/Factory  
           H-55 Commando | x2 | -3/Research 

 Alien Tech Used 
-----------------
Stasis Generator
Core Stripper
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaBladeMeganuke
  Manual?         0
Play Time         04:02:17
  Cumulative      152.4 hours
  Start           2020.12.11 @ 21:02:48
  End             2020.12.13 @ 20:50:18
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          57
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8cc775d6-f0b5-4b5e-9343-14ca194b29f3