Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.13 @ 20:50:18 // Halloween2020/ForbiddenLore Player: WayneKnight Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (259) 1295 Value Destroyed (10193) 10193 Prototype IDs (56) 1120 Alien Tech Used (3) 600 Bonus (3707) 3707 TOTAL SCORE: 24615 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 510 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (850) Ox16 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Core Analyzer Advanced Core Analyzer Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- Shock Maul > --- INVENTORY (18) --- Light Antimatter Reactor Light Particle Reactor Myomer Leg Coolant Network Hacking Suite System Restoration Module Long-range Proton Cannon Coil Gun Coil Gun Proton Missile Launcher Smartbomb Launcher Advanced Datajack Core Stripper Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Core Analyzer Advanced Core Analyzer Improved Transmission Jammer Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Light Particle Reactor Myomer Leg Improved Antigrav System Q-thruster Coolant Network Hacking Suite System Restoration Module Long-range Proton Cannon Coil Gun Coil Gun Proton Missile Launcher Smartbomb Launcher Advanced Datajack Shock Maul Ionic Axe Enhanced Force Lance [Rating: 136] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Artifact Stasis Generator Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Slots Evolved 14 | . . . 2 . . . 2 . . 2 . . 2 . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . . . . 1 . . . . . 1 . . 1 . . Utility 9 | . . . 1 . . . 2 . . 1 . . 2 . . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 340 | 3 5 . 29 1 2 20 29 22 3 18 2 3 20 3 18 27 1 28 5 69 32 Power 31 | . . . 3 . . 1 2 2 1 1 1 . 1 . 4 5 . 1 . 8 1 Engine 7 | . . . 1 . . 1 2 1 . . . . . . . . . 1 . 1 . Core 17 | . . . 2 . . . . 1 1 1 1 . . . 3 4 . . . 4 . Reactor 7 | . . . . . . . . . . . . . 1 . 1 1 . . . 3 1 Propulsion 88 | 2 . . 13 . 2 2 10 6 2 4 1 . 1 2 3 3 1 4 2 18 12 Treads 35 | 2 . . 11 . 2 2 10 5 2 . . . . . . . . . . 1 . Leg 2 | . . . 2 . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Hover 28 | . . . . . . . . 1 . 4 1 . 1 2 3 3 1 . . 2 10 Flight 21 | . . . . . . . . . . . . . . . . . . 4 2 14 1 Utility 115 | 1 4 . 5 . . . 7 2 . 9 . 2 13 1 9 14 . 15 3 19 11 Device 52 | . . . . . . . . . . 4 . . 8 1 5 8 . 8 1 9 8 Storage 16 | 1 4 . 5 . . . 1 . . 1 . 1 . . . 1 . . 1 1 . Processor 10 | . . . . . . . . . . 1 . . 1 . . 1 . 4 . 2 1 Hackware 10 | . . . . . . . . . . 1 . 1 1 . . 1 . 1 1 4 . Protection 25 | . . . . . . . 6 2 . 2 . . 3 . 4 3 . 2 . 3 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . 2 Weapon 106 | . 1 . 8 1 . 17 10 12 . 4 . 1 5 . 2 5 . 8 . 24 8 Energy Gun 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . 1 . . . . . . . . . . . . . 6 . Ballistic Gun 43 | . . . 7 1 . 8 8 8 . 1 . . 3 . . 2 . 2 . 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . 8 1 2 . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Slashing Weapon 29 | . . . . . . . . 1 . 1 . 1 2 . 1 3 . 6 . 10 4 Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . 3 2 Special Melee Weapon 5 | . . . . . . . 1 1 . 2 . . . . 1 . . . . . . Unidentified Prototypes 15 | . . . . . . . 2 1 . 1 . . 3 . . 1 . 1 . 3 3 Parts Lost 79 | . . . 7 . . 3 3 7 . . 1 . . 1 . 8 3 2 . 24 20 Power 14 | . . . 2 . . . 1 2 . . . . . . . 2 1 . . 3 3 Propulsion 30 | . . . 2 . . 2 . 1 . . . . . 1 . 2 1 1 . 10 10 Utility 18 | . . . . . . . . 1 . . 1 . . . . 4 1 1 . 6 4 Weapon 17 | . . . 3 . . 1 2 3 . . . . . . . . . . . 5 3 Highest Loss Streak 12 | . . . 2 . . 2 1 3 . . 1 . . 1 . 2 3 1 . 11 12 Average Slot Usage (%) 95 | . 100 100 99 100 100 100 99 99 100 91 88 91 92 93 93 92 72 74 75 82 95 Engine 4 | . 14 14 3 . . 4 8 6 . . . . . . . . . 4 5 1 . Core 4 | . . . 6 11 11 6 . 2 8 7 7 7 5 . 5 10 8 5 5 5 3 Treads 18 | . 28 28 29 33 33 33 26 26 27 . . . . . . . . . . 1 . Hover 5 | . . . . . . . . . . 29 30 30 26 26 26 28 21 . . . 12 Flight 2 | . . . . . . . . . . . . . . . . . . 16 20 17 10 Device 2 | . . . . . . . . . . 6 7 7 6 13 10 6 8 8 7 6 8 Storage 25 | . 28 28 33 33 33 33 35 36 36 15 11 8 13 13 13 15 17 11 10 8 9 Processor 2 | . . . . . . . . . . 6 7 7 6 6 6 2 . 5 5 8 9 Hackware 4 | . . . . . . . . . . 6 7 12 13 13 13 10 11 11 14 18 19 Protection 3 | . . . . . . . 9 8 9 . . . 5 . 1 1 . . . 2 . Energy Gun 1 | . 14 14 1 . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . 14 14 20 22 22 11 17 17 18 . . . 7 6 . 4 2 1 . . . Slashing Weapon 1 | . . . . . . . . . . 6 7 7 5 6 11 5 . 4 5 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 15 55 55 107 107 107 112 156 146 144 144 49 49 67 58 68 82 72 59 56 90 86 Greatest Support 102 | 40 40 40 60 60 60 60 60 62 62 88 88 88 88 77 67 82 58 58 65 74 102 Greatest Overweight (x) 19 | . 1 1 3 1 1 1 2 3 2 2 . . . . 1 1 1 1 . 19 5 Average Overweight (x) . | . . 1 1 1 1 1 1 2 2 . . . . . . . 1 . . . . Largest Inventory Capacity 40 | 8 18 18 28 28 28 28 36 36 36 40 32 32 32 32 32 38 38 38 32 32 18 Average Capacity 28 | 6 14 18 26 28 28 28 35 36 36 32 28 25 32 32 32 36 38 30 31 22 18 Most Carried 36 | 6 14 15 28 28 28 28 36 36 36 36 32 27 32 32 32 35 30 32 32 31 18 Average Carried 27 | 6 10 14 23 27 27 27 34 35 35 31 28 23 31 31 31 31 29 29 29 19 17 Final Capacity 38 | 8 18 18 28 28 28 28 36 36 36 32 24 32 32 32 32 38 38 30 32 18 18 Final Carried 36 | 6 14 15 28 28 28 27 36 36 36 32 23 27 32 30 32 30 28 29 32 16 16 Class Distribution -------------------- 73% | Hauler-Mutant 10% | Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Waste Hauler-Mutant | -5/Factory Hauler-Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Matter Collected 7059 | 228 275 74 957 64 . 487 1061 798 262 270 . . 222 . 297 462 . 515 48 703 336 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11055 | 96 346 143 1530 88 . 687 1623 1337 482 378 . . 245 . 308 751 . 363 48 1573 1057 Parts 668 | 1 19 5 105 2 . 32 99 72 34 25 . . 16 . 17 26 . 27 2 120 66 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . 1 . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Combat Hostiles Destroyed 209 | . 8 4 34 2 . 24 37 24 6 6 . . 8 . 4 9 . 5 . 24 14 Melee 45 | . . . . . . . . . . 6 . . 3 . 4 3 . 2 . 13 14 Guns 127 | . 6 3 34 2 . 6 37 19 6 . . . 5 . . 6 . 3 . . . Cannons 9 | . . . . . . 3 . . . . . . . . . . . . . 6 . AOE 26 | . 2 1 . . . 15 . 5 . . . . . . . . . . . 3 . Classes Destroyed 16 | 1 5 2 4 . . 2 . . . 1 . . . . . . . 1 . . . Worker 13 | . . . . . . 1 2 6 . 1 . . . . . . . . . 3 . Builder 5 | . 1 . 1 . . . . 1 . . . . . . . . . . . 2 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . . . . . . . . . . Recycler 6 | 1 . . . . . . . 1 . . . . . . . 1 . . . 1 2 Operator 7 | . 1 . 2 . . . . . . . . . . . . . . 1 . 3 . Drone 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Watcher 20 | . 1 . 2 . . . 4 2 . 2 . . . . 2 1 . 3 1 2 . Swarmer 43 | . 2 . 3 . . 6 11 . 2 . . . 7 . . . . . . 8 4 Grunt 80 | . 6 2 19 1 . 14 16 15 2 2 . . . . . 3 . . . . . Brawler 4 | . . . 1 1 . . 1 . . . . . . . . 1 . . . . . Duelist 4 | . . . 2 . . 2 . . . . . . . . . . . . . . . Sentry 33 | . . . 9 . . . 9 8 1 . . . 1 . 2 3 . . . . . Hunter 12 | . . . . . . 2 . 1 1 1 . . . . 2 . . 1 . 4 . Programmer 29 | . . . . . . . . . . 3 . . . . . 2 . 3 . 11 10 Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 4 2 6 1 . 3 5 12 4 3 . . 7 . 1 2 . 2 1 7 4 Combat Bots Only 7 | . 3 2 6 1 . 3 4 6 4 3 . . 7 . 1 2 . 2 . 5 4 Max Kills in Single Turn 4 | 1 2 1 1 1 . 3 2 3 2 1 . . 1 . 1 1 . 1 1 4 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . Exploded 3 | . 2 1 . . . 3 . 1 . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . 1 . . 1 . 1 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Damage Taken 16018 | . 288 68 1708 80 . 876 1874 1802 88 205 56 . 161 38 736 1476 92 305 165 4076 1924 Core 2675 | . 49 11 291 11 . 68 150 141 40 38 . . 16 38 177 138 . 80 112 908 407 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 76 . . . 7 . . 39 . . 94 . . 72 . . 78 90 . . Volleys Fired 545 | 6 30 8 119 9 . 55 126 87 29 . . . 9 . . 31 . 7 . 29 . Largest 2 | 2 2 2 2 2 . 2 2 2 2 . . . 2 . . 2 . 2 . 2 . Hottest 194 | 70 70 60 85 43 . 83 50 56 56 . . . 60 . . 56 . 58 . 194 . Shots Fired 1035 | 12 60 16 235 18 . 86 252 166 58 . . . 17 1 . 63 . 14 . 37 . Gun 964 | 12 60 16 235 18 . 51 252 159 58 . . . 17 1 . 63 . 14 . 8 . Cannon 41 | . . . . . . 15 . . . . . . . . . . . . . 26 . Launcher 30 | . . . . . . 20 . 7 . . . . . . . . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 907 | 6 30 8 222 18 . 51 252 159 58 . . . 17 1 . 63 . 14 . 8 . Thermal 56 | 6 9 . 8 . . 15 . . . . . . . . . . . . . 18 . Explosive 30 | . . . . . . 20 . 7 . . . . . . . . . . . 3 . Electromagnetic 42 | . 21 8 5 . . . . . . . . . . . . . . . . 8 . Robot Hit Streak 37 | 6 18 7 37 6 . 14 20 34 23 . . . 3 2 . 22 . 5 . 5 . Robot Miss Streak 5 | 3 3 2 5 2 . 3 3 2 3 . . . 1 . . 2 . 2 . 2 . Penetration Max 1 | . . . . . . . . . 1 . . . 1 . . . . 1 . . . Secondary Targets 10 | . . . 3 . . . 4 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 1000 | 8 41 11 181 12 . 64 190 143 45 23 . . 12 1 19 79 . 22 1 83 65 Core Hits 455 | 2 21 7 66 4 . 51 77 66 19 9 . . 9 . 8 26 . 12 1 52 25 Critical Hits 20 | . 1 . . . . 1 3 2 1 . . . 1 . 1 . . 2 . 5 3 Critical Kills 12 | . 1 . . . . 1 2 1 . . . . . . 1 . . 2 . 4 . Critical Parts Destroyed 8 | . . . . . . . 1 1 1 . . . 1 . . . . . . 1 3 Melee Attacks 386 | . . . . . . . . 2 . 32 . 2 8 . 30 57 . 45 4 109 97 Impact 4 | . . . . . . . . . . . . . . . . . . . . . 4 Slashing 336 | . . . . . . . . 2 . 32 . 2 8 . 30 57 . 45 4 92 64 Piercing 46 | . . . . . . . . . . . . . . . . . . . . 17 29 Sneak Attacks 20 | . . . . . . . . . . 3 . . 1 . . 2 . 2 . 5 7 Combat Hostiles 7 | . . . . . . . . . . . . . 1 . . . . 2 . 2 2 Follow-up Attacks 22 | . . . . . . . . . . . . . . . 1 2 . . . 9 10 Damage Inflicted 28782 | 84 574 211 2855 158 . 2292 3310 3406 1072 1416 . . 435 25 865 2496 . 1165 59 4733 3626 Guns 12495 | 84 451 124 2801 153 . 445 3156 2504 1072 . . . 263 25 . 1085 . 283 . 49 . Cannons 1100 | . . . . . . 246 . . . . . . . . . . . . . 854 . Explosions 3255 | . 83 73 34 . . 1493 . 882 . . . . . . . . . . . 690 . Melee 11535 | . . . . . . . . . . 1416 . . 172 . 865 1375 . 882 59 3140 3626 Ramming 397 | . 40 14 20 5 . 108 154 20 . . . . . . . 36 . . . . . Kinetic 11918 | 47 183 49 2604 153 . 445 3156 2504 1072 . . . 263 25 . 1085 . 283 . 49 . Thermal 1295 | 37 184 73 157 . . 246 . . . . . . . . . . . . . 598 . Explosive 3065 | . . . . . . 1493 . 882 . . . . . . . . . . . 690 . Electromagnetic 572 | . 167 75 74 . . . . . . . . . . . . . . . . 256 . Impact 86 | . . . . . . . . . . . . . . . . . . . . . 86 Slashing 10193 | . . . . . . . . . . 1416 . . 172 . 865 1375 . 882 59 2695 2729 Piercing 1256 | . . . . . . . . . . . . . . . . . . . . 445 811 Highest Corruption 17 | . . . . . . . . . . 1 11 11 . 5 7 9 9 9 3 6 17 Average Corruption 4 | . . . . . . . . . . 1 8 11 . 5 6 8 9 3 1 2 3 Corruption Purged 22 | . . . . . . . . . . . . . . . 1 . . 9 1 10 1 Effects 122 | . . . . . . . . . . 4 1 15 . 2 20 27 . 20 1 9 23 Message Errors 26 | . . . . . . . . . . . . 2 . . 7 5 . 5 . 1 6 Matter Fused 29 | . . . . . . . . . . . . 2 . . 6 7 . 6 . 2 6 Heat Flow Errors 17 | . . . . . . . . . . . 1 2 . 1 1 5 . 3 . 1 3 Energy Discharges 12 | . . . . . . . . . . 2 . 1 . . 2 2 . 1 . 1 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 12 | . . . . . . . . . . 1 . 1 . . 3 2 . 1 1 1 2 Data Loss (major) 5 | . . . . . . . . . . . . 3 . . 1 . . 1 . . . Misfires 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Misdirections 4 | . . . . . . . . . . . . 4 . . . . . . . . . Targeting Errors 14 | . . . . . . . . . . 1 . . . . . 4 . 3 . 3 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1554 | . . . 9 . . 99 18 24 . 318 . . . . 10 91 . 112 . 402 471 Projectiles 59 | . . . . . . . . . . . . . . . . . . . . 59 . Explosions 218 | . . . 9 . . 84 . 24 . . . . . . . . . . . 101 . Melee 1277 | . . . . . . 15 18 . . 318 . . . . 10 91 . 112 . 242 471 Knockbacks 5 | . . 1 1 . . 1 . . . . . . . . . 1 . . . . 1 Impact 5 | . . 1 1 . . 1 . . . . . . . . . 1 . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 91 | . 22 . 40 . . 11 . . . . . . . . . 18 . . . . . Shots 4 | . 1 . 1 . . 2 . . . . . . . . . . . . . . . Rammed 27 | . 8 2 3 2 . 4 5 2 . . . . . . . 1 . . . . . Targets Rammed 31 | . 8 3 4 2 . 4 6 3 . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 1 . . . 1 1 . . . . . . . . . . . . . Highest Temperature 446 | 65 99 20 18 . . 135 106 75 . . 167 207 10 242 177 231 . 235 1 446 186 Average Temperature 42 | 34 30 15 10 . . 40 19 16 . . 84 98 6 128 98 107 . 65 1 104 86 Received Heat Transfer 2738 | . 120 47 540 24 . 180 693 693 9 18 . . 12 . 60 315 . 9 9 9 . Effects 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . 2 . Heat Transferred 2026 | 111 396 100 346 . . 518 . . . . . . . . . . . . . 555 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Peak Influence 876 | 5 130 50 428 109 . 423 604 331 876 471 121 102 645 . 168 271 53 312 157 363 158 Initial 459 | . 3 50 19 59 . . 156 254 158 459 106 77 49 . . 23 53 16 111 81 139 Average 163 | 2 67 13 151 31 . 162 167 207 668 346 108 95 197 . 99 116 41 112 123 230 59 Maximum Alert Level 3 | . . . 2 . . 2 2 1 3 2 . . 2 . . 1 . 1 . 1 . Low Security (%) 67 | 100 100 100 79 100 . 63 73 48 5 . 100 100 47 100 100 74 100 87 100 15 100 Level 1 26 | . . . 18 . . 31 14 51 6 72 . . 34 . . 25 . 12 . 84 . Level 2 5 | . . . 2 . . 5 11 . 43 27 . . 17 . . . . . . . . Level 3 1 | . . . . . . . . . 44 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 4 . 6 . . 2 3 4 . 4 . . 1 . 1 2 . 4 . 9 5 Investigation 10 | . 3 . 2 . . . 1 1 . . . . . . . . . 1 . 2 . Extermination 15 | . . . . . . . . . . 2 . . . . 1 1 . 2 . 5 4 Reinforcement 20 | . 1 . 4 . . 2 2 3 . 2 . . 1 . . 1 . 1 . 2 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . 1 . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Distress Signals 21 | . . . 4 . . . 5 2 . 2 . . 1 . . 1 . 3 . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 404 | . 19 4 58 2 . 29 61 35 17 16 5 . 10 6 11 31 4 28 4 43 21 Peak Tracking Total 8 | . 5 2 8 2 . 3 5 7 5 4 5 . 4 6 2 8 4 4 3 8 6 Tactical Retreats 44 | . 4 . 4 . . 6 3 5 2 . . . 1 . 3 5 . 5 . 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Traps Triggered 23 | . 2 . 1 1 . . . 3 2 1 . . 1 . 1 1 . 3 3 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 47 | . . . . . . . 7 39 . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . 1 2 . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Machines Disabled 9 | . . . . . . . 2 1 . . . . . . . . . 2 . 1 3 Max in Single Turn 1 | . . . . . . . 1 1 . . . . . . . . . 1 . 1 1 Garrison Access 14 | . . . . . . . . . . . . 1 3 . . 2 . 4 1 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Machines Accessed 129 | . 8 . 13 1 2 . 14 12 . 4 . 3 13 . 4 12 . 21 3 13 6 Terminals 85 | . 7 . 8 . . . 9 10 . 3 . . 7 . 3 9 . 13 2 8 6 Fabricators 4 | . . . . . . . . . . . . . 1 . . . . 2 . 1 . Repair Stations 7 | . . . 2 . . . 1 1 . . . . 1 . 1 . . 1 . . . Recycling Units 7 | . 1 . 1 . . . 2 . . . . 1 . . . 1 . . . 1 . Scanalyzers 8 | . . . 2 . . . 2 . . 1 . 1 1 . . . . 1 . . . Garrison Access 15 | . . . . . . . . 1 . . . 1 3 . . 2 . 4 1 3 . Total Hacks 416 | . 24 . 42 1 2 . 70 37 . 10 . 6 50 . 14 39 . 54 22 34 11 Successful 261 | . 13 . 29 1 2 . 57 23 . 6 . 5 35 . 7 23 . 32 8 16 4 Failed 155 | . 11 . 13 . . . 13 14 . 4 . 1 15 . 7 16 . 22 14 18 7 Catastrophic 20 | . . . 1 . . . 1 3 . 2 . . 2 . 1 2 . 6 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 198 | . 12 . 24 . 1 . 28 19 . 5 . . 23 . 10 20 . 30 9 14 3 Terminals 303 | . 21 . 30 . . . 43 34 . 5 . . 29 . 12 36 . 37 21 24 11 Fabricators 22 | . . . . . . . . . . . . . 7 . . . . 10 . 5 . Repair Stations 19 | . . . 5 . . . 7 2 . . . . 2 . 2 . . 1 . . . Recycling Units 14 | . 3 . 3 . . . 3 . . . . 2 . . . 1 . . . 2 . Scanalyzers 40 | . . . 4 . . . 17 . . 5 . 3 9 . . . . 2 . . . Garrison Access 15 | . . . . . . . . 1 . . . 1 3 . . 2 . 4 1 3 . Terminal Hacks 98 | . 4 . 11 1 2 . 22 15 . . . . 11 . 1 10 . 8 4 6 3 Record 4 | . . . 2 . 1 . . . . . . . . . . . . . . . 1 Part Schematic 4 | . . . . . . . . 1 . . . . 2 . . 1 . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 2 . . . 2 2 . . . . . . . 1 . . . . . Prototype ID Bank 14 | . . . 1 . . . 9 1 . . . . . . . 2 . 1 . . . Open Door 5 | . . . . 1 . . . 2 . . . . . . . . . . . 1 1 Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Emergency Access Points 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 4 | . . . . . . . . . . . . . 1 . . 1 . 1 . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 4 | . . . 2 . . . 1 1 . . . . . . . . . . . . . Unreport Threat 8 | . . . 3 . . . 1 1 . . . . 3 . . . . . . . . Locate Traps 18 | . 2 . . . . . 3 4 . . . . 2 . 1 1 . 1 2 1 1 Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 17 | . . . 1 . . . 4 2 . . . . 2 . . 2 . 4 1 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . 3 . . . . 4 . 2 . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . 1 . . . . 2 . 1 . Build 4 | . . . . . . . . . . . . . 1 . . . . 2 . 1 . Repair Station Hacks 16 | . . . 4 . . . 6 1 . . . . 2 . 2 . . 1 . . . Scan Component 8 | . . . 2 . . . 3 1 . . . . 1 . 1 . . . . . . Repair 7 | . . . 2 . . . 3 . . . . . 1 . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 11 | . 3 . 2 . . . 3 . . . . 2 . . . 1 . . . . . Report Inventory 7 | . 2 . 1 . . . 2 . . . . 1 . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . Scanalyzer 38 | . . . 4 . . . 17 . . 4 . 2 9 . . . . 2 . . . Insert Component 18 | . . . 2 . . . 8 . . 2 . 1 4 . . . . 1 . . . Analyze 20 | . . . 2 . . . 9 . . 2 . 1 5 . . . . 1 . . . Garrison Access Hacks 15 | . . . . . . . . 1 . . . 1 3 . . 2 . 4 1 3 . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . Seal Access 14 | . . . . . . . . . . . . 1 3 . . 2 . 4 1 3 . Unauthorized Hacks 74 | . 6 . 8 . . . 9 6 . 2 . . 7 . 4 10 . 13 3 5 1 Terminals 67 | . 6 . 8 . . . 9 6 . 2 . . 5 . 4 10 . 10 3 3 1 Track 17 | . 2 . 4 . . . 2 1 . 1 . . . . . 2 . 3 1 1 . Assimilate 6 | . . . . . . . 1 . . . . . . . 2 2 . . . . 1 Botnet 43 | . 4 . 4 . . . 6 5 . 1 . . 4 . 2 6 . 7 2 2 . Operators 1 | . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . 2 . . . . 3 . 2 . Prioritize 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . Siphon 4 | . . . . . . . . . . . . . 1 . . . . 2 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 103 | . 8 . 13 . . . 14 10 . 4 . 2 9 . 4 9 . 15 2 9 4 Full Trace Events 8 | . 2 . 1 . . . 1 1 . . . . . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . 2 . Matter 164 | . . . . . . . . . . . . . . . . . . . . 164 . Time 58 | . . . . . . . . . . . . . . . . . . . . 58 . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . . . . . . 6 . Part Schematics Acquired 21 | . . . 2 . . . 7 1 . 2 . 1 6 . . 1 . 1 . . . Parts Built 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . Matter 410 | . . . . . . . . . . . . . 109 . . . . 301 . . . Time 136 | . . . . . . . . . . . . . 36 . . . . 100 . . . Total Part Build Rating 20 | . . . . . . . . . . . . . 6 . . . . 14 . . . Parts Repaired 7 | . . . 2 . . . 3 . . . . . 1 . 1 . . . . . . Time 202 | . . . 52 . . . 96 . . . . . 38 . 16 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 151 | . . . . . . . 151 . . . . . . . . . . . . . . Retrieved Components 7 | . 2 . 2 . . . . . . . . 3 . . . . . . . . . Parts Scanalyzed 18 | . . . 2 . . . 8 . . 2 . 1 4 . . . . 1 . . . Part Schematics Acquired 17 | . . . 2 . . . 7 . . 2 . 1 4 . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Total Allies 23 | . . . . . . . . 10 . . . . . . 2 2 . 6 . 2 1 Largest Group 10 | . . . . . . . . 10 10 . . . . . 1 2 . 6 . 1 1 Highest-Rated Group 186 | . . . . . . . . 173 173 . . . . . 26 36 . 186 . 21 26 Highest-Rated Ally 31 | . . . . . . . . 29 29 . . . . . 26 26 . 31 . 21 26 Total Orders 3 | . . . . . . . . . . . . . . . 1 2 . . . . . STAY 2 | . . . . . . . . . . . . . . . 1 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 134 | . . . . . . . . 6 73 . . . . . . . . 51 . 4 . Total Damage 1897 | . . . . . . . . 103 1013 . . . . . . . . 714 . 67 . Kills 23 | . . . . . . . . 1 15 . . . . . . . . 6 . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Robot Analysis Total 9 | . 2 . 2 . . . 2 2 . . . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Turns Passed 35790 | 34 1526 2351 4190 1059 677 2906 5179 4493 902 1533 73 300 1274 71 843 1655 68 1727 302 2640 1987 Spaces Moved 18564 | 10 699 573 1159 564 373 982 1556 762 373 1019 97 416 1378 112 1064 1557 74 2764 606 2012 414 Core 3 | . . . . . . . . . . . . . . . . . . . . 3 . Treads 7285 | 1 699 573 1159 564 373 982 1556 762 373 12 . . . . . . . . . 123 108 Legs 9 | 9 . . . . . . . . . . . . . . . . . . . . . Wheels 193 | . . . . . . . . . . . . . . . . . . . . 177 16 Hover 6001 | . . . . . . . . . . 1007 97 416 1378 112 1064 1557 74 5 . 1 290 Flight 5073 | . . . . . . . . . . . . . . . . . . 2759 606 1708 . Fastest Speed 31 | 120 160 180 180 180 180 180 180 201 201 68 68 68 60 45 45 40 90 34 31 31 40 Average Speed 103 | 124 175 180 185 180 180 180 201 205 201 69 68 68 66 57 46 43 91 34 31 55 88 Slowest Speed 1000 | 160 180 180 220 180 180 180 210 217 201 201 68 68 68 60 102 100 95 95 31 1000 305 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . . . . . . . . . . . . 14 1 20 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 3 99 99 96 99 66 99 97 91 68 20 72 12 39 86 30 29 59 65 16 46 49 Regions Visited 21 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 1 . . . 1 . . 1 . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 5 | . . 1 . 2 . 2 . . . . . . . . . . . . . . . Spaces Dug 132 | . . . . . . 14 . 2 . 7 . 2 6 . 9 23 . 29 3 24 13 Terrain Destroyed 414 | . 6 4 2 . . 223 . 28 . 7 . 2 7 . 9 23 . 30 3 57 13 Melee 117 | . . . . . . . . 2 . 7 . 2 5 . 9 23 . 29 3 24 13 Projectile 8 | . . . . . . . . 1 . . . . 2 . . . . 1 . 4 . AOE 289 | . 6 4 2 . . 223 . 25 . . . . . . . . . . . 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Was Fac Fac Was Fac Fac Was Fac Fac Res Qua Total 33653 | 18 932 1875 2961 590 379 2027 3404 3527 473 1825 104 430 1713 118 1385 2429 74 3458 712 3308 1911 Wait 13394 | . 186 1291 1614 12 . 960 1646 2587 37 715 5 2 265 4 260 738 . 575 91 1047 1359 Move 18478 | 9 698 572 1158 563 372 981 1555 761 371 1019 96 415 1378 111 1063 1557 73 2735 603 1974 414 Hop 32 | . . . . . . . . . . . . . . . . . . 14 1 17 . Pick Up 176 | . 4 1 21 1 2 4 14 15 7 21 . 7 17 . 6 9 . 15 6 19 7 Fast Attach 79 | 1 . . 7 . . 1 6 5 1 4 . . 7 . 1 3 . 7 . 22 14 Attach 102 | . . . 9 . . 3 5 7 . 7 1 1 2 2 . 15 1 9 4 29 7 Detach 53 | . . . 3 . . . 4 . . 3 . . . . 1 7 . 10 1 21 3 Swap 160 | 2 5 . 13 1 2 16 18 10 2 7 1 2 11 1 17 9 . 12 1 18 12 Drop 145 | . 1 . 13 2 3 3 17 10 8 17 1 1 16 . 8 8 . 19 1 6 11 Fire 545 | 6 30 8 119 9 . 55 126 87 29 . . . 9 . . 31 . 7 . 29 . Melee 356 | . . . . . . . . 2 . 32 . 2 8 . 28 51 . 45 4 100 84 Ram 1 | . . . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 30 | . 8 3 4 2 . 4 6 3 . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . . 4 . . . . . . . . 10 . 26 . Rewire 15 | . . . . . . . . 1 14 . . . . . . . . . . . . Trap 47 | . . . . . . . 7 39 . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 3 exits: *Fac / [*Rec] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research -3/Quarantine History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 3) 35 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 8) 883 | -10/Materials | Discovered new exit (range 13) 1314 | -10/Materials | Discovered new exit (range 11) 1413 | -10/Materials | Discovered new exit (range 6) 1561 | -10/Materials | Entered Mines 1627 | -10/Mines | Assembled infested the area 1632 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3304 | -10/Mines | Discovered new exit (range 8) 3762 | -10/Mines | Discovered new exit (range 12) 3806 | -10/Mines | Learned Materials stockpile data 3912 | -10/Mines | Entered Materials 3912 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3978 | -9/Materials | Repaired Assault Rifle 4208 | -9/Materials | Build established: Hauler-Mutant 4717 | -9/Materials | Discovered new exit (range 10) 4778 | -9/Materials | Repaired Lgt. Treads 5178 | -9/Materials | Discovered new exit (range 10) 5655 | -9/Materials | Discovered new exit (range 3) 5895 | -9/Materials | Core integrity fell below 50% 6026 | -9/Materials | Discovered new exit (range 13) 7921 | -9/Materials | Discovered new exit (range 14) 8102 | -9/Materials | Entered Mines 8103 | -9/Mines | Learned location of Storage (-8) 8201 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 8528 | -9/Mines | Learned location of 1 exit from Materials 8600 | -9/Mines | Found a hidden stash of uninstalled traps 8657 | -9/Mines | Discovered new exit (range 14) 8793 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8864 | -9/Mines | Discovered new exit (range 11) 9118 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9152 | -9/Mines | Discovered new exit (range 5) 9161 | -9/Mines | Entered Exiles 9203 | -9/Exiles | Met 8R-AWN 9235 | -9/Exiles | Met EX-HEX 9307 | -9/Exiles | Met EX-DEC 9316 | -9/Exiles | Learned location of Zion (-7) 9561 | -9/Exiles | Met EX-BIN 9584 | -9/Exiles | Aligned with FarCom system 9586 | -9/Exiles | Given EX-Vault access code 9631 | -9/Exiles | Opened EX-Vault 9652 | -9/Exiles | Found Longsword +1 9660 | -9/Exiles | Found Lightpack 2.0 9695 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9818 | -9/Exiles | Discovered new exit (range 12) 9838 | -9/Exiles | Stole two prototypes: Longsword +1, Lightpack 2.0 9838 | -9/Exiles | Entered Mines 10293 | -8/Mines | Discovered new exit (range 13) 11451 | -8/Mines | Discovered new exit (range 8) 11977 | -8/Mines | Core integrity fell below 20% 12744 | -8/Mines | Entered Materials 12744 | -8/Materials | Evolved 2 slots: Utility x2 12745 | -8/Materials | Identified exit to Storage 12746 | -8/Materials | Identified exit to Factory 12984 | -8/Materials | Repaired Hvy. Assault Rifle 13011 | -8/Materials | Repaired Lgt. Treads 13051 | -8/Materials | Repaired Deuterium Engine 13625 | -8/Materials | Found Powered Armor 13628 | -8/Materials | Found Powered Armor 16066 | -8/Materials | Discovered exit to Factory (range 4) 17047 | -8/Materials | Discovered exit to Factory (range 13) 17923 | -8/Materials | Entered Storage 18952 | -8/Storage | Lost 3 parts (1p1n1u) 19066 | -8/Storage | Core integrity fell below 50% 19224 | -8/Storage | Used back door to open Recycling access 19224 | -8/Storage | Discovered new exit (range 4) 20328 | -8/Storage | Discovered exit to Factory (range 16) 22374 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 22414 | -8/Storage | Identified exit to Garrison 22416 | -8/Storage | Entered Garrison 22416 | -8/Garrison | Accompanied by 10 allies 22462 | -8/Garrison | Triggered checkpoint 22560 | -8/Garrison | Triggered checkpoint 22582 | -8/Garrison | Triggered checkpoint 22637 | -8/Garrison | Discovered exit to Factory (range 10) 22806 | -8/Garrison | Discovered exit to Factory (range 10) 22868 | -8/Garrison | Triggered checkpoint 23142 | -8/Garrison | Discovered exit to Factory (range 13) 23308 | -8/Garrison | Installed Relay Interface Framework 23318 | -8/Garrison | Entered Factory 23318 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23320 | -7/Factory | FarCom data flow suspended 24851 | -7/Factory | Sucked down chute 24851 | -7/Factory | Entered Waste 24866 | -7/Waste | EMP discharged 24866 | -7/Waste | System corruption reached 10% 24868 | -7/Waste | Spotted C-40 Crusher 24869 | -7/Waste | Spotted C-40 Crusher 24869 | -7/Waste | Spotted C-40 Crusher 24887 | -7/Waste | Spotted C-40 Crusher 24887 | -7/Waste | Spotted C-40 Crusher 24893 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 24916 | -7/Waste | Discovered new exit (range 12) 24924 | -7/Waste | Identified exit to Factory 24924 | -7/Waste | Entered Factory 25185 | -7/Factory | Discovered new exit (range 14) 25216 | -7/Factory | Identified exit to Factory 25224 | -7/Factory | Entered another Factory area 25224 | -6/Factory | Evolved 2 slots: Utility x2 25327 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 25627 | -6/Factory | Local fabrication network quarantined 25848 | -6/Factory | Destroyed 7 combat bots 25848 | -6/Factory | Discovered new exit (range 3) 25850 | -6/Factory | Identified exit to Lower Caves 26051 | -6/Factory | Repaired Adv. Sensor Array 26498 | -6/Factory | Sucked down chute 26498 | -6/Factory | Entered Waste 26503 | -6/Waste | Spotted C-40 Crusher 26508 | -6/Waste | Spotted C-40 Crusher 26513 | -6/Waste | EMP discharged 26522 | -6/Waste | Spotted C-40 Crusher 26537 | -6/Waste | Spotted C-40 Crusher 26538 | -6/Waste | Spotted C-40 Crusher 26548 | -6/Waste | Spotted C-40 Crusher 26558 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 26565 | -6/Waste | Discovered new exit (range 11) 26569 | -6/Waste | Identified exit to Factory 26569 | -6/Waste | Entered Factory 27083 | -6/Factory | Discovered new exit (range 11) 27119 | -6/Factory | Identified exit to Factory 27138 | -6/Factory | Repaired Hrd. Light Armor Plating 27250 | -6/Factory | Discovered exit to Lower Caves (range 9) 27336 | -6/Factory | Discovered exit to Factory (range 16) 27412 | -6/Factory | Entered another Factory area 27412 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 27515 | -5/Factory | Identified exit to Upper Caves 29067 | -5/Factory | Sucked down chute 29067 | -5/Factory | Entered Waste 29077 | -5/Waste | Spotted C-40 Crusher 29094 | -5/Waste | Spotted C-40 Crusher 29098 | -5/Waste | Spotted C-40 Crusher 29105 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 29105 | -5/Waste | Spotted C-40 Crusher 29109 | -5/Waste | Spotted C-40 Crusher 29117 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 29120 | -5/Waste | Discovered new exit (range 16) 29125 | -5/Waste | Spotted C-40 Crusher 29135 | -5/Waste | Entered Factory 29148 | -5/Factory | Lost 3 parts (1p1n1u) 29381 | -5/Factory | Allied Derelicts emerged from ambush trap array 29384 | -5/Factory | Allied Derelicts emerged from ambush trap array 29562 | -5/Factory | Fabricated Adv. Signal Interpreter (x2) 30338 | -5/Factory | Discovered new exit (range 14) 30569 | -5/Factory | Discovered exit to Upper Caves (range 7) 30624 | -5/Factory | Discovered new exit (range 4) 30803 | -5/Factory | Fabricated Impulse Thruster Array (x1) 30862 | -5/Factory | Identified exit to Factory 30862 | -5/Factory | Entered another Factory area 30862 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 30886 | -4/Factory | Identified exit to Upper Caves 30886 | -4/Factory | Identified exit to Extension 31161 | -4/Factory | Discovered new exit (range 8) 31163 | -4/Factory | Identified exit to Research 31164 | -4/Factory | Build established: Hauler-Sprinter 31164 | -4/Factory | Entered Research 31164 | -3/Research | Evolved 2 slots: Utility x2 31261 | -3/Research | Spotted B-86 Titan 31658 | -3/Research | Build established: Hacker-Sprinter 31868 | -3/Research | Lost 3 parts (1p1n1u) 32061 | -3/Research | Fabricated H-55 Commando? 32157 | -3/Research | Build established: Hacker-Mutant 32471 | -3/Research | Lost 4 parts (2n1u1w) 32766 | -3/Research | Core integrity fell below 50% 32813 | -3/Research | Lost 11 parts (2p5n2u2w) 33004 | -3/Research | Found Enh. Force Lance 33150 | -3/Research | Lost 3 parts (2n1w) 33746 | -3/Research | Discovered new exit (range 9) 33758 | -3/Research | Identified exit to Quarantine 33804 | -3/Research | Entered Quarantine 33824 | -3/Quarantine | Found Alien Artifact 33824 | -3/Quarantine | Identified Stasis Generator 35514 | -3/Quarantine | Found Alien Impact Weapon 35514 | -3/Quarantine | Identified Core Stripper 35538 | -3/Quarantine | Met incapacitated Sigix Warrior 35538 | -3/Quarantine | Lockdown squad dispatched 35597 | -3/Quarantine | Build established: Scavenger-Mutant 35667 | -3/Quarantine | Found Alien Artifact 35667 | -3/Quarantine | Identified Subatomic Replicator 35737 | -3/Quarantine | Core integrity fell below 20% 35745 | -3/Quarantine | System corruption reached 10% 35791 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 35732_ K-01 Serf cleans the Machine. 35733_ Acquired Lgt. Antimatter Reactor. 35736_ Imp. Antigrav System destroyed. 35738_ K-01 Serf collects debris. 35741_ System corrupted: Matter fused (-6). 35741_ Acquired 6 matter. 35741_ Imp. Antigrav System destroyed. 35741_ Critical hit. 35741_ Imp. Antigrav System destroyed. 35742_ K-01 Serf collects debris. 35744_ System corrupted: Enh. Force Lance targeting data glitched. 35744_ Enh. Force Lance destroyed. 35745_ K-01 Serf collects debris. 35757_ P-80 Master knocked back. 35762_ Destroyed Imp. Antigrav System. 35764_ Ionic Axe destroyed. 35764_ Imp. Antigrav System destroyed. 35766_ K-01 Serf cleans the Machine. 35767_ Imp. Antigrav System destroyed. 35776_ Mic. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#+#+#??????????????????????????????????????? | | ??????# +?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# +?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????#^^ ^#?????????????????????????????????????? | | ??????#^^ ^#####+###+#???????????????????????????? | | ####### ????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ###########????????????????????? | | ???#### ### ## #????????????????????? | | ####### #?# ## " #????????????????????? | | !#[ #?# ## T " #??????????""????????? | | " """*+% #?# ## """=#?????? ?????? | | " """*#| #?# ## """!"%#### ?????? | | " " # #?# + ""%/=== ?????? | | != # #?# ## " "%=#######+#????????????? | | *%! !# #?# ## "%=#????^???????????????? | | ##+#### #?# ## #???????^????????????? | | ## #### #?# ######p####??????^?????????????? | | != #?# @ #???^^?^?????????????? | | #?# #????????????????????? | | #?# #????????????????????? | | #?# #????????????????????? | | ############?####" ##########????????????????????? | | ????????????????#"T#?????????????????????????????? | | ????????????????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 36 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 85 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Armor Coverage 400 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 63 Core Analysis 10 Recoil Reduction 3 Offensive Hacking 32 Defensive Hacking 32 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Gravmag System | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Powered Armor | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Storage | Hacked Cld. Aerolev Unit | -7/Factory | Scanalyzed Cmb. Airjet | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Lgt. Fission Core | -6/Factory | Hacked Lrn. Sensor Array | -6/Factory | Hacked Hrd. Light Armor Plating | -6/Factory | Scanalyzed Hvy. Machine Gun | -6/Factory | Scanalyzed Lrg. Storage Unit | -6/Factory | Scanalyzed System Backup Module | -6/Factory | Scanalyzed Impulse Thruster Array | -5/Factory | Hacked Power Sword | -5/Factory | Scanalyzed Robot Schematics ------------------ H-55 Commando | -8/Storage | Hacked Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Adv. Signal Interpreter | x2 | -5/Factory Impulse Thruster Array | x1 | -5/Factory H-55 Commando | x2 | -3/Research Alien Tech Used ----------------- Stasis Generator Core Stripper Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed NovaBladeMeganuke Manual? 0 Play Time 04:02:17 Cumulative 152.4 hours Start 2020.12.11 @ 21:02:48 End 2020.12.13 @ 20:50:18 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cc775d6-f0b5-4b5e-9343-14ca194b29f3