Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 21:36:13

Player: Kana

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (73)      365
Value Destroyed (2504)     2504
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-40)                -40
              TOTAL SCORE: 5629

 Bonus
-------
Follower Combat Kills      216
Friendly Fire              -256

 Cogmind 
---------
Core Integrity             0/700
Matter                     91/300
Energy                     200/200
System Corruption          6%
Temperature                Cool (0)
Movement                   Hovering (180) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION (2) ---
           Gravmag System
>          --- UTILITY (5) ------
  Improved Heat Sink
>          --- WEAPON (4) -------
     Heavy Particle Cannon
           Autogun
           Autogun
>          --- INVENTORY (5) ----
     Micro Nuclear Core
    Medium Storage Unit
           Gatling Laser
           Gatling Laser

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Improved Heat Sink
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Shock Rifle
     Heavy Particle Cannon
           Autogun
>          --- INVENTORY --------
     Micro Nuclear Core
    Medium Storage Unit
           Gatling Laser
           Gatling Laser
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Hardened Medium Armor Plating
  Device                   Drone Bay
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   1   
Parts Attached             116  | 8   12  3   3   35  35  20  
  Power                    19   | 1   3   1   1   4   7   2   
    Engine                 11   | 1   3   1   1   1   4   .   
    Core                   5    | .   .   .   .   1   2   2   
    Reactor                3    | .   .   .   .   2   1   .   
  Propulsion               20   | 4   2   .   1   6   3   4   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    14   | .   2   .   1   6   3   2   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  26   | 1   3   .   .   8   7   7   
    Device                 13   | .   1   .   .   6   3   3   
    Storage                4    | 1   .   .   .   1   2   .   
    Processor              4    | .   2   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   51   | 2   4   2   1   17  18  7   
    Energy Gun             22   | 1   3   .   1   6   10  1   
    Energy Cannon          5    | .   .   .   .   2   1   2   
    Ballistic Gun          12   | 1   .   1   .   7   .   3   
    Ballistic Cannon       2    | .   1   1   .   .   .   .   
    Launcher               10   | .   .   .   .   2   7   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   5   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   2   
Parts Lost                 38   | .   3   3   .   7   7   18  
  Power                    7    | .   1   1   .   1   2   2   
  Propulsion               9    | .   1   1   .   2   1   4   
  Utility                  9    | .   .   1   .   2   1   5   
  Weapon                   13   | .   1   .   .   2   3   7   
  Highest Loss Streak      7    | .   3   3   .   2   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   95  79  60  87  97  57  
  Engine                   4    | .   12  12  11  1   5   1   
  Core                     4    | .   .   .   .   5   7   5   
  Reactor                  2    | .   .   .   .   3   4   .   
  Leg                      14   | .   19  19  16  21  17  2   
  Hover                    1    | .   .   .   .   .   .   4   
  Device                   8    | .   7   4   .   12  8   6   
  Storage                  10   | .   14  14  11  13  15  1   
  Processor                5    | .   5   .   .   7   9   1   
  Protection               6    | .   .   .   .   .   1   19  
  Energy Gun               7    | .   19  7   2   7   8   2   
  Energy Cannon            5    | .   .   .   .   1   16  3   
  Ballistic Gun            6    | .   4   7   11  12  .   6   
  Ballistic Cannon         1    | .   3   14  8   .   .   .   
Naked Turns                1    | .   .   .   .   .   .   1   
Heaviest Build             49   | 11  16  18  20  35  44  49  
  Greatest Support         40   | 40  20  20  20  26  36  38  
  Greatest Overweight (x)  13   | .   .   1   1   2   1   13  
  Average Overweight (x)   1    | .   .   .   .   .   .   2   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  5   
  Average Capacity         7    | 6   8   8   8   8   8   5   
  Most Carried             8    | 4   4   5   3   8   7   5   
  Average Carried          3    | .   1   3   2   4   4   3   
  Final Capacity           8    | 8   8   8   8   8   5   5   
  Final Carried            6    | .   4   2   2   6   4   4   

 Class Distribution 
--------------------
 45% | Mutant
 24% | Scavenger-Mutant
 13% | Skirmisher
  5% | Gunner
  5% | Scavenger-Tank
  5% | Tank

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
       Skirmisher | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Matter Collected           1902 | 252  170  66   48   588  401  377  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2699 | .    287  7    .    907  1018 480  
  Parts                    153  | .    18   .    .    40   66   29   
Haulers Intercepted        2    | .    1    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  57   | .   4   2   .   20  20  11  
  Guns                     35   | .   4   1   .   19  2   9   
  Cannons                  12   | .   .   1   .   .   9   2   
  AOE                      10   | .   .   .   .   1   9   .   
Classes Destroyed          13   | .   6   1   .   3   2   1   
  Builder                  4    | .   .   .   .   .   2   2   
  Hauler                   2    | .   1   .   .   1   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   
  Operator                 4    | .   1   .   .   1   2   .   
  Drone                    2    | .   .   .   .   2   .   .   
  Watcher                  6    | .   1   .   .   2   2   1   
  Swarmer                  9    | .   2   .   .   .   3   4   
  Grunt                    27   | .   2   .   .   15  8   2   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   13   | .   .   .   .   4   7   2   
  Hunter                   2    | .   .   .   .   .   2   .   
  Programmer               3    | .   .   .   .   .   .   3   
  Assembled                2    | .   .   2   .   .   .   .   
Best Kill Streak           4    | .   3   2   .   3   4   2   
  Combat Bots Only         3    | .   2   2   .   3   3   2   
Max Kills in Single Turn   4    | .   1   1   .   2   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Hostile Shots Fired        681  | .    33   27   2    137  106  376  
  Missed                   220  | .    5    4    2    30   31   148  
Damage Taken               6464 | .    310  433  17   1523 1147 3034 
  Core                     1274 | .    106  57   17   194  193  707  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         61   | 100  .    34   .    47   64   .    
Volleys Fired              242  | .    31   11   2    74   50   74   
  Largest                  3    | .    2    2    2    2    3    3    
  Hottest                  194  | .    105  100  69   136  181  194  
Shots Fired                430  | .    50   19   4    133  114  110  
  Gun                      306  | .    49   8    2    130  29   88   
  Cannon                   104  | .    1    11   2    2    72   16   
  Launcher                 20   | .    .    .    .    1    13   6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  184  | .    29   11   4    79   .    61   
  Thermal                  166  | .    6    8    .    53   81   18   
  Explosive                20   | .    .    .    .    1    13   6    
  Electromagnetic          60   | .    15   .    .    .    20   25   
  Robot Hit Streak         17   | .    7    2    1    11   13   17   
  Robot Miss Streak        9    | .    3    8    3    5    9    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    
Shots Hit Robots           252  | .    26   5    1    83   63   74   
  Core Hits                144  | .    15   3    .    40   52   34   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    
  Critical Strikes         4    | .    .    1    .    3    .    .    
    Burn                   2    | .    .    1    .    1    .    .    
    Destroy                2    | .    .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5604 | .    302  96   53   1660 2036 1457 
  Guns                     3234 | .    299  35   27   1531 330  1012 
  Cannons                  1261 | .    .    54   22   40   895  250  
  Explosions               1041 | .    .    .    .    59   787  195  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  68   | .    3    7    4    30   24   .    
  Kinetic                  1917 | .    128  54   49   1020 .    666  
  Thermal                  1854 | .    60   35   .    551  852  356  
  Explosive                979  | .    .    .    .    59   787  133  
  Electromagnetic          786  | .    111  .    .    .    373  302  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    2    2    .    .    .    6    
  Average Corruption       2    | .    2    2    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  27   | .    7    2    .    .    .    18   
    Message Errors         6    | .    2    .    .    .    .    4    
    Matter Fused           7    | .    1    1    .    .    .    5    
    Heat Flow Errors       3    | .    1    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Data Loss (minor)      4    | .    2    1    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Misfires               1    | .    1    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            12   | .    .    12   .    .    .    .    
  Projectiles              12   | .    .    12   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    1    .    1    .    
  Impact                   1    | .    .    .    .    .    1    .    
  Kinetic                  1    | .    .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      21   | .    1    .    .    .    20   .    
  Shots                    1    | .    .    .    .    .    1    .    
  Rammed                   1    | .    1    .    .    .    .    .    
Targets Rammed             16   | .    1    3    1    7    4    .    
  Kicked                   15   | .    .    3    1    7    4    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        414  | .    222  393  .    342  414  394  
  Average Temperature      140  | .    40   202  .    96   137  173  
  Received Heat Transfer   1777 | .    120  250  .    609  414  384  
  Effects                  10   | .    .    1    .    .    2    7    
    Shutdowns              4    | .    .    .    .    .    1    3    
    Energy Bleed           4    | .    .    .    .    .    .    4    
    Short Circuit          1    | .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    2    2    1    
  Heat Transferred         3751 | .    149  148  .    1147 1702 605  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Peak Influence             393  | .   144 20  122 213 393 261 
  Initial                  178  | .   .   5   .   51  70  178 
  Average                  116  | .   61  6   65  109 238 81  
Maximum Alert Level        1    | .   .   .   .   1   1   1   
  Low Security (%)         75   | 100 100 100 100 95  20  80  
  Level 1                  24   | .   .   .   .   4   79  19  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   1   3   2   7   
  Investigation            3    | .   .   .   1   1   .   1   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            6    | .   .   .   .   2   2   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Distress Signals           8    | .   2   .   .   3   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              106  | .   7   10  9   28  28  24  
  Peak Tracking Total      6    | .   3   5   6   3   4   4   
  Tactical Retreats        7    | .   .   4   1   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Traps Triggered            10   | .   1   1   1   2   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Disabled          9    | .   3   .   .   2   2   2   
  Max in Single Turn       1    | .   1   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Accessed          13   | .   3   1   .   6   .   3   
  Terminals                8    | .   2   .   .   5   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                23   | .   5   1   .   13  .   4   
  Successful               11   | .   1   1   .   7   .   2   
  Failed                   12   | .   4   .   .   6   .   2   
    Catastrophic           3    | .   1   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   .   
  Terminals                12   | .   3   .   .   8   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   5   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   1   .   5   .   1   
  Record                   1    | .   1   .   .   .   .   .   
  Open Door                4    | .   .   1   .   3   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   1   .   .   
  Used                     1    | .   .   .   .   1   .   .   
Hacking Detections         9    | .   2   .   .   5   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   84  
  Total Part Build Rating  8    | .   .   .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         144  | .   .   .   .   144 .   .   
  Retrieved Components     10   | .   .   .   .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac 
Total Allies               3    | .   .   2   .   1   .   .   
  Largest Group            2    | .   .   2   2   1   1   .   
  Highest-Rated Group      100  | .   .   43  43  100 100 .   
  Highest-Rated Ally       100  | .   .   31  31  100 100 .   
Total Orders               1    | .   .   .   .   1   .   .   
  RETURN                   1    | .   .   .   .   1   .   .   
Ally Attacks               34   | .   .   .   19  15  .   .   
  Total Damage             535  | .   .   .   184 351 .   .   
  Kills                    9    | .   .   .   4   5   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             6    | .   .   .   .   4   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Turns Passed               6294 | 58   684  321  227  1741 1372 1891 
Spaces Moved               3018 | 47   533  172  121  849  643  653  
  Core                     217  | 5    .    .    .    .    .    212  
  Treads                   6    | 6    .    .    .    .    .    .    
  Legs                     2368 | .    364  172  121  849  643  219  
  Wheels                   205  | 36   169  .    .    .    .    .    
  Hover                    222  | .    .    .    .    .    .    222  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  120  120  120  50   
  Average Speed            168  | 87   107  157  147  165  174  229  
  Slowest Speed            700  | 160  120  190  190  260  190  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    80   40   18   84   43   15   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          156  | .    .    .    .    4    121  31   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    .    
  AOE                      152  | .    .    .    .    4    117  31   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Total                      3828 | 64   602  205  165  1048 789  955  
  Wait                     253  | .    4    8    34   44   24   139  
  Move                     3012 | 46   532  171  120  848  642  653  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  99   | 8    15   4    3    27   20   22   
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   70   | 8    7    1    1    19   15   19   
  Detach                   3    | .    .    .    .    1    2    .    
  Swap                     46   | .    5    2    2    16   20   1    
  Drop                     48   | 2    7    5    2    12   12   8    
  Fire                     242  | .    31   11   2    74   50   74   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    .    .    
  Kick                     15   | .    .    3    1    7    4    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            39   | .    .    .    .    .    .    39   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat / Exi)
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Discovered new exit (range 14)
  219 | -10/Materials | Identified exit to Materials
  294 | -10/Materials | Lost 3 parts (1p1n1w)
  500 | -10/Materials | Discovered new exit (range 7)
  570 | -10/Materials | Build established: Scavenger-Mutant
  677 | -10/Materials | Discovered exit to Materials (range 10)
  743 | -10/Materials | Entered Mines
  790 | -10/Mines     | Core integrity fell below 50%
  816 | -10/Mines     | Assembled infested the area
  821 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  895 | -10/Mines     | Identified exit to Exiles
  898 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  898 | -10/Mines     | Lost 3 parts (1p1n1u)
 1040 | -10/Mines     | Discovered exit to Materials (range 7)
 1064 | -10/Mines     | Entered Materials
 1064 | -9/Materials  | Accompanied by 2 allies
 1064 | -9/Materials  | Evolved 2 slots: Utility x2
 1069 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1171 | -9/Materials  | Build established: Mutant
 1282 | -9/Materials  | Discovered new exit (range 5)
 1291 | -9/Materials  | Entered Storage
 1291 | -9/Storage    | Accompanied by 1 ally
 1538 | -9/Storage    | Build established: Scavenger-Mutant
 2132 | -9/Storage    | Lost 4 allies
 2568 | -9/Storage    | Build established: Mutant
 2676 | -9/Storage    | Core integrity fell below 50%
 2813 | -9/Storage    | Met 01-MTF
 2979 | -9/Storage    | Discovered new exit (range 18)
 3032 | -9/Storage    | Entered Materials
 3032 | -8/Materials  | Accompanied by 1 ally (01-MTF)
 3032 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 3037 | -8/Materials  | 01-MTF left
 3575 | -8/Materials  | Build established: Tank
 3795 | -8/Materials  | Lost 3 parts (1p1n1w)
 4186 | -8/Materials  | Build established: Skirmisher
 4339 | -8/Materials  | Discovered new exit (range 18)
 4404 | -8/Materials  | Entered Factory
 4404 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4788 | -7/Factory    | Lost 7 parts (1p2n1u3w)
 4793 | -7/Factory    | Core integrity fell below 50%
 4844 | -7/Factory    | Core integrity fell below 20%
 5050 | -7/Factory    | Build established: Mutant
 5272 | -7/Factory    | Fabricated Gatling Laser (x2)
 5849 | -7/Factory    | Garrison activated, responded to threat
 6167 | -7/Factory    | Build established: Scavenger-Tank
 6247 | -7/Factory    | Lost 5 parts (1n3u1w)
 6290 | -7/Factory    | Discovered new exit (range 7)
 6295 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06189_ R-06 Scavenger collects VTOL Module.
06190_ Hrd. Medium Armor Plating destroyed.
06190_ K-01 Serf collects debris.
06191_ S-27 Virus destroyed.
06193_ K-01 Serf collects debris.
06195_ Overheating: Energy bleed (-32).
06196_ Acquired 29 matter.
06197_ K-01 Serf collects debris.
06198_ Gravmag System destroyed.
06201_ K-01 Serf collects debris. <x2>
06209_ System corrupted: Heat flow error (+133).
06214_ Hrd. Medium Armor Plating destroyed.
06216_ Shock Rifle destroyed.
06220_ S-27 Virus destroyed.
06221_ K-01 Serf collects debris. <x2>
06227_ Acquired Autogun.
06230_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
06279_ QSKE 28DJHVP/U:V6/AL/
06290_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          26
Energy Capacity            580
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             900
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gatling Laser | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
GoHome()
I Survived The Infestation
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              WeldingInsulationBoregun
  Manual?         0
Play Time         00:48:14
  Cumulative      5.0 hours
  Start           2024.04.04 @ 20:39:06
  End             2024.04.04 @ 21:36:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d8ea2d1d-c9ba-44af-9bf3-84b333508f74