Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.18 @ 14:14:09 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (414) 2070 Value Destroyed (14755) 14755 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 23233 Bonus ------- High Alert Combat Kills 208 Cogmind --------- Core Integrity 1207/1450 Matter 25/450 Energy 240/240 System Corruption 5% Temperature Cool (0) Movement Treading (317) Ox2 Location -2/Research Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION (4) --- Armored Medium Treads Biometal Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Huge Storage Unit Compact Matter Pod Advanced Targeting Computer Improved Target Analyzer Thermal Barrier > --- WEAPON (8) ------- Gamma Rifle Heavy Machine Gun KE Penetrator KE Penetrator Railgun Gauss Cannon Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (25) --- Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Armored Treads Medium Treads Armored Medium Treads Biometal Medium Treads Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Heavy Armor Plating Mining Laser Impact Mace Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Improved Heavy Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Compact Matter Pod Structural Scanner Advanced Targeting Computer Improved Target Analyzer Thermal Barrier > --- WEAPON ----------- Gamma Rifle Heavy Machine Gun KE Penetrator KE Penetrator Railgun Gauss Cannon Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Armored Treads Medium Treads Armored Medium Treads Biometal Medium Treads Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Heavy Armor Plating Mining Laser Impact Mace [Rating: 139] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Matter Pod Processor Improved Target Analyzer Hackware Improved Hacking Suite Protection Power Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Slots Evolved 17 | . 1 2 2 . 2 2 2 2 2 2 Power 2 | . . . 1 . . . . . 1 . Propulsion 2 | . . . . . . 2 . . . . Utility 7 | . . 2 1 . . . 1 1 1 1 Weapon 6 | . 1 . . . 2 . 1 1 . 1 Parts Attached 148 | 7 2 12 14 8 21 21 9 15 14 25 Power 22 | 1 . 3 2 1 5 2 1 1 3 3 Engine 20 | 1 . 3 2 1 5 2 1 . 3 2 Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . 1 . 1 Propulsion 33 | 2 . 3 3 1 2 10 4 4 2 2 Treads 27 | . . . 2 1 2 10 4 4 2 2 Leg 6 | 2 . 3 1 . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 41 | 2 . 4 3 1 10 2 2 6 4 7 Device 28 | 1 . 3 2 1 7 2 1 5 3 3 Storage 8 | 1 . 1 1 . 2 . 1 . . 2 Processor 3 | . . . . . 1 . . . 1 1 Hackware 1 | . . . . . . . . . . 1 Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 52 | 2 2 2 6 5 4 7 2 4 5 13 Energy Gun 9 | 2 2 2 1 . . . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 33 | . . . 5 3 4 7 1 4 3 6 Ballistic Cannon 7 | . . . . . . . 1 . 2 4 Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . 2 . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . 1 . 1 . 2 Parts Lost 39 | . . . 6 . 1 1 . 5 11 15 Power 5 | . . . . . . . . . 2 3 Propulsion 6 | . . . 2 . . . . 2 1 1 Utility 11 | . . . 1 . 1 . . 3 3 3 Weapon 17 | . . . 3 . . 1 . . 5 8 Highest Loss Streak 9 | . . . 2 . 1 1 . 3 9 5 To Critical Strikes 3 | . . . . . . . . . 1 2 Average Slot Usage (%) 98 | . 100 99 98 99 99 99 99 97 86 90 Engine 11 | . 12 9 16 16 13 12 11 5 7 8 Treads 13 | . . . 1 15 14 24 21 17 10 11 Leg 4 | . 25 19 13 . . . . . . . Device 22 | . 12 29 27 25 20 17 22 23 19 19 Storage 11 | . 12 10 12 16 14 12 11 10 6 6 Energy Gun 6 | . 37 29 8 . . . . . . 1 Ballistic Gun 23 | . . . 15 23 35 30 27 29 23 16 Ballistic Cannon 2 | . . . . . . . 4 5 6 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 177 | 20 22 39 55 55 86 87 141 155 164 177 Greatest Support 150 | 20 20 20 40 40 40 96 103 150 150 137 Greatest Overweight (x) 51 | . 1 3 5 2 2 1 2 51 2 2 Average Overweight (x) . | . 1 1 2 1 1 . . 1 1 1 Largest Inventory Capacity 25 | 10 10 15 15 15 20 20 25 25 25 25 Average Capacity 18 | 7 10 14 15 15 16 20 22 25 25 25 Most Carried 25 | 4 8 13 13 15 20 20 23 25 21 17 Average Carried 15 | 1 6 10 11 14 15 18 20 23 16 14 Final Capacity 25 | 10 10 15 15 15 20 20 25 25 25 25 Final Carried 23 | 4 8 13 12 15 19 20 23 21 15 15 Class Distribution -------------------- 46% | Hacker-Skirmisher 28% | Hacker-Executioner 20% | Hacker-Gunner Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Gunner | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Executioner | -5/Factory Hacker-Executioner | -4/Factory Hacker-Executioner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Matter Collected 12776 | 254 26 330 750 528 3063 1445 1678 2431 696 1575 Remotely . | . . . . . . . . . . . Salvage Created 19486 | . 161 2088 1911 790 5005 2107 2218 3138 850 1218 Parts 949 | . 13 108 74 37 289 98 119 131 30 50 Haulers Intercepted 26 | . . 5 5 2 7 3 1 3 . . Recyclers Shooed 6 | . . 1 1 . . 1 . 2 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 251 | . 4 32 19 11 66 15 35 36 12 21 Guns 213 | . 4 31 16 11 66 15 25 28 8 9 Cannons 30 | . . . . . . . 8 7 4 11 AOE 3 | . . . . . . . 2 1 . . Classes Destroyed 17 | . 4 6 3 . 2 1 . . . 1 Worker 41 | . 1 5 4 3 9 10 . 7 . 2 Builder 18 | . . 3 1 2 6 . 3 1 1 1 Tunneler 8 | . 1 . 1 . 5 . 1 . . . Hauler 26 | . . 5 5 2 7 3 1 3 . . Recycler 37 | . . 6 6 1 13 5 2 4 . . Mechanic 3 | . . 1 . 1 . 1 . . . . Operator 4 | . . . . . 1 1 . 1 . 1 Watcher 30 | . 3 5 3 . 7 2 5 4 . 1 Swarmer 41 | . 4 10 . 3 15 2 4 3 . . Grunt 94 | . . 16 9 6 24 6 13 10 9 1 Brawler 6 | . . . 3 . 1 . 2 . . . Duelist 4 | . . . 3 . 1 . . . . . Sentry 34 | . . 6 3 2 10 1 4 5 2 1 Hunter 25 | . . . 1 . 2 3 3 8 . 8 Programmer 43 | . . . . . 13 2 9 10 . 9 Heavy 1 | . . . . . . . . . . 1 Behemoth 3 | . . . . . . 1 . . 1 1 Best Kill Streak 15 | . 3 6 4 6 15 13 8 6 4 5 Combat Bots Only 9 | . 2 5 4 4 9 4 8 6 4 4 Max Kills in Single Turn 3 | . 2 2 1 2 3 2 2 3 2 2 Gunslinging 2 | . 1 1 . 1 2 1 . . . . Exploded 1 | . . . . . . . 1 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Damage Taken 8909 | . 85 474 659 279 833 613 661 1410 1239 2656 Core 781 | . 28 76 52 16 99 20 61 70 116 243 Absorbed by Shields 9 | . . . . . 9 . . . . . Redirected to Shielding 50 | . . . . . . . . 7 38 5 Regen/Repaired (Parts) 924 | . . 177 . . 103 231 . 413 . . Core Remaining (%) 90 | 100 88 81 . 87 85 97 93 93 91 . Volleys Fired 656 | . 13 94 94 43 141 58 61 80 28 44 Largest 8 | . 3 3 3 3 5 5 6 7 7 8 Hottest 363 | . 150 150 150 100 125 125 170 200 236 363 Shots Fired 3125 | . 39 282 277 121 703 289 366 552 189 307 Gun 2804 | . 39 282 277 117 703 289 305 472 154 166 Cannon 317 | . . . . . . . 61 80 35 141 Launcher . | . . . . . . . . . . . Special 4 | . . . . 4 . . . . . . Kinetic 2670 | . . . 161 117 703 289 366 552 189 293 Thermal 441 | . 39 282 116 4 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . . . 14 Robot Hit Streak 56 | . 14 54 51 35 23 56 54 42 45 30 Robot Miss Streak 6 | . 2 2 2 1 3 3 6 5 3 3 Penetration Max 1 | . . . . . . . 1 . 1 1 Secondary Targets 31 | . 1 7 3 2 14 4 . . . . Max Gunslinging Chain 2 | . 1 1 1 1 2 1 . . . . Shots Hit Robots 2218 | . 27 212 222 94 454 210 257 365 150 227 Core Hits 862 | . 9 92 73 31 190 88 113 147 44 75 Critical Kills 9 | . . . . . 3 1 1 2 1 1 Critical Parts Destroyed 18 | . . . 1 1 6 . 3 3 . 4 Critical Strikes 105 | . . 24 16 1 9 1 11 15 5 23 Burn 39 | . . 24 15 . . . . . . . Destroy 30 | . . . 1 1 9 1 4 5 3 6 Blast 35 | . . . . . . . 7 10 2 16 Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 44115 | . 350 2703 3392 1668 9107 3514 5469 8615 3243 6054 Guns 37014 | . 350 2699 3372 1668 9083 3461 4024 6946 2451 2960 Cannons 6189 | . . . . . . . 1121 1606 786 2676 Explosions 327 | . . . . . . . 305 22 . . Melee 360 | . . . . . . . . . . 360 Ramming 225 | . . 4 20 . 24 53 19 41 6 58 Kinetic 38666 | . . . 2097 1668 9083 3461 5145 8552 3237 5423 Thermal 4449 | . 350 2699 1275 . . . 103 22 . . Explosive 202 | . . . . . . . 202 . . . Electromagnetic 213 | . . . . . . . . . . 213 Impact 360 | . . . . . . . . . . 360 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 3 1 1 . 5 Average Corruption 1 | . . . . . 1 3 1 1 . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 90 | . . . . . 33 22 7 11 . 17 Message Errors 21 | . . . . . 7 5 . 6 . 3 Matter Fused 24 | . . . . . 9 10 1 . . 4 Heat Flow Errors 7 | . . . . . 3 1 . 1 . 2 Energy Discharges 8 | . . . . . 3 . 3 1 . 1 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 2 | . . . . . 2 . . . . . Data Loss (minor) 14 | . . . . . 4 5 2 1 . 2 Data Loss (major) 2 | . . . . . . . 1 . . 1 Misfires 1 | . . . . . 1 . . . . . Alerts 1 | . . . . . 1 . . . . . Weapon Failures 9 | . . . . . 3 1 . 2 . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 250 | . . . . . 22 . 1 9 . 218 Projectiles 43 | . . . . . . . . 9 . 34 Explosions 22 | . . . . . 22 . . . . . Melee 185 | . . . . . . . 1 . . 184 Knockbacks 38 | . . . . . . . 9 12 1 16 Impact 1 | . . . . . . . . 1 . . Kinetic 33 | . . . . . . . 7 9 1 16 Secondary 4 | . . . . . . . 2 2 . . Self-Inflicted Damage 65 | . . . . . 65 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed 19 | . . . 2 . 3 3 2 4 1 4 Targets Rammed 23 | . . 1 3 . 3 4 2 4 1 5 Kicked 2 | . . 1 1 . . . . . . . Crushed 2 | . . . . . . 1 . . . 1 Highest Temperature 689 | . 360 215 14 53 306 94 58 411 689 465 Average Temperature 90 | . 113 108 4 21 78 49 14 98 214 88 Received Heat Transfer 2242 | . . 231 387 198 219 120 192 262 264 369 Effects 25 | . 1 . . . 2 . . 2 19 1 Shutdowns 6 | . . . . . . . . . 5 1 Energy Bleed 2 | . . . . . . . . . 2 . Interference 9 | . 1 . . . 2 . . 2 4 . Matter Decay 1 | . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . . 3 . Damage (major) 4 | . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . 1 . . 2 Robots Melted 7 | . . 2 5 . . . . . . . Combat Hostiles 4 | . . 1 3 . . . . . . . Parts Melted 58 | . 2 37 19 . . . . . . . Heat Transferred 15788 | . 1036 9768 4884 . . . 50 50 . . Parts Sabotaged 2 | . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Peak Influence 623 | . 117 299 267 340 440 284 623 415 282 290 Initial 193 | . . . . . 23 72 . 193 37 118 Average 122 | . 24 128 98 124 83 72 235 190 196 147 Maximum Alert Level 2 | . . 1 1 1 2 1 2 2 1 1 Low Security (%) 76 | 100 100 71 83 69 86 96 49 57 34 74 Level 1 18 | . . 28 16 30 12 3 19 29 65 25 Level 2 5 | . . . . . . . 31 13 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 83 | . . 6 5 1 31 7 8 12 6 7 Investigation 23 | . . 4 1 1 7 2 3 3 1 1 Extermination 25 | . . . . . 10 2 4 5 1 3 Reinforcement 15 | . . 2 . . 4 2 . 3 1 3 Assault 2 | . . . . . . . 1 1 . . Garrison 18 | . . . 4 . 10 1 . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Distress Signals 12 | . . 1 2 3 3 . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 313 | . 8 41 26 15 73 18 45 42 14 31 Peak Tracking Total 7 | . 2 5 3 4 4 3 6 6 4 7 Tactical Retreats 6 | . . 1 . . 1 . 2 . . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Traps Triggered 18 | . 1 3 . 3 4 2 1 1 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 17 | . . . . . . . 11 6 . . Reprogrammed 10 | . 2 . 6 . 2 . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Machines Disabled 27 | . . . 1 2 2 . 16 6 . . Max in Single Turn 11 | . . . 1 1 1 . 11 3 . . Garrison Access 3 | . . . 1 . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Machines Accessed 42 | . 4 9 5 4 6 4 3 5 1 1 Terminals 31 | . 4 7 4 4 4 2 3 2 . 1 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 6 | . . 2 . . 1 1 . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 1 . . 1 . Total Hacks 163 | . 19 46 14 11 24 16 11 16 3 3 Successful 112 | . 12 35 10 8 13 10 7 14 . 3 Failed 51 | . 7 11 4 3 11 6 4 2 3 . Catastrophic 5 | . . 2 . . 1 . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 126 | . 19 38 13 11 16 7 11 8 . 3 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 29 | . . 8 . . 6 8 . 7 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . 1 . 2 1 . . 3 . Terminal Hacks 83 | . 12 27 9 8 7 3 7 7 . 3 Record 22 | . 3 5 2 3 2 . 2 3 . 2 Part Schematic 2 | . . . . . 1 1 . . . . Robot Analysis 2 | . . 1 . 1 . . . . . . Prototype ID Bank 4 | . 1 2 . 1 . . . . . . Open Door 2 | . . . . 2 . . . . . . Level Access Points 2 | . 1 . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . . . 1 Emergency Access Points 2 | . . . . . . . 1 1 . . Alert Level 2 | . . 2 . . . . . . . . Locate Traps 10 | . 2 2 2 . 2 . 1 1 . . Disarm Traps 3 | . . . . . . . 2 1 . . Reprogram Traps 3 | . 1 . 1 . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Security Status 3 | . . 3 . . . . . . . . Surveillance Status 3 | . 1 2 . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Investigation Status 2 | . . 2 . . . . . . . . Recall Investigation 2 | . . 2 . . . . . . . . Hauler Manifests 3 | . 1 2 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 9 | . 1 1 2 1 1 1 1 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 26 | . . 8 . . 6 6 . 6 . . Scan Component 14 | . . 4 . . 3 4 . 3 . . Repair 12 | . . 4 . . 3 2 . 3 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . Seal Access 2 | . . . 1 . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 35 | . 4 8 3 3 6 2 3 4 1 1 Full Trace Events 26 | . 2 5 2 1 6 2 3 3 1 1 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 39 | . . . . . . . . 39 . . Total Part Build Rating 14 | . . . . . . . . 14 . . Parts Repaired 12 | . . 4 . . 3 2 . 3 . . Time 374 | . . 94 . . 90 68 . 122 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 7 . . 1 . . Machine Destruction 1 | . . . . . . . . 1 . . Programmers 7 | . . . . . 7 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Robot Analysis Total 2 | . . 1 . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Turns Passed 18374 | 76 1199 2213 1225 573 5182 2001 1948 2648 273 1036 Spaces Moved 6503 | 55 385 849 291 178 1716 952 823 847 72 335 Core 12 | 9 . . . . . . . 3 . . Treads 4962 | . . . 42 178 1716 952 823 844 72 335 Legs 1529 | 46 385 849 249 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 190 190 240 240 240 165 165 240 240 158 Average Speed 229 | 108 190 190 280 250 274 176 215 252 244 240 Slowest Speed 2600 | 120 190 330 470 320 330 246 330 2600 320 317 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 30 | 5 53 74 30 38 52 24 26 24 4 8 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 230 | . . . . . 19 . 135 40 10 26 Melee . | . . . . . . . . . . . Projectile 87 | . . . . . . . 26 25 10 26 AOE 143 | . . . . . 19 . 109 15 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Total 8910 | 68 823 1232 545 250 2079 1218 898 1232 123 442 Wait 1480 | 3 419 270 139 14 175 170 1 268 . 21 Move 6493 | 54 384 848 290 177 1715 951 822 846 71 335 Hop . | . . . . . . . . . . . Pick Up 57 | 4 5 5 4 3 9 7 2 7 5 6 Fast Attach 48 | 7 1 5 3 1 7 3 2 5 2 12 Attach 54 | . 1 2 7 . 5 7 2 8 12 10 Detach 8 | . . . 1 . 1 . . 4 . 2 Swap 46 | . . 5 4 7 9 11 5 2 . 3 Drop 30 | . . 2 . 3 10 7 1 6 . 1 Fire 656 | . 13 94 94 43 141 58 61 80 28 44 Melee 3 | . . . . . . . . . . 3 Ram . | . . . . . . . . . . . Kick 2 | . . 1 1 . . . . . . . Crush 21 | . . . 2 . 3 4 2 4 1 5 Escape Stasis 12 | . . . . 2 4 . . 2 4 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 2 | -11/Junkyard | Identified exit to Materials 2 | -11/Junkyard | Discovered exit to Materials (range 16) 77 | -11/Junkyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Weapon x1 307 | -10/Materials | Build established: Hacker-Skirmisher 559 | -10/Materials | Identified exit to Materials 1276 | -10/Materials | Entered another Materials area 1276 | -9/Materials | Evolved 2 slots: Utility x2 2102 | -9/Materials | Repaired Aluminum Leg 2130 | -9/Materials | Repaired Med. Laser 2157 | -9/Materials | Repaired Aluminum Leg 2621 | -9/Materials | Repaired Cooling System 2777 | -9/Materials | Identified exit to Mines 2777 | -9/Materials | Discovered exit to Mines (range 9) 3000 | -9/Materials | Identified exit to Materials 3000 | -9/Materials | Discovered exit to Materials (range 9) 3339 | -9/Materials | Discovered exit to Materials (range 15) 3489 | -9/Materials | Entered another Materials area 3489 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3520 | -8/Materials | Identified exit to Storage 3578 | -8/Materials | Garrison activated, responded to threat 3904 | -8/Materials | Garrison activated, responded to threat 4714 | -8/Materials | Entered Storage 5263 | -8/Storage | Identified exit to Factory 5263 | -8/Storage | Discovered exit to Factory (range 5) 5287 | -8/Storage | Entered Factory 5287 | -7/Factory | Evolved 2 slots: Weapon x2 5749 | -7/Factory | Repaired Cooling System 5776 | -7/Factory | Repaired Structural Scanner 5810 | -7/Factory | Repaired Rnf. Ion Engine 6381 | -7/Factory | Garrison activated, responded to threat 6438 | -7/Factory | Destroyed 9 combat bots 6957 | -7/Factory | Build established: Hacker-Gunner 8278 | -7/Factory | Identified exit to Lower Caves 8278 | -7/Factory | Discovered exit to Lower Caves (range 6) 9077 | -7/Factory | Garrison activated, responded to threat 9458 | -7/Factory | Garrison activated, responded to threat 10387 | -7/Factory | Identified exit to Factory 10387 | -7/Factory | Discovered exit to Factory (range 11) 10469 | -7/Factory | Entered another Factory area 10469 | -6/Factory | Evolved 2 slots: Propulsion x2 10782 | -6/Factory | Build established: Hacker-Skirmisher 10971 | -6/Factory | Repaired Enh. Autogun 11013 | -6/Factory | Repaired Broken Enh. Autogun 11179 | -6/Factory | Garrison activated, responded to threat 11305 | -6/Factory | Spotted B-75 Beast 11320 | -6/Factory | Destroyed B-75 Beast 12340 | -6/Factory | Identified exit to Factory 12470 | -6/Factory | Entered another Factory area 12470 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12777 | -5/Factory | Build established: Hacker-Executioner 13970 | -5/Factory | First assault squad dispatched 14107 | -5/Factory | Identified exit to Factory 14107 | -5/Factory | Discovered exit to Factory (range 9) 14191 | -5/Factory | Destroyed 8 combat bots 14418 | -5/Factory | Entered another Factory area 14418 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16293 | -4/Factory | Repaired Enh. Autogun 16327 | -4/Factory | Repaired Hvy. Assault Rifle 16361 | -4/Factory | Lost 3 parts (2n1u) 16496 | -4/Factory | Fabricated Imp. Heavy Treads (x2) 16679 | -4/Factory | Repaired Enh. Autogun 16955 | -4/Factory | Identified exit to Research 16955 | -4/Factory | Discovered exit to Research (range 9) 17066 | -4/Factory | Entered Research 17066 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17092 | -3/Research | Garrison activated, responded to threat 17177 | -3/Research | Spotted B-86 Titan 17241 | -3/Research | Destroyed B-86 Titan 17267 | -3/Research | Lost 9 parts (2p1n3u3w) 17307 | -3/Research | Identified exit to Research 17307 | -3/Research | Discovered exit to Research (range 5) 17339 | -3/Research | Entered another Research area 17339 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17520 | -2/Research | Identified exit to Testing 17718 | -2/Research | Crushed by falling debris 17759 | -2/Research | Lost 5 parts (1p2u2w) 17817 | -2/Research | Found Prototype Device 17817 | -2/Research | Identified Thermal Barrier 17988 | -2/Research | Lost 5 parts (1p4w) 18238 | -2/Research | Spotted B-90 Cyclops 18329 | -2/Research | Destroyed B-90 Cyclops 18375 | -2/Research | Self-destructed Last Messages --------------- 18317_ B-90 Cyclops Unknown Device blasted off. 18321_ System corrupted: Component data lost. 18321_ Identified Impact Mace. 18322_ Sneak attack on B-90 Cyclops. 18325_ Destroyed Imp. Dynamic Insulation System. 18325_ B-90 Cyclops system corrupted by crushing effect. 18328_ Sneak attack on B-90 Cyclops. 18328_ Destroyed Adv. Power Amplifier. 18328_ B-90 Cyclops system corrupted by crushing effect. 18329_ B-90 Cyclops system terminally corrupted. 18336_ Acquired 31 matter. 18338_ Acquired 7 matter. 18343_ Acquired Unknown Device. 18343_ Identified Adv. Cooling System. 18343_ Imp. Heavy Treads destroyed. 18346_ Acquired 5 matter. 18351_ Terminal disabled. 18351_ Angular Momentum Engine destroyed. 18361_ Critical hit (Burn: +37). 18366_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ? ##???## #### # ?????????????????????? | | ? ##???############ + ?????????????????????? | | ? ##??? #### # ????????????????????? | | ? ##????????? #### # #"" F?????????? | | ? ##????????? + ##########"" ""????????? | | ? ##?????????? ####+## ????????? | | ?????????????? ## # ^ ???????? | | ???????????????????? # ???????? | | ???????????????????? # ????????? | | ???????????????????? # """???????????? | | ???????????????????? # !! """???????????? | | ??????????#/##########o """???????????? | | ???????# """" ????????? | | ???????# ^ ???????? | | ???????# ???????? | | ???????? ggg ???????? | | ???????? g"# """" ????????? | | ????????? """ ; # = """"??????????? | | ????????? ??""" ;"# ""????????????? | | ??????????? """ * # ""????????????? | | ????????? %#?! ????????????? | | ????????? ###? ???????????? | | ????????? ^ ^ ##?? ???????????? | | ?????????? """^ """ ##??########???????????? | | ?????????????"" """ #???? ??????????????? | | ?????????????"" """ @#??????????????????????? | | ????????????? #??????????????????????? | | ?????????? t #??????????????????????? | | ??????????? +??????????????????????? | | ??????????? """ """ #??????????????????????? | | ?????????????"" """s #??????????????????????? | | ?????????????"" """ #??????????????????????? | | ?????????????? ?? s #??????????????????????? | | ?????????????????? s #??????????????????????? | | ????????????????? = ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ### ???????????????????????? | | ???????????????? ??####+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 51 Energy Capacity 805 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 100 Resistance: KI 35 Resistance: TH 85 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 32 Item Schematics ----------------- Imp. Gravmag System | -7/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayAlertCasing Manual? 0 Play Time 01:52:39 Cumulative 1386.6 hours Start 2023.04.18 @ 07:37:25 End 2023.04.18 @ 14:14:09 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 858 Rogue 62 Adventurer 0 Explorer 796 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cd1c44d-61ac-44f7-ba90-ff93811e3a61