Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 17:10:42

Player: Derk

Result: Destroyed by 9E-9PL(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (386)      386
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 1141

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/250
Matter                     220/300
Energy                     25/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (480) Ox4
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
                Huge Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                EM Shotgun
                Assault Rifle
>               --- INVENTORY (25) ---
          Light Treads
                Wheel
                Wheel
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Visual Processing Unit
                Targeting Computer
                Assault Rifle
                Assault Rifle
       Improved Light Cannon
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Light Treads
           Wheel
           Wheel
  Improved Heat Sink
           Visual Processing Unit
           Targeting Computer
     Light Armor Plating
     Light Armor Plating
           EM Shotgun
           Assault Rifle
           Assault Rifle
  Improved Light Cannon
           Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 7   14  .   8   
  Power                    3    | 1   2   .   .   
    Engine                 3    | 1   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   7   .   2   
    Treads                 7    | 2   3   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | .   4   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   2   .   3   
    Device                 2    | 1   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   3   .   3   
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   2   .   8   
  Power                    2    | .   1   .   1   
  Propulsion               4    | .   1   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      8    | .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 92  
  Engine                   13   | .   13  14  11  
  Treads                   6    | .   15  .   3   
  Wheel                    21   | .   12  28  23  
  Device                   6    | .   14  .   11  
  Storage                  14   | .   14  14  14  
  Protection               6    | .   .   14  .   
  Ballistic Gun            19   | .   28  14  14  
  Launcher                 7    | .   .   14  11  
Peak Build Rating          9    | 7   9   9   9   
  Average Rating           8    | 5   8   9   8   
  On Entrance              6    | .   7   9   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             93   | 13  93  93  91  
  Greatest Support         40   | 40  40  26  26  
  Greatest Overweight (x)  8    | 1   3   3   8   
  Average Overweight (x)   2    | .   1   3   3   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         20   | 7   16  25  25  
  Most Carried             18   | 6   17  18  18  
  Average Carried          14   | 4   10  17  17  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            18   | 6   17  18  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1028 | 306 422 257 43  
  Remotely                 .    | .   .   .   .   
Salvage Created            702  | 151 527 24  .   
  Parts                    56   | 9   38  9   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  14   | .   11  3   .   
  Guns                     11   | .   11  .   .   
  AOE                      3    | .   .   3   .   
Classes Destroyed          7    | 3   4   .   .   
  Worker                   2    | 2   .   .   .   
  Builder                  3    | .   2   1   .   
  Tunneler                 2    | 1   .   1   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    8    | .   8   .   .   
Best Kill Streak           3    | 3   3   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        117  | .   84  11  22  
  Missed                   37   | .   22  4   11  
Damage Taken               1379 | .   691 126 562 
  Core                     263  | .   148 32  83  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              78   | 6   52  13  7   
  Largest                  2    | 2   2   2   2   
  Hottest                  65   | 40  40  50  65  
Shots Fired                143  | 12  104 14  13  
  Gun                      138  | 12  104 10  12  
  Cannon                   .    | .   .   .   .   
  Launcher                 5    | .   .   4   1   
  Special                  .    | .   .   .   .   
  Kinetic                  136  | 12  104 10  10  
  Thermal                  .    | .   .   .   .   
  Explosive                5    | .   .   4   1   
  Electromagnetic          2    | .   .   .   2   
  Robot Hit Streak         8    | 7   8   3   4   
  Robot Miss Streak        5    | 1   5   3   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           90   | 7   69  6   8   
  Core Hits                38   | 4   23  7   4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1383 | 91  889 248 155 
  Guns                     1154 | 91  889 49  125 
  Cannons                  .    | .   .   .   .   
  Explosions               229  | .   .   199 30  
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1137 | 91  889 49  108 
  Thermal                  .    | .   .   .   .   
  Explosive                229  | .   .   199 30  
  Electromagnetic          17   | .   .   .   17  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      77   | .   .   77  .   
  Shots                    2    | .   .   2   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        27   | .   27  .   .   
  Average Temperature      10   | .   10  .   .   
  Received Heat Transfer   420  | .   378 .   42  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             264  | 20  264 189 .   
  Initial                  13   | .   13  12  .   
  Average                  73   | 5   91  66  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         96   | 100 90  100 .   
  Level 1                  4    | .   9   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   20  9   3   
  Peak Tracking Total      6    | .   6   3   3   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          5    | .   5   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   10  .   .   
  Successful               3    | .   3   .   .   
  Failed                   7    | .   7   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                1    | .   1   .   .   
    Track                  1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   2   
  Highest-Rated Group      40   | .   .   40  32  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               20   | .   .   17  3   
  Total Damage             201  | .   .   155 46  
  Kills                    5    | .   .   5   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2369 | 140  933  1102 194  
Spaces Moved               1381 | 68   498  707  108  
  Core                     5    | 5    .    .    .    
  Treads                   279  | 63   216  .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1097 | .    282  707  108  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   135  135  135  
  Average Speed            140  | 153  146  135  138  
  Slowest Speed            320  | 160  320  135  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 4    66   101  15   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    1    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          37   | .    .    31   6    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      37   | .    .    31   6    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1665 | 88  598 840 139 
  Wait                     147  | 2   9   120 16  
  Move                     1378 | 67  497 706 108 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 6   17  1   .   
  Fast Attach              8    | 7   1   .   .   
  Attach                   7    | .   1   .   6   
  Detach                   .    | .   .   .   .   
  Swap                     14   | .   12  .   2   
  Drop                     9    | .   9   .   .   
  Fire                     78   | 6   52  13  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  141 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  389 | -10/Materials | Discovered new exit (range 4)
  446 | -10/Materials | Discovered new exit (range 6)
  775 | -10/Materials | Core integrity fell below 50%
  982 | -10/Materials | Discovered new exit (range 15)
 1074 | -10/Materials | Entered Mines
 1076 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1198 | -10/Mines     | Learned Materials non-interactive machine intel
 1201 | -10/Mines     | Discovered new exit (range 7)
 1399 | -10/Mines     | Discovered new exit (range 5)
 1599 | -10/Mines     | Learned 4 Materials zone layouts
 2154 | -10/Mines     | Discovered new exit (range 3)
 2176 | -10/Mines     | Entered Subcaves
 2176 | -10/Subcaves  | Accompanied by 2 allies
 2257 | -10/Subcaves  | Learned location of Zion (-7)
 2257 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2351 | -10/Subcaves  | Core integrity fell below 20%
 2363 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2370 | -10/Subcaves  | Destroyed by 9E-9PL(R) with Subdweller Laser

 Last Messages 
---------------
GOAL=ESCAPE
02240_ U0-M1M(z): "She is not going to be happy we haven't found any
  suitable candidates yet."
02257_ U0-M1M(z): "Hey you! It's really dangerous down here, I feel that
  you could die at any moment. For your health and safety might I suggest
  a trip to Zion?"
World map updated: -7/Zion.
02332_ Com. Wheel destroyed.
02332_ Ion Engine destroyed.
02332_ Trooper 1a destroyed.
02339_ Acquired 43 matter.
02344_ Wheel destroyed.
02344_ Seismic Detector destroyed.
02346_ 7B-LDP(R) suffers critical hit (Burn).
02346_ Grenade Launcher destroyed.
02348_ Trooper 1b destroyed.
02359_ Assault Rifle destroyed.
02364_ 9E-9PL(R): "ARGHSUB!"
02368_ Lgt. Armor Plating destroyed.
02368_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????       ????##  ??????????????????????????? |
| ?????????      ####    ??????????????????????????? |
| ???????????           ???????????????????????????? |
| ????????????          ??????????##???????????????? |
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| ???????????##       #?????????##   ??????????? #?? |
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| ?????????#                 ##??    ?????????       |
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| ????????????????## R## ##      ####   ##??#      ? |
| ????????????##### R    ##       ##     ###    #??? |
| ????????????#          ;;;                 #?????? |
| ????????????#            ;         ####    #?????? |
| ????????????#     #;  [  ;###    ###?##    ##????? |
| ????????????####   ; =%* ;#?#   ##??##      ##???? |
| ???????????????#   ;      ###   #?###        #???? |
| ???????????????#   ;;      #;   #?#        ###???? |
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| ???????????????               ;#??##    #   #????? |
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| ???????????"             @     #  ## #?#    ###??? |
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| ????????????#  #  ;            ##    #?#       ##? |
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| ?????????????##???#    R      ##     ##         #? |
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| ????????????#       #?#                      #???? |
| ????????????#    ## #?##                     #???? |
| ????????????##  #####??#                     #???? |
| ?????????????####????###                     #???? |
| ????????????????????##           ####        #???? |
| ????????????????????#           ##???        #???? |
| ???????????????????#         ####????       ##???? |
| ??????????????????#          #???????#     ##????? |
| ?????????????????#   ###     #????????### ##?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormPlasmaMegatreads
  Manual?         0
Play Time         00:16:07
  Cumulative      384.2 hours
  Start           2025.01.04 @ 16:56:39
  End             2025.01.04 @ 17:10:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           11/0/1/1/0/0/0/0/0
Lore%             67
Gallery%          78
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ef8cb69-55ea-46f8-8126-b96c4ae03f1b