Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 20:13:48 Player: DaddyWalrus Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (290) 1450 Value Destroyed (11248) 11248 Prototype IDs (75) 1500 Alien Tech Used (8) 1600 Bonus (6897) 6897 TOTAL SCORE: 30795 Bonus ------- High Alert Combat Kills 921 Follower Combat Kills 798 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -22 Cogmind --------- Core Integrity 0/1300 Matter 42/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Micro Antimatter Reactor Armored Heavy Treads Long-range Terrain Scanner Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Energy Well Advanced Visual Processing Unit Long-range Sensor Array Experimental Signal Interpreter Nanoactuators Graphene Brace > --- WEAPON ----------- Compact HERF Cannon Sigix Broadsword Enhanced Force Lance > --- INVENTORY -------- Antigrav Array Experimental Coolant Injector Long-range Terrain Scanner Experimental EM Disruption Field Phase Redirector High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Nova Cannon Fusion Bomb Launcher Sigix Terminator Power Sword [Rating: 175] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Core Physics Calibrator Weapon XL Autogun Subcomponent Energy Gun Heavy Riot Gun Energy Cannon Compact HERF Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 1 . . . 1 . . . . . . . . . . 1 . 1 1 . . Utility 6 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . 1 . . . Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Parts Attached 483 | 7 6 . 39 7 2 1 37 40 6 6 . 3 19 8 12 20 1 2 16 26 141 49 35 Power 46 | 1 . . 6 1 . . 4 4 . . . . 2 . . 1 1 . 1 1 10 7 7 Engine 15 | 1 . . 5 1 . . 2 3 . . . . 1 . . 1 1 . . . . . . Core 10 | . . . 1 . . . 2 1 . . . . 1 . . . . . 1 . 2 1 1 Reactor 21 | . . . . . . . . . . . . . . . . . . . . 1 8 6 6 Propulsion 103 | 2 2 . 17 1 . . 11 9 4 1 . . 7 1 3 . . 1 6 13 18 6 1 Treads 7 | 1 1 . 2 . . . . 3 . . . . . . . . . . . . . . . Leg 48 | . . . 9 . . . 10 1 4 1 . . 7 1 3 . . 1 6 5 . . . Wheel 15 | 1 1 . 6 1 . . 1 5 . . . . . . . . . . . . . . . Hover 32 | . . . . . . . . . . . . . . . . . . . . 8 18 6 . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 215 | 2 1 . 5 2 1 . 4 11 1 3 . 1 4 1 4 9 . 1 6 12 100 25 22 Device 153 | 1 . . 2 . . . 3 7 . 2 . 1 1 1 1 8 . 1 4 9 80 17 15 Storage 12 | 1 1 . . . 1 . . 1 . . . . . . . . . . . . 4 2 2 Processor 16 | . . . 1 1 . . . . . . . . 2 . 1 . . . 2 3 5 . 1 Hackware 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . Protection 28 | . . . 2 1 . . 1 2 1 1 . . 1 . 2 1 . . . . 10 5 1 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Weapon 119 | 2 3 . 11 3 1 1 18 16 1 2 . 2 6 6 5 10 . . 3 . 13 11 5 Energy Gun 18 | . . . 2 . . . 5 4 1 . . . 1 1 1 2 . . 1 . . . . Energy Cannon 10 | . . . . . . . . . . . . . . . . . . . . . 2 5 3 Ballistic Gun 51 | 2 1 . 6 1 1 . 8 7 . 1 . 2 5 2 3 6 . . . . 6 . . Ballistic Cannon 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . Launcher 17 | . 2 . 2 2 . 1 3 . . 1 . . . . 1 . . . 1 . . 3 1 Special Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . Impact Weapon 12 | . . . . . . . 2 5 . . . . . 2 . 1 . . 1 . 1 . . Slashing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . 2 2 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 1 . . . . 1 . 1 . . 1 1 . 3 . . . 2 13 3 3 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . System Corruption 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . Parts Lost 56 | . . . 5 2 . . 6 10 2 1 . . 2 1 3 . . . 3 . 2 8 11 Power 8 | . . . 2 . . . . 1 . . . . 1 . . . . . . . . 3 1 Propulsion 25 | . . . 1 1 . . 2 6 2 . . . . 1 1 . . . 1 . 1 2 7 Utility 12 | . . . 1 1 . . . 1 . 1 . . 1 . 1 . . . 2 . . 2 2 Weapon 11 | . . . 1 . . . 4 2 . . . . . . 1 . . . . . 1 1 1 Highest Loss Streak 4 | . . . 2 2 . . 4 4 2 1 . . 1 1 3 . . . 3 . 1 3 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 98 100 100 100 98 97 96 90 92 92 80 98 98 99 100 . 96 99 97 90 88 Engine 4 | . 14 14 8 11 11 11 3 5 7 7 7 7 5 . . 4 6 . 2 . . . . Core 1 | . . . 2 . . . 5 . . . . . . 6 6 1 . . 2 3 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 6 7 8 Treads 1 | . 14 14 4 . . . . 7 11 . . . . . . . . . . . . . . Leg 16 | . . . 18 22 22 22 33 11 8 30 30 30 26 26 25 26 26 . 29 22 . . . Wheel 2 | . 13 14 10 11 11 11 2 8 9 . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . 8 30 26 24 Device 10 | . 14 14 7 . . . 8 11 15 15 15 15 8 11 7 6 6 . 8 15 16 12 15 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 . 5 5 6 7 5 Processor 12 | . . . 5 11 11 11 9 7 7 7 7 7 17 20 19 20 20 . 21 21 13 12 8 Protection 4 | . . . 7 11 11 11 9 7 7 5 7 7 5 . 4 5 6 . 1 . . 2 1 Energy Gun 2 | . . . 2 . . . 5 5 2 7 7 7 . . . 8 6 . 4 . . . . Ballistic Gun 11 | . 26 14 19 14 14 11 7 6 17 7 7 7 6 23 23 17 20 . 17 15 11 . . Impact Weapon 1 | . . . . . . . 2 9 . . . . . 1 . . . . . 5 2 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 2 8 3 Naked Turns 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 Heaviest Build 97 | 14 31 31 38 39 39 39 44 51 46 46 41 44 55 47 50 51 47 48 59 59 88 97 87 Greatest Support 105 | 16 16 10 40 26 10 10 58 45 51 55 55 55 76 72 72 66 66 86 92 96 104 105 105 Greatest Overweight (x) 4 | . 3 3 3 3 3 3 4 4 1 . . . . . . . . . . 2 1 1 1 Average Overweight (x) . | . 1 3 1 2 3 3 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 Average Carried 14 | 4 8 13 14 14 14 15 14 14 14 14 15 14 14 10 14 14 15 13 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 13 15 15 15 15 15 15 15 15 15 15 15 14 14 15 15 15 13 15 15 15 12 5 Class Distribution -------------------- 23% | Scavenger-Mutant 19% | Scavenger-Gunner 14% | Mutant 13% | Scavenger-Scout 8% | Gunner 8% | Scout 4% | Derelict-Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Assassin | -4/Factory Scavenger-Scout | -3/Research Scout | -3/Quarantine Scavenger-Scout | -3/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Matter Collected 9856 | 223 151 338 1041 132 . . 783 654 242 182 . 92 1230 409 465 137 217 . 223 344 2312 488 193 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12196 | 21 188 93 1247 111 . . 1281 1492 486 476 . . 1558 414 594 . 111 . 223 234 2047 1445 175 Parts 665 | 5 24 10 89 6 . . 76 75 13 23 . . 71 18 35 . 4 . 13 17 107 65 14 Haulers Intercepted 8 | . . . . . . . 1 1 . 1 . . . . . . . . . . 2 . 3 Recyclers Shooed 9 | 1 . . . . . . 2 2 . . . . 4 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 107 | . . . . . . . . . 16 26 . 20 . 14 20 1 10 . . . . . . Prevented 10 | . . . . . . . . . . . . . . . . . 10 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Combat Hostiles Destroyed 194 | . 5 8 28 4 . . 25 19 8 11 . . 20 7 13 . 2 . 3 2 22 17 . Melee 17 | . . . . . . . . . . . . . . . . . . . . . 13 4 . Guns 132 | . 3 . 26 2 . . 17 17 8 7 . . 20 7 9 . 2 . 3 2 9 . . Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . AOE 38 | . 2 8 2 2 . . 8 1 . 4 . . . . 4 . . . . . . 7 . Classes Destroyed 20 | 1 5 . 6 1 . . 2 1 . . . . 1 . 1 . . . 1 . . 1 . Worker 26 | . 2 . 2 . . . 2 3 . . . . . . . . . . . 1 8 3 5 Builder 11 | . 2 . 3 . . . 2 2 . . . . 1 . . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . . . . . . . 1 1 . 1 . . . . . . . . . . 2 . 3 Recycler 15 | . . . 1 . . . 3 5 . . . . 2 . . . . . . . 2 1 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 8 | . . . 2 . . . 2 2 . . . . . . . . . . . 1 . 1 . Watcher 18 | . 1 . 1 . . . . 2 . . . . 2 . . . . . . 2 6 1 3 Swarmer 44 | . 3 6 3 . . . 8 4 . 4 . . . . 3 . . . . . 8 5 . Grunt 82 | . 2 2 18 . . . 8 8 5 6 . . 11 4 6 . . . 2 . 1 9 . Brawler 4 | . . . 1 . . . . 1 1 . . . . . 1 . . . . . . . . Duelist 4 | . . . 2 . . . 1 . 1 . . . . . . . . . . . . . . Researcher 10 | . . . . . . . . . . . . . . . . . . . . . . 6 4 Sentry 20 | . . . 4 2 . . 6 3 1 . . . 1 1 1 . . . . . 1 . . Hunter 12 | . . . . . . . 2 2 . 1 . . 3 1 . . . . . . . 3 . Programmer 22 | . . . . . . . . 1 . . . . 4 1 . . 2 . . 2 12 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Master Thief 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 1 7 5 7 2 . . 9 9 5 5 . . 6 4 4 . 2 . 3 3 4 4 13 Combat Bots Only 7 | . 3 5 5 2 . . 7 4 5 5 . . 5 4 4 . 2 . 3 2 4 4 . Max Kills in Single Turn 12 | 1 3 2 3 2 . . 4 2 1 2 . . 2 1 3 . 1 . 1 1 1 4 12 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 1 2 . . 4 1 . 2 . . . . 3 . . . . . . 4 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Damage Taken 15945 | . 127 78 1377 394 . . 1346 1487 466 209 . 89 1609 942 441 . 230 . 481 77 2135 2624 1833 Core 2300 | . 33 . 211 73 . . 50 175 30 40 . 18 200 169 38 . 20 . 20 24 278 226 695 Absorbed by Shields 96 | . . . . . . . 96 . . . . . . . . . . . . . . . . Redirected to Shielding 49 | . . . . . . . . . . . . . . . . . . . . . . 18 31 Regen/Repaired (Parts) 1102 | . . . . . . . . . . . . . . . . 760 . . . . . 342 . Core Remaining (%) 76 | 100 . 86 . . . 29 90 . . . . 62 . . . . 49 . 98 97 . . . Volleys Fired 594 | 5 13 8 115 10 . . 95 58 11 23 . 2 71 32 28 . 16 . 11 13 50 32 1 Largest 4 | 2 2 1 2 2 . . 2 3 3 1 . 1 1 4 4 . 4 . 4 3 3 2 1 Hottest 207 | 40 50 30 63 53 . . 73 155 75 36 . 25 60 80 90 . 120 . 120 60 94 207 . Shots Fired 1320 | 10 26 8 224 20 . . 155 155 53 48 . 2 83 126 98 . 61 . 44 39 129 38 1 Gun 1247 | 10 24 . 216 19 . . 150 155 53 45 . 2 83 126 97 . 61 . 44 39 123 . . Cannon 33 | . . . . . . . . . . . . . . . . . . . . . 1 32 . Launcher 35 | . 2 8 8 1 . . 5 . . 3 . . . . 1 . . . . . . 6 1 Special 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Kinetic 1012 | 10 24 . 194 19 . . 107 73 31 22 . 2 69 126 92 . 48 . 33 39 123 . . Thermal 119 | . . . . . . . 4 48 22 23 . . 14 . . . . . . . . 7 1 Explosive 34 | . 2 8 8 1 . . 5 . . 3 . . . . 1 . . . . . . 6 . Electromagnetic 150 | . . . 22 . . . 39 34 . . . . . . 5 . 13 . 11 . 1 25 . Robot Hit Streak 30 | 3 10 7 9 8 . . 15 23 30 20 . . 9 9 7 . 5 . 8 4 25 14 . Robot Miss Streak 8 | 1 2 . 5 1 . . 3 4 2 2 . 2 5 6 3 . 4 . 2 8 3 1 . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 16 | . . . 3 . . . 2 2 2 . . . . 2 4 . . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 1 . . . . 1 1 . . . . . 1 . . Autonomous 63 | . . . . . . . 4 . 22 23 . . 14 . . . . . . . . . . Shots Hit Robots 1030 | 6 16 2 140 17 . . 122 135 43 42 . . 67 68 61 . 39 . 28 18 151 67 8 Core Hits 536 | 2 14 12 72 7 . . 55 92 15 18 . . 56 20 32 . 10 . 13 9 49 45 15 Critical Kills 3 | . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . Critical Parts Destroyed 6 | . . . . . . . 1 1 . . . . . . . . . . . . 4 . . Critical Strikes 20 | . . . . . . . 2 1 . 1 . . . . . . . . . . 10 4 2 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Smash 6 | . . . . . . . 1 1 . . . . . . . . . . . . 4 . . Sever 7 | . . . . . . . . . . . . . . . . . . . . . 6 1 . Impale 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Melee Attacks 509 | . . . . . . . 9 30 . . . . . 1 . . . . 1 10 320 104 34 Impact 180 | . . . . . . . 9 30 . . . . . 1 . . . . 1 10 129 . . Slashing 277 | . . . . . . . . . . . . . . . . . . . . . 187 87 3 Piercing 52 | . . . . . . . . . . . . . . . . . . . . . 4 17 31 Sneak Attacks 29 | . . . . . . . 4 1 . . . . . . . . . . . . 14 9 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . . 4 . . . . . . . . . . . . 6 9 . Damage Inflicted 41326 | 73 236 428 2732 329 . . 2907 2929 954 1262 . . 3549 1415 1635 . 698 . 544 477 5697 5240 10221 Guns 18359 | 73 183 . 2180 267 . . 1990 2059 954 918 . . 3493 1415 1228 . 698 . 544 398 1959 . . Cannons 1031 | . . . . . . . . . . . . . . . . . . . . . . 1031 . Explosions 14071 | . 53 428 552 62 . . 599 454 . 344 . . . . 407 . . . . . . 1482 9690 Melee 7785 | . . . . . . . 311 416 . . . . . . . . . . . 62 3738 2727 531 Ramming 80 | . . . . . . . 7 . . . . . 56 . . . . . . 17 . . . Kinetic 14587 | 73 183 . 1999 267 . . 1381 899 366 313 . . 3138 1415 1166 . 638 . 392 398 1959 . . Thermal 12881 | . . . . . . . 224 933 588 605 . . 355 . 208 . . . . . . 278 9690 Explosive 3614 | . 53 428 552 62 . . 494 . . 344 . . . . 199 . . . . . . 1482 . Electromagnetic 2379 | . . . 181 . . . 490 681 . . . . . . 62 . 60 . 152 . . 753 . Impact 1989 | . . . . . . . 311 416 . . . . . . . . . . . 62 1200 . . Slashing 5000 | . . . . . . . . . . . . . . . . . . . . . 2538 2462 . Piercing 796 | . . . . . . . . . . . . . . . . . . . . . . 265 531 Highest Corruption 9 | . . . . . . . . 9 9 9 9 9 2 2 2 2 2 . . . 4 1 1 Average Corruption 5 | . . . . . . . . 8 9 9 9 9 2 2 2 2 2 . . . 2 1 1 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 107 | . . . . . . . . 31 17 11 4 15 12 5 6 2 . . . . 2 2 . Message Errors 29 | . . . . . . . . 6 5 5 1 4 3 1 2 2 . . . . . . . Matter Fused 27 | . . . . . . . . 10 3 . 3 4 3 2 1 . . . . . 1 . . Heat Flow Errors 15 | . . . . . . . . 5 4 1 . 4 . 1 . . . . . . . . . Energy Discharges 6 | . . . . . . . . 1 2 1 . . 2 . . . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 9 | . . . . . . . . 3 . 2 . 2 1 . 1 . . . . . . . . Data Loss (major) 5 | . . . . . . . . 2 . . . 1 1 . 1 . . . . . . . . Misfires 6 | . . . . . . . . 2 2 2 . . . . . . . . . . . . . Alerts 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . Weapon Failures 6 | . . . . . . . . 1 . . . . 2 1 1 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2136 | . . . . . . . 251 44 . . . . . . 36 . . . . 38 852 569 346 Projectiles 48 | . . . . . . . . . . . . . . . . . . . . . . 48 . Explosions 363 | . . . . . . . 29 . . . . . . . 36 . . . . . . 29 269 Melee 1725 | . . . . . . . 222 44 . . . . . . . . . . . 38 852 492 77 Knockbacks 8 | . . . . . . . 1 . . . . . . . . . . . . . 7 . . Impact 8 | . . . . . . . 1 . . . . . . . . . . . . . 7 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 411 | . 35 25 40 . . . 24 79 . . . . . . 133 . . . . 8 . 67 . Shots 10 | . 1 1 1 . . . 1 3 . . . . . . 2 . . . . . . 1 . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 9 | . . . . . . . 2 . . . . . 6 . . . . . . 1 . . . Kicked 8 | . . . . . . . 2 . . . . . 6 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 318 | . 12 . 87 33 . . 30 227 171 70 . 243 238 318 95 . 50 . . 58 309 14 159 Average Temperature 47 | . 6 . 17 18 . . 11 35 75 33 . 105 74 118 35 . 22 . . 16 38 14 44 Received Heat Transfer 3412 | . 36 . 624 120 . . 564 399 201 36 . 27 285 327 141 . 9 . 36 . 108 337 162 Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 34 | . . . . . . . 6 1 . . . . . . 2 . . . . 2 18 5 . Impact Corruptions 32 | . . . . . . . 8 2 . . . . . . . . . . . 1 21 . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 11 | . . . . . . . . 2 3 . . . 1 . . . 1 . . . 1 3 . Heat Transferred 4708 | . . . . . . . 198 1950 740 777 . . 444 . 100 . . . . . . 259 240 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen 4 | . . . . . . . . . . . . . . 3 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 1 3 . . . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Peak Influence 2165 | 5 206 416 752 269 . . 482 714 . . . . 389 . . . . 55 87 100 834 1245 2165 Initial 699 | . 3 79 161 249 . . . 168 . . . . 12 . . . . 55 42 45 52 468 699 Average 336 | 2 94 286 524 261 . . 162 348 . . . . 100 . . . . 55 69 48 334 716 893 Maximum Alert Level 5 | . 1 2 3 1 . . 2 3 . . . . 1 . . . . . . . 3 4 5 Low Security (%) 42 | 100 75 . 2 . . 100 73 38 . . . . 86 . . . . 100 100 100 39 . . Level 1 19 | . 24 63 22 100 . . 19 29 . . . . 13 . . . . . . . 20 . . Level 2 26 | . . 35 56 . . . 7 30 . . . . . . . . . . . . 36 56 4 Level 3 10 | . . . 19 . . . . 1 . . . . . . . . . . . . 4 36 91 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . 6 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . . . 6 . . . 7 8 . . . . 10 . . . . . 1 1 7 8 4 Investigation 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . Extermination 12 | . . . . . . . . 3 . . . . 2 . . . . . . 1 5 1 . Reinforcement 26 | . . . 4 . . . 3 5 . . . . 6 . . . . . 1 . 2 4 1 Assault 5 | . . . 2 . . . . . . . . . . . . . . . . . . 1 2 Garrison 6 | . . . . . . . 3 . . . . . 2 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Construction Impeded 6 | . . . . . . . 1 1 . . . . 3 . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Distress Signals 17 | . . . 4 . . . 2 . . . . . 2 . . . . . . . 3 3 3 Communications Jammed 20 | . . . . . . . . . . . . . . . . . . . . . 20 . . Distress Signals 20 | . . . . . . . . . . . . . . . . . . . . . 20 . . Times Spotted 417 | . 6 6 56 16 . . 35 29 11 13 . 10 33 10 16 . 8 . 3 7 72 51 35 Peak Tracking Total 14 | . 3 4 7 14 . . 5 4 7 5 . 3 5 4 5 . 5 . 2 2 9 9 10 Tactical Retreats 36 | . . . . . . . 1 4 2 . . 1 2 . 3 . . . . . 11 5 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Traps Triggered 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Machines Disabled 70 | . . 3 2 1 . . 4 15 . . . . 3 1 . . . . . . 2 10 29 Max in Single Turn 27 | . . 2 2 1 . . 1 5 . . . . 1 1 . . . . . . 1 2 27 Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Machines Accessed 33 | . 1 . 2 . 1 . 6 4 . . 4 . 5 . . . . 1 . . 5 4 . Terminals 17 | . 1 . 2 . . . 4 3 . . . . 3 . . . . 1 . . . 3 . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 1 1 . . . . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . 1 . . . . . . . 1 1 . Total Hacks 75 | . 4 . 3 . 1 . 9 6 . . 30 . 8 . . . . 1 . . 7 6 . Successful 54 | . . . . . 1 . 5 3 . . 30 . 4 . . . . 1 . . 5 5 . Failed 21 | . 4 . 3 . . . 4 3 . . . . 4 . . . . . . . 2 1 . Catastrophic 7 | . . . . . . . 1 1 . . . . 3 . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . 4 . 3 . 1 . 7 5 . . . . 6 1 . 1 . . . 5 18 14 1 Terminals 30 | . 4 . 3 . . . 7 5 . . . . 5 . . . . 1 . . . 5 . Fabricators 5 | . . . . . . . . . . . . . 2 . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 1 1 . . . . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . 1 . . . . . . . 1 1 . Terminal Hacks 41 | . . . . . 1 . 2 1 . . 30 . 2 . . . . 1 . . . 4 . Record 14 | . . . . . . . . . . . 11 . . . . . . . . . . 3 . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Build 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 1 . . . . . . . . . . . . 2 . . Report Inventory 4 | . . . . . . . 1 1 . . . . . . . . . . . . 2 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Seal Access 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Unauthorized Hacks 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . Terminals 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 1 . . . 4 2 . . . . 5 . . . . . . . 2 2 . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 7 . . . . . . . . . . 3 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . . . . . . . . . 9 . . . . . . . . . 13 21 1 Parts Built 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Time 184 | . . . . . . . . . . . . . 128 . . . . . . . 56 . . Total Part Build Rating 22 | . . . . . . . . . . . . . 16 . . . . . . . 6 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Total Allies 14 | . . . . 2 . . . . 2 . . 1 . . . 7 . . . 1 1 . . Largest Group 7 | . . . . 2 2 . . . 2 2 1 2 . . . 7 6 1 1 1 1 . . Highest-Rated Group 223 | . . . . 51 51 . . . 32 32 16 112 . . . 223 206 38 38 32 33 . . Highest-Rated Ally 96 | . . . . 31 31 . . . 16 16 16 96 . . . 39 39 38 38 32 33 . . Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 9 | . . . . . . . . . . . . . . . . . . . . 3 3 3 . STAY 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . DROP 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . RETURN 5 | . . . . . . . . . . . . . . . . . . . . 1 1 3 . Ally Attacks 130 | . . . . . . . . . . 15 . 32 . . . . 42 . . . . 41 . Total Damage 3083 | . . . . . . . . . . 172 . 944 . . . . 1200 . . . . 767 . Kills 21 | . . . . . . . . . . 1 . 8 . . . . 8 . . . . 4 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . . 2 1 . 2 . . 1 1 2 . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . 1 1 4 . Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . 1 1 3 . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . . . . 2 4 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Turns Passed 17066 | 81 272 298 1224 308 437 73 1280 1324 422 421 96 436 1290 341 475 1802 753 5 248 642 3224 1143 471 Spaces Moved 13710 | 51 167 222 553 203 343 58 701 729 277 307 81 354 881 226 340 1416 524 3 147 490 3698 1310 629 Core 17 | 1 . . . . . . . . . . . . . . . . . . . . . . 16 Treads 31 | . . . 5 . . . . . 26 . . . . . . . . . . . . . . Legs 5479 | . . . 144 5 . . 476 238 58 307 81 354 881 226 340 1416 524 3 147 279 . . . Wheels 2351 | 50 167 222 404 198 343 58 225 491 193 . . . . . . . . . . . . . . Hover 5828 | . . . . . . . . . . . . . . . . . . . . 211 3698 1310 609 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 26 | 50 95 125 115 125 125 125 120 105 115 120 120 120 120 120 120 120 120 120 120 36 26 40 40 Average Speed 87 | 99 102 125 143 126 125 125 126 129 120 120 120 120 120 120 120 120 120 120 120 91 36 43 42 Slowest Speed 400 | 100 125 125 260 190 125 125 260 400 160 120 120 120 120 120 120 120 120 120 120 260 108 135 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 53 | 5 32 60 50 49 65 37 65 17 44 46 69 67 25 48 53 91 76 . 96 14 75 93 46 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . Known Exits Taken 9 | . . . . . . . . . . . . 1 1 . 1 1 1 1 . 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . . . . . . Scrap Searched 13 | . . 2 . . . . . . 1 1 . 3 . . 1 4 1 . . . . . . Spaces Dug 255 | . . . . . . . 3 8 . . . . 7 . . . . . 1 7 163 46 20 Terrain Destroyed 766 | . 17 34 48 2 . . 54 15 2 40 . . 20 . 27 . . . 1 7 165 94 240 Melee 233 | . . . . . . . 3 8 . . . . . . . . . . 1 7 162 32 20 Projectile 26 | . . . . . . . . . 2 1 . . 20 . . . . . . . 3 . . AOE 507 | . 17 34 48 2 . . 51 7 . 39 . . . . 27 . . . . . . 62 220 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Qua Sec Total 17254 | 69 243 235 773 233 356 58 932 935 356 345 80 365 1117 280 386 1520 633 4 206 650 5001 1711 766 Wait 1513 | . 47 2 19 11 . . 51 48 33 . . 3 110 2 . 60 92 . 11 89 708 194 33 Move 13686 | 50 166 221 552 202 342 57 700 728 276 306 80 353 881 225 339 1415 523 2 146 490 3697 1309 626 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 150 | 7 8 3 15 2 3 . 14 13 5 2 . 1 12 6 2 4 . . 6 9 20 11 7 Fast Attach 161 | 7 . . 11 . . . 7 17 1 4 . 1 8 1 5 14 . . 3 9 43 17 13 Attach 76 | . . . 6 2 1 . 7 8 2 . . 1 3 6 2 . . 2 2 5 9 10 10 Detach 45 | . . . 2 . 1 . 1 2 . 1 . . 1 4 1 2 . . 1 1 10 6 12 Swap 249 | . 6 . 22 5 1 1 23 15 3 2 . 1 8 1 5 6 1 . 11 12 89 23 14 Drop 281 | . 3 1 31 1 8 . 23 24 5 6 . 3 18 2 4 19 1 . 9 12 70 22 19 Fire 594 | 5 13 8 115 10 . . 95 58 11 23 . 2 71 32 28 . 16 . 11 13 50 32 1 Melee 459 | . . . . . . . 9 22 . . . . . 1 . . . . 1 10 305 80 31 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . 2 . . . . . 5 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . Rewire 26 | . . . . . . . . . 20 1 . . . . . . . . 5 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/DSF -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 (discovered 1 exit: *Res) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 12) 354 | -10/Materials | Entered Mines 389 | -10/Mines | Met a Derelict bent on vengeance 525 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 645 | -10/Mines | Discovered new exit (range 7) 652 | -10/Mines | Entered Materials 652 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1201 | -9/Materials | Build established: Scavenger-Mutant 1363 | -9/Materials | Discovered new exit (range 11) 1452 | -9/Materials | First assault squad dispatched 1494 | -9/Materials | Core integrity fell below 50% 1876 | -9/Materials | Entered Mines 1877 | -9/Mines | Assembled infested the area 1952 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2042 | -9/Mines | Build established: Mutant 2058 | -9/Mines | Learned location of 1 exit from Materials 2079 | -9/Mines | Discovered new exit (range 5) 2168 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2169 | -9/Mines | Discovered new exit (range 5) 2184 | -9/Mines | Entered Exiles 2184 | -9/Exiles | Accompanied by 2 allies 2214 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2214 | -9/Exiles | Met 8R-AWN 2236 | -9/Exiles | Met EX-HEX 2284 | -9/Exiles | Met EX-DEC 2359 | -9/Exiles | Discovered new exit (range 12) 2435 | -9/Exiles | Met EX-BIN 2453 | -9/Exiles | Aligned with FarCom system 2454 | -9/Exiles | Given EX-Vault access code 2484 | -9/Exiles | Opened EX-Vault 2496 | -9/Exiles | Found Superbattery 2501 | -9/Exiles | Found XL Autogun Array 2505 | -9/Exiles | Found AWS/Thermal 2531 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2621 | -9/Exiles | Stole three prototypes: Superbattery, AWS/Thermal, XL Autogun Array 2621 | -9/Exiles | Entered Mines 2678 | -8/Mines | Discovered new exit (range 14) 2694 | -8/Mines | Entered Materials 2694 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2695 | -8/Materials | Identified exit to Storage 2987 | -8/Materials | Build established: Scavenger-Mutant 3794 | -8/Materials | Destroyed 7 combat bots 3835 | -8/Materials | Lost 4 parts (1n3w) 3884 | -8/Materials | Discovered new exit (range 15) 3974 | -8/Materials | Entered Factory 3974 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3976 | -7/Factory | FarCom data flow suspended 4542 | -7/Factory | Lost 4 parts (3n1w) 4628 | -7/Factory | Discovered new exit (range 5) 4890 | -7/Factory | Build established: Scavenger-Gunner 5298 | -7/Factory | Entered Lower Caves 5310 | -7/Lower Caves | Encountered a Warlord checkpoint 5421 | -7/Lower Caves | Learned 4 Factory zone layouts 5430 | -7/Lower Caves | Spotted B-75 Beast 5545 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5547 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5708 | -7/Lower Caves | Discovered new exit (range 9) 5720 | -7/Lower Caves | Entered another Lower Caves area 5720 | -7/Lower Caves | Accompanied by 2 allies 6079 | -7/Lower Caves | Discovered new exit (range 8) 6102 | -7/Lower Caves | Learned Factory emergency access door positions 6141 | -7/Lower Caves | Entered Data Miner 6141 | -7/Data Miner | Accompanied by 1 ally 6141 | -7/Data Miner | Discovered new exit (range 6) 6165 | -7/Data Miner | Met Data Miner 6168 | -7/Data Miner | Build established: Scavenger-Mutant 6187 | -7/Data Miner | Learned location of Section 7 (-3) 6187 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6209 | -7/Data Miner | Received God Mode back door access code from Data Miner 6237 | -7/Data Miner | Entered Proximity Caves 6237 | -6/Proximity Caves | Accompanied by 1 ally 6238 | -6/Proximity Caves | Identified exit to Factory 6239 | -6/Proximity Caves | Learned Factory trap positions 6242 | -6/Proximity Caves | Learned Factory emergency access door positions 6261 | -6/Proximity Caves | Escorted by Enhanced Grunt 6373 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6559 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6673 | -6/Proximity Caves | Entered Factory 6673 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6675 | -6/Factory | Loaded intel: 71 trap records 6771 | -6/Factory | Fabricated Adv. Force Field (x2) 6954 | -6/Factory | Spotted B-75 Beast 7008 | -6/Factory | Identified exit to Lower Caves 7264 | -6/Factory | Destroyed B-75 Beast 7604 | -6/Factory | Build established: Gunner 7802 | -6/Factory | Garrison activated, responded to threat 7849 | -6/Factory | Discovered new exit (range 15) 7963 | -6/Factory | Entered Lower Caves 7963 | -6/Lower Caves | Spotted JS-VWM(f) 7963 | -6/Lower Caves | Spotted 6Q-SL1(f) 7964 | -6/Lower Caves | Encountered a Master Thief 7964 | -6/Lower Caves | Encountered a Master Thief 7964 | -6/Lower Caves | Superbattery stolen by Master Thief 7968 | -6/Lower Caves | AWS/Thermal stolen by Master Thief 7971 | -6/Lower Caves | Spotted K3-DX3(f) 7972 | -6/Lower Caves | Encountered a Master Thief 7972 | -6/Lower Caves | Adv. Force Field stolen by Master Thief 8069 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8119 | -6/Lower Caves | Spotted B-75 Beast 8226 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8246 | -6/Lower Caves | Found Prototype Special Weapon 8246 | -6/Lower Caves | Identified Molecular Deconstructor 8279 | -6/Lower Caves | Encountered a Warlord checkpoint 8286 | -6/Lower Caves | Discovered new exit (range 15) 8304 | -6/Lower Caves | Entered another Lower Caves area 8304 | -6/Lower Caves | Spotted 2R-6QK(f) 8304 | -6/Lower Caves | Spotted RT-EUE(f) 8305 | -6/Lower Caves | Encountered a Master Thief 8305 | -6/Lower Caves | Encountered a Master Thief 8311 | -6/Lower Caves | Destroyed RT-EUE(f) 8322 | -6/Lower Caves | Destroyed 2R-6QK(f) 8325 | -6/Lower Caves | Discovered new exit (range 14) 8344 | -6/Lower Caves | Lost 3 parts (1n1u1w) 8361 | -6/Lower Caves | Identified exit to Factory 8387 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8616 | -6/Lower Caves | Learned Factory terminal intel 8676 | -6/Lower Caves | Discovered new exit (range 20) 8699 | -6/Lower Caves | Identified exit to Zion 8779 | -6/Lower Caves | Entered Zion 8827 | -6/Zion | System corruption cleaned by Quarantine Array 8834 | -6/Zion | Build established: Scavenger-Gunner 8856 | -6/Zion | Discovered new exit (range 21) 8888 | -6/Zion | Found Prototype Device 8888 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9011 | -6/Zion | Learned location of Warlord (-4) 9058 | -6/Zion | Received a visual enhancement algorithm 9252 | -6/Zion | Given A8's code to call for help 9363 | -6/Zion | Learned Factory emergency access door positions 9373 | -6/Zion | Learned location of Quarantine (-3) 9566 | -6/Zion | Visited the Megawrench Repair Shop 9656 | -6/Zion | Given the Hacking Drone Bay 9710 | -6/Zion | Build established: Derelict-Gunner 9716 | -6/Zion | Gained Derelict followers 9793 | -6/Zion | Imprinted 9796 | -6/Zion | Declared Zion's savior 9948 | -6/Zion | Found Prototype Device 9948 | -6/Zion | Identified Bomb Factory No. 2 10200 | -6/Zion | Megawrench repaired 12 parts 10251 | -6/Zion | Found Prototype Device 10251 | -6/Zion | Identified Hacking Drone Bay 10397 | -6/Zion | Build established: Scavenger-Gunner 10514 | -6/Zion | Identified exit to Proximity Caves 10581 | -6/Zion | Entered Proximity Caves 10581 | -5/Proximity Caves | Accompanied by 7 allies 10950 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11235 | -5/Proximity Caves | Spotted B-75 Beast 11292 | -5/Proximity Caves | Allies destroyed B-75 Beast 11308 | -5/Proximity Caves | Core integrity fell below 50% 11334 | -5/Proximity Caves | Entered Factory 11334 | -5/Factory | Accompanied by 1 ally 11334 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11336 | -5/Factory | Loaded intel: 26 terminal locations 11339 | -5/Factory | Identified exit to DSF 11339 | -5/Factory | Entered DSF 11339 | -5/DSF | Accompanied by 1 ally 11352 | -5/DSF | Discovered new exit (range 21) 11388 | -5/DSF | Additional patrols routed to DSF 11420 | -5/DSF | Lost 3 parts (1n2u) 11586 | -5/DSF | Identified exit to Factory 11587 | -5/DSF | Entered Factory 11587 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11870 | -4/Factory | Build established: Scavenger-Assassin 12032 | -4/Factory | Zion Hover Resupply teleported in 12226 | -4/Factory | Discovered new exit (range 5) 12227 | -4/Factory | Identified exit to Research 12229 | -4/Factory | Entered Research 12229 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12259 | -3/Research | Identified exit to DSF 12294 | -3/Research | Retrieved Zion intel report: Main Access 12294 | -3/Research | Identified exit to Research 12295 | -3/Research | Zion Defense Resupply teleported in 12301 | -3/Research | Found Antimissile System 12302 | -3/Research | Found Prototype Device 12302 | -3/Research | Identified Exp. EM Disruption Field 12305 | -3/Research | Found Adv. Powered Armor 12307 | -3/Research | Found Prototype Device 12308 | -3/Research | Identified Exp. Focal Shield 12552 | -3/Research | Build established: Scavenger-Scout 12588 | -3/Research | Spotted B-86 Titan 12791 | -3/Research | Retrieved Zion intel report: Component Schematics 12880 | -3/Research | Fabricated Combat Drone Bay? 13428 | -3/Research | Found Fusion Bomb Launcher 13496 | -3/Research | Found Gamma Bomb Array 13553 | -3/Research | Terminal network hard line cut 13601 | -3/Research | Found Prototype Processor 13601 | -3/Research | Identified Exp. Signal Interpreter 13729 | -3/Research | Search patrols dispatched 13858 | -3/Research | Found Adv. Powered Armor 13979 | -3/Research | Search patrols dispatched 14479 | -3/Research | Search patrols dispatched 14480 | -3/Research | Spotted B-86 Titan 14686 | -3/Research | Found Prototype Device 14686 | -3/Research | Identified Adv. EM Disruption Field 14704 | -3/Research | Found Prototype Processor 14704 | -3/Research | Identified Exp. Targeting Computer 14710 | -3/Research | Found Exp. Targeting Computer 15022 | -3/Research | Spotted B-86 Titan 15065 | -3/Research | Build established: Scout 15077 | -3/Research | Found Adv. Powered Armor 15442 | -3/Research | Spotted B-90 Cyclops 15447 | -3/Research | Discovered new exit (range 9) 15452 | -3/Research | Identified exit to Quarantine 15453 | -3/Research | Entered Quarantine 15480 | -3/Quarantine | Incoming investigation squad redirected 15500 | -3/Quarantine | Found Alien Artifact 15519 | -3/Quarantine | Scanned by Researcher 15686 | -3/Quarantine | Found Alien Artifact 15686 | -3/Quarantine | Identified Phase Redirector 15737 | -3/Quarantine | Retrieved Zion intel report: Branch Access 15753 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 15781 | -3/Quarantine | Found Alien Artifact 15786 | -3/Quarantine | Found Alien Artifact 15986 | -3/Quarantine | Found Alien Artifact 16048 | -3/Quarantine | Discovered exit to Research (range 9) 16212 | -3/Quarantine | Spotted Alpha 7 16224 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 16226 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 16261 | -3/Quarantine | Found Enh. Force Lance 16276 | -3/Quarantine | Found Alien Launcher 16304 | -3/Quarantine | Identified Transdimensional Reconstructor 16304 | -3/Quarantine | Warped through subspace 16324 | -3/Quarantine | Found Alien Slashing Weapon 16324 | -3/Quarantine | Identified Sigix Broadsword 16330 | -3/Quarantine | Lost 3 parts (1p1n1u) 16453 | -3/Quarantine | First assault squad dispatched 16492 | -3/Quarantine | Incoming assault squad redirected 16564 | -3/Quarantine | Spotted Fortress 16594 | -3/Quarantine | Discovered new exit (range 5) 16595 | -3/Quarantine | Identified exit to Section 7 16596 | -3/Quarantine | Entered Section 7 16602 | -3/Section 7 | Identified Core Reset Matrix 16602 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 16602 | -3/Section 7 | Identified Subatomic Replicator 16602 | -3/Section 7 | Identified Sigix Terminator 16602 | -3/Section 7 | Used Core Reset Matrix 16606 | -3/Section 7 | Sensed 21 artifacts in vicinity 16619 | -3/Section 7 | Spotted S7 Guard 16687 | -3/Section 7 | Spotted S7 Guard 16693 | -3/Section 7 | Found Core Physics Calibrator 16726 | -3/Section 7 | Found Spacefold Activator 16753 | -3/Section 7 | Discovered exit to Research (range 16) 16765 | -3/Section 7 | Build established: Scavenger-Scout 16846 | -3/Section 7 | First assault squad dispatched 16856 | -3/Section 7 | Warped through subspace 16857 | -3/Section 7 | Core integrity fell below 50% 16861 | -3/Section 7 | Garrison activated, responded to threat 16871 | -3/Section 7 | Incoming assault squad redirected 16937 | -3/Section 7 | Spotted Alpha 7 17000 | -3/Section 7 | Spotted Alpha 7 17049 | -3/Section 7 | Lost 4 parts (1p2n1w) 17049 | -3/Section 7 | Fired Sigix Terminator 17049 | -3/Section 7 | Spotted B-99 Colossus 17059 | -3/Section 7 | Released all parts (6) 17061 | -3/Section 7 | Core integrity fell below 20% 17067 | -3/Section 7 | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 17058_ B-99 Colossus activates siege mode. 17058_ U-05 Engineer lays Concrete. 17059_ Dropped Exp. Energy Well. 17059_ U-05 Engineer lays Concrete. 17059_ Released Adv. Visual Processing Unit. 17059_ Released Core Physics Calibrator. 17059_ Released Exp. Signal Interpreter. 17059_ Released Lrg. Storage Unit. 17059_ Released Quantum Shading Machine. 17059_ Released Graphene Brace. 17060_ Knocked back. 17060_ Penetrated by Slug. 17060_ Slug penetrates Machine. 17060_ U-05 Engineer lays Concrete. 17063_ Knocked back. 17063_ Penetrated by Slug. 17063_ Slug penetrates U-05 Engineer. 17063_ U-05 Engineer destroyed. 17067_ Knocked back. 17067_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?? ?????????????????????????????????????? | | ??? ???????????????????????????????????? | | "??" ????????????????????????????????? | | "?? ??????????????????????????????? | | """ ???????????????????????????? | | ?????????????????????????? | | " ???????????????????????? | | " "?" | ????????????????????? | | " """ %! ??????????????????? | | "" ! ????????????????? | | ! ??????????????? | | ! ????????????? | | ????????????? | | ???????????? | | ???????????? | | " ??????????? | | " ??????????? | | " % ??????????? | | !!! ?????????? | | %/!/! ?????????? | | """""!!!! ;;; ????????? | | """"/]*! % % ; ????????? | | ###########!;;;;;;BB;;;;%@ ;;;;;;;;;;;;;;????????? | | ??????????# ;BB; ; ; ????????? | | ????????#?## ;;;; ; ; ????????? | | ???????????# ; ; ?????????? | | ???????????# ; ; ;;;;;;;;;;;;?????????? | | ???????????## ; ; ; ??????????? | | ????????????# ; ; ; ??????????? | | ????????????## ; ; ; ??????????? | | ?????????????###;;;;;;; ;;;; ???????????? | | ??????????????k ???????????? | | ?????????????? ????????????? | | ????????????? ##########;;;;; ????????????? | | ???????#???????????????#### ; " ??????????????? | | ????????!!!????????????????##" ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????"????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#???#????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 120 Energy Generation 44 Energy Capacity 985 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Additional Mass Support 20 Armor Coverage 400 Resistance: KI 30 Resistance: EM 75 Propulsion Shielding 33 Utility Shielding 66 Point Defense Rating 160 Melee Speed Boost 30 Evasion (%) 59 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Enh. Fission Core | -3/Section 7 | Archive Robot Schematics ------------------ S-43 Plague | -3/Section 7 | Archive Fabricated ------------ Adv. Force Field | x2 | -6/Factory | Preloaded Combat Drone Bay | x1 | -3/Research | Authchip Alien Tech Used ----------------- Phase Redirector Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Core Physics Calibrator Spacefold Activator High-powered Transdimensional Reconstructor Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed BoreAluminumRegenerator Manual? 0 Play Time 06:09:48 Cumulative 223.6 hours Start 2022.04.15 @ 12:29:22 End 2022.04.16 @ 20:13:48 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 73 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62e3f73e-efa8-4c6c-af11-1eb56d0853fd