Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.26 @ 22:02:49 Player: Coronach Result: Destroyed by C-57 Dissector with Advanced Concussive RPG Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (84) 420 Value Destroyed (2971) 2971 Prototype IDs (36) 720 Alien Tech Used (1) 200 Bonus (1970) 1970 TOTAL SCORE: 14381 Bonus ------- High Alert Combat Kills 280 Follower Combat Kills 107 Entered DSFs 1000 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Compact Battery (200) Matter Compressor (250) Stasis Canceller Linear Accelerator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Flying Fortress v7 > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Advanced Cryofiber Web High-capacity Storage Unit Advanced Weight Redist. System Active Sensor Suite Transmission Jammer Experimental System Shield > --- WEAPON ----------- Nova Cannon Advanced Datajack Great Axe > --- INVENTORY -------- Micro Fission Core Centrium Wheel Nuclear Pulse Array Q-thruster Impulse Thruster Array Experimental Q-thruster Improved Coolant Injector Compact Battery Matter Compressor Advanced Visual Processing Unit Stasis Canceller Advanced ECM Suite Reaction Control System Advanced Recalibrator Core Expander Linear Accelerator RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 179] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Experimental System Shield Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Special Weapon RU-N14's Throwing Claymores Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 8 | . . . . . 1 1 . . . . 1 . . 1 . 2 1 1 Utility 8 | . . . . . 2 1 . . . . 1 . 1 1 . . 1 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 196 | 3 11 . 2 1 41 27 12 5 9 5 6 11 11 3 4 6 9 30 Power 21 | . 1 . . . 3 1 . . . . . 1 3 . 1 1 1 9 Engine 5 | . 1 . . . 3 1 . . . . . . . . . . . . Core 11 | . . . . . . . . . . . . 1 3 . 1 1 1 4 Reactor 5 | . . . . . . . . . . . . . . . . . . 5 Propulsion 27 | 2 2 . . . 6 2 . . . . . 1 . 1 . 2 1 10 Treads 8 | . 2 . . . 5 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . . 1 1 . . . . . 1 . 1 . 2 1 10 Utility 73 | . 4 . 2 1 12 14 8 4 5 1 4 3 2 1 . 2 4 6 Device 50 | . 2 . . . 6 10 5 4 3 1 3 3 2 1 . 2 3 5 Storage 7 | . 2 . 2 . . 2 . . 1 . . . . . . . . . Processor 4 | . . . . 1 2 . . . . . . . . . . . . 1 Hackware 2 | . . . . . . 1 . . . . . . . . . . 1 . Protection 10 | . . . . . 4 1 3 . 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 75 | 1 4 . . . 20 10 4 1 4 4 2 6 6 1 3 1 3 5 Energy Gun 17 | . . . . . 2 6 2 1 2 2 1 1 . . . . . . Energy Cannon 9 | . . . . . . . . . . . . . 3 1 1 1 1 2 Ballistic Gun 16 | 1 3 . . . 10 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 13 | . 1 . . . 2 . . . 1 . 1 3 1 . 1 . 1 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . 6 2 2 . 1 2 . 2 2 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 11 | . . . . . 4 . . . 1 . . . 2 . . . 3 1 Parts Lost 21 | . . . . . . 3 . . . . . . 1 . 1 1 . 15 Power 5 | . . . . . . . . . . . . . 1 . 1 . . 3 Propulsion 8 | . . . . . . . . . . . . . . . . 1 . 7 Utility 7 | . . . . . . 2 . . . . . . . . . . . 5 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . . 3 . . . . . . 1 . 1 1 . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 97 100 100 100 99 88 76 76 75 76 73 68 58 57 63 66 69 64 Engine 7 | . 14 14 14 14 9 7 7 7 7 7 6 1 . . . . . . Core 2 | . . . . . . . . . . . . 4 11 10 10 9 8 4 Treads 13 | . 26 28 28 28 26 17 . . . . . . . . . . . . Flight 5 | . . . . . . 2 7 7 7 7 6 11 11 10 10 14 17 19 Device 14 | . 11 14 14 3 9 14 15 15 17 23 26 26 17 26 26 23 23 18 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 5 5 5 4 4 3 Processor 5 | . . . . 10 15 7 7 7 7 7 6 6 4 . . . . 2 Protection 1 | . . . . . 1 . 7 7 4 . . . . . . . . . Energy Gun 5 | . . . . . 4 12 18 18 23 21 20 . . . . . . . Ballistic Gun 11 | . 27 28 28 28 17 6 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 4 2 3 3 . 1 . 3 1 5 5 4 4 3 Naked Turns 25 | . . . . . . . . . . . . . . . . . . 25 Heaviest Build 92 | 12 92 52 52 52 62 61 48 48 61 60 59 63 65 72 72 84 84 87 Greatest Support 98 | 32 46 46 46 46 69 83 50 50 59 59 59 65 65 72 72 85 91 98 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . . 1 1 . . . . . . . . Average Overweight (x) . | . . 1 . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 14 20 19 20 20 17 15 15 16 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 13 13 18 20 20 20 15 15 20 20 20 20 20 20 16 20 20 20 Average Carried 16 | 5 8 13 14 19 19 16 14 15 16 20 19 19 19 17 15 16 19 15 Final Capacity 20 | 8 20 20 20 20 20 15 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 13 13 18 19 19 15 15 15 20 20 20 20 20 16 15 20 19 5 Class Distribution -------------------- 47% | Mutant 21% | Skirmisher 10% | Ninja 8% | Scout 4% | Sprinter 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/DSF Scout | -5/Factory Scout | -4/Factory Ninja | -4/DSF Infiltrator-Ninja | -3/Research Ninja | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Matter Collected 4031 | 242 366 . . 23 1122 345 119 51 80 . 61 367 189 . 83 277 452 254 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3265 | 82 453 . . . 801 335 104 87 . . 61 326 204 . 69 . 230 513 Parts 182 | 3 30 . . . 46 24 8 4 . . 2 8 12 . . . 10 35 Haulers Intercepted 8 | . 2 . . . 4 . . . . . . 1 . . . . 1 . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 14 5 . . . . . . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 52 | . 7 . . . 7 6 4 3 . . . 2 4 . 1 . 1 17 Melee 4 | . . . . . . 2 . . . . . 1 . . . . . 1 Guns 25 | . 7 . . . 7 4 4 3 . . . . . . . . . . Cannons 9 | . . . . . . . . . . . . . . . 1 . 1 7 AOE 14 | . . . . . . . . . . . . 1 4 . . . . 9 Classes Destroyed 16 | 2 3 . . . 4 1 1 . . . 1 2 . . . . 1 1 Worker 6 | . . . . . 4 . . . . . . . . . . . . 2 Builder 2 | . . . . . . . . . . . . . . . . . . 2 Tunneler 2 | 1 . . . . . . . . . . . . . . . . . 1 Hauler 8 | . 2 . . . 4 . . . . . . 1 . . . . 1 . Recycler 2 | 1 . . . . 1 . . . . . . . . . . . . . Carrier 1 | . . . . . . . . . . . 1 . . . . . . . Watcher 11 | . 3 . . . 4 . . . . . . . 2 . . . 2 . Swarmer 18 | . . . . . . . 4 2 . . . . . . . . . 12 Grunt 23 | . 7 . . . 4 3 . 1 . . . . 4 . . . . 4 Duelist 2 | . . . . . 1 1 . . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . Sentry 3 | . . . . . 1 1 . . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . 1 . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . 1 . Heavy 2 | . . . . . . . . . . . . 1 . . 1 . . . Best Kill Streak 6 | 2 4 . . . 4 5 2 2 . . 1 2 4 . 1 . 2 6 Combat Bots Only 6 | . 3 . . . 3 5 2 2 . . . 2 4 . 1 . 1 6 Max Kills in Single Turn 2 | 1 1 . . . 2 1 1 2 . . 1 1 2 . 1 . 1 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 1 2 . . . . 2 Melee 1 | . . . . . . 1 . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Damage Taken 6472 | . 291 . . . 667 1172 62 72 . . . 57 145 . 526 93 241 3146 Core 2010 | . 42 . . . 54 86 . . . . . 57 19 . 65 57 23 1607 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 93 | 100 . . . 83 90 . . . . 87 . 93 98 . 94 95 98 . Volleys Fired 234 | 4 27 . . . 56 20 4 5 . . 1 4 37 . 9 3 2 62 Largest 3 | 2 2 . . . 3 3 3 3 . . 1 1 1 . 1 1 1 2 Hottest 183 | 70 100 . . . 150 183 183 183 . . . . 85 . 85 85 . 113 Shots Fired 387 | 8 53 . . . 131 49 12 15 . . 1 4 37 . 9 3 2 63 Gun 265 | 8 52 . . . 129 49 12 15 . . . . . . . . . . Cannon 80 | . . . . . . . . . . . . . 33 . 1 3 . 43 Launcher . | . . . . . . . . . . . . . . . . . . . Special 42 | . 1 . . . 2 . . . . . 1 4 4 . 8 . 2 20 Kinetic 177 | 4 52 . . . 101 20 . . . . . . . . . . . . Thermal 171 | 4 1 . . . 30 29 12 15 . . . . 33 . 1 3 . 43 Explosive 39 | . . . . . . . . . . . 1 4 4 . 8 . 2 20 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 2 8 . . . 8 21 11 9 . . 10 11 3 . 6 . . 5 Robot Miss Streak 4 | 1 4 . . . 4 3 1 4 . . . 1 1 . . 3 . 4 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . 1 1 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 . . . . . . . . . . Shots Hit Robots 221 | 4 30 . . . 85 43 7 9 . . 1 4 5 . 3 . 11 19 Core Hits 147 | 3 16 . . . 36 19 5 5 . . 3 8 7 . 8 . 6 31 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . . 1 3 1 . . . . . . . . . 2 2 Burn 4 | . . . . . . 3 1 . . . . . . . . . . . Sever 5 | . . . . . 1 . . . . . . . . . . . 2 2 Melee Attacks 97 | . . . . . 22 5 4 . 1 2 . 2 12 . . 10 21 18 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 97 | . . . . . 22 5 4 . 1 2 . 2 12 . . 10 21 18 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 2 . . . . . . 2 . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 9576 | 52 508 . . . 1581 821 120 155 . . 121 571 730 . 1070 . 715 3132 Guns 2706 | 52 508 . . . 1143 728 120 155 . . . . . . . . . . Cannons 247 | . . . . . . . . . . . . . 94 . . . . 153 Explosions 4595 | . . . . . 282 . . . . . 97 386 530 . 1012 . 75 2213 Melee 1350 | . . . . . 156 93 . . . . . 151 . . . . 568 382 Ramming 40 | . . . . . . . . . . . . . . . . . . 40 Kinetic 1759 | 14 508 . . . 902 335 . . . . . . . . . . . . Thermal 1194 | 38 . . . . 241 393 120 155 . . . . 94 . . . . 153 Explosive 4595 | . . . . . 282 . . . . . 97 386 530 . 1012 . 75 2213 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1988 | . . . . . 156 93 . . . . 24 185 106 . 58 . 640 726 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . . . . . 1 6 Average Corruption 1 | . . . . . . . . . . . . . . . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 311 | . . . . . 83 . . . . . . . . . 35 . 34 159 Projectiles 1 | . . . . . . . . . . . . . . . . . . 1 Explosions 226 | . . . . . 43 . . . . . . . . . 35 . 22 126 Melee 84 | . . . . . 40 . . . . . . . . . . . 12 32 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . . . . . . . . . . . . 18 Shots . | . . . . . . . . . . . . . . . . . . . Rammed 10 | . . . . . . . . . . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 309 | 47 20 . . . 129 309 165 171 . . . . 235 . 8 165 204 217 Average Temperature 84 | 23 6 . . . 31 168 75 73 . . . . 82 . 6 89 121 86 Received Heat Transfer 1152 | . 162 . . . 279 612 . 9 . . . . 27 . . 9 9 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | 1 . . . . . 1 1 . . . . . . . . . . 1 Heat Transferred 2454 | 111 . . . . 518 900 333 333 . . . . 111 . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Peak Influence 1044 | 10 147 54 . . 259 182 . . . . 60 146 416 203 201 743 535 1044 Initial 333 | . 6 54 . . . 81 . . . . . 42 76 203 145 112 333 209 Average 171 | 7 68 37 . . 84 102 . . . . 40 124 194 203 194 235 376 640 Maximum Alert Level 3 | . . . . . 1 . . . . . . . 2 1 1 3 2 3 Low Security (%) 73 | 100 100 100 . 100 96 100 . . . . 100 100 51 . 21 78 . . Level 1 15 | . . . . . 3 . . . . . . . 47 100 78 5 69 26 Level 2 4 | . . . . . . . . . . . . . . . . 12 30 20 Level 3 5 | . . . . . . . . . . . . . . . . 4 . 52 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 . . . 2 1 . . . . . 1 7 . 2 2 2 9 Investigation 9 | . 1 . . . 1 . . . . . . . 5 . . 1 1 . Extermination 4 | . . . . . . . . . . . . . 1 . . 1 1 1 Reinforcement 11 | . 2 . . . 1 . . . . . . 1 1 . 2 . . 4 Assault 2 | . . . . . . 1 . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses 6 | . . . . . . . . . . . . . 4 . . 1 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Distress Signals 6 | . 1 . . . 5 . . . . . . . . . . . . . Communications Jammed 13 | . . . . . . . . . . . . . 1 . . . . 12 Distress Signals 13 | . . . . . . . . . . . . . 1 . . . . 12 Times Spotted 129 | . 12 . . . 18 10 6 3 . . . 1 9 . 3 2 12 53 Peak Tracking Total 16 | . 3 . . . 3 5 4 2 . . . 1 4 . 2 2 6 16 Tactical Retreats 14 | . . . . . 1 . 1 . . . . . . . . 1 1 10 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Traps Triggered 9 | . 1 . . . . 1 . . . . . 1 1 . 2 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Machines Disabled 13 | . 1 . . . 5 . . . . . . 1 3 . . . 1 2 Max in Single Turn 2 | . 1 . . . 2 . . . . . . 1 1 . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Machines Accessed 36 | . 4 . 2 . 3 6 . . . . 2 . 8 1 . 2 6 2 Terminals 25 | . 3 . . . 2 3 . . . . 1 . 7 1 . 1 6 1 Fabricators 3 | . . . . . . 2 . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . 1 . . . . 1 . 1 . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 102 | . 13 . 3 . 16 17 . . . . 4 . 20 2 . 5 18 4 Successful 55 | . 10 . 3 . 14 6 . . . . 3 . 6 1 . 3 9 . Failed 47 | . 3 . . . 2 11 . . . . 1 . 14 1 . 2 9 4 Catastrophic 7 | . . . . . . 2 . . . . . . 1 . . 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 69 | . 9 . 1 . 8 15 . . . . 2 . 15 . . . 15 4 Terminals 72 | . 8 . . . 12 10 . . . . 1 . 16 2 . 4 18 1 Fabricators 4 | . . . . . . 3 . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 19 | . 5 . . . . 4 . . . . 3 . 4 . . . . 3 Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 24 | . 3 . 3 . 7 1 . . . . 1 . 2 1 . 2 4 . Record 2 | . . . 2 . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Open DSF 3 | . . . . . . . . . . . 1 . 1 1 . . . . Branch Access Points 4 | . 1 . . . 1 1 . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . 1 . Alert Level 3 | . . . . . . . . . . . . . 1 . . 1 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . . Zone Layout 5 | . 2 . . . 2 . . . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . . 1 . . Build 2 | . . . . . . 1 . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . . 1 . . . . . Report Inventory 2 | . 1 . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 5 . . . 3 4 . . . . 2 . 3 . . . 5 . Terminals 14 | . 3 . . . 3 2 . . . . . . 1 . . . 5 . Botnet 12 | . 3 . . . 2 2 . . . . . . 1 . . . 4 . Operators 2 | . . . . . 1 . . . . . . . . . . . 1 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . 1 . . . . 2 . 2 . . . . . Monitor 1 | . . . . . . . . . . . . . 1 . . . . . Reject 2 | . 1 . . . . . . . . . 1 . . . . . . . Recyclers 4 | . 1 . . . . 1 . . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . . . 3 5 . . . . 1 . 8 . . 2 6 2 Full Trace Events 2 | . . . . . 1 . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . 116 . . . . . . . . . . . . Total Robot Build Rating 9 | . . . . . . 9 . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 3 . . . 15 . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 74 | . . . . . . . . . . . . . . . . 74 . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . 9 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Total Allies 3 | . . . . . . 3 . . . . . . . . . . . . Largest Group 3 | . . . . . . 3 1 . . . . . . . . . . . Highest-Rated Group 48 | . . . . . . 48 16 . . . . . . . . . . . Highest-Rated Ally 16 | . . . . . . 16 16 . . . . . . . . . . . Total Orders 2 | . . . . . . 2 . . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . Ally Attacks 29 | . . . . . . 26 3 . . . . . . . . . . . Total Damage 379 | . . . . . . 348 31 . . . . . . . . . . . Kills 4 | . . . . . . 4 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 2 2 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Turns Passed 9137 | 30 741 572 769 626 1354 567 527 540 559 283 81 144 843 5 119 297 413 667 Spaces Moved 9968 | 10 339 239 350 255 505 362 947 864 1060 454 124 166 1359 3 180 623 837 1291 Core 32 | . . . . . . . . . . . . . . . . . . 32 Treads 1784 | . 299 239 350 255 505 136 . . . . . . . . . . . . Legs 4 | 4 . . . . . . . . . . . . . . . . . . Wheels 46 | 6 40 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 8102 | . . . . . . 226 947 864 1060 454 124 166 1359 3 180 623 837 1259 Fastest Speed 22 | 100 100 240 160 240 160 50 50 50 50 50 50 42 42 42 42 37 28 22 Average Speed 70 | 108 183 240 218 240 162 93 50 50 50 50 50 44 42 42 42 37 28 26 Slowest Speed 250 | 120 240 240 240 240 250 167 50 50 150 150 50 50 42 42 42 37 28 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . . . . . . 2 . 1 3 3 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 43 69 66 72 39 8 90 89 87 56 4 96 39 . 83 13 26 35 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 6 | . . 1 1 . . . 1 1 1 1 . . . . . . . . Known Exits Taken 9 | . 1 . . . 1 1 . . . 1 1 . 1 1 . 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . . . . . . . . . Scrap Searched 11 | . . 1 . 2 . . 3 2 3 . . . . . . . . . Spaces Dug 147 | . 1 . . . 21 3 4 . . 2 . . 38 . . 10 6 62 Terrain Destroyed 340 | . 1 . . . 28 3 4 . . 2 11 39 84 . 21 10 13 124 Melee 61 | . . . . . 19 3 4 . . 2 . . 10 . . 10 6 7 Projectile 79 | . 1 . . . 3 . . . . . . 1 29 . . . . 45 AOE 199 | . . . . . 5 . . . . . 11 38 45 . 21 . 7 72 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac DSF Res Res Acc Total 11566 | 22 403 238 355 270 897 540 984 957 1086 502 139 237 1574 6 211 665 974 1506 Wait 843 | . 4 . . 10 225 99 7 84 1 42 6 24 134 . 18 13 94 82 Move 9906 | 9 338 238 349 254 504 361 946 863 1059 453 123 165 1354 2 177 616 830 1265 Hop 22 | . . . . . . . . . . . . . 2 . 1 3 3 13 Pick Up 118 | 1 13 . 3 3 19 12 5 . 9 . 2 10 10 . 1 11 8 11 Fast Attach 27 | . 6 . . . 8 3 . . 2 . . 4 1 . . . 1 2 Attach 57 | . . . . . 6 6 2 . 1 . 1 4 4 3 1 3 5 21 Detach 18 | . 1 . . . 2 1 . . 1 . . 4 1 . . . . 8 Swap 113 | 3 5 . 2 1 27 18 10 5 6 5 5 3 6 . 3 3 3 8 Drop 121 | 5 9 . 1 2 28 15 6 . 6 . 1 17 13 1 1 3 7 6 Fire 234 | 4 27 . . . 56 20 4 5 . . 1 4 37 . 9 3 2 62 Melee 97 | . . . . . 22 5 4 . 1 2 . 2 12 . . 10 21 18 Ram 10 | . . . . . . . . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory -4/Factory -4/DSF -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 31 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 13) 433 | -10/Materials | Discovered new exit (range 17) 433 | -10/Materials | Identified exit to Mines 772 | -10/Materials | Entered Mines 820 | -10/Mines | Learned location of Storage (-9) 1300 | -10/Mines | Discovered new exit (range 5) 1334 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1334 | -10/Mines | Discovered new exit (range 5) 1344 | -10/Mines | Entered Exiles 1383 | -10/Exiles | Discovered new exit (range 15) 1416 | -10/Exiles | Met 8R-AWN 1455 | -10/Exiles | Met EX-HEX 1551 | -10/Exiles | Met EX-DEC 1570 | -10/Exiles | Learned location of Zion (-7) 1806 | -10/Exiles | Met EX-BIN 1828 | -10/Exiles | Aligned with FarCom system 1830 | -10/Exiles | Given EX-Vault access code 1868 | -10/Exiles | Opened EX-Vault 1884 | -10/Exiles | Found Flying Fortress v7 1936 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2087 | -10/Exiles | Discovered new exit (range 14) 2113 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2113 | -10/Exiles | Entered Mines 2160 | -9/Mines | Met a Derelict bent on vengeance 2266 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2637 | -9/Mines | Learned location of 1 exit from Materials 2710 | -9/Mines | Discovered new exit (range 9) 2739 | -9/Mines | Entered Materials 2739 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2740 | -8/Materials | Identified exit to Factory 4059 | -8/Materials | Discovered exit to Factory (range 18) 4093 | -8/Materials | Entered Factory 4093 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4381 | -7/Factory | Fabricated G-47 Trooper? 4388 | -7/Factory | Lost 3 parts (2u1w) 4451 | -7/Factory | Identified exit to Lower Caves 4660 | -7/Factory | Entered Lower Caves 4660 | -7/Lower Caves | Accompanied by 1 ally 4733 | -7/Lower Caves | Learned Factory machine intel 4936 | -7/Lower Caves | Discovered new exit (range 11) 4966 | -7/Lower Caves | Found Alien Artifact 5187 | -7/Lower Caves | Entered another Lower Caves area 5214 | -7/Lower Caves | Learned Factory stockpile data 5221 | -7/Lower Caves | Discovered new exit (range 15) 5530 | -7/Lower Caves | Discovered new exit (range 5) 5727 | -7/Lower Caves | Entered Zion 5744 | -7/Zion | Discovered new exit (range 18) 5766 | -7/Zion | Build established: Skirmisher 5770 | -7/Zion | Visited the Megawrench Repair Shop 5860 | -7/Zion | Learned Factory emergency access door positions 5878 | -7/Zion | Learned location of 1 exit from Factory 5989 | -7/Zion | Learned location of Quarantine (-2) 6053 | -7/Zion | Rebuked by Imprinter 6122 | -7/Zion | Found Prototype Special Weapon 6123 | -7/Zion | Found Prototype Special Weapon 6125 | -7/Zion | Found Prototype Special Weapon 6126 | -7/Zion | Found Prototype Special Weapon 6140 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 6286 | -7/Zion | Entered Proximity Caves 6287 | -6/Proximity Caves | Identified exit to Factory 6569 | -6/Proximity Caves | Entered Factory 6569 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6570 | -6/Factory | Identified exit to Factory 6573 | -6/Factory | Loaded intel: 256 machine locations 6650 | -6/Factory | Identified exit to DSF 6650 | -6/Factory | Entered DSF 6682 | -6/DSF | Additional patrols routed to DSF 6695 | -6/DSF | Discovered exit to Factory (range 17) 6777 | -6/DSF | Found Prototype Device 6794 | -6/DSF | Entered Factory 6794 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6800 | -5/Factory | Identified Active Sensor Suite 7538 | -5/Factory | Build established: Scout 7612 | -5/Factory | Discovered new exit (range 9) 7637 | -5/Factory | Identified exit to Factory 7637 | -5/Factory | Entered another Factory area 7637 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7642 | -4/Factory | Identified exit to DSF 7642 | -4/Factory | Entered DSF 7662 | -4/DSF | Additional patrols routed to DSF 7743 | -4/DSF | Discovered new exit (range 11) 7761 | -4/DSF | Entered Research 7761 | -3/Research | Evolved 2 slots: Propulsion x2 7826 | -3/Research | Discovered new exit (range 5) 7827 | -3/Research | Identified exit to Research 7983 | -3/Research | Fabricated Exp. Q-thruster (x1) 8043 | -3/Research | Search patrols dispatched 8058 | -3/Research | Entered another Research area 8058 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8246 | -2/Research | Found Prototype Hackware 8250 | -2/Research | Identified Exp. System Shield 8305 | -2/Research | Identified exit to Quarantine 8465 | -2/Research | Discovered new exit (range 14) 8471 | -2/Research | Identified exit to Access 8471 | -2/Research | Entered Access 8471 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8495 | -1/Access | Build established: Ninja 8628 | -1/Access | Spotted B-99 Colossus 8755 | -1/Access | Garrison activated, responded to threat 8934 | -1/Access | Spotted B-99 Colossus 9009 | -1/Access | First assault squad dispatched 9016 | -1/Access | Build established: Sprinter 9039 | -1/Access | Spotted B-99 Colossus 9040 | -1/Access | Spotted B-99 Colossus 9095 | -1/Access | Lost 5 parts (1p2n2u) 9112 | -1/Access | Identified Core Expander 9112 | -1/Access | Installed Core Expander, added new Propulsion slot 9113 | -1/Access | Released all parts (11) 9129 | -1/Access | Core integrity fell below 50% 9137 | -1/Access | Core integrity fell below 20% 9138 | -1/Access | Destroyed by C-57 Dissector with Advanced Concussive RPG Last Messages --------------- 09113_ Released Great Axe. 09113_ P-80 Master resets X-87 Electro, system corruption cleaned. 09115_ R-10 Processor collects Adv. Recalibrator. 09118_ Slammed into K-01 Serf. 09118_ K-01 Serf destroyed. 09118_ P-80 Master resets C-57 Dissector, system corruption cleaned. 09119_ Acquired 13 matter. 09119_ Slammed into K-01 Serf. 09121_ Slammed into P-80 Master. 09122_ Destabilizing: System corrupted (+2). 09122_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09123_ Slammed into P-80 Master. 09125_ System corrupted: Substantial component data lost. 09125_ Slammed into P-80 Master. 09128_ Knocked back. 09136_ U-05 Engineer builds a Wall. 09137_ Penetrated by Slug. 09137_ K-01 Serf destroyed. 09138_ Knocked back. Map ----- +----------------------------------------------------+ | # #????# #????????????????????? | | # #????# #????????????????????? | | # #????# #????????????????????? | | # #????# #????????????????????? | | " #????# #????????????????????? | | # !! #????# #????????????????????? | | # != #????# #????????????????????? | | # #????# #????????????????????? | | # #????# #????????????????????? | | # #????# #????????????????????? | | ######"#######????# #????????????????????? | | ###????##"########### #?? ?????????#???????? | | ???????# # #? ??? #???????? | | ???????# # # #???????? | | ???????# + % + #???????? | | ???????# # # !! #???????? | | ???????# # #? ???? #???????? | | ####???# " # # ??????????#???????? | | #???# """ #hu # ??????????????????? | | ## #???# """ # # ???????????????????? | | ???????# " #h # ???????????????????? | | ???????# # # ???????????????????? | | ???????# # ???????????????????? | | ???????# ###?????????????????? | | ???????############## #########?????????? | | ?????????########### % @ #??????? | | ?????????# #??????? | | ######???# #??????? | | !]???# [ #??????? | | ]] ??# u #??????? | | ??# ! ???????? | | " ?##########;c ##############???????? | | " ?########## c #??????????????????? | | " # cc #??????????????????? | | " # p =% #??????????????????? | | T + % x H #??????????????????? | | " # p #??????????????????? | | " " # x #??????????????????? | | " """ ?# p #??????????????????? | | " """ ?######p### #??????????????????? | | " ???????# #?####+#####??????????????????? | | ? ???????# #?????????????????????????????? | | ??? ????????# #?????????????????????????????? | | ??####????????# #?????????????????????????????? | | ??????????????#*#?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????#=#?????????????????????????????? | | ???############!#?????????????????????????????? | | #### #?????????????????????????????? | | #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 57 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 60 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 71 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Com. Wheel | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Datajack | -8/Materials | Hacked Fusion Compressor | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Microactuators | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Force Booster | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Exp. Q-thruster | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed CorruptionExperimentalMatter Manual? 0 Play Time 05:33:40 Cumulative 213.9 hours Start 2022.09.07 @ 21:34:31 End 2022.09.26 @ 22:02:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 69 Adventurer 0 Explorer 3 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 67 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dad24c6-f110-4064-bdb8-d73262d94960