Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.06 @ 14:55:30 Player: Skulldox Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1624) 1624 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 3813 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 417/550 Matter 155/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Structural Scanner Machine Analyzer > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Assault Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Particle Cannon Rocket Launcher Power Maul Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Structural Scanner Machine Analyzer > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle Power Maul > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Wheel Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher Rocket Launcher Axe Stasis Trap [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 73 | 6 24 8 22 13 Power 6 | 1 2 . 3 . Engine 5 | 1 2 . 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 27 | 2 8 2 10 5 Treads 2 | . 2 . . . Leg 25 | 2 6 2 10 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 4 2 2 1 Device 6 | . 2 1 2 1 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 30 | 2 10 4 7 7 Energy Gun 11 | 2 5 1 2 1 Energy Cannon 3 | . . . 1 2 Ballistic Gun 4 | . 2 . 2 . Ballistic Cannon 3 | . 2 . . 1 Launcher 5 | . . 3 . 2 Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 . 2 . Corrupted Parts 1 | . . 1 . . System Corruption 2 | . . 2 . . Parts Lost 7 | . 3 1 . 3 Power 1 | . 1 . . . Propulsion 1 | . . . . 1 Utility 2 | . 2 . . . Weapon 3 | . . 1 . 2 Highest Loss Streak 3 | . 1 1 . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 94 99 97 96 Engine 10 | . 13 14 9 . Core 1 | . . . 1 9 Leg 28 | . 26 28 33 26 Device 7 | . 1 5 9 18 Storage 12 | . 14 14 11 9 Processor 6 | . . 8 11 9 Protection 2 | . 7 . . . Energy Gun 6 | . 13 . 4 5 Energy Cannon 1 | . . . 6 . Ballistic Gun 3 | . 2 . 4 6 Ballistic Cannon 7 | . 10 12 . 3 Launcher 4 | . . 13 . 3 Slashing Weapon 1 | . . . 6 1 Naked Turns . | . . . . . Heaviest Build 30 | 12 23 25 25 30 Greatest Support 51 | 20 40 32 47 51 Greatest Overweight (x) 1 | 1 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 6 8 10 10 10 Average Carried 8 | 3 7 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 8 9 10 8 Class Distribution -------------------- 64% | Mutant 32% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1303 | 199 479 44 362 219 Remotely . | . . . . . Salvage Created 1893 | . 505 37 739 612 Parts 114 | . 39 6 39 30 Haulers Intercepted 5 | . 1 . 1 3 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 43 | . 13 3 15 12 Melee 8 | . . . 8 . Guns 9 | . 5 . 2 2 Cannons 14 | . 8 . 5 1 AOE 12 | . . 3 . 9 Classes Destroyed 10 | . 4 2 2 2 Worker 5 | . 3 . . 2 Tunneler 1 | . . 1 . . Hauler 5 | . 1 . 1 3 Recycler 1 | . . . . 1 Mechanic 2 | . 1 . . 1 Watcher 2 | . . . 1 1 Swarmer 7 | . . 3 . 4 Grunt 32 | . 13 . 12 7 Duelist 1 | . . . . 1 Sentry 3 | . . . 3 . Best Kill Streak 12 | . 5 3 3 12 Combat Bots Only 9 | . 4 3 3 9 Max Kills in Single Turn 4 | . 1 1 1 4 Gunslinging . | . . . . . Exploded 2 | . . 1 . 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2252 | . 688 183 654 727 Core 365 | . 139 7 86 133 Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 . 41 78 . Volleys Fired 123 | . 62 4 26 31 Largest 3 | . 2 2 2 3 Hottest 140 | . 140 68 96 109 Shots Fired 237 | . 122 5 43 67 Gun 141 | . 73 . 23 45 Cannon 79 | . 45 1 20 13 Launcher 13 | . . 4 . 9 Special 4 | . 4 . . . Kinetic 113 | . 60 1 12 40 Thermal 111 | . 62 . 31 18 Explosive 13 | . . 4 . 9 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 10 9 10 13 Robot Miss Streak 5 | . 4 . 2 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 172 | . 78 4 50 40 Core Hits 90 | . 30 4 20 36 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . 1 . 2 2 Blast 2 | . 1 . . 1 Smash 1 | . . . . 1 Sever 2 | . . . 2 . Melee Attacks 29 | . . . 28 1 Impact 1 | . . . . 1 Slashing 28 | . . . 28 . Piercing . | . . . . . Sneak Attacks 2 | . . . 1 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4012 | . 1133 184 1307 1388 Guns 1173 | . 539 . 226 408 Cannons 994 | . 570 19 244 161 Explosions 913 | . . 160 . 753 Melee 898 | . . . 832 66 Ramming 10 | . . 5 5 . Kinetic 1218 | . 662 19 103 434 Thermal 973 | . 471 . 367 135 Explosive 793 | . . 160 . 633 Electromagnetic 120 | . . . . 120 Impact 66 | . . . . 66 Slashing 832 | . . . 832 . Piercing . | . . . . . Highest Corruption 3 | . . 3 2 1 Average Corruption 1 | . . 2 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . 2 6 4 Message Errors 1 | . . . . 1 Matter Fused 4 | . . . 3 1 Heat Flow Errors 2 | . . 1 1 . Energy Discharges 2 | . . . 1 1 Data Loss (minor) 2 | . . . 1 1 Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 108 | . . . 18 90 Projectiles . | . . . . . Explosions 24 | . . . . 24 Melee 84 | . . . 18 66 Knockbacks 9 | . 7 . . 2 Impact . | . . . . . Kinetic 9 | . 7 . . 2 Secondary . | . . . . . Self-Inflicted Damage 175 | . . 70 . 105 Shots 7 | . . 2 . 5 Rammed . | . . . . . Targets Rammed 4 | . 1 2 1 . Kicked 4 | . 1 2 1 . Crushed . | . . . . . Highest Temperature 360 | . 360 279 262 24 Average Temperature 82 | . 100 162 41 6 Received Heat Transfer 1014 | . 390 . 309 315 Effects 1 | . 1 . . . Matter Decay 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 1 2 Heat Transferred 2060 | . 1048 . 716 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 513 | . 198 89 301 513 Initial 117 | . . 20 34 117 Average 113 | . 74 14 177 263 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 81 | 100 100 100 59 47 Level 1 13 | . . . 40 23 Level 2 4 | . . . . 29 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 4 . 2 2 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 5 | . 3 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 6 | . 1 . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 22 3 21 21 Peak Tracking Total 8 | . 4 3 5 8 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 6 | . 3 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 1 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 4 | . 2 . . 2 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 9 | . 5 1 1 2 Terminals 6 | . 4 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 12 1 2 7 Successful 14 | . 10 1 2 1 Failed 8 | . 2 . . 6 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 16 | . 10 . 2 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 8 1 2 1 Record 5 | . 5 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . . 1 Alert Level 2 | . 1 . 1 . Unreport Threat 2 | . 2 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 59 | . 59 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 2954 | 81 980 708 710 475 Spaces Moved 1519 | 57 512 366 339 245 Core 6 | 6 . . . . Treads 2 | . 2 . . . Legs 1511 | 51 510 366 339 245 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 137 | 116 122 183 122 122 Slowest Speed 190 | 120 190 190 123 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 70 85 37 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 107 | . 1 45 . 61 Melee . | . . . . . Projectile 2 | . 1 . . 1 AOE 105 | . . 45 . 60 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 2105 | 69 736 397 546 357 Wait 280 | . 114 5 104 57 Move 1515 | 56 511 365 338 245 Hop . | . . . . . Pick Up 29 | 7 6 6 7 3 Fast Attach 20 | 5 11 . 2 2 Attach 15 | 1 1 4 3 6 Detach 7 | . 2 2 2 1 Swap 38 | . 12 4 17 5 Drop 45 | . 16 5 18 6 Fire 123 | . 62 4 26 31 Melee 29 | . . . 28 1 Ram . | . . . . . Kick 4 | . 1 2 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: Sto x2) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 82 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 6) 726 | -10/Materials | Discovered new exit (range 9) 808 | -10/Materials | Core integrity fell below 50% 1062 | -10/Materials | Entered Mines 1116 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1310 | -10/Mines | Discovered new exit (range 14) 1453 | -10/Mines | Found a hidden stash of uninstalled traps 1706 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1759 | -10/Mines | Discovered new exit (range 8) 1770 | -10/Mines | Entered Materials 1770 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2251 | -9/Materials | Build established: Scavenger-Mutant 2425 | -9/Materials | Discovered new exit (range 10) 2480 | -9/Materials | Entered another Materials area 2480 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2747 | -8/Materials | Destroyed 9 combat bots 2862 | -8/Materials | Lost 3 parts (1n2w) 2938 | -8/Materials | Identified exit to Storage 2955 | -8/Materials | Self-destructed Last Messages --------------- 02913_ U-05 Engineer builds a Wall. 02913_ U-05 Engineer lays Concrete. 02913_ U-05 Engineer builds a Wall. 02915_ U-05 Engineer lays Concrete. 02915_ U-05 Engineer builds a Wall. 02916_ K-01 Serf collects debris. 02917_ U-05 Engineer builds a Wall. 02918_ U-05 Engineer lays Concrete. 02919_ U-05 Engineer builds a Wall. 02921_ U-05 Engineer lays Concrete. 02922_ U-05 Engineer builds a Wall. 02924_ U-05 Engineer builds a Door. 02926_ U-05 Engineer builds a Wall. 02938_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (68,6) Storage (78,66) Storage Map updated. 02947_ Acquired 2 matter. 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