Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 17:41:40

Player: RX86

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (464)      464
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 1535

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             123/400
Matter                     90/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (4) ------
     Small Storage Unit
           Visual Processing Unit
>          --- WEAPON (2) -------
           Grenade Launcher
>          --- INVENTORY (8) ----
           Weight Redist. System
           Signal Interpreter
  Improved EM Shotgun
           Mace
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Weight Redist. System
           Visual Processing Unit
           Sensor Array
>          --- WEAPON -----------
           Grenade Launcher
           Mace
>          --- INVENTORY --------
           Signal Interpreter
     Light Armor Plating
  Improved EM Shotgun
           Mining Claw
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 5   16  12  
  Power                    5    | 1   3   1   
    Engine                 3    | 1   2   .   
    Core                   2    | .   1   1   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   3   4   
    Treads                 1    | .   .   1   
    Leg                    4    | 2   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   3   1   
  Utility                  6    | .   3   3   
    Device                 2    | .   1   1   
    Storage                1    | .   1   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   7   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               6    | .   3   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          3    | .   3   .   
    Slashing Weapon        2    | .   1   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 17   | .   6   11  
  Power                    3    | .   1   2   
  Propulsion               8    | .   3   5   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      6    | .   6   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     82   | .   82  82  
  Engine                   8    | .   11  4   
  Core                     1    | .   .   3   
  Leg                      7    | .   6   9   
  Flight                   15   | .   21  7   
  Device                   9    | .   8   11  
  Storage                  8    | .   7   11  
  Processor                5    | .   .   11  
  Protection               1    | .   .   4   
  Ballistic Gun            3    | .   5   .   
  Launcher                 10   | .   9   11  
  Impact Weapon            8    | .   8   8   
  Slashing Weapon          1    | .   1   .   
Naked Turns                1    | .   1   .   
Heaviest Build             19   | 6   13  19  
  Greatest Support         32   | 20  20  32  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 5   8   8   
  Average Capacity         7    | 5   6   8   
  Most Carried             8    | 5   8   8   
  Average Carried          5    | 2   5   5   
  Final Capacity           8    | 5   8   8   
  Final Carried            8    | 3   8   5   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           486  | 213 198 75  
  Remotely                 .    | .   .   .   
Salvage Created            472  | .   111 361 
  Parts                    29   | .   7   22  
Haulers Intercepted        5    | .   2   3   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  15   | .   3   12  
  Melee                    1    | .   .   1   
  Guns                     1    | .   1   .   
  AOE                      13   | .   2   11  
Classes Destroyed          8    | .   2   6   
  Worker                   2    | .   .   2   
  Builder                  1    | .   .   1   
  Hauler                   5    | .   2   3   
  Watcher                  1    | .   .   1   
  Swarmer                  6    | .   3   3   
  Grunt                    6    | .   .   6   
  Duelist                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           10   | .   2   10  
  Combat Bots Only         7    | .   2   7   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1721 | .    624  1097 
  Core                     453  | .    176  277  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         64   | 100  29   .    
Volleys Fired              26   | .    10   16   
  Largest                  2    | .    2    2    
  Hottest                  60   | .    40   60   
Shots Fired                36   | .    14   22   
  Gun                      13   | .    13   .    
  Cannon                   .    | .    .    .    
  Launcher                 23   | .    1    22   
  Special                  .    | .    .    .    
  Kinetic                  13   | .    13   .    
  Thermal                  .    | .    .    .    
  Explosive                23   | .    1    22   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         6    | .    3    6    
  Robot Miss Streak        4    | .    4    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           29   | .    19   10   
  Core Hits                38   | .    5    33   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         1    | .    .    1    
    Smash                  1    | .    .    1    
Melee Attacks              20   | .    14   6    
  Impact                   9    | .    6    3    
  Slashing                 11   | .    8    3    
  Piercing                 .    | .    .    .    
  Sneak Attacks            4    | .    2    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        1    | .    1    .    
Damage Inflicted           1900 | .    655  1245 
  Guns                     90   | .    90   .    
  Cannons                  .    | .    .    .    
  Explosions               1129 | .    86   1043 
  Melee                    681  | .    479  202  
  Ramming                  .    | .    .    .    
  Kinetic                  90   | .    90   .    
  Thermal                  .    | .    .    .    
  Explosive                1129 | .    86   1043 
  Electromagnetic          .    | .    .    .    
  Impact                   415  | .    265  150  
  Slashing                 266  | .    214  52   
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            98   | .    27   71   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    98   | .    27   71   
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      34   | .    .    34   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        12   | .    12   7    
  Average Temperature      5    | .    7    2    
  Received Heat Transfer   555  | .    204  351  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              5    | .    2    3    
  Impact Corruptions       4    | .    2    2    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             529  | .   166 529 
  Initial                  16   | .   .   16  
  Average                  142  | .   94  236 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         76   | 100 100 38  
  Level 1                  16   | .   .   42  
  Level 2                  7    | .   .   19  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   3   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   18  24  
  Peak Tracking Total      12   | .   12  10  
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   4   3   
  Terminals                7    | .   4   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                31   | .   16  15  
  Successful               21   | .   10  11  
  Failed                   10   | .   6   4   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   28   | .   16  12  
  Terminals                31   | .   16  15  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   4   6   
  Prototype ID Bank        1    | .   .   1   
  Terminal Index           2    | .   1   1   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   .   1   
  Hauler Manifests         1    | .   .   1   
  Registered Components    2    | .   1   1   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         11   | .   6   5   
  Terminals                11   | .   6   5   
    Assimilate             3    | .   2   1   
    Botnet                 7    | .   4   3   
    Operators              1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   4   3   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               584  | 40  321 223 
Spaces Moved               780  | 33  506 241 
  Core                     27   | 15  1   11  
  Treads                   1    | .   .   1   
  Legs                     117  | 18  44  55  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   635  | .   461 174 
  Fastest Speed            37   | 50  37  37  
  Average Speed            51   | 88  44  61  
  Slowest Speed            200  | 120 120 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            11   | .   9   2   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 3   77  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          63   | .   7   56  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      63   | .   7   56  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      872  | 42  553 277 
  Wait                     .    | .   .   .   
  Move                     758  | 32  489 237 
  Hop                      9    | .   7   2   
  Pick Up                  20   | 5   11  4   
  Fast Attach              11   | 3   7   1   
  Attach                   13   | 2   4   7   
  Detach                   3    | .   3   .   
  Swap                     9    | .   5   4   
  Drop                     4    | .   4   .   
  Fire                     26   | .   10  16  
  Melee                    19   | .   13  6   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 13)
   41 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Core integrity fell below 50%
  136 | -10/Materials | Met 8R-AWN
  150 | -10/Materials | Lost 6 parts (1p3n2w)
  161 | -10/Materials | Discovered new exit (range 12)
  189 | -10/Materials | Discovered new exit (range 11)
  303 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 6)
  362 | -10/Materials | Entered another Materials area
  362 | -9/Materials  | Evolved 2 slots: Utility x2
  407 | -9/Materials  | Discovered new exit (range 17)
  473 | -9/Materials  | Lost 4 parts (1p2n1w)
  473 | -9/Materials  | Discovered new exit (range 9)
  542 | -9/Materials  | Core integrity fell below 50%
  569 | -9/Materials  | Destroyed 7 combat bots
  585 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00564_ U-05 Engineer lays Concrete.
00564_ R-06 Scavenger collects Imp. EM Shotgun.
00564_ K-01 Serf collects debris.
00565_ U-05 Engineer lays Concrete. <x2>
00566_ K-01 Serf collects debris.
00567_ R-06 Scavenger collects Transport Network Coupler.
00568_ U-05 Engineer lays Concrete. <x3>
00570_ Acquired Lgt. Treads.
00570_ K-01 Serf collects debris.
00571_ R-06 Scavenger collects Imp. EM Shotgun.
00571_ U-05 Engineer lays Concrete. <x3>
00574_ K-01 Serf collects debris.
00575_ U-05 Engineer lays Concrete. <x3>
00577_ Acquired 20 matter.
00578_ K-01 Serf collects debris.
00579_ W-16 Scout destroyed.
00579_ K-01 Serf destroyed. <x2>
00579_ U-05 Engineer lays Concrete. <x2>
00581_ The unstable cave ceiling collapses.
00581_ U-05 Engineer lays Concrete. <x4>

 Map 
-----
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| ?????????#   #???#??""  ?????????????????????????? |
| ?????????#   #???????   ?????????????????????????? |
| ????????##   ##??????/##?????????????????????????? |
| ???######     #####     #????????????????????????? |
| ####                    #????????????????????????? |
| ^^                      #????????????????????????? |
| ^^                      #????????????????????????? |
| ^ """ !##     #####     #????????????????????????? |
|   """  ###   ##?????#####????????????????????????? |
|   """  #?#   #???????????????????????????????????? |
|        #?#   #???????????????????????????????????? |
|        #?#   #???????????????????????????????????? |
| # ### ##??   #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                62
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodMasterBooster
  Manual?         0
Play Time         00:29:34
  Cumulative      34.3 hours
  Start           2022.05.15 @ 17:10:37
  End             2022.05.15 @ 17:41:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           20
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22614eb0-a63b-4b51-acc2-140974235df5