Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 09:34:30 Player: Legion Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (110) 550 Value Destroyed (3895) 3895 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (632) 632 TOTAL SCORE: 10017 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 368 Met Imprinter 300 Was Imprinted 300 Friendly Fire -403 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 45/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Recalibrator Heavy Shock Bomb Launcher Power Sword Power Sword Power Sword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Targeting Computer Core Analyzer Zionite Light Carapace Force Field > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Carbon-fiber Leg Reaction Control System Improved Light Armor Plating Heavy Plasma Cannon Autogun [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Core Analyzer Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Medium Armor Plating Weapon Shotgun Energy Gun Heavy Riot Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Falx Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . 1 . . . . . . . . 1 Utility 5 | . . 1 . 2 1 . . . . . 1 Weapon 2 | . . . . . 1 . . . . 1 . Parts Attached 127 | 9 12 15 7 5 14 . 5 4 8 28 20 Power 11 | 1 2 . . . 1 . . . 1 5 1 Engine 6 | 1 2 . . . 1 . . . 1 1 . Core 3 | . . . . . . . . . . 2 1 Reactor 2 | . . . . . . . . . . 2 . Propulsion 32 | 2 3 5 3 . 2 . 1 . 1 9 6 Treads 2 | . 1 1 . . . . . . . . . Leg 21 | 2 . 3 3 . 2 . 1 . 1 9 . Wheel 4 | . 2 . . . . . . . . . 2 Hover 1 | . . . . . . . . . . . 1 Flight 4 | . . 1 . . . . . . . . 3 Utility 46 | 3 2 5 3 3 8 . 2 2 3 9 6 Device 23 | 3 . 3 1 1 4 . 1 1 1 4 4 Storage 2 | . 1 . . . . . 1 . . . . Processor 9 | . . . . 1 2 . . 1 1 3 1 Hackware 3 | . . . . 1 1 . . . . . 1 Protection 9 | . 1 2 2 . 1 . . . 1 2 . Artifact . | . . . . . . . . . . . . Weapon 38 | 3 5 5 1 2 3 . 2 2 3 5 7 Energy Gun 9 | 2 2 1 . . . . . 1 . 2 1 Energy Cannon 2 | . . . . . 1 . . . . 1 . Ballistic Gun 16 | 1 1 4 . 1 2 . 1 1 2 2 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . 1 . 1 . . . 1 . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon 4 | . . . . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 10 | . 1 1 1 . 1 . . 1 . 4 1 Parts Lost 45 | . 2 2 . 2 2 . . . 12 12 13 Power 6 | . 1 . . . . . . . 1 3 1 Propulsion 7 | . . . . . . . . . 3 1 3 Utility 17 | . . 1 . 2 1 . . . 3 4 6 Weapon 15 | . 1 1 . . 1 . . . 5 4 3 Highest Loss Streak 12 | . 1 2 . 1 1 . . . 4 8 12 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 5 | 1 4 4 4 4 3 5 5 10 6 4 3 Power . | . . . . . . . . . . . . Propulsion . | . 1 . . . . . . . . . . Utility 3 | . 1 3 3 2 1 4 4 6 4 1 1 Weapon 1 | . 1 1 1 1 . 1 . 3 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | 3 2 3 . 1 . . . . . 1 5 Power 2 | 2 . . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . Utility 4 | . . 1 . . . . . . . 1 2 Weapon 7 | 1 1 2 . . . . . . . . 3 Tool/Special 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 88 | . 93 87 97 88 92 100 100 98 86 74 56 Engine 7 | . 11 11 11 9 7 7 7 7 6 5 . Leg 20 | . 8 21 33 27 23 23 23 23 18 15 3 Wheel 1 | . 18 1 . . . . . . . . 2 Device 9 | . 20 20 17 18 11 15 11 1 4 6 4 Storage 2 | . . . . . . . 3 7 6 . . Processor 18 | . . . . 4 17 23 23 27 28 25 17 Hackware 2 | . . . . 2 2 7 7 7 2 . 3 Protection 4 | . 5 11 13 9 6 . . . 2 5 . Energy Gun 3 | . 14 5 . . . . . 5 . 5 2 Ballistic Gun 11 | . 6 13 21 12 15 23 17 15 8 1 . Launcher 2 | . 1 1 . 5 5 . 4 1 3 . . Peak Build Rating 79 | 9 11 16 38 44 52 45 45 47 50 79 70 Average Rating 42 | 4 8 13 18 40 46 45 42 45 42 67 43 On Entrance 28 | . 9 11 16 38 39 45 45 41 47 40 14 Avg Prop Armor Cover (%) 8 | . 4 3 . . . . . . . . 12 Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 9 27 25 33 40 38 27 42 42 51 61 29 Greatest Support 68 | 20 20 36 53 53 60 60 60 58 60 68 32 Greatest Overweight (x) 2 | . 1 1 . . . . . . 1 2 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 5 5 5 5 5 15 15 15 5 5 Average Capacity 8 | 5 5 5 5 5 5 5 9 15 13 5 5 Most Carried 15 | 5 8 5 5 5 5 5 6 14 15 5 5 Average Carried 6 | 1 4 4 4 4 3 5 5 13 9 4 3 Final Capacity 15 | 5 5 5 5 5 5 5 15 15 5 5 5 Final Carried 14 | 4 5 5 5 4 5 5 6 14 5 2 5 Class Distribution -------------------- 32% | Mutant 28% | Gunner 18% | Derelict-Gunner 11% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 3395 | 307 135 435 239 326 443 41 250 73 409 525 212 Remotely . | . . . . . . . . . . . . Salvage Created 3764 | 110 185 435 110 251 616 . 41 . 582 1272 162 Parts 218 | 10 8 34 18 13 28 . 4 . 35 60 8 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 1 5 1 24 . . Prevented 4 | . . . . . . 1 . . 3 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 92 | 1 3 13 8 5 12 . 3 . 25 22 . Melee 1 | . . . . . . . . . 1 . . Guns 65 | 1 2 10 8 4 11 . 1 . 9 19 . Cannons 3 | . . . . . . . . . . 3 . AOE 23 | . 1 3 . 1 1 . 2 . 15 . . Classes Destroyed 16 | 3 2 3 . . 2 . . . 4 2 . Worker 5 | 1 1 . . . . . . . . 3 . Tunneler 3 | 2 . . . . . . . . . 1 . Recycler 2 | . . 1 . . . . . . . . 1 Drone 1 | . . . . . . . . . 1 . . Watcher 7 | . 1 1 . 1 . . . . . 2 2 Swarmer 35 | . . 5 8 . . . 3 . 13 6 . Saboteur 1 | . . . . . . . . . 1 . . Grunt 30 | 1 3 3 . 3 9 . . . 5 6 . Brawler 3 | . . . . . . . . . 2 1 . Duelist 3 | . . . . . 1 . . . 1 1 . Sentry 10 | . . 5 . 2 1 . . . 2 . . Hunter 6 | . . . . . . . . . . 6 . Programmer 2 | . . . . . 1 . . . . 1 . Heavy 1 | . . . . . . . . . . 1 . Federalist 1 | . 1 . . . . . . . . . . Tinkerer 1 | . . . . . . . . . 1 . . Best Kill Streak 6 | 1 2 5 4 3 6 . 3 . 5 5 3 Combat Bots Only 6 | 1 1 3 4 3 6 . 3 . 5 3 . Max Kills in Single Turn 3 | 1 2 2 2 1 2 . 2 . 3 2 1 Gunslinging 1 | . . . 1 . 1 . . . 1 . . Exploded 3 | . 1 2 . 1 1 . 2 . 3 . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 830 | 10 16 47 30 32 77 . 7 . 180 281 150 Missed 312 | 1 4 16 11 9 21 . 5 . 72 97 76 Hits 518 | 9 12 31 19 23 56 . 2 . 108 184 74 Melee 11 | . . . . . . . . . 10 1 . Projectile 507 | 9 12 31 19 23 56 . 2 . 98 183 74 AOE 5 | . . . . . . . . . . . 5 Critical Strikes 11 | . . 1 . . 1 . . . 1 4 4 Damage Taken 8383 | 97 233 329 150 434 762 . 72 . 1811 2635 1860 Core 2098 | 31 59 60 7 15 40 . . . 294 591 1001 Absorbed by Shields 634 | . . 31 . 62 . . . . 50 491 . Regen/Repaired (Parts) 284 | . . . . . 77 . . 169 . 38 . Core Remaining (%) 68 | 87 64 . 83 97 . . . . 52 30 . Volleys Fired 273 | 15 21 45 12 33 41 . 4 . 43 57 2 Largest 4 | 2 2 2 2 2 3 . 3 . 3 4 1 Hottest 250 | 70 90 70 46 46 85 . 81 . 108 250 69 Shots Fired 439 | 24 29 57 22 48 75 . 12 . 66 104 2 Gun 363 | 24 26 49 22 41 65 . 10 . 48 77 1 Cannon 27 | . . . . . . . . . . 27 . Launcher 47 | . 1 8 . 7 10 . 2 . 18 . 1 Special 2 | . 2 . . . . . . . . . . Kinetic 253 | 9 5 25 22 41 65 . 10 . 41 35 . Thermal 113 | 9 10 24 . . . . . . . 69 1 Explosive 29 | . 1 8 . . . . 2 . 18 . . Electromagnetic 44 | 6 13 . . 7 10 . . . 7 . 1 Robot Hit Streak 18 | 3 5 14 7 6 8 . 2 . 18 10 . Robot Miss Streak 21 | 2 3 4 8 7 10 . 4 . 6 21 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 9 | . . . 2 1 2 . . . 4 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . 1 . . Shots Hit Robots 282 | 15 19 33 9 36 51 . 3 . 46 65 5 Core Hits 241 | 5 9 31 8 18 42 . 3 . 54 66 5 Critical Kills 2 | . . . . 1 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . 2 . . 1 1 . . . . . . Burn 1 | . 1 . . . . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks 16 | . . . . 5 . . . . . . 11 Impact . | . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . 11 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . 4 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . 3 Damage Inflicted 8797 | 189 404 755 148 666 893 . 171 . 2374 2890 307 Guns 5028 | 189 264 391 148 408 742 . 45 . 499 2342 . Cannons 460 | . . . . . . . . . . 460 . Explosions 2943 | . 118 364 . 258 151 . 126 . 1803 88 35 Melee 265 | . . . . . . . . . . . 265 Ramming 101 | . 22 . . . . . . . 72 . 7 Kinetic 2335 | 70 33 225 148 408 742 . 45 . 399 265 . Thermal 3113 | 64 130 166 . . . . . . 216 2537 . Explosive 2236 | . 71 364 . . . . 126 . 1587 88 . Electromagnetic 747 | 55 148 . . 258 151 . . . 100 . 35 Impact . | . . . . . . . . . . . . Slashing 265 | . . . . . . . . . . . 265 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 4 . . . 4 4 4 4 3 5 5 Average Corruption 3 | . 2 . . . 3 4 4 4 3 3 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 100 | . 6 . . . 3 15 11 4 18 38 5 Message Errors 21 | . 1 . . . 2 1 2 1 4 9 1 Matter Fused 24 | . . . . . . 1 2 3 6 10 2 Heat Flow Errors 8 | . 2 . . . . 2 . . 1 3 . Energy Discharges 16 | . 1 . . . . 6 1 . 3 5 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 17 | . . . . . . 3 4 . 3 5 2 Data Loss (major) 4 | . 1 . . . . 1 1 . 1 . . Misfires 4 | . . . . . 1 . 1 . . 2 . Alerts 2 | . 1 . . . . 1 . . . . . Weapon Failures 3 | . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 202 | . 3 . . 4 . . 40 . 133 4 18 Projectiles . | . . . . . . . . . . . . Explosions 184 | . 3 . . 4 . . 40 . 133 4 . Melee 18 | . . . . . . . . . . . 18 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 405 | . 56 . . 15 54 . 47 . 214 . 19 Shots 15 | . 1 . . 1 4 . 1 . 7 . 1 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 16 | . . . . . . . . . 15 . 1 Kicked 15 | . . . . . . . . . 15 . . Crushed . | . . . . . . . . . . . . Highest Temperature 586 | 117 242 99 18 1 16 247 . . 253 586 6 Average Temperature 117 | 53 78 29 8 1 6 113 . . 59 156 3 Received Heat Transfer 1071 | 54 102 132 . 93 282 . . . 167 112 129 Effects 14 | . . . . . . . . . . 14 . Shutdowns 6 | . . . . . . . . . . 6 . Energy Bleed 3 | . . . . . . . . . . 3 . Interference 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 18 | . . . . . . . . . . 18 . Heat Transferred 4965 | 185 335 387 . . . . . . 200 3858 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . 4 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 2 | . . 1 1 . . . . . . 2 1 Low Security (%) 70 | 100 100 76 99 100 100 . . . . 17 76 Level 1 25 | . . 23 . . . . . . . 66 23 Level 2 4 | . . . . . . . . . . 16 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 583 | 20 56 247 201 52 110 . . . . 583 248 Initial 300 | . . 3 66 . 9 . . . . 300 248 Average 134 | 3 15 150 97 8 29 . . . . 287 151 Influence Increases 3777 | 35 204 533 195 148 334 . 70 . 540 1439 279 Destroy 0b10 Robot/C 2020 | 20 60 260 160 100 240 . 60 . 480 640 . Destroy 0b10 Robot/NC 90 | 15 10 10 . 5 . . . . 5 30 15 Destroy Leader 384 | . 22 62 20 22 40 . 10 . 40 164 4 Allied During Kill 119 | . . . . . . . . . . 119 . Successful Hack 48 | . 9 . . 6 24 . . . . 4 5 Disable Machine 300 | . 75 135 . 15 30 . . . . 30 15 Destroy Structure 96 | . 13 21 . . . . . . . 62 . Advance Influence 300 | . . . . . . . . . . 300 . Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 405 | . 15 45 15 . . . . . 15 90 225 Influence Decreases 3650 | 35 194 372 366 128 348 6 70 . 540 931 660 Entered New Map 386 | . . 7 105 . 11 3 . . . . 260 Time Decay 2590 | 35 184 345 241 106 305 3 70 . 430 601 270 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . Lost Part 417 | . 10 20 . 17 10 . . . 110 120 130 Lost Ally 157 | . . . 20 5 22 . . . . 110 . Squads Dispatched 22 | . 2 1 1 2 2 . . . 1 10 3 Investigation 6 | . 1 . 1 . . . . . . 3 1 Extermination 7 | . . . . . 2 . . . . 3 2 Reinforcement 8 | . 1 1 . 2 . . . . . 4 . Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 14 | . 4 1 . 1 1 . . . . 4 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 210 | 1 9 24 12 17 15 . 4 . 27 62 39 Peak Tracking Total 16 | 1 3 5 4 3 4 . 3 . 5 8 16 Tactical Retreats 15 | . 1 2 1 . . . . . 1 4 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 10 | . 3 . . 3 . . . . . 3 1 Indirectly 3 | . . . . 3 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 21 | . 5 9 . 1 2 . . . 1 2 1 Max in Single Turn 3 | . 1 3 . 1 1 . . . 1 2 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 6 | . 4 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 28 | . 5 6 2 3 4 . 1 . . 3 4 Terminals 14 | . 4 4 . 2 2 . . . . . 2 Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 3 | . 1 . . . 1 . . . . 1 . Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers 4 | . . 2 . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 57 | . 12 10 2 8 9 . 1 . . 8 7 Successful 35 | . 7 7 2 5 5 . 1 . . 4 4 Failed 21 | . 5 2 . 3 4 . . . . 4 3 Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 21 | . . 3 . 1 . . . 9 . 5 3 Terminals 24 | . 9 5 . 4 2 . . . . . 4 Fabricators 6 | . . . . . . . . . . 6 . Repair Stations 11 | . 3 . . . 6 . . . . 2 . Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers 10 | . . 5 . 4 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 20 | . 5 5 2 3 2 . 1 . . . 2 Record 7 | . 1 3 . 2 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 3 | . . . 2 . . . 1 . . . . Open DSF 3 | . . . . . 1 . . . . . 2 Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 3 | . 1 1 . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . Load Schematic 2 | . . . . . . . . . . 2 . Repair Station Hacks 7 | . 2 . . . 3 . . . . 2 . Scan Component 5 | . 2 . . . 2 . . . . 1 . Repair 2 | . . . . . 1 . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . 1 Scanalyzer 4 | . . 2 . 2 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Retrieve Study 3 | . . 2 . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 16 | . 4 4 . 3 2 . . . . 3 . Full Trace Events 3 | . 1 . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . 1 . Time 54 | . . . . . 16 . . . . 38 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . . . Non-combat 2 | . . . . 2 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . 5 . . . . . . . parse_system 2 | . . . . 2 . . . . . . . no_distress 2 | . . . . 2 . . . . . . . check_alert 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 10 | . . . . . . . . 4 . 6 . Largest Group 4 | . . . . . . . . 4 . 3 . Highest-Rated Group 220 | . . . . . . . . 159 . 220 . Highest-Rated Ally 96 | . . . . . . . . 41 . 96 . Zionite Dispatches 2 | . . . . . . . . . . 2 . Light 1 | . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . 1 . Total Orders 21 | . . . 7 4 6 . . . . 4 . FOLLOW 2 | . . . 1 . . . . . . 1 . COLLECT 1 | . . . . . . . . . . 1 . EXPLORE 15 | . . . 3 4 6 . . . . 2 . RETURN 3 | . . . 3 . . . . . . . . Ally Attacks 85 | . . . 2 4 8 . . . . 71 . Total Damage 1471 | . . . . . . . . . . 1471 . Kills 10 | . . . . . . . . . . 10 . Allies Corrupted 1 | . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 3195 | 14 575 822 439 453 342 . . . . 383 167 Sensors 2077 | . . 791 439 158 306 . . . . 383 . Terrain 185 | 14 171 . . . . . . . . . . Seismic 2273 | 9 575 305 434 452 331 . . . . . 167 ECM 10 | . . . . . 10 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . 2 2 2 2 . . Drone Launches 20 | . . . 4 4 10 . . . . 2 . Drone Recoveries 4 | . . . 2 . . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 11158 | 220 575 822 613 664 1056 621 523 2230 1322 1928 584 Spaces Moved 7465 | 137 392 420 400 421 560 473 384 1719 883 978 698 Core 52 | 36 5 . . . . . . . . . 11 Treads 16 | . . 16 . . . . . . . . . Legs 6569 | 101 88 395 400 421 560 473 384 1719 883 978 167 Wheels 406 | . 299 9 . . . . . . . . 98 Hover . | . . . . . . . . . . . . Flight 422 | . . . . . . . . . . . 422 Fastest Speed 35 | 50 50 95 120 126 126 130 126 126 120 120 35 Average Speed 120 | 101 93 124 120 126 129 130 127 126 127 140 66 Slowest Speed 260 | 120 190 190 126 126 130 130 130 126 200 260 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . 2 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 55 | 6 58 61 98 56 23 65 62 93 91 27 23 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 3 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . 1 . Scrap Searched 10 | . . . 1 . . 1 2 3 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 181 | . 11 21 . . . . 20 . 99 30 . Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . . 1 . 2 7 . AOE 171 | . 11 21 . . . . 19 . 97 23 . Terrain Rammed 1 | . 1 . . . . . . . . . . Walls Destroyed 1 | . 1 . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Total 9073 | 199 507 645 510 503 818 479 407 1785 1017 1399 804 Wait 839 | 18 13 125 71 24 154 7 7 50 50 281 39 Move 7454 | 136 391 419 399 420 559 472 383 1718 882 977 698 Hop . | . . . . . . . . . . . . Pick Up 86 | 15 11 7 4 5 13 . 3 5 1 14 8 Fast Attach 68 | . 11 10 1 . 6 . 1 2 4 15 18 Attach 74 | 9 6 3 1 4 13 . 1 3 12 14 8 Detach 57 | 2 8 4 . 1 8 . . 5 6 12 11 Swap 54 | . . 12 12 8 11 . 3 . . 8 . Drop 98 | 4 12 13 10 3 13 . 4 2 3 21 13 Fire 273 | 15 21 45 12 33 41 . 4 . 43 57 2 Melee 11 | . . . . 5 . . . . . . 6 Ram 2 | . 1 . . . . . . . . . 1 Kick 15 | . . . . . . . . . 15 . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . 1 . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous 40 | . 33 7 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 102 | -11/Scrapyard | Discovered new exit (range 8) 221 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Met a group of wandering Federalists 336 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 8) 553 | -10/Materials | Discovered new exit (range 5) 683 | -10/Materials | Build established: Scavenger-Mutant 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1113 | -9/Materials | Build established: Mutant 1293 | -9/Materials | Central database locked down 1461 | -9/Materials | Discovered new exit (range 8) 1604 | -9/Materials | Discovered new exit (range 11) 1618 | -9/Materials | Entered Mines 1630 | -9/Mines | Met a Derelict bent on vengeance 1639 | -9/Mines | Learned Materials trap positions 1771 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1925 | -9/Mines | Discovered new exit (range 13) 1951 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2021 | -9/Mines | Learned location of 1 exit from Materials 2106 | -9/Mines | Found the Drone Emporium 2112 | -9/Mines | Found Prototype Device 2114 | -9/Mines | Identified Bomb Drone Bay 2143 | -9/Mines | Discovered new exit (range 18) 2176 | -9/Mines | Met a Derelict shopkeep closing up shop 2231 | -9/Mines | Entered Materials 2231 | -8/Materials | Evolved 2 slots: Utility x2 2232 | -8/Materials | Identified exit to Storage 2233 | -8/Materials | Loaded intel: 20 trap records 2714 | -8/Materials | Discovered new exit (range 14) 2745 | -8/Materials | Identified exit to Factory 2895 | -8/Materials | Entered Factory 2895 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3326 | -7/Factory | Discovered new exit (range 15) 3531 | -7/Factory | Build established: Gunner 3628 | -7/Factory | Lost 5 allies 3892 | -7/Factory | Repaired Shotgun 3938 | -7/Factory | Discovered new exit (range 10) 3949 | -7/Factory | Identified exit to Lower Caves 3951 | -7/Factory | Entered Lower Caves 4033 | -7/Lower Caves | Learned Factory emergency access door positions 4302 | -7/Lower Caves | Identified exit to Lower Caves 4572 | -7/Lower Caves | Entered another Lower Caves area 4813 | -7/Lower Caves | Found DCF Scrap (15 items) 4855 | -7/Lower Caves | Entered a destroyed Warlord outpost 4920 | -7/Lower Caves | Learned Factory emergency access door positions 5004 | -7/Lower Caves | Learned location of 1 exit from Factory 5050 | -7/Lower Caves | Discovered new exit (range 6) 5094 | -7/Lower Caves | Identified exit to Zion 5095 | -7/Lower Caves | Entered Zion 5187 | -7/Zion | Given the Hacking Drone Bay 5187 | -7/Zion | Found Prototype Device 5189 | -7/Zion | Identified Hacking Drone Bay 5199 | -7/Zion | Discovered new exit (range 10) 5251 | -7/Zion | Found Prototype Energy Gun 5288 | -7/Zion | System corruption cleaned by Quarantine Array 5385 | -7/Zion | Learned 8 Factory zone layouts 5448 | -7/Zion | Learned location of Warlord (-4) 5694 | -7/Zion | Learned Factory emergency access door positions 5700 | -7/Zion | Visited the Megawrench Repair Shop 5700 | -7/Zion | Megawrench repaired 6 parts 5713 | -7/Zion | Given A8's code to call for help 5786 | -7/Zion | Learned location of Quarantine (-2) 5921 | -7/Zion | Build established: Derelict-Gunner 5923 | -7/Zion | Received a hallucinogenic algorithm 5923 | -7/Zion | Ran a hallucination algorithm 5930 | -7/Zion | Ran a hallucination algorithm 6290 | -7/Zion | Met Imprinter 6316 | -7/Zion | Imprinted 6318 | -7/Zion | Declared Zion's savior 6586 | -7/Zion | Ran a hallucination algorithm 7054 | -7/Zion | Ran a hallucination algorithm 7205 | -7/Zion | Identified exit to Proximity Caves 7325 | -7/Zion | Entered Proximity Caves 7506 | -6/Proximity Caves | Spotter reported a threat 7559 | -6/Proximity Caves | Spotter reported a threat 7644 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7690 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7748 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 7822 | -6/Proximity Caves | Learned Factory security intel 7830 | -6/Proximity Caves | Learned Factory emergency access door positions 7834 | -6/Proximity Caves | Discovered new exit (range 9) 8013 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8149 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 8320 | -6/Proximity Caves | Build established: Mutant 8400 | -6/Proximity Caves | Spotted B-75 Beast 8646 | -6/Proximity Caves | Identified exit to Factory 8647 | -6/Proximity Caves | Entered Factory 8647 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8648 | -6/Factory | Identified exit to Lower Caves 8648 | -6/Factory | Identified Storm Laser 8781 | -6/Factory | Zion Light squad teleported in 8953 | -6/Factory | Build established: Gunner 8997 | -6/Factory | Search patrols dispatched 9088 | -6/Factory | Lost 3 allies 9158 | -6/Factory | Zion Trap Resupply teleported in 9160 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9161 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9395 | -6/Factory | Build established: Scavenger-Gunner 9555 | -6/Factory | Repaired Lgt. Nuclear Core 9892 | -6/Factory | Terminal network hard line cut 10537 | -6/Factory | Core integrity fell below 50% 10557 | -6/Factory | Discovered new exit (range 15) 10569 | -6/Factory | Lost 8 parts (2p1n2u3w) 10575 | -6/Factory | Entered another Factory area 10575 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11007 | -5/Factory | Ran a hallucination algorithm 11029 | -5/Factory | Spotted B-75 Beast 11034 | -5/Factory | Build established: Mutant 11110 | -5/Factory | Core integrity fell below 50% 11150 | -5/Factory | Core integrity fell below 20% 11159 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11141_ Melee Analysis Suite destroyed. 11141_ Penetrated by Slug. 11143_ R-10 Processor collects Hyp. Gauss Rifle. 11145_ Fabricator disabled. 11145_ Slug penetrates Fabricator. 11147_ P-70 Sage resets S-27 Virus, system corruption cleaned. 11147_ Targeting Computer destroyed. 11148_ Falx destroyed. 11149_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11150_ Assembly Bed disabled. 11150_ Penetrated by Slug. 11150_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 11151_ System corrupted: Component data lost. 11154_ Cld. Cesium-ion Thruster destroyed. 11154_ U-05 Engineer lays Concrete. 11157_ Slammed into R-10 Processor. 11157_ U-05 Engineer lays Concrete. 11158_ Penetrated by Slug. 11158_ Slug penetrates Wall. 11159_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????# #??# #????????????????????????? | | ?????????????+ #??# #????????????????????????? | | ?????????????# #??# #????????????????????????? | | ?????????????# ???# #????????????????????????? | | ?????????????# ???# #????????????????????????? | | ?????????????# ???# #????????????????????????? | | ?????????????# ???# #????????????????????????? | | ?????????????#? ?####/##+######????????????????? | | ????????????????? ?# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# "" #????????????????? | | ???????????????????# "" #????????????????? | | ?????????????#?????# """ #????????????????? | | ?????????????# ???# """ #????????????????? | | ?????????????# ??# """ #????????????????? | | ?????????????# ??# """ #????????????????? | | ?????????????# ?# "R #????????????????? | | ?????????????# ?# """ #????????????????? | | ?????????????# # ! #????????????????? | | ?????????????# ###/################??????????? | | ?????????????# h ?????????? | | ?????????????+ ?????????? | | ?????????????# h ????????? | | ?????????????# ????????? | | ?????????????# R @ ????????? | | ?????????????#########/#############+????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ! #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# """ #???????????????????? | | ????????????????# "" #???????????????????? | | ????????????????# #??+????????????????? | | ????????????????# """""" #???????????????????? | | ????????????????# """""" #???????????????????? | | ???????????????## """"" #???????????????????? | | ???????????????# """""" #???????????????????? | | ???????????????## ] #???????????????????? | | ????????????????##############??????+????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 25 Resistance: EX 25 Point Defense Rating 80 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 5 Core Analysis 9 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Med. Treads | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Greatsword | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Shotgun | 33% | -7/Factory Lgt. Nuclear Core | 24% | -6/Factory Studied --------- Plasma Cutter | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- About That Survey... For Emergencies Only Help From High Places I Have A Map? I Spy I'm Back, Baby! Item+ Junior Dev Look Less Dangerous Next Time Oh No You Don't! Organ Harvest Overwhelming Release The Drones! Resistances Are Futile Suspicious The One There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ThrowingStealthLaser Manual? 0 Play Time 05:16:12 Cumulative 21.7 hours Start 2026.02.21 @ 13:17:16 End 2026.02.22 @ 09:34:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 13 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc1b240e-0fce-460e-a7df-69de448fb6aa