Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 22:32:09 Player: siona Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1748) 1748 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (521) 521 TOTAL SCORE: 6209 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 33 Entered DSFs 500 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 64/300 Energy 62/100 System Corruption 4% Temperature Cool (9) Movement Core (300) Ox5 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (3) ------- Mass Driver Mass Driver > --- INVENTORY (5) ---- Ion Engine Dynamic Insulation System Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Dynamic Insulation System Heavy Assault Rifle Heavy Assault Rifle Light Cannon Axe [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Small Storage Unit Device Kinecellerator Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Slots Evolved 8 | . . 2 . 2 . . 4 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 . 1 . . 2 . Weapon 1 | . . . . . . . 1 . Parts Attached 62 | 6 7 5 3 6 13 6 . 16 Power 5 | 1 . 2 1 . 1 . . . Engine 5 | 1 . 2 1 . 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 2 . 2 7 3 . 5 Treads 19 | 2 . 2 . 2 7 3 . 3 Leg . | . . . . . . . . . Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 1 1 1 1 1 1 3 . . Device 1 | . . . 1 . . . . . Storage 1 | 1 . . . . . . . . Processor . | . . . . . . . . . Hackware 2 | . . . . . . 2 . . Protection 5 | . 1 1 . 1 1 1 . . Artifact . | . . . . . . . . . Weapon 27 | 2 6 . 1 3 4 . . 11 Energy Gun 2 | 1 . . . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 4 . . . . . . 2 Ballistic Cannon 14 | . 2 . 1 2 2 . . 7 Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 29 | . . 2 . 2 3 3 . 19 Power 3 | . . 1 . . 1 . . 1 Propulsion 10 | . . . . . 1 1 . 8 Utility 8 | . . 1 . 1 1 2 . 3 Weapon 8 | . . . . 1 . . . 7 Highest Loss Streak 16 | . . 1 . 2 2 3 . 16 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 86 | . 98 78 91 92 89 87 73 48 Engine 9 | . 14 8 11 9 8 9 6 3 Treads 32 | . 28 33 33 36 35 33 26 12 Device 4 | . . . 2 9 9 5 . . Storage 9 | . 14 11 11 9 9 9 6 4 Hackware 1 | . . . . . . 4 13 8 Protection 9 | . 13 3 11 12 9 8 6 2 Ballistic Gun 1 | . 13 . . . . . . . Ballistic Cannon 18 | . 8 22 22 17 17 18 13 12 Peak Build Rating 34 | 6 8 10 20 27 23 24 24 34 Average Rating 15 | 4 7 7 14 22 18 19 24 23 On Entrance 14 | . 6 8 10 20 23 18 24 24 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 13 19 21 30 38 36 28 24 39 Greatest Support 84 | 40 40 60 60 80 80 84 84 84 Greatest Overweight (x) 9 | . . . . . . . . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 7 8 Average Carried 7 | 2 6 6 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 7 8 7 7 3 Class Distribution -------------------- 60% | Mutant 32% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Matter Collected 1945 | 254 134 274 80 144 560 288 . 211 Remotely . | . . . . . . . . . Salvage Created 1418 | . 163 436 41 96 524 64 . 94 Parts 110 | . 20 37 . 4 31 4 . 14 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Combat Hostiles Destroyed 46 | . 5 14 1 3 15 2 . 6 Guns 6 | . 5 . . . . . . 1 Cannons 39 | . . 14 1 3 14 2 . 5 AOE 1 | . . . . . 1 . . . Classes Destroyed 13 | . 4 1 1 . 2 1 . 4 Worker 1 | . 1 . . . . . . . Builder 3 | . 1 . . . 2 . . . Recycler 1 | . . . . . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 10 | . 3 4 . . 3 . . . Cutter 3 | . . . . . . . . 3 Grunt 11 | . 2 4 . 2 3 . . . Duelist 2 | . . . 1 . . 1 . . Sentry 16 | . . 6 . 1 9 . . . Specialist 1 | . . . . . . . . 1 Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . 1 . . Heavy 1 | . . . . . . . . 1 Best Kill Streak 5 | . 3 5 1 2 5 2 . 3 Combat Bots Only 5 | . 3 5 1 2 3 2 . 3 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Hostile Shots Fired 426 | . 30 43 3 19 118 15 . 198 Missed 117 | . 5 11 1 2 30 5 . 63 Damage Taken 5551 | . 260 521 24 260 1184 285 . 3017 Core 1014 | . 37 10 . . 84 25 . 858 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 85 . 97 . . 80 . . Volleys Fired 152 | . 14 27 5 12 62 8 . 24 Largest 3 | . 2 2 2 2 2 2 . 3 Hottest 171 | . 70 70 70 83 83 83 . 171 Shots Fired 299 | . 28 54 10 20 107 16 . 64 Gun 35 | . 26 . . . . . . 9 Cannon 264 | . 2 54 10 20 107 16 . 55 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 298 | . 27 54 10 20 107 16 . 64 Thermal 1 | . 1 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | . 6 10 3 7 10 3 . 7 Robot Miss Streak 4 | . 2 2 2 1 4 2 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 176 | . 17 32 6 12 60 10 . 39 Core Hits 70 | . 9 17 2 4 22 6 . 10 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 1 2 . . 2 1 . 2 Blast 8 | . 1 2 . . 2 1 . 2 Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4692 | . 261 631 101 315 1831 319 . 1234 Guns 349 | . 242 . . . . . . 107 Cannons 4139 | . 17 631 101 315 1636 319 . 1120 Explosions 195 | . . . . . 195 . . . Melee 7 | . . . . . . . . 7 Ramming 2 | . 2 . . . . . . . Kinetic 4478 | . 249 631 101 315 1636 319 . 1227 Thermal 10 | . 10 . . . . . . . Explosive 195 | . . . . . 195 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 3 3 . 4 Average Corruption 3 | . . . . . 2 3 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . . 20 15 . 2 Message Errors 8 | . . . . . 7 1 . . Matter Fused 9 | . . . . . 4 5 . . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 3 | . . . . . 1 2 . . Parts Rejected 3 | . . . . . 1 1 . 1 Data Loss (minor) 9 | . . . . . 4 4 . 1 Alerts 2 | . . . . . 1 1 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 44 | . . . . . 36 7 . 1 Projectiles 44 | . . . . . 36 7 . 1 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 34 | . . 3 1 4 13 7 . 6 Impact . | . . . . . . . . . Kinetic 31 | . . 3 1 2 13 6 . 6 Secondary 3 | . . . . 2 . 1 . . Self-Inflicted Damage 89 | . . . . . 89 . . . Shots 2 | . . . . . 2 . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 428 | . 27 72 72 428 331 214 . 45 Average Temperature 78 | . 6 24 37 226 83 52 . 12 Received Heat Transfer 1152 | . 96 141 12 153 342 12 . 396 Effects 2 | . . . . 2 . . . . Energy Bleed 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 25 | . 25 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Peak Influence 530 | . 176 382 165 69 530 74 50 102 Initial 135 | . . . 135 . 28 74 50 37 Average 131 | . 56 224 60 28 287 46 50 31 Maximum Alert Level 2 | . . 1 . . 2 . . . Low Security (%) 71 | 100 100 41 100 100 14 100 100 100 Level 1 27 | . . 58 . . 79 . . . Level 2 1 | . . . . . 5 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 1 1 1 1 . . 2 Investigation 3 | . . 1 1 1 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . . . 1 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Distress Signals 4 | . . 1 . 1 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 10 21 3 6 21 6 . 10 Peak Tracking Total 8 | . 4 8 2 4 5 4 . 5 Tactical Retreats 3 | . . 1 . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Traps Triggered 7 | . 1 4 . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Machines Disabled 3 | . . . . . 3 . . . Max in Single Turn 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Machines Accessed 19 | . 2 4 1 4 2 5 1 . Terminals 18 | . 2 4 . 4 2 5 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 5 9 1 14 3 14 1 . Successful 27 | . 2 5 1 7 3 8 1 . Failed 18 | . 3 4 . 5 . 6 . . Catastrophic 2 | . . 1 . . . 1 . . Database Lockouts 2 | . . . . 2 . . . . Manual 1 | . . . . . . 1 . . Terminals 46 | . 5 9 . 14 3 14 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 27 | . 2 5 1 7 3 8 1 . Record 15 | . 1 3 . 5 2 4 . . Robot Analysis 3 | . 1 1 . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . Maintenance Status 1 | . . . . . . 1 . . Surveillance Status 1 | . . . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 3 . 4 2 4 1 . Full Trace Events 2 | . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 1 1 Highest-Rated Group 21 | . . . . . . 21 5 5 Highest-Rated Ally 16 | . . . . . . 16 5 5 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . 5 . 2 Total Damage 78 | . . . . . . 61 . 17 Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Robot Analysis Total 3 | . 1 1 . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Turns Passed 4935 | 94 437 656 1075 289 1221 905 11 247 Spaces Moved 2474 | 53 233 345 380 154 641 561 7 100 Core 15 | 2 . . . . . . . 13 Treads 2429 | 51 233 345 380 154 641 561 7 57 Legs . | . . . . . . . . . Wheels 30 | . . . . . . . . 30 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 150 152 50 Average Speed 158 | 155 160 160 160 160 160 154 152 145 Slowest Speed 500 | 160 160 160 160 160 160 160 152 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 44 37 66 17 65 82 . 68 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 42 | . . . . 6 33 1 . 2 Melee . | . . . . . . . . . Projectile 26 | . . . . 6 17 1 . 2 AOE 16 | . . . . . 16 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac DSF Total 3202 | 62 273 394 838 176 728 581 7 143 Wait 474 | . 2 18 447 1 6 . . . Move 2467 | 52 232 344 379 153 640 560 7 100 Hop . | . . . . . . . . . Pick Up 15 | 4 8 . 1 1 . 1 . . Fast Attach 35 | 6 3 1 2 3 6 4 . 10 Attach 10 | . . 2 . 2 . 1 . 5 Detach . | . . . . . . . . . Swap 17 | . 4 2 1 1 7 1 . 1 Drop 25 | . 9 . 3 3 7 2 . 1 Fire 152 | . 14 27 5 12 62 8 . 24 Melee 2 | . . . . . . . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . 4 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 16) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1174 | -9/Materials | Discovered new exit (range 9) 1188 | -9/Materials | Entered Mines 1959 | -9/Mines | Met a Derelict shopkeep closing up shop 2251 | -9/Mines | Discovered new exit (range 5) 2263 | -9/Mines | Entered Materials 2263 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2264 | -8/Materials | Identified exit to Factory 2499 | -8/Materials | Central database locked down 2499 | -8/Materials | Central database locked down 2535 | -8/Materials | Discovered new exit (range 8) 2552 | -8/Materials | Entered Storage 2968 | -8/Storage | Build established: Scavenger-Mutant 3468 | -8/Storage | Discovered exit to Factory (range 16) 3614 | -8/Storage | Met 01-MTF 3770 | -8/Storage | Discovered new exit (range 3) 3773 | -8/Storage | Entered Recycling 3773 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4318 | -8/Recycling | Lost 3 parts (1n2u) 4623 | -8/Recycling | Discovered new exit (range 16) 4678 | -8/Recycling | Entered Factory 4678 | -6/Factory | Accompanied by 1 ally 4678 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4689 | -6/Factory | Identified exit to DSF 4689 | -6/Factory | Entered DSF 4689 | -6/DSF | Accompanied by 1 ally 4765 | -6/DSF | Additional patrols routed to DSF 4871 | -6/DSF | Core integrity fell below 50% 4898 | -6/DSF | Core integrity fell below 20% 4918 | -6/DSF | Lost 16 parts (1p5n3u7w) 4936 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04917_ Slug penetrates G-50 Soldier. 04922_ A-15 Conveyor knocked back. 04922_ H-66 Slayer destroyed. 04922_ Slug penetrates H-66 Slayer. 04922_ H-66 Slayer suffers critical hit (Blast). 04922_ Destroyed Targeting Computer. 04923_ Arm. Huge Wheel destroyed. 04926_ Penetrated by Slug. 04926_ Lgt. Treads destroyed. 04927_ Slug penetrates A-15 Conveyor. 04927_ A-15 Conveyor knocked back. 04927_ Slug penetrates G-50 Soldier. 04927_ G-50 Soldier knocked back. 04929_ Penetrated by Slug. 04930_ Acquired 46 matter. 04933_ System corrupted: Mass Driver rejected. 04933_ Slug penetrates G-50 Soldier. 04933_ Penetrated by Slug. 04935_ Acquired 7 matter. 04936_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ???????????????????## ???????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ??????????????????????? | | ??????????????????### #??????????????????????? | | ??????????????????# !??????????????????????? | | ??????????????????# !??????????????????????? | | ??????????????????? !??????????????????????? | | ????######??#####?#?# #?#####?###????????????? | | ????# ## #!!!### ###] # #???? #??????? | | ????# ## #!!!##A A##]]%# ## #??????? | | ????# ^ =@]![ #??????? | | ????# % h![!g ^#??????? | | ????# %g #??????? | | ????#[[ #? #!!!##A% %A#;!!!#***## #??????? | | ????#[[ #????#????## ###!!!#***#?? #??????? | | ????### ###??????### "##########????##??????? | | ?????# #??????#!! ==#????????????????????? | | ?????# #??????#!! ==#????????????????????? | | ?????# #??????#!! ==#????????????????????? | | ?????## ###??????### ###????????????????????? | | ?????# #??????#[[ #????????????????????? | | ?????# ]]#??????#[[ % #????????????????????? | | ?????##!!##########[[ #????????????????????? | | ????###= ###]]# ##; ###????????????????????? | | ??###" =* ##]]# #"]* %###????????????????????? | | ?#"""" % % #????????????????????? | | ?#"##"" =%% #????????????????????? | | ????#"""""## # #% = #????????????????????? | | ????#"""""######### ==#????????????????????? | | ????####"##???????#"""#""##????????????????????? | | ???????#"#???????# # #?????????????????????? | | ???????""#???????#### # ##?????????????????????? | | ????????????????????# ###??????????????????????? | | ????????????????????###????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Armchair Analyst \\IAMDERELICT Challenges ------------ None Game ------ Seed SalvageFlakMallet Manual? 0 Play Time 00:31:49 Cumulative 19.4 hours Start 2024.10.01 @ 22:00:33 End 2024.10.01 @ 22:32:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 37 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc50fdac-71b7-4334-9463-9db261ef9f1f