Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 19:49:58 Player: DeathByZer0 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (987) 987 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2847 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 12/100 System Corruption 0% Temperature Warm (197) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Weight Redist. System System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Light Treads Aluminum Leg Improved Heat Sink Cooling System Improved Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Hover Unit Hover Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Reaction Control System System Shield > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Ion Engine Thermal Generator Improved Heat Sink Cooling System Reaction Control System Improved Medium Laser Improved Medium Laser Improved Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 59 | 8 18 12 21 Power 6 | 1 2 1 2 Engine 5 | 1 1 1 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 16 | 3 5 4 4 Treads . | . . . . Leg 6 | 2 2 . 2 Wheel 1 | 1 . . . Hover 7 | . 3 2 2 Flight 2 | . . 2 . Utility 12 | 1 1 3 7 Device 9 | . 1 3 5 Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 25 | 3 10 4 8 Energy Gun 10 | . 1 4 5 Energy Cannon . | . . . . Ballistic Gun 9 | 3 6 . . Ballistic Cannon 1 | . . . 1 Launcher 5 | . 3 . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 23 | . 4 4 15 Power 4 | . 2 1 1 Propulsion 8 | . 1 2 5 Utility 4 | . . 1 3 Weapon 7 | . 1 . 6 Highest Loss Streak 8 | . 2 4 8 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 94 94 90 Engine 8 | . 7 10 7 Core 1 | . 3 . . Leg 8 | . 12 . 7 Hover 18 | . 15 35 13 Flight 4 | . . 5 9 Device 13 | . 12 9 16 Storage 11 | . 14 11 9 Hackware 2 | . . . 6 Energy Gun 12 | . 6 17 16 Ballistic Gun 10 | . 20 4 . Naked Turns . | . . . . Heaviest Build 18 | 11 15 15 18 Greatest Support 36 | 20 20 24 36 Greatest Overweight (x) 3 | . 1 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 7 | 4 7 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 7 8 6 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 997 | 320 365 175 137 Remotely . | . . . . Salvage Created 1385 | 141 446 367 431 Parts 92 | 11 28 23 30 Haulers Intercepted 5 | . 2 2 1 Recyclers Shooed 3 | . 1 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 10 6 15 Guns 21 | . 6 6 9 AOE 10 | . 4 . 6 Classes Destroyed 10 | 2 5 1 2 Worker 5 | . 3 . 2 Builder 1 | . . . 1 Tunneler 2 | 2 . . . Hauler 5 | . 2 2 1 Recycler 2 | 1 . 1 . Watcher 2 | . 2 . . Swarmer 13 | . 3 3 7 Grunt 15 | . 7 2 6 Sentry 2 | . . 1 1 Hunter 1 | . . . 1 Best Kill Streak 6 | 3 5 4 6 Combat Bots Only 4 | . 4 4 4 Max Kills in Single Turn 6 | 1 2 2 6 Gunslinging 1 | . . 1 . Exploded 4 | . 2 . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 291 | . 85 34 172 Missed 80 | . 20 10 50 Damage Taken 2776 | . 711 249 1816 Core 756 | . 151 37 568 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 55 | . . . 55 Core Remaining (%) 76 | 100 39 90 . Volleys Fired 140 | 10 70 28 32 Largest 2 | 2 2 2 2 Hottest 112 | 40 60 112 112 Shots Fired 273 | 20 136 54 63 Gun 257 | 20 130 54 53 Cannon 7 | . . . 7 Launcher 9 | . 6 . 3 Special . | . . . . Kinetic 155 | 20 113 15 7 Thermal 105 | . 17 35 53 Explosive 9 | . 6 . 3 Electromagnetic 4 | . . 4 . Robot Hit Streak 7 | 6 5 7 7 Robot Miss Streak 5 | 3 4 5 2 Penetration Max . | . . . . Secondary Targets 4 | . 3 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 153 | 13 70 31 39 Core Hits 83 | 5 30 14 34 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 6 | . 1 . 5 Burn 5 | . . . 5 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2931 | 133 952 460 1386 Guns 1944 | 133 669 460 682 Cannons 136 | . . . 136 Explosions 851 | . 283 . 568 Melee . | . . . . Ramming . | . . . . Kinetic 989 | 133 596 124 136 Thermal 1188 | . 73 291 824 Explosive 709 | . 283 . 426 Electromagnetic 45 | . . 45 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 42 | . . . 42 Projectiles . | . . . . Explosions 42 | . . . 42 Melee . | . . . . Knockbacks 10 | . . . 10 Impact . | . . . . Kinetic 8 | . . . 8 Secondary 2 | . . . 2 Self-Inflicted Damage 89 | . 29 . 60 Shots 4 | . 1 . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 312 | . 221 258 312 Average Temperature 107 | . 24 130 124 Received Heat Transfer 1020 | . 285 69 666 Effects 2 | . . 1 1 Energy Bleed 1 | . . . 1 Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 2769 | . 175 644 1950 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 418 | 15 340 215 418 Initial 90 | . 9 66 90 Average 148 | 6 172 142 156 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 74 | 100 73 87 63 Level 1 24 | . 26 12 33 Level 2 . | . . . 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 20 7 30 Peak Tracking Total 12 | . 5 4 12 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . . 4 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 5 . 4 Terminals 6 | . 4 . 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 33 | . 13 . 20 Successful 18 | . 6 . 12 Failed 15 | . 7 . 8 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . 11 . 11 Fabricators . | . . . . Repair Stations 7 | . . . 7 Recycling Units 4 | . 2 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 6 . 6 Record 2 | . 1 . 1 Locate Traps 3 | . 2 . 1 Disarm Traps 1 | . . . 1 Maintenance Status 1 | . 1 . . Surveillance Status 1 | . . . 1 Investigation Status 1 | . . . 1 Reinforcement Status 1 | . 1 . . Assault Status 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 . 3 Full Trace Events 5 | . 3 . 2 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . . . 2 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1600 | 133 696 253 518 Spaces Moved 1305 | 79 601 212 413 Core 27 | 17 . . 10 Treads . | . . . . Legs 220 | 62 145 . 13 Wheels . | . . . . Hover 1056 | . 456 210 390 Flight 2 | . . 2 . Fastest Speed 48 | 50 56 48 50 Average Speed 69 | 104 71 58 65 Slowest Speed 280 | 120 190 280 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 5 67 14 37 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 80 | . 28 . 52 Melee . | . . . . Projectile . | . . . . AOE 80 | . 28 . 52 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1735 | 110 743 286 596 Wait 158 | . 31 20 107 Move 1302 | 78 600 211 413 Hop . | . . . . Pick Up 48 | 12 13 10 13 Fast Attach 15 | 2 6 2 5 Attach 27 | 5 4 7 11 Detach 1 | . . . 1 Swap 17 | 1 8 3 5 Drop 27 | 2 11 5 9 Fire 140 | 10 70 28 32 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Discovered new exit (range 15) 356 | -10/Materials | Core integrity fell below 50% 531 | -10/Materials | Discovered new exit (range 9) 652 | -10/Materials | Build established: Mutant 699 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Propulsion x2 1021 | -9/Materials | Lost 4 parts (1p2n1u) 1055 | -9/Materials | Discovered new exit (range 7) 1083 | -9/Materials | Entered another Materials area 1083 | -8/Materials | Evolved 2 slots: Utility x2 1155 | -8/Materials | Repaired Hover Unit 1182 | -8/Materials | Repaired Hover Unit 1553 | -8/Materials | Lost 7 parts (1p3n2u1w) 1587 | -8/Materials | Core integrity fell below 50% 1597 | -8/Materials | Core integrity fell below 20% 1601 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01591_ K-01 Serf collects debris. 01592_ U-05 Engineer lays Concrete. 01593_ Imp. Medium Laser destroyed. 01593_ U-05 Engineer lays Concrete. 01593_ U-05 Engineer builds a Wall. 01594_ U-05 Engineer lays Concrete. 01595_ K-01 Serf collects debris. 01595_ Imp. Medium Laser destroyed. 01595_ U-05 Engineer lays Concrete. 01596_ Imp. Medium Laser destroyed. 01597_ U-05 Engineer lays Concrete. 01598_ Acquired Lgt. Treads. 01598_ U-05 Engineer lays Concrete. 01598_ Critical hit (Burn: +37). 01599_ Overheating: Energy bleed (-3). 01599_ U-05 Engineer lays Concrete. 01599_ U-05 Engineer builds a Wall. 01600_ Acquired Lgt. Nuclear Core. 01600_ K-01 Serf collects debris. 01600_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????# #?# " #???????????????????????????????? | | ??????# #?# """ #???????????????????????????????? | | ??????# #?# "" #???????????????????????????????? | | ??????# #?# """ !#???????????????????????????????? | | ?????## #?# "" #???????????????????????????????? | | ??##### ### "" ##??????????????????????????????? | | ??# # # " #????????? ???????????????????? | | ?## ###+### ##?????? ???????????????????? | | ?# # % #?????? ??????????????????? | | ?# # % [ ##?????# ????????????????? | | ?# #+##+########## ???????????????? | | ?# = # !! ???????????????? | | ?# + !! ????????????????? | | ?# # !!?????????????????? | | ?# #% ####/### #??????????????????? | | ?# #! u# gg # #??????????????????? | | ?# ggg% [; #??????????????????? | | ?####"""" ;!%= ; #??????????????????? | | ????##### # ; ; a#??????????????????? | | ????????######## ;s ; #??????????????????? | | ???????????????# ;ss ; #??????????????????? | | ???????????#####";;;;;;;; k ####+#####?????????? | | ???????????# / w?????????? | | ???????????# /% ????????? | | ???????????# u= !![ ????????? | | ???????????+ ####"""###@ ![[ ###??????????? | | ?????????? # ???####### ![[ #????????????? | | ???????? ?# ??????????#! #????????????? | | ???????" ??# ??????????# #????????????? | | ??????? ???# ???????????# !w #????????????? | | ???????????# ???????????# !! #????????????? | | ???????????#????????????# !! """ #????????????? | | ????????????????????????# """ #????????????? | | ????????????????????????# """? ????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? #"T"???????????????? | | ?????????????????????????## ###"?????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 61 Targeting Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneGravityCalibrator Manual? 0 Play Time 00:33:18 Cumulative 8.0 hours Start 2024.04.18 @ 19:16:18 End 2024.04.18 @ 19:49:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e1de579-5b88-4ac3-a9c8-e65496fb6f93