Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.13 @ 13:14:42 Player: Owlsley Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (3532) 3532 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-41) -41 TOTAL SCORE: 7471 Bonus ------- Friendly Fire -41 Cogmind --------- Core Integrity 326/700 Matter 110/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (5) ---- Core Analyzer Improved Shield Generator EM Pulse Cannon Ion Cannon Battle Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Armor Integrity Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Improved Cooling System Advanced Weight Redist. System Machine Analyzer Advanced Terrain Scan Processor Core Analyzer Weapon Cycler Transmission Jammer Improved Cloaking Device Improved Utility Shielding Improved Medium Armor Plating Improved Shield Generator Hacking Suite Pulse Rifle EM Pulse Cannon Battle Cannon Heavy Flail [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Light Armor Plating Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 7 | . 1 . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . 1 . 1 . . . 1 2 . Weapon . | . . . . . . . . . . Parts Attached 117 | . 13 8 13 1 . . 29 48 5 Power 10 | . 1 3 1 . . . 2 3 . Engine 7 | . 1 2 . . . . 1 3 . Core 3 | . . 1 1 . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 24 | . 1 . 4 . . . 6 11 2 Treads . | . . . . . . . . . . Leg 24 | . 1 . 4 . . . 6 11 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 42 | . 6 1 5 1 . . 12 16 1 Device 11 | . . . 3 . . . 2 5 1 Storage 2 | . . . . . . . 2 . . Processor 7 | . 1 . . . . . 2 4 . Hackware . | . . . . . . . . . . Protection 22 | . 5 1 2 1 . . 6 7 . Artifact . | . . . . . . . . . . Weapon 41 | . 5 4 3 . . . 9 18 2 Energy Gun . | . . . . . . . . . . Energy Cannon 18 | . . . 3 . . . 5 10 . Ballistic Gun 7 | . 5 2 . . . . . . . Ballistic Cannon 7 | . . 2 . . . . . 5 . Launcher 2 | . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . . . . . 3 3 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 2 | . . . . . . . . 2 . Parts Lost 19 | . . 3 . . . . . 10 6 Power 2 | . . 1 . . . . . . 1 Propulsion 7 | . . . . . . . . 5 2 Utility 7 | . . 1 . . . . . 3 3 Weapon 3 | . . 1 . . . . . 2 . Highest Loss Streak 4 | . . 2 . . . . . 2 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 98 93 99 100 100 100 98 98 81 Engine 5 | . 11 11 . . . . 1 7 6 Core 3 | . . . 9 10 10 10 6 . . Leg 28 | . 24 25 29 30 30 30 32 27 26 Device 9 | . . . 9 10 10 10 8 13 7 Storage 8 | . 12 12 10 10 10 10 8 7 7 Processor 15 | . 12 12 10 10 10 10 12 20 21 Protection 9 | . 11 12 9 10 10 10 11 7 6 Energy Cannon 11 | . . . 19 20 20 20 15 11 . Ballistic Gun 3 | . 24 16 . . . . . . . Ballistic Cannon 1 | . . 2 . . . . . 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 20 20 23 28 28 28 28 67 73 65 Greatest Support 72 | 20 20 20 30 30 30 30 68 72 65 Greatest Overweight (x) 1 | . 1 1 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 10 10 10 20 20 20 Average Capacity 15 | . 10 10 10 10 10 10 15 20 20 Most Carried 20 | . 10 10 10 10 10 10 20 20 20 Average Carried 14 | . 8 9 9 10 10 10 14 19 19 Final Capacity 20 | 10 10 10 10 10 10 10 20 20 5 Final Carried 20 | 7 10 10 10 10 10 10 20 20 5 Class Distribution -------------------- 72% | Hacker-Mutant 26% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 1951 | 152 270 289 130 10 . . 310 580 210 Remotely . | . . . . . . . . . . Salvage Created 5090 | . 344 283 980 101 . . 1181 1803 398 Parts 258 | . 31 19 48 2 . . 75 80 3 Haulers Intercepted 11 | . 1 . 5 . . . 5 . . Recyclers Shooed 2 | . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 80 | . 7 8 10 2 . . 20 31 2 Guns 9 | . 7 2 . . . . . . . Cannons 69 | . . 6 10 2 . . 20 31 . AOE 2 | . . . . . . . . . 2 Classes Destroyed 16 | . 6 1 2 . . . 1 5 1 Worker 5 | . 1 . . . . . 1 3 . Builder 1 | . . . . . . . . 1 . Tunneler 3 | . 1 . . . . . 2 . . Hauler 11 | . 1 . 5 . . . 5 . . Recycler 5 | . . 1 3 . . . . 1 . Operator 2 | . . . 1 . . . 1 . . Watcher 13 | . 3 . 3 . . . 3 4 . Swarmer 20 | . 4 4 2 . . . 8 2 . Grunt 26 | . 3 4 3 2 . . 3 11 . Brawler 1 | . . . . . . . 1 . . Duelist 2 | . . . . . . . . 2 . Sentry 14 | . . . 5 . . . 8 1 . Specialist 6 | . . . . . . . . 6 . Hunter 3 | . . . . . . . . 3 . Programmer 6 | . . . . . . . . 6 . Compactor 2 | . . . . . . . . . 2 Best Kill Streak 7 | . 4 4 4 2 . . 4 7 1 Combat Bots Only 4 | . 3 4 3 2 . . 4 4 1 Max Kills in Single Turn 2 | . 1 1 1 1 . . 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 3261 | . 140 148 128 54 . . 274 2178 339 Core 431 | . 6 12 15 9 . . 15 349 25 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 7 | . . . . . . . . 7 . Regen/Repaired (Parts) 380 | . . . 148 . . . 154 78 . Core Remaining (%) 95 | 100 . 92 . . . 94 97 . . Volleys Fired 312 | . 32 21 43 6 . . 59 131 20 Largest 2 | . 2 2 2 2 . . 2 2 1 Hottest 136 | . 40 59 136 136 . . 136 136 36 Shots Fired 598 | . 64 38 86 12 . . 118 260 20 Gun 92 | . 64 28 . . . . . . . Cannon 486 | . . 10 86 12 . . 118 260 . Launcher 20 | . . . . . . . . . 20 Special . | . . . . . . . . . . Kinetic 145 | . 64 38 . . . . . 43 . Thermal 404 | . . . 86 12 . . 118 188 . Explosive 20 | . . . . . . . . . 20 Electromagnetic 29 | . . . . . . . . 29 . Robot Hit Streak 49 | . 23 16 22 26 . . 27 49 11 Robot Miss Streak 2 | . 2 1 2 . . . 1 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 482 | . 54 29 66 10 . . 88 218 17 Core Hits 177 | . 19 15 22 2 . . 36 76 7 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . . . . . . 1 5 . Meltdown 1 | . . . . . . . 1 . . Blast 5 | . . . . . . . . 5 . Melee Attacks 6 | . . . . . . . 3 3 . Impact 6 | . . . . . . . 3 3 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11688 | . 689 409 1377 214 . . 2022 5157 1820 Guns 922 | . 689 233 . . . . . . . Cannons 8946 | . . 176 1377 214 . . 2022 5157 . Explosions 1820 | . . . . . . . . . 1820 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1900 | . 689 409 . . . . . 802 . Thermal 7354 | . . . 1377 214 . . 2022 3741 . Explosive 1820 | . . . . . . . . . 1820 Electromagnetic 614 | . . . . . . . . 614 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 2 Average Corruption 2 | . . . . . . . . 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . . . 6 3 Message Errors 2 | . . . . . . . . 2 . Matter Fused 2 | . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 205 | . . 21 37 12 . . 25 86 24 Projectiles 181 | . . 21 37 12 . . 25 86 . Explosions 24 | . . . . . . . . . 24 Melee . | . . . . . . . . . . Knockbacks 15 | . . 2 . . . . . 13 . Impact . | . . . . . . . . . . Kinetic 14 | . . 1 . . . . . 13 . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 200 | . . . . . . . . . 200 Shots 8 | . . . . . . . . . 8 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 261 | . 10 37 261 101 . . 231 199 22 Average Temperature 72 | . 4 14 47 61 . . 35 99 13 Received Heat Transfer 1059 | . 102 93 75 48 . . 171 570 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Melted 21 | . . . 4 . . . 9 8 . Heat Transferred 11656 | . . . 2479 370 . . 3367 5440 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 270 | . 190 145 228 50 . . 270 247 82 Initial 88 | . . 1 13 . . . . 88 43 Average 76 | . 60 44 74 44 . . 115 75 60 Maximum Alert Level 1 | . . . 1 . . . 1 1 . Low Security (%) 94 | . 100 100 98 100 . 100 77 99 100 Level 1 5 | . . . 1 . . . 22 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 . . . . . . 12 . Investigation 3 | . 2 . . . . . . 1 . Extermination 5 | . . . . . . . . 5 . Reinforcement 6 | . . . . . . . . 6 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 6 | . 1 . 4 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 11 8 18 2 . . 24 62 4 Peak Tracking Total 7 | . 4 4 5 2 . . 4 7 2 Tactical Retreats 8 | . . . . . . . 1 7 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 13 | . 6 . 3 . . . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 7 | . . . . . . . 7 . . Reused 3 | . . . . . . . . 3 . Traps Extracted 6 | . . . . . . . 6 . . Installed 3 | . . . . . . . . 3 . Triggered 4 | . . . . . . . . 4 . Most Traps Carried 4 | . . . . . . . 4 4 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 3 | . . . . . . . 1 2 . Max in Single Turn 1 | . . . . . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 38 | . 10 . 8 . . . 11 9 . Terminals 23 | . 8 . 5 . . . 7 3 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 4 | . . . 1 . . . 2 1 . Recycling Units 4 | . 2 . . . . . . 2 . Scanalyzers 4 | . . . 2 . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 115 | . 24 . 24 . . . 43 24 . Successful 85 | . 17 . 21 . . . 31 16 . Failed 30 | . 7 . 3 . . . 12 8 . Catastrophic 3 | . 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 65 | . 13 . 12 . . . 29 11 . Terminals 70 | . 20 . 11 . . . 30 9 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 20 | . . . 6 . . . 10 4 . Recycling Units 11 | . 4 . . . . . . 7 . Scanalyzers 11 | . . . 7 . . . 2 2 . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 34 | . 12 . 5 . . . 14 3 . Part Schematic 4 | . 4 . . . . . . . . Robot Analysis 9 | . 2 . 2 . . . 5 . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . Terminal Index 2 | . 1 . . . . . 1 . . Garrison Index 1 | . . . . . . . 1 . . Unreport Threat 5 | . 1 . 1 . . . 2 1 . Locate Traps 1 | . . . . . . . . 1 . Reprogram Traps 2 | . . . . . . . 2 . . Transport Status 1 | . . . . . . . 1 . . Recall Investigation 2 | . 2 . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . Zone Layout 2 | . 1 . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 . Build 2 | . . . . . . . . 2 . Repair Station Hacks 20 | . . . 6 . . . 10 4 . Scan Component 10 | . . . 3 . . . 5 2 . Repair 10 | . . . 3 . . . 5 2 . Recycling Unit Hacks 5 | . 2 . . . . . . 3 . Retrieve Components 5 | . 2 . . . . . . 3 . Scanalyzer 10 | . . . 6 . . . 2 2 . Insert Component 5 | . . . 3 . . . 1 1 . Analyze 5 | . . . 3 . . . 1 1 . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 13 | . 3 . 4 . . . 4 2 . Terminals 10 | . 1 . 4 . . . 4 1 . Assimilate 1 | . . . 1 . . . . . . Botnet 5 | . . . 1 . . . 3 1 . Detonate 2 | . . . 2 . . . . . . Operators 2 | . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . 1 . Mask 1 | . . . . . . . . 1 . Tunnel 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 8 . 9 . . . 7 7 . Full Trace Events 2 | . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . 4 . 3 . . . 1 1 . Parts Built 3 | . . . . . . . . 3 . Authchips . | . . . . . . . . . . Time 81 | . . . . . . . . 81 . Total Part Build Rating 15 | . . . . . . . . 15 . Parts Repaired 10 | . . . 3 . . . 5 2 . Time 308 | . . . 78 . . . 154 76 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 40 | . 16 . . . . . . 24 . Parts Scanalyzed 5 | . . . 3 . . . 1 1 . Part Schematics Acquired 5 | . . . 3 . . . 1 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 2 | . . 1 1 . . . . . . Largest Group 1 | . . 1 1 1 1 1 1 . . Highest-Rated Group 31 | . . 31 10 10 10 10 10 . . Highest-Rated Ally 31 | . . 31 10 10 10 10 10 . . Total Orders 2 | . . . . 2 . . . . . STAY 1 | . . . . 1 . . . . . FOLLOW 1 | . . . . 1 . . . . . Ally Attacks 8 | . . 8 . . . . . . . Total Damage 75 | . . 75 . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 9 | . 2 . 2 . . . 5 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 8093 | . 850 586 1127 298 264 127 1542 3082 217 Spaces Moved 4685 | 1 570 420 710 218 221 86 875 1465 119 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 4685 | 1 570 420 710 218 221 86 875 1465 119 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 122 120 Average Speed 124 | 120 120 120 120 120 120 120 122 133 134 Slowest Speed 200 | 120 190 190 120 120 120 120 130 200 193 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 2 93 99 62 32 68 27 60 39 24 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . 2 1 . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 7 | . . . . . . . 3 4 . Terrain Destroyed 91 | . . . . . . . 3 4 84 Melee 6 | . . . . . . . 3 3 . Projectile 1 | . . . . . . . . 1 . AOE 84 | . . . . . . . . . 84 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 6321 | . 674 465 901 243 220 110 1221 2328 159 Wait 1053 | . 31 9 108 18 . 25 216 637 9 Move 4677 | . 569 419 709 217 220 85 874 1465 119 Hop . | . . . . . . . . . . Pick Up 89 | . 21 3 15 . . . 25 23 2 Fast Attach 26 | . 3 2 5 . . . 4 9 3 Attach 38 | . 10 5 3 . . . 4 14 2 Detach 5 | . . 3 . . . . . 2 . Swap 53 | . . 1 5 1 . . 21 25 . Drop 59 | . 8 2 13 1 . . 15 16 4 Fire 312 | . 32 21 43 6 . . 59 131 20 Melee 6 | . . . . . . . 3 3 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 3 | . . . . . . . . 3 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 107 | -10/Materials | Identified exit to Mines 107 | -10/Materials | Discovered exit to Mines (range 5) 226 | -10/Materials | Identified exit to Materials 226 | -10/Materials | Discovered exit to Materials (range 11) 319 | -10/Materials | Build established: Hacker-Mutant 717 | -10/Materials | Discovered exit to Materials (range 15) 730 | -10/Materials | Discovered exit to Materials (range 15) 851 | -10/Materials | Entered Mines 854 | -10/Mines | Received a Mining Laser from a helpful Derelict 901 | -10/Mines | Discovered exit to Materials (range 14) 1117 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1252 | -10/Mines | Discovered exit to Materials (range 5) 1437 | -10/Mines | Entered Materials 1437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1645 | -9/Materials | Identified exit to Mines 1645 | -9/Materials | Identified exit to Storage 2020 | -9/Materials | Repaired Lgt. Armor Plating 2047 | -9/Materials | Repaired Aluminum Leg 2075 | -9/Materials | Repaired Aluminum Leg 2479 | -9/Materials | Identified exit to Materials 2479 | -9/Materials | Discovered exit to Materials (range 15) 2564 | -9/Materials | Entered Mines 2564 | -9/Mines | Accompanied by 1 ally 2582 | -9/Mines | Discovered exit to Materials (range 5) 2609 | -9/Mines | Learned 2 Materials zone layouts 2775 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2775 | -9/Mines | Identified exit to Exiles 2775 | -9/Mines | Discovered exit to Exiles (range 5) 2831 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2862 | -9/Mines | Entered Exiles 2862 | -9/Exiles | Accompanied by 1 ally 2891 | -9/Exiles | Met 8R-AWN 2912 | -9/Exiles | Met EX-HEX 2950 | -9/Exiles | Met EX-BIN 2974 | -9/Exiles | Met EX-DEC 3015 | -9/Exiles | Visited The Gauntlet 3116 | -9/Exiles | Identified exit to Mines 3116 | -9/Exiles | Discovered exit to Mines (range 10) 3126 | -9/Exiles | Entered Mines 3126 | -8/Mines | Accompanied by 1 ally 3234 | -8/Mines | Discovered exit to Materials (range 11) 3253 | -8/Mines | Entered Materials 3253 | -8/Materials | Accompanied by 1 ally 3253 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3395 | -8/Materials | Repaired Lgt. Armor Plating 3454 | -8/Materials | Repaired Lgt. Nuclear Core 3481 | -8/Materials | Repaired Aluminum Leg 3755 | -8/Materials | Identified exit to Factory 3755 | -8/Materials | Discovered exit to Factory (range 4) 4285 | -8/Materials | Repaired Particle Cannon 4319 | -8/Materials | Repaired Particle Cannon 4550 | -8/Materials | Discovered exit to Factory (range 16) 4795 | -8/Materials | Entered Factory 4795 | -7/Factory | Evolved 2 slots: Utility x2 4887 | -7/Factory | Fabricated Imp. Cloaking Device (x1) 5111 | -7/Factory | Build established: Hacker-Skirmisher 5464 | -7/Factory | Repaired Titanium Leg 5504 | -7/Factory | Repaired Titanium Leg 6394 | -7/Factory | Cargo convoy interrupted 6860 | -7/Factory | Fabricated Imp. Shield Generator (x2) 7174 | -7/Factory | Identified exit to Factory 7174 | -7/Factory | Discovered exit to Factory (range 17) 7501 | -7/Factory | Build established: Hacker-Mutant 7598 | -7/Factory | Identified exit to Lower Caves 7877 | -7/Factory | Sucked down chute 7877 | -7/Factory | Entered Waste 7900 | -7/Waste | Spotted C-40 Crusher 7931 | -7/Waste | Spotted C-40 Crusher 7944 | -7/Waste | Crushed by Compactor (1 part destroyed) 7956 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7958 | -7/Waste | Destroyed C-40 Crusher 8011 | -7/Waste | Spotted C-40 Crusher 8027 | -7/Waste | Spotted C-40 Crusher 8039 | -7/Waste | Destroyed C-40 Crusher 8066 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8072 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8073 | -7/Waste | Core integrity fell below 50% 8073 | -7/Waste | Spotted C-40 Crusher 8094 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8094 | -7/Waste | Self-destructed Last Messages --------------- 08040_ The unstable cave ceiling collapses. 08044_ System corrupted: Energy discharge (-75). 08050_ Damper Plating crushed. 08051_ 272 Matter crushed. 08051_ Imp. Cooling System crushed. 08060_ The unstable cave ceiling collapses. 08066_ Imp. Medium Armor Plating crushed. 08066_ Carbon-fiber Leg crushed. 08066_ Weapon Cycler crushed. 08072_ Imp. Deuterium Engine crushed. 08072_ Imp. Grenade Launcher crushed. 08072_ Titanium Leg destroyed. 08075_ Acquired Imp. Grenade Launcher. 08076_ The unstable cave ceiling collapses. 08086_ Carbon-fiber Leg crushed. 08087_ The unstable cave ceiling collapses. 08087_ Weapon Cycler crushed. 08092_ The unstable cave ceiling collapses. 08094_ Carbon-fiber Leg crushed. 08094_ Hcp. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????######??????????????????????? | | ???????????### ###??????######????????? | | ??????????### # # ###????# #????????? | | ??????????### ## #! ####### #????????? | | ??????????## *]! ## #????????? | | ??????????# !*@CC # # #????????? | | ??????????## !!CC # #????????? | | ??????????# ## !] #????????? | | ??????????## # CC #????????? | | ???????????### CC ##???????? | | ?????????????# #???????? | | ?????????????# # # ##???????? | | ?????????????# #????????? | | ?????????????# # #????????? | | ?????????????#### # #????? #?? | | ??????????????##### # ###### ## # | | ??????????????????#####??# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????### ### #### | | ???????????????????????????# #??##???? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ??????????????????????????? #????????? | | ??????????????????????????? #????????? | | ?????????????????????????? #????????? | | ?????????????????????????? #????????? | | ?????????????????????????### #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Structural Scanner | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Battle Cannon | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Core Analyzer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cloaking Device | x1 | -7/Factory | Preloaded Imp. Shield Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicBurstGreatsword Manual? 0 Play Time 01:02:48 Cumulative 217.5 hours Start 2022.04.13 @ 12:12:14 End 2022.04.13 @ 13:14:42 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 184 Rogue 165 Adventurer 6 Explorer 13 Win Type - Total 26 Types 11/1/3/7/1/0/0/1/2 Lore% 68 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 505d1452-a06c-4765-b1c9-0e2a8aee14f9