Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 19:25:45 Player: toydarian Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3056) 3056 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 6808 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 131 Friendly Fire -30 Cogmind --------- Core Integrity 0/700 Matter 128/300 Energy 44/100 System Corruption 0% Temperature Cool (39) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Makeshift Hacking Suite System Shield Makeshift System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Aluminum Leg Makeshift Leg Compact Matter Pod (150) Advanced Targeting Computer Hacking Drone Bay Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer Utility Shielding Phasing AFG > --- WEAPON ----------- Gauss Rifle Rocket Launcher Axe > --- INVENTORY -------- Medium Treads Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Compact Matter Pod Advanced Targeting Computer Weapon Cycler ECM Suite System Shield Hacking Drone Bay Scythe [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Utility Shielding Weapon Assault Rifle Energy Gun Makeshift Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 1 2 2 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 96 | 8 7 18 16 19 8 3 2 15 Power 7 | 1 1 2 2 . 1 . . . Engine 7 | 1 1 2 2 . 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 1 5 5 2 2 . . 3 Treads 12 | . . 2 5 2 2 . . 1 Leg 2 | . . . . . . . . 2 Wheel 6 | 2 1 3 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 2 1 5 4 5 . 2 1 5 Device 6 | 1 . . 1 . . 1 1 2 Storage 2 | 1 1 . . . . . . . Processor 4 | . . 1 1 2 . . . . Hackware 3 | . . . . . . . . 3 Protection 10 | . . 4 2 3 . 1 . . Artifact . | . . . . . . . . . Weapon 44 | 3 4 6 5 12 5 1 1 7 Energy Gun 4 | . . . . . . . 1 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 26 | 3 2 6 4 7 3 . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 11 | . 2 . 1 4 2 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 26 | . 1 4 . 4 7 1 . 9 Power 2 | . . . . . 1 . . 1 Propulsion 6 | . 1 . . . 2 . . 3 Utility 2 | . . 1 . 1 . . . . Weapon 16 | . . 3 . 3 4 1 . 5 Highest Loss Streak 7 | . 1 3 . 4 3 1 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 98 98 85 93 93 95 Engine 8 | . 14 11 9 7 7 7 7 6 Treads 13 | . . 4 18 14 14 15 15 14 Wheel 3 | . 28 17 . . . . . . Device 8 | . 14 5 3 7 7 11 8 14 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 18 | . . 10 17 23 23 23 23 22 Protection 7 | . . 5 13 14 3 4 7 6 Energy Gun 1 | . . . . . . . 1 7 Ballistic Gun 16 | . 27 32 26 21 14 7 7 6 Launcher 3 | . . . . . 5 7 7 4 Slashing Weapon 1 | . . . . 1 . 6 5 . Peak Build Rating 47 | 9 10 16 24 31 29 37 47 44 Average Rating 27 | 5 9 14 21 28 26 34 35 41 On Entrance 20 | . 9 10 14 24 27 29 37 38 Naked Turns 19 | . . . . . . . . 19 Heaviest Build 63 | 15 51 59 62 61 58 61 61 63 Greatest Support 56 | 32 32 40 42 40 50 50 50 56 Greatest Overweight (x) 3 | . 3 2 1 2 1 1 1 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 19 Most Carried 20 | 8 18 20 20 20 16 12 20 20 Average Carried 16 | 4 14 19 19 18 13 11 15 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 8 17 20 20 16 11 12 20 5 Class Distribution -------------------- 34% | Skirmisher 23% | Assassin 16% | Derelict-Skirmisher 10% | Mutant 7% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 3144 | 357 277 571 554 564 250 346 20 205 Remotely . | . . . . . . . . . Salvage Created 3623 | 160 226 758 904 421 259 377 . 518 Parts 182 | 10 27 37 35 35 16 11 . 11 Haulers Intercepted 2 | . 1 . . 1 . . . . Recyclers Shooed 4 | . . 2 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 34 | . . . . . 11 9 6 8 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 75 | . 10 15 12 8 11 5 . 14 Guns 47 | . 7 15 8 6 3 4 . 4 AOE 28 | . 3 . 4 2 8 1 . 10 Classes Destroyed 16 | 3 4 3 2 2 1 1 . . Worker 3 | 2 . . . 1 . . . . Builder 3 | . 1 . 1 1 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 2 | . 1 . . 1 . . . . Recycler 6 | 1 . 2 3 . . . . . Operator 2 | . . . 1 1 . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 23 | . 8 4 . 2 8 . . 1 Grunt 26 | . 2 6 6 2 1 3 . 6 Brawler 5 | . . 1 . . . . . 4 Duelist 2 | . . . . . . 1 . 1 Sentry 12 | . . 4 5 2 1 . . . Specialist 1 | . . . . 1 . . . . Hunter 2 | . . . 1 . . 1 . . Programmer 3 | . . . . 1 . . . 2 Behemoth 1 | . . . . . 1 . . . Best Kill Streak 9 | 4 9 6 8 4 7 3 . 8 Combat Bots Only 8 | . 5 5 8 2 7 3 . 8 Max Kills in Single Turn 3 | 1 2 1 3 2 2 1 . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . 3 1 2 1 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 529 | . 49 86 62 133 77 28 . 94 Missed 187 | . 18 18 22 55 29 8 . 37 Damage Taken 4936 | . 275 870 650 772 866 303 . 1200 Core 1007 | . 75 87 139 56 97 90 . 463 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 21 | . . . 8 5 5 . . 3 Core Remaining (%) 80 | 100 70 78 74 . . . . . Volleys Fired 225 | 13 23 43 38 34 19 23 . 32 Largest 3 | 2 2 3 3 3 3 3 . 3 Hottest 144 | 40 50 63 73 73 73 81 . 144 Shots Fired 564 | 26 46 129 114 92 53 40 . 64 Gun 520 | 26 41 129 112 84 41 35 . 52 Cannon . | . . . . . . . . . Launcher 44 | . 5 . 2 8 12 5 . 12 Special . | . . . . . . . . . Kinetic 493 | 26 41 129 112 84 41 35 . 25 Thermal 26 | . . . . . . . . 26 Explosive 43 | . 5 . 2 8 12 5 . 11 Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 18 | 2 12 18 11 16 10 10 . 8 Robot Miss Streak 5 | 5 5 3 2 3 3 3 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 3 . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 354 | 12 21 86 74 60 32 33 . 36 Core Hits 213 | 6 16 29 39 34 33 17 . 39 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . 1 . . . . 3 Burn 3 | . . . . . . . . 3 Destroy 1 | . . . 1 . . . . . Melee Attacks 9 | . . . . 3 . 6 . . Impact . | . . . . . . . . . Slashing 9 | . . . . 3 . 6 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8178 | 158 586 1145 1260 1230 1097 941 . 1761 Guns 4783 | 158 287 1145 1021 782 357 381 . 652 Cannons . | . . . . . . . . . Explosions 3060 | . 299 . 239 444 740 229 . 1109 Melee 331 | . . . . . . 331 . . Ramming 4 | . . . . 4 . . . . Kinetic 4494 | 158 287 1145 1021 782 357 381 . 363 Thermal 289 | . . . . . . . . 289 Explosive 3055 | . 299 . 239 444 740 229 . 1104 Electromagnetic 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Slashing 331 | . . . . . . 331 . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . . . 18 Message Errors 3 | . . . . . . . . 3 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 60 | . 27 . . . . 33 . . Projectiles . | . . . . . . . . . Explosions 27 | . 27 . . . . . . . Melee 33 | . . . . . . 33 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 61 | . . . . . 29 . . 32 Shots 2 | . . . . . 1 . . 1 Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 419 | . . 76 33 15 24 15 . 419 Average Temperature 50 | . . 25 13 4 7 7 . 128 Received Heat Transfer 1353 | . 42 309 234 150 126 198 . 294 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 777 | . . . . . . . . 777 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 429 | 30 328 340 429 142 . . . . Initial 86 | . 19 84 86 14 . . . . Average 127 | 11 64 227 181 38 . . . . Maximum Alert Level 2 | . 1 1 2 . . . . . Low Security (%) 70 | 100 93 34 55 100 . . . . Level 1 28 | . 6 65 41 . . . . . Level 2 1 | . . . 3 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 1 10 4 . . . 1 Investigation 4 | . . . 3 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 8 | . . 1 5 2 . . . . Assault 1 | . . . . . . . . 1 Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 7 | . 1 1 3 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 20 26 14 17 11 5 . 21 Peak Tracking Total 9 | . 4 6 5 4 7 3 . 9 Tactical Retreats 4 | . 1 1 . 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . . . . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 20 | . 5 6 6 3 . . . . Terminals 15 | . 4 5 4 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 62 | . 12 20 21 9 . . . . Successful 24 | . 10 5 7 2 . . . . Failed 38 | . 2 15 14 7 . . . . Catastrophic 9 | . . 2 4 3 . . . . Database Lockouts . | . . . . . . . . . Manual 49 | . 5 18 18 8 . . . . Terminals 50 | . 10 18 14 8 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . 2 2 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 3 1 . . . . Terminal Hacks 9 | . 5 1 2 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . Locate Traps 4 | . 3 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 14 | . 5 4 4 1 . . . . Terminals 10 | . 3 4 2 1 . . . . Botnet 10 | . 3 4 2 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . Reject 2 | . 1 . 1 . . . . . Mask 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 17 | . 2 6 6 3 . . . . Full Trace Events 3 | . . . 2 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 93 | . . . . 93 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 34 | . . . . 34 . . . . Total Damage 481 | . . . . 481 . . . . Kills 4 | . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 1 3 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 10472 | 173 858 914 1685 1231 950 918 1953 1790 Spaces Moved 4685 | 115 688 533 601 431 364 361 835 757 Core 51 | 1 . . . . . . . 50 Treads 3362 | . . 73 601 431 364 361 835 697 Legs 10 | . . . . . . . . 10 Wheels 1262 | 114 688 460 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 105 232 250 232 232 232 50 Average Speed 200 | 99 109 133 236 250 241 232 232 219 Slowest Speed 330 | 100 145 240 250 330 250 232 232 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 4 73 46 41 17 64 55 85 61 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 9 | . . . . . 1 2 4 2 Spaces Dug 7 | . . . . 3 4 . . . Terrain Destroyed 223 | . 34 . 3 45 47 35 . 59 Melee 3 | . . . . 3 . . . . Projectile 3 | . . . . . . 3 . . AOE 217 | . 34 . 3 42 47 32 . 59 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 5278 | 144 745 640 783 501 393 393 853 826 Wait 170 | . 12 21 109 8 . . . 20 Move 4673 | 114 687 532 600 430 363 360 830 757 Hop 2 | . . . . . . . 2 . Pick Up 59 | 9 12 14 6 4 1 1 11 1 Fast Attach 23 | 6 . 3 1 4 2 3 1 3 Attach 34 | 1 1 7 4 6 5 . 1 9 Detach 5 | . . . 1 . . . 3 1 Swap 39 | 1 6 8 11 9 1 . . 3 Drop 37 | . 4 12 13 2 1 . 5 . Fire 225 | 13 23 43 38 34 19 23 . 32 Melee 9 | . . . . 3 . 6 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 340 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Discovered new exit (range 8) 681 | -10/Materials | Discovered new exit (range 16) 1032 | -10/Materials | Entered another Materials area 1032 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1179 | -9/Materials | Discovered new exit (range 11) 1337 | -9/Materials | Build established: Skirmisher 1345 | -9/Materials | Lost 3 parts (3w) 1791 | -9/Materials | Build established: Tank 1907 | -9/Materials | Discovered new exit (range 5) 1943 | -9/Materials | Identified exit to Materials 1946 | -9/Materials | Entered another Materials area 1946 | -8/Materials | Evolved 2 slots: Utility x2 2033 | -8/Materials | Destroyed 8 combat bots 2816 | -8/Materials | Build established: Scavenger-Tank 2976 | -8/Materials | Met 7R-MNS 3421 | -8/Materials | Identified exit to Factory 3424 | -8/Materials | Build established: Skirmisher 3631 | -8/Materials | Entered Factory 3631 | -7/Factory | Evolved 2 slots: Utility x2 3632 | -7/Factory | Caught up to 7R-MNS 4302 | -7/Factory | Allied Derelicts emerged from ambush trap array 4317 | -7/Factory | Identified exit to Lower Caves 4841 | -7/Factory | Lost 4 parts (1u3w) 4862 | -7/Factory | Entered Lower Caves 5298 | -7/Lower Caves | Spotted B-75 Beast 5370 | -7/Lower Caves | Destroyed B-75 Beast 5392 | -7/Lower Caves | Lost 3 parts (1p1n1w) 5414 | -7/Lower Caves | Learned Factory stockpile data 5455 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5492 | -7/Lower Caves | Destroyed 7 combat bots 5495 | -7/Lower Caves | Lost 3 parts (1n2w) 5664 | -7/Lower Caves | Discovered new exit (range 13) 5708 | -7/Lower Caves | Identified exit to Lower Caves 5812 | -7/Lower Caves | Entered another Lower Caves area 6200 | -7/Lower Caves | Build established: Assassin 6718 | -7/Lower Caves | Discovered new exit (range 7) 6727 | -7/Lower Caves | Identified exit to Zion 6730 | -7/Lower Caves | Entered Zion 6888 | -7/Zion | Learned location of Extension (-4) 6937 | -7/Zion | Given the Hacking Drone Bay 6946 | -7/Zion | Found Prototype Device 6987 | -7/Zion | Discovered new exit (range 9) 7005 | -7/Zion | Identified exit to Proximity Caves 7075 | -7/Zion | Found Prototype Device 7075 | -7/Zion | Identified Phasing AFG 7517 | -7/Zion | Learned Factory machine intel 7524 | -7/Zion | Learned location of 1 exit from Proximity Caves 8439 | -7/Zion | Build established: Skirmisher 8683 | -7/Zion | Entered Proximity Caves 8684 | -6/Proximity Caves | Identified exit to Factory 8990 | -6/Proximity Caves | Build established: Derelict-Skirmisher 9074 | -6/Proximity Caves | Learned location of 1 exit from Factory 9372 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10192 | -6/Proximity Caves | Learned Factory security intel 10378 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10398 | -6/Proximity Caves | Core integrity fell below 50% 10420 | -6/Proximity Caves | Destroyed 8 combat bots 10443 | -6/Proximity Caves | Released all parts (11) 10450 | -6/Proximity Caves | Core integrity fell below 20% 10464 | -6/Proximity Caves | Lost 7 parts (1p2n4w) 10473 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10443_ B-48 Gladiator unfolds itself. 10443_ G-50 Soldier unfolds itself. 10443_ M-28 Smith unfolds itself. 10443_ Released Mak. Laser. 10443_ Released Imp. Aluminum Leg. 10443_ Released System Restoration Module. 10443_ Released Adv. Targeting Computer. 10443_ Released Signal Interpreter. 10443_ Released Hcp. Storage Unit. 10443_ Released Imp. Sensor Array. 10443_ Released Adv. Visual Processing Unit. 10443_ Released Utility Shielding. 10443_ Released Mak. Sword. 10446_ The unstable cave ceiling collapses. 10462_ Acquired Mak. Hacking Suite. 10463_ Slug penetrates Wall. 10465_ Acquired Mak. System Shield. 10467_ Acquired System Shield. 10468_ The unstable cave ceiling collapses. 10473_ Critical hit (Burn: +37). 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Y# ###?????? | | ??# " !=! # "# ##???????? | | ??### ## /= """"# ##???????? | | ???# ### #### ###?????? | | ???### #?## #### g #?????? | | ????# ##??## ##??# #?????? | | ????# ###????######???# ### ##?????? | | ????# ##??????????????# ##?# #??????? | | ????####??????????????# ####??# #??????? | | ??????????????????????## ###?????## #####??????? | | ???????????????????????####????????####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryCloakMapper Manual? 0 Play Time 01:03:04 Cumulative 51.5 hours Start 2025.02.25 @ 18:24:27 End 2025.02.25 @ 19:25:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 65 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8033e47-462a-4361-9c8d-5f7ae0441bbe