Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 05:24:07 // Halloween2020/ForbiddenLore Player: WayneKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (196) 980 Value Destroyed (6967) 6967 Prototype IDs (64) 1280 Alien Tech Used (0) 0 Bonus (4667) 4667 TOTAL SCORE: 21994 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 914 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Friendly Fire -389 Cogmind --------- Core Integrity 1557/1600 Matter 300/300 Energy 103/170 System Corruption 0% Temperature Cool (8) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (7) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY (13) ----- Large Storage Unit Lightpack 2.0 Advanced Signal Interpreter Advanced Melee Analysis Suite Centrium Light Armor Plating Centrium Light Armor Plating Improved Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON (3) ------- Power Sword Power Sword > --- INVENTORY (30) --- Quantum Reactor Field Propulsion Drive Electron Diverter Impulse Thruster Array Impulse Thruster Array High-capacity Storage Unit Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Reaction Control System Experimental Cloaking Device Experimental Cloaking Device Improved Propulsion Shielding Damper Plating Hacking Suite Improved System Restoration Module Enhanced Nova Cannon Heavy Machine Gun Railgun Linear Accelerator Heavy Missile Launcher Greatsword Peak State ------------ > --- POWER ------------ Angular Momentum Engine Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Large Storage Unit Lightpack 2.0 Advanced Signal Interpreter Advanced Melee Analysis Suite Reaction Control System Improved Propulsion Shielding Centrium Light Armor Plating Centrium Light Armor Plating Improved Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Power Sword Power Sword Lance > --- INVENTORY -------- Light Antimatter Reactor Quantum Reactor Field Propulsion Drive Electron Diverter Impulse Thruster Array Impulse Thruster Array High-capacity Storage Unit Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Experimental Cloaking Device Experimental Cloaking Device Damper Plating Hacking Suite Improved System Restoration Module Enhanced Nova Cannon Heavy Machine Gun Railgun Linear Accelerator Heavy Missile Launcher Greatsword [Rating: 184] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . 2 . . . 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . 1 . 1 . . . 1 . . . 1 . . 1 Utility 11 | . . . . . 3 . 1 . . . 1 . . 1 . 2 2 1 Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Parts Attached 268 | 4 11 12 2 3 28 4 30 2 10 38 32 10 17 2 16 11 28 8 Power 15 | . 1 2 . . 1 1 1 . 1 1 1 . 2 . 1 . 2 1 Engine 12 | . 1 2 . . 1 . 1 . 1 1 1 . 2 . 1 . 1 . Core 1 | . . . . . . 1 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 1 Propulsion 76 | 2 3 4 . . 6 3 11 1 2 10 10 1 12 . 5 3 2 1 Treads 46 | 2 2 4 . . 6 3 9 1 1 7 6 1 4 . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 3 | . 1 . . . . . . . 1 . . . 1 . . . . . Hover 8 | . . . . . . . 2 . . 1 4 . 1 . . . . . Flight 19 | . . . . . . . . . . 2 . . 6 . 5 3 2 1 Utility 88 | 1 4 . 2 . 6 . 8 1 4 3 8 5 2 2 8 8 22 4 Device 27 | . . . . . 1 . 1 . 2 1 3 . 1 . 3 3 10 2 Storage 16 | 1 4 . 2 . 2 . 2 . 1 . . 3 1 . . . . . Processor 4 | . . . . . . . 1 . . . . . . 1 . . 2 . Hackware 7 | . . . . . . . . . . 1 1 . . 1 1 . 3 . Protection 34 | . . . . . 3 . 4 1 1 1 4 2 . . 4 5 7 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 89 | 1 3 6 . 3 15 . 10 . 3 24 13 4 1 . 2 . 2 2 Energy Gun 16 | 1 1 1 . . 7 . . . . 3 3 . . . . . . . Energy Cannon 3 | . . . . . . . 1 . . . 2 . . . . . . . Ballistic Gun 43 | . 2 5 . 1 6 . 4 . 3 15 5 2 . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . Launcher 11 | . . . . 2 2 . 2 . . 2 1 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . 2 . . 4 2 . 1 . 1 . 2 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 3 . 3 . . 10 . . 2 . . . 2 1 Parts Lost 25 | . 1 5 . . 4 1 1 1 . . 2 5 . . . . 1 4 Power 5 | . 1 1 . . . . . . . . . . . . . . 1 2 Propulsion 4 | . . . . . 1 1 . 1 . . . 1 . . . . . . Utility 6 | . . . . . 1 . 1 . . . 1 3 . . . . . . Weapon 10 | . . 4 . . 2 . . . . . 1 1 . . . . . 2 Highest Loss Streak 5 | . 1 3 . . 3 1 1 1 . . 1 5 . . . . 1 3 Average Slot Usage (%) 91 | . 99 99 100 100 92 99 98 75 94 98 98 87 75 66 67 69 75 78 Engine 8 | . 13 14 14 14 8 8 6 7 7 6 5 6 6 5 9 9 5 3 Treads 21 | . 27 28 28 28 25 27 29 25 24 29 29 . 3 . . . . . Flight 3 | . . . . . . . . . . . . . 17 17 15 14 13 16 Device 6 | . . . . . 1 9 9 . 15 8 11 2 5 5 4 3 5 4 Storage 22 | . 28 28 28 28 30 36 24 23 23 23 20 23 14 11 10 9 8 8 Processor 1 | . . . . . . . 5 . . . . . . 2 5 4 10 11 Hackware 3 | . . . . . . . . . . 5 6 6 6 5 8 9 14 16 Protection 5 | . . . . . 7 . 4 7 6 7 7 11 13 10 5 8 4 6 Energy Gun 3 | . 14 1 . . 8 18 . . . 1 3 . . . . . . . Ballistic Gun 9 | . 13 26 28 23 8 . 12 . 13 11 6 3 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 5 5 4 4 7 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 15 57 59 75 77 129 126 158 166 124 123 130 142 142 47 99 102 106 74 Greatest Support 119 | 40 40 40 40 40 60 60 112 112 112 88 119 78 105 48 63 81 81 97 Greatest Overweight (x) 5 | . 1 1 1 1 3 2 2 2 4 5 1 2 1 . 1 1 1 . Average Overweight (x) . | . . 1 1 1 1 2 1 1 1 1 . 1 . . . . . . Largest Inventory Capacity 38 | 8 18 18 20 20 34 34 36 28 28 28 28 34 38 30 30 30 30 30 Average Capacity 26 | 6 11 18 19 20 30 34 29 28 28 28 28 31 30 30 30 30 30 30 Most Carried 36 | 6 13 18 20 20 34 34 36 28 28 28 28 28 30 30 30 30 30 29 Average Carried 25 | 6 9 14 18 19 24 33 29 25 27 27 27 24 26 28 27 27 28 28 Final Capacity 34 | 8 18 18 20 20 34 34 28 28 28 28 28 34 30 30 30 30 30 30 Final Carried 34 | 6 13 18 20 20 34 34 28 25 27 28 28 23 30 27 26 28 30 27 Class Distribution -------------------- 73% | Hauler-Mutant 11% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hacker-Ninja | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Matter Collected 5335 | 240 156 271 . 182 569 30 604 482 231 471 567 704 65 . 285 128 250 100 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9979 | 65 338 435 . 214 1042 441 741 1303 240 199 1641 1278 89 . 356 431 753 413 Parts 430 | 3 15 30 . 25 55 23 38 5 18 13 65 2 10 . 18 33 57 20 Haulers Intercepted 6 | . 1 . . . 4 . . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 153 | . 8 17 . 15 18 8 12 6 3 3 27 6 3 . 3 6 11 7 Melee 30 | . . . . . . . . . . . . . 3 . 3 6 11 7 Guns 82 | . 8 17 . 7 10 7 12 . 3 3 15 . . . . . . . Cannons 9 | . . . . . . . . . . . 9 . . . . . . . AOE 31 | . . . . 8 8 1 . 6 . . 2 6 . . . . . . Classes Destroyed 15 | 1 4 . . 1 4 . 1 1 . 1 2 . . . . . . . Worker 11 | . 1 . . . 7 . 1 . . 1 1 . . . . . . . Builder 2 | . . . . . . . . . . 1 1 . . . . . . . Tunneler 2 | . . . . . 1 . . . . . 1 . . . . . . . Hauler 6 | . 1 . . . 4 . . . . 1 . . . . . . . . Recycler 5 | 1 . . . . 1 . 1 . . . 1 . . . 1 . . . Operator 2 | . . . . . . . . . . . 1 . . . . 1 . . Watcher 15 | . . . . . 2 . 1 . 2 . 2 . 1 . 1 . 5 1 Swarmer 56 | . 3 12 . 13 8 . 2 . . . 5 . 3 . . . 5 5 Grunt 34 | . 5 5 . 1 6 5 4 . . 1 6 . . . . . . 1 Brawler 2 | . . . . . . . . . . . 2 . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 21 | . . . . . 3 2 5 . 1 1 8 . . . . . . 1 Hunter 5 | . . . . . 1 1 . . 1 . 2 . . . . . . . Programmer 22 | . . . . . . . 1 . 1 1 4 . . . 3 6 6 . Compactor 12 | . . . . . . . . 6 . . . 6 . . . . . . Best Kill Streak 10 | 1 3 5 . 4 10 3 5 2 2 1 5 3 3 . 2 3 7 4 Combat Bots Only 7 | . 3 5 . 4 7 3 3 2 1 1 4 3 3 . 2 3 5 4 Max Kills in Single Turn 3 | 1 1 2 . 2 3 2 3 1 1 1 2 1 1 . 1 1 1 2 Gunslinging 1 | . . 1 . . . 1 1 . . . . . . . . . . . Exploded 2 | . . . . 2 2 1 . 1 . . 1 1 . . . . . . Melee 2 | . . . . . . . . . . . . . 1 . 1 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Damage Taken 10204 | . 298 717 . 213 1319 577 1190 538 516 304 2055 425 309 . 62 168 526 987 Core 1085 | . 78 63 . 87 223 70 102 1 78 16 181 14 76 . 24 4 25 43 Absorbed by Shields 64 | . . . . . . . . . . . 64 . . . . . . . Core Remaining (%) 78 | 100 . . . 8 . 46 . . . 71 . . 68 100 97 99 98 97 Volleys Fired 408 | 4 24 50 . 16 81 20 50 22 14 7 98 22 . . . . . . Largest 2 | 2 2 2 . 2 2 2 2 2 2 2 2 2 . . . . . . Hottest 111 | 60 70 70 . 53 111 111 69 78 56 89 60 78 . . . . . . Shots Fired 782 | 8 48 87 . 24 156 40 96 26 32 27 194 44 . . . . . . Gun 632 | 8 48 87 . 18 150 40 95 . 32 27 127 . . . . . . . Cannon 66 | . . . . . . . 1 . . . 65 . . . . . . . Launcher 84 | . . . . 6 6 . . 26 . . 2 44 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 434 | 4 24 66 . 18 93 . 95 . 32 24 78 . . . . . . . Thermal 214 | 4 24 21 . . 28 20 . . . 3 114 . . . . . . . Explosive 84 | . . . . 6 6 . . 26 . . 2 44 . . . . . . Electromagnetic 50 | . . . . . 29 20 1 . . . . . . . . . . . Robot Hit Streak 23 | 3 8 7 . 9 23 12 13 12 8 12 18 12 . . . . . . Robot Miss Streak 4 | 2 2 4 . 2 4 1 3 1 2 4 2 2 . . . . . . Penetration Max 1 | . . . . . . . 1 . 1 . . . . . . . . . Secondary Targets 11 | . 1 2 . 2 3 1 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 . . . . . . . . . . . Autonomous 36 | . . . . . . . . . 2 13 21 . . . . . . . Shots Hit Robots 695 | 4 37 54 . 16 117 32 69 21 20 20 153 36 9 . 14 31 40 22 Core Hits 325 | 2 18 29 . 18 55 20 27 9 9 7 64 16 3 . 6 11 20 11 Critical Hits 10 | . . . . 1 1 . 1 . . . 2 . . . 3 2 . . Critical Kills 4 | . . . . 1 . . . . . . . . . . 2 1 . . Critical Parts Destroyed 4 | . . . . . . . 1 . . . 1 . . . 1 1 . . Melee Attacks 273 | . . . . . . . 4 . . 5 4 . 29 11 41 76 74 29 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 249 | . . . . . . . 4 . . 5 4 . 29 11 35 61 74 26 Piercing 24 | . . . . . . . . . . . . . . . 6 15 . 3 Sneak Attacks 5 | . . . . . . . . . . . . . . . 2 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 28 | . . . . . . . . . . . . . . . 3 10 10 5 Damage Inflicted 26558 | 46 491 653 . 629 2786 795 1818 3064 443 597 4328 4360 527 . 944 1761 2256 1060 Guns 9075 | 46 467 624 . 228 1900 672 1758 . 443 538 2399 . . . . . . . Cannons 1245 | . . . . . . . . . . . 1245 . . . . . . . Explosions 9330 | . . . . 401 807 123 . 3064 . . 575 4360 . . . . . . Melee 6602 | . . . . . . . . . . . 54 . 527 . 944 1761 2256 1060 Ramming 306 | . 24 29 . . 79 . 60 . . 59 55 . . . . . . . Kinetic 6254 | 13 205 466 . 228 982 . 1758 . 443 518 1641 . . . . . . . Thermal 3431 | 33 262 158 . . 612 343 . . . 20 2003 . . . . . . . Explosive 8955 | . . . . 401 555 . . 3064 . . 575 4360 . . . . . . Electromagnetic 1010 | . . . . . 558 452 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 6304 | . . . . . . . . . . . 54 . 527 . 853 1637 2256 977 Piercing 298 | . . . . . . . . . . . . . . . 91 124 . 83 Highest Corruption 13 | . . . . . . . 5 13 13 1 3 . . . . 3 1 . Average Corruption 4 | . . . . . . . 4 12 6 1 2 . . . . 1 1 . Corruption Purged 17 | . . . . . . . . . 12 1 4 . . . . . . . Effects 103 | . . . . . . . 34 32 18 . 17 . . . . 2 . . Message Errors 26 | . . . . . . . 5 11 3 . 7 . . . . . . . Matter Fused 16 | . . . . . . . 4 2 6 . 3 . . . . 1 . . Heat Flow Errors 14 | . . . . . . . 4 3 4 . 2 . . . . 1 . . Energy Discharges 10 | . . . . . . . 5 2 2 . 1 . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 8 | . . . . . . . 5 1 . . 2 . . . . . . . Data Loss (major) 5 | . . . . . . . 3 2 . . . . . . . . . . Misfires 3 | . . . . . . . . 1 2 . . . . . . . . . Misdirections 6 | . . . . . . . . 5 1 . . . . . . . . . Targeting Errors 11 | . . . . . . . 5 4 . . 2 . . . . . . . Weapon Failures 3 | . . . . . . . 3 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 876 | . . . . . . 26 . . . . 105 62 101 . 204 269 109 . Projectiles 77 | . . . . . . . . . . . 77 . . . . . . . Explosions 112 | . . . . . . 26 . . . . 24 62 . . . . . . Melee 687 | . . . . . . . . . . . 4 . 101 . 204 269 109 . Knockbacks 2 | . . . . . 1 . 1 . . . . . . . . . . . Impact 2 | . . . . . 1 . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1139 | . . . . 53 173 117 . 381 . . 16 399 . . . . . . Shots 34 | . . . . 2 6 3 . 8 . . 2 13 . . . . . . Rammed 24 | . 2 8 . . 3 . 5 . . 1 5 . . . . . . . Targets Rammed 29 | . 2 8 . . 5 . 5 . . 3 6 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . 2 . . . . 2 1 . . . . . . . Highest Temperature 313 | 20 174 223 . . 207 230 202 271 313 12 149 60 . . . 150 . . Average Temperature 73 | 17 52 103 . . 60 83 61 83 165 5 34 25 . . . 74 . . Received Heat Transfer 2010 | . 132 174 . . 414 171 360 . 108 24 516 . 12 . . 18 . 81 Effects 5 | . . 3 . . . . . 2 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . Interference 4 | . . 2 . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . 3 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . Parts Melted 9 | . 3 1 . . . . . . . 2 3 . . . . . . . Heat Transferred 5814 | 75 777 444 . . 916 457 . . . 37 3108 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 3 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Peak Influence 588 | 5 190 380 . 225 350 528 303 149 104 398 357 252 156 52 219 301 446 588 Initial 277 | . 3 . . . 43 203 277 93 7 46 42 121 2 30 25 114 168 250 Average 136 | 3 55 126 . 73 162 366 169 100 32 138 112 165 31 40 64 162 224 382 Maximum Alert Level 2 | . . 1 . 1 1 2 1 . . 1 1 1 . . 1 1 2 2 Low Security (%) 72 | 100 100 83 . 95 50 . 63 100 100 65 88 35 100 100 92 70 45 . Level 1 24 | . . 16 . 4 49 63 36 . . 34 11 64 . . 7 29 46 54 Level 2 2 | . . . . . . 36 . . . . . . . . . . 8 45 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . . . . . 5 . 2 4 6 . . . 3 2 6 1 Investigation 2 | . 1 . . . . . 1 . . . . . . . . . . . Extermination 20 | . . . . . . . 3 . 1 4 4 . . . 2 2 4 . Reinforcement 7 | . . . . . . . 1 . 1 . 2 . . . 1 . 2 . Assault 1 | . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Distress Signals 15 | . 1 . . . 3 . 1 . . 2 1 . . . 2 . 2 3 Communications Jammed 37 | . . . . . 1 . 28 . . 8 . . . . . . . . Distress Signals 36 | . . . . . . . 28 . . 8 . . . . . . . . Times Spotted 308 | . 18 19 . 14 37 9 24 5 7 19 46 6 9 . 22 13 35 25 Peak Tracking Total 8 | . 4 3 . 4 7 3 4 2 2 4 4 1 4 . 7 6 8 7 Tactical Retreats 38 | . 1 . . 1 7 1 1 . . 5 3 . 1 . 8 4 3 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Traps Triggered 30 | . 2 . . . . 6 7 . . 2 8 . . . 3 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Machines Disabled 11 | . . . . 2 . . 1 . 1 6 1 . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . 1 1 1 . . . . . . . Garrison Access 18 | . . . . . . . 3 . 1 . 3 . 1 1 2 2 4 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Machines Accessed 113 | . 11 . 2 . 13 . 15 . 1 6 16 . 2 3 15 14 11 4 Terminals 58 | . 8 . . . 9 . 5 . . 4 7 . . . 6 10 7 2 Fabricators 9 | . . . . . . . 1 . . . 3 . 1 . 3 . . 1 Repair Stations 8 | . 1 . . . 2 . . . . 1 2 . . 1 1 . . . Recycling Units 10 | . 2 . . . . . 4 . . 1 1 . . . 1 1 . . Scanalyzers 7 | . . . . . 1 . 2 . . . . . . 1 2 1 . . Garrison Access 19 | . . . . . 1 . 3 . 1 . 3 . 1 1 2 2 4 1 Total Hacks 351 | . 37 . 2 . 44 . 35 . 1 21 58 . 2 14 69 36 23 9 Successful 233 | . 27 . 2 . 32 . 27 . 1 14 31 . 2 13 46 21 10 7 Failed 117 | . 9 . . . 12 . 8 . . 7 27 . . 1 23 15 13 2 Catastrophic 11 | . . . . . 1 . . . . . 4 . . . 1 1 4 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 127 | . 26 . 1 . 14 . 10 . . 8 22 . . . 13 19 9 5 Terminals 190 | . 31 . . . 23 . 16 . . 15 35 . . . 18 29 19 4 Fabricators 22 | . . . . . . . 1 . . . 8 . 1 . 8 . . 4 Repair Stations 38 | . 4 . . . 12 . . . . 4 11 . . 1 6 . . . Recycling Units 12 | . 2 . . . . . 4 . . 2 1 . . . 2 1 . . Scanalyzers 68 | . . . . . 8 . 11 . . . . . . 12 33 4 . . Garrison Access 19 | . . . . . 1 . 3 . 1 . 3 . 1 1 2 2 4 1 Terminal Hacks 48 | . 9 . 2 . 5 . 4 . . 6 5 . . . 3 8 5 1 Record 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematic 3 | . 1 . . . . . . . . . 1 . . . . 1 . . Robot Analysis 4 | . 3 . . . . . . . . 1 . . . . . . . . Prototype ID Bank 8 | . 2 . . . 1 . 1 . . 1 . . . . 1 2 . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 1 . . . . 2 1 . . . . . . . Locate Traps 6 | . . . . . . . 1 . . . 1 . . . 1 2 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 6 | . 1 . . . 1 . . . . . 1 . . . 1 1 1 . Zone Layout 7 | . 2 . . . 1 . 1 . . 1 1 . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . 1 . . . 5 . 1 . 3 . . 2 Load Schematic 6 | . . . . . . . . . . . 3 . . . 2 . . 1 Build 6 | . . . . . . . 1 . . . 2 . 1 . 1 . . 1 Repair Station Hacks 34 | . 4 . . . 12 . . . . 4 10 . . . 4 . . . Scan Component 17 | . 2 . . . 6 . . . . 2 5 . . . 2 . . . Repair 17 | . 2 . . . 6 . . . . 2 5 . . . 2 . . . Recycling Unit Hacks 10 | . 2 . . . . . 4 . . 1 1 . . . 1 1 . . Report Inventory 10 | . 2 . . . . . 4 . . 1 1 . . . 1 1 . . Scanalyzer 61 | . . . . . 8 . 10 . . . . . . 12 29 2 . . Insert Component 24 | . . . . . 4 . 4 . . . . . . 5 10 1 . . Analyze 37 | . . . . . 4 . 6 . . . . . . 7 19 1 . . Garrison Access Hacks 19 | . . . . . 1 . 3 . 1 . 3 . 1 1 2 2 4 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 18 | . . . . . . . 3 . 1 . 3 . 1 1 2 2 4 1 Unauthorized Hacks 49 | . 12 . . . 6 . 5 . . 3 7 . . . 4 8 1 3 Terminals 46 | . 12 . . . 6 . 5 . . 3 7 . . . 3 8 1 1 Track 10 | . 6 . . . 2 . . . . . . . . . 2 . . . Assimilate 5 | . . . . . 1 . . . . . 1 . . . 1 2 . . Botnet 27 | . 5 . . . 3 . 4 . . 3 5 . . . . 5 1 1 Operators 4 | . 1 . . . . . 1 . . . 1 . . . . 1 . . Fabricators 3 | . . . . . . . . . . . . . . . 1 . . 2 Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 Siphon 2 | . . . . . . . . . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 75 | . 8 . . . 12 . 8 . . 6 10 . . 2 11 10 7 1 Full Trace Events 2 | . . . . . 1 . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . 1 . . . . . Matter 285 | . . . . . . . . . . . . . 285 . . . . . Time 76 | . . . . . . . . . . . . . 76 . . . . . Total Robot Build Rating 5 | . . . . . . . . . . . . . 5 . . . . . Part Schematics Acquired 27 | . 1 . . . 4 . 4 . . . 1 . . 5 10 2 . . Parts Built 8 | . . . . . . . 2 . . . 3 . . . 1 . . 2 Matter 979 | . . . . . . . 190 . . . 314 . . . 285 . . 190 Time 322 | . . . . . . . 95 . . . 104 . . . 76 . . 47 Total Part Build Rating 38 | . . . . . . . 10 . . . 13 . . . 5 . . 10 Parts Repaired 17 | . 2 . . . 6 . . . . 2 5 . . . 2 . . . Time 668 | . 52 . . . 196 . . . . 88 244 . . . 88 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 24 | . . . . . 4 . 4 . . . . . . 5 10 1 . . Part Schematics Acquired 24 | . . . . . 4 . 4 . . . . . . 5 10 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Total Allies 14 | . . 1 . . 1 . 6 . . 3 . . 1 . 1 1 . . Largest Group 3 | . . 1 1 . 1 . 3 . . 3 1 . 1 . 1 . . . Highest-Rated Group 154 | . . 31 31 . 8 . 93 . . 154 28 . 19 . 26 . . . Highest-Rated Ally 99 | . . 31 31 . 8 . 31 . . 99 28 . 19 . 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 147 | . . 6 . . . . 58 . . 76 7 . . . . . . . Total Damage 3559 | . . 128 . . . . 844 . . 2387 200 . . . . . . . Kills 35 | . . 2 . . . . 9 . . 22 2 . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total 4 | . 3 . . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Turns Passed 24106 | 30 1335 1476 665 1377 2238 955 2959 516 696 1927 4454 488 621 321 1404 1013 1338 293 Spaces Moved 17446 | 10 687 721 366 729 759 373 1447 255 312 911 2039 248 1294 658 2204 1813 1959 661 Core . | . . . . . . . . . . . . . . . . . . . Treads 8161 | 3 659 721 366 729 759 373 1447 255 244 898 1673 . 34 . . . . . Legs 7 | 7 . . . . . . . . . . . . . . . . . . Wheels 109 | . 28 . . . . . . . 68 13 . . . . . . . . Hover 614 | . . . . . . . . . . . 366 248 . . . . . . Flight 8555 | . . . . . . . . . . . . . 1260 658 2204 1813 1959 661 Fastest Speed 29 | 120 90 180 180 180 180 200 176 180 140 140 108 58 34 34 31 34 34 29 Average Speed 106 | 132 160 180 180 180 191 200 177 180 171 185 169 145 37 34 34 34 34 29 Slowest Speed 270 | 160 180 180 180 180 220 200 200 200 200 270 183 190 181 34 114 114 117 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . 2 6 4 1 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 2 98 95 71 99 62 62 45 99 9 92 50 100 30 15 46 34 50 15 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . 1 . . 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . . . Spaces Dug 84 | . . . . . . . 3 . . 1 3 . 14 11 18 25 8 1 Terrain Destroyed 676 | . . . . 29 63 12 3 187 . 7 28 270 14 11 18 25 8 1 Melee 83 | . . . . . . . 3 . . 1 2 . 14 11 18 25 8 1 Projectile 17 | . . . . . . . . . . 6 11 . . . . . . . AOE 576 | . . . . 29 63 12 . 187 . . 15 270 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Sto Fac Was Fac Fac Fac Res Res Acc Total 21751 | 17 872 809 375 769 1379 545 1734 285 444 1136 2861 324 1374 734 2785 2085 2504 719 Wait 2950 | . 134 8 . 20 485 135 150 . 100 117 620 34 . 50 469 178 421 29 Move 17396 | 9 686 720 365 728 758 371 1447 254 311 910 2039 247 1293 653 2192 1804 1956 653 Hop 15 | . . . . . . . . . . . . . . 2 5 4 1 3 Pick Up 153 | . 9 7 3 1 16 . 17 1 3 11 24 11 12 6 12 9 10 1 Fast Attach 93 | 1 2 1 . . 9 1 10 1 3 29 11 5 4 1 5 4 6 . Attach 88 | . 1 4 . . 8 1 2 1 5 6 12 2 10 . 11 7 13 5 Detach 68 | . . . . . 6 1 1 1 2 5 3 . 15 . 12 6 14 2 Swap 87 | 3 8 7 2 3 11 2 18 . 2 3 9 3 3 1 . . 9 3 Drop 174 | . 6 4 5 1 . 2 30 5 4 38 28 . 8 10 11 12 10 . Fire 408 | 4 24 50 . 16 81 20 50 22 14 7 98 22 . . . . . . Melee 230 | . . . . . . . 4 . . 5 4 . 29 11 35 61 58 23 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 29 | . 2 8 . . 5 . 5 . . 3 6 . . . . . . . Escape Stasis 60 | . . . . . . 12 . . . 2 7 . . . 33 . 6 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Waste -7/Factory -7/Storage -6/Factory (discovered 5 exits: *Fac x3 / [*Low x2]) -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 16) 716 | -10/Materials | Discovered new exit (range 14) 743 | -10/Materials | Central database locked down 909 | -10/Materials | Repaired Assault Rifle 937 | -10/Materials | Repaired Lgt. Treads 967 | -10/Materials | Discovered new exit (range 3) 1260 | -10/Materials | Discovered new exit (range 15) 1366 | -10/Materials | Entered Mines 1370 | -10/Mines | Learned 2 Materials zone layouts 1568 | -10/Mines | Core integrity fell below 50% 1588 | -10/Mines | Discovered new exit (range 11) 1622 | -10/Mines | Escorted by a lone wolf Derelict 1834 | -10/Mines | Discovered new exit (range 9) 2077 | -10/Mines | Learned location of 1 exit from Materials 2263 | -10/Mines | Learned location of Zion (-7) 2461 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2462 | -10/Mines | Discovered new exit (range 5) 2701 | -10/Mines | Lost 3 parts (1p2w) 2842 | -10/Mines | Entered Exiles 2842 | -10/Exiles | Accompanied by 1 ally 2886 | -10/Exiles | Met 8R-AWN 2950 | -10/Exiles | Met EX-HEX 2972 | -10/Exiles | Build established: Scavenger-Mutant 3061 | -10/Exiles | Met EX-DEC 3241 | -10/Exiles | Met EX-BIN 3263 | -10/Exiles | Aligned with FarCom system 3265 | -10/Exiles | Given EX-Vault access code 3310 | -10/Exiles | Opened EX-Vault 3321 | -10/Exiles | Found AWS/Gauss 3326 | -10/Exiles | Found Lightpack 2.0 3339 | -10/Exiles | Found Cloak of Protection 3374 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3491 | -10/Exiles | Discovered new exit (range 11) 3507 | -10/Exiles | Stole three prototypes: Lightpack 2.0, AWS/Gauss, Cloak of Protection 3507 | -10/Exiles | Entered Mines 3550 | -9/Mines | Met a Derelict bent on vengeance 3811 | -9/Mines | Discovered new exit (range 15) 4016 | -9/Mines | Discovered new exit (range 13) 4640 | -9/Mines | Core integrity fell below 20% 4884 | -9/Mines | Entered Materials 4884 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4885 | -8/Materials | Identified exit to Factory 5434 | -8/Materials | Build established: Hauler-Mutant 5930 | -8/Materials | Lost 3 parts (1u2w) 5975 | -8/Materials | Destroyed 7 combat bots 6031 | -8/Materials | Repaired Imp. Ion Engine 6058 | -8/Materials | Repaired Lgt. Treads 6086 | -8/Materials | Repaired Grenade Launcher 6468 | -8/Materials | Discovered exit to Factory (range 13) 6889 | -8/Materials | Repaired Hvy. EM Shotgun 6917 | -8/Materials | Repaired Lgt. Treads 6944 | -8/Materials | Repaired Lgt. Treads 7120 | -8/Materials | Identified exit to Garrison 7122 | -8/Materials | Entered Garrison 7280 | -8/Garrison | Triggered checkpoint 7379 | -8/Garrison | Discovered exit to Factory (range 8) 7488 | -8/Garrison | Triggered checkpoint 7544 | -8/Garrison | Triggered checkpoint 7743 | -8/Garrison | Core integrity fell below 50% 7787 | -8/Garrison | Discovered exit to Factory (range 15) 7840 | -8/Garrison | Installed Relay Interface Framework 7966 | -8/Garrison | Triggered checkpoint 8049 | -8/Garrison | Discovered exit to Factory (range 13) 8077 | -8/Garrison | Entered Factory 8077 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8078 | -7/Factory | Identified exit to Storage 8079 | -7/Factory | FarCom data flow suspended 8261 | -7/Factory | Allied Derelicts emerged from ambush trap array 8886 | -7/Factory | Allied Derelicts emerged from ambush trap array 9125 | -7/Factory | Identified exit to Lower Caves 9609 | -7/Factory | Fabricated Fusion Compressor (x2) 11036 | -7/Factory | Sucked down chute 11036 | -7/Factory | Entered Waste 11049 | -7/Waste | Spotted C-40 Crusher 11051 | -7/Waste | EMP discharged 11051 | -7/Waste | System corruption reached 10% 11053 | -7/Waste | Destroyed C-40 Crusher 11068 | -7/Waste | Found Damper Plating 11151 | -7/Waste | EMP discharged 11174 | -7/Waste | Spotted C-40 Crusher 11180 | -7/Waste | Destroyed C-40 Crusher 11196 | -7/Waste | Spotted C-40 Crusher 11207 | -7/Waste | Spotted C-40 Crusher 11216 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11222 | -7/Waste | Destroyed C-40 Crusher 11225 | -7/Waste | Crushed by Compactor (1 part destroyed) 11226 | -7/Waste | Destroyed C-40 Crusher 11251 | -7/Waste | EMP discharged 11298 | -7/Waste | Spotted C-40 Crusher 11308 | -7/Waste | Destroyed C-40 Crusher 11334 | -7/Waste | Spotted C-40 Crusher 11347 | -7/Waste | Destroyed C-40 Crusher 11351 | -7/Waste | EMP discharged 11451 | -7/Waste | EMP discharged 11484 | -7/Waste | Discovered new exit (range 12) 11551 | -7/Waste | EMP discharged 11552 | -7/Waste | Entered Factory 12223 | -7/Factory | Discovered exit to Storage (range 15) 12248 | -7/Factory | Entered Storage 12257 | -7/Storage | Met 01-MTF 12887 | -7/Storage | Found Prototype Launcher 12887 | -7/Storage | Identified Rocket Array 13279 | -7/Storage | Found Prototype Launcher 13279 | -7/Storage | Identified Scatter Rocket Array 13498 | -7/Storage | Discovered new exit (range 5) 13924 | -7/Storage | Repaired Hvy. Missile Launcher 13969 | -7/Storage | Repaired Med. Treads 14175 | -7/Storage | Entered Factory 14175 | -6/Factory | Accompanied by 2 allies (01-MTF) 14175 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14180 | -6/Factory | 01-MTF left 15034 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 15312 | -6/Factory | Repaired Imp. Medium Armor Plating 15743 | -6/Factory | Discovered new exit (range 6) 16471 | -6/Factory | Discovered new exit (range 20) 17149 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 17580 | -6/Factory | Repaired F-cell Engine 17619 | -6/Factory | Repaired Arm. Treads 17659 | -6/Factory | Repaired Arm. Treads 17704 | -6/Factory | Repaired Med. Treads 18056 | -6/Factory | Discovered new exit (range 16) 18215 | -6/Factory | Discovered new exit (range 16) 18611 | -6/Factory | Discovered new exit (range 9) 18629 | -6/Factory | Sucked down chute 18629 | -6/Factory | Entered Waste 18641 | -6/Waste | Spotted C-40 Crusher 18650 | -6/Waste | Destroyed C-40 Crusher 18669 | -6/Waste | Spotted C-40 Crusher 18681 | -6/Waste | Destroyed C-40 Crusher 18707 | -6/Waste | Spotted C-40 Crusher 18715 | -6/Waste | Destroyed C-40 Crusher 18726 | -6/Waste | Spotted C-40 Crusher 18732 | -6/Waste | Spotted C-40 Crusher 18735 | -6/Waste | Destroyed C-40 Crusher 18741 | -6/Waste | Destroyed C-40 Crusher 18800 | -6/Waste | Spotted C-40 Crusher 18831 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 18832 | -6/Waste | Destroyed C-40 Crusher 18863 | -6/Waste | Lost 5 parts (1n3u1w) 18939 | -6/Waste | Discovered new exit (range 16) 19117 | -6/Waste | Entered Factory 19424 | -6/Factory | Fabricated R-10 Processor? 19726 | -6/Factory | Discovered new exit (range 11) 19738 | -6/Factory | Entered another Factory area 19738 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 19900 | -5/Factory | Discovered new exit (range 10) 19936 | -5/Factory | Discovered new exit (range 5) 19937 | -5/Factory | Identified exit to Factory 20059 | -5/Factory | Entered another Factory area 20059 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 20117 | -4/Factory | Repaired Greatsword 20162 | -4/Factory | Repaired Lrn. Sensor Array 20226 | -4/Factory | Discovered new exit (range 14) 20248 | -4/Factory | Identified exit to Upper Caves 21263 | -4/Factory | Fabricated F-cell Engine? 21407 | -4/Factory | Discovered new exit (range 10) 21411 | -4/Factory | Identified exit to Research 21463 | -4/Factory | Entered Research 21463 | -3/Research | Evolved 2 slots: Utility x2 21517 | -3/Research | Identified exit to Research 22476 | -3/Research | Entered another Research area 22476 | -2/Research | Evolved 2 slots: Utility x2 22649 | -2/Research | Found Prototype Device 22649 | -2/Research | Identified Exp. Cloaking Device 22653 | -2/Research | Found Exp. Cloaking Device 22984 | -2/Research | Spotted B-90 Cyclops 23264 | -2/Research | Discovered new exit (range 16) 23270 | -2/Research | Identified exit to Testing 23634 | -2/Research | Identified exit to Access 23814 | -2/Research | Entered Access 23814 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 23835 | -1/Access | Build established: Hacker-Scout 23895 | -1/Access | Spotted B-99 Colossus 23995 | -1/Access | Fabricated Power Sword (x2) 24064 | -1/Access | First assault squad dispatched 24105 | -1/Access | Discovered new exit (range 6) 24107 | -1/Access | Identified exit to Surface 24107 | *** | Escaped! Last Messages --------------- [Achievement: Ambidextrous] 24079_ Lance destroyed. 24079_ Slug penetrates Wall. 24080_ Acquired 5 matter. 24082_ Angular Momentum Engine destroyed. 24084_ Acquired 10 matter. 24088_ Quantum Reactor destroyed. 24088_ Slug penetrates Wall. 24088_ Power Sword follow-up attack on Y-72 Warden. 24088_ Y-72 Warden destroyed. 24091_ C-30 ARC bursts open, deploying its payload. 24091_ G-73 Enforcer unfolds itself. 24091_ L-61 Swordsman unfolds itself. 24091_ I-47 Archangel unfolds itself. 24105_ Connecting with Terminal... >>Open Sealed Barrier opened. 24105_ The Access Shell folds into the floor. 24105_ EXIT=FOUND 24107_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# ""# | | ??????????????????????????????????????????# ""# | | ??????????????????????????????????????????# ""# | | ???????????????????#""""""""""#????##?????# T# | | ???????????????????# #?? ? ????# ""# | | ???????????????????# #??? ???# ""# | | ???????????????????# #??? ???#=== ""# | | ???????????????????# "" #??? " ??#%==% # | | ???????????????????# "@ #?# """ ?#*=%=% # | | ???????????????????# #?# """ ###/#### | | ???????????????????# #?# " # *[%### | | ???????????????????# #?# + * | | ??????????????????## ### # | | ??????????????????# ## " ?# ### | | ??????????????????##"" ### """??## ##?? | | ???????????????????#"" #?# """????# #??? | | ???????????????????#"" #????? "?????# #??? | | ???????????????????#T #????????????# #??? | | ???????????????????#"" #????????????# #??? | | ???????????????????#"" #????????????# #??? | | ?????????????????###"" ############## #??? | | ????????????? #??? | | ???????????? #??? | | ???????????? ################ #############??? | | ????????????? ????????????????# #??????????????? | | ???????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ?????????????????????????????? #??????????????? | | ????????????????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ????????????????????????????#######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 1500 Resistance: TH 10 Resistance: EM 90 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 64 Melee Accuracy 8 Recoil Reduction 5 Offensive Hacking 26 Defensive Hacking 28 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed System Backup Module | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Nuclear Pulse Array | -6/Factory | Hacked F-cell Engine | -5/Factory | Scanalyzed Hvy. Missile Launcher | -5/Factory | Scanalyzed Linear Gravjet | -5/Factory | Scanalyzed Nuclear Pulse Thruster | -5/Factory | Scanalyzed Lyr. Light Armor Plating | -5/Factory | Scanalyzed Imp. Antigrav System | -4/Factory | Scanalyzed Imp. System Restoration Module | -4/Factory | Scanalyzed Antimatter Reactor | -4/Factory | Scanalyzed Lance | -4/Factory | Scanalyzed Hvy. Machine Gun | -4/Factory | Scanalyzed Field Propulsion Drive | -4/Factory | Scanalyzed Lgt. Antimatter Reactor | -4/Factory | Scanalyzed Power Sword | -4/Factory | Scanalyzed Adv. System Shield | -4/Factory | Scanalyzed Enh. Optical Array | -4/Factory | Scanalyzed Imp. Propulsion Shielding | -3/Research | Scanalyzed Impulse Thruster Array | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Fusion Compressor | x2 | -7/Factory | Preloaded Lrg. Storage Unit | x1 | -6/Factory Nuclear Pulse Array | x2 | -6/Factory R-10 Processor | x1 | -6/Factory | Preloaded F-cell Engine | x1 | -4/Factory Power Sword | x2 | -1/Access Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Watch This! Challenges ------------ None Game ------ Seed RecoilFluxSword Manual? 0 Play Time 03:13:47 Cumulative 114.5 hours Start 2020.11.11 @ 01:37:12 End 2020.11.11 @ 05:24:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dd37a38-9ebe-4513-92ec-c9fe8188df0d