Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 21:13:07

Player: Red_Zig

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (109)     545
Value Destroyed (2573)     2573
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (334)                334
              TOTAL SCORE: 4552

 Bonus
-------
High Alert Combat Kills    334

 Cogmind 
---------
Core Integrity             0/400
Matter                     225/300
Energy                     10/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (130)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY (3) ------
     Large Storage Unit
           Signal Interpreter
           Backup Plating I
>          --- WEAPON (2) -------
      Mini Grenade Launcher
      Mini Grenade Launcher
>          --- INVENTORY (15) ---
           Titanium Leg
   Armored Wheel
           Cryofiber Web
     Large Matter Pod (150)
           Seismic Detector
           Targeting Computer
  Hardened Light Armor Plating
           Field Recycling Unit (100)
           Shock Rifle
  Improved Light Cannon
  Improved Light Cannon
           Rocket Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Titanium Leg
               Titanium Leg
               Titanium Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Signal Interpreter
  High-powered Tractor Beam
>              --- WEAPON -----------
               Shock Rifle
               Shock Rifle
>              --- INVENTORY --------
               Titanium Leg
       Armored Wheel
               Cryofiber Web
         Large Matter Pod
               Targeting Computer
      Hardened Light Armor Plating
      Improved Light Cannon
      Improved Light Cannon
               Rocket Launcher
          Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Backup Plating I
Weapon                     Improved Light Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             69   | 7   18  .   44  
  Power                    5    | 1   1   .   3   
    Engine                 5    | 1   1   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   4   .   10  
    Treads                 1    | .   .   .   1   
    Leg                    13   | .   4   .   9   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 2   3   .   7   
    Device                 7    | 1   2   .   4   
    Storage                3    | 1   1   .   1   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   36   | 2   10  .   24  
    Energy Gun             12   | 1   4   .   7   
    Energy Cannon          4    | .   2   .   2   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       7    | .   .   .   7   
    Launcher               11   | .   4   .   7   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   8   5   7   
  Power                    4    | .   1   1   2   
  Propulsion               6    | .   2   1   3   
  Utility                  3    | .   1   1   1   
  Weapon                   7    | .   4   2   1   
  Highest Loss Streak      6    | .   6   5   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   91  42  94  
  Engine                   9    | .   8   .   10  
  Leg                      26   | .   23  14  29  
  Wheel                    1    | .   2   .   .   
  Device                   10   | .   13  .   7   
  Storage                  12   | .   14  14  11  
  Processor                6    | .   .   .   11  
  Protection               1    | .   .   .   1   
  Energy Gun               6    | .   8   .   5   
  Energy Cannon            5    | .   8   7   3   
  Ballistic Gun            1    | .   1   .   1   
  Ballistic Cannon         4    | .   .   .   7   
  Launcher                 6    | .   9   7   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 14  20  10  37  
  Greatest Support         51   | 26  26  10  51  
  Greatest Overweight (x)  3    | .   3   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  
  Average Capacity         10   | 7   9   10  11  
  Most Carried             14   | 6   9   9   14  
  Average Carried          8    | 5   7   9   9   
  Final Capacity           15   | 8   10  10  15  
  Final Carried            14   | 6   9   9   14  

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Mat  
Matter Collected           2403 | 281  907  .    1215 
  Remotely                 95   | .    .    .    95   
Salvage Created            3144 | 81   1151 .    1912 
  Parts                    186  | 2    68   .    116  
Haulers Intercepted        8    | .    2    .    6    
Recyclers Shooed           3    | .    1    .    2    
Parts Field Recycled       19   | .    .    .    19   
  Retrieved Matter         109  | .    .    .    109  
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  56   | .   19  3   34  
  Guns                     15   | .   10  .   5   
  Cannons                  20   | .   9   .   11  
  AOE                      18   | .   .   3   15  
Classes Destroyed          12   | 2   8   .   2   
  Worker                   17   | .   10  .   7   
  Builder                  6    | .   1   .   5   
  Tunneler                 4    | 1   2   .   1   
  Hauler                   8    | .   2   .   6   
  Recycler                 8    | 1   3   .   4   
  Mechanic                 2    | .   1   .   1   
  Operator                 2    | .   1   .   1   
  Watcher                  6    | .   3   .   3   
  Swarmer                  16   | .   6   3   7   
  Grunt                    31   | .   13  .   18  
  Brawler                  2    | .   .   .   2   
  Sentry                   7    | .   .   .   7   
Best Kill Streak           13   | 2   4   3   13  
  Combat Bots Only         7    | .   3   3   7   
Max Kills in Single Turn   6    | 2   2   2   6   
  Gunslinging              1    | .   1   .   .   
  Exploded                 4    | .   .   2   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        258  | .    105  13   140  
  Missed                   73   | .    27   3    43   
Damage Taken               2770 | .    1047 165  1558 
  Core                     639  | .    208  20   411  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         54   | 100  .    8    .    
Volleys Fired              355  | 11   178  3    163  
  Largest                  2    | 2    2    1    2    
  Hottest                  112  | 70   100  30   112  
Shots Fired                571  | 22   276  3    270  
  Gun                      234  | 22   135  .    77   
  Cannon                   232  | .    76   .    156  
  Launcher                 105  | .    65   3    37   
  Special                  .    | .    .    .    .    
  Kinetic                  158  | 11   35   .    112  
  Thermal                  187  | 11   176  .    .    
  Explosive                105  | .    65   3    37   
  Electromagnetic          121  | .    .    .    121  
  Robot Hit Streak         13   | 3    13   3    9    
  Robot Miss Streak        4    | 3    3    .    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           250  | 9    123  3    115  
  Core Hits                147  | 3    60   3    81   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    3    .    2    
    Burn                   2    | .    2    .    .    
    Meltdown               1    | .    1    .    .    
    Blast                  1    | .    .    .    1    
    Corrupt                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           6662 | 106  2107 360  4089 
  Guns                     1552 | 106  905  .    541  
  Cannons                  2137 | .    594  .    1543 
  Explosions               2967 | .    608  360  1999 
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    .    6    
  Kinetic                  946  | 54   222  .    670  
  Thermal                  1764 | 52   1277 .    435  
  Explosive                2532 | .    608  360  1564 
  Electromagnetic          1414 | .    .    .    1414 
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            160  | .    29   59   72   
  Projectiles              30   | .    14   .    16   
  Explosions               130  | .    15   59   56   
  Melee                    .    | .    .    .    .    
Knockbacks                 8    | .    .    .    8    
  Impact                   .    | .    .    .    .    
  Kinetic                  7    | .    .    .    7    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      600  | .    166  76   358  
  Shots                    24   | .    9    3    12   
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    .    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        208  | 90   208  .    126  
  Average Temperature      40   | 36   54   .    28   
  Received Heat Transfer   1009 | .    417  40   552  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           3    | .    .    .    3    
  Combat Hostiles          3    | .    .    .    3    
  Parts Fried              10   | .    .    .    10   
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             12   | .    10   .    2    
  Heat Transferred         3867 | 148  3169 .    550  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      6    | .    .    .    6    

 Alert                          | -11  -10  -10  -9   
-------                    Run  | Yrd  Mat  Min  Mat  
Peak Influence             1306 | 10   798  352  1306 
  Initial                  310  | .    6    310  137  
  Average                  607  | 3    328  344  834  
Maximum Alert Level        4    | .    3    1    4    
  Low Security (%)         21   | 100  44   .    2    
  Level 1                  10   | .    15   100  7    
  Level 2                  22   | .    30   .    17   
  Level 3                  29   | .    10   .    44   
  Level 4                  15   | .    .    .    28   
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Squads Dispatched          10   | .    3    .    7    
  Investigation            7    | .    3    .    4    
  Extermination            .    | .    .    .    .    
  Reinforcement            2    | .    .    .    2    
  Assault                  1    | .    .    .    1    
  Garrison                 .    | .    .    .    .    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       .    | .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              87   | .   29  11  47  
  Peak Tracking Total      16   | .   4   16  9   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          66   | .   35  .   31  
  Max in Single Turn       3    | .   3   .   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          7    | .   3   .   4   
  Terminals                4    | .   1   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   7   .   10  
  Successful               12   | .   5   .   7   
  Failed                   5    | .   2   .   3   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   7   .   8   
  Terminals                5    | .   1   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          12   | .   6   .   6   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         11   | .   5   .   6   
  Terminals                3    | .   1   .   2   
    Track                  1    | .   .   .   1   
    Botnet                 1    | .   .   .   1   
    Search                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          8    | .   4   .   4   
    Monitor                2    | .   1   .   1   
    Reject                 3    | .   2   .   1   
    Recyclers              1    | .   .   .   1   
    Mask                   2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   .   4   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               6170 | 112  2574 16   3468 
Spaces Moved               3648 | 74   1702 9    1863 
  Core                     10   | 2    8    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     3416 | .    1544 9    1863 
  Wheels                   222  | 72   150  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   120  120  
  Average Speed            129  | 87   117  120  141  
  Slowest Speed            200  | 90   200  120  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 4    99   10   78   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 16   | .    7    .    9    
Terrain Destroyed          755  | .    339  10   406  
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      754  | .    339  10   405  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      4538 | 98   2002 11   2427 
  Wait                     414  | .    96   .    318  
  Move                     3645 | 73   1701 8    1863 
  Hop                      .    | .    .    .    .    
  Pick Up                  31   | 7    5    .    19   
  Fast Attach              22   | 6    8    .    8    
  Attach                   14   | 1    2    .    11   
  Detach                   4    | .    .    .    4    
  Swap                     33   | .    8    .    25   
  Drop                     19   | .    4    .    15   
  Fire                     355  | 11   178  3    163  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    .    .    1    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  279 | -10/Materials | Discovered new exit (range 9)
  313 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Core integrity fell below 50%
  417 | -10/Materials | Lost 6 parts (1p2n1u2w)
  448 | -10/Materials | Discovered new exit (range 8)
  787 | -10/Materials | Discovered new exit (range 15)
  942 | -10/Materials | Discovered new exit (range 5)
 1157 | -10/Materials | Core integrity fell below 20%
 1653 | -10/Materials | Build established: Scavenger-Mutant
 2035 | -10/Materials | Discovered new exit (range 12)
 2687 | -10/Materials | Entered Mines
 2687 | -10/Mines     | Discovered new exit (range 12)
 2688 | -10/Mines     | Assembled infested the area
 2703 | -10/Mines     | Entered Materials
 2703 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2722 | -9/Materials  | Lost 5 parts (1p1n1u2w)
 2986 | -9/Materials  | Build established: Mutant
 2994 | -9/Materials  | Discovered new exit (range 12)
 3223 | -9/Materials  | Identified exit to Mines
 3515 | -9/Materials  | Discovered exit to Mines (range 16)
 3533 | -9/Materials  | Destroyed 7 combat bots
 3584 | -9/Materials  | Discovered new exit (range 16)
 3952 | -9/Materials  | Discovered new exit (range 9)
 4509 | -9/Materials  | Core integrity fell below 50%
 5103 | -9/Materials  | First assault squad dispatched
 5644 | -9/Materials  | Core integrity fell below 20%
 5922 | -9/Materials  | Identified exit to Materials
 6171 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
05770_ U-05 Engineer builds a Door.
05772_ U-05 Engineer builds a Wall.
05776_ U-05 Engineer lays Concrete. <x2>
05780_ U-05 Engineer builds a Wall.
05857_ Terminal disabled. <x2>
05922_ EXIT=IDENTIFIED: MATERIALS
05979_ Kicked T-07 Excavator out of the way.
05989_ Acquired 3 matter.
06020_ Acquired 22 matter.
06053_ R-06 Scavenger destroyed.
06059_ Acquired Seismic Detector.
06063_ W-16 Scout sends out distress signal.
06065_ Terminal disabled.
06065_ Ion Engine destroyed.
06070_ U-05 Engineer lays Concrete. <x*>
06085_ The unstable cave ceiling collapses.
06085_ U-05 Engineer lays Concrete. <x2>
06086_ U-05 Engineer destroyed.
06092_ The unstable cave ceiling collapses.
06097_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
|  #!       #?# #??##   ##############   #?????????? |
| ##        ###+#####   #?#         ##%  #?????????? |
| ###########       #   #?# !!! """ ##   ##????????? |
| ??????????#       +   #?# !!! """ #     #????????? |
| ??????????#       #   #?# !!  """   *!  #????????? |
| ??????????#       #   #?#          |%!  #????????? |
| ###################   #?#           =!  #????????? |
|                       #?#               #????????? |
|                       #?#              ##????????? |
|                       #?## #     #     ##+######## |
|         #####+#########????##  #??                 |
|         #      ?????????????##?????              # |
|         #      ?????????########???              # |
|         #  """ "????????#//!!  #???#   ########+## |
| * %!    #  """ """  ???##//!!  #??##   ##????????? |
|   =     #  """ """ [???        #?##   # ##???????? |
|         #          ?????       #?#       #???????? |
|         #         ??????       #?#      ###??????? |
|         #  ###  ##?????? Y ### #?#        +??????? |
| "   ""  #  """"" ##?????   ??# #??#      ##??????? |
| "   R"  #     ""  #?????   ??# #??#     ##???????? |
| "   ""  # =      #??????   ??# #??##   ##????????? |
|         +*%      #??????# #??# #???#   #?????????? |
|         #        #??????# #??# #???#   #?????????? |
| #####   #        #??????# #??# #???#   #?????????? |
| ????#   #   %!!! #??????#@#??# #???#   #?????????? |
| #####   #   !!!! #??????# #??# #???#   #?????????? |
| ![[##   #    !!! #??????# #??# #???#   #?????????? |
| !==##   ##########??????# #??# #???#   #?????????? |
| =[[##   #???????????????# #??# #?###   #?????????? |
| =][##   ##??????????????# #??# #?#     #?????????? |
| =![#     ###?????######## ##?# ###     #?????????? |
| "!=#     ###############   #?#      T  +?????????? |
| ""*#  >                    #?#####     #?????????? |
| ""=#     ############+##   #?????#     #?????????? |
|  =!#     # ###?##      #####?????###+###?????????? |
| ## # # #   # ## #      # #???????????????????????? |
| # ! [        ####      # #???????????????????????? |
|              #?##      # #???????????????????????? |
|   =          #?##      # #???????????????????????? |
| #       "   ##?##      # #???????????????????????? |
|         """ ##?######### #???????????????????????? |
| # """       #??###   # ###???????????????????????? |
| #           #????#######?????????????????????????? |
| #############????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             80
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PulseFusionInterpreter
  Manual?         0
Play Time         00:49:04
  Cumulative      61.4 hours
  Start           2024.04.30 @ 20:24:23
  End             2024.04.30 @ 21:13:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           44
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          42
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          8%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e0bbf9f-6abc-4ce1-bcf2-f93028f6a0dc