Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.02 @ 20:40:06

Player: Ari

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (38)      190
Value Destroyed (1046)     1046
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (502)                502
              TOTAL SCORE: 4798

 Bonus
-------
Follower Combat Kills      202
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (5) ------
        Modified TNC
        ECM Suite
        ECM Suite
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
        Cold Fusion Reactor
        Drone Bay (2/2)
        Drone Bay (2/2)
  Heavy Assault Rifle

 Peak State 
------------
>         --- POWER ------------
    Light Angular Momentum Engine
>         --- PROPULSION -------
  Armored Wheel
  Armored Huge Wheel
>         --- UTILITY ----------
    Large Storage Unit
    Large Storage Unit
          Modified TNC
          ECM Suite
          ECM Suite
>         --- WEAPON -----------
          Particle Gun
    Heavy Assault Rifle
>         --- INVENTORY --------
          Ion Engine
    Light Ion Engine
          Carbon-fiber Leg
          Wheel
          Airjet
          Airjet
          Heat Sink
          ECM Suite
          ECM Suite
          ECM Suite
          Hardlight Generator
          Recalibrator
          Plasma Cannon
    Light Assault Rifle
          Rocket Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Modified TNC
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             42   | 7   2   .   11  .   1   7   2   12  
  Power                    6    | 1   .   .   1   .   .   .   1   3   
    Engine                 5    | 1   .   .   1   .   .   .   1   2   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               10   | 2   .   .   5   .   .   2   .   1   
    Treads                 3    | 1   .   .   2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 1   .   .   3   .   .   2   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  11   | 2   2   .   1   .   1   .   .   5   
    Device                 6    | .   .   .   1   .   .   .   .   5   
    Storage                4    | 2   2   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   .   4   .   .   5   1   3   
    Energy Gun             5    | 1   .   .   1   .   .   2   1   .   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   1   
    Ballistic Gun          8    | 1   .   .   2   .   .   3   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   1   
Parts Lost                 26   | .   .   .   7   .   .   8   2   9   
  Power                    3    | .   .   .   1   .   .   .   1   1   
  Propulsion               8    | .   .   .   3   .   .   3   .   2   
  Utility                  1    | .   .   .   .   .   .   .   .   1   
  Weapon                   14   | .   .   .   3   .   .   5   1   5   
  Highest Loss Streak      9    | .   .   .   4   .   .   5   1   9   
Average Slot Usage (%)     90   | .   100 100 89  100 100 82  66  67  
  Engine                   9    | .   14  14  5   11  11  11  3   6   
  Treads                   10   | .   14  14  20  11  11  .   .   .   
  Wheel                    17   | .   14  14  11  22  22  16  18  12  
  Device                   6    | .   .   .   8   11  2   .   .   15  
  Storage                  21   | .   28  28  22  22  22  22  18  12  
  Processor                5    | .   .   .   .   .   8   11  9   9   
  Energy Gun               3    | .   14  14  7   .   .   3   3   5   
  Ballistic Gun            16   | .   14  14  11  22  22  17  14  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 15  39  39  43  43  43  43  42  48  
  Greatest Support         40   | 10  10  10  28  28  28  40  40  40  
  Greatest Overweight (x)  4    | 1   3   3   3   1   1   3   1   4   
  Average Overweight (x)   1    | .   1   3   2   1   1   .   .   .   
Largest Inventory Capacity 16   | 8   16  16  16  16  16  16  16  16  
  Average Capacity         14   | 5   11  16  16  16  16  16  16  12  
  Most Carried             16   | 6   9   14  16  16  16  16  16  16  
  Average Carried          13   | 4   7   10  14  15  15  13  14  11  
  Final Capacity           16   | 8   16  16  16  16  16  16  16  4   
  Final Carried            16   | 6   8   14  15  16  16  14  15  4   

 Class Distribution 
--------------------
 72% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Matter Collected           1040 | 296 13  62  190 86  10  161 77  145 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1424 | 111 110 43  405 155 .   220 172 208 
  Parts                    78   | 3   8   5   24  15  .   5   9   9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   1   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  33   | .   3   3   11  5   .   4   3   4   
  Guns                     31   | .   3   3   11  5   .   4   3   2   
  Cannons                  2    | .   .   .   .   .   .   .   .   2   
Classes Destroyed          8    | 2   1   .   2   1   .   1   1   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   .   .   
  Swarmer                  13   | .   3   3   4   3   .   .   .   .   
  Grunt                    10   | .   .   .   5   1   .   3   1   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   .   2   .   .   .   2   3   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   
Best Kill Streak           4    | 1   3   3   4   3   .   1   2   2   
  Combat Bots Only         4    | .   3   3   4   3   .   1   2   2   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               3380 | .    47   116  831  116  .    772  369  1129 
  Core                     857  | .    .    29   119  18   .    135  124  432  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    88   .    .    .    32   .    .    
Volleys Fired              150  | 9    7    11   41   9    .    34   19   20   
  Largest                  2    | 2    2    2    2    2    .    2    2    2    
  Hottest                  100  | 70   70   70   90   43   .    89   85   100  
Shots Fired                293  | 18   14   22   80   18   .    65   37   39   
  Gun                      284  | 18   14   22   76   18   .    65   37   34   
  Cannon                   9    | .    .    .    4    .    .    .    .    5    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  195  | 9    7    11   46   18   .    51   34   19   
  Thermal                  91   | 9    7    11   34   .    .    7    3    20   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    7    .    .    
  Robot Hit Streak         15   | 5    8    2    10   8    .    10   9    15   
  Robot Miss Streak        8    | 6    2    8    3    2    .    2    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    1    
Shots Hit Robots           198  | 6    10   6    54   11   .    52   28   31   
  Core Hits                73   | 3    5    3    21   8    .    14   8    11   
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2527 | 85   122  111  698  137  .    600  336  438  
  Guns                     2422 | 85   122  97   680  137  .    600  336  365  
  Cannons                  69   | .    .    .    18   .    .    .    .    51   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  36   | .    .    14   .    .    .    .    .    22   
  Kinetic                  1585 | 47   47   34   418  137  .    450  288  164  
  Thermal                  853  | 38   75   63   280  .    .    97   48   252  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          53   | .    .    .    .    .    .    53   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      16   | .    .    7    .    .    .    .    .    9    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    1    .    .    .    .    .    7    
Targets Rammed             8    | .    .    1    .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        308  | 45   18   99   45   .    .    144  6    308  
  Average Temperature      67   | 18   9    50   20   .    .    51   4    133  
  Received Heat Transfer   921  | .    .    .    198  12   .    225  135  351  
  Effects                  3    | .    .    .    .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    .    .    .    1    2    
  Heat Transferred         2197 | 111  222  185  802  .    .    185  111  581  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             228  | 10  108 112 228 191 .   70  112 186 
  Average Influence        79   | 2   84  86  107 95  .   45  76  61  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   
  Low Security (%)         98   | 100 100 100 95  100 .   100 100 100 
  Level 1                  1    | .   .   .   4   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   2   .   .   .   .   1   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           5    | .   1   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              62   | .   6   3   16  5   .   4   3   25  
  Peak Tracking Total      7    | .   5   2   5   3   .   3   2   7   
  Tactical Retreats        3    | .   .   .   .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            4    | .   .   .   1   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          2    | .   .   .   1   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          16   | .   3   .   3   2   2   .   1   5   
  Terminals                12   | .   2   .   3   1   .   .   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   5   .   5   3   2   .   2   7   
  Successful               23   | .   5   .   4   3   2   .   2   7   
  Failed                   1    | .   .   .   1   .   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   4   .   4   2   1   .   2   1   
  Terminals                20   | .   4   .   5   2   .   .   2   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   1   1   2   .   .   6   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   
  Open Door                4    | .   .   .   .   1   .   .   .   3   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   4   .   3   2   .   .   2   1   
  Terminals                12   | .   4   .   3   2   .   .   2   1   
    Track                  5    | .   2   .   1   1   .   .   1   .   
    Botnet                 7    | .   2   .   2   1   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   2   1   .   .   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Total Allies               10   | .   .   .   .   .   .   .   .   10  
  Largest Group            10   | .   .   .   .   .   .   .   .   10  
  Highest-Rated Group      173  | .   .   .   .   .   .   .   .   173 
  Highest-Rated Ally       29   | .   .   .   .   .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               40   | .   .   .   .   .   .   .   .   40  
  Total Damage             571  | .   .   .   .   .   .   .   .   571 
  Kills                    6    | .   .   .   .   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Turns Passed               3574 | 129 226 109 598 589 989 263 193 478 
Spaces Moved               2935 | 97  198 63  387 519 938 148 135 450 
  Core                     237  | 12  .   .   .   .   .   .   .   225 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   2698 | 85  198 63  387 519 938 148 135 225 
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  110 105 105 105 95  95  50  
  Average Speed            100  | 83  98  110 111 105 105 101 98  81  
  Slowest Speed            150  | 90  110 110 120 105 105 120 105 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 4   27  17  24  84  92  26  9   61  
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   .   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   1   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   .   3   
  AOE                      .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto 
Total                      3275 | 127 218 80  475 549 942 197 162 525 
  Wait                     40   | .   2   .   20  4   .   3   .   11  
  Move                     2927 | 96  197 62  386 518 937 147 134 450 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  73   | 14  6   6   13  9   2   6   5   12  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   37   | 7   .   .   10  .   .   7   2   11  
  Detach                   2    | .   .   .   1   .   .   .   .   1   
  Swap                     5    | .   2   .   1   .   1   .   .   1   
  Drop                     30   | 1   4   .   3   9   2   .   2   9   
  Fire                     150  | 9   7   11  41  9   .   34  19  20  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      8    | .   .   1   .   .   .   .   .   7   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   .   .   .   3   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  130 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 6)
  356 | -10/Materials | Entered Mines
  454 | -10/Mines     | Discovered new exit (range 9)
  465 | -10/Mines     | Entered Materials
  465 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  483 | -9/Materials  | Identified exit to Mines
  822 | -9/Materials  | Discovered new exit (range 5)
  899 | -9/Materials  | Lost 4 parts (1n3w)
 1063 | -9/Materials  | Entered Mines
 1192 | -9/Mines      | Learned Materials stockpile data
 1269 | -9/Mines      | Build established: Scavenger-Mutant
 1446 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1538 | -9/Mines      | Discovered new exit (range 8)
 1584 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1645 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1646 | -9/Mines      | Discovered new exit (range 5)
 1652 | -9/Mines      | Entered Exiles
 1685 | -9/Exiles     | Discovered new exit (range 15)
 1723 | -9/Exiles     | Met 8R-AWN
 1745 | -9/Exiles     | Met EX-HEX
 1804 | -9/Exiles     | Met EX-BIN
 1831 | -9/Exiles     | Aligned with FarCom system
 1832 | -9/Exiles     | Given EX-Vault access code
 1864 | -9/Exiles     | Opened EX-Vault
 1877 | -9/Exiles     | Found Prototype Processor
 1878 | -9/Exiles     | Identified Modified TNC
 1911 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1948 | -9/Exiles     | Met EX-DEC
 1965 | -9/Exiles     | Learned location of Zion (-6)
 2059 | -9/Exiles     | Discovered new exit (range 14)
 2184 | -9/Exiles     | Build established: Mutant
 2306 | -9/Exiles     | Visited The Gauntlet
 2641 | -9/Exiles     | Left Exiles lab with Modified TNC
 2641 | -9/Exiles     | Entered Mines
 2702 | -8/Mines      | Lost 5 parts (2n3w)
 2752 | -8/Mines      | Core integrity fell below 50%
 2819 | -8/Mines      | Lost 3 parts (1n2w)
 2889 | -8/Mines      | Discovered new exit (range 14)
 2904 | -8/Mines      | Entered Materials
 2904 | -8/Materials  | Evolved 2 slots: Utility x2
 2965 | -8/Materials  | Discovered new exit (range 11)
 3097 | -8/Materials  | Entered Storage
 3351 | -8/Storage    | Core integrity fell below 50%
 3432 | -8/Storage    | Core integrity fell below 20%
 3459 | -8/Storage    | Lost 9 parts (1p2n1u5w)
 3491 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3575 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03535_ Dropped Hardlight Generator.
03537_ Y-45 Defender heat damages core (-4).
03537_ Slammed into K-01 Serf.
03537_ R-06 Scavenger collects Hvy. Assault Rifle.
03539_ G-47 Trooper destroyed.
03540_ R-06 Scavenger collects Imp. Ion Engine.
03545_ C-30 ARC bursts open, deploying its payload.
03545_ L-31 Rogue unfolds itself.
03545_ G-47 Trooper unfolds itself.
03545_ Trooper 3b destroyed.
03545_ K-01 Serf collects debris.
03550_ System corrupted: Heat flow error (+143).
03550_ R-06 Scavenger inserts Aluminum Leg into recycling unit.
03551_ Recycling unit begins recycling process.
03553_ R-06 Scavenger inserts Particle Gun into recycling unit.
03556_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit.
03557_ Recycling unit begins recycling process.
03564_ Slammed into A-02 Transporter. <x2>
03565_ Destabilizing: System corrupted (+1).
03566_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????a?????????????????????####????????????????#### |
| ??????????????????????????#"""????????????????#]=! |
| ???????????????????????Y###"T"###?????????????#!*! |
| ???????????????????????         #????????????##!!! |
| ????????????????????????""" """ #????????????#==** |
| ??????????????????????? """ """ #????????????##=   |
| ??????????????????????# """ """ #?????????????#    |
| ??????????????????????# """ """ #?????????????#    |
| ???????????????????Y??+ """ """ ##########????#    |
| ??????????????????????#         #        #????#    |
| ??????????????????????#         #   """" #????##/# |
| ?????????????????????######+##+##  ""??" #######   |
| ?????????????????????#          # ""???" # """ #   |
| ???????????????o?????#          + "???"" # """ #   |
| ?????????????????????#          # "??""  # """ #   |
| ??????????      ######          #a""""   /    %+%  |
| ??????????       aa  ag         #        #     #   |
| ??????????        u  g   @      #        ####+##   |
| ???????????????#####a########   ####/#####??#      |
| ??????????????????##+########   #??# #??????#  ### |
| ??????????????????#         #   #### ########  ### |
| ??????????????????# "       #         %%  Y    ##  |
| ??????????????????# T   """ #   ####+########  ##  |
| ??????????????????# "   """ +   #??   ??????#  ##  |
| ??????????????????#     "" %#   #??"""??????#  #   |
| ??????????????????#         #   #?"""" ?????#  ##  |
| ??????????????????#   !!    #   #?"""" ######  ##  |
| ??????????????????#   !!    #   # """" / w     ### |
| ??????????????????###########   #      #####   #?? |
| ?????????????????????# ]]]  #   #?????##???#   ### |
| ?????????????????????# ]]]  #   #??###???###       |
| ?????????????????????#      #   #??   ???#""       |
| ?????????????????????#      #    ??   ???#"Y       |
| ????????????????????# #     #   #?? " ???#""     " |
| ????????????????????###         #??#%#???###     " |
| ??????????????????????# ## ###+##??#"#?????#     " |
| ??????????##########??# #?  ???????# #??#"##       |
| ??????????#        #??# #?  ???????#[#??T ##       |
| ?########?#  """"  #??# #? ""??????#%####+##       |
| ?#!!  ! #?#  "??"  #??# #? "???????#!              |
| ?#!!  ! #?#  "??"  #??# #? "???????#        #+###+ |
| ?#!     #?#  "??"  #??# #?  ???????# %      #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
 Cryofiber Web | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticSurveybotWheel
  Manual?         0
Play Time         00:31:54
  Cumulative      17.4 hours
  Start           2020.06.02 @ 20:05:11
  End             2020.06.02 @ 20:40:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           36
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1f53df1-64d9-427d-93cc-471496a11708