Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 23:17:21 Player: cd4337 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2024) 2024 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 6076 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 125 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 327/350 System Corruption 1% Temperature Cool (0) Movement Hovering (160) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Backup Power III > --- PROPULSION (3) --- Backup Propulsion III > --- UTILITY (5) ------ Improved Heat Sink High-capacity Battery Advanced Targeting Computer > --- WEAPON (3) ------- Makeshift Laser > --- INVENTORY (5) ---- Gravmag System Mobile Refinery Mk. CCLXVII Hacking Drone Bay Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III > --- PROPULSION ------- Makeshift Leg Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Advanced Targeting Computer Backup Plating III Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Laser Autogun Makeshift Shrapnel Gun > --- INVENTORY -------- Gravmag System High-capacity Battery Mobile Refinery Mk. CCLXVII Hacking Drone Bay Shock Rifle [Rating: 46] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 49 | 6 6 6 8 16 . 5 2 Power 11 | 1 2 1 3 4 . . . Engine 8 | 1 2 1 1 3 . . . Core 3 | . . . 2 1 . . . Reactor . | . . . . . . . . Propulsion 11 | 2 2 1 1 4 . 1 . Treads . | . . . . . . . . Leg 9 | . 2 1 1 4 . 1 . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 2 1 4 . 2 1 Device 5 | . . 2 . 3 . . . Storage 3 | 1 . . 1 . . . 1 Processor 2 | . . . . 1 . 1 . Hackware 1 | . . . . . . 1 . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 1 2 3 4 . 2 1 Energy Gun 4 | 1 . 1 . . . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 1 1 1 4 . 1 . Ballistic Cannon 2 | . . . 2 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 47 | . 4 1 8 25 . . 9 Power 12 | . 1 1 3 6 . . 1 Propulsion 12 | . 2 . . 8 . . 2 Utility 9 | . . . 1 5 . . 3 Weapon 14 | . 1 . 4 6 . . 3 Highest Loss Streak 13 | . 4 1 2 13 . . 6 To Critical Strikes . | . . . . . . . . Average Backups 4 | 2 3 2 3 5 3 4 3 Power 1 | . 1 . . 2 . . . Propulsion 1 | 1 1 1 2 1 2 1 1 Utility . | . . . . . . 1 2 Weapon 1 | . 1 . 1 1 1 1 . Tool/Special . | . . . . . . . . Unused Backups 4 | . . . . . . 1 3 Power . | . . . . . . . . Propulsion 2 | . . . . . . 1 1 Utility 2 | . . . . . . . 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 93 97 95 87 61 91 78 Engine 8 | . 13 10 9 2 15 15 9 Core 4 | . . . 6 11 . . . Leg 13 | . 6 22 18 19 . 5 2 Wheel 1 | . 18 . . . . . . Hover 4 | . . . . . 15 15 14 Device 8 | . . 8 8 13 7 7 7 Storage 9 | . 14 11 17 13 . . 3 Processor 4 | . . . . 1 7 13 14 Hackware 1 | . . . . . . 5 2 Protection 7 | . 11 11 9 5 7 7 3 Energy Gun 4 | . 9 11 4 . . 5 11 Ballistic Gun 12 | . 17 22 14 7 7 13 5 Ballistic Cannon 4 | . . . 7 11 . . . Peak Build Rating 46 | 6 7 11 24 32 23 46 46 Average Rating 25 | 3 6 9 18 27 23 40 34 On Entrance 17 | . 6 7 11 24 23 23 46 Avg Prop Armor Cover (%) 6 | . . . . 19 . 6 6 Naked Turns . | . . . . . . . . Heaviest Build 35 | 11 14 19 34 35 10 14 14 Greatest Support 30 | 26 26 20 20 30 16 16 16 Greatest Overweight (x) 6 | . 4 . 1 6 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 8 7 5 5 5 Most Carried 8 | 5 6 5 7 8 4 5 5 Average Carried 4 | 3 3 3 3 5 3 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 5 | 3 2 5 5 3 4 5 3 Class Distribution -------------------- 25% | Scavenger-Gunner 25% | Mutant 19% | Derelict-Gunner 16% | Tank 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Derelict-Gunner | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 1882 | 217 134 102 657 441 40 170 121 Remotely . | . . . . . . . . Salvage Created 2115 | . 224 232 703 769 . . 187 Parts 107 | . 10 9 39 42 . . 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 2 10 Prevented 2 | . . . . . . . 2 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 44 | . 6 5 11 18 . . 4 Guns 32 | . 6 5 8 9 . . 4 Cannons 9 | . . . 3 6 . . . AOE 3 | . . . . 3 . . . Classes Destroyed 11 | . 3 1 5 1 . . 1 Worker 8 | . . . 1 7 . . . Builder 2 | . . . 2 . . . . Recycler 5 | . 1 . 3 1 . . . Mechanic 1 | . . . 1 . . . . Watcher 5 | . 2 . 2 1 . . . Swarmer 17 | . 6 . 6 3 . . 2 Grunt 16 | . . 5 2 8 . . 1 Brawler 1 | . . . . . . . 1 Sentry 4 | . . . 1 3 . . . Hunter 3 | . . . 2 1 . . . Programmer 3 | . . . . 3 . . . Best Kill Streak 10 | . 4 2 6 10 . . 2 Combat Bots Only 6 | . 3 2 3 6 . . 2 Max Kills in Single Turn 6 | . 1 1 2 6 . . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 520 | . 63 19 126 252 . . 60 Missed 153 | . 21 6 25 79 . . 22 Hits 367 | . 42 13 101 173 . . 38 Melee 5 | . . . . . . . 5 Projectile 362 | . 42 13 101 173 . . 33 Critical Strikes 12 | . . 1 1 8 . . 2 Damage Taken 4647 | . 341 166 1096 2263 . . 781 Core 919 | . 44 9 148 537 . . 181 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . 6 2 32 10 . . . Regen/Repaired (Parts) 131 | . . . . 131 . . . Core Remaining (%) 88 | 100 82 97 73 . . . . Volleys Fired 198 | . 35 16 54 69 . . 24 Largest 3 | . 2 3 3 3 . . 3 Hottest 102 | . 70 90 102 102 . . 100 Shots Fired 430 | . 63 45 129 144 . . 49 Gun 335 | . 63 45 95 83 . . 49 Cannon 95 | . . . 34 61 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 334 | . 39 29 106 144 . . 16 Thermal 87 | . 24 16 23 . . . 24 Explosive . | . . . . . . . . Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 24 | . 4 11 9 14 . . 24 Robot Miss Streak 10 | . 10 2 6 6 . . 5 Penetration Max 1 | . . . 1 . . . . Secondary Targets 7 | . 2 . 3 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 Shots Hit Robots 261 | . 25 32 65 99 . . 40 Core Hits 139 | . 14 12 32 66 . . 15 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . Critical Strikes 20 | . 2 4 5 6 . . 3 Burn 10 | . 1 4 2 . . . 3 Destroy 4 | . 1 . 2 1 . . . Blast 6 | . . . 1 5 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5339 | . 255 303 1098 2932 . . 751 Guns 3215 | . 255 303 800 1136 . . 721 Cannons 1128 | . . . 298 830 . . . Explosions 987 | . . . . 957 . . 30 Melee . | . . . . . . . . Ramming 9 | . . . . 9 . . . Kinetic 3523 | . 167 165 950 1966 . . 275 Thermal 1673 | . 88 138 148 957 . . 342 Explosive . | . . . . . . . . Electromagnetic 134 | . . . . . . . 134 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 1 Average Corruption 1 | . . . . 1 2 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . 1 . 1 . Matter Fused 1 | . . . . . . 1 . Parts Rejected 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 408 | . . . 21 387 . . . Projectiles 21 | . . . 21 . . . . Explosions 387 | . . . . 387 . . . Melee . | . . . . . . . . Knockbacks 5 | . . . 2 3 . . . Impact . | . . . . . . . . Kinetic 5 | . . . 2 3 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 186 | . . . . 149 . . 37 Shots 4 | . . . . 3 . . 1 Rammed . | . . . . . . . . Targets Rammed 4 | . . . . 4 . . . Kicked 4 | . . . . 4 . . . Crushed . | . . . . . . . . Highest Temperature 329 | . 140 301 329 177 . . 4 Average Temperature 90 | . 70 130 126 49 . . 4 Received Heat Transfer 1413 | . . 117 261 999 . . 36 Effects 5 | . . 1 4 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . 1 . . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 1 1 1 . . 1 Heat Transferred 3090 | . 333 703 592 500 . . 962 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Maximum Alert Level 2 | . . . . 2 . . . Low Security (%) 85 | 100 100 100 100 70 . . . Level 1 12 | . . . . 26 . . . Level 2 1 | . . . . 2 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 412 | . 80 40 176 412 . . . Initial 51 | . . . 2 51 . . . Average 86 | . 26 9 77 136 . . . Influence Increases 1986 | . 194 146 384 1013 . . 249 Destroy 0b10 Robot/C 960 | . 120 100 220 360 . . 160 Destroy 0b10 Robot/NC 105 | . 15 . 45 45 . . . Destroy Leader 220 | . 24 30 54 102 . . 10 Allied During Kill 49 | . . . . . . . 49 Successful Hack 40 | . 5 16 . 19 . . . Disable Machine 270 | . . . 60 210 . . . Anti-Garrison Action 150 | . . . . 150 . . . Destroy Structure 27 | . . . 5 22 . . . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 150 | . 30 . . 90 . . 30 Influence Decreases 1986 | . 194 139 277 719 172 236 249 Entered New Map 456 | . . . 5 63 152 236 . Time Decay 1041 | . 174 129 202 406 20 . 110 Lost Part 431 | . 20 10 70 250 . . 81 Lost Ally 58 | . . . . . . . 58 Squads Dispatched 12 | . . 2 3 6 . . 1 Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . 2 . . . Reinforcement 2 | . . 2 . . . . . Assault 3 | . . . . 2 . . 1 Garrison 4 | . . . 3 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 10 | . 2 2 4 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 10 6 18 27 . . 13 Peak Tracking Total 7 | . 4 3 6 7 . . 5 Tactical Retreats 7 | . 1 . . 4 . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 3 | . 2 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 19 | . . . 4 15 . . . Max in Single Turn 8 | . . . 1 8 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 19 | . 4 6 3 5 . 1 . Terminals 9 | . 2 4 1 2 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 1 . 2 . . . Recycling Units 3 | . 1 . 1 1 . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 8 12 10 11 . 5 . Successful 28 | . 4 7 5 7 . 5 . Failed 17 | . 4 5 4 4 . . . Catastrophic 2 | . . . . 2 . . . Database Lockouts 1 | . . . 1 . . . . Manual . | . . . . . . . . Terminals 18 | . 4 8 2 4 . . . Fabricators . | . . . . . . . . Repair Stations 9 | . 1 2 . 6 . . . Recycling Units 8 | . 3 . 4 1 . . . Scanalyzers 6 | . . 2 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 2 4 1 1 . 5 . Record 1 | . . . . 1 . . . Part Schematic 5 | . . . . . . 5 . Prototype ID Bank 2 | . 1 . 1 . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . Assault Status 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . 1 . 5 . . . Scan Component 3 | . . 1 . 2 . . . Repair 2 | . . . . 2 . . . Refit 1 | . . . . 1 . . . Recycling Unit Hacks 5 | . 2 . 2 1 . . . Process 1 | . 1 . . . . . . Report Inventory 3 | . 1 . 1 1 . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . 2 2 . . . . Retrieve Study 4 | . . 2 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 4 1 4 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 2 2 . . . . Parts Repaired 2 | . . . . 2 . . . Time 64 | . . . . 64 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . 4 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . Machine Destruction 1 | . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 158 | . . . . . . 158 158 Highest-Rated Ally 41 | . . . . . . 41 41 Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . . . 17 Total Damage 440 | . . . . . . . 440 Kills 4 | . . . . . . . 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Active Infowar (turns) 1026 | . . . . . . 783 243 Optics 1026 | . . . . . . 783 243 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 3 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 4391 | 45 443 499 597 1485 46 1014 262 Spaces Moved 2676 | 40 192 285 226 695 56 954 228 Core 52 | 14 1 . . 37 . . . Treads . | . . . . . . . . Legs 1181 | . 42 285 226 628 . . . Wheels 175 | 26 149 . . . . . . Hover 1268 | . . . . 30 56 954 228 Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 105 50 76 76 76 Average Speed 113 | 76 97 105 173 157 76 83 79 Slowest Speed 350 | 90 250 120 175 350 76 86 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 47 37 29 20 13 89 35 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 1 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 26 | . . . 5 21 . . . Melee . | . . . . . . . . Projectile 6 | . . . 5 1 . . . AOE 20 | . . . . 20 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 3709 | 53 391 452 327 993 59 1168 266 Wait 714 | . 151 139 22 181 3 206 12 Move 2669 | 39 191 284 225 694 55 953 228 Hop . | . . . . . . . . Pick Up 53 | 8 6 6 10 19 1 3 . Fast Attach 5 | 1 . . . . . 4 . Attach 49 | 5 7 3 10 21 . 1 2 Detach . | . . . . . . . . Swap 15 | . 1 4 6 4 . . . Drop 2 | . . . . 1 . 1 . Fire 198 | . 35 16 54 69 . . 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . . 4 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 386 | -10/Materials | Lost 4 parts (1p2n1w) 467 | -10/Materials | Discovered new exit (range 16) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 969 | -9/Materials | Discovered new exit (range 3) 988 | -9/Materials | Entered another Materials area 988 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1042 | -8/Materials | Central database locked down 1302 | -8/Materials | Garrison activated, responded to threat 1543 | -8/Materials | Discovered new exit (range 15) 1585 | -8/Materials | Entered Factory 1585 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1613 | -7/Factory | Discovered new exit (range 6) 1748 | -7/Factory | Repaired Lgt. Nuclear Core 1776 | -7/Factory | Repaired Aluminum Leg+ 2044 | -7/Factory | Build established: Scavenger-Gunner 2615 | -7/Factory | Garrison activated, responded to threat 2675 | -7/Factory | Lost 7 parts (2p3n1u1w) 2897 | -7/Factory | Core integrity fell below 50% 2937 | -7/Factory | Lost 13 parts (2p3n4u4w) 3070 | -7/Factory | Entered Lower Caves 3107 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3116 | -7/Lower Caves | Entered Zion 3164 | -6/Zion | System corruption cleaned by Quarantine Array 3275 | -6/Zion | Learned location of 1 exit from Factory 3277 | -6/Zion | Build established: Mutant 3371 | -6/Zion | Given A8's code to call for help 3413 | -6/Zion | Met Imprinter 3432 | -6/Zion | Imprinted 3434 | -6/Zion | Declared Zion's savior 3608 | -6/Zion | Given the Hacking Drone Bay 3608 | -6/Zion | Found Prototype Device 3652 | -6/Zion | Build established: Derelict-Gunner 3784 | -6/Zion | Found Prototype Device 4003 | -6/Zion | Discovered new exit (range 15) 4130 | -6/Zion | Entered Proximity Caves 4130 | -5/Proximity Caves | Accompanied by 4 allies 4131 | -5/Proximity Caves | Learned Factory garrison access intel 4211 | -5/Proximity Caves | Core integrity fell below 20% 4214 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4278 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w) 4340 | -5/Proximity Caves | Identified exit to Factory 4354 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4392 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04358_ Y-72 Warden: "REQUESTING BACKUP." 04366_ Slug penetrates R7-S5O(M). 04370_ Backup Propulsion III destroyed. 04373_ Enh. Optical Array destroyed. 04374_ L-41 Fighter destroyed. 04378_ Carbon-fiber Leg fries itself beyond repair. 04380_ Shock Rifle destroyed. 04380_ System corrupted by crushing effect (+1). 04380_ Knocked back. 04380_ Slug penetrates ZO-U4X(M). 04380_ Slug penetrates SM-XKA(M). 04381_ B-60 Warrior destroyed. 04387_ Hvy. Mace self-destruct mechanism malfunctions. 04387_ B-60 Warrior suffers critical hit (Burn). 04389_ R7-S5O(M) destroyed. 04390_ SM-XKA(M) destroyed. 04391_ Corrupted Microactuators fries itself beyond repair. Map ----- +----------------------------------------------------+ | ## #???# #???# ##??????????????????? | | * #?????# #### #??????????????????? | | ##?####?# ## #????????? ????????? | | ## ####?## #??# ##????????? ????????? | | ### #????# ##?# #####?????? #???????? | | #?# #????## "#?## ## ###### #???????? | | ??# %######"! ##### ##### #???????? | | #?# %= ###### #???????? | | ##########"" ### ###### ???? | | #?????##### ####### ##????? ???????? | | # ???## "#????# #####?? ????????? | | #??# ##???# ### #??????? | | # ### =% ##### #??????? | | ##### #??????? | | #?### ## #?????? | | # ## ##?# #?# ####?????? | | #??# ##??# ##? ##???????? | | # #??# % ##???# #?? ###?????? | | # ### ###????# ##?? ##????? | | ## ###??????# ##?# ##???? | | # # #????????# ### #???? | | ######???????## #???? | | ####????????????# #???? | | # #???????????????# =M####### #???? | | # #???????????????#; b*%Y # #???? | | ###???????????????## @l ;####### ## #???? | | # ####??????????????# !%#"""""?# ## ### | | # ##?????????????# % # ????# | | # #?????????????### /* #???# ###### | | ## #???????????????## ???# ###????? | | ?## ## #????????????????# # ??# # #??????? | | ??## ?##????????????????# # ?# ## ##??????? | | ????#?????????????????### ### ### #####???????? | | ?????????????????????## #???????????? | | ?????????????????????# ##???????????? | | ?????????????????????# #????????????? | | ?????????????????????# ##????????????? | | ?????????????????????# ##?????????????? | | ?????????????????????# ???????????????? | | ?????????????????????# ## #???????????????? | | ?????????????????????#####?## ????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# ?????????????????? | | ???????????????????????????? ?????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????# ??????????????????? | | ?????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????#### ???????????????????? | | ???????????????????????????##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 350 Matter Stores 412 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Armor Coverage 80 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 11 Item Schematics ----------------- Battle Cannon | -6/Zion | Free Riot Gun | -6/Zion | Free Beamcaster | -6/Zion | Free Slug Cannon | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 16% | -7/Factory Aluminum Leg | 1% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Ion Engine | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Spot Them First Challenges ------------ None Game ------ Seed TrackerRecyclingWartreads Manual? 0 Play Time 00:54:58 Cumulative 13.5 hours Start 2026.08.27 @ 22:22:29 End 2026.08.27 @ 23:17:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48a2e48e-2da4-489f-93fd-25b51182685c