Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.21 @ 15:16:18

Player: Qwze

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (63)      315
Value Destroyed (1466)     1466
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (15)                 15
              TOTAL SCORE: 4916

 Bonus
-------
High Alert Combat Kills    15

 Cogmind 
---------
Core Integrity             0/700
Matter                     295/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (4) ------
             (None)
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (4) ----
  Spiked Medium Treads

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
  Improved Targeting Computer
           Power Shielding
>          --- WEAPON -----------
           Particle Gun
  Improved Medium Laser
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Hardlight Generator
           Ion Cannon
           Ion Cannon
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Signal Interpreter
  Device                   Makeshift Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Power Shielding
Weapon                     Mini Grenade Launcher
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  2    | .   .   1   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             63   | 6   16  8   13  7   7   5   .   1   
  Power                    10   | 1   1   1   2   3   1   .   .   1   
    Engine                 6    | 1   1   1   1   1   1   .   .   .   
    Core                   4    | .   .   .   1   2   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   3   4   6   2   1   .   .   .   
    Treads                 2    | .   2   .   .   .   .   .   .   .   
    Leg                    15   | 2   .   4   6   2   1   .   .   .   
    Wheel                  1    | .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  16   | 1   4   2   3   .   3   3   .   .   
    Device                 4    | .   .   .   .   .   3   1   .   .   
    Storage                5    | 1   1   1   2   .   .   .   .   .   
    Processor              6    | .   2   1   1   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   8   1   2   2   2   2   .   .   
    Energy Gun             7    | 2   3   .   1   1   .   .   .   .   
    Energy Cannon          3    | .   .   1   .   .   2   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   
    Launcher               5    | .   4   .   1   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 29   | .   5   2   3   .   11  4   .   4   
  Power                    6    | .   1   .   1   .   2   1   .   1   
  Propulsion               8    | .   .   2   1   .   4   1   .   .   
  Utility                  4    | .   1   .   .   .   2   .   .   1   
  Weapon                   11   | .   3   .   1   .   3   2   .   2   
  Highest Loss Streak      9    | .   5   1   3   .   9   3   .   4   
Average Slot Usage (%)     65   | .   85  88  83  99  55  39  46  45  
  Engine                   5    | .   13  11  7   13  2   3   .   .   
  Core                     2    | .   .   .   4   1   6   .   .   .   
  Treads                   2    | .   6   10  .   .   .   .   .   .   
  Leg                      10   | .   12  11  19  30  14  6   .   .   
  Device                   6    | .   .   .   .   .   4   15  15  14  
  Storage                  4    | .   6   10  10  7   4   .   .   .   
  Processor                10   | .   12  11  15  14  4   2   15  14  
  Protection               3    | .   4   11  9   7   2   .   .   .   
  Energy Gun               4    | .   11  .   4   12  6   .   .   .   
  Energy Cannon            2    | .   .   9   3   .   4   6   .   .   
  Ballistic Gun            4    | .   .   .   .   .   .   3   15  14  
  Launcher                 5    | .   11  12  9   7   3   .   .   .   
Naked Turns                161  | .   4   .   .   .   144 .   .   13  
Heaviest Build             41   | 10  23  17  41  36  41  23  12  12  
  Greatest Support         52   | 20  40  40  37  52  52  13  3   3   
  Greatest Overweight (x)  5    | .   1   1   2   .   5   3   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   3   2   
Largest Inventory Capacity 16   | 6   10  8   16  10  10  4   4   4   
  Average Capacity         6    | 5   5   7   11  10  7   4   4   4   
  Most Carried             8    | 4   6   8   7   6   4   2   .   1   
  Average Carried          2    | 2   3   3   3   3   2   .   .   .   
  Final Capacity           10   | 6   4   8   10  10  4   4   4   4   
  Final Carried            6    | 4   3   4   6   4   .   .   .   1   

 Class Distribution 
--------------------
 65% | Mutant
 27% | Derelict-Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -8/Materials
              Mutant | -7/Factory
              Mutant | -7/Lower Caves
              Mutant | -7/Lower Caves
 Derelict-Skirmisher | -7/Zion
 Derelict-Skirmisher | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Matter Collected           1181 | 199 186 222 177 39  313 31  .   14  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1163 | .   347 390 301 39  39  .   .   47  
  Parts                    100  | .   29  35  26  3   2   .   .   5   
Haulers Intercepted        3    | .   2   1   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   2   .   .   4   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  45   | .   11  15  13  3   1   .   .   2   
  Melee                    1    | .   1   .   .   .   .   .   .   .   
  Guns                     4    | .   1   .   .   .   1   .   .   2   
  Cannons                  2    | .   .   2   .   .   .   .   .   .   
  AOE                      38   | .   9   13  13  3   .   .   .   .   
Classes Destroyed          11   | .   7   3   1   .   .   .   .   .   
  Worker                   9    | .   4   1   4   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Hauler                   3    | .   2   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  23   | .   6   8   4   3   .   .   .   2   
  Grunt                    18   | .   5   6   7   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   2   .   1   .   .   .   
Best Kill Streak           9    | .   5   6   9   3   1   .   .   2   
  Combat Bots Only         8    | .   3   4   8   3   1   .   .   2   
Max Kills in Single Turn   4    | .   3   4   3   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   4   3   2   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Damage Taken               3319 | .    491  363  267  172  1056 512  .    458  
  Core                     962  | .    100  46   108  26   313  107  .    262  
  Absorbed by Shields      78   | .    .    .    .    .    78   .    .    .    
Core Remaining (%)         82   | 100  60   88   80   .    .    .    .    .    
Volleys Fired              78   | .    21   31   15   4    4    .    .    3    
  Largest                  2    | .    2    2    1    1    2    .    .    1    
  Hottest                  121  | .    90   86   56   30   121  .    .    24   
Shots Fired                98   | .    33   35   15   4    8    .    .    3    
  Gun                      33   | .    20   .    2    .    8    .    .    3    
  Cannon                   17   | .    .    17   .    .    .    .    .    .    
  Launcher                 48   | .    13   18   13   4    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    3    
  Thermal                  20   | .    10   .    2    .    8    .    .    .    
  Explosive                48   | .    13   18   13   4    .    .    .    .    
  Electromagnetic          27   | .    10   17   .    .    .    .    .    .    
  Robot Hit Streak         7    | .    5    6    2    .    7    .    .    4    
  Robot Miss Streak        3    | .    2    2    2    1    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           36   | .    12   12   2    .    7    .    .    3    
  Core Hits                94   | .    25   28   29   5    3    .    .    4    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4037 | .    1119 1202 1379 177  115  .    .    45   
  Guns                     332  | .    154  .    18   .    115  .    .    45   
  Cannons                  201  | .    .    201  .    .    .    .    .    .    
  Explosions               3484 | .    950  1001 1356 177  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  20   | .    15   .    5    .    .    .    .    .    
  Kinetic                  45   | .    .    .    .    .    .    .    .    45   
  Thermal                  305  | .    172  .    18   .    115  .    .    .    
  Explosive                3376 | .    842  1001 1356 177  .    .    .    .    
  Electromagnetic          291  | .    90   201  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            112  | .    15   27   70   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               112  | .    15   27   70   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      285  | .    62   83   48   92   .    .    .    .    
  Shots                    11   | .    3    3    2    3    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    
Targets Rammed             3    | .    2    .    1    .    .    .    .    .    
  Kicked                   2    | .    1    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        180  | .    108  50   18   .    180  .    .    .    
  Average Temperature      36   | .    34   19   7    .    76   .    .    .    
  Received Heat Transfer   520  | .    165  78   90   .    124  36   .    27   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    
  Heat Transferred         581  | .    285  .    37   .    259  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Peak Influence             556  | .   189 326 556 351 .   .   .   .   
  Average Influence        182  | .   125 158 313 281 .   .   .   .   
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   .   
  Low Security (%)         65   | 100 100 63  40  .   .   .   .   .   
  Level 1                  28   | .   .   36  20  100 .   .   .   .   
  Level 2                  5    | .   .   .   38  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   1   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   1   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Distress Signals           4    | .   1   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   19  20  18  5   4   4   .   7   
  Peak Tracking Total      9    | .   3   5   9   3   1   3   .   5   
  Tactical Retreats        10   | .   4   1   .   1   3   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Machines Disabled          12   | .   3   6   3   .   .   .   .   .   
  Max in Single Turn       2    | .   1   2   2   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Machines Accessed          4    | .   1   1   .   1   .   .   1   .   
  Terminals                3    | .   1   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                11   | .   1   3   .   3   .   .   4   .   
  Successful               7    | .   1   2   .   .   .   .   4   .   
  Failed                   4    | .   .   1   .   3   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   1   3   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   2   .   .   .   .   4   .   
  Part Schematic           4    | .   .   .   .   .   .   .   4   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   1   .   1   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               5008 | 77   782  598  313  321  1296 244  268  1109 
Spaces Moved               3218 | 59   560  357  167  243  1054 174  129  475  
  Core                     1058 | 12   53   .    .    .    386  3    129  475  
  Treads                   268  | .    112  156  .    .    .    .    .    .    
  Legs                     1695 | 47   198  201  167  243  668  171  .    .    
  Wheels                   197  | .    197  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   120  120  122  50   120  200  50   
  Average Speed            137  | 105  118  140  147  122  120  135  200  190  
  Slowest Speed            300  | 120  160  160  180  123  300  200  200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    60   20   17   9    93   35   12   37   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        5    | .    1    1    1    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    1    .    .    .    
Scrap Searched             5    | .    .    .    .    .    2    2    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          247  | .    56   114  40   37   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      247  | .    56   114  40   37   .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  
Total                      3695 | 72   640  422  220  268  1073 183  140  677  
  Wait                     257  | .    29   9    .    1    8    1    12   197  
  Move                     3210 | 58   559  356  166  242  1053 173  128  475  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  44   | 8    7    9    12   5    .    2    .    1    
  Fast Attach              24   | 2    8    2    5    .    3    3    .    1    
  Attach                   32   | 4    5    5    5    7    4    2    .    .    
  Detach                   12   | .    1    3    4    3    .    1    .    .    
  Swap                     7    | .    3    1    3    .    .    .    .    .    
  Drop                     27   | .    5    6    9    6    .    1    .    .    
  Fire                     78   | .    21   31   15   4    4    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    2    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   78 | -11/Scrapyard      | Entered Materials
  300 | -10/Materials      | Build established: Mutant
  329 | -10/Materials      | Discovered new exit (range 16)
  428 | -10/Materials      | Released all parts (3)
  449 | -10/Materials      | Lost 5 parts (1p1u3w)
  457 | -10/Materials      | Identified exit to Mines
  692 | -10/Materials      | Discovered new exit (range 12)
  745 | -10/Materials      | Discovered new exit (range 16)
  858 | -10/Materials      | Identified exit to Materials
  860 | -10/Materials      | Entered another Materials area
  860 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1345 | -9/Materials       | Discovered new exit (range 8)
 1457 | -9/Materials       | Identified exit to Materials
 1458 | -9/Materials       | Entered another Materials area
 1458 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 1613 | -8/Materials       | Destroyed 8 combat bots
 1622 | -8/Materials       | Lost 3 parts (1p1n1w)
 1760 | -8/Materials       | Discovered new exit (range 10)
 1769 | -8/Materials       | Identified exit to Factory
 1771 | -8/Materials       | Entered Factory
 1771 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 2051 | -7/Factory         | Discovered new exit (range 11)
 2092 | -7/Factory         | Entered Lower Caves
 2392 | -7/Lower Caves     | Spotted B-75 Beast
 2676 | -7/Lower Caves     | Lost 9 parts (2p3n2u2w)
 2859 | -7/Lower Caves     | Released all parts (2)
 3309 | -7/Lower Caves     | Discovered new exit (range 15)
 3388 | -7/Lower Caves     | Entered another Lower Caves area
 3472 | -7/Lower Caves     | Learned Factory trap positions
 3472 | -7/Lower Caves     | Spotted B-75 Beast
 3478 | -7/Lower Caves     | Core integrity fell below 50%
 3533 | -7/Lower Caves     | Lost 3 parts (1p2w)
 3618 | -7/Lower Caves     | Discovered new exit (range 5)
 3630 | -7/Lower Caves     | Identified exit to Zion
 3632 | -7/Lower Caves     | Entered Zion
 3866 | -7/Zion            | Build established: Derelict-Skirmisher
 3872 | -7/Zion            | Discovered new exit (range 8)
 3892 | -7/Zion            | Identified exit to Proximity Caves
 3900 | -7/Zion            | Entered Proximity Caves
 4995 | -6/Proximity Caves | Core integrity fell below 20%
 4996 | -6/Proximity Caves | Released all parts (3)
 5009 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04285_ Found Adv. Heat Sink.
04285_ Found Bore Cannon.
04285_ Found Spk. Medium Treads.
04286_ Acquired 14 matter.
04295_ Acquired Spk. Medium Treads.
04982_ Gauss Rifle destroyed.
04982_ S-27 Virus destroyed. <x2>
04986_ Mak. Shrapnel Gun destroyed.
04987_ Acquired Lgt. Nuclear Core.
04991_ C-30 ARC bursts open, deploying its payload.
04991_ G-67 Veteran unfolds itself.
04991_ G-50 Soldier unfolds itself.
04992_ Mak. Sensor Array destroyed.
04993_ Autogun fries itself beyond repair.
04994_ Lgt. Nuclear Core destroyed.
04996_ Released Mak. Terrain Scanner.
04996_ Released Imp. Terrain Scan Processor.
04996_ Released Imp. Signal Interpreter.
04997_ VTOL Module fries itself beyond repair.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|    #?##??###?###?????????????????????????????????? |
|    #?###?###??#?#????????????????????????????????? |
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| # %%        ###?         ##??????????????????????? |
| ##  % %     "##    ?   ? ##??????????????????????? |
| ##     %   "%          ?      ???????????????????? |
| ## %        "                  ??????????????????? |
| ##          #?##?          #?##??????????????????? |
| ##          #####     ?  #?# #?#?????????????????? |
|   %    %    ######??####?### ##??????????????????? |
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| #### ####     ##gg     s @    ####???????????????? |
| ##?#####     ###               ##????????????????? |
| #?#####     ####     ####       ###??????????????? |
| ######     #####    #####       #????????????????? |
| #########  #?####  ####?#####  ###???????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Range         18
Terrain Scan Density       110
Power Shielding            33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
    Beamcaster | -7/Zion | Free
      Riot Gun | -7/Zion | Free
 Battle Cannon | -7/Zion | Free
        Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
I Spy
Loot Pinata
Made in Tau Ceti IV
Omniscient Cartographer
Oops
Tourist

 Challenges 
------------
None

 Game 
------
Seed              VortexAluminumCharger
  Manual?         0
Play Time         00:56:54
  Cumulative      9.5 hours
  Start           2020.03.21 @ 11:42:19
  End             2020.03.21 @ 15:16:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bbff0b4f-f3aa-48a9-9840-7cb2125303e8