Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.21 @ 15:16:18 Player: Qwze Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (1466) 1466 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 4916 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Spiked Medium Treads Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Power Shielding > --- WEAPON ----------- Particle Gun Improved Medium Laser Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Hardlight Generator Ion Cannon Ion Cannon [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Signal Interpreter Device Makeshift Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Mini Grenade Launcher Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 63 | 6 16 8 13 7 7 5 . 1 Power 10 | 1 1 1 2 3 1 . . 1 Engine 6 | 1 1 1 1 1 1 . . . Core 4 | . . . 1 2 . . . 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 3 4 6 2 1 . . . Treads 2 | . 2 . . . . . . . Leg 15 | 2 . 4 6 2 1 . . . Wheel 1 | . 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 4 2 3 . 3 3 . . Device 4 | . . . . . 3 1 . . Storage 5 | 1 1 1 2 . . . . . Processor 6 | . 2 1 1 . . 2 . . Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 8 1 2 2 2 2 . . Energy Gun 7 | 2 3 . 1 1 . . . . Energy Cannon 3 | . . 1 . . 2 . . . Ballistic Gun 2 | . . . . . . 2 . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 5 | . 4 . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 29 | . 5 2 3 . 11 4 . 4 Power 6 | . 1 . 1 . 2 1 . 1 Propulsion 8 | . . 2 1 . 4 1 . . Utility 4 | . 1 . . . 2 . . 1 Weapon 11 | . 3 . 1 . 3 2 . 2 Highest Loss Streak 9 | . 5 1 3 . 9 3 . 4 Average Slot Usage (%) 65 | . 85 88 83 99 55 39 46 45 Engine 5 | . 13 11 7 13 2 3 . . Core 2 | . . . 4 1 6 . . . Treads 2 | . 6 10 . . . . . . Leg 10 | . 12 11 19 30 14 6 . . Device 6 | . . . . . 4 15 15 14 Storage 4 | . 6 10 10 7 4 . . . Processor 10 | . 12 11 15 14 4 2 15 14 Protection 3 | . 4 11 9 7 2 . . . Energy Gun 4 | . 11 . 4 12 6 . . . Energy Cannon 2 | . . 9 3 . 4 6 . . Ballistic Gun 4 | . . . . . . 3 15 14 Launcher 5 | . 11 12 9 7 3 . . . Naked Turns 161 | . 4 . . . 144 . . 13 Heaviest Build 41 | 10 23 17 41 36 41 23 12 12 Greatest Support 52 | 20 40 40 37 52 52 13 3 3 Greatest Overweight (x) 5 | . 1 1 2 . 5 3 3 3 Average Overweight (x) . | . . . . . . . 3 2 Largest Inventory Capacity 16 | 6 10 8 16 10 10 4 4 4 Average Capacity 6 | 5 5 7 11 10 7 4 4 4 Most Carried 8 | 4 6 8 7 6 4 2 . 1 Average Carried 2 | 2 3 3 3 3 2 . . . Final Capacity 10 | 6 4 8 10 10 4 4 4 4 Final Carried 6 | 4 3 4 6 4 . . . 1 Class Distribution -------------------- 65% | Mutant 27% | Derelict-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1181 | 199 186 222 177 39 313 31 . 14 Remotely . | . . . . . . . . . Salvage Created 1163 | . 347 390 301 39 39 . . 47 Parts 100 | . 29 35 26 3 2 . . 5 Haulers Intercepted 3 | . 2 1 . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 2 . . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 45 | . 11 15 13 3 1 . . 2 Melee 1 | . 1 . . . . . . . Guns 4 | . 1 . . . 1 . . 2 Cannons 2 | . . 2 . . . . . . AOE 38 | . 9 13 13 3 . . . . Classes Destroyed 11 | . 7 3 1 . . . . . Worker 9 | . 4 1 4 . . . . . Builder 1 | . 1 . . . . . . . Hauler 3 | . 2 1 . . . . . . Recycler 1 | . . 1 . . . . . . Mechanic 1 | . . 1 . . . . . . Operator 2 | . 1 1 . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 23 | . 6 8 4 3 . . . 2 Grunt 18 | . 5 6 7 . . . . . Duelist 1 | . . 1 . . . . . . Hunter 3 | . . . 2 . 1 . . . Best Kill Streak 9 | . 5 6 9 3 1 . . 2 Combat Bots Only 8 | . 3 4 8 3 1 . . 2 Max Kills in Single Turn 4 | . 3 4 3 2 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 4 3 2 . . . . Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 3319 | . 491 363 267 172 1056 512 . 458 Core 962 | . 100 46 108 26 313 107 . 262 Absorbed by Shields 78 | . . . . . 78 . . . Core Remaining (%) 82 | 100 60 88 80 . . . . . Volleys Fired 78 | . 21 31 15 4 4 . . 3 Largest 2 | . 2 2 1 1 2 . . 1 Hottest 121 | . 90 86 56 30 121 . . 24 Shots Fired 98 | . 33 35 15 4 8 . . 3 Gun 33 | . 20 . 2 . 8 . . 3 Cannon 17 | . . 17 . . . . . . Launcher 48 | . 13 18 13 4 . . . . Special . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Thermal 20 | . 10 . 2 . 8 . . . Explosive 48 | . 13 18 13 4 . . . . Electromagnetic 27 | . 10 17 . . . . . . Robot Hit Streak 7 | . 5 6 2 . 7 . . 4 Robot Miss Streak 3 | . 2 2 2 1 . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 36 | . 12 12 2 . 7 . . 3 Core Hits 94 | . 25 28 29 5 3 . . 4 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4037 | . 1119 1202 1379 177 115 . . 45 Guns 332 | . 154 . 18 . 115 . . 45 Cannons 201 | . . 201 . . . . . . Explosions 3484 | . 950 1001 1356 177 . . . . Melee . | . . . . . . . . . Ramming 20 | . 15 . 5 . . . . . Kinetic 45 | . . . . . . . . 45 Thermal 305 | . 172 . 18 . 115 . . . Explosive 3376 | . 842 1001 1356 177 . . . . Electromagnetic 291 | . 90 201 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 112 | . 15 27 70 . . . . . Projectiles . | . . . . . . . . . Explosions 112 | . 15 27 70 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 285 | . 62 83 48 92 . . . . Shots 11 | . 3 3 2 3 . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 3 | . 2 . 1 . . . . . Kicked 2 | . 1 . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 180 | . 108 50 18 . 180 . . . Average Temperature 36 | . 34 19 7 . 76 . . . Received Heat Transfer 520 | . 165 78 90 . 124 36 . 27 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 581 | . 285 . 37 . 259 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 556 | . 189 326 556 351 . . . . Average Influence 182 | . 125 158 313 281 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 65 | 100 100 63 40 . . . . . Level 1 28 | . . 36 20 100 . . . . Level 2 5 | . . . 38 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 2 1 1 . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 1 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 19 20 18 5 4 4 . 7 Peak Tracking Total 9 | . 3 5 9 3 1 3 . 5 Tactical Retreats 10 | . 4 1 . 1 3 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 12 | . 3 6 3 . . . . . Max in Single Turn 2 | . 1 2 2 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 4 | . 1 1 . 1 . . 1 . Terminals 3 | . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . 1 3 . 3 . . 4 . Successful 7 | . 1 2 . . . . 4 . Failed 4 | . . 1 . 3 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . 1 3 . 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 2 . . . . 4 . Part Schematic 4 | . . . . . . . 4 . Alert Level 1 | . . 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 5008 | 77 782 598 313 321 1296 244 268 1109 Spaces Moved 3218 | 59 560 357 167 243 1054 174 129 475 Core 1058 | 12 53 . . . 386 3 129 475 Treads 268 | . 112 156 . . . . . . Legs 1695 | 47 198 201 167 243 668 171 . . Wheels 197 | . 197 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 120 120 122 50 120 200 50 Average Speed 137 | 105 118 140 147 122 120 135 200 190 Slowest Speed 300 | 120 160 160 180 123 300 200 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 60 20 17 9 93 35 12 37 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . Scrap Searched 5 | . . . . . 2 2 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 247 | . 56 114 40 37 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 247 | . 56 114 40 37 . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 3695 | 72 640 422 220 268 1073 183 140 677 Wait 257 | . 29 9 . 1 8 1 12 197 Move 3210 | 58 559 356 166 242 1053 173 128 475 Hop . | . . . . . . . . . Pick Up 44 | 8 7 9 12 5 . 2 . 1 Fast Attach 24 | 2 8 2 5 . 3 3 . 1 Attach 32 | 4 5 5 5 7 4 2 . . Detach 12 | . 1 3 4 3 . 1 . . Swap 7 | . 3 1 3 . . . . . Drop 27 | . 5 6 9 6 . 1 . . Fire 78 | . 21 31 15 4 4 . . 3 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . 2 . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 428 | -10/Materials | Released all parts (3) 449 | -10/Materials | Lost 5 parts (1p1u3w) 457 | -10/Materials | Identified exit to Mines 692 | -10/Materials | Discovered new exit (range 12) 745 | -10/Materials | Discovered new exit (range 16) 858 | -10/Materials | Identified exit to Materials 860 | -10/Materials | Entered another Materials area 860 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1345 | -9/Materials | Discovered new exit (range 8) 1457 | -9/Materials | Identified exit to Materials 1458 | -9/Materials | Entered another Materials area 1458 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1613 | -8/Materials | Destroyed 8 combat bots 1622 | -8/Materials | Lost 3 parts (1p1n1w) 1760 | -8/Materials | Discovered new exit (range 10) 1769 | -8/Materials | Identified exit to Factory 1771 | -8/Materials | Entered Factory 1771 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2051 | -7/Factory | Discovered new exit (range 11) 2092 | -7/Factory | Entered Lower Caves 2392 | -7/Lower Caves | Spotted B-75 Beast 2676 | -7/Lower Caves | Lost 9 parts (2p3n2u2w) 2859 | -7/Lower Caves | Released all parts (2) 3309 | -7/Lower Caves | Discovered new exit (range 15) 3388 | -7/Lower Caves | Entered another Lower Caves area 3472 | -7/Lower Caves | Learned Factory trap positions 3472 | -7/Lower Caves | Spotted B-75 Beast 3478 | -7/Lower Caves | Core integrity fell below 50% 3533 | -7/Lower Caves | Lost 3 parts (1p2w) 3618 | -7/Lower Caves | Discovered new exit (range 5) 3630 | -7/Lower Caves | Identified exit to Zion 3632 | -7/Lower Caves | Entered Zion 3866 | -7/Zion | Build established: Derelict-Skirmisher 3872 | -7/Zion | Discovered new exit (range 8) 3892 | -7/Zion | Identified exit to Proximity Caves 3900 | -7/Zion | Entered Proximity Caves 4995 | -6/Proximity Caves | Core integrity fell below 20% 4996 | -6/Proximity Caves | Released all parts (3) 5009 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04285_ Found Adv. Heat Sink. 04285_ Found Bore Cannon. 04285_ Found Spk. Medium Treads. 04286_ Acquired 14 matter. 04295_ Acquired Spk. Medium Treads. 04982_ Gauss Rifle destroyed. 04982_ S-27 Virus destroyed. 04986_ Mak. Shrapnel Gun destroyed. 04987_ Acquired Lgt. Nuclear Core. 04991_ C-30 ARC bursts open, deploying its payload. 04991_ G-67 Veteran unfolds itself. 04991_ G-50 Soldier unfolds itself. 04992_ Mak. Sensor Array destroyed. 04993_ Autogun fries itself beyond repair. 04994_ Lgt. Nuclear Core destroyed. 04996_ Released Mak. Terrain Scanner. 04996_ Released Imp. Terrain Scan Processor. 04996_ Released Imp. Signal Interpreter. 04997_ VTOL Module fries itself beyond repair. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | #?##??###?###?????????????????????????????????? | | #?###?###??#?#????????????????????????????????? | | ########?#?###?????????????????????????????????? | | #######?####?? ?#???????????????????????????????? | | #### ######?? ??? ????????????????????????????? | | #### ##?###? ??? ???????????????????????????? | | ## #?###??????? ???????????????????????????? | | # ####### ? ?????????????????????????? | | % % #?## ???????????????????????? | | %% % #### ? ##??????????????????????? | | # %% ###? ##??????????????????????? | | ## % % "## ? ? ##??????????????????????? | | ## % "% ? ???????????????????? | | ## % " ??????????????????? | | ## #?##? #?##??????????????????? | | ## ##### ? #?# #?#?????????????????? | | % % ######??####?### ##??????????????????? | | ### #######?#######? ???????????????????? | | #### ### #########?######??# #????????????????? | | ######## ######?##### ##### ?????????????????? | | % ###% ###?##?# #?#? ##???????????????? | | %% % ###?### #### ##???????????????? | | %% !% ##?### #####?#???#???????????????? | | #### % ! #### ##### ##?#????????????????? | | #### ##%% ###s #### #####???????????????? | | #### #### ##gg s @ ####???????????????? | | ##?##### ### ##????????????????? | | #?##### #### #### ###??????????????? | | ###### ##### ##### #????????????????? | | ######### #?#### ####?##### ###???????????????? | | ####################?####?#######????????????????? | | ########?#######?########?#######????????????????? | | ########?#?#############??#####??????????????????? | | ?#######################?####??#?????????????????? | | #######?###########?####????###??#???????????????? | | ##########??######?########?#?##?????????????????? | | #######?###?#####?######????#????????????????????? | | #?#?#?###############?####?#?????????????????????? | | ##???##?###########?#?#?###??????????????????????? | | ??#?????#########?##????#????????????????????????? | | ?##?##??#?#?##?###?###??#????????????????????????? | | ?#?????????#?#??##?#?####????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 18 Terrain Scan Density 110 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness I Spy Loot Pinata Made in Tau Ceti IV Omniscient Cartographer Oops Tourist Challenges ------------ None Game ------ Seed VortexAluminumCharger Manual? 0 Play Time 00:56:54 Cumulative 9.5 hours Start 2020.03.21 @ 11:42:19 End 2020.03.21 @ 15:16:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbff0b4f-f3aa-48a9-9840-7cb2125303e8