Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.29 @ 08:21:30 Player: Trantor Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (85) 425 Value Destroyed (3340) 3340 Prototype IDs (72) 1440 Alien Tech Used (4) 800 Bonus (8527) 8527 TOTAL SCORE: 22832 Bonus ------- Follower Combat Kills 866 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -39 Cogmind --------- Core Integrity 0/1300 Matter 415/550 Energy 65/100 System Corruption 26% Temperature Cool (0) Movement Core (250) Ox4 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Experimental Coolant Injector Matter Compressor Advanced Visual Processing Unit Enhanced Optical Array Improved Target Analyzer Core Analyzer Antimissile System Improved Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Antimatter Reactor Long-range Sensor Array Immobilizer Heavy Gauss Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Cooled Gravmag System Combat Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Lightpack 2.0 Advanced Targeting Computer Transmission Jammer Heavy Regenerative Plating Hacking Suite Improved Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- Cooled Plasma Rifle Advanced KE Penetrator Heavy Pick > --- INVENTORY -------- Fusion Compressor Biometal Medium Treads Biometal Leg Linear Gravjet Combat Gravmag System Advanced Power Amplifier Experimental Heat Sink High-capacity Matter Pod Long-range Terrain Scanner Matter Filter Improved Kinecellerator Experimental Core Shielding Improved Utility Shielding Improved Thermal Shield Shock Absorption System EM Disruption Field Advanced Hardlight Generator Advanced Shield Generator Improved Energy Mantle Point Defense System Improved System Shield System Restoration Module High-powered Tractor Beam Transdimensional Reconstructor Improved Lightning Gun Tachyon Dispersion Ray Field Laser Cooled Plasma Rifle Cooled Plasma Rifle Phase Gun Heavy Proton Cannon Heavy Proton Cannon Enhanced Coil Gun Enhanced Gauss Cannon Hardcell Cannon Hardcell Cannon Gamma Bomb Array Tactical Quantum Warhead Advanced Datajack Lance [Rating: 177] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag Array Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Lightpack 2.0 Device Transmission Jammer Storage Lightpack 2.0 Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Pick Energy Gun Cooled Plasma Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . Utility 9 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 341 | . 3 7 . 13 13 32 5 1 . 10 46 3 8 5 6 48 4 4 10 1 11 12 34 65 Power 29 | . . 1 . 2 1 7 . . . . 2 . . . 1 3 . . . . 1 3 1 7 Engine 9 | . . 1 . 2 1 3 . . . . . . . . . . . . . . . . . 2 Core 13 | . . . . . . 4 . . . . 2 . . . . 3 . . . . . 3 . 1 Reactor 7 | . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 4 Propulsion 63 | . 2 2 . 6 6 10 1 . . 2 9 . . . . 3 . . 3 . . 1 7 11 Treads 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . 4 Leg 4 | . . 2 . . . . . . . . 1 . . . . . . . . . . . 1 . Wheel 6 | . 2 . . 1 2 1 . . . . . . . . . . . . . . . . . . Hover 42 | . . . . 2 2 8 1 . . 1 8 . . . . 3 . . 3 . . 1 6 7 Flight 6 | . . . . 3 2 1 . . . . . . . . . . . . . . . . . . Utility 142 | . 1 1 . 1 2 6 1 . . 5 20 3 6 3 2 25 . . 6 1 10 2 14 33 Device 85 | . . 1 . 1 . 4 1 . . 3 8 2 4 1 2 15 . . . 1 9 2 8 23 Storage 11 | . . . . . 1 . . . . . 2 . . 1 . 4 . . 1 . . . 1 1 Processor 13 | . . . . . . . . . . . . 1 2 1 . 1 . . . . . . . 8 Hackware 7 | . . . . . . . . . . . 1 . . . . 2 . . 1 . 1 . 2 . Protection 26 | . 1 . . . 1 2 . . . 2 9 . . . . 3 . . 4 . . . 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 107 | . . 3 . 4 4 9 3 1 . 3 15 . 2 2 3 17 4 4 1 . . 6 12 14 Energy Gun 17 | . . 1 . . . 1 . . . . 1 . . 1 . 4 . . . . . . 5 4 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 22 | . . 2 . 2 2 3 2 . . 2 . . 1 . 1 5 1 . . . . . . 1 Ballistic Cannon 19 | . . . . . . 2 . . . . 5 . 1 1 1 2 . . 1 . . 2 1 3 Launcher 17 | . . . . 1 2 . 1 . . 1 3 . . . 1 1 1 2 . . . 2 1 1 Special Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Impact Weapon 4 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 1 . . 4 . . . . . . . . . . . 2 1 Piercing Weapon 15 | . . . . . . . . . . . 2 . . . . 5 1 2 . . . 1 2 2 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 27 | . . . . 1 . 1 . . . . 2 . . . . 7 . . 3 . . 2 6 5 Corrupted Parts 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . . System Corruption 14 | . . . . . . 10 . . . 4 . . . . . . . . . . . . . . Parts Lost 83 | . 2 . . 3 8 1 2 . . 2 3 . . . . 3 . . . 1 1 . 13 44 Power 11 | . 1 . . . 1 . . . . . . . . . . 2 . . . . . . 2 5 Propulsion 29 | . . . . 2 5 1 2 . . 1 2 . . . . . . . . . 1 . 5 10 Utility 30 | . 1 . . . 1 . . . . 1 1 . . . . 1 . . . 1 . . 5 19 Weapon 13 | . . . . 1 1 . . . . . . . . . . . . . . . . . 1 10 Highest Loss Streak 34 | . 2 . . 3 8 1 1 . . 2 2 . . . . 2 . . . 1 1 . 7 34 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 76 | . 92 95 100 97 57 73 79 76 76 83 74 66 65 65 65 69 76 76 79 81 84 76 75 73 Engine 3 | . 13 14 14 14 7 3 . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . 2 7 7 7 7 5 6 6 6 . 10 11 11 11 11 5 2 4 . Reactor 1 | . . . . . . . . . . . . . . . 4 . . . . . 4 5 1 5 Leg 2 | . 24 28 28 . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 2 . . 3 10 5 . . . . . . . . . . . . . . . . . . Hover 19 | . . . . 18 3 26 33 30 30 30 24 20 20 20 20 17 23 23 26 29 26 21 24 16 Device 8 | . . 13 14 14 1 7 7 7 7 6 12 13 8 6 6 7 5 5 5 5 19 14 3 5 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 5 6 5 5 5 5 5 5 5 5 3 Processor 3 | . . . . . . . . . . . . 6 10 13 13 . . . . . . . . 8 Hackware 4 | . . . . . . . . . . . . . . . . 10 11 11 11 11 10 15 22 13 Protection 2 | . 10 . . . 4 4 7 7 7 6 6 . . . . 2 5 5 4 4 . . 2 2 Ballistic Gun 6 | . 13 21 28 23 7 3 6 8 7 7 . . . . 4 3 5 5 3 . . . . . Ballistic Cannon 2 | . . . . . . . 2 . . . 6 6 5 6 2 . . . 1 5 5 3 . . Piercing Weapon 2 | . . . . . . . . . . . 1 6 6 6 4 4 1 3 5 5 5 4 6 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 11 14 12 11 17 16 24 26 24 22 24 41 20 20 19 28 44 42 45 46 46 46 51 58 69 Greatest Support 71 | 20 26 20 20 20 42 37 31 31 31 31 60 60 60 60 60 60 59 59 63 63 63 65 71 68 Greatest Overweight (x) 4 | . 1 . . 3 3 2 1 . . . 1 . . . . 1 . . . . . . 2 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | . 8 8 8 8 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 Average Capacity 33 | . 8 8 8 8 34 40 40 40 40 40 40 40 40 39 40 40 40 40 40 40 40 40 40 27 Most Carried 40 | . 8 8 8 8 26 40 40 40 40 40 40 40 40 40 40 40 40 40 40 39 40 40 40 40 Average Carried 31 | . 6 7 7 7 14 35 39 39 40 39 39 40 39 38 39 39 39 39 39 38 39 39 37 26 Final Capacity 40 | 8 8 8 8 8 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 5 Final Carried 40 | 6 8 8 8 8 26 40 40 40 40 39 40 40 40 40 40 39 39 40 39 38 39 40 36 5 Class Distribution -------------------- 72% | Hauler-Mutant 10% | Mutant 6% | Hacker-Mutant 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Armory Wizard-Mutant | -4/Lab Hacker-Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 5610 | 200 43 70 . 164 125 394 177 190 . 235 520 72 88 146 313 299 163 171 499 24 153 292 365 907 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3506 | . 91 87 . 113 65 334 76 28 . 63 202 . . 68 114 324 97 92 337 . 112 132 313 858 Parts 170 | . 4 1 . 14 6 20 10 1 . 2 8 . . 1 2 21 5 11 3 . 4 6 7 44 Haulers Intercepted 5 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 9 5 . 2 . . . 1 13 . . 3 2 . . . . . Prevented 5 | . . . . . . . 1 . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 69 | . 3 . . 7 7 6 5 1 . 3 5 . . . 3 2 2 8 . . . 4 4 9 Melee 16 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . 2 4 7 Guns 21 | . 3 . . 6 1 3 2 1 . 2 . . . . . 2 . . . . . . . 1 Cannons 5 | . . . . . . . . . . . 3 . . . 1 . . . . . . 1 . . AOE 25 | . . . . 1 6 1 3 . . 1 1 . . . 2 . 1 8 . . . 1 . . Classes Destroyed 14 | . 2 1 . . 1 5 . 1 . . . . . . . . . . . . . 2 . 2 Worker 5 | . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . 1 Builder 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Hauler 5 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . Recycler 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Swarmer 32 | . 1 . . 7 6 2 4 . . 2 1 . . . . . 1 8 . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 11 | . 2 . . . . . . . . . 1 . . . 2 . . . . . . 2 3 1 Brawler 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Programmer 16 | . . . . . . 3 1 . . 1 3 . . . . 2 . . . . . . . 6 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Best Kill Streak 4 | . 1 1 . 4 3 4 4 1 . 2 1 . . . 3 3 1 4 . . 1 3 1 3 Combat Bots Only 4 | . 1 . . 4 3 3 4 1 . 2 1 . . . 3 2 1 4 . . . 3 1 3 Max Kills in Single Turn 3 | . 1 1 . 1 3 1 3 1 . 1 1 . . . 1 2 1 3 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 3 1 3 . . 1 1 . . . 1 . 1 3 . . . 1 . . Melee 1 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . A5 (-4/Lab) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Damage Taken 12873 | . 462 22 . 327 698 395 208 156 . 242 767 . . . 69 481 338 223 . 253 172 353 1323 6384 Core 2572 | . 102 6 . 132 197 60 13 57 . 35 259 . . . . 102 23 25 . . 74 28 152 1307 Absorbed by Shields 369 | . . . . . . . . . . . . . . . . . . . . 58 31 83 197 . Regen/Repaired (Parts) 620 | . . . . . . . . . . . . . . . . 118 . . . . . . . 502 Core Remaining (%) 67 | 100 . . . 4 64 . . . . 76 . . . . 69 . . . . 85 . . 72 . Volleys Fired 187 | . 11 3 . 28 6 7 12 9 . 15 20 . . . 6 16 1 5 2 9 . 13 3 21 Largest 2 | . 2 1 . 2 1 2 2 1 . 2 2 . . . 2 2 1 1 1 1 . 1 2 2 Hottest 108 | . 60 40 . 40 33 108 56 28 . 56 101 . . . 71 54 80 39 65 65 . 80 89 81 Shots Fired 278 | . 22 3 . 45 6 13 17 9 . 18 29 . 2 . 10 28 1 5 2 9 . 13 6 40 Gun 190 | . 22 3 . 44 2 13 15 9 . 16 . . . . 4 28 . . . . . . 3 31 Cannon 58 | . . . . . . . 1 . . . 27 . 2 . 4 . . . 2 9 . 6 3 4 Launcher 25 | . . . . 1 4 . 1 . . 2 2 . . . 2 . 1 5 . . . 7 . . Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Kinetic 203 | . 11 . . 44 2 11 16 9 . 16 27 . 2 . 8 17 . . 2 9 . 6 3 20 Thermal 47 | . 11 . . . . 2 . . . . . . . . . 11 . . . . . . 3 20 Explosive 24 | . . . . . 4 . 1 . . 2 2 . . . 2 . 1 5 . . . 7 . . Electromagnetic 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 3 3 . 8 2 5 4 12 . 7 7 . . . 3 5 4 6 8 8 . 11 1 5 Robot Miss Streak 7 | . 2 . . 7 1 4 5 3 . 6 7 . . . 1 2 . . . 1 . 2 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 5 | . 1 . . 2 . 1 . . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . Shots Hit Robots 285 | . 12 3 . 23 1 23 15 9 . 10 15 . . 1 6 15 5 2 13 8 6 9 39 70 Core Hits 174 | . 5 2 . 9 7 20 12 15 . 10 11 . . 1 7 8 3 9 3 . 1 7 16 28 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . . . . . 2 . . . . 2 . . . 1 1 . . 2 . 1 . 5 8 Burn 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Blast 3 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 Smash 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . 1 . . . . . . . . . . . 4 1 Impale 9 | . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 5 Melee Attacks 355 | . . . . 1 . 26 3 1 . . 52 1 . 2 . 52 6 3 11 . 19 21 57 100 Impact 30 | . . . . 1 . 26 3 . . . . . . . . . . . . . . . . . Slashing 65 | . . . . . . . . 1 . . 35 . . . . . . . . . . . 17 12 Piercing 260 | . . . . . . . . . . . 17 1 . 2 . 52 6 3 11 . 19 21 40 88 Sneak Attacks 14 | . . . . . . 3 . . . . 2 . . . . 1 . . . . 2 . . 6 Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . . . . . . . . . . . 5 7 Damage Inflicted 11444 | . 162 38 . 228 261 1047 398 216 . 356 700 . . 80 398 527 225 658 869 346 359 715 1388 2473 Guns 2420 | . 144 38 . 188 6 198 228 216 . 241 . . . . 36 463 . . . . . . . 662 Cannons 1184 | . . . . . . . . . . . 417 . . . 112 . . . 74 346 . 96 62 77 Explosions 2124 | . . . . 40 255 76 170 . . 115 109 . . . 250 . 52 658 . . . 399 . . Melee 5645 | . . . . . . 773 . . . . 174 . . 80 . 64 173 . 795 . 359 220 1323 1684 Ramming 21 | . 18 . . . . . . . . . . . . . . . . . . . . . 3 . Kinetic 2821 | . 75 . . 188 6 170 228 216 . 241 417 . . . 148 226 . . 74 346 . 96 62 328 Thermal 795 | . 69 . . . . 28 . . . . . . . . . 237 . . . . . . . 461 Explosive 2008 | . . . . . 255 . 170 . . 115 109 . . . 250 . 52 658 . . . 399 . . Electromagnetic 154 | . . 38 . 40 . 76 . . . . . . . . . . . . . . . . . . Impact 773 | . . . . . . 773 . . . . . . . . . . . . . . . . . . Slashing 652 | . . . . . . . . . . . 174 . . . . . . . . . . . 237 241 Piercing 4220 | . . . . . . . . . . . . . . 80 . 64 173 . 795 . 359 220 1086 1443 Highest Corruption 24 | . . . . . . 10 11 11 11 18 8 8 8 8 . 2 3 3 3 4 . . 9 24 Average Corruption 8 | . . . . . . 8 10 11 11 17 5 8 8 8 . 1 2 3 3 3 . . 5 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . Effects 286 | . . . . . . 51 14 17 3 36 34 18 29 6 . 10 1 7 4 2 . . 9 45 Message Errors 73 | . . . . . . 11 2 4 . 11 10 4 6 2 . 3 . 1 2 1 . . 2 14 Matter Fused 71 | . . . . . . 13 6 6 1 11 8 5 5 1 . 1 1 3 1 1 . . 1 7 Heat Flow Errors 30 | . . . . . . 5 1 2 . 4 3 3 6 . . 1 . 1 . . . . 2 2 Energy Discharges 36 | . . . . . . 12 1 1 1 5 2 3 2 1 . . . . . . . . 3 5 Parts Fused 4 | . . . . . . . 1 . . 1 . . 2 . . . . . . . . . . . Data Loss (minor) 33 | . . . . . . 5 1 3 1 2 4 2 1 1 . 2 . 1 1 . . . 1 8 Data Loss (major) 17 | . . . . . . 3 . 1 . . 5 1 3 1 . 1 . . . . . . . 2 Misfires 9 | . . . . . . . 1 . . 2 1 . 2 . . 1 . . . . . . . 2 Alerts 6 | . . . . . . 1 . . . . . . 2 . . 1 . 1 . . . . . 1 Misdirections 6 | . . . . . . 1 1 . . . . . . . . . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 829 | . . . . 3 32 308 . . . . 4 . . . . . . 14 118 40 49 33 17 211 Projectiles 114 | . . . . . . . . . . . 4 . . . . . . . 64 40 . 3 . 3 Explosions 79 | . . . . 3 32 . . . . . . . . . . . . 14 . . . 30 . . Melee 636 | . . . . . . 308 . . . . . . . . . . . . 54 . 49 . 17 208 Knockbacks 12 | . . . . . . 2 . . . . 6 . . . . . . . . 4 . . . . Impact 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . 6 . . . . . . . . 4 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 180 | . 9 . . 4 . 33 . . . 49 . . . . 34 . . 50 . . . . 1 . Shots 6 | . . . . 1 . 1 . . . 2 . . . . 1 . . 1 . . . . . . Rammed 4 | . 3 . . . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 4 | . 3 . . . . . . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 261 | . 66 . . 8 . 248 151 230 . 247 232 238 261 . 38 226 56 148 . . . . 166 215 Average Temperature 67 | . 27 . . 3 . 81 55 120 . 82 62 114 92 . 18 52 27 45 . . . . 86 108 Received Heat Transfer 1305 | . 75 . . . 279 27 9 . . . 111 . . . 9 90 27 37 . 12 12 14 172 431 Effects 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . Interference 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . Impact Corruptions 14 | . . . . . . 12 . . . . . . . . . . . . 2 . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 4 Heat Transferred 1711 | . 150 . . . . 50 . . . . . . . . . 550 . . . . . . . 961 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 333 | . 225 92 . 124 333 230 . . . . 267 . . . . 268 . . . . 80 321 . 138 Initial 151 | . . 87 . . 4 151 . . . . 70 . . . . 11 . . . . 9 6 . . Average 72 | . 91 41 . 23 228 109 . . . . 95 . . . . 71 . . . . 41 180 . 34 Maximum Alert Level 1 | . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . . 1 . . Low Security (%) 91 | . 83 100 . 100 24 90 . . . . 91 . . . . 93 . . . . 100 47 . 100 Level 1 8 | . 16 . . . 75 9 . . . . 8 . . . . 6 . . . . . 52 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 3 . . . 3 5 . . . . 7 . . . . 11 . . . . . 3 . 12 Investigation 13 | . . . . . 2 2 . . . . 3 . . . . 5 . . . . . . . 1 Extermination 10 | . . . . . . 1 . . . . 3 . . . . 2 . . . . . . . 4 Reinforcement 14 | . 3 . . . 1 2 . . . . 1 . . . . 3 . . . . . 3 . 1 Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . 2 . . . . 4 . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 10 | . 2 . . . 1 1 . . . . . . . . . 2 . . . . 1 2 . 1 Communications Jammed 27 | . . . . . . . . . . . 3 . . . . 22 . . . . . . . 2 Distress Signals 27 | . . . . . . . . . . . 3 . . . . 22 . . . . . . . 2 Times Spotted 226 | . 23 3 . 8 22 21 10 2 . 4 13 1 . . 8 30 10 10 . 5 11 16 4 25 Peak Tracking Total 16 | . 11 3 . 4 8 4 5 1 . 4 2 4 . . 4 11 7 4 . 6 16 8 3 7 Tactical Retreats 34 | . 2 . . 1 3 6 5 . . . 1 . . . . 7 4 2 . 1 . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 13 | . 3 . . 1 . 2 . . . . 3 . . . . 2 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . 4 1 . . . . . . . 1 3 . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 18 | . . . . . 3 3 . 1 . . 2 . . . . 2 1 . . . . 3 2 1 Max in Single Turn 3 | . . . . . 2 3 . 1 . . 1 . . . . 1 1 . . . . 1 1 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 83 | . 1 . 5 1 5 14 . 1 4 . 12 1 1 . . 15 . . 9 . 2 2 2 8 Terminals 40 | . 1 . . . 5 8 . . . . 9 1 . . . 7 . . . . 2 2 . 5 Fabricators 6 | . . . . . . 3 . . . . . . . . . 3 . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Recycling Units 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 6 | . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . 1 Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 Total Hacks 331 | . 2 . 50 1 16 28 . 1 29 . 44 1 1 . . 60 . . 48 . 5 4 19 22 Successful 246 | . 1 . 50 1 4 16 . 1 29 . 24 1 1 . . 36 . . 48 . 3 1 19 11 Failed 85 | . 1 . . . 12 12 . . . . 20 . . . . 24 . . . . 2 3 . 11 Catastrophic 20 | . 1 . . . 3 3 . . . . 6 . . . . 4 . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 89 | . 2 . 1 . 16 14 . . . . 22 2 . . . 18 . . . . 5 2 1 6 Terminals 112 | . 2 . . . 16 19 . . . . 23 1 . . . 30 . . . . 5 4 . 12 Fabricators 11 | . . . . . . 3 . . . . . . . . . 8 . . . . . . . . Repair Stations 10 | . . . . . . . . . . . . . . . . 6 . . . . . . . 4 Recycling Units 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . Scanalyzers 37 | . . . . . . 4 . . . . 19 . . . . 11 . . . . . . . 3 Garrison Access 7 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . 3 Terminal Hacks 169 | . . . 50 1 . 4 . 1 29 . 3 1 1 . . 8 . . 48 . . . 19 4 Record 118 | . . . 49 . . . . . 11 . . 1 . . . 1 . . 36 . . . 19 1 Part Schematic 18 | . . . . . . 1 . . 10 . . . . . . 1 . . 4 . . . . 2 Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 9 | . . . . . . . . . 3 . 1 . . . . 1 . . 4 . . . . . Open Door 3 | . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . 3 . . . . . . . . . 7 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Build 6 | . . . . . . 3 . . . . . . . . . 3 . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . 2 Scan Component 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Repair 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 31 | . . . . . . 2 . . . . 17 . . . . 10 . . . . . . . 2 Insert Component 15 | . . . . . . 1 . . . . 8 . . . . 5 . . . . . . . 1 Analyze 16 | . . . . . . 1 . . . . 9 . . . . 5 . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 30 | . 1 . . . 4 6 . . . . 4 . . . . 9 . . . . 3 1 . 2 Terminals 27 | . 1 . . . 4 6 . . . . 4 . . . . 6 . . . . 3 1 . 2 Assimilate 6 | . . . . . 1 3 . . . . 1 . . . . 1 . . . . . . . . Botnet 19 | . 1 . . . 3 3 . . . . 3 . . . . 5 . . . . 2 1 . 1 Operators 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Reject 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 1 . . . 5 10 . . . . 12 . . . . 15 . . . . 2 2 . 7 Full Trace Events 10 | . . . . . 2 2 . . . . 2 . . . . 4 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 5 . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . . . . . . 2 . . 10 . 8 . . 15 . 6 . . 4 . . . . 3 Parts Built 5 | . . . . . . 2 . . . . . . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 511 | . . . . . . 311 . . . . . . . . . 200 . . . . . . . . Total Part Build Rating 28 | . . . . . . 11 . . . . . . . . . 17 . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Time 45 | . . . . . . . . . . . . . . . . 25 . . . . . . . 20 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 15 | . . . . . . 1 . . . . 8 . . . . 5 . . . . . . . 1 Part Schematics Acquired 15 | . . . . . . 1 . . . . 8 . . . . 5 . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 33 | . . 1 . 4 . 1 . 4 . 1 . . . 7 . . . . . . . . . 15 Largest Group 14 | . . 1 1 4 4 1 . 4 1 1 1 . . 7 7 . . . . . . . . 14 Highest-Rated Group 196 | . . 31 31 68 68 10 . 91 20 96 96 . . 183 183 . . . . . . . . 196 Highest-Rated Ally 96 | . . 31 31 31 28 10 . 31 20 96 96 . . 31 31 . . . . . . . . 15 Total Orders 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . Ally Attacks 194 | . . . . 2 33 . . 5 . 6 4 . . . 40 . . . . . . . . 104 Total Damage 3567 | . . . . 44 252 . . 90 . 151 542 . . . 700 . . . . . . . . 1788 Kills 34 | . . . . 2 2 . . 1 . 2 5 . . . 10 . . . . . . . . 12 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 18 | . . 3 . 2 . . . 2 . 1 . 1 2 1 2 . 2 2 . . . . . . Drone Launches 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Drone Recoveries 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 17033 | . 211 872 548 1359 321 1693 363 621 75 728 1514 474 1015 1035 855 1422 199 425 161 203 447 261 518 1713 Spaces Moved 20143 | 1 137 708 455 691 360 1703 596 985 121 965 1731 836 1711 1580 1251 1641 387 890 243 445 641 335 499 1231 Core 81 | . 5 . . 2 . . . . . . . . . . . . . . . . . . . 74 Treads 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 Legs 1286 | 1 118 708 455 2 . . . . . . . . . . . . . . . . . . 2 . Wheels 893 | . 14 . . 342 186 351 . . . . . . . . . . . . . . . . . . Hover 17685 | . . . . 314 37 1352 596 985 121 965 1731 836 1711 1580 1251 1641 387 890 243 445 641 335 497 1127 Flight 168 | . . . . 31 137 . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 120 80 120 120 56 39 44 48 48 48 48 45 52 52 52 52 45 45 45 38 38 38 38 38 36 Average Speed 60 | 120 116 120 120 76 73 64 49 48 48 67 60 52 52 52 52 51 45 45 41 38 38 39 58 85 Slowest Speed 285 | 120 120 120 120 200 285 180 116 48 48 68 138 52 52 52 52 106 45 45 48 38 40 40 260 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 60 | 2 32 98 73 95 42 36 54 79 75 85 41 59 93 89 63 47 60 98 62 63 16 23 97 27 Regions Visited 24 Branch Regions 17 Pre-discovered Areas 12 | . . 2 1 1 . . . 1 1 . . 1 . 2 . . . . 3 . . . . . Known Exits Taken 9 | . . . . . . 1 . . . 1 1 1 1 1 1 1 . . . . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 . 1 1 1 . . . . . . . 1 1 1 1 1 1 . . Scrap Searched 27 | . . 1 . 1 . . 2 3 . 4 . 2 3 3 2 . 1 4 . 1 . . . . Spaces Dug 195 | . . . . 1 . 13 3 . . . 49 . . . 21 63 . 3 . . 10 11 1 20 Terrain Destroyed 453 | . . . . 1 57 13 23 . . 18 64 . 2 . 35 72 14 50 . 1 10 68 1 24 Melee 157 | . . . . 1 . 13 3 . . . 46 . . . . 50 . 3 . . 10 11 1 19 Projectile 39 | . . . . . . . 1 . . . 6 . 2 . . 22 . . . 1 . 2 . 5 AOE 257 | . . . . . 57 . 19 . . 18 12 . . . 35 . 14 47 . . . 55 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 24180 | . 165 727 458 1481 406 2261 639 1122 137 1020 2115 871 1834 1791 1444 2116 400 902 284 469 818 420 629 1671 Wait 2568 | . 8 4 . 735 1 419 22 64 17 23 165 32 110 156 175 265 . . . 15 128 11 8 210 Move 20111 | . 136 707 454 690 359 1702 595 984 120 964 1730 835 1710 1579 1250 1640 386 889 242 444 640 334 498 1223 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Pick Up 282 | . 3 5 1 4 22 39 2 1 . 5 44 . 1 41 5 42 1 1 5 . 9 16 17 18 Fast Attach 165 | . 1 2 . 5 6 19 . . . 2 21 . 4 5 . 28 1 . 8 . 4 3 11 45 Attach 74 | . . 5 . 1 3 4 1 . . 2 6 . . . 1 11 1 . 2 1 3 4 19 10 Detach 81 | . . . . . 4 8 . . . 1 10 . 1 1 1 18 1 . 4 . 3 2 10 17 Swap 107 | . 2 . . 7 4 9 4 1 . 6 19 3 4 . 5 9 2 4 1 . 4 6 7 10 Drop 194 | . 1 1 3 10 1 20 . 1 . 2 47 . 4 7 1 35 1 . 9 . 8 10 5 28 Fire 187 | . 11 3 . 28 6 7 12 9 . 15 20 . . . 6 16 1 5 2 9 . 13 3 21 Melee 334 | . . . . 1 . 26 3 1 . . 52 1 . 2 . 52 6 3 11 . 19 21 50 86 Ram 4 | . 3 . . . . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . 8 . . . . 1 . . . . . . . . . . . . . Rewire 61 | . . . . . . . . 61 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / Upp / Ext / *Arm) -4/Armory -4/Lab -3/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 15) 212 | -10/Materials | Entered Mines 253 | -10/Mines | Discovered new exit (range 9) 271 | -10/Mines | Escorted by a lone wolf Derelict 282 | -10/Mines | Learned location of Storage (-9) 301 | -10/Mines | Build established: Mutant 466 | -10/Mines | Learned Materials security intel 624 | -10/Mines | Learned Materials emergency access door positions 886 | -10/Mines | Discovered new exit (range 12) 926 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 927 | -10/Mines | Discovered new exit (range 5) 1084 | -10/Mines | Entered Exiles 1084 | -10/Exiles | Accompanied by 1 ally 1105 | -10/Exiles | Discovered new exit (range 15) 1156 | -10/Exiles | Met 8R-AWN 1177 | -10/Exiles | Met EX-HEX 1221 | -10/Exiles | Met EX-DEC 1255 | -10/Exiles | Learned location of Zion (-6) 1300 | -10/Exiles | Met EX-BIN 1449 | -10/Exiles | Aligned with FarCom system 1450 | -10/Exiles | Given EX-Vault access code 1485 | -10/Exiles | Opened EX-Vault 1505 | -10/Exiles | Found Lightpack 2.0 1531 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1619 | -10/Exiles | Discovered new exit (range 14) 1632 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1632 | -10/Exiles | Entered Mines 1869 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1880 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1882 | -9/Mines | Core integrity fell below 50% 1922 | -9/Mines | Build established: Scout 1923 | -9/Mines | Assembled infested the area 1924 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1926 | -9/Mines | Found Prototype Device 1926 | -9/Mines | Identified Exp. Sensor Array 1928 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2564 | -9/Mines | Core integrity fell below 20% 2598 | -9/Mines | Lost 3 parts (2n1w) 2667 | -9/Mines | Met a Derelict testing a Signal Generator 2811 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2851 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2941 | -9/Mines | Discovered new exit (range 9) 2962 | -9/Mines | Discovered new exit (range 11) 2991 | -9/Mines | Entered Materials 2991 | -8/Materials | Accompanied by 4 allies 2991 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3285 | -8/Materials | Discovered new exit (range 16) 3299 | -8/Materials | Lost 8 parts (1p5n1u1w) 3312 | -8/Materials | Entered Factory 3312 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3341 | -7/Factory | Build established: Hauler-Mutant 3735 | -7/Factory | Fabricated Drone Bay (x1) 4073 | -7/Factory | Discovered new exit (range 7) 4221 | -7/Factory | System corruption reached 10% 4489 | -7/Factory | Fabricated Prc. Energy Filter (x1) 4647 | -7/Factory | Discovered new exit (range 4) 4659 | -7/Factory | Identified exit to Lower Caves 5005 | -7/Factory | Entered Lower Caves 5266 | -7/Lower Caves | Discovered new exit (range 13) 5368 | -7/Lower Caves | Entered another Lower Caves area 5392 | -7/Lower Caves | Learned Factory non-interactive machine intel 5393 | -7/Lower Caves | Encountered a Warlord checkpoint 5413 | -7/Lower Caves | Discovered new exit (range 6) 5477 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5926 | -7/Lower Caves | Discovered new exit (range 5) 5927 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5989 | -7/Lower Caves | Entered Data Miner 5989 | -7/Data Miner | Accompanied by 1 ally 5989 | -7/Data Miner | Discovered new exit (range 6) 6000 | -7/Data Miner | Met Data Miner 6015 | -7/Data Miner | Learned location of Section 7 (-2) 6015 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6028 | -7/Data Miner | Received God Mode back door access code from Data Miner 6064 | -7/Data Miner | Entered Proximity Caves 6064 | -6/Proximity Caves | Accompanied by 1 ally 6293 | -6/Proximity Caves | Identified exit to Factory 6306 | -6/Proximity Caves | Spotted B-75 Beast 6714 | -6/Proximity Caves | Escorted by Enhanced Grunt 6792 | -6/Proximity Caves | Entered Factory 6792 | -6/Factory | Accompanied by 1 ally 6792 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6793 | -6/Factory | Loaded intel: 195 non-interactive machine locations 6932 | -6/Factory | Found Powered Armor 6934 | -6/Factory | Found Powered Armor 6936 | -6/Factory | Found Powered Armor 6938 | -6/Factory | Found Powered Armor 6945 | -6/Factory | Found Powered Armor 7258 | -6/Factory | Incoming investigation squad redirected 7711 | -6/Factory | Found Launcher Loader 7798 | -6/Factory | Crushed by falling debris 7839 | -6/Factory | Discovered new exit (range 7) 8083 | -6/Factory | Discovered new exit (range 13) 8098 | -6/Factory | Incoming investigation squad redirected 8205 | -6/Factory | Discovered new exit (range 11) 8228 | -6/Factory | Identified exit to Lower Caves 8306 | -6/Factory | Entered Lower Caves 8544 | -6/Lower Caves | Encountered a Warlord checkpoint 8703 | -6/Lower Caves | Discovered new exit (range 9) 8780 | -6/Lower Caves | Identified exit to Lower Caves 8780 | -6/Lower Caves | Entered another Lower Caves area 8893 | -6/Lower Caves | Discovered new exit (range 15) 8933 | -6/Lower Caves | Identified exit to Factory 9377 | -6/Lower Caves | Encountered a Warlord checkpoint 9386 | -6/Lower Caves | Learned Factory stockpile data 9558 | -6/Lower Caves | Discovered new exit (range 7) 9795 | -6/Lower Caves | Identified exit to Zion 9795 | -6/Lower Caves | Entered Zion 9848 | -6/Zion | Discovered new exit (range 16) 9855 | -6/Zion | Identified exit to Proximity Caves 9899 | -6/Zion | Gained Derelict followers 9937 | -6/Zion | System corruption cleaned by Quarantine Array 9986 | -6/Zion | Learned location of Quarantine (-2) 10024 | -6/Zion | Gained Derelict followers 10345 | -6/Zion | Learned location of 1 exit from Factory 10531 | -6/Zion | Rebuked by Imprinter 10830 | -6/Zion | Entered Proximity Caves 10830 | -5/Proximity Caves | Accompanied by 7 allies 11019 | -5/Proximity Caves | Learned Factory machine intel 11053 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11674 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11685 | -5/Proximity Caves | Entered Factory 11685 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11686 | -5/Factory | Identified exit to Upper Caves 11688 | -5/Factory | Loaded intel: 233 machine locations 11853 | -5/Factory | Spotted B-75 Beast 12488 | -5/Factory | Discovered new exit (range 14) 12545 | -5/Factory | Repaired Gravmag Array 12802 | -5/Factory | Incoming investigation squad redirected 12882 | -5/Factory | Fabricated Imp. Reaction Control System (x1) 12892 | -5/Factory | Found Prototype Launcher 12892 | -5/Factory | Identified Mni. Smartbomb Launcher 12951 | -5/Factory | Cargo convoy interrupted 12962 | -5/Factory | Fabricated Imp. System Shield? 12967 | -5/Factory | Incoming assault squad redirected 12968 | -5/Factory | Fabricated Imp. Cloaking Device (x1) 12969 | -5/Factory | Incoming assault squad redirected 13002 | -5/Factory | Incoming assault squad redirected 13107 | -5/Factory | Entered Upper Caves 13195 | -5/Upper Caves | Learned Factory emergency access door positions 13211 | -5/Upper Caves | Learned Factory emergency access door positions 13264 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 13294 | -5/Upper Caves | Discovered new exit (range 14) 13306 | -5/Upper Caves | Entered another Upper Caves area 13364 | -5/Upper Caves | Discovered new exit (range 15) 13366 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13368 | -5/Upper Caves | Learned location of 1 exit from Factory 13369 | -5/Upper Caves | Learned 4 Factory zone layouts 13699 | -5/Upper Caves | Discovered new exit (range 4) 13731 | -5/Upper Caves | Entered Zhirov 13731 | -5/Zhirov | Discovered new exit (range 3) 13740 | -5/Zhirov | Met Zhirov 13751 | -5/Zhirov | Learned location of Testing (-3) 13751 | -5/Zhirov | Learned location of Command (-1) 13763 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13772 | -5/Zhirov | Found Alien Artifact 13772 | -5/Zhirov | Identified Integrated Dissipator 13772 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13787 | -5/Zhirov | Found Alien Artifact 13892 | -5/Zhirov | Entered Proximity Caves 13992 | -4/Proximity Caves | Spotted B-86 Titan 14076 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14094 | -4/Proximity Caves | Discovered new exit (range 5) 14095 | -4/Proximity Caves | Entered Factory 14095 | -4/Factory | Evolved 2 slots: Utility x2 14096 | -4/Factory | Identified exit to Extension 14097 | -4/Factory | Identified exit to Research 14098 | -4/Factory | Identified exit to Upper Caves 14538 | -4/Factory | Discovered new exit (range 11) 14542 | -4/Factory | Entered Armory 14710 | -4/Armory | Found Fusion Bomb Launcher 14711 | -4/Armory | Found Fusion Bomb Launcher 14713 | -4/Armory | Found Gamma Bomb Array 14740 | -4/Armory | Identified Transdimensional Reconstructor 14740 | -4/Armory | Warped through subspace to slip node 14740 | -4/Armory | Discovered new exit (range 1) 14803 | -4/Armory | Entered Lab 14803 | -4/Lab | Discovered exit to Research (range 9) 14808 | -4/Lab | Unable to decrypt terminal 14809 | -4/Lab | Unable to decrypt terminal 14809 | -4/Lab | Opened the door to a hidden lab 14810 | -4/Lab | Gained access to the hidden lab's interior 14811 | -4/Lab | Unable to decrypt terminal 14812 | -4/Lab | Detected by scanners 14828 | -4/Lab | Unable to decrypt terminal 14831 | -4/Lab | Confronted by A5 14901 | -4/Lab | Destroyed A5 14905 | -4/Lab | Found Exp. Hacking Suite 14929 | -4/Lab | Lost 6 parts (1p2n3u) 14971 | -4/Lab | Found Prototype Special Weapon 14993 | -4/Lab | Found Prototype Energy Gun 14993 | -4/Lab | Identified Hyp. EM Gauss Rifle 14999 | -4/Lab | Identified Gui. Remote Datajack 15004 | -4/Lab | Found Prototype Energy Gun 15004 | -4/Lab | Identified Tachyon Dispersion Ray 15008 | -4/Lab | Found Prototype Hackware 15008 | -4/Lab | Identified Quantum Router 15012 | -4/Lab | Found Prototype Protection 15025 | -4/Lab | Found Integrated Dissipator 15025 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 15035 | -4/Lab | Found Alien Artifact 15043 | -4/Lab | Found Transdimensional Reconstructor 15049 | -4/Lab | Found Alien Artifact 15049 | -4/Lab | Identified Core Reset Matrix 15049 | -4/Lab | Identified Core Expander 15049 | -4/Lab | Used Core Reset Matrix 15051 | -4/Lab | Installed Core Expander, added new Weapon slot 15082 | -4/Lab | Unable to decrypt terminal 15098 | -4/Lab | Discovered exit to Research (range 9) 15129 | -4/Lab | Unable to decrypt terminal 15163 | -4/Lab | Unable to decrypt terminal 15181 | -4/Lab | Unable to decrypt terminal 15201 | -4/Lab | Disabled Active System Cloaker 15208 | -4/Lab | MAIN.C forces arrive to investigate 15299 | -4/Lab | Identified Hvy. Regenerative Plating 15311 | -4/Lab | Lost 7 parts (1p3n2u1w) 15321 | -4/Lab | Entered Research 15321 | -3/Research | Evolved 2 slots: Utility x2 15520 | -3/Research | Identified exit to DSF 15575 | -3/Research | Build established: Hacker-Mutant 15649 | -3/Research | Found Prototype Launcher 15649 | -3/Research | Identified Tactical Quantum Warhead 15892 | -3/Research | Intercept squad dispatched 15919 | -3/Research | Spotted Tracker 15939 | -3/Research | Destroyed Tracker 15960 | -3/Research | Spotted Combat Programmer 15989 | -3/Research | Destroyed Combat Programmer 16083 | -3/Research | Repaired Imp. Antigrav System 16200 | -3/Research | Build established: Hauler-Mutant 16367 | -3/Research | System corruption reached 10% 16452 | -3/Research | Core integrity fell below 50% 16466 | -3/Research | Emitted hypermatrix ping 16471 | -3/Research | Assembled emerged from beneath the floor 16484 | -3/Research | Assembled emerged from beneath the floor 16496 | -3/Research | Lost 34 parts (2p6n16u10w) 16530 | -3/Research | Incoming investigation squad redirected 16543 | -3/Research | Intercept squad dispatched 16580 | -3/Research | Spotted Tracker 16595 | -3/Research | Found Prototype Energy Gun 16632 | -3/Research | Incoming assault squad redirected 16833 | -3/Research | Found Unknown Device 16833 | -3/Research | Identified Antimissile System 16976 | -3/Research | Intercept squad dispatched 17000 | -3/Research | Spotted Tracker 17001 | -3/Research | Spotted Tracker 17006 | -3/Research | Core integrity fell below 20% 17034 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16997_ Identified Imp. Targeting Computer. 16998_ Slug penetrates Wall. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 17001_ Antigrav Array temporarily disabled. 17001_ Slug penetrates Wall. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 17001_ Antigrav Array temporarily disabled. 17007_ Slug penetrates Wall. 17015_ Tracker Prototype Device severed. 17016_ CH#AW LVRFJP%C82PB9JUHX 17016_ Antimatter Reactor destroyed. 17018_ Slug penetrates Wall. 17023_ Destroyed Prototype Energy Gun. 17025_ Critical hit (Destroy). 17025_ Adv. Actuator Array destroyed. 17028_ Antimatter Reactor destroyed. 17028_ Imp. Targeting Computer destroyed. 17032_ Slug penetrates Meson Extractor. 17032_ Arm. Heavy Treads destroyed. 17032_ Antigrav Array destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# # | | ???????????????????????????????????# #####+# | | ???????????????????????????????????# % #???# # | | ???????????????????????????????????# #???# # | | ???????????????????????????????????# #???# # | | ???????????????????????????????????# ##### # | | ????????????????????###+############ [! | | ????????????????????# *%= | | ????????????????????# =! | | ???????????#+######## | | ???????????+ ^ ^ ####### | | ???????????# ^ % #????# | | ???????????# #????# | | ???????????# #????# | | ???????????# #????# | | ???????????# #????# | | ???????????# #????# | | ??????????##+###+###########""" """# #????# | | ??????????# #???#"""G"""# #????# | | ??????????# R #???######### #????# | | ??????????# h #???????????# #????# | | ??????????# """ """ #???????????# #????# | | ??????????# """ """ #???????????# #????# | | ??????????# """ """ #???????????# #????## | | ??????????# """ #### # ####### | | ??????????# """ @s /p !# #= | | ??????????# """ ####""""p # # | | ??????????# """ #???????????# # "" | | ??????????# s#????????p??# # "" | | ??????????# #???????????# # "" | | ??????????##############???????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ?????????????????????????????###+### ### ### | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# ### ## ## | | ????????????????????????????# ??? * ? | | ????????????????????????????# ???? ?? | | ????????????????????????????+ ???? ??"" | | ????????????????????????????# ????? |??" | | ????????????????????????????# ?????? ??? | | ????????????????????????????# ?????? ?????? | | ????????????????????????????#??????? ???????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 120 Energy Generation 43 Energy Capacity 550 Matter Stores 400 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Armor Coverage 825 Resistance: TH 20 Resistance: EM 25 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Matter Filtering 50 Particle Charging 20 Kinecelleration 40 Offensive Hacking 38 Defensive Hacking 39 Item Schematics ----------------- Enh. Nova Cannon | -3/Research | Hacked Antigrav Array | -3/Research | Scanalyzed Lgt. Quantum Reactor | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Drone Bay | x1 | -7/Factory | Preloaded Prc. Energy Filter | x1 | -7/Factory | Preloaded Imp. Reaction Control System | x1 | -5/Factory Imp. System Shield | x1 | -5/Factory Imp. Cloaking Device | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Expander Achievements -------------- Anyone Home? Cya! Challenges ------------ None Game ------ Seed HybridSpikedBroadsword Manual? 0 Play Time 06:25:36 Cumulative 245.1 hours Start 2023.09.28 @ 08:20:41 End 2023.09.29 @ 08:21:30 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 87 Adventurer 44 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25fa915a-d83e-4131-b9a7-b0a7cb9efe6d