Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 02:36:20 Player: Tease1234 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (379) 379 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2309 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 164/300 Energy 99/100 System Corruption 0% Temperature Critical (586) Movement Core (1700) Ox33 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Wheel Improved Hover Unit Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Utility Shielding Weapon Shielding Weapon Shielding Weapon Shielding Spread Laser Spread Laser Shotgun Shotgun Shotgun Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Huge Storage Unit Light Armor Plating > --- WEAPON ----------- Medium Laser Beam Rifle Shotgun Scythe > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Wheel Improved Hover Unit Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Utility Shielding Weapon Shielding Weapon Shielding Weapon Shielding Spread Laser Spread Laser Shotgun Shotgun Shotgun Improved Light Cannon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 28 | 7 3 14 4 Power 7 | 2 . 4 1 Engine 7 | 2 . 4 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 5 . Treads . | . . . . Leg 1 | 1 . . . Wheel 7 | 1 1 5 . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 1 1 Device . | . . . . Storage 4 | 1 2 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 . 4 2 Energy Gun 2 | . . 1 1 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 6 10 Power 5 | . . 2 3 Propulsion 4 | . . 2 2 Utility 1 | . . . 1 Weapon 6 | . . 2 4 Highest Loss Streak 10 | . . 2 10 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 97 93 90 Engine 17 | . 14 18 15 Wheel 22 | . 28 21 16 Storage 22 | . 25 22 18 Energy Gun 2 | . . 2 17 Ballistic Gun 19 | . 28 18 8 Ballistic Cannon 2 | . . 3 5 Launcher 4 | . . 7 . Peak Build Rating 24 | 6 8 21 24 Average Rating 10 | 5 7 11 20 On Entrance 8 | . 6 8 21 Naked Turns . | . . . . Heaviest Build 125 | 12 47 120 125 Greatest Support 32 | 16 32 32 24 Greatest Overweight (x) 34 | 1 1 10 34 Average Overweight (x) 2 | . . 3 5 Largest Inventory Capacity 25 | 8 15 25 25 Average Capacity 20 | 7 13 23 25 Most Carried 25 | 6 13 25 24 Average Carried 15 | 3 9 17 22 Final Capacity 25 | 8 15 25 25 Final Carried 25 | 6 13 25 22 Class Distribution -------------------- 45% | Gunner 41% | Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 447 | 195 . 252 . Remotely . | . . . . Salvage Created 333 | . . 333 . Parts 19 | . . 19 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 8 | . . 8 . Guns 1 | . . 1 . Cannons 1 | . . 1 . AOE 6 | . . 6 . Classes Destroyed 4 | . . 4 . Recycler 1 | . . 1 . Watcher 1 | . . 1 . Grunt 6 | . . 6 . Sentry 2 | . . 2 . Best Kill Streak 5 | . . 5 . Combat Bots Only 4 | . . 4 . Max Kills in Single Turn 3 | . . 3 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 134 | . . 48 86 Missed 21 | . . 13 8 Damage Taken 2135 | . . 695 1440 Core 712 | . . 152 560 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 100 62 . Volleys Fired 28 | . . 22 6 Largest 4 | . . 3 4 Hottest 168 | . . 70 168 Shots Fired 74 | . . 55 19 Gun 59 | . . 42 17 Cannon 4 | . . 2 2 Launcher 11 | . . 11 . Special . | . . . . Kinetic 51 | . . 44 7 Thermal 12 | . . . 12 Explosive 11 | . . 11 . Electromagnetic . | . . . . Robot Hit Streak 7 | . . 4 7 Robot Miss Streak 4 | . . 4 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 37 | . . 24 13 Core Hits 25 | . . 22 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 835 | . . 612 223 Guns 299 | . . 147 152 Cannons 83 | . . 42 41 Explosions 416 | . . 416 . Melee 30 | . . . 30 Ramming 7 | . . 7 . Kinetic 283 | . . 189 94 Thermal 99 | . . . 99 Explosive 416 | . . 416 . Electromagnetic . | . . . . Impact . | . . . . Slashing 30 | . . . 30 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 52 | . . 52 . Projectiles . | . . . . Explosions 52 | . . 52 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 256 | . . 256 . Shots 8 | . . 8 . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 598 | . . 124 598 Average Temperature 163 | . . 30 303 Received Heat Transfer 1014 | . . 204 810 Effects 10 | . . . 10 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 259 | . . . 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 321 | . 29 321 66 Initial 66 | . . 11 66 Average 72 | . 14 104 55 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 91 100 Level 1 5 | . . 8 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 1 16 8 Peak Tracking Total 8 | . 1 7 8 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 5 . Max in Single Turn 3 | . . 3 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 2 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 6 4 2 Successful 10 | . 4 4 2 Failed 2 | . 2 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 6 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 4 4 2 Record 6 | . 2 3 1 Prototype ID Bank 2 | . 2 . . Surveillance Status 1 | . . . 1 Recall Reinforcements 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1066 | 89 228 659 90 Spaces Moved 606 | 48 176 348 34 Core 3 | 2 . . 1 Treads . | . . . . Legs 31 | 31 . . . Wheels 572 | 15 176 348 33 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 115 165 Average Speed 138 | 156 111 142 211 Slowest Speed 1750 | 190 115 230 1750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 5 32 28 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 68 | . . 68 . Melee . | . . . . Projectile . | . . . . AOE 68 | . . 68 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 785 | 60 207 473 45 Wait 81 | . 19 62 . Move 603 | 47 175 347 34 Hop . | . . . . Pick Up 35 | 5 9 21 . Fast Attach 8 | 7 . 1 . Attach 11 | . 1 7 3 Detach 1 | 1 . . . Swap 9 | . 2 6 1 Drop 7 | . 1 6 . Fire 28 | . . 22 6 Melee 1 | . . . 1 Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 632 | -9/Materials | Build established: Gunner 936 | -9/Materials | Discovered new exit (range 14) 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1062 | -8/Materials | Core integrity fell below 50% 1066 | -8/Materials | Core integrity fell below 20% 1067 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01054_ Arm. Wheel destroyed. 01055_ Overheating: Beam Rifle damaged (-18). 01055_ Shotgun destroyed. 01055_ Lgt. Deuterium Engine destroyed. 01055_ Med. Laser destroyed. 01056_ Power failure, Lgt. Deuterium Engine shutdown. 01056_ Overheating: Huge Storage Unit damaged (-149). 01056_ Overheating: Beam Rifle damaged (-2). 01056_ Overheating: Lgt. Deuterium Engine damaged (-14). 01057_ Beam Rifle broken. 01057_ Overheating: Short circuit. 01058_ Overheating: Core damaged (-99). 01058_ Lgt. Deuterium Engine destroyed. 01058_ Critical hit (Burn: +37). 01058_ Scythe destroyed. 01059_ Critical hit (Burn: +37). 01063_ Broken Beam Rifle destroyed. 01064_ Overheating: Energy bleed (-16). 01065_ Critical hit (Burn: +37). 01066_ Overheating: Core damaged (-93). 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""" #????????????????????? | | ?##### ######### #????????????????????? | | ?????# #???????###+###????????????????????? | | ?????# """ #??????????????????????????????????? | | ?????+ "?" #??????????????????????????????????? | | ?????# ??" ??????????????????????????????????? | | ?????? ??? ??????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 400 Matter Stores 239 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeFieldSaw Manual? 0 Play Time 00:14:45 Cumulative 2.8 hours Start 2025.05.02 @ 02:23:04 End 2025.05.02 @ 02:36:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7199b2d1-7591-4ab8-8744-f64db4d83887