Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 14:17:20 Player: gabr Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1622) 1622 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 4270 Bonus ------- High Alert Combat Kills 13 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 181/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Signal Interpreter Improved Terrain Scan Processor Targeting Computer > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (10) --- Cooled Ion Engine Deuterium Engine Nuclear Core Light Nuclear Core Aluminum Leg Medium Laser Beam Rifle Particle Gun Flak Gun Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Melee Analysis Suite Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle Flak Gun > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Light Nuclear Core Aluminum Leg Energy Filter Medium Laser Assault Rifle Flak Gun Flak Gun Makeshift Spear [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 68 | 7 13 7 1 2 30 8 Power 8 | 1 4 . . . 2 1 Engine 3 | 1 1 . . . . 1 Core 5 | . 3 . . . 2 . Reactor . | . . . . . . . Propulsion 14 | 2 2 2 . . 8 . Treads . | . . . . . . . Leg 14 | 2 2 2 . . 8 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 3 4 . 2 6 3 Device 11 | 1 . 3 . 2 4 1 Storage 3 | 1 2 . . . . . Processor 4 | . . 1 . . 1 2 Hackware 1 | . 1 . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 26 | 2 4 1 1 . 14 4 Energy Gun 10 | . 3 1 . . 4 2 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 1 . . . 6 2 Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . . . . 3 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 18 | . 1 . . . 14 3 Power 1 | . . . . . 1 . Propulsion 6 | . 1 . . . 4 1 Utility 7 | . . . . . 5 2 Weapon 4 | . . . . . 4 . Highest Loss Streak 11 | . 1 . . . 11 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 98 99 100 100 88 96 Engine 6 | . 5 11 11 9 2 8 Core 4 | . 7 . . . 5 . Leg 21 | . 27 22 22 18 17 17 Device 10 | . 3 18 11 27 10 16 Storage 10 | . 14 11 11 9 9 9 Processor 8 | . . 3 11 9 11 25 Hackware 9 | . 10 11 11 9 9 1 Protection 1 | . . . . . 4 . Energy Gun 10 | . 10 21 13 9 7 6 Ballistic Gun 7 | . 17 . . . 6 9 Ballistic Cannon 2 | . . . 8 9 1 . Naked Turns . | . . . . . . . Heaviest Build 45 | 13 23 28 25 29 45 29 Greatest Support 25 | 20 20 20 20 20 25 25 Greatest Overweight (x) 8 | . 1 1 1 1 8 2 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 4 10 10 10 9 10 10 Average Carried 9 | 2 8 9 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 9 9 10 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 1373 | 280 131 130 78 . 588 166 Remotely 326 | 161 66 . . . . 99 Salvage Created 1577 | 98 381 156 8 . 729 205 Parts 84 | 3 20 12 . . 33 16 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 39 | . 6 3 3 . 22 5 Melee 3 | . . . . . 3 . Guns 30 | . 6 2 1 . 16 5 Cannons 5 | . . . 2 . 3 . Classes Destroyed 11 | 1 3 1 1 . 4 1 Hauler 1 | . . . . . . 1 Recycler 2 | 1 1 . . . . . Operator 1 | . 1 . . . . . Watcher 3 | . 1 1 . . . 1 Swarmer 8 | . . . . . 6 2 Grunt 17 | . 6 2 . . 7 2 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 6 | . . 1 . . 4 1 Hunter 3 | . . . . . 3 . Assembled 3 | . . . 3 . . . Best Kill Streak 5 | 1 3 2 3 . 4 5 Combat Bots Only 4 | . 2 2 3 . 4 3 Max Kills in Single Turn 2 | 1 1 1 1 . 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 353 | . 46 10 9 . 253 35 Missed 94 | . 15 2 3 . 66 8 Damage Taken 3543 | . 424 86 79 . 2596 358 Core 643 | . 58 . 30 . 492 63 Absorbed by Shields 233 | . . 32 . . 201 . Regen/Repaired (Parts) 28 | . 28 . . . . . Core Remaining (%) 89 | 100 76 . 92 . . . Volleys Fired 160 | 5 42 10 12 . 66 25 Largest 2 | 2 2 2 2 . 2 2 Hottest 130 | 40 85 130 100 . 130 115 Shots Fired 300 | 10 84 20 24 . 120 42 Gun 271 | 10 84 20 12 . 103 42 Cannon 28 | . . . 12 . 16 . Launcher 1 | . . . . . 1 . Special . | . . . . . . . Kinetic 207 | 10 82 . 12 . 77 26 Thermal 86 | . 2 14 12 . 42 16 Explosive 1 | . . . . . 1 . Electromagnetic 6 | . . 6 . . . . Robot Hit Streak 12 | 5 11 7 5 . 12 9 Robot Miss Streak 11 | 1 3 2 4 . 8 11 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . . 4 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 216 | 7 62 11 12 . 92 32 Core Hits 124 | 2 24 5 6 . 61 26 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 5 | . 1 1 . . 3 . Burn 2 | . . 1 . . 1 . Destroy 1 | . 1 . . . . . Blast 1 | . . . . . 1 . Impale 1 | . . . . . 1 . Melee Attacks 17 | . . . . . 17 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 17 | . . . . . 17 . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2838 | 59 511 162 130 . 1537 439 Guns 2239 | 59 511 162 57 . 1011 439 Cannons 267 | . . . 73 . 194 . Explosions 16 | . . . . . 16 . Melee 316 | . . . . . 316 . Ramming . | . . . . . . . Kinetic 1794 | 59 497 . 73 . 889 276 Thermal 699 | . 14 149 57 . 316 163 Explosive 16 | . . . . . 16 . Electromagnetic 13 | . . 13 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 316 | . . . . . 316 . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 6 | . . . 2 . 4 . Impact . | . . . . . . . Kinetic 5 | . . . 1 . 4 . Secondary 1 | . . . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 639 | . 60 214 144 . 639 87 Average Temperature 116 | . 17 95 71 . 163 40 Received Heat Transfer 1297 | . 258 40 . . 882 117 Effects 21 | . . . . . 21 . Shutdowns 4 | . . . . . 4 . Energy Bleed 3 | . . . . . 3 . Matter Decay 5 | . . . . . 5 . Short Circuit 2 | . . . . . 2 . Damage (minor) 3 | . . . . . 3 . Damage (major) 1 | . . . . . 1 . Damage (core) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 5 | . . 3 . . 1 1 Heat Transferred 1887 | . 37 444 148 . 851 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Peak Influence 450 | 5 235 120 46 3 450 403 Initial 219 | . 3 18 46 . 1 219 Average 114 | . 87 89 31 . 180 281 Maximum Alert Level 2 | . 1 . . . 2 2 Low Security (%) 77 | 100 83 100 100 100 64 . Level 1 19 | . 16 . . . 25 98 Level 2 3 | . . . . . 10 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 11 4 3 . 22 10 Peak Tracking Total 5 | . 4 2 3 . 5 5 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 4 | . . 1 . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 5 | . 3 . . 1 1 . Terminals 3 | . 2 . . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 10 | . 7 . . 1 2 . Successful 7 | . 6 . . 1 . . Failed 3 | . 1 . . . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 3 . . . . . Terminals 7 | . 5 . . . 2 . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 4 | . 4 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 38 | . 38 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 2951 | 112 774 303 592 43 921 206 Spaces Moved 1316 | 72 426 130 286 22 313 67 Core 5 | 3 . . . . 2 . Treads . | . . . . . . . Legs 1311 | 69 426 130 286 22 311 67 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 Average Speed 166 | 117 130 190 190 190 191 173 Slowest Speed 450 | 120 190 190 190 190 450 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 53 14 64 2 39 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . . . 12 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 11 | . . . . . 11 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 1784 | 88 580 169 313 24 494 116 Wait 150 | 1 72 17 10 . 42 8 Move 1310 | 71 425 129 285 21 312 67 Hop . | . . . . . . . Pick Up 26 | 4 11 2 2 1 4 2 Fast Attach 36 | 7 9 3 1 . 13 3 Attach 12 | . . 2 . 2 8 . Detach 6 | . 1 . . . 3 2 Swap 20 | . 4 2 . . 9 5 Drop 37 | . 16 4 3 . 10 4 Fire 160 | 5 42 10 12 . 66 25 Melee 17 | . . . . . 17 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 574 | -10/Materials | Repaired Lgt. Nuclear Core 736 | -10/Materials | Identified exit to Mines 746 | -10/Materials | Discovered new exit (range 9) 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Utility x2 1144 | -9/Materials | Discovered new exit (range 15) 1171 | -9/Materials | Identified exit to Mines 1190 | -9/Materials | Entered Mines 1191 | -9/Mines | Assembled infested the area 1262 | -9/Mines | Build established: Scavenger-Mutant 1263 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1398 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1746 | -9/Mines | Discovered new exit (range 3) 1750 | -9/Mines | Identified exit to Materials 1782 | -9/Mines | Entered Materials 1782 | -8/Materials | Evolved 2 slots: Utility x2 1823 | -8/Materials | Identified exit to Garrison 1825 | -8/Materials | Entered Garrison 2122 | -8/Garrison | Core integrity fell below 50% 2146 | -8/Garrison | Lost 11 parts (1p4n3u3w) 2324 | -8/Garrison | Triggered checkpoint 2350 | -8/Garrison | Triggered checkpoint 2366 | -8/Garrison | Core integrity fell below 20% 2498 | -8/Garrison | Triggered checkpoint 2624 | -8/Garrison | Triggered checkpoint 2699 | -8/Garrison | Garrison Relay disabled 2730 | -8/Garrison | Discovered new exit (range 14) 2744 | -8/Garrison | Identified exit to Materials 2746 | -8/Garrison | Entered Materials 2952 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02813_ Dropped Particle Gun. 02816_ Acquired 50 matter. 02847_ Dropped Energy Filter. 02847_ Acquired Lrn. Tractor Beam. 02861_ Dropped Mak. Spear. 02862_ Acquired Great Maul. 02894_ G-50 Soldier destroyed. 02895_ Acquired 38 matter. 02904_ A-02 Transporter destroyed. 02905_ Acquired 49 matter. 02909_ Discarded Melee Analysis Suite. 02910_ Acquired Targeting Computer. 02924_ S-10 Pest destroyed. 02925_ Acquired 8 matter. 02927_ S-10 Pest destroyed. 02930_ Imp. Heat Sink destroyed. 02931_ Acquired 4 matter. 02932_ Carbon-fiber Leg destroyed. 02934_ Lrn. Tractor Beam destroyed. 02936_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????##### ########################???????????? | | ???? #???????????? | | ???? #???????????? | | ???? #???????????? | | ???????????#######+##################???????????? | | ???????????????# #?????????????????????????? | | ???????????????# =!! #?????????????????????????? | | ???????????????#* !! !######????????????????????? | | ???????????????# *!![[+ !*!#????????????????????? | | ???????????????# =#### #????????????????????? | | ???????????????# #??# #????????????????????? | | ???????????????########### #????????????????????? | | ??????????????????????# ##+###??????????????????? | | ??????????????????????# / #??????????????????? | | ??????????????????????# !#??????????????????? | | ??????????????????????#""" [ #??????????????????? | | ??????????????????????#"Y [!#??????????????????? | | ?????????#######+###??#""" #??????????????????? | | ???????? ?#*[@ #??????????????????? | | ???????????? ###s########???????????????? | | ??????????????????# [%=/ """ "???????????????? | | ??????????????????# = ! # """ "???????????????? | | ??????????????????# ! ! #?""" "???????????????? | | ??????????????????# =!! #?? ????????????????? | | ??????????????????+ + ??? ???????????????? | | ??????????????????# #### # ??? ??????????????? | | ??????????????????# ???# #! ??? ?????????????? | | ??????????????????#????# #? ?????????????????? | | ???????????????????????# #??###????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????###?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Energy Filtering 45 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreFlakWeb Manual? 0 Play Time 00:20:26 Cumulative 37.7 hours Start 2024.04.02 @ 13:58:14 End 2024.04.02 @ 14:17:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10be98e4-974b-4ce9-8a64-613f4eddb10a