Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 14:03:32 Player: DrZettl Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2217) 2217 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (663) 663 TOTAL SCORE: 5225 Bonus ------- High Alert Combat Kills 528 Follower Combat Kills 135 Cogmind --------- Core Integrity 0/550 Matter 59/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Transport Network Coupler Hacking Suite Improved Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Salvage Targeting Computer Core Shielding Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Enhanced Autogun Improved Light Cannon > --- INVENTORY -------- Cooled Ion Engine Compact Wheel Improved Signal Interpreter Transport Network Coupler Hacking Suite Improved EM Shotgun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Improved Light Cannon Grenade Launcher Rocket Launcher Rocket Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Salvage Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 58 | 8 5 5 28 12 Power 6 | 1 . 1 3 1 Engine 6 | 1 . 1 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 3 1 1 6 2 Treads . | . . . . . Leg . | . . . . . Wheel 13 | 3 1 1 6 2 Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 2 . 5 1 Device 3 | 1 . . 2 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 29 | 2 2 3 14 8 Energy Gun 4 | 1 . . 2 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 12 | 1 . . 8 3 Ballistic Cannon 3 | . 1 1 . 1 Launcher 8 | . 1 1 3 3 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 5 . Parts Lost 21 | . . 3 4 14 Power 1 | . . 1 . . Propulsion 6 | . . . 2 4 Utility 4 | . . . 2 2 Weapon 10 | . . 2 . 8 Highest Loss Streak 14 | . . 3 1 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 94 97 82 Engine 11 | . 14 12 11 6 Wheel 23 | . 28 28 20 21 Device 3 | . 11 . . . Storage 12 | . 14 14 11 8 Processor 5 | . . . 10 8 Protection 9 | . 2 14 9 13 Energy Gun 1 | . . . 2 . Energy Cannon 3 | . . . 5 6 Ballistic Gun 12 | . 8 . 20 9 Ballistic Cannon 6 | . 13 13 1 . Launcher 5 | . 5 10 2 6 Naked Turns 10 | . . . . 10 Heaviest Build 47 | 14 34 34 40 47 Greatest Support 36 | 26 20 20 26 36 Greatest Overweight (x) 13 | . 1 1 13 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 8 15 15 14 Most Carried 15 | 8 8 15 15 15 Average Carried 12 | 3 7 11 14 12 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 8 8 15 15 5 Class Distribution -------------------- 60% | Mutant 37% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1767 | 298 285 227 918 39 Remotely . | . . . . . Salvage Created 2653 | 139 490 42 1832 150 Parts 178 | 6 28 5 123 16 Haulers Intercepted 7 | . 1 . 6 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 63 | . 16 6 37 4 Guns 24 | . 2 . 22 . Cannons 13 | . 2 1 10 . AOE 26 | . 12 5 5 4 Classes Destroyed 14 | 2 4 1 5 2 Worker 2 | . 1 . 1 . Builder 5 | . . . 2 3 Tunneler 2 | 2 . . . . Hauler 7 | . 1 . 6 . Recycler 1 | 1 . . . . Operator 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 13 | . 3 3 7 . Grunt 37 | . 13 1 21 2 Brawler 1 | . . . 1 . Sentry 8 | . . . 8 . Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Assembled 2 | . . 2 . . Best Kill Streak 7 | 3 6 3 7 7 Combat Bots Only 5 | . 5 3 5 4 Max Kills in Single Turn 3 | 1 2 1 2 3 Gunslinging . | . . . . . Exploded 2 | . 2 1 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3286 | . 331 291 1027 1637 Core 857 | . 100 68 127 562 Absorbed by Shields 75 | . . . 75 . Redirected to Shielding 48 | . . . 19 29 Regen/Repaired (Parts) 92 | . . . 92 . Core Remaining (%) 66 | 100 . 32 68 . Volleys Fired 184 | 6 28 41 88 21 Largest 3 | 2 2 2 3 3 Hottest 132 | 60 55 100 114 132 Shots Fired 380 | 12 39 44 235 50 Gun 232 | 12 11 . 183 26 Cannon 101 | . 12 27 44 18 Launcher 44 | . 16 14 8 6 Special 3 | . . 3 . . Kinetic 254 | 6 23 27 164 34 Thermal 80 | 6 . 3 63 8 Explosive 44 | . 16 14 8 6 Electromagnetic 2 | . . . . 2 Robot Hit Streak 10 | 8 9 5 10 7 Robot Miss Streak 4 | 1 2 2 3 4 Penetration Max . | . . . . . Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 201 | 9 19 5 141 27 Core Hits 128 | 4 34 10 65 15 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5404 | 109 965 502 2865 963 Guns 2297 | 109 105 . 1806 277 Cannons 841 | . 107 32 495 207 Explosions 2263 | . 753 470 561 479 Melee . | . . . . . Ramming 3 | . . . 3 . Kinetic 2308 | 55 212 32 1665 344 Thermal 897 | 54 . 105 636 102 Explosive 2158 | . 753 365 561 479 Electromagnetic 38 | . . . . 38 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 5 . . Message Errors 1 | . . 1 . . Matter Fused 2 | . . 2 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 82 | . 22 39 21 . Projectiles . | . . . . . Explosions 82 | . 22 39 21 . Melee . | . . . . . Knockbacks 3 | . 3 . . . Impact . | . . . . . Kinetic 3 | . 3 . . . Secondary . | . . . . . Self-Inflicted Damage 81 | . 15 65 1 . Shots 4 | . 1 3 . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 598 | . 40 215 288 598 Average Temperature 114 | . 16 49 78 357 Received Heat Transfer 963 | . 162 20 367 414 Effects 23 | . . . 3 20 Energy Bleed 3 | . . . . 3 Interference 5 | . . . 3 2 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 7 | . . . . 7 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 1668 | 125 . 100 1258 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1254 | 15 550 553 1254 569 Initial 529 | . 9 214 171 529 Average 500 | 4 163 435 709 533 Maximum Alert Level 4 | . 2 2 4 2 Low Security (%) 21 | 100 73 . 5 . Level 1 21 | . 17 42 18 . Level 2 31 | . 9 57 21 100 Level 3 20 | . . . 42 . Level 4 5 | . . . 12 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 5 . 6 4 Investigation 8 | . 3 . 4 1 Extermination . | . . . . . Reinforcement 7 | . 2 . 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 21 7 52 10 Peak Tracking Total 6 | . 4 3 5 6 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 4 | . . 4 4 . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 14 | . 5 3 5 1 Max in Single Turn 2 | . 1 2 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 15 | . 5 2 7 1 Terminals 10 | . 4 2 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . 1 . 2 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 41 | . 14 6 18 3 Successful 16 | . 6 2 6 2 Failed 25 | . 8 4 12 1 Catastrophic 4 | . . 2 2 . Database Lockouts . | . . . . . Manual 23 | . 12 4 7 . Terminals 31 | . 12 6 13 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 4 | . 2 . 2 . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 6 | . 2 2 2 . Prototype ID Bank 2 | . . . 2 . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . 2 . 2 . Report Inventory 4 | . 2 . 2 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 13 | . 4 2 6 1 Full Trace Events 10 | . 2 2 5 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 51 | . . . 51 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 13 | . . 13 . . Total Damage 146 | . . 146 . . Kills 5 | . . 5 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2786 | 95 600 550 1337 204 Spaces Moved 2045 | 67 465 449 927 137 Core 21 | 1 . . 1 19 Treads . | . . . . . Legs . | . . . . . Wheels 2024 | 66 465 449 926 118 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 50 Average Speed 93 | 86 81 95 98 93 Slowest Speed 700 | 100 95 95 700 101 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 85 71 69 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 278 | . 70 82 96 30 Melee . | . . . . . Projectile . | . . . . . AOE 278 | . 70 82 96 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2607 | 87 648 521 1175 176 Wait 249 | . 143 16 90 . Move 2041 | 66 464 448 926 137 Hop . | . . . . . Pick Up 39 | 7 2 9 18 3 Fast Attach 16 | 7 2 . 7 . Attach 16 | . . 3 3 10 Detach . | . . . . . Swap 26 | 1 3 2 18 2 Drop 33 | . 6 . 24 3 Fire 184 | 6 28 41 88 21 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . 2 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Discovered new exit (range 6) 320 | -10/Materials | Build established: Mutant 659 | -10/Materials | Discovered new exit (range 15) 668 | -10/Materials | Discovered new exit (range 15) 678 | -10/Materials | Identified exit to Mines 678 | -10/Materials | Identified exit to Materials 696 | -10/Materials | Entered Mines 766 | -10/Mines | Received a Mining Laser from a helpful Derelict 925 | -10/Mines | Found a hidden stash of uninstalled traps 950 | -10/Mines | Excavation squad dispatched 950 | -10/Mines | A large section of the Mines collapsed 972 | -10/Mines | Core integrity fell below 50% 1004 | -10/Mines | Lost 3 parts (1p2w) 1058 | -10/Mines | Discovered exit to Materials (range 7) 1192 | -10/Mines | Discovered exit to Materials (range 11) 1202 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1246 | -10/Mines | Entered Materials 1246 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1590 | -9/Materials | Discovered new exit (range 16) 1720 | -9/Materials | Build established: Tank 1722 | -9/Materials | Discovered new exit (range 10) 1886 | -9/Materials | Discovered new exit (range 9) 2210 | -9/Materials | Repaired Imp. Assault Rifle 2421 | -9/Materials | Discovered new exit (range 15) 2583 | -9/Materials | Entered another Materials area 2583 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2745 | -8/Materials | Core integrity fell below 50% 2775 | -8/Materials | Core integrity fell below 20% 2777 | -8/Materials | Released all parts (4) 2786 | -8/Materials | Discovered new exit (range 12) 2787 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02756_ Broken Imp. EM Shotgun destroyed. 02757_ Destroyed Aluminum Leg. 02757_ U-05 Engineer destroyed. 02761_ Overheating: Energy bleed (-8). 02767_ Overheating: Matter decay (-10). 02769_ The unstable cave ceiling collapses. 02769_ Lgt. Nuclear Core crushed. 02771_ U-05 Engineer builds a Wall. 02772_ Penetrated by Slug. 02774_ Destroyed Aluminum Leg. 02775_ Com. Wheel destroyed. 02776_ U-05 Engineer builds a Wall. 02777_ Rocket Launcher destroyed. 02777_ Released Lrg. Storage Unit. 02777_ Released Salvage Targeting Computer. 02777_ Released Imp. Assault Rifle. 02778_ Penetrated by Slug. 02781_ Slug penetrates Wall. 02781_ U-05 Engineer lays Concrete. 02786_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????#+########???????????????????????? | | ?????# #???????????????????????? | | ?????# """ #???????????????????????? | | ?????# """ # ?????????????????????? | | ?????#! 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Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeCorruptionBarrier Manual? 0 Play Time 00:40:31 Cumulative 68.2 hours Start 2022.04.02 @ 10:36:51 End 2022.04.02 @ 14:03:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d994199-0ffd-48b7-9dd9-40e7c629a1b3